freedreno: add support for conditional rendering, required for GL3.0
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FREEDRENO_CONTEXT_H_
30 #define FREEDRENO_CONTEXT_H_
31
32 #include "pipe/p_context.h"
33 #include "indices/u_primconvert.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36 #include "util/u_slab.h"
37 #include "util/u_string.h"
38
39 #include "freedreno_screen.h"
40 #include "freedreno_gmem.h"
41 #include "freedreno_util.h"
42
43 struct fd_vertex_stateobj;
44
45 struct fd_texture_stateobj {
46 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
47 unsigned num_textures;
48 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
49 unsigned num_samplers;
50 unsigned dirty_samplers;
51 };
52
53 struct fd_program_stateobj {
54 void *vp, *fp;
55 enum {
56 FD_SHADER_DIRTY_VP = (1 << 0),
57 FD_SHADER_DIRTY_FP = (1 << 1),
58 } dirty;
59 uint8_t num_exports;
60 /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
61 * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
62 * size) are not included in this
63 */
64 uint8_t export_linkage[63];
65 };
66
67 struct fd_constbuf_stateobj {
68 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
69 uint32_t enabled_mask;
70 uint32_t dirty_mask;
71 };
72
73 struct fd_vertexbuf_stateobj {
74 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
75 unsigned count;
76 uint32_t enabled_mask;
77 uint32_t dirty_mask;
78 };
79
80 struct fd_vertex_stateobj {
81 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
82 unsigned num_elements;
83 };
84
85 struct fd_streamout_stateobj {
86 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
87 unsigned num_targets;
88 /* Track offset from vtxcnt for streamout data. This counter
89 * is just incremented by # of vertices on each draw until
90 * reset or new streamout buffer bound.
91 *
92 * When we eventually have GS, the CPU won't actually know the
93 * number of vertices per draw, so I think we'll have to do
94 * something more clever.
95 */
96 unsigned offsets[PIPE_MAX_SO_BUFFERS];
97 };
98
99 /* group together the vertex and vertexbuf state.. for ease of passing
100 * around, and because various internal operations (gmem<->mem, etc)
101 * need their own vertex state:
102 */
103 struct fd_vertex_state {
104 struct fd_vertex_stateobj *vtx;
105 struct fd_vertexbuf_stateobj vertexbuf;
106 };
107
108 /* Bitmask of stages in rendering that a particular query query is
109 * active. Queries will be automatically started/stopped (generating
110 * additional fd_hw_sample_period's) on entrance/exit from stages that
111 * are applicable to the query.
112 *
113 * NOTE: set the stage to NULL at end of IB to ensure no query is still
114 * active. Things aren't going to work out the way you want if a query
115 * is active across IB's (or between tile IB and draw IB)
116 */
117 enum fd_render_stage {
118 FD_STAGE_NULL = 0x00,
119 FD_STAGE_DRAW = 0x01,
120 FD_STAGE_CLEAR = 0x02,
121 /* TODO before queries which include MEM2GMEM or GMEM2MEM will
122 * work we will need to call fd_hw_query_prepare() from somewhere
123 * appropriate so that queries in the tiling IB get backed with
124 * memory to write results to.
125 */
126 FD_STAGE_MEM2GMEM = 0x04,
127 FD_STAGE_GMEM2MEM = 0x08,
128 /* used for driver internal draws (ie. util_blitter_blit()): */
129 FD_STAGE_BLIT = 0x10,
130 };
131
132 #define MAX_HW_SAMPLE_PROVIDERS 4
133 struct fd_hw_sample_provider;
134 struct fd_hw_sample;
135
136 struct fd_context {
137 struct pipe_context base;
138
139 struct fd_device *dev;
140 struct fd_screen *screen;
141
142 struct blitter_context *blitter;
143 struct primconvert_context *primconvert;
144
145 /* slab for pipe_transfer allocations: */
146 struct util_slab_mempool transfer_pool;
147
148 /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */
149 struct util_slab_mempool sample_pool;
150 struct util_slab_mempool sample_period_pool;
151
152 /* next sample offset.. incremented for each sample in the batch/
153 * submit, reset to zero on next submit.
154 */
155 uint32_t next_sample_offset;
156
157 /* sample-providers for hw queries: */
158 const struct fd_hw_sample_provider *sample_providers[MAX_HW_SAMPLE_PROVIDERS];
159
160 /* cached samples (in case multiple queries need to reference
161 * the same sample snapshot)
162 */
163 struct fd_hw_sample *sample_cache[MAX_HW_SAMPLE_PROVIDERS];
164
165 /* tracking for current stage, to know when to start/stop
166 * any active queries:
167 */
168 enum fd_render_stage stage;
169
170 /* list of active queries: */
171 struct list_head active_queries;
172
173 /* list of queries that are not active, but were active in the
174 * current submit:
175 */
176 struct list_head current_queries;
177
178 /* current query result bo and tile stride: */
179 struct fd_bo *query_bo;
180 uint32_t query_tile_stride;
181
182 /* list of resources used by currently-unsubmitted renders */
183 struct list_head used_resources;
184
185 /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to
186 * DI_PT_x value to use for draw initiator. There are some
187 * slight differences between generation:
188 */
189 const uint8_t *primtypes;
190 uint32_t primtype_mask;
191
192 /* shaders used by clear, and gmem->mem blits: */
193 struct fd_program_stateobj solid_prog; // TODO move to screen?
194
195 /* shaders used by mem->gmem blits: */
196 struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
197 struct fd_program_stateobj blit_z, blit_zs;
198
199 /* do we need to mem2gmem before rendering. We don't, if for example,
200 * there was a glClear() that invalidated the entire previous buffer
201 * contents. Keep track of which buffer(s) are cleared, or needs
202 * restore. Masks of PIPE_CLEAR_*
203 *
204 * The 'cleared' bits will be set for buffers which are *entirely*
205 * cleared, and 'partial_cleared' bits will be set if you must
206 * check cleared_scissor.
207 */
208 enum {
209 /* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */
210 FD_BUFFER_COLOR = PIPE_CLEAR_COLOR,
211 FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH,
212 FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL,
213 FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL,
214 } cleared, partial_cleared, restore, resolve;
215
216 bool needs_flush;
217
218 /* To decide whether to render to system memory, keep track of the
219 * number of draws, and whether any of them require multisample,
220 * depth_test (or depth write), stencil_test, blending, and
221 * color_logic_Op (since those functions are disabled when by-
222 * passing GMEM.
223 */
224 enum {
225 FD_GMEM_CLEARS_DEPTH_STENCIL = 0x01,
226 FD_GMEM_DEPTH_ENABLED = 0x02,
227 FD_GMEM_STENCIL_ENABLED = 0x04,
228
229 FD_GMEM_MSAA_ENABLED = 0x08,
230 FD_GMEM_BLEND_ENABLED = 0x10,
231 FD_GMEM_LOGICOP_ENABLED = 0x20,
232 } gmem_reason;
233 unsigned num_draws; /* number of draws in current batch */
234
235 /* Stats/counters:
236 */
237 struct {
238 uint64_t prims_emitted;
239 uint64_t draw_calls;
240 uint64_t batch_total, batch_sysmem, batch_gmem, batch_restore;
241 } stats;
242
243 /* we can't really sanely deal with wraparound point in ringbuffer
244 * and because of the way tiling works we can't really flush at
245 * arbitrary points (without a big performance hit). When we get
246 * too close to the end of the current ringbuffer, cycle to the next
247 * one (and wait for pending rendering from next rb to complete).
248 * We want the # of ringbuffers to be high enough that we don't
249 * normally have to wait before resetting to the start of the next
250 * rb.
251 */
252 struct fd_ringbuffer *rings[8];
253 unsigned rings_idx;
254
255 /* NOTE: currently using a single ringbuffer for both draw and
256 * tiling commands, we need to make sure we need to leave enough
257 * room at the end to append the tiling commands when we flush.
258 * 0x7000 dwords should be a couple times more than we ever need
259 * so should be a nice conservative threshold.
260 */
261 #define FD_TILING_COMMANDS_DWORDS 0x7000
262
263 /* normal draw/clear cmds: */
264 struct fd_ringbuffer *ring;
265 struct fd_ringmarker *draw_start, *draw_end;
266
267 /* binning pass draw/clear cmds: */
268 struct fd_ringbuffer *binning_ring;
269 struct fd_ringmarker *binning_start, *binning_end;
270
271 /* Keep track if WAIT_FOR_IDLE is needed for registers we need
272 * to update via RMW:
273 */
274 bool needs_wfi;
275
276 /* Do we need to re-emit RB_FRAME_BUFFER_DIMENSION? At least on a3xx
277 * it is not a banked context register, so it needs a WFI to update.
278 * Keep track if it has actually changed, to avoid unneeded WFI.
279 * */
280 bool needs_rb_fbd;
281
282 /* Keep track of DRAW initiators that need to be patched up depending
283 * on whether we using binning or not:
284 */
285 struct util_dynarray draw_patches;
286
287 struct pipe_scissor_state scissor;
288
289 /* we don't have a disable/enable bit for scissor, so instead we keep
290 * a disabled-scissor state which matches the entire bound framebuffer
291 * and use that when scissor is not enabled.
292 */
293 struct pipe_scissor_state disabled_scissor;
294
295 /* Track the maximal bounds of the scissor of all the draws within a
296 * batch. Used at the tile rendering step (fd_gmem_render_tiles(),
297 * mem2gmem/gmem2mem) to avoid needlessly moving data in/out of gmem.
298 */
299 struct pipe_scissor_state max_scissor;
300
301 /* Track the cleared scissor for color/depth/stencil, so we know
302 * which, if any, tiles need to be restored (mem2gmem). Only valid
303 * if the corresponding bit in ctx->cleared is set.
304 */
305 struct {
306 struct pipe_scissor_state color, depth, stencil;
307 } cleared_scissor;
308
309 /* Current gmem/tiling configuration.. gets updated on render_tiles()
310 * if out of date with current maximal-scissor/cpp:
311 */
312 struct fd_gmem_stateobj gmem;
313 struct fd_vsc_pipe pipe[8];
314 struct fd_tile tile[256];
315
316 /* which state objects need to be re-emit'd: */
317 enum {
318 FD_DIRTY_BLEND = (1 << 0),
319 FD_DIRTY_RASTERIZER = (1 << 1),
320 FD_DIRTY_ZSA = (1 << 2),
321 FD_DIRTY_FRAGTEX = (1 << 3),
322 FD_DIRTY_VERTTEX = (1 << 4),
323 FD_DIRTY_TEXSTATE = (1 << 5),
324 FD_DIRTY_PROG = (1 << 6),
325 FD_DIRTY_BLEND_COLOR = (1 << 7),
326 FD_DIRTY_STENCIL_REF = (1 << 8),
327 FD_DIRTY_SAMPLE_MASK = (1 << 9),
328 FD_DIRTY_FRAMEBUFFER = (1 << 10),
329 FD_DIRTY_STIPPLE = (1 << 11),
330 FD_DIRTY_VIEWPORT = (1 << 12),
331 FD_DIRTY_CONSTBUF = (1 << 13),
332 FD_DIRTY_VTXSTATE = (1 << 14),
333 FD_DIRTY_VTXBUF = (1 << 15),
334 FD_DIRTY_INDEXBUF = (1 << 16),
335 FD_DIRTY_SCISSOR = (1 << 17),
336 FD_DIRTY_STREAMOUT = (1 << 18),
337 FD_DIRTY_UCP = (1 << 19),
338 FD_DIRTY_BLEND_DUAL = (1 << 20),
339 } dirty;
340
341 struct pipe_blend_state *blend;
342 struct pipe_rasterizer_state *rasterizer;
343 struct pipe_depth_stencil_alpha_state *zsa;
344
345 struct fd_texture_stateobj verttex, fragtex;
346
347 struct fd_program_stateobj prog;
348
349 struct fd_vertex_state vtx;
350
351 struct pipe_blend_color blend_color;
352 struct pipe_stencil_ref stencil_ref;
353 unsigned sample_mask;
354 struct pipe_framebuffer_state framebuffer;
355 struct pipe_poly_stipple stipple;
356 struct pipe_viewport_state viewport;
357 struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
358 struct pipe_index_buffer indexbuf;
359 struct fd_streamout_stateobj streamout;
360 struct pipe_clip_state ucp;
361
362 struct pipe_query *cond_query;
363 bool cond_cond; /* inverted rendering condition */
364 uint cond_mode;
365
366 /* GMEM/tile handling fxns: */
367 void (*emit_tile_init)(struct fd_context *ctx);
368 void (*emit_tile_prep)(struct fd_context *ctx, struct fd_tile *tile);
369 void (*emit_tile_mem2gmem)(struct fd_context *ctx, struct fd_tile *tile);
370 void (*emit_tile_renderprep)(struct fd_context *ctx, struct fd_tile *tile);
371 void (*emit_tile_gmem2mem)(struct fd_context *ctx, struct fd_tile *tile);
372
373 /* optional, for GMEM bypass: */
374 void (*emit_sysmem_prep)(struct fd_context *ctx);
375
376 /* draw: */
377 void (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info);
378 void (*clear)(struct fd_context *ctx, unsigned buffers,
379 const union pipe_color_union *color, double depth, unsigned stencil);
380
381 /* constant emit: (note currently not used/needed for a2xx) */
382 void (*emit_const)(struct fd_ringbuffer *ring, enum shader_t type,
383 uint32_t regid, uint32_t offset, uint32_t sizedwords,
384 const uint32_t *dwords, struct pipe_resource *prsc);
385 void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
386 uint32_t regid, uint32_t num, struct fd_bo **bos, uint32_t *offsets);
387 };
388
389 static inline struct fd_context *
390 fd_context(struct pipe_context *pctx)
391 {
392 return (struct fd_context *)pctx;
393 }
394
395 static inline struct pipe_scissor_state *
396 fd_context_get_scissor(struct fd_context *ctx)
397 {
398 if (ctx->rasterizer && ctx->rasterizer->scissor)
399 return &ctx->scissor;
400 return &ctx->disabled_scissor;
401 }
402
403 static inline bool
404 fd_supported_prim(struct fd_context *ctx, unsigned prim)
405 {
406 return (1 << prim) & ctx->primtype_mask;
407 }
408
409 static inline void
410 fd_reset_wfi(struct fd_context *ctx)
411 {
412 ctx->needs_wfi = true;
413 }
414
415 /* emit a WAIT_FOR_IDLE only if needed, ie. if there has not already
416 * been one since last draw:
417 */
418 static inline void
419 fd_wfi(struct fd_context *ctx, struct fd_ringbuffer *ring)
420 {
421 if (ctx->needs_wfi) {
422 OUT_WFI(ring);
423 ctx->needs_wfi = false;
424 }
425 }
426
427 /* emit a CP_EVENT_WRITE:
428 */
429 static inline void
430 fd_event_write(struct fd_context *ctx, struct fd_ringbuffer *ring,
431 enum vgt_event_type evt)
432 {
433 OUT_PKT3(ring, CP_EVENT_WRITE, 1);
434 OUT_RING(ring, evt);
435 fd_reset_wfi(ctx);
436 }
437
438 struct pipe_context * fd_context_init(struct fd_context *ctx,
439 struct pipe_screen *pscreen, const uint8_t *primtypes,
440 void *priv);
441
442 void fd_context_render(struct pipe_context *pctx);
443
444 void fd_context_destroy(struct pipe_context *pctx);
445
446 #endif /* FREEDRENO_CONTEXT_H_ */