i915g: Add missing draw_flush call.
[mesa.git] / src / gallium / drivers / i915 / i915_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_query.h"
33 #include "i915_batch.h"
34 #include "i915_resource.h"
35
36 #include "draw/draw_context.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39 #include "util/u_memory.h"
40 #include "pipe/p_screen.h"
41
42
43 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
44
45
46 /*
47 * Draw functions
48 */
49
50
51 static void
52 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
53 {
54 struct i915_context *i915 = i915_context(pipe);
55 struct draw_context *draw = i915->draw;
56 void *mapped_indices = NULL;
57
58
59 /*
60 * Ack vs contants here, helps ipers a lot.
61 */
62 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
63
64 if (i915->dirty)
65 i915_update_derived(i915);
66
67 /*
68 * Map index buffer, if present
69 */
70 if (info->indexed && i915->index_buffer.buffer)
71 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
72 draw_set_mapped_index_buffer(draw, mapped_indices);
73
74 if (i915->constants[PIPE_SHADER_VERTEX])
75 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
76 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
77 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
78 4 * sizeof(float)));
79 else
80 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
81
82 if (i915->num_vertex_sampler_views > 0)
83 i915_prepare_vertex_sampling(i915);
84
85 /*
86 * Do the drawing
87 */
88 draw_vbo(i915->draw, info);
89
90 if (mapped_indices)
91 draw_set_mapped_index_buffer(draw, NULL);
92
93 if (i915->num_vertex_sampler_views > 0)
94 i915_cleanup_vertex_sampling(i915);
95
96 /*
97 * TODO: Flush only when a user vertex/index buffer is present
98 * (or even better, modify draw module to do this
99 * internally when this condition is seen?)
100 */
101 draw_flush(i915->draw);
102 }
103
104
105 /*
106 * Generic context functions
107 */
108
109
110 static void i915_destroy(struct pipe_context *pipe)
111 {
112 struct i915_context *i915 = i915_context(pipe);
113 int i;
114
115 if (i915->blitter)
116 util_blitter_destroy(i915->blitter);
117
118 draw_destroy(i915->draw);
119
120 if(i915->batch)
121 i915->iws->batchbuffer_destroy(i915->batch);
122
123 /* unbind framebuffer */
124 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
125 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
126 }
127 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
128
129 /* unbind constant buffers */
130 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
131 pipe_resource_reference(&i915->constants[i], NULL);
132 }
133
134 FREE(i915);
135 }
136
137 struct pipe_context *
138 i915_create_context(struct pipe_screen *screen, void *priv)
139 {
140 struct i915_context *i915;
141
142 i915 = CALLOC_STRUCT(i915_context);
143 if (i915 == NULL)
144 return NULL;
145
146 i915->iws = i915_screen(screen)->iws;
147 i915->base.winsys = NULL;
148 i915->base.screen = screen;
149 i915->base.priv = priv;
150
151 i915->base.destroy = i915_destroy;
152
153 if (i915_screen(screen)->debug.use_blitter)
154 i915->base.clear = i915_clear_blitter;
155 else
156 i915->base.clear = i915_clear_render;
157
158 i915->base.draw_vbo = i915_draw_vbo;
159
160 /* init this before draw */
161 util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
162 16, UTIL_SLAB_SINGLETHREADED);
163 util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
164 16, UTIL_SLAB_SINGLETHREADED);
165
166 /* Batch stream debugging is a bit hacked up at the moment:
167 */
168 i915->batch = i915->iws->batchbuffer_create(i915->iws);
169
170 /*
171 * Create drawing context and plug our rendering stage into it.
172 */
173 i915->draw = draw_create(&i915->base);
174 assert(i915->draw);
175 if (!debug_get_option_i915_no_vbuf()) {
176 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
177 } else {
178 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
179 }
180
181 i915_init_surface_functions(i915);
182 i915_init_state_functions(i915);
183 i915_init_flush_functions(i915);
184 i915_init_resource_functions(i915);
185 i915_init_query_functions(i915);
186
187 draw_install_aaline_stage(i915->draw, &i915->base);
188 draw_install_aapoint_stage(i915->draw, &i915->base);
189 draw_enable_point_sprites(i915->draw, TRUE);
190
191 /* augmented draw pipeline clobbers state functions */
192 i915_init_fixup_state_functions(i915);
193
194 /* Create blitter last - calls state creation functions. */
195 i915->blitter = util_blitter_create(&i915->base);
196 assert(i915->blitter);
197
198 i915->dirty = ~0;
199 i915->hardware_dirty = ~0;
200 i915->immediate_dirty = ~0;
201 i915->dynamic_dirty = ~0;
202 i915->static_dirty = ~0;
203 i915->flush_dirty = 0;
204
205 return &i915->base;
206 }