freedreno: batch query support (perfcounters)
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58
59 #include "ir3/ir3_nir.h"
60
61 /* XXX this should go away */
62 #include "state_tracker/drm_driver.h"
63
64 static const struct debug_named_value debug_options[] = {
65 {"msgs", FD_DBG_MSGS, "Print debug messages"},
66 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
67 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
68 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
69 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
70 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
71 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
72 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
73 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
74 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
75 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
87 DEBUG_NAMED_VALUE_END
88 };
89
90 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
91
92 int fd_mesa_debug = 0;
93 bool fd_binning_enabled = true;
94 static bool glsl120 = false;
95
96 static const struct debug_named_value shader_debug_options[] = {
97 {"vs", FD_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
98 {"fs", FD_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
99 {"cs", FD_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
100 DEBUG_NAMED_VALUE_END
101 };
102
103 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug, "FD_SHADER_DEBUG", shader_debug_options, 0)
104
105 enum fd_shader_debug fd_shader_debug = 0;
106
107 static const char *
108 fd_screen_get_name(struct pipe_screen *pscreen)
109 {
110 static char buffer[128];
111 util_snprintf(buffer, sizeof(buffer), "FD%03d",
112 fd_screen(pscreen)->device_id);
113 return buffer;
114 }
115
116 static const char *
117 fd_screen_get_vendor(struct pipe_screen *pscreen)
118 {
119 return "freedreno";
120 }
121
122 static const char *
123 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
124 {
125 return "Qualcomm";
126 }
127
128
129 static uint64_t
130 fd_screen_get_timestamp(struct pipe_screen *pscreen)
131 {
132 struct fd_screen *screen = fd_screen(pscreen);
133
134 if (screen->has_timestamp) {
135 uint64_t n;
136 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
137 debug_assert(screen->max_freq > 0);
138 return n * 1000000000 / screen->max_freq;
139 } else {
140 int64_t cpu_time = os_time_get() * 1000;
141 return cpu_time + screen->cpu_gpu_time_delta;
142 }
143
144 }
145
146 static void
147 fd_screen_destroy(struct pipe_screen *pscreen)
148 {
149 struct fd_screen *screen = fd_screen(pscreen);
150
151 if (screen->pipe)
152 fd_pipe_del(screen->pipe);
153
154 if (screen->dev)
155 fd_device_del(screen->dev);
156
157 fd_bc_fini(&screen->batch_cache);
158
159 slab_destroy_parent(&screen->transfer_pool);
160
161 mtx_destroy(&screen->lock);
162
163 ralloc_free(screen->compiler);
164
165 free(screen->perfcntr_queries);
166 free(screen);
167 }
168
169 /*
170 TODO either move caps to a2xx/a3xx specific code, or maybe have some
171 tables for things that differ if the delta is not too much..
172 */
173 static int
174 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
175 {
176 struct fd_screen *screen = fd_screen(pscreen);
177
178 /* this is probably not totally correct.. but it's a start: */
179 switch (param) {
180 /* Supported features (boolean caps). */
181 case PIPE_CAP_NPOT_TEXTURES:
182 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
183 case PIPE_CAP_ANISOTROPIC_FILTER:
184 case PIPE_CAP_POINT_SPRITE:
185 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
186 case PIPE_CAP_TEXTURE_SWIZZLE:
187 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
188 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
189 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
190 case PIPE_CAP_SEAMLESS_CUBE_MAP:
191 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
192 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
193 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
194 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
195 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
196 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
197 case PIPE_CAP_STRING_MARKER:
198 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
199 case PIPE_CAP_TEXTURE_BARRIER:
200 case PIPE_CAP_INVALIDATE_BUFFER:
201 return 1;
202
203 case PIPE_CAP_VERTEXID_NOBASE:
204 return is_a3xx(screen) || is_a4xx(screen);
205
206 case PIPE_CAP_COMPUTE:
207 return has_compute(screen);
208
209 case PIPE_CAP_SHADER_STENCIL_EXPORT:
210 case PIPE_CAP_TGSI_TEXCOORD:
211 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
212 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
213 case PIPE_CAP_QUERY_MEMORY_INFO:
214 case PIPE_CAP_PCI_GROUP:
215 case PIPE_CAP_PCI_BUS:
216 case PIPE_CAP_PCI_DEVICE:
217 case PIPE_CAP_PCI_FUNCTION:
218 return 0;
219
220 case PIPE_CAP_SM3:
221 case PIPE_CAP_PRIMITIVE_RESTART:
222 case PIPE_CAP_TGSI_INSTANCEID:
223 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
224 case PIPE_CAP_INDEP_BLEND_ENABLE:
225 case PIPE_CAP_INDEP_BLEND_FUNC:
226 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
227 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
228 case PIPE_CAP_CONDITIONAL_RENDER:
229 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
230 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
231 case PIPE_CAP_CLIP_HALFZ:
232 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
233
234 case PIPE_CAP_FAKE_SW_MSAA:
235 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
236
237 case PIPE_CAP_TEXTURE_MULTISAMPLE:
238 return is_a5xx(screen);
239
240 case PIPE_CAP_DEPTH_CLIP_DISABLE:
241 return is_a3xx(screen) || is_a4xx(screen);
242
243 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
244 return is_a5xx(screen);
245
246 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
247 return 0;
248 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
249 if (is_a3xx(screen)) return 16;
250 if (is_a4xx(screen)) return 32;
251 if (is_a5xx(screen)) return 32;
252 return 0;
253 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
254 /* We could possibly emulate more by pretending 2d/rect textures and
255 * splitting high bits of index into 2nd dimension..
256 */
257 if (is_a3xx(screen)) return 8192;
258 if (is_a4xx(screen)) return 16384;
259 if (is_a5xx(screen)) return 16384;
260 return 0;
261
262 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
263 case PIPE_CAP_CUBE_MAP_ARRAY:
264 case PIPE_CAP_SAMPLER_VIEW_TARGET:
265 case PIPE_CAP_TEXTURE_QUERY_LOD:
266 return is_a4xx(screen) || is_a5xx(screen);
267
268 case PIPE_CAP_START_INSTANCE:
269 /* Note that a5xx can do this, it just can't (at least with
270 * current firmware) do draw_indirect with base_instance.
271 * Since draw_indirect is needed sooner (gles31 and gl40 vs
272 * gl42), hide base_instance on a5xx. :-/
273 */
274 return is_a4xx(screen);
275
276 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
277 return 64;
278
279 case PIPE_CAP_GLSL_FEATURE_LEVEL:
280 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
281 if (glsl120)
282 return 120;
283 return is_ir3(screen) ? 140 : 120;
284
285 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
286 if (is_a5xx(screen))
287 return 4;
288 return 0;
289
290 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
291 if (is_a4xx(screen) || is_a5xx(screen))
292 return 4;
293 return 0;
294
295 /* Unsupported features. */
296 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
297 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
298 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
299 case PIPE_CAP_USER_VERTEX_BUFFERS:
300 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
301 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
302 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
303 case PIPE_CAP_TEXTURE_GATHER_SM5:
304 case PIPE_CAP_SAMPLE_SHADING:
305 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
306 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
307 case PIPE_CAP_MULTI_DRAW_INDIRECT:
308 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
309 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
310 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
311 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
312 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
313 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
314 case PIPE_CAP_DEPTH_BOUNDS_TEST:
315 case PIPE_CAP_TGSI_TXQS:
316 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
317 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
318 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
319 case PIPE_CAP_CLEAR_TEXTURE:
320 case PIPE_CAP_DRAW_PARAMETERS:
321 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
322 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
323 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
324 case PIPE_CAP_GENERATE_MIPMAP:
325 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
326 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
327 case PIPE_CAP_CULL_DISTANCE:
328 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
329 case PIPE_CAP_TGSI_VOTE:
330 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
331 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
332 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
333 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
334 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
335 case PIPE_CAP_TGSI_FS_FBFETCH:
336 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
337 case PIPE_CAP_DOUBLES:
338 case PIPE_CAP_INT64:
339 case PIPE_CAP_INT64_DIVMOD:
340 case PIPE_CAP_TGSI_TEX_TXF_LZ:
341 case PIPE_CAP_TGSI_CLOCK:
342 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
343 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
344 case PIPE_CAP_TGSI_BALLOT:
345 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
346 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
347 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
348 case PIPE_CAP_POST_DEPTH_COVERAGE:
349 case PIPE_CAP_BINDLESS_TEXTURE:
350 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
351 case PIPE_CAP_QUERY_SO_OVERFLOW:
352 case PIPE_CAP_MEMOBJ:
353 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
354 case PIPE_CAP_TILE_RASTER_ORDER:
355 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
356 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
357 case PIPE_CAP_FENCE_SIGNAL:
358 case PIPE_CAP_CONSTBUF0_FLAGS:
359 case PIPE_CAP_PACKED_UNIFORMS:
360 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
361 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
362 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
363 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
364 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
365 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
366 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
367 return 0;
368
369 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
370 return screen->priority_mask;
371
372 case PIPE_CAP_DRAW_INDIRECT:
373 if (is_a4xx(screen) || is_a5xx(screen))
374 return 1;
375 return 0;
376
377 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
378 if (is_a4xx(screen) || is_a5xx(screen))
379 return 1;
380 return 0;
381
382 case PIPE_CAP_LOAD_CONSTBUF:
383 /* name is confusing, but this turns on std430 packing */
384 if (is_ir3(screen))
385 return 1;
386 return 0;
387
388 case PIPE_CAP_MAX_VIEWPORTS:
389 return 1;
390
391 case PIPE_CAP_SHAREABLE_SHADERS:
392 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
393 /* manage the variants for these ourself, to avoid breaking precompile: */
394 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
395 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
396 if (is_ir3(screen))
397 return 1;
398 return 0;
399
400 /* Stream output. */
401 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
402 if (is_ir3(screen))
403 return PIPE_MAX_SO_BUFFERS;
404 return 0;
405 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
406 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
407 if (is_ir3(screen))
408 return 1;
409 return 0;
410 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
411 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
412 if (is_ir3(screen))
413 return 16 * 4; /* should only be shader out limit? */
414 return 0;
415
416 /* Geometry shader output, unsupported. */
417 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
418 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
419 case PIPE_CAP_MAX_VERTEX_STREAMS:
420 return 0;
421
422 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
423 return 2048;
424
425 /* Texturing. */
426 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
427 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
428 return MAX_MIP_LEVELS;
429 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
430 return 11;
431
432 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
433 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
434
435 /* Render targets. */
436 case PIPE_CAP_MAX_RENDER_TARGETS:
437 return screen->max_rts;
438 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
439 return is_a3xx(screen) ? 1 : 0;
440
441 /* Queries. */
442 case PIPE_CAP_QUERY_BUFFER_OBJECT:
443 return 0;
444 case PIPE_CAP_OCCLUSION_QUERY:
445 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
446 case PIPE_CAP_QUERY_TIMESTAMP:
447 case PIPE_CAP_QUERY_TIME_ELAPSED:
448 /* only a4xx, requires new enough kernel so we know max_freq: */
449 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
450
451 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
452 case PIPE_CAP_MIN_TEXEL_OFFSET:
453 return -8;
454
455 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
456 case PIPE_CAP_MAX_TEXEL_OFFSET:
457 return 7;
458
459 case PIPE_CAP_ENDIANNESS:
460 return PIPE_ENDIAN_LITTLE;
461
462 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
463 return 64;
464
465 case PIPE_CAP_VENDOR_ID:
466 return 0x5143;
467 case PIPE_CAP_DEVICE_ID:
468 return 0xFFFFFFFF;
469 case PIPE_CAP_ACCELERATED:
470 return 1;
471 case PIPE_CAP_VIDEO_MEMORY:
472 DBG("FINISHME: The value returned is incorrect\n");
473 return 10;
474 case PIPE_CAP_UMA:
475 return 1;
476 case PIPE_CAP_NATIVE_FENCE_FD:
477 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
478 }
479 debug_printf("unknown param %d\n", param);
480 return 0;
481 }
482
483 static float
484 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
485 {
486 switch (param) {
487 case PIPE_CAPF_MAX_LINE_WIDTH:
488 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
489 /* NOTE: actual value is 127.0f, but this is working around a deqp
490 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
491 * uses too small of a render target size, and gets confused when
492 * the lines start going offscreen.
493 *
494 * See: https://code.google.com/p/android/issues/detail?id=206513
495 */
496 if (fd_mesa_debug & FD_DBG_DEQP)
497 return 48.0f;
498 return 127.0f;
499 case PIPE_CAPF_MAX_POINT_WIDTH:
500 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
501 return 4092.0f;
502 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
503 return 16.0f;
504 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
505 return 15.0f;
506 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
507 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
508 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
509 return 0.0f;
510 }
511 debug_printf("unknown paramf %d\n", param);
512 return 0;
513 }
514
515 static int
516 fd_screen_get_shader_param(struct pipe_screen *pscreen,
517 enum pipe_shader_type shader,
518 enum pipe_shader_cap param)
519 {
520 struct fd_screen *screen = fd_screen(pscreen);
521
522 switch(shader)
523 {
524 case PIPE_SHADER_FRAGMENT:
525 case PIPE_SHADER_VERTEX:
526 break;
527 case PIPE_SHADER_COMPUTE:
528 if (has_compute(screen))
529 break;
530 return 0;
531 case PIPE_SHADER_GEOMETRY:
532 /* maye we could emulate.. */
533 return 0;
534 default:
535 DBG("unknown shader type %d", shader);
536 return 0;
537 }
538
539 /* this is probably not totally correct.. but it's a start: */
540 switch (param) {
541 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
542 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
543 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
544 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
545 return 16384;
546 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
547 return 8; /* XXX */
548 case PIPE_SHADER_CAP_MAX_INPUTS:
549 case PIPE_SHADER_CAP_MAX_OUTPUTS:
550 return 16;
551 case PIPE_SHADER_CAP_MAX_TEMPS:
552 return 64; /* Max native temporaries. */
553 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
554 /* NOTE: seems to be limit for a3xx is actually 512 but
555 * split between VS and FS. Use lower limit of 256 to
556 * avoid getting into impossible situations:
557 */
558 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
559 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
560 return is_ir3(screen) ? 16 : 1;
561 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
562 return 1;
563 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
564 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
565 /* Technically this should be the same as for TEMP/CONST, since
566 * everything is just normal registers. This is just temporary
567 * hack until load_input/store_output handle arrays in a similar
568 * way as load_var/store_var..
569 */
570 return 0;
571 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
572 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
573 /* a2xx compiler doesn't handle indirect: */
574 return is_ir3(screen) ? 1 : 0;
575 case PIPE_SHADER_CAP_SUBROUTINES:
576 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
577 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
578 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
579 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
580 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
581 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
582 return 0;
583 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
584 return 1;
585 case PIPE_SHADER_CAP_INTEGERS:
586 if (glsl120)
587 return 0;
588 return is_ir3(screen) ? 1 : 0;
589 case PIPE_SHADER_CAP_INT64_ATOMICS:
590 return 0;
591 case PIPE_SHADER_CAP_FP16:
592 return 0;
593 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
594 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
595 return 16;
596 case PIPE_SHADER_CAP_PREFERRED_IR:
597 if (is_ir3(screen))
598 return PIPE_SHADER_IR_NIR;
599 return PIPE_SHADER_IR_TGSI;
600 case PIPE_SHADER_CAP_SUPPORTED_IRS:
601 if (is_ir3(screen)) {
602 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
603 } else {
604 return (1 << PIPE_SHADER_IR_TGSI);
605 }
606 return 0;
607 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
608 return 32;
609 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
610 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
611 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
612 case PIPE_SHADER_CAP_SCALAR_ISA:
613 return 1;
614 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
615 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
616 if (is_a5xx(screen)) {
617 /* a5xx (and a4xx for that matter) has one state-block
618 * for compute-shader SSBO's and another that is shared
619 * by VS/HS/DS/GS/FS.. so to simplify things for now
620 * just advertise SSBOs for FS and CS. We could possibly
621 * do what blob does, and partition the space for
622 * VS/HS/DS/GS/FS. The blob advertises:
623 *
624 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
625 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
626 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
627 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
628 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
629 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
630 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
631 *
632 * I think that way we could avoid having to patch shaders
633 * for actual SSBO indexes by using a static partitioning.
634 *
635 * Note same state block is used for images and buffers,
636 * but images also need texture state for read access
637 * (isam/isam.3d)
638 */
639 switch(shader)
640 {
641 case PIPE_SHADER_FRAGMENT:
642 case PIPE_SHADER_COMPUTE:
643 return 24;
644 default:
645 return 0;
646 }
647 }
648 return 0;
649 }
650 debug_printf("unknown shader param %d\n", param);
651 return 0;
652 }
653
654 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
655 * into per-generation backend?
656 */
657 static int
658 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
659 enum pipe_compute_cap param, void *ret)
660 {
661 struct fd_screen *screen = fd_screen(pscreen);
662 const char * const ir = "ir3";
663
664 if (!has_compute(screen))
665 return 0;
666
667 #define RET(x) do { \
668 if (ret) \
669 memcpy(ret, x, sizeof(x)); \
670 return sizeof(x); \
671 } while (0)
672
673 switch (param) {
674 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
675 // don't expose 64b pointer support yet, until ir3 supports 64b
676 // math, otherwise spir64 target is used and we get 64b pointer
677 // calculations that we can't do yet
678 // if (is_a5xx(screen))
679 // RET((uint32_t []){ 64 });
680 RET((uint32_t []){ 32 });
681
682 case PIPE_COMPUTE_CAP_IR_TARGET:
683 if (ret)
684 sprintf(ret, ir);
685 return strlen(ir) * sizeof(char);
686
687 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
688 RET((uint64_t []) { 3 });
689
690 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
691 RET(((uint64_t []) { 65535, 65535, 65535 }));
692
693 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
694 RET(((uint64_t []) { 1024, 1024, 64 }));
695
696 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
697 RET((uint64_t []) { 1024 });
698
699 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
700 RET((uint64_t []) { screen->ram_size });
701
702 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
703 RET((uint64_t []) { 32768 });
704
705 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
706 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
707 RET((uint64_t []) { 4096 });
708
709 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
710 RET((uint64_t []) { screen->ram_size });
711
712 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
713 RET((uint32_t []) { screen->max_freq / 1000000 });
714
715 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
716 RET((uint32_t []) { 9999 }); // TODO
717
718 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
719 RET((uint32_t []) { 1 });
720
721 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
722 RET((uint32_t []) { 32 }); // TODO
723
724 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
725 RET((uint64_t []) { 1024 }); // TODO
726 }
727
728 return 0;
729 }
730
731 static const void *
732 fd_get_compiler_options(struct pipe_screen *pscreen,
733 enum pipe_shader_ir ir, unsigned shader)
734 {
735 struct fd_screen *screen = fd_screen(pscreen);
736
737 if (is_ir3(screen))
738 return ir3_get_compiler_options(screen->compiler);
739
740 return NULL;
741 }
742
743 boolean
744 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
745 struct fd_bo *bo,
746 unsigned stride,
747 struct winsys_handle *whandle)
748 {
749 whandle->stride = stride;
750
751 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
752 return fd_bo_get_name(bo, &whandle->handle) == 0;
753 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
754 whandle->handle = fd_bo_handle(bo);
755 return TRUE;
756 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
757 whandle->handle = fd_bo_dmabuf(bo);
758 return TRUE;
759 } else {
760 return FALSE;
761 }
762 }
763
764 struct fd_bo *
765 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
766 struct winsys_handle *whandle)
767 {
768 struct fd_screen *screen = fd_screen(pscreen);
769 struct fd_bo *bo;
770
771 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
772 bo = fd_bo_from_name(screen->dev, whandle->handle);
773 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
774 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
775 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
776 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
777 } else {
778 DBG("Attempt to import unsupported handle type %d", whandle->type);
779 return NULL;
780 }
781
782 if (!bo) {
783 DBG("ref name 0x%08x failed", whandle->handle);
784 return NULL;
785 }
786
787 return bo;
788 }
789
790 struct pipe_screen *
791 fd_screen_create(struct fd_device *dev)
792 {
793 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
794 struct pipe_screen *pscreen;
795 uint64_t val;
796
797 fd_mesa_debug = debug_get_option_fd_mesa_debug();
798 fd_shader_debug = debug_get_option_fd_shader_debug();
799
800 if (fd_mesa_debug & FD_DBG_NOBIN)
801 fd_binning_enabled = false;
802
803 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
804
805 if (!screen)
806 return NULL;
807
808 pscreen = &screen->base;
809
810 screen->dev = dev;
811 screen->refcnt = 1;
812
813 // maybe this should be in context?
814 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
815 if (!screen->pipe) {
816 DBG("could not create 3d pipe");
817 goto fail;
818 }
819
820 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
821 DBG("could not get GMEM size");
822 goto fail;
823 }
824 screen->gmemsize_bytes = val;
825
826 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
827 DBG("could not get device-id");
828 goto fail;
829 }
830 screen->device_id = val;
831
832 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
833 DBG("could not get gpu freq");
834 /* this limits what performance related queries are
835 * supported but is not fatal
836 */
837 screen->max_freq = 0;
838 } else {
839 screen->max_freq = val;
840 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
841 screen->has_timestamp = true;
842 }
843
844 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
845 DBG("could not get gpu-id");
846 goto fail;
847 }
848 screen->gpu_id = val;
849
850 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
851 DBG("could not get chip-id");
852 /* older kernels may not have this property: */
853 unsigned core = screen->gpu_id / 100;
854 unsigned major = (screen->gpu_id % 100) / 10;
855 unsigned minor = screen->gpu_id % 10;
856 unsigned patch = 0; /* assume the worst */
857 val = (patch & 0xff) | ((minor & 0xff) << 8) |
858 ((major & 0xff) << 16) | ((core & 0xff) << 24);
859 }
860 screen->chip_id = val;
861
862 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
863 DBG("could not get # of rings");
864 screen->priority_mask = 0;
865 } else {
866 /* # of rings equates to number of unique priority values: */
867 screen->priority_mask = (1 << val) - 1;
868 }
869
870 struct sysinfo si;
871 sysinfo(&si);
872 screen->ram_size = si.totalram;
873
874 DBG("Pipe Info:");
875 DBG(" GPU-id: %d", screen->gpu_id);
876 DBG(" Chip-id: 0x%08x", screen->chip_id);
877 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
878
879 /* explicitly checking for GPU revisions that are known to work. This
880 * may be overly conservative for a3xx, where spoofing the gpu_id with
881 * the blob driver seems to generate identical cmdstream dumps. But
882 * on a2xx, there seem to be small differences between the GPU revs
883 * so it is probably better to actually test first on real hardware
884 * before enabling:
885 *
886 * If you have a different adreno version, feel free to add it to one
887 * of the cases below and see what happens. And if it works, please
888 * send a patch ;-)
889 */
890 switch (screen->gpu_id) {
891 case 205:
892 case 220:
893 fd2_screen_init(pscreen);
894 break;
895 case 305:
896 case 307:
897 case 320:
898 case 330:
899 fd3_screen_init(pscreen);
900 break;
901 case 420:
902 case 430:
903 fd4_screen_init(pscreen);
904 break;
905 case 530:
906 fd5_screen_init(pscreen);
907 break;
908 default:
909 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
910 goto fail;
911 }
912
913 if (screen->gpu_id >= 500) {
914 screen->gmem_alignw = 64;
915 screen->gmem_alignh = 32;
916 screen->num_vsc_pipes = 16;
917 } else {
918 screen->gmem_alignw = 32;
919 screen->gmem_alignh = 32;
920 screen->num_vsc_pipes = 8;
921 }
922
923 /* NOTE: don't enable reordering on a2xx, since completely untested.
924 * Also, don't enable if we have too old of a kernel to support
925 * growable cmdstream buffers, since memory requirement for cmdstream
926 * buffers would be too much otherwise.
927 */
928 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
929 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
930
931 fd_bc_init(&screen->batch_cache);
932
933 (void) mtx_init(&screen->lock, mtx_plain);
934
935 pscreen->destroy = fd_screen_destroy;
936 pscreen->get_param = fd_screen_get_param;
937 pscreen->get_paramf = fd_screen_get_paramf;
938 pscreen->get_shader_param = fd_screen_get_shader_param;
939 pscreen->get_compute_param = fd_get_compute_param;
940 pscreen->get_compiler_options = fd_get_compiler_options;
941
942 fd_resource_screen_init(pscreen);
943 fd_query_screen_init(pscreen);
944
945 pscreen->get_name = fd_screen_get_name;
946 pscreen->get_vendor = fd_screen_get_vendor;
947 pscreen->get_device_vendor = fd_screen_get_device_vendor;
948
949 pscreen->get_timestamp = fd_screen_get_timestamp;
950
951 pscreen->fence_reference = fd_fence_ref;
952 pscreen->fence_finish = fd_fence_finish;
953 pscreen->fence_get_fd = fd_fence_get_fd;
954
955 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
956
957 return pscreen;
958
959 fail:
960 fd_screen_destroy(pscreen);
961 return NULL;
962 }