gallium: adapt drivers to pipe_constant_buffer removal
[mesa.git] / src / gallium / drivers / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32 #include "draw/draw_context.h"
33 #include "pipe/internal/p_winsys_screen.h"
34 #include "pipe/p_inlines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "tgsi/tgsi_parse.h"
38
39 #include "i915_context.h"
40 #include "i915_reg.h"
41 #include "i915_state.h"
42 #include "i915_state_inlines.h"
43 #include "i915_fpc.h"
44
45 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
46 * Intel drivers for "other operating systems" implement GL_CLAMP as
47 * GL_CLAMP_TO_EDGE, so the same is done here.
48 */
49 static unsigned
50 translate_wrap_mode(unsigned wrap)
51 {
52 switch (wrap) {
53 case PIPE_TEX_WRAP_REPEAT:
54 return TEXCOORDMODE_WRAP;
55 case PIPE_TEX_WRAP_CLAMP:
56 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
57 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
58 return TEXCOORDMODE_CLAMP_EDGE;
59 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
60 return TEXCOORDMODE_CLAMP_BORDER;
61 /*
62 case PIPE_TEX_WRAP_MIRRORED_REPEAT:
63 return TEXCOORDMODE_MIRROR;
64 */
65 default:
66 return TEXCOORDMODE_WRAP;
67 }
68 }
69
70 static unsigned translate_img_filter( unsigned filter )
71 {
72 switch (filter) {
73 case PIPE_TEX_FILTER_NEAREST:
74 return FILTER_NEAREST;
75 case PIPE_TEX_FILTER_LINEAR:
76 return FILTER_LINEAR;
77 case PIPE_TEX_FILTER_ANISO:
78 return FILTER_ANISOTROPIC;
79 default:
80 assert(0);
81 return FILTER_NEAREST;
82 }
83 }
84
85 static unsigned translate_mip_filter( unsigned filter )
86 {
87 switch (filter) {
88 case PIPE_TEX_MIPFILTER_NONE:
89 return MIPFILTER_NONE;
90 case PIPE_TEX_MIPFILTER_NEAREST:
91 return MIPFILTER_NEAREST;
92 case PIPE_TEX_MIPFILTER_LINEAR:
93 return MIPFILTER_LINEAR;
94 default:
95 assert(0);
96 return MIPFILTER_NONE;
97 }
98 }
99
100
101 /* None of this state is actually used for anything yet.
102 */
103 static void *
104 i915_create_blend_state(struct pipe_context *pipe,
105 const struct pipe_blend_state *blend)
106 {
107 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
108
109 {
110 unsigned eqRGB = blend->rgb_func;
111 unsigned srcRGB = blend->rgb_src_factor;
112 unsigned dstRGB = blend->rgb_dst_factor;
113
114 unsigned eqA = blend->alpha_func;
115 unsigned srcA = blend->alpha_src_factor;
116 unsigned dstA = blend->alpha_dst_factor;
117
118 /* Special handling for MIN/MAX filter modes handled at
119 * state_tracker level.
120 */
121
122 if (srcA != srcRGB ||
123 dstA != dstRGB ||
124 eqA != eqRGB) {
125
126 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
127 IAB_MODIFY_ENABLE |
128 IAB_ENABLE |
129 IAB_MODIFY_FUNC |
130 IAB_MODIFY_SRC_FACTOR |
131 IAB_MODIFY_DST_FACTOR |
132 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
133 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
134 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
135 }
136 else {
137 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
138 IAB_MODIFY_ENABLE |
139 0);
140 }
141 }
142
143 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
144 ENABLE_LOGIC_OP_FUNC |
145 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
146
147 if (blend->logicop_enable)
148 cso_data->LIS5 |= S5_LOGICOP_ENABLE;
149
150 if (blend->dither)
151 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
152
153 if ((blend->colormask & PIPE_MASK_R) == 0)
154 cso_data->LIS5 |= S5_WRITEDISABLE_RED;
155
156 if ((blend->colormask & PIPE_MASK_G) == 0)
157 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
158
159 if ((blend->colormask & PIPE_MASK_B) == 0)
160 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
161
162 if ((blend->colormask & PIPE_MASK_A) == 0)
163 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
164
165 if (blend->blend_enable) {
166 unsigned funcRGB = blend->rgb_func;
167 unsigned srcRGB = blend->rgb_src_factor;
168 unsigned dstRGB = blend->rgb_dst_factor;
169
170 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
171 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
172 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
173 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
174 }
175
176 return cso_data;
177 }
178
179 static void i915_bind_blend_state(struct pipe_context *pipe,
180 void *blend)
181 {
182 struct i915_context *i915 = i915_context(pipe);
183 draw_flush(i915->draw);
184
185 i915->blend = (struct i915_blend_state*)blend;
186
187 i915->dirty |= I915_NEW_BLEND;
188 }
189
190
191 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
192 {
193 FREE(blend);
194 }
195
196 static void i915_set_blend_color( struct pipe_context *pipe,
197 const struct pipe_blend_color *blend_color )
198 {
199 struct i915_context *i915 = i915_context(pipe);
200 draw_flush(i915->draw);
201
202 i915->blend_color = *blend_color;
203
204 i915->dirty |= I915_NEW_BLEND;
205 }
206
207 static void *
208 i915_create_sampler_state(struct pipe_context *pipe,
209 const struct pipe_sampler_state *sampler)
210 {
211 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
212 const unsigned ws = sampler->wrap_s;
213 const unsigned wt = sampler->wrap_t;
214 const unsigned wr = sampler->wrap_r;
215 unsigned minFilt, magFilt;
216 unsigned mipFilt;
217
218 cso->templ = sampler;
219
220 mipFilt = translate_mip_filter(sampler->min_mip_filter);
221 minFilt = translate_img_filter( sampler->min_img_filter );
222 magFilt = translate_img_filter( sampler->mag_img_filter );
223
224 if (sampler->max_anisotropy > 2.0) {
225 cso->state[0] |= SS2_MAX_ANISO_4;
226 }
227
228 {
229 int b = (int) (sampler->lod_bias * 16.0);
230 b = CLAMP(b, -256, 255);
231 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
232 }
233
234 /* Shadow:
235 */
236 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
237 {
238 cso->state[0] |= (SS2_SHADOW_ENABLE |
239 i915_translate_compare_func(sampler->compare_func));
240
241 minFilt = FILTER_4X4_FLAT;
242 magFilt = FILTER_4X4_FLAT;
243 }
244
245 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
246 (mipFilt << SS2_MIP_FILTER_SHIFT) |
247 (magFilt << SS2_MAG_FILTER_SHIFT));
248
249 cso->state[1] |=
250 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
251 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
252 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
253
254 if (sampler->normalized_coords)
255 cso->state[1] |= SS3_NORMALIZED_COORDS;
256
257 {
258 int minlod = (int) (16.0 * sampler->min_lod);
259 int maxlod = (int) (16.0 * sampler->max_lod);
260 minlod = CLAMP(minlod, 0, 16 * 11);
261 maxlod = CLAMP(maxlod, 0, 16 * 11);
262
263 if (minlod > maxlod)
264 maxlod = minlod;
265
266 cso->minlod = minlod;
267 cso->maxlod = maxlod;
268 }
269
270 {
271 ubyte r = float_to_ubyte(sampler->border_color[0]);
272 ubyte g = float_to_ubyte(sampler->border_color[1]);
273 ubyte b = float_to_ubyte(sampler->border_color[2]);
274 ubyte a = float_to_ubyte(sampler->border_color[3]);
275 cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
276 }
277 return cso;
278 }
279
280 static void i915_bind_sampler_states(struct pipe_context *pipe,
281 unsigned num, void **sampler)
282 {
283 struct i915_context *i915 = i915_context(pipe);
284 unsigned i;
285
286 assert(num <= PIPE_MAX_SAMPLERS);
287
288 /* Check for no-op */
289 if (num == i915->num_samplers &&
290 !memcmp(i915->sampler, sampler, num * sizeof(void *)))
291 return;
292
293 draw_flush(i915->draw);
294
295 for (i = 0; i < num; ++i)
296 i915->sampler[i] = sampler[i];
297 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
298 i915->sampler[i] = NULL;
299
300 i915->num_samplers = num;
301
302 i915->dirty |= I915_NEW_SAMPLER;
303 }
304
305 static void i915_delete_sampler_state(struct pipe_context *pipe,
306 void *sampler)
307 {
308 FREE(sampler);
309 }
310
311
312 /** XXX move someday? Or consolidate all these simple state setters
313 * into one file.
314 */
315
316 static void *
317 i915_create_depth_stencil_state(struct pipe_context *pipe,
318 const struct pipe_depth_stencil_alpha_state *depth_stencil)
319 {
320 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
321
322 {
323 int testmask = depth_stencil->stencil[0].valuemask & 0xff;
324 int writemask = depth_stencil->stencil[0].writemask & 0xff;
325
326 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
327 ENABLE_STENCIL_TEST_MASK |
328 STENCIL_TEST_MASK(testmask) |
329 ENABLE_STENCIL_WRITE_MASK |
330 STENCIL_WRITE_MASK(writemask));
331 }
332
333 if (depth_stencil->stencil[0].enabled) {
334 int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
335 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
336 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
337 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
338 int ref = depth_stencil->stencil[0].ref_value & 0xff;
339
340 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
341 S5_STENCIL_WRITE_ENABLE |
342 (ref << S5_STENCIL_REF_SHIFT) |
343 (test << S5_STENCIL_TEST_FUNC_SHIFT) |
344 (fop << S5_STENCIL_FAIL_SHIFT) |
345 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
346 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
347 }
348
349 if (depth_stencil->stencil[1].enabled) {
350 int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
351 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
352 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
353 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
354 int ref = depth_stencil->stencil[1].ref_value & 0xff;
355 int tmask = depth_stencil->stencil[1].valuemask & 0xff;
356 int wmask = depth_stencil->stencil[1].writemask & 0xff;
357
358 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
359 BFO_ENABLE_STENCIL_FUNCS |
360 BFO_ENABLE_STENCIL_TWO_SIDE |
361 BFO_ENABLE_STENCIL_REF |
362 BFO_STENCIL_TWO_SIDE |
363 (ref << BFO_STENCIL_REF_SHIFT) |
364 (test << BFO_STENCIL_TEST_SHIFT) |
365 (fop << BFO_STENCIL_FAIL_SHIFT) |
366 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
367 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
368
369 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
370 BFM_ENABLE_STENCIL_TEST_MASK |
371 BFM_ENABLE_STENCIL_WRITE_MASK |
372 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
373 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
374 }
375 else {
376 /* This actually disables two-side stencil: The bit set is a
377 * modify-enable bit to indicate we are changing the two-side
378 * setting. Then there is a symbolic zero to show that we are
379 * setting the flag to zero/off.
380 */
381 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
382 BFO_ENABLE_STENCIL_TWO_SIDE |
383 0);
384 cso->bfo[1] = 0;
385 }
386
387 if (depth_stencil->depth.enabled) {
388 int func = i915_translate_compare_func(depth_stencil->depth.func);
389
390 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
391 (func << S6_DEPTH_TEST_FUNC_SHIFT));
392
393 if (depth_stencil->depth.writemask)
394 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
395 }
396
397 if (depth_stencil->alpha.enabled) {
398 int test = i915_translate_compare_func(depth_stencil->alpha.func);
399 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
400
401 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
402 (test << S6_ALPHA_TEST_FUNC_SHIFT) |
403 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
404 }
405
406 return cso;
407 }
408
409 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
410 void *depth_stencil)
411 {
412 struct i915_context *i915 = i915_context(pipe);
413 draw_flush(i915->draw);
414
415 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
416
417 i915->dirty |= I915_NEW_DEPTH_STENCIL;
418 }
419
420 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
421 void *depth_stencil)
422 {
423 FREE(depth_stencil);
424 }
425
426
427 static void i915_set_scissor_state( struct pipe_context *pipe,
428 const struct pipe_scissor_state *scissor )
429 {
430 struct i915_context *i915 = i915_context(pipe);
431 draw_flush(i915->draw);
432
433 memcpy( &i915->scissor, scissor, sizeof(*scissor) );
434 i915->dirty |= I915_NEW_SCISSOR;
435 }
436
437
438 static void i915_set_polygon_stipple( struct pipe_context *pipe,
439 const struct pipe_poly_stipple *stipple )
440 {
441 }
442
443
444
445 static void *
446 i915_create_fs_state(struct pipe_context *pipe,
447 const struct pipe_shader_state *templ)
448 {
449 struct i915_context *i915 = i915_context(pipe);
450 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
451 if (!ifs)
452 return NULL;
453
454 ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
455
456 tgsi_scan_shader(templ->tokens, &ifs->info);
457
458 /* The shader's compiled to i915 instructions here */
459 i915_translate_fragment_program(i915, ifs);
460
461 return ifs;
462 }
463
464 static void
465 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
466 {
467 struct i915_context *i915 = i915_context(pipe);
468 draw_flush(i915->draw);
469
470 i915->fs = (struct i915_fragment_shader*) shader;
471
472 i915->dirty |= I915_NEW_FS;
473 }
474
475 static
476 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
477 {
478 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
479
480 if (ifs->program)
481 FREE(ifs->program);
482 ifs->program_len = 0;
483
484 FREE((struct tgsi_token *)ifs->state.tokens);
485
486 FREE(ifs);
487 }
488
489
490 static void *
491 i915_create_vs_state(struct pipe_context *pipe,
492 const struct pipe_shader_state *templ)
493 {
494 struct i915_context *i915 = i915_context(pipe);
495
496 /* just pass-through to draw module */
497 return draw_create_vertex_shader(i915->draw, templ);
498 }
499
500 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
501 {
502 struct i915_context *i915 = i915_context(pipe);
503
504 /* just pass-through to draw module */
505 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
506
507 i915->dirty |= I915_NEW_VS;
508 }
509
510 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
511 {
512 struct i915_context *i915 = i915_context(pipe);
513
514 /* just pass-through to draw module */
515 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
516 }
517
518 static void i915_set_constant_buffer(struct pipe_context *pipe,
519 uint shader, uint index,
520 const struct pipe_buffer *buf)
521 {
522 struct i915_context *i915 = i915_context(pipe);
523 struct pipe_screen *screen = pipe->screen;
524 draw_flush(i915->draw);
525
526 assert(shader < PIPE_SHADER_TYPES);
527 assert(index == 0);
528
529 /* Make a copy of shader constants.
530 * During fragment program translation we may add additional
531 * constants to the array.
532 *
533 * We want to consider the situation where some user constants
534 * (ex: a material color) may change frequently but the shader program
535 * stays the same. In that case we should only be updating the first
536 * N constants, leaving any extras from shader translation alone.
537 */
538 if (buf) {
539 void *mapped;
540 if (buf->size &&
541 (mapped = pipe_buffer_map(screen, buf,
542 PIPE_BUFFER_USAGE_CPU_READ))) {
543 memcpy(i915->current.constants[shader], mapped, buf->size);
544 pipe_buffer_unmap(screen, buf);
545 i915->current.num_user_constants[shader]
546 = buf->size / (4 * sizeof(float));
547 }
548 else {
549 i915->current.num_user_constants[shader] = 0;
550 }
551 }
552
553 i915->dirty |= I915_NEW_CONSTANTS;
554 }
555
556
557 static void i915_set_sampler_textures(struct pipe_context *pipe,
558 unsigned num,
559 struct pipe_texture **texture)
560 {
561 struct i915_context *i915 = i915_context(pipe);
562 uint i;
563
564 assert(num <= PIPE_MAX_SAMPLERS);
565
566 /* Check for no-op */
567 if (num == i915->num_textures &&
568 !memcmp(i915->texture, texture, num * sizeof(struct pipe_texture *)))
569 return;
570
571 /* Fixes wrong texture in texobj with VBUF */
572 draw_flush(i915->draw);
573
574 for (i = 0; i < num; i++)
575 pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
576 texture[i]);
577
578 for (i = num; i < i915->num_textures; i++)
579 pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
580 NULL);
581
582 i915->num_textures = num;
583
584 i915->dirty |= I915_NEW_TEXTURE;
585 }
586
587
588
589 static void i915_set_framebuffer_state(struct pipe_context *pipe,
590 const struct pipe_framebuffer_state *fb)
591 {
592 struct i915_context *i915 = i915_context(pipe);
593 int i;
594
595 draw_flush(i915->draw);
596
597 i915->framebuffer.width = fb->width;
598 i915->framebuffer.height = fb->height;
599 i915->framebuffer.nr_cbufs = fb->nr_cbufs;
600 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
601 pipe_surface_reference(&i915->framebuffer.cbufs[i], fb->cbufs[i]);
602 }
603 pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
604
605 i915->dirty |= I915_NEW_FRAMEBUFFER;
606 }
607
608
609
610 static void i915_set_clip_state( struct pipe_context *pipe,
611 const struct pipe_clip_state *clip )
612 {
613 struct i915_context *i915 = i915_context(pipe);
614 draw_flush(i915->draw);
615
616 draw_set_clip_state(i915->draw, clip);
617
618 i915->dirty |= I915_NEW_CLIP;
619 }
620
621
622
623 /* Called when driver state tracker notices changes to the viewport
624 * matrix:
625 */
626 static void i915_set_viewport_state( struct pipe_context *pipe,
627 const struct pipe_viewport_state *viewport )
628 {
629 struct i915_context *i915 = i915_context(pipe);
630
631 i915->viewport = *viewport; /* struct copy */
632
633 /* pass the viewport info to the draw module */
634 draw_set_viewport_state(i915->draw, &i915->viewport);
635
636 i915->dirty |= I915_NEW_VIEWPORT;
637 }
638
639
640 static void *
641 i915_create_rasterizer_state(struct pipe_context *pipe,
642 const struct pipe_rasterizer_state *rasterizer)
643 {
644 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
645
646 cso->templ = rasterizer;
647 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
648 cso->light_twoside = rasterizer->light_twoside;
649 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
650 cso->ds[1].f = rasterizer->offset_scale;
651 if (rasterizer->poly_stipple_enable) {
652 cso->st |= ST1_ENABLE;
653 }
654
655 if (rasterizer->scissor)
656 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
657 else
658 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
659
660 switch (rasterizer->cull_mode) {
661 case PIPE_WINDING_NONE:
662 cso->LIS4 |= S4_CULLMODE_NONE;
663 break;
664 case PIPE_WINDING_CW:
665 cso->LIS4 |= S4_CULLMODE_CW;
666 break;
667 case PIPE_WINDING_CCW:
668 cso->LIS4 |= S4_CULLMODE_CCW;
669 break;
670 case PIPE_WINDING_BOTH:
671 cso->LIS4 |= S4_CULLMODE_BOTH;
672 break;
673 }
674
675 {
676 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
677
678 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
679
680 if (rasterizer->line_smooth)
681 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
682 }
683
684 {
685 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
686
687 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
688 }
689
690 if (rasterizer->flatshade) {
691 cso->LIS4 |= (S4_FLATSHADE_ALPHA |
692 S4_FLATSHADE_COLOR |
693 S4_FLATSHADE_SPECULAR);
694 }
695
696 cso->LIS7 = fui( rasterizer->offset_units );
697
698
699 return cso;
700 }
701
702 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
703 void *raster )
704 {
705 struct i915_context *i915 = i915_context(pipe);
706
707 i915->rasterizer = (struct i915_rasterizer_state *)raster;
708
709 /* pass-through to draw module */
710 draw_set_rasterizer_state(i915->draw,
711 (i915->rasterizer ? i915->rasterizer->templ : NULL));
712
713 i915->dirty |= I915_NEW_RASTERIZER;
714 }
715
716 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
717 void *raster)
718 {
719 FREE(raster);
720 }
721
722 static void i915_set_vertex_buffers(struct pipe_context *pipe,
723 unsigned count,
724 const struct pipe_vertex_buffer *buffers)
725 {
726 struct i915_context *i915 = i915_context(pipe);
727 /* Because we change state before the draw_set_vertex_buffers call
728 * we need a flush here, just to be sure.
729 */
730 draw_flush(i915->draw);
731
732 memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
733 i915->num_vertex_buffers = count;
734
735 /* pass-through to draw module */
736 draw_set_vertex_buffers(i915->draw, count, buffers);
737 }
738
739 static void i915_set_vertex_elements(struct pipe_context *pipe,
740 unsigned count,
741 const struct pipe_vertex_element *elements)
742 {
743 struct i915_context *i915 = i915_context(pipe);
744 /* Because we change state before the draw_set_vertex_buffers call
745 * we need a flush here, just to be sure.
746 */
747 draw_flush(i915->draw);
748
749 i915->num_vertex_elements = count;
750 /* pass-through to draw module */
751 draw_set_vertex_elements(i915->draw, count, elements);
752 }
753
754
755 void
756 i915_init_state_functions( struct i915_context *i915 )
757 {
758 i915->base.create_blend_state = i915_create_blend_state;
759 i915->base.bind_blend_state = i915_bind_blend_state;
760 i915->base.delete_blend_state = i915_delete_blend_state;
761
762 i915->base.create_sampler_state = i915_create_sampler_state;
763 i915->base.bind_fragment_sampler_states = i915_bind_sampler_states;
764 i915->base.delete_sampler_state = i915_delete_sampler_state;
765
766 i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
767 i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
768 i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
769
770 i915->base.create_rasterizer_state = i915_create_rasterizer_state;
771 i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
772 i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
773 i915->base.create_fs_state = i915_create_fs_state;
774 i915->base.bind_fs_state = i915_bind_fs_state;
775 i915->base.delete_fs_state = i915_delete_fs_state;
776 i915->base.create_vs_state = i915_create_vs_state;
777 i915->base.bind_vs_state = i915_bind_vs_state;
778 i915->base.delete_vs_state = i915_delete_vs_state;
779
780 i915->base.set_blend_color = i915_set_blend_color;
781 i915->base.set_clip_state = i915_set_clip_state;
782 i915->base.set_constant_buffer = i915_set_constant_buffer;
783 i915->base.set_framebuffer_state = i915_set_framebuffer_state;
784
785 i915->base.set_polygon_stipple = i915_set_polygon_stipple;
786 i915->base.set_scissor_state = i915_set_scissor_state;
787 i915->base.set_fragment_sampler_textures = i915_set_sampler_textures;
788 i915->base.set_viewport_state = i915_set_viewport_state;
789 i915->base.set_vertex_buffers = i915_set_vertex_buffers;
790 i915->base.set_vertex_elements = i915_set_vertex_elements;
791 }