1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
30 #include "freedreno_util.h"
33 #include "ir3_compiler.h"
34 #include "ir3_shader.h"
36 #include "nir/tgsi_to_nir.h"
38 static const nir_shader_compiler_options options
= {
49 .native_integers
= true,
50 .vertex_id_zero_based
= true,
51 .lower_extract_byte
= true,
52 .lower_extract_word
= true,
56 ir3_tgsi_to_nir(const struct tgsi_token
*tokens
)
58 return tgsi_to_nir(tokens
, &options
);
61 const nir_shader_compiler_options
*
62 ir3_get_compiler_options(void)
67 /* for given shader key, are any steps handled in nir? */
69 ir3_key_lowers_nir(const struct ir3_shader_key
*key
)
71 return key
->fsaturate_s
| key
->fsaturate_t
| key
->fsaturate_r
|
72 key
->vsaturate_s
| key
->vsaturate_t
| key
->vsaturate_r
|
73 key
->ucp_enables
| key
->color_two_side
|
74 key
->fclamp_color
| key
->vclamp_color
;
77 #define OPT(nir, pass, ...) ({ \
78 bool this_progress = false; \
79 NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
83 #define OPT_V(nir, pass, ...) NIR_PASS_V(nir, pass, ##__VA_ARGS__)
86 ir3_optimize_loop(nir_shader
*s
)
92 OPT_V(s
, nir_lower_vars_to_ssa
);
93 progress
|= OPT(s
, nir_lower_alu_to_scalar
);
94 progress
|= OPT(s
, nir_lower_phis_to_scalar
);
96 progress
|= OPT(s
, nir_copy_prop
);
97 progress
|= OPT(s
, nir_opt_dce
);
98 progress
|= OPT(s
, nir_opt_cse
);
99 progress
|= OPT(s
, ir3_nir_lower_if_else
);
100 progress
|= OPT(s
, nir_opt_algebraic
);
101 progress
|= OPT(s
, nir_opt_constant_folding
);
107 ir3_optimize_nir(struct ir3_shader
*shader
, nir_shader
*s
,
108 const struct ir3_shader_key
*key
)
110 struct nir_lower_tex_options tex_options
= {
115 switch (shader
->type
) {
116 case SHADER_FRAGMENT
:
118 tex_options
.saturate_s
= key
->fsaturate_s
;
119 tex_options
.saturate_t
= key
->fsaturate_t
;
120 tex_options
.saturate_r
= key
->fsaturate_r
;
123 tex_options
.saturate_s
= key
->vsaturate_s
;
124 tex_options
.saturate_t
= key
->vsaturate_t
;
125 tex_options
.saturate_r
= key
->vsaturate_r
;
130 if (shader
->compiler
->gpu_id
>= 400) {
131 /* a4xx seems to have *no* sam.p */
132 tex_options
.lower_txp
= ~0; /* lower all txp */
134 /* a3xx just needs to avoid sam.p for 3d tex */
135 tex_options
.lower_txp
= (1 << GLSL_SAMPLER_DIM_3D
);
138 if (fd_mesa_debug
& FD_DBG_DISASM
) {
139 debug_printf("----------------------\n");
140 nir_print_shader(s
, stdout
);
141 debug_printf("----------------------\n");
144 OPT_V(s
, nir_opt_global_to_local
);
145 OPT_V(s
, nir_lower_regs_to_ssa
);
148 if (s
->stage
== MESA_SHADER_VERTEX
) {
149 OPT_V(s
, nir_lower_clip_vs
, key
->ucp_enables
);
150 if (key
->vclamp_color
)
151 OPT_V(s
, nir_lower_clamp_color_outputs
);
152 } else if (s
->stage
== MESA_SHADER_FRAGMENT
) {
153 OPT_V(s
, nir_lower_clip_fs
, key
->ucp_enables
);
154 if (key
->fclamp_color
)
155 OPT_V(s
, nir_lower_clamp_color_outputs
);
157 if (key
->color_two_side
) {
158 OPT_V(s
, nir_lower_two_sided_color
);
161 /* only want to do this the first time (when key is null)
162 * and not again on any potential 2nd variant lowering pass:
164 OPT_V(s
, ir3_nir_apply_trig_workarounds
);
167 OPT_V(s
, nir_lower_tex
, &tex_options
);
168 OPT_V(s
, nir_lower_load_const_to_scalar
);
170 ir3_optimize_loop(s
);
172 /* do idiv lowering after first opt loop to give a chance for
173 * divide by immed power-of-two to be caught first:
175 if (OPT(s
, nir_lower_idiv
))
176 ir3_optimize_loop(s
);
178 OPT_V(s
, nir_remove_dead_variables
, nir_var_local
);
180 if (fd_mesa_debug
& FD_DBG_DISASM
) {
181 debug_printf("----------------------\n");
182 nir_print_shader(s
, stdout
);
183 debug_printf("----------------------\n");