freedreno: add support for conditional rendering, required for GL3.0
[mesa.git] / src / gallium / drivers / freedreno / freedreno_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
34
35 #include "freedreno_draw.h"
36 #include "freedreno_context.h"
37 #include "freedreno_state.h"
38 #include "freedreno_resource.h"
39 #include "freedreno_query_hw.h"
40 #include "freedreno_util.h"
41
42 static void
43 resource_used(struct fd_context *ctx, struct pipe_resource *prsc,
44 enum fd_resource_status status)
45 {
46 struct fd_resource *rsc;
47
48 if (!prsc)
49 return;
50
51 rsc = fd_resource(prsc);
52 rsc->status |= status;
53 if (rsc->stencil)
54 rsc->stencil->status |= status;
55
56 /* TODO resources can actually be shared across contexts,
57 * so I'm not sure a single list-head will do the trick?
58 */
59 debug_assert((rsc->pending_ctx == ctx) || !rsc->pending_ctx);
60 list_delinit(&rsc->list);
61 list_addtail(&rsc->list, &ctx->used_resources);
62 rsc->pending_ctx = ctx;
63 }
64
65 static void
66 resource_read(struct fd_context *ctx, struct pipe_resource *prsc)
67 {
68 resource_used(ctx, prsc, FD_PENDING_READ);
69 }
70
71 static void
72 resource_written(struct fd_context *ctx, struct pipe_resource *prsc)
73 {
74 resource_used(ctx, prsc, FD_PENDING_WRITE);
75 }
76
77 static void
78 fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
79 {
80 struct fd_context *ctx = fd_context(pctx);
81 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
82 struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
83 unsigned i, prims, buffers = 0;
84
85 /* if we supported transform feedback, we'd have to disable this: */
86 if (((scissor->maxx - scissor->minx) *
87 (scissor->maxy - scissor->miny)) == 0) {
88 return;
89 }
90
91 /* TODO: push down the region versions into the tiles */
92 if (!fd_render_condition_check(pctx))
93 return;
94
95 /* emulate unsupported primitives: */
96 if (!fd_supported_prim(ctx, info->mode)) {
97 if (ctx->streamout.num_targets > 0)
98 debug_error("stream-out with emulated prims");
99 util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf);
100 util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
101 util_primconvert_draw_vbo(ctx->primconvert, info);
102 return;
103 }
104
105 ctx->needs_flush = true;
106
107 /*
108 * Figure out the buffers/features we need:
109 */
110
111 if (fd_depth_enabled(ctx)) {
112 buffers |= FD_BUFFER_DEPTH;
113 resource_written(ctx, pfb->zsbuf->texture);
114 ctx->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
115 }
116
117 if (fd_stencil_enabled(ctx)) {
118 buffers |= FD_BUFFER_STENCIL;
119 resource_written(ctx, pfb->zsbuf->texture);
120 ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
121 }
122
123 if (fd_logicop_enabled(ctx))
124 ctx->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;
125
126 for (i = 0; i < pfb->nr_cbufs; i++) {
127 struct pipe_resource *surf;
128
129 if (!pfb->cbufs[i])
130 continue;
131
132 surf = pfb->cbufs[i]->texture;
133
134 resource_written(ctx, surf);
135 buffers |= PIPE_CLEAR_COLOR0 << i;
136
137 if (surf->nr_samples > 1)
138 ctx->gmem_reason |= FD_GMEM_MSAA_ENABLED;
139
140 if (fd_blend_enabled(ctx, i))
141 ctx->gmem_reason |= FD_GMEM_BLEND_ENABLED;
142 }
143
144 /* Skip over buffer 0, that is sent along with the command stream */
145 for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
146 resource_read(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
147 resource_read(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
148 }
149
150 /* Mark VBOs as being read */
151 for (i = 0; i < ctx->vtx.vertexbuf.count; i++) {
152 assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
153 resource_read(ctx, ctx->vtx.vertexbuf.vb[i].buffer);
154 }
155
156 /* Mark index buffer as being read */
157 resource_read(ctx, ctx->indexbuf.buffer);
158
159 /* Mark textures as being read */
160 for (i = 0; i < ctx->verttex.num_textures; i++)
161 if (ctx->verttex.textures[i])
162 resource_read(ctx, ctx->verttex.textures[i]->texture);
163 for (i = 0; i < ctx->fragtex.num_textures; i++)
164 if (ctx->fragtex.textures[i])
165 resource_read(ctx, ctx->fragtex.textures[i]->texture);
166
167 /* Mark streamout buffers as being written.. */
168 for (i = 0; i < ctx->streamout.num_targets; i++)
169 if (ctx->streamout.targets[i])
170 resource_written(ctx, ctx->streamout.targets[i]->buffer);
171
172 ctx->num_draws++;
173
174 prims = u_reduced_prims_for_vertices(info->mode, info->count);
175
176 ctx->stats.draw_calls++;
177 ctx->stats.prims_emitted += prims;
178
179 /* any buffers that haven't been cleared yet, we need to restore: */
180 ctx->restore |= buffers & (FD_BUFFER_ALL & ~ctx->cleared);
181 /* and any buffers used, need to be resolved: */
182 ctx->resolve |= buffers;
183
184 DBG("%x num_draws=%u (%s/%s)", buffers, ctx->num_draws,
185 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
186 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
187
188 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_DRAW);
189 ctx->draw_vbo(ctx, info);
190
191 for (i = 0; i < ctx->streamout.num_targets; i++)
192 ctx->streamout.offsets[i] += prims;
193
194 if (fd_mesa_debug & FD_DBG_DDRAW)
195 ctx->dirty = 0xffffffff;
196
197 /* if an app (or, well, piglit test) does many thousands of draws
198 * without flush (or anything which implicitly flushes, like
199 * changing render targets), we can exceed the ringbuffer size.
200 * Since we don't currently have a sane way to wrapparound, and
201 * we use the same buffer for both draw and tiling commands, for
202 * now we need to do this hack and trigger flush if we are running
203 * low on remaining space for cmds:
204 */
205 if (((ctx->ring->cur - ctx->ring->start) >
206 (ctx->ring->size/4 - FD_TILING_COMMANDS_DWORDS)) ||
207 (fd_mesa_debug & FD_DBG_FLUSH))
208 fd_context_render(pctx);
209 }
210
211 /* TODO figure out how to make better use of existing state mechanism
212 * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep
213 * track of what state really actually changes, and (b) reduce the code
214 * in the a2xx/a3xx parts.
215 */
216
217 static void
218 fd_clear(struct pipe_context *pctx, unsigned buffers,
219 const union pipe_color_union *color, double depth, unsigned stencil)
220 {
221 struct fd_context *ctx = fd_context(pctx);
222 struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
223 struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
224 unsigned cleared_buffers;
225 int i;
226
227 /* TODO: push down the region versions into the tiles */
228 if (!fd_render_condition_check(pctx))
229 return;
230
231 /* for bookkeeping about which buffers have been cleared (and thus
232 * can fully or partially skip mem2gmem) we need to ignore buffers
233 * that have already had a draw, in case apps do silly things like
234 * clear after draw (ie. if you only clear the color buffer, but
235 * something like alpha-test causes side effects from the draw in
236 * the depth buffer, etc)
237 */
238 cleared_buffers = buffers & (FD_BUFFER_ALL & ~ctx->restore);
239
240 /* do we have full-screen scissor? */
241 if (!memcmp(scissor, &ctx->disabled_scissor, sizeof(*scissor))) {
242 ctx->cleared |= cleared_buffers;
243 } else {
244 ctx->partial_cleared |= cleared_buffers;
245 if (cleared_buffers & PIPE_CLEAR_COLOR)
246 ctx->cleared_scissor.color = *scissor;
247 if (cleared_buffers & PIPE_CLEAR_DEPTH)
248 ctx->cleared_scissor.depth = *scissor;
249 if (cleared_buffers & PIPE_CLEAR_STENCIL)
250 ctx->cleared_scissor.stencil = *scissor;
251 }
252 ctx->resolve |= buffers;
253 ctx->needs_flush = true;
254
255 if (buffers & PIPE_CLEAR_COLOR)
256 for (i = 0; i < pfb->nr_cbufs; i++)
257 if (buffers & (PIPE_CLEAR_COLOR0 << i))
258 resource_written(ctx, pfb->cbufs[i]->texture);
259
260 if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
261 resource_written(ctx, pfb->zsbuf->texture);
262 ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
263 }
264
265 DBG("%x depth=%f, stencil=%u (%s/%s)", buffers, depth, stencil,
266 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
267 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
268
269 fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_CLEAR);
270
271 ctx->clear(ctx, buffers, color, depth, stencil);
272
273 ctx->dirty |= FD_DIRTY_ZSA |
274 FD_DIRTY_VIEWPORT |
275 FD_DIRTY_RASTERIZER |
276 FD_DIRTY_SAMPLE_MASK |
277 FD_DIRTY_PROG |
278 FD_DIRTY_CONSTBUF |
279 FD_DIRTY_BLEND |
280 FD_DIRTY_FRAMEBUFFER;
281
282 if (fd_mesa_debug & FD_DBG_DCLEAR)
283 ctx->dirty = 0xffffffff;
284 }
285
286 static void
287 fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
288 const union pipe_color_union *color,
289 unsigned x, unsigned y, unsigned w, unsigned h)
290 {
291 DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h);
292 }
293
294 static void
295 fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
296 unsigned buffers, double depth, unsigned stencil,
297 unsigned x, unsigned y, unsigned w, unsigned h)
298 {
299 DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
300 buffers, depth, stencil, x, y, w, h);
301 }
302
303 void
304 fd_draw_init(struct pipe_context *pctx)
305 {
306 list_inithead(&fd_context(pctx)->used_resources);
307
308 pctx->draw_vbo = fd_draw_vbo;
309 pctx->clear = fd_clear;
310 pctx->clear_render_target = fd_clear_render_target;
311 pctx->clear_depth_stencil = fd_clear_depth_stencil;
312 }