2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
27 #ifndef FREEDRENO_BATCH_H_
28 #define FREEDRENO_BATCH_H_
30 #include "util/u_inlines.h"
31 #include "util/u_queue.h"
32 #include "util/list.h"
34 #include "freedreno_util.h"
38 enum fd_resource_status
;
40 /* Bitmask of stages in rendering that a particular query query is
41 * active. Queries will be automatically started/stopped (generating
42 * additional fd_hw_sample_period's) on entrance/exit from stages that
43 * are applicable to the query.
45 * NOTE: set the stage to NULL at end of IB to ensure no query is still
46 * active. Things aren't going to work out the way you want if a query
47 * is active across IB's (or between tile IB and draw IB)
49 enum fd_render_stage
{
52 FD_STAGE_CLEAR
= 0x02,
53 /* used for driver internal draws (ie. util_blitter_blit()): */
58 #define MAX_HW_SAMPLE_PROVIDERS 7
59 struct fd_hw_sample_provider
;
62 /* A batch tracks everything about a cmdstream batch/submit, including the
63 * ringbuffers used for binning, draw, and gmem cmds, list of associated
67 struct pipe_reference reference
;
69 unsigned idx
; /* index into cache->batches[] */
72 bool needs_out_fence_fd
;
73 struct pipe_fence_handle
*fence
;
75 struct fd_context
*ctx
;
77 /* do we need to mem2gmem before rendering. We don't, if for example,
78 * there was a glClear() that invalidated the entire previous buffer
79 * contents. Keep track of which buffer(s) are cleared, or needs
80 * restore. Masks of PIPE_CLEAR_*
82 * The 'cleared' bits will be set for buffers which are *entirely*
83 * cleared, and 'partial_cleared' bits will be set if you must
84 * check cleared_scissor.
86 * The 'invalidated' bits are set for cleared buffers, and buffers
87 * where the contents are undefined, ie. what we don't need to restore
91 /* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */
92 FD_BUFFER_COLOR
= PIPE_CLEAR_COLOR
,
93 FD_BUFFER_DEPTH
= PIPE_CLEAR_DEPTH
,
94 FD_BUFFER_STENCIL
= PIPE_CLEAR_STENCIL
,
95 FD_BUFFER_ALL
= FD_BUFFER_COLOR
| FD_BUFFER_DEPTH
| FD_BUFFER_STENCIL
,
96 } invalidated
, cleared
, fast_cleared
, restore
, resolve
;
98 /* is this a non-draw batch (ie compute/blit which has no pfb state)? */
100 bool needs_flush
: 1;
103 bool back_blit
: 1; /* only blit so far is resource shadowing back-blit */
104 bool tessellation
: 1; /* tessellation used in batch */
106 /* Keep track if WAIT_FOR_IDLE is needed for registers we need
111 /* To decide whether to render to system memory, keep track of the
112 * number of draws, and whether any of them require multisample,
113 * depth_test (or depth write), stencil_test, blending, and
114 * color_logic_Op (since those functions are disabled when by-
118 FD_GMEM_CLEARS_DEPTH_STENCIL
= 0x01,
119 FD_GMEM_DEPTH_ENABLED
= 0x02,
120 FD_GMEM_STENCIL_ENABLED
= 0x04,
122 FD_GMEM_BLEND_ENABLED
= 0x10,
123 FD_GMEM_LOGICOP_ENABLED
= 0x20,
124 FD_GMEM_FB_READ
= 0x40,
127 /* At submit time, once we've decided that this batch will use GMEM
128 * rendering, the appropriate gmem state is looked up:
130 const struct fd_gmem_stateobj
*gmem_state
;
132 unsigned num_draws
; /* number of draws in current batch */
133 unsigned num_vertices
; /* number of vertices in current batch */
135 /* Track the maximal bounds of the scissor of all the draws within a
136 * batch. Used at the tile rendering step (fd_gmem_render_tiles(),
137 * mem2gmem/gmem2mem) to avoid needlessly moving data in/out of gmem.
139 struct pipe_scissor_state max_scissor
;
141 /* Keep track of DRAW initiators that need to be patched up depending
142 * on whether we using binning or not:
144 struct util_dynarray draw_patches
;
146 /* texture state that needs patching for fb_read: */
147 struct util_dynarray fb_read_patches
;
149 /* Keep track of writes to RB_RENDER_CONTROL which need to be patched
150 * once we know whether or not to use GMEM, and GMEM tile pitch.
152 * (only for a3xx.. but having gen specific subclasses of fd_batch
153 * seemed overkill for now)
155 struct util_dynarray rbrc_patches
;
157 /* Keep track of GMEM related values that need to be patched up once we
158 * know the gmem layout:
160 struct util_dynarray gmem_patches
;
162 /* Keep track of pointer to start of MEM exports for a20x binning shaders
164 * this is so the end of the shader can be cut off at the right point
165 * depending on the GMEM configuration
167 struct util_dynarray shader_patches
;
169 struct pipe_framebuffer_state framebuffer
;
171 struct fd_submit
*submit
;
173 /** draw pass cmdstream: */
174 struct fd_ringbuffer
*draw
;
175 /** binning pass cmdstream: */
176 struct fd_ringbuffer
*binning
;
177 /** tiling/gmem (IB0) cmdstream: */
178 struct fd_ringbuffer
*gmem
;
180 // TODO maybe more generically split out clear and clear_binning rings?
181 struct fd_ringbuffer
*lrz_clear
;
182 struct fd_ringbuffer
*tile_setup
;
183 struct fd_ringbuffer
*tile_fini
;
185 union pipe_color_union clear_color
[MAX_RENDER_TARGETS
];
187 unsigned clear_stencil
;
190 * hw query related state:
193 /* next sample offset.. incremented for each sample in the batch/
194 * submit, reset to zero on next submit.
196 uint32_t next_sample_offset
;
198 /* cached samples (in case multiple queries need to reference
199 * the same sample snapshot)
201 struct fd_hw_sample
*sample_cache
[MAX_HW_SAMPLE_PROVIDERS
];
203 /* which sample providers were active in the current batch: */
204 uint32_t active_providers
;
206 /* tracking for current stage, to know when to start/stop
207 * any active queries:
209 enum fd_render_stage stage
;
211 /* list of samples in current batch: */
212 struct util_dynarray samples
;
214 /* current query result bo and tile stride: */
215 struct pipe_resource
*query_buf
;
216 uint32_t query_tile_stride
;
220 /* Set of resources used by currently-unsubmitted batch (read or
221 * write).. does not hold a reference to the resource.
223 struct set
*resources
;
225 /** key in batch-cache (if not null): */
229 /** set of dependent batches.. holds refs to dependent batches: */
230 uint32_t dependents_mask
;
232 /* Buffer for tessellation engine input
234 struct fd_bo
*tessfactor_bo
;
235 uint32_t tessfactor_size
;
237 /* Buffer for passing parameters between TCS and TES
239 struct fd_bo
*tessparam_bo
;
240 uint32_t tessparam_size
;
242 struct fd_ringbuffer
*tess_addrs_constobj
;
244 struct list_head log_chunks
; /* list of unflushed log chunks in fifo order */
247 struct fd_batch
* fd_batch_create(struct fd_context
*ctx
, bool nondraw
);
249 void fd_batch_reset(struct fd_batch
*batch
);
250 void fd_batch_flush(struct fd_batch
*batch
);
251 void fd_batch_add_dep(struct fd_batch
*batch
, struct fd_batch
*dep
);
252 void fd_batch_resource_used(struct fd_batch
*batch
, struct fd_resource
*rsc
, bool write
);
253 void fd_batch_check_size(struct fd_batch
*batch
);
255 /* not called directly: */
256 void __fd_batch_describe(char* buf
, const struct fd_batch
*batch
);
257 void __fd_batch_destroy(struct fd_batch
*batch
);
260 * NOTE the rule is, you need to hold the screen->lock when destroying
261 * a batch.. so either use fd_batch_reference() (which grabs the lock
262 * for you) if you don't hold the lock, or fd_batch_reference_locked()
263 * if you do hold the lock.
265 * WARNING the _locked() version can briefly drop the lock. Without
266 * recursive mutexes, I'm not sure there is much else we can do (since
267 * __fd_batch_destroy() needs to unref resources)
269 * WARNING you must acquire the screen->lock and use the _locked()
270 * version in case that the batch being ref'd can disappear under
274 /* fwd-decl prototypes to untangle header dependency :-/ */
275 static inline void fd_context_assert_locked(struct fd_context
*ctx
);
276 static inline void fd_context_lock(struct fd_context
*ctx
);
277 static inline void fd_context_unlock(struct fd_context
*ctx
);
280 fd_batch_reference_locked(struct fd_batch
**ptr
, struct fd_batch
*batch
)
282 struct fd_batch
*old_batch
= *ptr
;
284 /* only need lock if a reference is dropped: */
286 fd_context_assert_locked(old_batch
->ctx
);
288 if (pipe_reference_described(&(*ptr
)->reference
, &batch
->reference
,
289 (debug_reference_descriptor
)__fd_batch_describe
))
290 __fd_batch_destroy(old_batch
);
296 fd_batch_reference(struct fd_batch
**ptr
, struct fd_batch
*batch
)
298 struct fd_batch
*old_batch
= *ptr
;
299 struct fd_context
*ctx
= old_batch
? old_batch
->ctx
: NULL
;
302 fd_context_lock(ctx
);
304 fd_batch_reference_locked(ptr
, batch
);
307 fd_context_unlock(ctx
);
310 #include "freedreno_context.h"
313 fd_reset_wfi(struct fd_batch
*batch
)
315 batch
->needs_wfi
= true;
318 void fd_wfi(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
);
320 /* emit a CP_EVENT_WRITE:
323 fd_event_write(struct fd_batch
*batch
, struct fd_ringbuffer
*ring
,
324 enum vgt_event_type evt
)
326 OUT_PKT3(ring
, CP_EVENT_WRITE
, 1);
331 #endif /* FREEDRENO_BATCH_H_ */