Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60 /* for fd_get_driver/device_uuid() */
61 #include "common/freedreno_uuid.h"
62
63 #include "ir3/ir3_nir.h"
64 #include "ir3/ir3_compiler.h"
65 #include "a2xx/ir2.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"log", FD_DBG_LOG, "Enable GPU timestamp based logging (a6xx+)"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
78 /* BIT(10) */
79 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
86 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
91 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
92 {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
93 {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
94 {"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
95 {"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
96 {"nohw", FD_DBG_NOHW, "Disable submitting commands to the HW"},
97 DEBUG_NAMED_VALUE_END
98 };
99
100 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
101
102 int fd_mesa_debug = 0;
103 bool fd_binning_enabled = true;
104
105 static const char *
106 fd_screen_get_name(struct pipe_screen *pscreen)
107 {
108 static char buffer[128];
109 snprintf(buffer, sizeof(buffer), "FD%03d",
110 fd_screen(pscreen)->device_id);
111 return buffer;
112 }
113
114 static const char *
115 fd_screen_get_vendor(struct pipe_screen *pscreen)
116 {
117 return "freedreno";
118 }
119
120 static const char *
121 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
122 {
123 return "Qualcomm";
124 }
125
126
127 static uint64_t
128 fd_screen_get_timestamp(struct pipe_screen *pscreen)
129 {
130 struct fd_screen *screen = fd_screen(pscreen);
131
132 if (screen->has_timestamp) {
133 uint64_t n;
134 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
135 debug_assert(screen->max_freq > 0);
136 return n * 1000000000 / screen->max_freq;
137 } else {
138 int64_t cpu_time = os_time_get() * 1000;
139 return cpu_time + screen->cpu_gpu_time_delta;
140 }
141
142 }
143
144 static void
145 fd_screen_destroy(struct pipe_screen *pscreen)
146 {
147 struct fd_screen *screen = fd_screen(pscreen);
148
149 if (screen->pipe)
150 fd_pipe_del(screen->pipe);
151
152 if (screen->dev)
153 fd_device_del(screen->dev);
154
155 if (screen->ro)
156 FREE(screen->ro);
157
158 fd_bc_fini(&screen->batch_cache);
159 fd_gmem_screen_fini(pscreen);
160
161 slab_destroy_parent(&screen->transfer_pool);
162
163 simple_mtx_destroy(&screen->lock);
164
165 if (screen->compiler)
166 ir3_compiler_destroy(screen->compiler);
167
168 ralloc_free(screen->live_batches);
169
170 free(screen->perfcntr_queries);
171 free(screen);
172 }
173
174 /*
175 TODO either move caps to a2xx/a3xx specific code, or maybe have some
176 tables for things that differ if the delta is not too much..
177 */
178 static int
179 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
180 {
181 struct fd_screen *screen = fd_screen(pscreen);
182
183 /* this is probably not totally correct.. but it's a start: */
184 switch (param) {
185 /* Supported features (boolean caps). */
186 case PIPE_CAP_NPOT_TEXTURES:
187 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
188 case PIPE_CAP_ANISOTROPIC_FILTER:
189 case PIPE_CAP_POINT_SPRITE:
190 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
191 case PIPE_CAP_TEXTURE_SWIZZLE:
192 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
193 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
194 case PIPE_CAP_SEAMLESS_CUBE_MAP:
195 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
196 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
197 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
198 case PIPE_CAP_STRING_MARKER:
199 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
200 case PIPE_CAP_TEXTURE_BARRIER:
201 case PIPE_CAP_INVALIDATE_BUFFER:
202 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
203 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
204 case PIPE_CAP_NIR_COMPACT_ARRAYS:
205 return 1;
206
207 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
208 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
209 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
210 return !is_a2xx(screen);
211
212 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
213 return is_a2xx(screen);
214 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
215 return !is_a2xx(screen);
216
217 case PIPE_CAP_PACKED_UNIFORMS:
218 return !is_a2xx(screen);
219
220 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
221 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
222 return screen->has_robustness;
223
224 case PIPE_CAP_VERTEXID_NOBASE:
225 return is_a3xx(screen) || is_a4xx(screen);
226
227 case PIPE_CAP_COMPUTE:
228 return has_compute(screen);
229
230 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
231 case PIPE_CAP_PCI_GROUP:
232 case PIPE_CAP_PCI_BUS:
233 case PIPE_CAP_PCI_DEVICE:
234 case PIPE_CAP_PCI_FUNCTION:
235 return 0;
236
237 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
238 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
239 case PIPE_CAP_VERTEX_SHADER_SATURATE:
240 case PIPE_CAP_PRIMITIVE_RESTART:
241 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
242 case PIPE_CAP_TGSI_INSTANCEID:
243 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
244 case PIPE_CAP_INDEP_BLEND_ENABLE:
245 case PIPE_CAP_INDEP_BLEND_FUNC:
246 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
247 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
248 case PIPE_CAP_CONDITIONAL_RENDER:
249 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
250 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
251 case PIPE_CAP_CLIP_HALFZ:
252 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
253
254 case PIPE_CAP_FAKE_SW_MSAA:
255 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
256
257 case PIPE_CAP_TEXTURE_MULTISAMPLE:
258 return is_a5xx(screen) || is_a6xx(screen);
259
260 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
261 return is_a6xx(screen);
262
263 case PIPE_CAP_DEPTH_CLIP_DISABLE:
264 return is_a3xx(screen) || is_a4xx(screen) || is_a6xx(screen);
265
266 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
267 return is_a6xx(screen);
268
269 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
270 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
271
272 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
273 if (is_a3xx(screen)) return 16;
274 if (is_a4xx(screen)) return 32;
275 if (is_a5xx(screen)) return 32;
276 if (is_a6xx(screen)) return 64;
277 return 0;
278 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
279 /* We could possibly emulate more by pretending 2d/rect textures and
280 * splitting high bits of index into 2nd dimension..
281 */
282 if (is_a3xx(screen)) return 8192;
283 if (is_a4xx(screen)) return 16384;
284 if (is_a5xx(screen)) return 16384;
285 if (is_a6xx(screen)) return 1 << 27;
286 return 0;
287
288 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
289 case PIPE_CAP_CUBE_MAP_ARRAY:
290 case PIPE_CAP_SAMPLER_VIEW_TARGET:
291 case PIPE_CAP_TEXTURE_QUERY_LOD:
292 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
293
294 case PIPE_CAP_START_INSTANCE:
295 /* Note that a5xx can do this, it just can't (at least with
296 * current firmware) do draw_indirect with base_instance.
297 * Since draw_indirect is needed sooner (gles31 and gl40 vs
298 * gl42), hide base_instance on a5xx. :-/
299 */
300 return is_a4xx(screen);
301
302 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
303 return is_a2xx(screen) ? 64 : 32;
304
305 case PIPE_CAP_GLSL_FEATURE_LEVEL:
306 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
307 return is_ir3(screen) ? 140 : 120;
308
309 case PIPE_CAP_ESSL_FEATURE_LEVEL:
310 /* we can probably enable 320 for a5xx too, but need to test: */
311 if (is_a6xx(screen)) return 320;
312 if (is_a5xx(screen)) return 310;
313 if (is_ir3(screen)) return 300;
314 return 120;
315
316 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
317 if (is_a6xx(screen)) return 64;
318 if (is_a5xx(screen)) return 4;
319 return 0;
320
321 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
322 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
323 return 4;
324 return 0;
325
326 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
327 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
328 return 0;
329
330 case PIPE_CAP_FBFETCH:
331 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
332 is_a6xx(screen))
333 return 1;
334 return 0;
335 case PIPE_CAP_SAMPLE_SHADING:
336 if (is_a6xx(screen)) return 1;
337 return 0;
338
339 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
340 return screen->priority_mask;
341
342 case PIPE_CAP_DRAW_INDIRECT:
343 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
344 return 1;
345 return 0;
346
347 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
348 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
349 return 1;
350 return 0;
351
352 case PIPE_CAP_LOAD_CONSTBUF:
353 /* name is confusing, but this turns on std430 packing */
354 if (is_ir3(screen))
355 return 1;
356 return 0;
357
358 case PIPE_CAP_NIR_IMAGES_AS_DEREF:
359 return 0;
360
361 case PIPE_CAP_MAX_VIEWPORTS:
362 return 1;
363
364 case PIPE_CAP_MAX_VARYINGS:
365 return 16;
366
367 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
368 /* We don't really have a limit on this, it all goes into the main
369 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
370 * for GL_MAX_TESS_PATCH_COMPONENTS).
371 */
372 return 128;
373
374 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
375 return 64 * 1024 * 1024;
376
377 case PIPE_CAP_SHAREABLE_SHADERS:
378 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
379 /* manage the variants for these ourself, to avoid breaking precompile: */
380 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
381 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
382 if (is_ir3(screen))
383 return 1;
384 return 0;
385
386 /* Geometry shaders.. */
387 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
388 return 512;
389 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
390 return 2048;
391 case PIPE_CAP_MAX_GS_INVOCATIONS:
392 return 32;
393
394 /* Stream output. */
395 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
396 if (is_ir3(screen))
397 return PIPE_MAX_SO_BUFFERS;
398 return 0;
399 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
400 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
401 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
402 case PIPE_CAP_TGSI_TEXCOORD:
403 if (is_ir3(screen))
404 return 1;
405 return 0;
406 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
407 return 1;
408 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
409 return is_a2xx(screen);
410 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
411 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
412 if (is_ir3(screen))
413 return 16 * 4; /* should only be shader out limit? */
414 return 0;
415
416 /* Texturing. */
417 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
418 if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
419 return 16384;
420 else
421 return 8192;
422 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
423 if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
424 return 15;
425 else
426 return 14;
427 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
428 return 11;
429
430 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
431 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
432
433 /* Render targets. */
434 case PIPE_CAP_MAX_RENDER_TARGETS:
435 return screen->max_rts;
436 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
437 return is_a3xx(screen) ? 1 : 0;
438
439 /* Queries. */
440 case PIPE_CAP_OCCLUSION_QUERY:
441 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
442 case PIPE_CAP_QUERY_TIMESTAMP:
443 case PIPE_CAP_QUERY_TIME_ELAPSED:
444 /* only a4xx, requires new enough kernel so we know max_freq: */
445 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
446
447 case PIPE_CAP_VENDOR_ID:
448 return 0x5143;
449 case PIPE_CAP_DEVICE_ID:
450 return 0xFFFFFFFF;
451 case PIPE_CAP_ACCELERATED:
452 return 1;
453 case PIPE_CAP_VIDEO_MEMORY:
454 DBG("FINISHME: The value returned is incorrect\n");
455 return 10;
456 case PIPE_CAP_UMA:
457 return 1;
458 case PIPE_CAP_MEMOBJ:
459 return fd_device_version(screen->dev) >= FD_VERSION_MEMORY_FD;
460 case PIPE_CAP_NATIVE_FENCE_FD:
461 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
462 case PIPE_CAP_FENCE_SIGNAL:
463 return screen->has_syncobj;
464 default:
465 return u_pipe_screen_get_param_defaults(pscreen, param);
466 }
467 }
468
469 static float
470 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
471 {
472 switch (param) {
473 case PIPE_CAPF_MAX_LINE_WIDTH:
474 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
475 /* NOTE: actual value is 127.0f, but this is working around a deqp
476 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
477 * uses too small of a render target size, and gets confused when
478 * the lines start going offscreen.
479 *
480 * See: https://code.google.com/p/android/issues/detail?id=206513
481 */
482 if (fd_mesa_debug & FD_DBG_DEQP)
483 return 48.0f;
484 return 127.0f;
485 case PIPE_CAPF_MAX_POINT_WIDTH:
486 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
487 return 4092.0f;
488 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
489 return 16.0f;
490 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
491 return 15.0f;
492 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
493 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
494 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
495 return 0.0f;
496 }
497 debug_printf("unknown paramf %d\n", param);
498 return 0;
499 }
500
501 static int
502 fd_screen_get_shader_param(struct pipe_screen *pscreen,
503 enum pipe_shader_type shader,
504 enum pipe_shader_cap param)
505 {
506 struct fd_screen *screen = fd_screen(pscreen);
507
508 switch(shader)
509 {
510 case PIPE_SHADER_FRAGMENT:
511 case PIPE_SHADER_VERTEX:
512 break;
513 case PIPE_SHADER_TESS_CTRL:
514 case PIPE_SHADER_TESS_EVAL:
515 case PIPE_SHADER_GEOMETRY:
516 if (is_a6xx(screen))
517 break;
518 return 0;
519 case PIPE_SHADER_COMPUTE:
520 if (has_compute(screen))
521 break;
522 return 0;
523 default:
524 DBG("unknown shader type %d", shader);
525 return 0;
526 }
527
528 /* this is probably not totally correct.. but it's a start: */
529 switch (param) {
530 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
531 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
532 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
533 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
534 return 16384;
535 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
536 return 8; /* XXX */
537 case PIPE_SHADER_CAP_MAX_INPUTS:
538 case PIPE_SHADER_CAP_MAX_OUTPUTS:
539 return 16;
540 case PIPE_SHADER_CAP_MAX_TEMPS:
541 return 64; /* Max native temporaries. */
542 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
543 /* NOTE: seems to be limit for a3xx is actually 512 but
544 * split between VS and FS. Use lower limit of 256 to
545 * avoid getting into impossible situations:
546 */
547 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
548 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
549 return is_ir3(screen) ? 16 : 1;
550 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
551 return 1;
552 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
553 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
554 /* Technically this should be the same as for TEMP/CONST, since
555 * everything is just normal registers. This is just temporary
556 * hack until load_input/store_output handle arrays in a similar
557 * way as load_var/store_var..
558 *
559 * For tessellation stages, inputs are loaded using ldlw or ldg, both
560 * of which support indirection.
561 */
562 return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
563 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
564 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
565 /* a2xx compiler doesn't handle indirect: */
566 return is_ir3(screen) ? 1 : 0;
567 case PIPE_SHADER_CAP_SUBROUTINES:
568 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
569 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
570 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
571 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
572 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
573 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
574 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
575 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
576 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
577 return 0;
578 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
579 return 1;
580 case PIPE_SHADER_CAP_INTEGERS:
581 return is_ir3(screen) ? 1 : 0;
582 case PIPE_SHADER_CAP_INT64_ATOMICS:
583 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
584 case PIPE_SHADER_CAP_INT16:
585 case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
586 return 0;
587 case PIPE_SHADER_CAP_FP16:
588 return ((is_a5xx(screen) || is_a6xx(screen)) &&
589 (shader == PIPE_SHADER_COMPUTE ||
590 shader == PIPE_SHADER_FRAGMENT) &&
591 !(fd_mesa_debug & FD_DBG_NOFP16));
592 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
593 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
594 return 16;
595 case PIPE_SHADER_CAP_PREFERRED_IR:
596 return PIPE_SHADER_IR_NIR;
597 case PIPE_SHADER_CAP_SUPPORTED_IRS:
598 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
599 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
600 return 32;
601 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
602 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
603 if (is_a5xx(screen) || is_a6xx(screen)) {
604 /* a5xx (and a4xx for that matter) has one state-block
605 * for compute-shader SSBO's and another that is shared
606 * by VS/HS/DS/GS/FS.. so to simplify things for now
607 * just advertise SSBOs for FS and CS. We could possibly
608 * do what blob does, and partition the space for
609 * VS/HS/DS/GS/FS. The blob advertises:
610 *
611 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
612 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
613 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
614 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
615 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
616 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
617 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
618 *
619 * I think that way we could avoid having to patch shaders
620 * for actual SSBO indexes by using a static partitioning.
621 *
622 * Note same state block is used for images and buffers,
623 * but images also need texture state for read access
624 * (isam/isam.3d)
625 */
626 switch(shader)
627 {
628 case PIPE_SHADER_FRAGMENT:
629 case PIPE_SHADER_COMPUTE:
630 return 24;
631 default:
632 return 0;
633 }
634 }
635 return 0;
636 }
637 debug_printf("unknown shader param %d\n", param);
638 return 0;
639 }
640
641 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
642 * into per-generation backend?
643 */
644 static int
645 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
646 enum pipe_compute_cap param, void *ret)
647 {
648 struct fd_screen *screen = fd_screen(pscreen);
649 const char * const ir = "ir3";
650
651 if (!has_compute(screen))
652 return 0;
653
654 #define RET(x) do { \
655 if (ret) \
656 memcpy(ret, x, sizeof(x)); \
657 return sizeof(x); \
658 } while (0)
659
660 switch (param) {
661 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
662 // don't expose 64b pointer support yet, until ir3 supports 64b
663 // math, otherwise spir64 target is used and we get 64b pointer
664 // calculations that we can't do yet
665 // if (is_a5xx(screen))
666 // RET((uint32_t []){ 64 });
667 RET((uint32_t []){ 32 });
668
669 case PIPE_COMPUTE_CAP_IR_TARGET:
670 if (ret)
671 sprintf(ret, "%s", ir);
672 return strlen(ir) * sizeof(char);
673
674 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
675 RET((uint64_t []) { 3 });
676
677 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
678 RET(((uint64_t []) { 65535, 65535, 65535 }));
679
680 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
681 RET(((uint64_t []) { 1024, 1024, 64 }));
682
683 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
684 RET((uint64_t []) { 1024 });
685
686 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
687 RET((uint64_t []) { screen->ram_size });
688
689 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
690 RET((uint64_t []) { 32768 });
691
692 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
693 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
694 RET((uint64_t []) { 4096 });
695
696 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
697 RET((uint64_t []) { screen->ram_size });
698
699 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
700 RET((uint32_t []) { screen->max_freq / 1000000 });
701
702 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
703 RET((uint32_t []) { 9999 }); // TODO
704
705 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
706 RET((uint32_t []) { 1 });
707
708 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
709 RET((uint32_t []) { 32 }); // TODO
710
711 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
712 RET((uint64_t []) { 1024 }); // TODO
713 }
714
715 return 0;
716 }
717
718 static const void *
719 fd_get_compiler_options(struct pipe_screen *pscreen,
720 enum pipe_shader_ir ir, unsigned shader)
721 {
722 struct fd_screen *screen = fd_screen(pscreen);
723
724 if (is_ir3(screen))
725 return ir3_get_compiler_options(screen->compiler);
726
727 return ir2_get_compiler_options();
728 }
729
730 static struct disk_cache *
731 fd_get_disk_shader_cache(struct pipe_screen *pscreen)
732 {
733 struct fd_screen *screen = fd_screen(pscreen);
734
735 if (is_ir3(screen)) {
736 struct ir3_compiler *compiler = screen->compiler;
737 return compiler->disk_cache;
738 }
739
740 return NULL;
741 }
742
743 bool
744 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
745 struct fd_bo *bo,
746 struct renderonly_scanout *scanout,
747 unsigned stride,
748 struct winsys_handle *whandle)
749 {
750 whandle->stride = stride;
751
752 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
753 return fd_bo_get_name(bo, &whandle->handle) == 0;
754 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
755 if (renderonly_get_handle(scanout, whandle))
756 return true;
757 whandle->handle = fd_bo_handle(bo);
758 return true;
759 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
760 whandle->handle = fd_bo_dmabuf(bo);
761 return true;
762 } else {
763 return false;
764 }
765 }
766
767 static void
768 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
769 enum pipe_format format,
770 int max, uint64_t *modifiers,
771 unsigned int *external_only,
772 int *count)
773 {
774 struct fd_screen *screen = fd_screen(pscreen);
775 int i, num = 0;
776
777 max = MIN2(max, screen->num_supported_modifiers);
778
779 if (!max) {
780 max = screen->num_supported_modifiers;
781 external_only = NULL;
782 modifiers = NULL;
783 }
784
785 for (i = 0; i < max; i++) {
786 if (modifiers)
787 modifiers[num] = screen->supported_modifiers[i];
788
789 if (external_only)
790 external_only[num] = 0;
791
792 num++;
793 }
794
795 *count = num;
796 }
797
798 struct fd_bo *
799 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
800 struct winsys_handle *whandle)
801 {
802 struct fd_screen *screen = fd_screen(pscreen);
803 struct fd_bo *bo;
804
805 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
806 bo = fd_bo_from_name(screen->dev, whandle->handle);
807 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
808 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
809 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
810 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
811 } else {
812 DBG("Attempt to import unsupported handle type %d", whandle->type);
813 return NULL;
814 }
815
816 if (!bo) {
817 DBG("ref name 0x%08x failed", whandle->handle);
818 return NULL;
819 }
820
821 return bo;
822 }
823
824 static void _fd_fence_ref(struct pipe_screen *pscreen,
825 struct pipe_fence_handle **ptr,
826 struct pipe_fence_handle *pfence)
827 {
828 fd_fence_ref(ptr, pfence);
829 }
830
831 static void
832 fd_screen_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
833 {
834 struct fd_screen *screen = fd_screen(pscreen);
835
836 fd_get_device_uuid(uuid, screen->gpu_id);
837 }
838
839 static void
840 fd_screen_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
841 {
842 fd_get_driver_uuid(uuid);
843 }
844
845 struct pipe_screen *
846 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
847 {
848 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
849 struct pipe_screen *pscreen;
850 uint64_t val;
851
852 fd_mesa_debug = debug_get_option_fd_mesa_debug();
853
854 if (fd_mesa_debug & FD_DBG_NOBIN)
855 fd_binning_enabled = false;
856
857 if (!screen)
858 return NULL;
859
860 pscreen = &screen->base;
861
862 screen->dev = dev;
863 screen->refcnt = 1;
864
865 if (ro) {
866 screen->ro = renderonly_dup(ro);
867 if (!screen->ro) {
868 DBG("could not create renderonly object");
869 goto fail;
870 }
871 }
872
873 // maybe this should be in context?
874 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
875 if (!screen->pipe) {
876 DBG("could not create 3d pipe");
877 goto fail;
878 }
879
880 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
881 DBG("could not get GMEM size");
882 goto fail;
883 }
884 screen->gmemsize_bytes = env_var_as_unsigned("FD_MESA_GMEM", val);
885
886 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
887 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
888 }
889
890 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
891 DBG("could not get device-id");
892 goto fail;
893 }
894 screen->device_id = val;
895
896 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
897 DBG("could not get gpu freq");
898 /* this limits what performance related queries are
899 * supported but is not fatal
900 */
901 screen->max_freq = 0;
902 } else {
903 screen->max_freq = val;
904 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
905 screen->has_timestamp = true;
906 }
907
908 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
909 DBG("could not get gpu-id");
910 goto fail;
911 }
912 screen->gpu_id = val;
913
914 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
915 DBG("could not get chip-id");
916 /* older kernels may not have this property: */
917 unsigned core = screen->gpu_id / 100;
918 unsigned major = (screen->gpu_id % 100) / 10;
919 unsigned minor = screen->gpu_id % 10;
920 unsigned patch = 0; /* assume the worst */
921 val = (patch & 0xff) | ((minor & 0xff) << 8) |
922 ((major & 0xff) << 16) | ((core & 0xff) << 24);
923 }
924 screen->chip_id = val;
925
926 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
927 DBG("could not get # of rings");
928 screen->priority_mask = 0;
929 } else {
930 /* # of rings equates to number of unique priority values: */
931 screen->priority_mask = (1 << val) - 1;
932 }
933
934 if (fd_device_version(dev) >= FD_VERSION_ROBUSTNESS)
935 screen->has_robustness = true;
936
937 screen->has_syncobj = fd_has_syncobj(screen->dev);
938
939 struct sysinfo si;
940 sysinfo(&si);
941 screen->ram_size = si.totalram;
942
943 DBG("Pipe Info:");
944 DBG(" GPU-id: %d", screen->gpu_id);
945 DBG(" Chip-id: 0x%08x", screen->chip_id);
946 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
947
948 /* explicitly checking for GPU revisions that are known to work. This
949 * may be overly conservative for a3xx, where spoofing the gpu_id with
950 * the blob driver seems to generate identical cmdstream dumps. But
951 * on a2xx, there seem to be small differences between the GPU revs
952 * so it is probably better to actually test first on real hardware
953 * before enabling:
954 *
955 * If you have a different adreno version, feel free to add it to one
956 * of the cases below and see what happens. And if it works, please
957 * send a patch ;-)
958 */
959 switch (screen->gpu_id) {
960 case 200:
961 case 201:
962 case 205:
963 case 220:
964 fd2_screen_init(pscreen);
965 break;
966 case 305:
967 case 307:
968 case 320:
969 case 330:
970 fd3_screen_init(pscreen);
971 break;
972 case 405:
973 case 420:
974 case 430:
975 fd4_screen_init(pscreen);
976 break;
977 case 510:
978 case 530:
979 case 540:
980 fd5_screen_init(pscreen);
981 break;
982 case 618:
983 case 630:
984 case 640:
985 case 650:
986 fd6_screen_init(pscreen);
987 break;
988 default:
989 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
990 goto fail;
991 }
992
993 if (screen->gpu_id >= 600) {
994 screen->gmem_alignw = 16;
995 screen->gmem_alignh = 4;
996 screen->tile_alignw = is_a650(screen) ? 96 : 32;
997 screen->tile_alignh = 32;
998 screen->num_vsc_pipes = 32;
999 } else if (screen->gpu_id >= 500) {
1000 screen->gmem_alignw = screen->tile_alignw = 64;
1001 screen->gmem_alignh = screen->tile_alignh = 32;
1002 screen->num_vsc_pipes = 16;
1003 } else {
1004 screen->gmem_alignw = screen->tile_alignw = 32;
1005 screen->gmem_alignh = screen->tile_alignh = 32;
1006 screen->num_vsc_pipes = 8;
1007 }
1008
1009 if (fd_mesa_debug & FD_DBG_PERFC) {
1010 screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
1011 &screen->num_perfcntr_groups);
1012 }
1013
1014 /* NOTE: don't enable if we have too old of a kernel to support
1015 * growable cmdstream buffers, since memory requirement for cmdstream
1016 * buffers would be too much otherwise.
1017 */
1018 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
1019 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
1020
1021 if (BATCH_DEBUG)
1022 screen->live_batches = _mesa_pointer_set_create(NULL);
1023
1024 fd_bc_init(&screen->batch_cache);
1025
1026 list_inithead(&screen->context_list);
1027
1028 (void) simple_mtx_init(&screen->lock, mtx_plain);
1029
1030 pscreen->destroy = fd_screen_destroy;
1031 pscreen->get_param = fd_screen_get_param;
1032 pscreen->get_paramf = fd_screen_get_paramf;
1033 pscreen->get_shader_param = fd_screen_get_shader_param;
1034 pscreen->get_compute_param = fd_get_compute_param;
1035 pscreen->get_compiler_options = fd_get_compiler_options;
1036 pscreen->get_disk_shader_cache = fd_get_disk_shader_cache;
1037
1038 fd_resource_screen_init(pscreen);
1039 fd_query_screen_init(pscreen);
1040 fd_gmem_screen_init(pscreen);
1041
1042 pscreen->get_name = fd_screen_get_name;
1043 pscreen->get_vendor = fd_screen_get_vendor;
1044 pscreen->get_device_vendor = fd_screen_get_device_vendor;
1045
1046 pscreen->get_timestamp = fd_screen_get_timestamp;
1047
1048 pscreen->fence_reference = _fd_fence_ref;
1049 pscreen->fence_finish = fd_fence_finish;
1050 pscreen->fence_get_fd = fd_fence_get_fd;
1051
1052 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
1053
1054 pscreen->get_device_uuid = fd_screen_get_device_uuid;
1055 pscreen->get_driver_uuid = fd_screen_get_driver_uuid;
1056
1057 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
1058
1059 return pscreen;
1060
1061 fail:
1062 fd_screen_destroy(pscreen);
1063 return NULL;
1064 }