freedreno/ir3: move disasm and optmsgs debug flags
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include <errno.h>
43 #include <stdio.h>
44 #include <stdlib.h>
45 #include <sys/sysinfo.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57 #include "a6xx/fd6_screen.h"
58
59
60 #include "ir3/ir3_nir.h"
61
62 /* XXX this should go away */
63 #include "state_tracker/drm_driver.h"
64
65 static const struct debug_named_value debug_options[] = {
66 {"msgs", FD_DBG_MSGS, "Print debug messages"},
67 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
68 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
69 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
70 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
71 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
72 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
73 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
74 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
75 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
87 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
88 {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
89 DEBUG_NAMED_VALUE_END
90 };
91
92 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
93
94 int fd_mesa_debug = 0;
95 bool fd_binning_enabled = true;
96 static bool glsl120 = false;
97
98 static const char *
99 fd_screen_get_name(struct pipe_screen *pscreen)
100 {
101 static char buffer[128];
102 util_snprintf(buffer, sizeof(buffer), "FD%03d",
103 fd_screen(pscreen)->device_id);
104 return buffer;
105 }
106
107 static const char *
108 fd_screen_get_vendor(struct pipe_screen *pscreen)
109 {
110 return "freedreno";
111 }
112
113 static const char *
114 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
115 {
116 return "Qualcomm";
117 }
118
119
120 static uint64_t
121 fd_screen_get_timestamp(struct pipe_screen *pscreen)
122 {
123 struct fd_screen *screen = fd_screen(pscreen);
124
125 if (screen->has_timestamp) {
126 uint64_t n;
127 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
128 debug_assert(screen->max_freq > 0);
129 return n * 1000000000 / screen->max_freq;
130 } else {
131 int64_t cpu_time = os_time_get() * 1000;
132 return cpu_time + screen->cpu_gpu_time_delta;
133 }
134
135 }
136
137 static void
138 fd_screen_destroy(struct pipe_screen *pscreen)
139 {
140 struct fd_screen *screen = fd_screen(pscreen);
141
142 if (screen->pipe)
143 fd_pipe_del(screen->pipe);
144
145 if (screen->dev)
146 fd_device_del(screen->dev);
147
148 fd_bc_fini(&screen->batch_cache);
149
150 slab_destroy_parent(&screen->transfer_pool);
151
152 mtx_destroy(&screen->lock);
153
154 ralloc_free(screen->compiler);
155
156 free(screen->perfcntr_queries);
157 free(screen);
158 }
159
160 /*
161 TODO either move caps to a2xx/a3xx specific code, or maybe have some
162 tables for things that differ if the delta is not too much..
163 */
164 static int
165 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
166 {
167 struct fd_screen *screen = fd_screen(pscreen);
168
169 /* this is probably not totally correct.. but it's a start: */
170 switch (param) {
171 /* Supported features (boolean caps). */
172 case PIPE_CAP_NPOT_TEXTURES:
173 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
174 case PIPE_CAP_ANISOTROPIC_FILTER:
175 case PIPE_CAP_POINT_SPRITE:
176 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
177 case PIPE_CAP_TEXTURE_SWIZZLE:
178 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
179 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
180 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
181 case PIPE_CAP_SEAMLESS_CUBE_MAP:
182 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
183 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
184 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
185 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
186 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
187 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
188 case PIPE_CAP_STRING_MARKER:
189 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
190 case PIPE_CAP_TEXTURE_BARRIER:
191 case PIPE_CAP_INVALIDATE_BUFFER:
192 return 1;
193
194 case PIPE_CAP_VERTEXID_NOBASE:
195 return is_a3xx(screen) || is_a4xx(screen);
196
197 case PIPE_CAP_COMPUTE:
198 return has_compute(screen);
199
200 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
201 case PIPE_CAP_PCI_GROUP:
202 case PIPE_CAP_PCI_BUS:
203 case PIPE_CAP_PCI_DEVICE:
204 case PIPE_CAP_PCI_FUNCTION:
205 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
206 return 0;
207
208 case PIPE_CAP_SM3:
209 case PIPE_CAP_PRIMITIVE_RESTART:
210 case PIPE_CAP_TGSI_INSTANCEID:
211 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_CONDITIONAL_RENDER:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
219 case PIPE_CAP_CLIP_HALFZ:
220 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
221
222 case PIPE_CAP_FAKE_SW_MSAA:
223 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
224
225 case PIPE_CAP_TEXTURE_MULTISAMPLE:
226 return is_a5xx(screen) || is_a6xx(screen);
227
228 case PIPE_CAP_DEPTH_CLIP_DISABLE:
229 return is_a3xx(screen) || is_a4xx(screen);
230
231 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
232 return is_a5xx(screen) || is_a6xx(screen);
233
234 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
235 if (is_a3xx(screen)) return 16;
236 if (is_a4xx(screen)) return 32;
237 if (is_a5xx(screen)) return 32;
238 if (is_a6xx(screen)) return 32;
239 return 0;
240 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
241 /* We could possibly emulate more by pretending 2d/rect textures and
242 * splitting high bits of index into 2nd dimension..
243 */
244 if (is_a3xx(screen)) return 8192;
245 if (is_a4xx(screen)) return 16384;
246 if (is_a5xx(screen)) return 16384;
247 if (is_a6xx(screen)) return 16384;
248 return 0;
249
250 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
251 case PIPE_CAP_CUBE_MAP_ARRAY:
252 case PIPE_CAP_SAMPLER_VIEW_TARGET:
253 case PIPE_CAP_TEXTURE_QUERY_LOD:
254 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
255
256 case PIPE_CAP_START_INSTANCE:
257 /* Note that a5xx can do this, it just can't (at least with
258 * current firmware) do draw_indirect with base_instance.
259 * Since draw_indirect is needed sooner (gles31 and gl40 vs
260 * gl42), hide base_instance on a5xx. :-/
261 */
262 return is_a4xx(screen);
263
264 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
265 return 64;
266
267 case PIPE_CAP_GLSL_FEATURE_LEVEL:
268 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
269 if (glsl120)
270 return 120;
271 return is_ir3(screen) ? 140 : 120;
272
273 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
274 if (is_a5xx(screen) || is_a6xx(screen))
275 return 4;
276 return 0;
277
278 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
279 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
280 return 4;
281 return 0;
282
283 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
284 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
285 return 0;
286
287 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
288 return 0;
289
290 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
291 return screen->priority_mask;
292
293 case PIPE_CAP_DRAW_INDIRECT:
294 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
295 return 1;
296 return 0;
297
298 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
299 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
300 return 1;
301 return 0;
302
303 case PIPE_CAP_LOAD_CONSTBUF:
304 /* name is confusing, but this turns on std430 packing */
305 if (is_ir3(screen))
306 return 1;
307 return 0;
308
309 case PIPE_CAP_MAX_VIEWPORTS:
310 return 1;
311
312 case PIPE_CAP_SHAREABLE_SHADERS:
313 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
314 /* manage the variants for these ourself, to avoid breaking precompile: */
315 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
316 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
317 if (is_ir3(screen))
318 return 1;
319 return 0;
320
321 /* Stream output. */
322 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
323 if (is_ir3(screen))
324 return PIPE_MAX_SO_BUFFERS;
325 return 0;
326 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
327 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
328 if (is_ir3(screen))
329 return 1;
330 return 0;
331 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
332 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
333 if (is_ir3(screen))
334 return 16 * 4; /* should only be shader out limit? */
335 return 0;
336
337 /* Texturing. */
338 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
339 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
340 return MAX_MIP_LEVELS;
341 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
342 return 11;
343
344 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
345 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
346
347 /* Render targets. */
348 case PIPE_CAP_MAX_RENDER_TARGETS:
349 return screen->max_rts;
350 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
351 return is_a3xx(screen) ? 1 : 0;
352
353 /* Queries. */
354 case PIPE_CAP_OCCLUSION_QUERY:
355 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
356 case PIPE_CAP_QUERY_TIMESTAMP:
357 case PIPE_CAP_QUERY_TIME_ELAPSED:
358 /* only a4xx, requires new enough kernel so we know max_freq: */
359 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
360
361 case PIPE_CAP_VENDOR_ID:
362 return 0x5143;
363 case PIPE_CAP_DEVICE_ID:
364 return 0xFFFFFFFF;
365 case PIPE_CAP_ACCELERATED:
366 return 1;
367 case PIPE_CAP_VIDEO_MEMORY:
368 DBG("FINISHME: The value returned is incorrect\n");
369 return 10;
370 case PIPE_CAP_UMA:
371 return 1;
372 case PIPE_CAP_NATIVE_FENCE_FD:
373 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
374 default:
375 return u_pipe_screen_get_param_defaults(pscreen, param);
376 }
377 }
378
379 static float
380 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
381 {
382 switch (param) {
383 case PIPE_CAPF_MAX_LINE_WIDTH:
384 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
385 /* NOTE: actual value is 127.0f, but this is working around a deqp
386 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
387 * uses too small of a render target size, and gets confused when
388 * the lines start going offscreen.
389 *
390 * See: https://code.google.com/p/android/issues/detail?id=206513
391 */
392 if (fd_mesa_debug & FD_DBG_DEQP)
393 return 48.0f;
394 return 127.0f;
395 case PIPE_CAPF_MAX_POINT_WIDTH:
396 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
397 return 4092.0f;
398 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
399 return 16.0f;
400 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
401 return 15.0f;
402 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
403 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
404 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
405 return 0.0f;
406 }
407 debug_printf("unknown paramf %d\n", param);
408 return 0;
409 }
410
411 static int
412 fd_screen_get_shader_param(struct pipe_screen *pscreen,
413 enum pipe_shader_type shader,
414 enum pipe_shader_cap param)
415 {
416 struct fd_screen *screen = fd_screen(pscreen);
417
418 switch(shader)
419 {
420 case PIPE_SHADER_FRAGMENT:
421 case PIPE_SHADER_VERTEX:
422 break;
423 case PIPE_SHADER_COMPUTE:
424 if (has_compute(screen))
425 break;
426 return 0;
427 case PIPE_SHADER_GEOMETRY:
428 /* maye we could emulate.. */
429 return 0;
430 default:
431 DBG("unknown shader type %d", shader);
432 return 0;
433 }
434
435 /* this is probably not totally correct.. but it's a start: */
436 switch (param) {
437 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
438 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
439 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
440 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
441 return 16384;
442 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
443 return 8; /* XXX */
444 case PIPE_SHADER_CAP_MAX_INPUTS:
445 case PIPE_SHADER_CAP_MAX_OUTPUTS:
446 return 16;
447 case PIPE_SHADER_CAP_MAX_TEMPS:
448 return 64; /* Max native temporaries. */
449 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
450 /* NOTE: seems to be limit for a3xx is actually 512 but
451 * split between VS and FS. Use lower limit of 256 to
452 * avoid getting into impossible situations:
453 */
454 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
455 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
456 return is_ir3(screen) ? 16 : 1;
457 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
458 return 1;
459 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
460 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
461 /* Technically this should be the same as for TEMP/CONST, since
462 * everything is just normal registers. This is just temporary
463 * hack until load_input/store_output handle arrays in a similar
464 * way as load_var/store_var..
465 */
466 return 0;
467 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
468 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
469 /* a2xx compiler doesn't handle indirect: */
470 return is_ir3(screen) ? 1 : 0;
471 case PIPE_SHADER_CAP_SUBROUTINES:
472 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
473 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
474 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
475 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
476 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
477 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
478 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
479 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
480 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
481 return 0;
482 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
483 return 1;
484 case PIPE_SHADER_CAP_INTEGERS:
485 if (glsl120)
486 return 0;
487 return is_ir3(screen) ? 1 : 0;
488 case PIPE_SHADER_CAP_INT64_ATOMICS:
489 return 0;
490 case PIPE_SHADER_CAP_FP16:
491 return 0;
492 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
493 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
494 return 16;
495 case PIPE_SHADER_CAP_PREFERRED_IR:
496 if (is_ir3(screen))
497 return PIPE_SHADER_IR_NIR;
498 return PIPE_SHADER_IR_TGSI;
499 case PIPE_SHADER_CAP_SUPPORTED_IRS:
500 if (is_ir3(screen)) {
501 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
502 } else {
503 return (1 << PIPE_SHADER_IR_TGSI);
504 }
505 return 0;
506 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
507 return 32;
508 case PIPE_SHADER_CAP_SCALAR_ISA:
509 return is_ir3(screen) ? 1 : 0;
510 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
511 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
512 if (is_a5xx(screen) || is_a6xx(screen)) {
513 /* a5xx (and a4xx for that matter) has one state-block
514 * for compute-shader SSBO's and another that is shared
515 * by VS/HS/DS/GS/FS.. so to simplify things for now
516 * just advertise SSBOs for FS and CS. We could possibly
517 * do what blob does, and partition the space for
518 * VS/HS/DS/GS/FS. The blob advertises:
519 *
520 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
521 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
522 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
523 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
524 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
525 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
526 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
527 *
528 * I think that way we could avoid having to patch shaders
529 * for actual SSBO indexes by using a static partitioning.
530 *
531 * Note same state block is used for images and buffers,
532 * but images also need texture state for read access
533 * (isam/isam.3d)
534 */
535 switch(shader)
536 {
537 case PIPE_SHADER_FRAGMENT:
538 case PIPE_SHADER_COMPUTE:
539 return 24;
540 default:
541 return 0;
542 }
543 }
544 return 0;
545 }
546 debug_printf("unknown shader param %d\n", param);
547 return 0;
548 }
549
550 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
551 * into per-generation backend?
552 */
553 static int
554 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
555 enum pipe_compute_cap param, void *ret)
556 {
557 struct fd_screen *screen = fd_screen(pscreen);
558 const char * const ir = "ir3";
559
560 if (!has_compute(screen))
561 return 0;
562
563 #define RET(x) do { \
564 if (ret) \
565 memcpy(ret, x, sizeof(x)); \
566 return sizeof(x); \
567 } while (0)
568
569 switch (param) {
570 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
571 // don't expose 64b pointer support yet, until ir3 supports 64b
572 // math, otherwise spir64 target is used and we get 64b pointer
573 // calculations that we can't do yet
574 // if (is_a5xx(screen))
575 // RET((uint32_t []){ 64 });
576 RET((uint32_t []){ 32 });
577
578 case PIPE_COMPUTE_CAP_IR_TARGET:
579 if (ret)
580 sprintf(ret, ir);
581 return strlen(ir) * sizeof(char);
582
583 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
584 RET((uint64_t []) { 3 });
585
586 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
587 RET(((uint64_t []) { 65535, 65535, 65535 }));
588
589 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
590 RET(((uint64_t []) { 1024, 1024, 64 }));
591
592 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
593 RET((uint64_t []) { 1024 });
594
595 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
596 RET((uint64_t []) { screen->ram_size });
597
598 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
599 RET((uint64_t []) { 32768 });
600
601 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
602 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
603 RET((uint64_t []) { 4096 });
604
605 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
606 RET((uint64_t []) { screen->ram_size });
607
608 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
609 RET((uint32_t []) { screen->max_freq / 1000000 });
610
611 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
612 RET((uint32_t []) { 9999 }); // TODO
613
614 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
615 RET((uint32_t []) { 1 });
616
617 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
618 RET((uint32_t []) { 32 }); // TODO
619
620 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
621 RET((uint64_t []) { 1024 }); // TODO
622 }
623
624 return 0;
625 }
626
627 static const void *
628 fd_get_compiler_options(struct pipe_screen *pscreen,
629 enum pipe_shader_ir ir, unsigned shader)
630 {
631 struct fd_screen *screen = fd_screen(pscreen);
632
633 if (is_ir3(screen))
634 return ir3_get_compiler_options(screen->compiler);
635
636 return NULL;
637 }
638
639 boolean
640 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
641 struct fd_bo *bo,
642 unsigned stride,
643 struct winsys_handle *whandle)
644 {
645 whandle->stride = stride;
646
647 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
648 return fd_bo_get_name(bo, &whandle->handle) == 0;
649 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
650 whandle->handle = fd_bo_handle(bo);
651 return TRUE;
652 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
653 whandle->handle = fd_bo_dmabuf(bo);
654 return TRUE;
655 } else {
656 return FALSE;
657 }
658 }
659
660 struct fd_bo *
661 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
662 struct winsys_handle *whandle)
663 {
664 struct fd_screen *screen = fd_screen(pscreen);
665 struct fd_bo *bo;
666
667 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
668 bo = fd_bo_from_name(screen->dev, whandle->handle);
669 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
670 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
671 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
672 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
673 } else {
674 DBG("Attempt to import unsupported handle type %d", whandle->type);
675 return NULL;
676 }
677
678 if (!bo) {
679 DBG("ref name 0x%08x failed", whandle->handle);
680 return NULL;
681 }
682
683 return bo;
684 }
685
686 struct pipe_screen *
687 fd_screen_create(struct fd_device *dev)
688 {
689 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
690 struct pipe_screen *pscreen;
691 uint64_t val;
692
693 fd_mesa_debug = debug_get_option_fd_mesa_debug();
694
695 if (fd_mesa_debug & FD_DBG_NOBIN)
696 fd_binning_enabled = false;
697
698 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
699
700 if (!screen)
701 return NULL;
702
703 pscreen = &screen->base;
704
705 screen->dev = dev;
706 screen->refcnt = 1;
707
708 // maybe this should be in context?
709 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
710 if (!screen->pipe) {
711 DBG("could not create 3d pipe");
712 goto fail;
713 }
714
715 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
716 DBG("could not get GMEM size");
717 goto fail;
718 }
719 screen->gmemsize_bytes = val;
720
721 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
722 DBG("could not get device-id");
723 goto fail;
724 }
725 screen->device_id = val;
726
727 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
728 DBG("could not get gpu freq");
729 /* this limits what performance related queries are
730 * supported but is not fatal
731 */
732 screen->max_freq = 0;
733 } else {
734 screen->max_freq = val;
735 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
736 screen->has_timestamp = true;
737 }
738
739 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
740 DBG("could not get gpu-id");
741 goto fail;
742 }
743 screen->gpu_id = val;
744
745 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
746 DBG("could not get chip-id");
747 /* older kernels may not have this property: */
748 unsigned core = screen->gpu_id / 100;
749 unsigned major = (screen->gpu_id % 100) / 10;
750 unsigned minor = screen->gpu_id % 10;
751 unsigned patch = 0; /* assume the worst */
752 val = (patch & 0xff) | ((minor & 0xff) << 8) |
753 ((major & 0xff) << 16) | ((core & 0xff) << 24);
754 }
755 screen->chip_id = val;
756
757 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
758 DBG("could not get # of rings");
759 screen->priority_mask = 0;
760 } else {
761 /* # of rings equates to number of unique priority values: */
762 screen->priority_mask = (1 << val) - 1;
763 }
764
765 struct sysinfo si;
766 sysinfo(&si);
767 screen->ram_size = si.totalram;
768
769 DBG("Pipe Info:");
770 DBG(" GPU-id: %d", screen->gpu_id);
771 DBG(" Chip-id: 0x%08x", screen->chip_id);
772 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
773
774 /* explicitly checking for GPU revisions that are known to work. This
775 * may be overly conservative for a3xx, where spoofing the gpu_id with
776 * the blob driver seems to generate identical cmdstream dumps. But
777 * on a2xx, there seem to be small differences between the GPU revs
778 * so it is probably better to actually test first on real hardware
779 * before enabling:
780 *
781 * If you have a different adreno version, feel free to add it to one
782 * of the cases below and see what happens. And if it works, please
783 * send a patch ;-)
784 */
785 switch (screen->gpu_id) {
786 case 205:
787 case 220:
788 fd2_screen_init(pscreen);
789 break;
790 case 305:
791 case 307:
792 case 320:
793 case 330:
794 fd3_screen_init(pscreen);
795 break;
796 case 420:
797 case 430:
798 fd4_screen_init(pscreen);
799 break;
800 case 530:
801 fd5_screen_init(pscreen);
802 break;
803 case 630:
804 fd6_screen_init(pscreen);
805 break;
806 default:
807 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
808 goto fail;
809 }
810
811 if (screen->gpu_id >= 600) {
812 screen->gmem_alignw = 32;
813 screen->gmem_alignh = 32;
814 screen->num_vsc_pipes = 32;
815 } else if (screen->gpu_id >= 500) {
816 screen->gmem_alignw = 64;
817 screen->gmem_alignh = 32;
818 screen->num_vsc_pipes = 16;
819 } else {
820 screen->gmem_alignw = 32;
821 screen->gmem_alignh = 32;
822 screen->num_vsc_pipes = 8;
823 }
824
825 /* NOTE: don't enable reordering on a2xx, since completely untested.
826 * Also, don't enable if we have too old of a kernel to support
827 * growable cmdstream buffers, since memory requirement for cmdstream
828 * buffers would be too much otherwise.
829 */
830 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
831 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
832
833 fd_bc_init(&screen->batch_cache);
834
835 (void) mtx_init(&screen->lock, mtx_plain);
836
837 pscreen->destroy = fd_screen_destroy;
838 pscreen->get_param = fd_screen_get_param;
839 pscreen->get_paramf = fd_screen_get_paramf;
840 pscreen->get_shader_param = fd_screen_get_shader_param;
841 pscreen->get_compute_param = fd_get_compute_param;
842 pscreen->get_compiler_options = fd_get_compiler_options;
843
844 fd_resource_screen_init(pscreen);
845 fd_query_screen_init(pscreen);
846
847 pscreen->get_name = fd_screen_get_name;
848 pscreen->get_vendor = fd_screen_get_vendor;
849 pscreen->get_device_vendor = fd_screen_get_device_vendor;
850
851 pscreen->get_timestamp = fd_screen_get_timestamp;
852
853 pscreen->fence_reference = fd_fence_ref;
854 pscreen->fence_finish = fd_fence_finish;
855 pscreen->fence_get_fd = fd_fence_get_fd;
856
857 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
858
859 return pscreen;
860
861 fail:
862 fd_screen_destroy(pscreen);
863 return NULL;
864 }