freedreno/a6xx: Let the GPU track streamout offsets
[mesa.git] / src / gallium / drivers / freedreno / freedreno_texture.h
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FREEDRENO_TEXTURE_H_
28 #define FREEDRENO_TEXTURE_H_
29
30 #include "pipe/p_context.h"
31
32 void fd_sampler_states_bind(struct pipe_context *pctx,
33 enum pipe_shader_type shader, unsigned start,
34 unsigned nr, void **hwcso);
35
36 void fd_set_sampler_views(struct pipe_context *pctx,
37 enum pipe_shader_type shader,
38 unsigned start, unsigned nr,
39 struct pipe_sampler_view **views);
40
41 void fd_texture_init(struct pipe_context *pctx);
42
43 struct fd_texture_stateobj;
44
45 /* Both a3xx/a4xx share the same layout for the border-color buffer,
46 * which contains the pre-swizzled (based on texture format) border
47 * color value, with the following layout (per sampler):
48 *
49 * offset | description
50 * -------+-------------
51 * 0x00: | fp16[0] \
52 * | fp16[1] |___ swizzled fp16 channel values for "small float"
53 * | fp16[2] | formats (<= 16 bits per component, !integer)
54 * | fp16[3] /
55 * 0x08: | padding
56 * 0x10: | int16[0] \
57 * | int16[1] |___ swizzled int16 channels for "small integer"
58 * | int16[2] | formats (<= 16 bits per component, integer)
59 * | int16[3] /
60 * 0x18: | padding
61 * 0x20: | fp32[0] \
62 * | fp32[1] |___ swizzled fp32 channel values for "large float"
63 * | fp32[2] | formats (> 16 bits per component, !integer)
64 * | fp32[3] /
65 * 0x30: | int32[0] \
66 * | int32[1] |___ swizzled int32 channel values for "large int"
67 * | int32[2] | formats (> 16 bits per component, integer)
68 * | int32[3] /
69 */
70 #define BORDERCOLOR_SIZE 0x40
71 void fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
72 unsigned offset);
73
74 #endif /* FREEDRENO_TEXTURE_H_ */