Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32 #include "draw/draw_context.h"
33 #include "pipe/p_inlines.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "tgsi/tgsi_parse.h"
37
38 #include "i915_context.h"
39 #include "i915_reg.h"
40 #include "i915_state_inlines.h"
41 #include "i915_fpc.h"
42
43 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
44 * Intel drivers for "other operating systems" implement GL_CLAMP as
45 * GL_CLAMP_TO_EDGE, so the same is done here.
46 */
47 static unsigned
48 translate_wrap_mode(unsigned wrap)
49 {
50 switch (wrap) {
51 case PIPE_TEX_WRAP_REPEAT:
52 return TEXCOORDMODE_WRAP;
53 case PIPE_TEX_WRAP_CLAMP:
54 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
55 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
56 return TEXCOORDMODE_CLAMP_EDGE;
57 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
58 return TEXCOORDMODE_CLAMP_BORDER;
59 /*
60 case PIPE_TEX_WRAP_MIRRORED_REPEAT:
61 return TEXCOORDMODE_MIRROR;
62 */
63 default:
64 return TEXCOORDMODE_WRAP;
65 }
66 }
67
68 static unsigned translate_img_filter( unsigned filter )
69 {
70 switch (filter) {
71 case PIPE_TEX_FILTER_NEAREST:
72 return FILTER_NEAREST;
73 case PIPE_TEX_FILTER_LINEAR:
74 return FILTER_LINEAR;
75 default:
76 assert(0);
77 return FILTER_NEAREST;
78 }
79 }
80
81 static unsigned translate_mip_filter( unsigned filter )
82 {
83 switch (filter) {
84 case PIPE_TEX_MIPFILTER_NONE:
85 return MIPFILTER_NONE;
86 case PIPE_TEX_MIPFILTER_NEAREST:
87 return MIPFILTER_NEAREST;
88 case PIPE_TEX_MIPFILTER_LINEAR:
89 return MIPFILTER_LINEAR;
90 default:
91 assert(0);
92 return MIPFILTER_NONE;
93 }
94 }
95
96
97 /* None of this state is actually used for anything yet.
98 */
99 static void *
100 i915_create_blend_state(struct pipe_context *pipe,
101 const struct pipe_blend_state *blend)
102 {
103 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
104
105 {
106 unsigned eqRGB = blend->rgb_func;
107 unsigned srcRGB = blend->rgb_src_factor;
108 unsigned dstRGB = blend->rgb_dst_factor;
109
110 unsigned eqA = blend->alpha_func;
111 unsigned srcA = blend->alpha_src_factor;
112 unsigned dstA = blend->alpha_dst_factor;
113
114 /* Special handling for MIN/MAX filter modes handled at
115 * state_tracker level.
116 */
117
118 if (srcA != srcRGB ||
119 dstA != dstRGB ||
120 eqA != eqRGB) {
121
122 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
123 IAB_MODIFY_ENABLE |
124 IAB_ENABLE |
125 IAB_MODIFY_FUNC |
126 IAB_MODIFY_SRC_FACTOR |
127 IAB_MODIFY_DST_FACTOR |
128 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
129 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
130 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
131 }
132 else {
133 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
134 IAB_MODIFY_ENABLE |
135 0);
136 }
137 }
138
139 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
140 ENABLE_LOGIC_OP_FUNC |
141 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
142
143 if (blend->logicop_enable)
144 cso_data->LIS5 |= S5_LOGICOP_ENABLE;
145
146 if (blend->dither)
147 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
148
149 if ((blend->colormask & PIPE_MASK_R) == 0)
150 cso_data->LIS5 |= S5_WRITEDISABLE_RED;
151
152 if ((blend->colormask & PIPE_MASK_G) == 0)
153 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
154
155 if ((blend->colormask & PIPE_MASK_B) == 0)
156 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
157
158 if ((blend->colormask & PIPE_MASK_A) == 0)
159 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
160
161 if (blend->blend_enable) {
162 unsigned funcRGB = blend->rgb_func;
163 unsigned srcRGB = blend->rgb_src_factor;
164 unsigned dstRGB = blend->rgb_dst_factor;
165
166 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
167 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
168 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
169 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
170 }
171
172 return cso_data;
173 }
174
175 static void i915_bind_blend_state(struct pipe_context *pipe,
176 void *blend)
177 {
178 struct i915_context *i915 = i915_context(pipe);
179 draw_flush(i915->draw);
180
181 i915->blend = (struct i915_blend_state*)blend;
182
183 i915->dirty |= I915_NEW_BLEND;
184 }
185
186
187 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
188 {
189 FREE(blend);
190 }
191
192 static void i915_set_blend_color( struct pipe_context *pipe,
193 const struct pipe_blend_color *blend_color )
194 {
195 struct i915_context *i915 = i915_context(pipe);
196 draw_flush(i915->draw);
197
198 i915->blend_color = *blend_color;
199
200 i915->dirty |= I915_NEW_BLEND;
201 }
202
203 static void *
204 i915_create_sampler_state(struct pipe_context *pipe,
205 const struct pipe_sampler_state *sampler)
206 {
207 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
208 const unsigned ws = sampler->wrap_s;
209 const unsigned wt = sampler->wrap_t;
210 const unsigned wr = sampler->wrap_r;
211 unsigned minFilt, magFilt;
212 unsigned mipFilt;
213
214 cso->templ = sampler;
215
216 mipFilt = translate_mip_filter(sampler->min_mip_filter);
217 minFilt = translate_img_filter( sampler->min_img_filter );
218 magFilt = translate_img_filter( sampler->mag_img_filter );
219
220 if (sampler->max_anisotropy > 1.0)
221 minFilt = magFilt = FILTER_ANISOTROPIC;
222
223 if (sampler->max_anisotropy > 2.0) {
224 cso->state[0] |= SS2_MAX_ANISO_4;
225 }
226
227 {
228 int b = (int) (sampler->lod_bias * 16.0);
229 b = CLAMP(b, -256, 255);
230 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
231 }
232
233 /* Shadow:
234 */
235 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
236 {
237 cso->state[0] |= (SS2_SHADOW_ENABLE |
238 i915_translate_compare_func(sampler->compare_func));
239
240 minFilt = FILTER_4X4_FLAT;
241 magFilt = FILTER_4X4_FLAT;
242 }
243
244 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
245 (mipFilt << SS2_MIP_FILTER_SHIFT) |
246 (magFilt << SS2_MAG_FILTER_SHIFT));
247
248 cso->state[1] |=
249 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
250 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
251 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
252
253 if (sampler->normalized_coords)
254 cso->state[1] |= SS3_NORMALIZED_COORDS;
255
256 {
257 int minlod = (int) (16.0 * sampler->min_lod);
258 int maxlod = (int) (16.0 * sampler->max_lod);
259 minlod = CLAMP(minlod, 0, 16 * 11);
260 maxlod = CLAMP(maxlod, 0, 16 * 11);
261
262 if (minlod > maxlod)
263 maxlod = minlod;
264
265 cso->minlod = minlod;
266 cso->maxlod = maxlod;
267 }
268
269 {
270 ubyte r = float_to_ubyte(sampler->border_color[0]);
271 ubyte g = float_to_ubyte(sampler->border_color[1]);
272 ubyte b = float_to_ubyte(sampler->border_color[2]);
273 ubyte a = float_to_ubyte(sampler->border_color[3]);
274 cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
275 }
276 return cso;
277 }
278
279 static void i915_bind_sampler_states(struct pipe_context *pipe,
280 unsigned num, void **sampler)
281 {
282 struct i915_context *i915 = i915_context(pipe);
283 unsigned i;
284
285 assert(num <= PIPE_MAX_SAMPLERS);
286
287 /* Check for no-op */
288 if (num == i915->num_samplers &&
289 !memcmp(i915->sampler, sampler, num * sizeof(void *)))
290 return;
291
292 draw_flush(i915->draw);
293
294 for (i = 0; i < num; ++i)
295 i915->sampler[i] = sampler[i];
296 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
297 i915->sampler[i] = NULL;
298
299 i915->num_samplers = num;
300
301 i915->dirty |= I915_NEW_SAMPLER;
302 }
303
304 static void i915_delete_sampler_state(struct pipe_context *pipe,
305 void *sampler)
306 {
307 FREE(sampler);
308 }
309
310
311 /** XXX move someday? Or consolidate all these simple state setters
312 * into one file.
313 */
314
315 static void *
316 i915_create_depth_stencil_state(struct pipe_context *pipe,
317 const struct pipe_depth_stencil_alpha_state *depth_stencil)
318 {
319 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
320
321 {
322 int testmask = depth_stencil->stencil[0].valuemask & 0xff;
323 int writemask = depth_stencil->stencil[0].writemask & 0xff;
324
325 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
326 ENABLE_STENCIL_TEST_MASK |
327 STENCIL_TEST_MASK(testmask) |
328 ENABLE_STENCIL_WRITE_MASK |
329 STENCIL_WRITE_MASK(writemask));
330 }
331
332 if (depth_stencil->stencil[0].enabled) {
333 int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
334 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
335 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
336 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
337 int ref = depth_stencil->stencil[0].ref_value & 0xff;
338
339 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
340 S5_STENCIL_WRITE_ENABLE |
341 (ref << S5_STENCIL_REF_SHIFT) |
342 (test << S5_STENCIL_TEST_FUNC_SHIFT) |
343 (fop << S5_STENCIL_FAIL_SHIFT) |
344 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
345 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
346 }
347
348 if (depth_stencil->stencil[1].enabled) {
349 int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
350 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
351 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
352 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
353 int ref = depth_stencil->stencil[1].ref_value & 0xff;
354 int tmask = depth_stencil->stencil[1].valuemask & 0xff;
355 int wmask = depth_stencil->stencil[1].writemask & 0xff;
356
357 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
358 BFO_ENABLE_STENCIL_FUNCS |
359 BFO_ENABLE_STENCIL_TWO_SIDE |
360 BFO_ENABLE_STENCIL_REF |
361 BFO_STENCIL_TWO_SIDE |
362 (ref << BFO_STENCIL_REF_SHIFT) |
363 (test << BFO_STENCIL_TEST_SHIFT) |
364 (fop << BFO_STENCIL_FAIL_SHIFT) |
365 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
366 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
367
368 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
369 BFM_ENABLE_STENCIL_TEST_MASK |
370 BFM_ENABLE_STENCIL_WRITE_MASK |
371 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
372 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
373 }
374 else {
375 /* This actually disables two-side stencil: The bit set is a
376 * modify-enable bit to indicate we are changing the two-side
377 * setting. Then there is a symbolic zero to show that we are
378 * setting the flag to zero/off.
379 */
380 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
381 BFO_ENABLE_STENCIL_TWO_SIDE |
382 0);
383 cso->bfo[1] = 0;
384 }
385
386 if (depth_stencil->depth.enabled) {
387 int func = i915_translate_compare_func(depth_stencil->depth.func);
388
389 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
390 (func << S6_DEPTH_TEST_FUNC_SHIFT));
391
392 if (depth_stencil->depth.writemask)
393 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
394 }
395
396 if (depth_stencil->alpha.enabled) {
397 int test = i915_translate_compare_func(depth_stencil->alpha.func);
398 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
399
400 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
401 (test << S6_ALPHA_TEST_FUNC_SHIFT) |
402 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
403 }
404
405 return cso;
406 }
407
408 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
409 void *depth_stencil)
410 {
411 struct i915_context *i915 = i915_context(pipe);
412 draw_flush(i915->draw);
413
414 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
415
416 i915->dirty |= I915_NEW_DEPTH_STENCIL;
417 }
418
419 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
420 void *depth_stencil)
421 {
422 FREE(depth_stencil);
423 }
424
425
426 static void i915_set_scissor_state( struct pipe_context *pipe,
427 const struct pipe_scissor_state *scissor )
428 {
429 struct i915_context *i915 = i915_context(pipe);
430 draw_flush(i915->draw);
431
432 memcpy( &i915->scissor, scissor, sizeof(*scissor) );
433 i915->dirty |= I915_NEW_SCISSOR;
434 }
435
436
437 static void i915_set_polygon_stipple( struct pipe_context *pipe,
438 const struct pipe_poly_stipple *stipple )
439 {
440 }
441
442
443
444 static void *
445 i915_create_fs_state(struct pipe_context *pipe,
446 const struct pipe_shader_state *templ)
447 {
448 struct i915_context *i915 = i915_context(pipe);
449 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
450 if (!ifs)
451 return NULL;
452
453 ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
454
455 tgsi_scan_shader(templ->tokens, &ifs->info);
456
457 /* The shader's compiled to i915 instructions here */
458 i915_translate_fragment_program(i915, ifs);
459
460 return ifs;
461 }
462
463 static void
464 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
465 {
466 struct i915_context *i915 = i915_context(pipe);
467 draw_flush(i915->draw);
468
469 i915->fs = (struct i915_fragment_shader*) shader;
470
471 i915->dirty |= I915_NEW_FS;
472 }
473
474 static
475 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
476 {
477 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
478
479 if (ifs->program)
480 FREE(ifs->program);
481 ifs->program_len = 0;
482
483 FREE((struct tgsi_token *)ifs->state.tokens);
484
485 FREE(ifs);
486 }
487
488
489 static void *
490 i915_create_vs_state(struct pipe_context *pipe,
491 const struct pipe_shader_state *templ)
492 {
493 struct i915_context *i915 = i915_context(pipe);
494
495 /* just pass-through to draw module */
496 return draw_create_vertex_shader(i915->draw, templ);
497 }
498
499 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
500 {
501 struct i915_context *i915 = i915_context(pipe);
502
503 /* just pass-through to draw module */
504 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
505
506 i915->dirty |= I915_NEW_VS;
507 }
508
509 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
510 {
511 struct i915_context *i915 = i915_context(pipe);
512
513 /* just pass-through to draw module */
514 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
515 }
516
517 static void i915_set_constant_buffer(struct pipe_context *pipe,
518 uint shader, uint index,
519 struct pipe_buffer *buf)
520 {
521 struct i915_context *i915 = i915_context(pipe);
522 struct pipe_screen *screen = pipe->screen;
523 draw_flush(i915->draw);
524
525 assert(shader < PIPE_SHADER_TYPES);
526 assert(index == 0);
527
528 /* Make a copy of shader constants.
529 * During fragment program translation we may add additional
530 * constants to the array.
531 *
532 * We want to consider the situation where some user constants
533 * (ex: a material color) may change frequently but the shader program
534 * stays the same. In that case we should only be updating the first
535 * N constants, leaving any extras from shader translation alone.
536 */
537 if (buf) {
538 void *mapped;
539 if (buf->size &&
540 (mapped = pipe_buffer_map(screen, buf,
541 PIPE_BUFFER_USAGE_CPU_READ))) {
542 memcpy(i915->current.constants[shader], mapped, buf->size);
543 pipe_buffer_unmap(screen, buf);
544 i915->current.num_user_constants[shader]
545 = buf->size / (4 * sizeof(float));
546 }
547 else {
548 i915->current.num_user_constants[shader] = 0;
549 }
550 }
551
552 i915->dirty |= I915_NEW_CONSTANTS;
553 }
554
555
556 static void i915_set_sampler_textures(struct pipe_context *pipe,
557 unsigned num,
558 struct pipe_texture **texture)
559 {
560 struct i915_context *i915 = i915_context(pipe);
561 uint i;
562
563 assert(num <= PIPE_MAX_SAMPLERS);
564
565 /* Check for no-op */
566 if (num == i915->num_textures &&
567 !memcmp(i915->texture, texture, num * sizeof(struct pipe_texture *)))
568 return;
569
570 /* Fixes wrong texture in texobj with VBUF */
571 draw_flush(i915->draw);
572
573 for (i = 0; i < num; i++)
574 pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
575 texture[i]);
576
577 for (i = num; i < i915->num_textures; i++)
578 pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
579 NULL);
580
581 i915->num_textures = num;
582
583 i915->dirty |= I915_NEW_TEXTURE;
584 }
585
586
587
588 static void i915_set_framebuffer_state(struct pipe_context *pipe,
589 const struct pipe_framebuffer_state *fb)
590 {
591 struct i915_context *i915 = i915_context(pipe);
592 int i;
593
594 draw_flush(i915->draw);
595
596 i915->framebuffer.width = fb->width;
597 i915->framebuffer.height = fb->height;
598 i915->framebuffer.nr_cbufs = fb->nr_cbufs;
599 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
600 pipe_surface_reference(&i915->framebuffer.cbufs[i], fb->cbufs[i]);
601 }
602 pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
603
604 i915->dirty |= I915_NEW_FRAMEBUFFER;
605 }
606
607
608
609 static void i915_set_clip_state( struct pipe_context *pipe,
610 const struct pipe_clip_state *clip )
611 {
612 struct i915_context *i915 = i915_context(pipe);
613 draw_flush(i915->draw);
614
615 draw_set_clip_state(i915->draw, clip);
616
617 i915->dirty |= I915_NEW_CLIP;
618 }
619
620
621
622 /* Called when driver state tracker notices changes to the viewport
623 * matrix:
624 */
625 static void i915_set_viewport_state( struct pipe_context *pipe,
626 const struct pipe_viewport_state *viewport )
627 {
628 struct i915_context *i915 = i915_context(pipe);
629
630 i915->viewport = *viewport; /* struct copy */
631
632 /* pass the viewport info to the draw module */
633 draw_set_viewport_state(i915->draw, &i915->viewport);
634
635 i915->dirty |= I915_NEW_VIEWPORT;
636 }
637
638
639 static void *
640 i915_create_rasterizer_state(struct pipe_context *pipe,
641 const struct pipe_rasterizer_state *rasterizer)
642 {
643 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
644
645 cso->templ = rasterizer;
646 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
647 cso->light_twoside = rasterizer->light_twoside;
648 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
649 cso->ds[1].f = rasterizer->offset_scale;
650 if (rasterizer->poly_stipple_enable) {
651 cso->st |= ST1_ENABLE;
652 }
653
654 if (rasterizer->scissor)
655 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
656 else
657 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
658
659 switch (rasterizer->cull_mode) {
660 case PIPE_WINDING_NONE:
661 cso->LIS4 |= S4_CULLMODE_NONE;
662 break;
663 case PIPE_WINDING_CW:
664 cso->LIS4 |= S4_CULLMODE_CW;
665 break;
666 case PIPE_WINDING_CCW:
667 cso->LIS4 |= S4_CULLMODE_CCW;
668 break;
669 case PIPE_WINDING_BOTH:
670 cso->LIS4 |= S4_CULLMODE_BOTH;
671 break;
672 }
673
674 {
675 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
676
677 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
678
679 if (rasterizer->line_smooth)
680 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
681 }
682
683 {
684 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
685
686 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
687 }
688
689 if (rasterizer->flatshade) {
690 cso->LIS4 |= (S4_FLATSHADE_ALPHA |
691 S4_FLATSHADE_COLOR |
692 S4_FLATSHADE_SPECULAR);
693 }
694
695 cso->LIS7 = fui( rasterizer->offset_units );
696
697
698 return cso;
699 }
700
701 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
702 void *raster )
703 {
704 struct i915_context *i915 = i915_context(pipe);
705
706 i915->rasterizer = (struct i915_rasterizer_state *)raster;
707
708 /* pass-through to draw module */
709 draw_set_rasterizer_state(i915->draw,
710 (i915->rasterizer ? i915->rasterizer->templ : NULL));
711
712 i915->dirty |= I915_NEW_RASTERIZER;
713 }
714
715 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
716 void *raster)
717 {
718 FREE(raster);
719 }
720
721 static void i915_set_vertex_buffers(struct pipe_context *pipe,
722 unsigned count,
723 const struct pipe_vertex_buffer *buffers)
724 {
725 struct i915_context *i915 = i915_context(pipe);
726 /* Because we change state before the draw_set_vertex_buffers call
727 * we need a flush here, just to be sure.
728 */
729 draw_flush(i915->draw);
730
731 memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
732 i915->num_vertex_buffers = count;
733
734 /* pass-through to draw module */
735 draw_set_vertex_buffers(i915->draw, count, buffers);
736 }
737
738 static void i915_set_vertex_elements(struct pipe_context *pipe,
739 unsigned count,
740 const struct pipe_vertex_element *elements)
741 {
742 struct i915_context *i915 = i915_context(pipe);
743 /* Because we change state before the draw_set_vertex_buffers call
744 * we need a flush here, just to be sure.
745 */
746 draw_flush(i915->draw);
747
748 i915->num_vertex_elements = count;
749 /* pass-through to draw module */
750 draw_set_vertex_elements(i915->draw, count, elements);
751 }
752
753
754 void
755 i915_init_state_functions( struct i915_context *i915 )
756 {
757 i915->base.create_blend_state = i915_create_blend_state;
758 i915->base.bind_blend_state = i915_bind_blend_state;
759 i915->base.delete_blend_state = i915_delete_blend_state;
760
761 i915->base.create_sampler_state = i915_create_sampler_state;
762 i915->base.bind_fragment_sampler_states = i915_bind_sampler_states;
763 i915->base.delete_sampler_state = i915_delete_sampler_state;
764
765 i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
766 i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
767 i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
768
769 i915->base.create_rasterizer_state = i915_create_rasterizer_state;
770 i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
771 i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
772 i915->base.create_fs_state = i915_create_fs_state;
773 i915->base.bind_fs_state = i915_bind_fs_state;
774 i915->base.delete_fs_state = i915_delete_fs_state;
775 i915->base.create_vs_state = i915_create_vs_state;
776 i915->base.bind_vs_state = i915_bind_vs_state;
777 i915->base.delete_vs_state = i915_delete_vs_state;
778
779 i915->base.set_blend_color = i915_set_blend_color;
780 i915->base.set_clip_state = i915_set_clip_state;
781 i915->base.set_constant_buffer = i915_set_constant_buffer;
782 i915->base.set_framebuffer_state = i915_set_framebuffer_state;
783
784 i915->base.set_polygon_stipple = i915_set_polygon_stipple;
785 i915->base.set_scissor_state = i915_set_scissor_state;
786 i915->base.set_fragment_sampler_textures = i915_set_sampler_textures;
787 i915->base.set_viewport_state = i915_set_viewport_state;
788 i915->base.set_vertex_buffers = i915_set_vertex_buffers;
789 i915->base.set_vertex_elements = i915_set_vertex_elements;
790 }