freedreno: add Adreno 640 ID
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
78 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
79 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
86 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
91 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
92 DEBUG_NAMED_VALUE_END
93 };
94
95 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
96
97 int fd_mesa_debug = 0;
98 bool fd_binning_enabled = true;
99 static bool glsl120 = false;
100
101 static const char *
102 fd_screen_get_name(struct pipe_screen *pscreen)
103 {
104 static char buffer[128];
105 snprintf(buffer, sizeof(buffer), "FD%03d",
106 fd_screen(pscreen)->device_id);
107 return buffer;
108 }
109
110 static const char *
111 fd_screen_get_vendor(struct pipe_screen *pscreen)
112 {
113 return "freedreno";
114 }
115
116 static const char *
117 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
118 {
119 return "Qualcomm";
120 }
121
122
123 static uint64_t
124 fd_screen_get_timestamp(struct pipe_screen *pscreen)
125 {
126 struct fd_screen *screen = fd_screen(pscreen);
127
128 if (screen->has_timestamp) {
129 uint64_t n;
130 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
131 debug_assert(screen->max_freq > 0);
132 return n * 1000000000 / screen->max_freq;
133 } else {
134 int64_t cpu_time = os_time_get() * 1000;
135 return cpu_time + screen->cpu_gpu_time_delta;
136 }
137
138 }
139
140 static void
141 fd_screen_destroy(struct pipe_screen *pscreen)
142 {
143 struct fd_screen *screen = fd_screen(pscreen);
144
145 if (screen->pipe)
146 fd_pipe_del(screen->pipe);
147
148 if (screen->dev)
149 fd_device_del(screen->dev);
150
151 if (screen->ro)
152 FREE(screen->ro);
153
154 fd_bc_fini(&screen->batch_cache);
155
156 slab_destroy_parent(&screen->transfer_pool);
157
158 mtx_destroy(&screen->lock);
159
160 ralloc_free(screen->compiler);
161
162 free(screen->perfcntr_queries);
163 free(screen);
164 }
165
166 /*
167 TODO either move caps to a2xx/a3xx specific code, or maybe have some
168 tables for things that differ if the delta is not too much..
169 */
170 static int
171 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
172 {
173 struct fd_screen *screen = fd_screen(pscreen);
174
175 /* this is probably not totally correct.. but it's a start: */
176 switch (param) {
177 /* Supported features (boolean caps). */
178 case PIPE_CAP_NPOT_TEXTURES:
179 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
180 case PIPE_CAP_ANISOTROPIC_FILTER:
181 case PIPE_CAP_POINT_SPRITE:
182 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
183 case PIPE_CAP_TEXTURE_SWIZZLE:
184 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
185 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
186 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP:
188 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
189 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
190 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
193 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
194 case PIPE_CAP_STRING_MARKER:
195 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
196 case PIPE_CAP_TEXTURE_BARRIER:
197 case PIPE_CAP_INVALIDATE_BUFFER:
198 return 1;
199
200 case PIPE_CAP_PACKED_UNIFORMS:
201 return !is_a2xx(screen);
202
203 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
204 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
205 return screen->has_robustness;
206
207 case PIPE_CAP_VERTEXID_NOBASE:
208 return is_a3xx(screen) || is_a4xx(screen);
209
210 case PIPE_CAP_COMPUTE:
211 return has_compute(screen);
212
213 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
214 case PIPE_CAP_PCI_GROUP:
215 case PIPE_CAP_PCI_BUS:
216 case PIPE_CAP_PCI_DEVICE:
217 case PIPE_CAP_PCI_FUNCTION:
218 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
219 return 0;
220
221 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
222 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
223 case PIPE_CAP_VERTEX_SHADER_SATURATE:
224 case PIPE_CAP_PRIMITIVE_RESTART:
225 case PIPE_CAP_TGSI_INSTANCEID:
226 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
227 case PIPE_CAP_INDEP_BLEND_ENABLE:
228 case PIPE_CAP_INDEP_BLEND_FUNC:
229 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
230 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
231 case PIPE_CAP_CONDITIONAL_RENDER:
232 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
233 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
234 case PIPE_CAP_CLIP_HALFZ:
235 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
236
237 case PIPE_CAP_FAKE_SW_MSAA:
238 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
239
240 case PIPE_CAP_TEXTURE_MULTISAMPLE:
241 return is_a5xx(screen) || is_a6xx(screen);
242
243 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
244 return is_a6xx(screen);
245
246 case PIPE_CAP_DEPTH_CLIP_DISABLE:
247 return is_a3xx(screen) || is_a4xx(screen);
248
249 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
250 return is_a5xx(screen) || is_a6xx(screen);
251
252 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
253 if (is_a3xx(screen)) return 16;
254 if (is_a4xx(screen)) return 32;
255 if (is_a5xx(screen)) return 32;
256 if (is_a6xx(screen)) return 64;
257 return 0;
258 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
259 /* We could possibly emulate more by pretending 2d/rect textures and
260 * splitting high bits of index into 2nd dimension..
261 */
262 if (is_a3xx(screen)) return 8192;
263 if (is_a4xx(screen)) return 16384;
264 if (is_a5xx(screen)) return 16384;
265 if (is_a6xx(screen)) return 1 << 27;
266 return 0;
267
268 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
269 case PIPE_CAP_CUBE_MAP_ARRAY:
270 case PIPE_CAP_SAMPLER_VIEW_TARGET:
271 case PIPE_CAP_TEXTURE_QUERY_LOD:
272 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
273
274 case PIPE_CAP_START_INSTANCE:
275 /* Note that a5xx can do this, it just can't (at least with
276 * current firmware) do draw_indirect with base_instance.
277 * Since draw_indirect is needed sooner (gles31 and gl40 vs
278 * gl42), hide base_instance on a5xx. :-/
279 */
280 return is_a4xx(screen);
281
282 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
283 return 64;
284
285 case PIPE_CAP_GLSL_FEATURE_LEVEL:
286 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
287 if (glsl120)
288 return 120;
289 return is_ir3(screen) ? 140 : 120;
290
291 case PIPE_CAP_ESSL_FEATURE_LEVEL:
292 /* we can probably enable 320 for a5xx too, but need to test: */
293 if (is_a6xx(screen)) return 320;
294 if (is_a5xx(screen)) return 310;
295 if (is_ir3(screen)) return 300;
296 return 120;
297
298 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
299 if (is_a6xx(screen)) return 64;
300 if (is_a5xx(screen)) return 4;
301 return 0;
302
303 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
304 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
305 return 4;
306 return 0;
307
308 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
309 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
310 return 0;
311
312 case PIPE_CAP_FBFETCH:
313 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
314 is_a6xx(screen))
315 return 1;
316 return 0;
317 case PIPE_CAP_SAMPLE_SHADING:
318 if (is_a6xx(screen)) return 1;
319 return 0;
320
321 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
322 return 0;
323
324 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
325 return screen->priority_mask;
326
327 case PIPE_CAP_DRAW_INDIRECT:
328 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
329 return 1;
330 return 0;
331
332 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
333 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
334 return 1;
335 return 0;
336
337 case PIPE_CAP_LOAD_CONSTBUF:
338 /* name is confusing, but this turns on std430 packing */
339 if (is_ir3(screen))
340 return 1;
341 return 0;
342
343 case PIPE_CAP_MAX_VIEWPORTS:
344 return 1;
345
346 case PIPE_CAP_MAX_VARYINGS:
347 return 16;
348
349 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
350 /* We don't really have a limit on this, it all goes into the main
351 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
352 * for GL_MAX_TESS_PATCH_COMPONENTS).
353 */
354 return 128;
355
356 case PIPE_CAP_SHAREABLE_SHADERS:
357 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
358 /* manage the variants for these ourself, to avoid breaking precompile: */
359 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
360 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
361 if (is_ir3(screen))
362 return 1;
363 return 0;
364
365 /* Geometry shaders.. */
366 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
367 return 512;
368 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
369 return 2048;
370 case PIPE_CAP_MAX_GS_INVOCATIONS:
371 return 32;
372
373 /* Stream output. */
374 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
375 if (is_ir3(screen))
376 return PIPE_MAX_SO_BUFFERS;
377 return 0;
378 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
379 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
380 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
381 if (is_ir3(screen))
382 return 1;
383 return 0;
384 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
385 return 1;
386 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
387 return is_a2xx(screen);
388 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
389 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
390 if (is_ir3(screen))
391 return 16 * 4; /* should only be shader out limit? */
392 return 0;
393
394 /* Texturing. */
395 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
396 return 1 << (MAX_MIP_LEVELS - 1);
397 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
398 return MAX_MIP_LEVELS;
399 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
400 return 11;
401
402 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
403 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
404
405 /* Render targets. */
406 case PIPE_CAP_MAX_RENDER_TARGETS:
407 return screen->max_rts;
408 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
409 return is_a3xx(screen) ? 1 : 0;
410
411 /* Queries. */
412 case PIPE_CAP_OCCLUSION_QUERY:
413 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
414 case PIPE_CAP_QUERY_TIMESTAMP:
415 case PIPE_CAP_QUERY_TIME_ELAPSED:
416 /* only a4xx, requires new enough kernel so we know max_freq: */
417 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
418
419 case PIPE_CAP_VENDOR_ID:
420 return 0x5143;
421 case PIPE_CAP_DEVICE_ID:
422 return 0xFFFFFFFF;
423 case PIPE_CAP_ACCELERATED:
424 return 1;
425 case PIPE_CAP_VIDEO_MEMORY:
426 DBG("FINISHME: The value returned is incorrect\n");
427 return 10;
428 case PIPE_CAP_UMA:
429 return 1;
430 case PIPE_CAP_NATIVE_FENCE_FD:
431 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
432 default:
433 return u_pipe_screen_get_param_defaults(pscreen, param);
434 }
435 }
436
437 static float
438 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
439 {
440 switch (param) {
441 case PIPE_CAPF_MAX_LINE_WIDTH:
442 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
443 /* NOTE: actual value is 127.0f, but this is working around a deqp
444 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
445 * uses too small of a render target size, and gets confused when
446 * the lines start going offscreen.
447 *
448 * See: https://code.google.com/p/android/issues/detail?id=206513
449 */
450 if (fd_mesa_debug & FD_DBG_DEQP)
451 return 48.0f;
452 return 127.0f;
453 case PIPE_CAPF_MAX_POINT_WIDTH:
454 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
455 return 4092.0f;
456 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
457 return 16.0f;
458 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
459 return 15.0f;
460 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
461 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
462 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
463 return 0.0f;
464 }
465 debug_printf("unknown paramf %d\n", param);
466 return 0;
467 }
468
469 static int
470 fd_screen_get_shader_param(struct pipe_screen *pscreen,
471 enum pipe_shader_type shader,
472 enum pipe_shader_cap param)
473 {
474 struct fd_screen *screen = fd_screen(pscreen);
475
476 switch(shader)
477 {
478 case PIPE_SHADER_FRAGMENT:
479 case PIPE_SHADER_VERTEX:
480 break;
481 case PIPE_SHADER_TESS_CTRL:
482 case PIPE_SHADER_TESS_EVAL:
483 case PIPE_SHADER_GEOMETRY:
484 if (is_a6xx(screen))
485 break;
486 return 0;
487 case PIPE_SHADER_COMPUTE:
488 if (has_compute(screen))
489 break;
490 return 0;
491 default:
492 DBG("unknown shader type %d", shader);
493 return 0;
494 }
495
496 /* this is probably not totally correct.. but it's a start: */
497 switch (param) {
498 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
499 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
500 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
501 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
502 return 16384;
503 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
504 return 8; /* XXX */
505 case PIPE_SHADER_CAP_MAX_INPUTS:
506 case PIPE_SHADER_CAP_MAX_OUTPUTS:
507 return 16;
508 case PIPE_SHADER_CAP_MAX_TEMPS:
509 return 64; /* Max native temporaries. */
510 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
511 /* NOTE: seems to be limit for a3xx is actually 512 but
512 * split between VS and FS. Use lower limit of 256 to
513 * avoid getting into impossible situations:
514 */
515 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
516 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
517 return is_ir3(screen) ? 16 : 1;
518 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
519 return 1;
520 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
521 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
522 /* Technically this should be the same as for TEMP/CONST, since
523 * everything is just normal registers. This is just temporary
524 * hack until load_input/store_output handle arrays in a similar
525 * way as load_var/store_var..
526 *
527 * For tessellation stages, inputs are loaded using ldlw or ldg, both
528 * of which support indirection.
529 */
530 return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
531 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
532 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
533 /* a2xx compiler doesn't handle indirect: */
534 return is_ir3(screen) ? 1 : 0;
535 case PIPE_SHADER_CAP_SUBROUTINES:
536 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
537 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
538 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
539 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
540 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
541 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
542 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
543 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
544 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
545 return 0;
546 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
547 return 1;
548 case PIPE_SHADER_CAP_INTEGERS:
549 if (glsl120)
550 return 0;
551 return is_ir3(screen) ? 1 : 0;
552 case PIPE_SHADER_CAP_INT64_ATOMICS:
553 return 0;
554 case PIPE_SHADER_CAP_FP16:
555 return 0;
556 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
557 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
558 return 16;
559 case PIPE_SHADER_CAP_PREFERRED_IR:
560 return PIPE_SHADER_IR_NIR;
561 case PIPE_SHADER_CAP_SUPPORTED_IRS:
562 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
563 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
564 return 32;
565 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
566 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
567 if (is_a5xx(screen) || is_a6xx(screen)) {
568 /* a5xx (and a4xx for that matter) has one state-block
569 * for compute-shader SSBO's and another that is shared
570 * by VS/HS/DS/GS/FS.. so to simplify things for now
571 * just advertise SSBOs for FS and CS. We could possibly
572 * do what blob does, and partition the space for
573 * VS/HS/DS/GS/FS. The blob advertises:
574 *
575 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
576 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
577 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
578 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
579 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
580 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
581 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
582 *
583 * I think that way we could avoid having to patch shaders
584 * for actual SSBO indexes by using a static partitioning.
585 *
586 * Note same state block is used for images and buffers,
587 * but images also need texture state for read access
588 * (isam/isam.3d)
589 */
590 switch(shader)
591 {
592 case PIPE_SHADER_FRAGMENT:
593 case PIPE_SHADER_COMPUTE:
594 return 24;
595 default:
596 return 0;
597 }
598 }
599 return 0;
600 }
601 debug_printf("unknown shader param %d\n", param);
602 return 0;
603 }
604
605 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
606 * into per-generation backend?
607 */
608 static int
609 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
610 enum pipe_compute_cap param, void *ret)
611 {
612 struct fd_screen *screen = fd_screen(pscreen);
613 const char * const ir = "ir3";
614
615 if (!has_compute(screen))
616 return 0;
617
618 #define RET(x) do { \
619 if (ret) \
620 memcpy(ret, x, sizeof(x)); \
621 return sizeof(x); \
622 } while (0)
623
624 switch (param) {
625 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
626 // don't expose 64b pointer support yet, until ir3 supports 64b
627 // math, otherwise spir64 target is used and we get 64b pointer
628 // calculations that we can't do yet
629 // if (is_a5xx(screen))
630 // RET((uint32_t []){ 64 });
631 RET((uint32_t []){ 32 });
632
633 case PIPE_COMPUTE_CAP_IR_TARGET:
634 if (ret)
635 sprintf(ret, "%s", ir);
636 return strlen(ir) * sizeof(char);
637
638 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
639 RET((uint64_t []) { 3 });
640
641 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
642 RET(((uint64_t []) { 65535, 65535, 65535 }));
643
644 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
645 RET(((uint64_t []) { 1024, 1024, 64 }));
646
647 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
648 RET((uint64_t []) { 1024 });
649
650 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
651 RET((uint64_t []) { screen->ram_size });
652
653 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
654 RET((uint64_t []) { 32768 });
655
656 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
657 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
658 RET((uint64_t []) { 4096 });
659
660 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
661 RET((uint64_t []) { screen->ram_size });
662
663 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
664 RET((uint32_t []) { screen->max_freq / 1000000 });
665
666 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
667 RET((uint32_t []) { 9999 }); // TODO
668
669 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
670 RET((uint32_t []) { 1 });
671
672 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
673 RET((uint32_t []) { 32 }); // TODO
674
675 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
676 RET((uint64_t []) { 1024 }); // TODO
677 }
678
679 return 0;
680 }
681
682 static const void *
683 fd_get_compiler_options(struct pipe_screen *pscreen,
684 enum pipe_shader_ir ir, unsigned shader)
685 {
686 struct fd_screen *screen = fd_screen(pscreen);
687
688 if (is_ir3(screen))
689 return ir3_get_compiler_options(screen->compiler);
690
691 return ir2_get_compiler_options();
692 }
693
694 bool
695 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
696 struct fd_bo *bo,
697 struct renderonly_scanout *scanout,
698 unsigned stride,
699 struct winsys_handle *whandle)
700 {
701 whandle->stride = stride;
702
703 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
704 return fd_bo_get_name(bo, &whandle->handle) == 0;
705 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
706 if (renderonly_get_handle(scanout, whandle))
707 return true;
708 whandle->handle = fd_bo_handle(bo);
709 return true;
710 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
711 whandle->handle = fd_bo_dmabuf(bo);
712 return true;
713 } else {
714 return false;
715 }
716 }
717
718 static void
719 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
720 enum pipe_format format,
721 int max, uint64_t *modifiers,
722 unsigned int *external_only,
723 int *count)
724 {
725 struct fd_screen *screen = fd_screen(pscreen);
726 int i, num = 0;
727
728 max = MIN2(max, screen->num_supported_modifiers);
729
730 if (!max) {
731 max = screen->num_supported_modifiers;
732 external_only = NULL;
733 modifiers = NULL;
734 }
735
736 for (i = 0; i < max; i++) {
737 if (modifiers)
738 modifiers[num] = screen->supported_modifiers[i];
739
740 if (external_only)
741 external_only[num] = 0;
742
743 num++;
744 }
745
746 *count = num;
747 }
748
749 struct fd_bo *
750 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
751 struct winsys_handle *whandle)
752 {
753 struct fd_screen *screen = fd_screen(pscreen);
754 struct fd_bo *bo;
755
756 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
757 bo = fd_bo_from_name(screen->dev, whandle->handle);
758 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
759 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
760 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
761 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
762 } else {
763 DBG("Attempt to import unsupported handle type %d", whandle->type);
764 return NULL;
765 }
766
767 if (!bo) {
768 DBG("ref name 0x%08x failed", whandle->handle);
769 return NULL;
770 }
771
772 return bo;
773 }
774
775 static void _fd_fence_ref(struct pipe_screen *pscreen,
776 struct pipe_fence_handle **ptr,
777 struct pipe_fence_handle *pfence)
778 {
779 fd_fence_ref(ptr, pfence);
780 }
781
782 struct pipe_screen *
783 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
784 {
785 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
786 struct pipe_screen *pscreen;
787 uint64_t val;
788
789 fd_mesa_debug = debug_get_option_fd_mesa_debug();
790
791 if (fd_mesa_debug & FD_DBG_NOBIN)
792 fd_binning_enabled = false;
793
794 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
795
796 if (!screen)
797 return NULL;
798
799 pscreen = &screen->base;
800
801 screen->dev = dev;
802 screen->refcnt = 1;
803
804 if (ro) {
805 screen->ro = renderonly_dup(ro);
806 if (!screen->ro) {
807 DBG("could not create renderonly object");
808 goto fail;
809 }
810 }
811
812 // maybe this should be in context?
813 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
814 if (!screen->pipe) {
815 DBG("could not create 3d pipe");
816 goto fail;
817 }
818
819 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
820 DBG("could not get GMEM size");
821 goto fail;
822 }
823 screen->gmemsize_bytes = val;
824
825 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
826 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
827 }
828
829 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
830 DBG("could not get device-id");
831 goto fail;
832 }
833 screen->device_id = val;
834
835 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
836 DBG("could not get gpu freq");
837 /* this limits what performance related queries are
838 * supported but is not fatal
839 */
840 screen->max_freq = 0;
841 } else {
842 screen->max_freq = val;
843 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
844 screen->has_timestamp = true;
845 }
846
847 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
848 DBG("could not get gpu-id");
849 goto fail;
850 }
851 screen->gpu_id = val;
852
853 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
854 DBG("could not get chip-id");
855 /* older kernels may not have this property: */
856 unsigned core = screen->gpu_id / 100;
857 unsigned major = (screen->gpu_id % 100) / 10;
858 unsigned minor = screen->gpu_id % 10;
859 unsigned patch = 0; /* assume the worst */
860 val = (patch & 0xff) | ((minor & 0xff) << 8) |
861 ((major & 0xff) << 16) | ((core & 0xff) << 24);
862 }
863 screen->chip_id = val;
864
865 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
866 DBG("could not get # of rings");
867 screen->priority_mask = 0;
868 } else {
869 /* # of rings equates to number of unique priority values: */
870 screen->priority_mask = (1 << val) - 1;
871 }
872
873 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
874 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
875 screen->has_robustness = val;
876 }
877
878 struct sysinfo si;
879 sysinfo(&si);
880 screen->ram_size = si.totalram;
881
882 DBG("Pipe Info:");
883 DBG(" GPU-id: %d", screen->gpu_id);
884 DBG(" Chip-id: 0x%08x", screen->chip_id);
885 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
886
887 /* explicitly checking for GPU revisions that are known to work. This
888 * may be overly conservative for a3xx, where spoofing the gpu_id with
889 * the blob driver seems to generate identical cmdstream dumps. But
890 * on a2xx, there seem to be small differences between the GPU revs
891 * so it is probably better to actually test first on real hardware
892 * before enabling:
893 *
894 * If you have a different adreno version, feel free to add it to one
895 * of the cases below and see what happens. And if it works, please
896 * send a patch ;-)
897 */
898 switch (screen->gpu_id) {
899 case 200:
900 case 201:
901 case 205:
902 case 220:
903 fd2_screen_init(pscreen);
904 break;
905 case 305:
906 case 307:
907 case 320:
908 case 330:
909 fd3_screen_init(pscreen);
910 break;
911 case 420:
912 case 430:
913 fd4_screen_init(pscreen);
914 break;
915 case 510:
916 case 530:
917 case 540:
918 fd5_screen_init(pscreen);
919 break;
920 case 618:
921 case 630:
922 case 640:
923 fd6_screen_init(pscreen);
924 break;
925 default:
926 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
927 goto fail;
928 }
929
930 if (screen->gpu_id >= 600) {
931 screen->gmem_alignw = 32;
932 screen->gmem_alignh = 32;
933 screen->num_vsc_pipes = 32;
934 } else if (screen->gpu_id >= 500) {
935 screen->gmem_alignw = 64;
936 screen->gmem_alignh = 32;
937 screen->num_vsc_pipes = 16;
938 } else {
939 screen->gmem_alignw = 32;
940 screen->gmem_alignh = 32;
941 screen->num_vsc_pipes = 8;
942 }
943
944 /* NOTE: don't enable if we have too old of a kernel to support
945 * growable cmdstream buffers, since memory requirement for cmdstream
946 * buffers would be too much otherwise.
947 */
948 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
949 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
950
951 fd_bc_init(&screen->batch_cache);
952
953 (void) mtx_init(&screen->lock, mtx_plain);
954
955 pscreen->destroy = fd_screen_destroy;
956 pscreen->get_param = fd_screen_get_param;
957 pscreen->get_paramf = fd_screen_get_paramf;
958 pscreen->get_shader_param = fd_screen_get_shader_param;
959 pscreen->get_compute_param = fd_get_compute_param;
960 pscreen->get_compiler_options = fd_get_compiler_options;
961
962 fd_resource_screen_init(pscreen);
963 fd_query_screen_init(pscreen);
964
965 pscreen->get_name = fd_screen_get_name;
966 pscreen->get_vendor = fd_screen_get_vendor;
967 pscreen->get_device_vendor = fd_screen_get_device_vendor;
968
969 pscreen->get_timestamp = fd_screen_get_timestamp;
970
971 pscreen->fence_reference = _fd_fence_ref;
972 pscreen->fence_finish = fd_fence_finish;
973 pscreen->fence_get_fd = fd_fence_get_fd;
974
975 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
976
977 if (!screen->supported_modifiers) {
978 static const uint64_t supported_modifiers[] = {
979 DRM_FORMAT_MOD_LINEAR,
980 };
981
982 screen->supported_modifiers = supported_modifiers;
983 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
984 }
985
986 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
987
988 return pscreen;
989
990 fail:
991 fd_screen_destroy(pscreen);
992 return NULL;
993 }