Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "tgsi/tgsi_scan.h"
39
40
41 struct intel_winsys;
42 struct intel_buffer;
43 struct intel_batchbuffer;
44
45
46 #define I915_TEX_UNITS 8
47
48 #define I915_DYNAMIC_MODES4 0
49 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
50 #define I915_DYNAMIC_DEPTHSCALE_1 2
51 #define I915_DYNAMIC_IAB 3
52 #define I915_DYNAMIC_BC_0 4 /* just the header */
53 #define I915_DYNAMIC_BC_1 5
54 #define I915_DYNAMIC_BFO_0 6
55 #define I915_DYNAMIC_BFO_1 7
56 #define I915_DYNAMIC_STP_0 8
57 #define I915_DYNAMIC_STP_1 9
58 #define I915_DYNAMIC_SC_ENA_0 10
59 #define I915_DYNAMIC_SC_RECT_0 11
60 #define I915_DYNAMIC_SC_RECT_1 12
61 #define I915_DYNAMIC_SC_RECT_2 13
62 #define I915_MAX_DYNAMIC 14
63
64
65 #define I915_IMMEDIATE_S0 0
66 #define I915_IMMEDIATE_S1 1
67 #define I915_IMMEDIATE_S2 2
68 #define I915_IMMEDIATE_S3 3
69 #define I915_IMMEDIATE_S4 4
70 #define I915_IMMEDIATE_S5 5
71 #define I915_IMMEDIATE_S6 6
72 #define I915_IMMEDIATE_S7 7
73 #define I915_MAX_IMMEDIATE 8
74
75 /* These must mach the order of LI0_STATE_* bits, as they will be used
76 * to generate hardware packets:
77 */
78 #define I915_CACHE_STATIC 0
79 #define I915_CACHE_DYNAMIC 1 /* handled specially */
80 #define I915_CACHE_SAMPLER 2
81 #define I915_CACHE_MAP 3
82 #define I915_CACHE_PROGRAM 4
83 #define I915_CACHE_CONSTANTS 5
84 #define I915_MAX_CACHE 6
85
86 #define I915_MAX_CONSTANT 32
87
88
89 /** See constant_flags[] below */
90 #define I915_CONSTFLAG_USER 0x1f
91
92
93 /**
94 * Subclass of pipe_shader_state
95 */
96 struct i915_fragment_shader
97 {
98 struct pipe_shader_state state;
99
100 struct tgsi_shader_info info;
101
102 uint *program;
103 uint program_len;
104
105 /**
106 * constants introduced during translation.
107 * These are placed at the end of the constant buffer and grow toward
108 * the beginning (eg: slot 31, 30 29, ...)
109 * User-provided constants start at 0.
110 * This allows both types of constants to co-exist (until there's too many)
111 * and doesn't require regenerating/changing the fragment program to
112 * shuffle constants around.
113 */
114 uint num_constants;
115 float constants[I915_MAX_CONSTANT][4];
116
117 /**
118 * Status of each constant
119 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
120 * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
121 * Else, the bitmask indicates which components are occupied by immediates.
122 */
123 ubyte constant_flags[I915_MAX_CONSTANT];
124 };
125
126
127 struct i915_cache_context;
128
129 /* Use to calculate differences between state emitted to hardware and
130 * current driver-calculated state.
131 */
132 struct i915_state
133 {
134 unsigned immediate[I915_MAX_IMMEDIATE];
135 unsigned dynamic[I915_MAX_DYNAMIC];
136
137 float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
138 /** number of constants passed in through a constant buffer */
139 uint num_user_constants[PIPE_SHADER_TYPES];
140
141 /* texture sampler state */
142 unsigned sampler[I915_TEX_UNITS][3];
143 unsigned sampler_enable_flags;
144 unsigned sampler_enable_nr;
145
146 /* texture image buffers */
147 unsigned texbuffer[I915_TEX_UNITS][2];
148
149 /** Describes the current hardware vertex layout */
150 struct vertex_info vertex_info;
151
152 unsigned id; /* track lost context events */
153 };
154
155 struct i915_blend_state {
156 unsigned iab;
157 unsigned modes4;
158 unsigned LIS5;
159 unsigned LIS6;
160 };
161
162 struct i915_depth_stencil_state {
163 unsigned stencil_modes4;
164 unsigned bfo[2];
165 unsigned stencil_LIS5;
166 unsigned depth_LIS6;
167 };
168
169 struct i915_rasterizer_state {
170 int light_twoside : 1;
171 unsigned st;
172 enum interp_mode color_interp;
173
174 unsigned LIS4;
175 unsigned LIS7;
176 unsigned sc[1];
177
178 const struct pipe_rasterizer_state *templ;
179
180 union { float f; unsigned u; } ds[2];
181 };
182
183 struct i915_sampler_state {
184 unsigned state[3];
185 const struct pipe_sampler_state *templ;
186 unsigned minlod;
187 unsigned maxlod;
188 };
189
190 struct i915_texture {
191 struct pipe_texture base;
192
193 /* Derived from the above:
194 */
195 unsigned stride;
196 unsigned depth_stride; /* per-image on i945? */
197 unsigned total_nblocksy;
198
199 unsigned sw_tiled; /**< tiled with software flags */
200 unsigned hw_tiled; /**< tiled with hardware fences */
201
202 unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
203
204 /* Explicitly store the offset of each image for each cube face or
205 * depth value. Pretty much have to accept that hardware formats
206 * are going to be so diverse that there is no unified way to
207 * compute the offsets of depth/cube images within a mipmap level,
208 * so have to store them as a lookup table:
209 */
210 unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
211
212 /* The data is held here:
213 */
214 struct intel_buffer *buffer;
215 };
216
217 struct i915_context
218 {
219 struct pipe_context base;
220
221 struct intel_winsys *iws;
222
223 struct draw_context *draw;
224
225 /* The most recent drawing state as set by the driver:
226 */
227 const struct i915_blend_state *blend;
228 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
229 const struct i915_depth_stencil_state *depth_stencil;
230 const struct i915_rasterizer_state *rasterizer;
231
232 struct i915_fragment_shader *fs;
233
234 struct pipe_blend_color blend_color;
235 struct pipe_clip_state clip;
236 /* XXX unneded */
237 struct pipe_buffer *constants[PIPE_SHADER_TYPES];
238 struct pipe_framebuffer_state framebuffer;
239 struct pipe_poly_stipple poly_stipple;
240 struct pipe_scissor_state scissor;
241 struct i915_texture *texture[PIPE_MAX_SAMPLERS];
242 struct pipe_viewport_state viewport;
243 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
244
245 unsigned dirty;
246
247 unsigned num_samplers;
248 unsigned num_textures;
249 unsigned num_vertex_elements;
250 unsigned num_vertex_buffers;
251
252 struct intel_batchbuffer *batch;
253
254 /** Vertex buffer */
255 struct intel_buffer *vbo;
256 size_t vbo_offset;
257 unsigned vbo_flushed;
258
259 struct i915_state current;
260 unsigned hardware_dirty;
261
262 unsigned debug;
263 };
264
265 /* A flag for each state_tracker state object:
266 */
267 #define I915_NEW_VIEWPORT 0x1
268 #define I915_NEW_RASTERIZER 0x2
269 #define I915_NEW_FS 0x4
270 #define I915_NEW_BLEND 0x8
271 #define I915_NEW_CLIP 0x10
272 #define I915_NEW_SCISSOR 0x20
273 #define I915_NEW_STIPPLE 0x40
274 #define I915_NEW_FRAMEBUFFER 0x80
275 #define I915_NEW_ALPHA_TEST 0x100
276 #define I915_NEW_DEPTH_STENCIL 0x200
277 #define I915_NEW_SAMPLER 0x400
278 #define I915_NEW_TEXTURE 0x800
279 #define I915_NEW_CONSTANTS 0x1000
280 #define I915_NEW_VBO 0x2000
281 #define I915_NEW_VS 0x4000
282
283
284 /* Driver's internally generated state flags:
285 */
286 #define I915_NEW_VERTEX_FORMAT 0x10000
287
288
289 /* Dirty flags for hardware emit
290 */
291 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
292 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
293 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
294 #define I915_HW_MAP (1<<I915_CACHE_MAP)
295 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
296 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
297 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
298 #define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
299
300
301 /***********************************************************************
302 * i915_prim_emit.c:
303 */
304 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
305
306
307 /***********************************************************************
308 * i915_prim_vbuf.c:
309 */
310 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
311
312
313 /***********************************************************************
314 * i915_state_emit.c:
315 */
316 void i915_emit_hardware_state(struct i915_context *i915 );
317
318
319
320 /***********************************************************************
321 * i915_clear.c:
322 */
323 void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
324 double depth, unsigned stencil);
325
326
327 /***********************************************************************
328 * i915_surface.c:
329 */
330 void i915_init_surface_functions( struct i915_context *i915 );
331
332 void i915_init_state_functions( struct i915_context *i915 );
333 void i915_init_flush_functions( struct i915_context *i915 );
334 void i915_init_string_functions( struct i915_context *i915 );
335
336
337
338
339 /***********************************************************************
340 * Inline conversion functions. These are better-typed than the
341 * macros used previously:
342 */
343 static INLINE struct i915_context *
344 i915_context( struct pipe_context *pipe )
345 {
346 return (struct i915_context *)pipe;
347 }
348
349
350
351 #endif