freedreno/blitter: Save tessellation state
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "freedreno_context.h"
28 #include "freedreno_blitter.h"
29 #include "freedreno_draw.h"
30 #include "freedreno_fence.h"
31 #include "freedreno_program.h"
32 #include "freedreno_resource.h"
33 #include "freedreno_texture.h"
34 #include "freedreno_state.h"
35 #include "freedreno_gmem.h"
36 #include "freedreno_query.h"
37 #include "freedreno_query_hw.h"
38 #include "freedreno_util.h"
39 #include "util/u_upload_mgr.h"
40
41 static void
42 fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep,
43 unsigned flags)
44 {
45 struct fd_context *ctx = fd_context(pctx);
46 struct pipe_fence_handle *fence = NULL;
47 // TODO we want to lookup batch if it exists, but not create one if not.
48 struct fd_batch *batch = fd_context_batch(ctx);
49
50 DBG("%p: flush: flags=%x\n", ctx->batch, flags);
51
52 /* if no rendering since last flush, ie. app just decided it needed
53 * a fence, re-use the last one:
54 */
55 if (ctx->last_fence) {
56 fd_fence_ref(&fence, ctx->last_fence);
57 goto out;
58 }
59
60 if (!batch)
61 return;
62
63 /* Take a ref to the batch's fence (batch can be unref'd when flushed: */
64 fd_fence_ref(&fence, batch->fence);
65
66 /* TODO is it worth trying to figure out if app is using fence-fd's, to
67 * avoid requesting one every batch?
68 */
69 batch->needs_out_fence_fd = true;
70
71 if (!ctx->screen->reorder) {
72 fd_batch_flush(batch, true);
73 } else if (flags & PIPE_FLUSH_DEFERRED) {
74 fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx);
75 } else {
76 fd_bc_flush(&ctx->screen->batch_cache, ctx);
77 }
78
79 out:
80 if (fencep)
81 fd_fence_ref(fencep, fence);
82
83 fd_fence_ref(&ctx->last_fence, fence);
84
85 fd_fence_ref(&fence, NULL);
86 }
87
88 static void
89 fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
90 {
91 if (flags == PIPE_TEXTURE_BARRIER_FRAMEBUFFER) {
92 struct fd_context *ctx = fd_context(pctx);
93
94 if (ctx->framebuffer_barrier) {
95 ctx->framebuffer_barrier(ctx);
96 return;
97 }
98 }
99
100 /* On devices that could sample from GMEM we could possibly do better.
101 * Or if we knew that we were doing GMEM bypass we could just emit a
102 * cache flush, perhaps? But we don't know if future draws would cause
103 * us to use GMEM, and a flush in bypass isn't the end of the world.
104 */
105 fd_context_flush(pctx, NULL, 0);
106 }
107
108 static void
109 fd_memory_barrier(struct pipe_context *pctx, unsigned flags)
110 {
111 if (!(flags & ~PIPE_BARRIER_UPDATE))
112 return;
113
114 fd_context_flush(pctx, NULL, 0);
115 /* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */
116 }
117
118 /**
119 * emit marker string as payload of a no-op packet, which can be
120 * decoded by cffdump.
121 */
122 static void
123 fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
124 {
125 struct fd_context *ctx = fd_context(pctx);
126 struct fd_ringbuffer *ring;
127 const uint32_t *buf = (const void *)string;
128
129 if (!ctx->batch)
130 return;
131
132 ctx->batch->needs_flush = true;
133
134 ring = ctx->batch->draw;
135
136 /* max packet size is 0x3fff dwords: */
137 len = MIN2(len, 0x3fff * 4);
138
139 if (ctx->screen->gpu_id >= 500)
140 OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
141 else
142 OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
143 while (len >= 4) {
144 OUT_RING(ring, *buf);
145 buf++;
146 len -= 4;
147 }
148
149 /* copy remainder bytes without reading past end of input string: */
150 if (len > 0) {
151 uint32_t w = 0;
152 memcpy(&w, buf, len);
153 OUT_RING(ring, w);
154 }
155 }
156
157 void
158 fd_context_destroy(struct pipe_context *pctx)
159 {
160 struct fd_context *ctx = fd_context(pctx);
161 unsigned i;
162
163 DBG("");
164
165 fd_fence_ref(&ctx->last_fence, NULL);
166
167 if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
168 util_queue_destroy(&ctx->flush_queue);
169
170 util_copy_framebuffer_state(&ctx->framebuffer, NULL);
171 fd_batch_reference(&ctx->batch, NULL); /* unref current batch */
172 fd_bc_invalidate_context(ctx);
173
174 fd_prog_fini(pctx);
175
176 if (ctx->blitter)
177 util_blitter_destroy(ctx->blitter);
178
179 if (pctx->stream_uploader)
180 u_upload_destroy(pctx->stream_uploader);
181
182 if (ctx->clear_rs_state)
183 pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
184
185 if (ctx->primconvert)
186 util_primconvert_destroy(ctx->primconvert);
187
188 slab_destroy_child(&ctx->transfer_pool);
189
190 for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
191 struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
192 if (!pipe->bo)
193 break;
194 fd_bo_del(pipe->bo);
195 }
196
197 fd_device_del(ctx->dev);
198 fd_pipe_del(ctx->pipe);
199
200 if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
201 printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
202 (uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
203 (uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
204 (uint32_t)ctx->stats.batch_restore);
205 }
206 }
207
208 static void
209 fd_set_debug_callback(struct pipe_context *pctx,
210 const struct pipe_debug_callback *cb)
211 {
212 struct fd_context *ctx = fd_context(pctx);
213
214 if (cb)
215 ctx->debug = *cb;
216 else
217 memset(&ctx->debug, 0, sizeof(ctx->debug));
218 }
219
220 static uint32_t
221 fd_get_reset_count(struct fd_context *ctx, bool per_context)
222 {
223 uint64_t val;
224 enum fd_param_id param =
225 per_context ? FD_CTX_FAULTS : FD_GLOBAL_FAULTS;
226 int ret = fd_pipe_get_param(ctx->pipe, param, &val);
227 debug_assert(!ret);
228 return val;
229 }
230
231 static enum pipe_reset_status
232 fd_get_device_reset_status(struct pipe_context *pctx)
233 {
234 struct fd_context *ctx = fd_context(pctx);
235 int context_faults = fd_get_reset_count(ctx, true);
236 int global_faults = fd_get_reset_count(ctx, false);
237 enum pipe_reset_status status;
238
239 if (context_faults != ctx->context_reset_count) {
240 status = PIPE_GUILTY_CONTEXT_RESET;
241 } else if (global_faults != ctx->global_reset_count) {
242 status = PIPE_INNOCENT_CONTEXT_RESET;
243 } else {
244 status = PIPE_NO_RESET;
245 }
246
247 ctx->context_reset_count = context_faults;
248 ctx->global_reset_count = global_faults;
249
250 return status;
251 }
252
253 /* TODO we could combine a few of these small buffers (solid_vbuf,
254 * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
255 * save a tiny bit of memory
256 */
257
258 static struct pipe_resource *
259 create_solid_vertexbuf(struct pipe_context *pctx)
260 {
261 static const float init_shader_const[] = {
262 -1.000000, +1.000000, +1.000000,
263 +1.000000, -1.000000, +1.000000,
264 };
265 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
266 PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
267 pipe_buffer_write(pctx, prsc, 0,
268 sizeof(init_shader_const), init_shader_const);
269 return prsc;
270 }
271
272 static struct pipe_resource *
273 create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
274 {
275 struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
276 PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
277 return prsc;
278 }
279
280 void
281 fd_context_setup_common_vbos(struct fd_context *ctx)
282 {
283 struct pipe_context *pctx = &ctx->base;
284
285 ctx->solid_vbuf = create_solid_vertexbuf(pctx);
286 ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
287
288 /* setup solid_vbuf_state: */
289 ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
290 pctx, 1, (struct pipe_vertex_element[]){{
291 .vertex_buffer_index = 0,
292 .src_offset = 0,
293 .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
294 }});
295 ctx->solid_vbuf_state.vertexbuf.count = 1;
296 ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
297 ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf;
298
299 /* setup blit_vbuf_state: */
300 ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
301 pctx, 2, (struct pipe_vertex_element[]){{
302 .vertex_buffer_index = 0,
303 .src_offset = 0,
304 .src_format = PIPE_FORMAT_R32G32_FLOAT,
305 }, {
306 .vertex_buffer_index = 1,
307 .src_offset = 0,
308 .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
309 }});
310 ctx->blit_vbuf_state.vertexbuf.count = 2;
311 ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
312 ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf;
313 ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
314 ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf;
315 }
316
317 void
318 fd_context_cleanup_common_vbos(struct fd_context *ctx)
319 {
320 struct pipe_context *pctx = &ctx->base;
321
322 pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
323 pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
324
325 pipe_resource_reference(&ctx->solid_vbuf, NULL);
326 pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
327 }
328
329 struct pipe_context *
330 fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
331 const uint8_t *primtypes, void *priv, unsigned flags)
332 {
333 struct fd_screen *screen = fd_screen(pscreen);
334 struct pipe_context *pctx;
335 unsigned prio = 1;
336 int i;
337
338 /* lower numerical value == higher priority: */
339 if (fd_mesa_debug & FD_DBG_HIPRIO)
340 prio = 0;
341 else if (flags & PIPE_CONTEXT_HIGH_PRIORITY)
342 prio = 0;
343 else if (flags & PIPE_CONTEXT_LOW_PRIORITY)
344 prio = 2;
345
346 ctx->screen = screen;
347 ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio);
348
349 if (fd_device_version(screen->dev) >= FD_VERSION_ROBUSTNESS) {
350 ctx->context_reset_count = fd_get_reset_count(ctx, true);
351 ctx->global_reset_count = fd_get_reset_count(ctx, false);
352 }
353
354 ctx->primtypes = primtypes;
355 ctx->primtype_mask = 0;
356 for (i = 0; i < PIPE_PRIM_MAX; i++)
357 if (primtypes[i])
358 ctx->primtype_mask |= (1 << i);
359
360 /* need some sane default in case state tracker doesn't
361 * set some state:
362 */
363 ctx->sample_mask = 0xffff;
364
365 pctx = &ctx->base;
366 pctx->screen = pscreen;
367 pctx->priv = priv;
368 pctx->flush = fd_context_flush;
369 pctx->emit_string_marker = fd_emit_string_marker;
370 pctx->set_debug_callback = fd_set_debug_callback;
371 pctx->get_device_reset_status = fd_get_device_reset_status;
372 pctx->create_fence_fd = fd_create_fence_fd;
373 pctx->fence_server_sync = fd_fence_server_sync;
374 pctx->texture_barrier = fd_texture_barrier;
375 pctx->memory_barrier = fd_memory_barrier;
376
377 pctx->stream_uploader = u_upload_create_default(pctx);
378 if (!pctx->stream_uploader)
379 goto fail;
380 pctx->const_uploader = pctx->stream_uploader;
381
382 if (!ctx->screen->reorder)
383 ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx, false);
384
385 slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
386
387 fd_draw_init(pctx);
388 fd_resource_context_init(pctx);
389 fd_query_context_init(pctx);
390 fd_texture_init(pctx);
391 fd_state_init(pctx);
392
393 ctx->blitter = util_blitter_create(pctx);
394 if (!ctx->blitter)
395 goto fail;
396
397 ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
398 if (!ctx->primconvert)
399 goto fail;
400
401 list_inithead(&ctx->hw_active_queries);
402 list_inithead(&ctx->acc_active_queries);
403
404 return pctx;
405
406 fail:
407 pctx->destroy(pctx);
408 return NULL;
409 }