i915g: handle more formats in copy
[mesa.git] / src / gallium / drivers / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keithw@vmware.com>
29 */
30
31
32 #include "draw/draw_context.h"
33 #include "util/u_helpers.h"
34 #include "util/u_inlines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "util/u_transfer.h"
38 #include "tgsi/tgsi_parse.h"
39
40 #include "i915_context.h"
41 #include "i915_reg.h"
42 #include "i915_state_inlines.h"
43 #include "i915_fpc.h"
44 #include "i915_resource.h"
45 #include "i915_state.h"
46
47 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
48 * Intel drivers for "other operating systems" implement GL_CLAMP as
49 * GL_CLAMP_TO_EDGE, so the same is done here.
50 */
51 static unsigned
52 translate_wrap_mode(unsigned wrap)
53 {
54 switch (wrap) {
55 case PIPE_TEX_WRAP_REPEAT:
56 return TEXCOORDMODE_WRAP;
57 case PIPE_TEX_WRAP_CLAMP:
58 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
59 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
60 return TEXCOORDMODE_CLAMP_EDGE;
61 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
62 return TEXCOORDMODE_CLAMP_BORDER;
63 case PIPE_TEX_WRAP_MIRROR_REPEAT:
64 return TEXCOORDMODE_MIRROR;
65 default:
66 return TEXCOORDMODE_WRAP;
67 }
68 }
69
70 static unsigned translate_img_filter( unsigned filter )
71 {
72 switch (filter) {
73 case PIPE_TEX_FILTER_NEAREST:
74 return FILTER_NEAREST;
75 case PIPE_TEX_FILTER_LINEAR:
76 return FILTER_LINEAR;
77 default:
78 assert(0);
79 return FILTER_NEAREST;
80 }
81 }
82
83 static unsigned translate_mip_filter( unsigned filter )
84 {
85 switch (filter) {
86 case PIPE_TEX_MIPFILTER_NONE:
87 return MIPFILTER_NONE;
88 case PIPE_TEX_MIPFILTER_NEAREST:
89 return MIPFILTER_NEAREST;
90 case PIPE_TEX_MIPFILTER_LINEAR:
91 return MIPFILTER_LINEAR;
92 default:
93 assert(0);
94 return MIPFILTER_NONE;
95 }
96 }
97
98 /* None of this state is actually used for anything yet.
99 */
100 static void *
101 i915_create_blend_state(struct pipe_context *pipe,
102 const struct pipe_blend_state *blend)
103 {
104 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
105
106 {
107 unsigned eqRGB = blend->rt[0].rgb_func;
108 unsigned srcRGB = blend->rt[0].rgb_src_factor;
109 unsigned dstRGB = blend->rt[0].rgb_dst_factor;
110
111 unsigned eqA = blend->rt[0].alpha_func;
112 unsigned srcA = blend->rt[0].alpha_src_factor;
113 unsigned dstA = blend->rt[0].alpha_dst_factor;
114
115 /* Special handling for MIN/MAX filter modes handled at
116 * state_tracker level.
117 */
118
119 if (srcA != srcRGB ||
120 dstA != dstRGB ||
121 eqA != eqRGB) {
122
123 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
124 IAB_MODIFY_ENABLE |
125 IAB_ENABLE |
126 IAB_MODIFY_FUNC |
127 IAB_MODIFY_SRC_FACTOR |
128 IAB_MODIFY_DST_FACTOR |
129 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
130 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
131 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
132 }
133 else {
134 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
135 IAB_MODIFY_ENABLE |
136 0);
137 }
138 }
139
140 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
141 ENABLE_LOGIC_OP_FUNC |
142 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
143
144 if (blend->logicop_enable)
145 cso_data->LIS5 |= S5_LOGICOP_ENABLE;
146
147 if (blend->dither)
148 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
149
150 /* We potentially do some fixup at emission for non-BGRA targets */
151 if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
152 cso_data->LIS5 |= S5_WRITEDISABLE_RED;
153
154 if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
155 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
156
157 if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
158 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
159
160 if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
161 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
162
163 if (blend->rt[0].blend_enable) {
164 unsigned funcRGB = blend->rt[0].rgb_func;
165 unsigned srcRGB = blend->rt[0].rgb_src_factor;
166 unsigned dstRGB = blend->rt[0].rgb_dst_factor;
167
168 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
169 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
170 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
171 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
172 }
173
174 return cso_data;
175 }
176
177 static void i915_bind_blend_state(struct pipe_context *pipe,
178 void *blend)
179 {
180 struct i915_context *i915 = i915_context(pipe);
181
182 if (i915->blend == blend)
183 return;
184
185 i915->blend = (struct i915_blend_state*)blend;
186
187 i915->dirty |= I915_NEW_BLEND;
188 }
189
190
191 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
192 {
193 FREE(blend);
194 }
195
196 static void i915_set_blend_color( struct pipe_context *pipe,
197 const struct pipe_blend_color *blend_color )
198 {
199 struct i915_context *i915 = i915_context(pipe);
200
201 if (!blend_color)
202 return;
203
204 i915->blend_color = *blend_color;
205
206 i915->dirty |= I915_NEW_BLEND;
207 }
208
209 static void i915_set_stencil_ref( struct pipe_context *pipe,
210 const struct pipe_stencil_ref *stencil_ref )
211 {
212 struct i915_context *i915 = i915_context(pipe);
213
214 i915->stencil_ref = *stencil_ref;
215
216 i915->dirty |= I915_NEW_DEPTH_STENCIL;
217 }
218
219 static void *
220 i915_create_sampler_state(struct pipe_context *pipe,
221 const struct pipe_sampler_state *sampler)
222 {
223 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
224 const unsigned ws = sampler->wrap_s;
225 const unsigned wt = sampler->wrap_t;
226 const unsigned wr = sampler->wrap_r;
227 unsigned minFilt, magFilt;
228 unsigned mipFilt;
229
230 cso->templ = *sampler;
231
232 mipFilt = translate_mip_filter(sampler->min_mip_filter);
233 minFilt = translate_img_filter( sampler->min_img_filter );
234 magFilt = translate_img_filter( sampler->mag_img_filter );
235
236 if (sampler->max_anisotropy > 1)
237 minFilt = magFilt = FILTER_ANISOTROPIC;
238
239 if (sampler->max_anisotropy > 2) {
240 cso->state[0] |= SS2_MAX_ANISO_4;
241 }
242
243 {
244 int b = (int) (sampler->lod_bias * 16.0);
245 b = CLAMP(b, -256, 255);
246 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
247 }
248
249 /* Shadow:
250 */
251 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
252 {
253 cso->state[0] |= (SS2_SHADOW_ENABLE |
254 i915_translate_shadow_compare_func(sampler->compare_func));
255
256 minFilt = FILTER_4X4_FLAT;
257 magFilt = FILTER_4X4_FLAT;
258 }
259
260 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
261 (mipFilt << SS2_MIP_FILTER_SHIFT) |
262 (magFilt << SS2_MAG_FILTER_SHIFT));
263
264 cso->state[1] |=
265 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
266 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
267 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
268
269 if (sampler->normalized_coords)
270 cso->state[1] |= SS3_NORMALIZED_COORDS;
271
272 {
273 int minlod = (int) (16.0 * sampler->min_lod);
274 int maxlod = (int) (16.0 * sampler->max_lod);
275 minlod = CLAMP(minlod, 0, 16 * 11);
276 maxlod = CLAMP(maxlod, 0, 16 * 11);
277
278 if (minlod > maxlod)
279 maxlod = minlod;
280
281 cso->minlod = minlod;
282 cso->maxlod = maxlod;
283 }
284
285 {
286 ubyte r = float_to_ubyte(sampler->border_color.f[0]);
287 ubyte g = float_to_ubyte(sampler->border_color.f[1]);
288 ubyte b = float_to_ubyte(sampler->border_color.f[2]);
289 ubyte a = float_to_ubyte(sampler->border_color.f[3]);
290 cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
291 }
292 return cso;
293 }
294
295 static void
296 i915_bind_vertex_sampler_states(struct pipe_context *pipe,
297 unsigned start,
298 unsigned num,
299 void **samplers)
300 {
301 struct i915_context *i915 = i915_context(pipe);
302 unsigned i;
303
304 assert(start + num <= Elements(i915->vertex_samplers));
305
306 /* Check for no-op */
307 if (num == i915->num_vertex_samplers &&
308 !memcmp(i915->vertex_samplers + start, samplers,
309 num * sizeof(void *)))
310 return;
311
312 for (i = 0; i < num; ++i)
313 i915->vertex_samplers[i + start] = samplers[i];
314
315 /* find highest non-null samplers[] entry */
316 {
317 unsigned j = MAX2(i915->num_vertex_samplers, start + num);
318 while (j > 0 && i915->vertex_samplers[j - 1] == NULL)
319 j--;
320 i915->num_vertex_samplers = j;
321 }
322
323 draw_set_samplers(i915->draw,
324 PIPE_SHADER_VERTEX,
325 i915->vertex_samplers,
326 i915->num_vertex_samplers);
327 }
328
329
330
331 static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
332 unsigned start,
333 unsigned num,
334 void **samplers)
335 {
336 struct i915_context *i915 = i915_context(pipe);
337 unsigned i;
338
339 /* Check for no-op */
340 if (num == i915->num_samplers &&
341 !memcmp(i915->fragment_sampler + start, samplers,
342 num * sizeof(void *)))
343 return;
344
345 for (i = 0; i < num; ++i)
346 i915->fragment_sampler[i + start] = samplers[i];
347
348 /* find highest non-null samplers[] entry */
349 {
350 unsigned j = MAX2(i915->num_samplers, start + num);
351 while (j > 0 && i915->fragment_sampler[j - 1] == NULL)
352 j--;
353 i915->num_samplers = j;
354 }
355
356 i915->dirty |= I915_NEW_SAMPLER;
357 }
358
359
360 static void
361 i915_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
362 unsigned start, unsigned num_samplers,
363 void **samplers)
364 {
365 switch (shader) {
366 case PIPE_SHADER_VERTEX:
367 i915_bind_vertex_sampler_states(pipe, start, num_samplers, samplers);
368 break;
369 case PIPE_SHADER_FRAGMENT:
370 i915_bind_fragment_sampler_states(pipe, start, num_samplers, samplers);
371 break;
372 default:
373 ;
374 }
375 }
376
377
378 static void i915_delete_sampler_state(struct pipe_context *pipe,
379 void *sampler)
380 {
381 FREE(sampler);
382 }
383
384
385 /**
386 * Called before drawing VBO to map vertex samplers and hand them to draw
387 */
388 void
389 i915_prepare_vertex_sampling(struct i915_context *i915)
390 {
391 struct i915_winsys *iws = i915->iws;
392 unsigned i,j;
393 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
394 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
395 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
396 unsigned num = i915->num_vertex_sampler_views;
397 struct pipe_sampler_view **views = i915->vertex_sampler_views;
398
399 assert(num <= PIPE_MAX_SAMPLERS);
400 if (!num)
401 return;
402
403 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
404 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
405
406 if (view) {
407 struct pipe_resource *tex = view->texture;
408 struct i915_texture *i915_tex = i915_texture(tex);
409 ubyte *addr;
410
411 /* We're referencing the texture's internal data, so save a
412 * reference to it.
413 */
414 pipe_resource_reference(&i915->mapped_vs_tex[i], tex);
415
416 i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
417 addr = iws->buffer_map(iws,
418 i915_tex->buffer,
419 FALSE /* read only */);
420
421 /* Setup array of mipmap level pointers */
422 /* FIXME: handle 3D textures? */
423 for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
424 mip_offsets[j] = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
425 row_stride[j] = i915_tex->stride;
426 img_stride[j] = 0; /* FIXME */;
427 }
428
429 draw_set_mapped_texture(i915->draw,
430 PIPE_SHADER_VERTEX,
431 i,
432 tex->width0, tex->height0, tex->depth0,
433 view->u.tex.first_level, tex->last_level,
434 addr,
435 row_stride, img_stride, mip_offsets);
436 } else
437 i915->mapped_vs_tex[i] = NULL;
438 }
439 }
440
441 void
442 i915_cleanup_vertex_sampling(struct i915_context *i915)
443 {
444 struct i915_winsys *iws = i915->iws;
445 unsigned i;
446 for (i = 0; i < Elements(i915->mapped_vs_tex); i++) {
447 if (i915->mapped_vs_tex_buffer[i]) {
448 iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]);
449 pipe_resource_reference(&i915->mapped_vs_tex[i], NULL);
450 }
451 }
452 }
453
454
455
456 /** XXX move someday? Or consolidate all these simple state setters
457 * into one file.
458 */
459
460 static void *
461 i915_create_depth_stencil_state(struct pipe_context *pipe,
462 const struct pipe_depth_stencil_alpha_state *depth_stencil)
463 {
464 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
465
466 {
467 int testmask = depth_stencil->stencil[0].valuemask & 0xff;
468 int writemask = depth_stencil->stencil[0].writemask & 0xff;
469
470 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
471 ENABLE_STENCIL_TEST_MASK |
472 STENCIL_TEST_MASK(testmask) |
473 ENABLE_STENCIL_WRITE_MASK |
474 STENCIL_WRITE_MASK(writemask));
475 }
476
477 if (depth_stencil->stencil[0].enabled) {
478 int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
479 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
480 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
481 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
482
483 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
484 S5_STENCIL_WRITE_ENABLE |
485 (test << S5_STENCIL_TEST_FUNC_SHIFT) |
486 (fop << S5_STENCIL_FAIL_SHIFT) |
487 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
488 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
489 }
490
491 if (depth_stencil->stencil[1].enabled) {
492 int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
493 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
494 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
495 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
496 int tmask = depth_stencil->stencil[1].valuemask & 0xff;
497 int wmask = depth_stencil->stencil[1].writemask & 0xff;
498
499 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
500 BFO_ENABLE_STENCIL_FUNCS |
501 BFO_ENABLE_STENCIL_TWO_SIDE |
502 BFO_ENABLE_STENCIL_REF |
503 BFO_STENCIL_TWO_SIDE |
504 (test << BFO_STENCIL_TEST_SHIFT) |
505 (fop << BFO_STENCIL_FAIL_SHIFT) |
506 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
507 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
508
509 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
510 BFM_ENABLE_STENCIL_TEST_MASK |
511 BFM_ENABLE_STENCIL_WRITE_MASK |
512 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
513 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
514 }
515 else {
516 /* This actually disables two-side stencil: The bit set is a
517 * modify-enable bit to indicate we are changing the two-side
518 * setting. Then there is a symbolic zero to show that we are
519 * setting the flag to zero/off.
520 */
521 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
522 BFO_ENABLE_STENCIL_TWO_SIDE |
523 0);
524 cso->bfo[1] = 0;
525 }
526
527 if (depth_stencil->depth.enabled) {
528 int func = i915_translate_compare_func(depth_stencil->depth.func);
529
530 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
531 (func << S6_DEPTH_TEST_FUNC_SHIFT));
532
533 if (depth_stencil->depth.writemask)
534 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
535 }
536
537 if (depth_stencil->alpha.enabled) {
538 int test = i915_translate_compare_func(depth_stencil->alpha.func);
539 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
540
541 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
542 (test << S6_ALPHA_TEST_FUNC_SHIFT) |
543 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
544 }
545
546 return cso;
547 }
548
549 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
550 void *depth_stencil)
551 {
552 struct i915_context *i915 = i915_context(pipe);
553
554 if (i915->depth_stencil == depth_stencil)
555 return;
556
557 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
558
559 i915->dirty |= I915_NEW_DEPTH_STENCIL;
560 }
561
562 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
563 void *depth_stencil)
564 {
565 FREE(depth_stencil);
566 }
567
568
569 static void i915_set_scissor_states( struct pipe_context *pipe,
570 unsigned start_slot,
571 unsigned num_scissors,
572 const struct pipe_scissor_state *scissor )
573 {
574 struct i915_context *i915 = i915_context(pipe);
575
576 memcpy( &i915->scissor, scissor, sizeof(*scissor) );
577 i915->dirty |= I915_NEW_SCISSOR;
578 }
579
580
581 static void i915_set_polygon_stipple( struct pipe_context *pipe,
582 const struct pipe_poly_stipple *stipple )
583 {
584 }
585
586
587
588 static void *
589 i915_create_fs_state(struct pipe_context *pipe,
590 const struct pipe_shader_state *templ)
591 {
592 struct i915_context *i915 = i915_context(pipe);
593 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
594 if (!ifs)
595 return NULL;
596
597 ifs->draw_data = draw_create_fragment_shader(i915->draw, templ);
598 ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
599
600 tgsi_scan_shader(templ->tokens, &ifs->info);
601
602 /* The shader's compiled to i915 instructions here */
603 i915_translate_fragment_program(i915, ifs);
604
605 return ifs;
606 }
607
608 static void
609 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
610 {
611 struct i915_context *i915 = i915_context(pipe);
612
613 if (i915->fs == shader)
614 return;
615
616 i915->fs = (struct i915_fragment_shader*) shader;
617
618 draw_bind_fragment_shader(i915->draw, (i915->fs ? i915->fs->draw_data : NULL));
619
620 i915->dirty |= I915_NEW_FS;
621 }
622
623 static
624 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
625 {
626 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
627
628 FREE(ifs->decl);
629 ifs->decl = NULL;
630
631 if (ifs->program) {
632 FREE(ifs->program);
633 ifs->program = NULL;
634 FREE((struct tgsi_token *)ifs->state.tokens);
635 ifs->state.tokens = NULL;
636 }
637
638 ifs->program_len = 0;
639 ifs->decl_len = 0;
640
641 FREE(ifs);
642 }
643
644
645 static void *
646 i915_create_vs_state(struct pipe_context *pipe,
647 const struct pipe_shader_state *templ)
648 {
649 struct i915_context *i915 = i915_context(pipe);
650
651 /* just pass-through to draw module */
652 return draw_create_vertex_shader(i915->draw, templ);
653 }
654
655 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
656 {
657 struct i915_context *i915 = i915_context(pipe);
658
659 if (i915->vs == shader)
660 return;
661
662 i915->vs = shader;
663
664 /* just pass-through to draw module */
665 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
666
667 i915->dirty |= I915_NEW_VS;
668 }
669
670 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
671 {
672 struct i915_context *i915 = i915_context(pipe);
673
674 /* just pass-through to draw module */
675 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
676 }
677
678 static void i915_set_constant_buffer(struct pipe_context *pipe,
679 uint shader, uint index,
680 struct pipe_constant_buffer *cb)
681 {
682 struct i915_context *i915 = i915_context(pipe);
683 struct pipe_resource *buf = cb ? cb->buffer : NULL;
684 unsigned new_num = 0;
685 boolean diff = TRUE;
686
687 /* XXX don't support geom shaders now */
688 if (shader == PIPE_SHADER_GEOMETRY)
689 return;
690
691 if (cb && cb->user_buffer) {
692 buf = i915_user_buffer_create(pipe->screen, (void *) cb->user_buffer,
693 cb->buffer_size,
694 PIPE_BIND_CONSTANT_BUFFER);
695 }
696
697 /* if we have a new buffer compare it with the old one */
698 if (buf) {
699 struct i915_buffer *ibuf = i915_buffer(buf);
700 struct pipe_resource *old_buf = i915->constants[shader];
701 struct i915_buffer *old = old_buf ? i915_buffer(old_buf) : NULL;
702 unsigned old_num = i915->current.num_user_constants[shader];
703
704 new_num = ibuf->b.b.width0 / 4 * sizeof(float);
705
706 if (old_num == new_num) {
707 if (old_num == 0)
708 diff = FALSE;
709 #if 0
710 /* XXX no point in running this code since st/mesa only uses user buffers */
711 /* Can't compare the buffer data since they are userbuffers */
712 else if (old && old->free_on_destroy)
713 diff = memcmp(old->data, ibuf->data, ibuf->b.b.width0);
714 #else
715 (void)old;
716 #endif
717 }
718 } else {
719 diff = i915->current.num_user_constants[shader] != 0;
720 }
721
722 pipe_resource_reference(&i915->constants[shader], buf);
723 i915->current.num_user_constants[shader] = new_num;
724
725 if (diff)
726 i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS : I915_NEW_FS_CONSTANTS;
727
728 if (cb && cb->user_buffer) {
729 pipe_resource_reference(&buf, NULL);
730 }
731 }
732
733
734 static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
735 unsigned num,
736 struct pipe_sampler_view **views)
737 {
738 struct i915_context *i915 = i915_context(pipe);
739 uint i;
740
741 assert(num <= PIPE_MAX_SAMPLERS);
742
743 /* Check for no-op */
744 if (num == i915->num_fragment_sampler_views &&
745 !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
746 return;
747
748 for (i = 0; i < num; i++) {
749 /* Note: we're using pipe_sampler_view_release() here to work around
750 * a possible crash when the old view belongs to another context that
751 * was already destroyed.
752 */
753 pipe_sampler_view_release(pipe, &i915->fragment_sampler_views[i]);
754 pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
755 views[i]);
756 }
757
758 for (i = num; i < i915->num_fragment_sampler_views; i++)
759 pipe_sampler_view_release(pipe, &i915->fragment_sampler_views[i]);
760
761 i915->num_fragment_sampler_views = num;
762
763 i915->dirty |= I915_NEW_SAMPLER_VIEW;
764 }
765
766 static void
767 i915_set_vertex_sampler_views(struct pipe_context *pipe,
768 unsigned num,
769 struct pipe_sampler_view **views)
770 {
771 struct i915_context *i915 = i915_context(pipe);
772 uint i;
773
774 assert(num <= Elements(i915->vertex_sampler_views));
775
776 /* Check for no-op */
777 if (num == i915->num_vertex_sampler_views &&
778 !memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
779 return;
780 }
781
782 for (i = 0; i < Elements(i915->vertex_sampler_views); i++) {
783 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
784
785 pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
786 }
787
788 i915->num_vertex_sampler_views = num;
789
790 draw_set_sampler_views(i915->draw,
791 PIPE_SHADER_VERTEX,
792 i915->vertex_sampler_views,
793 i915->num_vertex_sampler_views);
794 }
795
796
797 static void
798 i915_set_sampler_views(struct pipe_context *pipe, unsigned shader,
799 unsigned start, unsigned num,
800 struct pipe_sampler_view **views)
801 {
802 assert(start == 0);
803 switch (shader) {
804 case PIPE_SHADER_FRAGMENT:
805 i915_set_fragment_sampler_views(pipe, num, views);
806 break;
807 case PIPE_SHADER_VERTEX:
808 i915_set_vertex_sampler_views(pipe, num, views);
809 break;
810 default:
811 ;
812 }
813 }
814
815
816 struct pipe_sampler_view *
817 i915_create_sampler_view_custom(struct pipe_context *pipe,
818 struct pipe_resource *texture,
819 const struct pipe_sampler_view *templ,
820 unsigned width0,
821 unsigned height0)
822 {
823 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
824
825 if (view) {
826 *view = *templ;
827 view->reference.count = 1;
828 view->texture = NULL;
829 pipe_resource_reference(&view->texture, texture);
830 view->context = pipe;
831 }
832
833 return view;
834 }
835
836 static struct pipe_sampler_view *
837 i915_create_sampler_view(struct pipe_context *pipe,
838 struct pipe_resource *texture,
839 const struct pipe_sampler_view *templ)
840 {
841 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
842
843 if (view) {
844 *view = *templ;
845 view->reference.count = 1;
846 view->texture = NULL;
847 pipe_resource_reference(&view->texture, texture);
848 view->context = pipe;
849 }
850
851 return view;
852 }
853
854
855 static void
856 i915_sampler_view_destroy(struct pipe_context *pipe,
857 struct pipe_sampler_view *view)
858 {
859 pipe_resource_reference(&view->texture, NULL);
860 FREE(view);
861 }
862
863
864 static void i915_set_framebuffer_state(struct pipe_context *pipe,
865 const struct pipe_framebuffer_state *fb)
866 {
867 struct i915_context *i915 = i915_context(pipe);
868 int i;
869
870 i915->framebuffer.width = fb->width;
871 i915->framebuffer.height = fb->height;
872 i915->framebuffer.nr_cbufs = fb->nr_cbufs;
873 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
874 pipe_surface_reference(&i915->framebuffer.cbufs[i],
875 i < fb->nr_cbufs ? fb->cbufs[i] : NULL);
876 }
877 pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
878
879 i915->dirty |= I915_NEW_FRAMEBUFFER;
880 }
881
882
883
884 static void i915_set_clip_state( struct pipe_context *pipe,
885 const struct pipe_clip_state *clip )
886 {
887 struct i915_context *i915 = i915_context(pipe);
888
889 i915->clip = *clip;
890
891 draw_set_clip_state(i915->draw, clip);
892
893 i915->dirty |= I915_NEW_CLIP;
894 }
895
896
897
898 /* Called when driver state tracker notices changes to the viewport
899 * matrix:
900 */
901 static void i915_set_viewport_states( struct pipe_context *pipe,
902 unsigned start_slot,
903 unsigned num_viewports,
904 const struct pipe_viewport_state *viewport )
905 {
906 struct i915_context *i915 = i915_context(pipe);
907
908 i915->viewport = *viewport; /* struct copy */
909
910 /* pass the viewport info to the draw module */
911 draw_set_viewport_states(i915->draw, start_slot, num_viewports,
912 &i915->viewport);
913
914 i915->dirty |= I915_NEW_VIEWPORT;
915 }
916
917
918 static void *
919 i915_create_rasterizer_state(struct pipe_context *pipe,
920 const struct pipe_rasterizer_state *rasterizer)
921 {
922 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
923
924 cso->templ = *rasterizer;
925 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
926 cso->light_twoside = rasterizer->light_twoside;
927 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
928 cso->ds[1].f = rasterizer->offset_scale;
929 if (rasterizer->poly_stipple_enable) {
930 cso->st |= ST1_ENABLE;
931 }
932
933 if (rasterizer->scissor)
934 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
935 else
936 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
937
938 switch (rasterizer->cull_face) {
939 case PIPE_FACE_NONE:
940 cso->LIS4 |= S4_CULLMODE_NONE;
941 break;
942 case PIPE_FACE_FRONT:
943 if (rasterizer->front_ccw)
944 cso->LIS4 |= S4_CULLMODE_CCW;
945 else
946 cso->LIS4 |= S4_CULLMODE_CW;
947 break;
948 case PIPE_FACE_BACK:
949 if (rasterizer->front_ccw)
950 cso->LIS4 |= S4_CULLMODE_CW;
951 else
952 cso->LIS4 |= S4_CULLMODE_CCW;
953 break;
954 case PIPE_FACE_FRONT_AND_BACK:
955 cso->LIS4 |= S4_CULLMODE_BOTH;
956 break;
957 }
958
959 {
960 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
961
962 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
963
964 if (rasterizer->line_smooth)
965 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
966 }
967
968 {
969 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
970
971 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
972 }
973
974 if (rasterizer->flatshade) {
975 cso->LIS4 |= (S4_FLATSHADE_ALPHA |
976 S4_FLATSHADE_COLOR |
977 S4_FLATSHADE_SPECULAR);
978 }
979
980 cso->LIS7 = fui( rasterizer->offset_units );
981
982
983 return cso;
984 }
985
986 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
987 void *raster )
988 {
989 struct i915_context *i915 = i915_context(pipe);
990
991 if (i915->rasterizer == raster)
992 return;
993
994 i915->rasterizer = (struct i915_rasterizer_state *)raster;
995
996 /* pass-through to draw module */
997 draw_set_rasterizer_state(i915->draw,
998 (i915->rasterizer ? &(i915->rasterizer->templ) : NULL),
999 raster);
1000
1001 i915->dirty |= I915_NEW_RASTERIZER;
1002 }
1003
1004 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
1005 void *raster)
1006 {
1007 FREE(raster);
1008 }
1009
1010 static void i915_set_vertex_buffers(struct pipe_context *pipe,
1011 unsigned start_slot, unsigned count,
1012 const struct pipe_vertex_buffer *buffers)
1013 {
1014 struct i915_context *i915 = i915_context(pipe);
1015 struct draw_context *draw = i915->draw;
1016
1017 util_set_vertex_buffers_count(i915->vertex_buffers,
1018 &i915->nr_vertex_buffers,
1019 buffers, start_slot, count);
1020
1021 /* pass-through to draw module */
1022 draw_set_vertex_buffers(draw, start_slot, count, buffers);
1023 }
1024
1025 static void *
1026 i915_create_vertex_elements_state(struct pipe_context *pipe,
1027 unsigned count,
1028 const struct pipe_vertex_element *attribs)
1029 {
1030 struct i915_velems_state *velems;
1031 assert(count <= PIPE_MAX_ATTRIBS);
1032 velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state));
1033 if (velems) {
1034 velems->count = count;
1035 memcpy(velems->velem, attribs, sizeof(*attribs) * count);
1036 }
1037 return velems;
1038 }
1039
1040 static void
1041 i915_bind_vertex_elements_state(struct pipe_context *pipe,
1042 void *velems)
1043 {
1044 struct i915_context *i915 = i915_context(pipe);
1045 struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
1046
1047 if (i915->velems == velems)
1048 return;
1049
1050 i915->velems = velems;
1051
1052 /* pass-through to draw module */
1053 if (i915_velems) {
1054 draw_set_vertex_elements(i915->draw,
1055 i915_velems->count, i915_velems->velem);
1056 }
1057 }
1058
1059 static void
1060 i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
1061 {
1062 FREE( velems );
1063 }
1064
1065 static void i915_set_index_buffer(struct pipe_context *pipe,
1066 const struct pipe_index_buffer *ib)
1067 {
1068 struct i915_context *i915 = i915_context(pipe);
1069
1070 if (ib)
1071 memcpy(&i915->index_buffer, ib, sizeof(i915->index_buffer));
1072 else
1073 memset(&i915->index_buffer, 0, sizeof(i915->index_buffer));
1074 }
1075
1076 static void
1077 i915_set_sample_mask(struct pipe_context *pipe,
1078 unsigned sample_mask)
1079 {
1080 }
1081
1082 void
1083 i915_init_state_functions( struct i915_context *i915 )
1084 {
1085 i915->base.create_blend_state = i915_create_blend_state;
1086 i915->base.bind_blend_state = i915_bind_blend_state;
1087 i915->base.delete_blend_state = i915_delete_blend_state;
1088
1089 i915->base.create_sampler_state = i915_create_sampler_state;
1090 i915->base.bind_sampler_states = i915_bind_sampler_states;
1091 i915->base.delete_sampler_state = i915_delete_sampler_state;
1092
1093 i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
1094 i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
1095 i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
1096
1097 i915->base.create_rasterizer_state = i915_create_rasterizer_state;
1098 i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
1099 i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
1100 i915->base.create_fs_state = i915_create_fs_state;
1101 i915->base.bind_fs_state = i915_bind_fs_state;
1102 i915->base.delete_fs_state = i915_delete_fs_state;
1103 i915->base.create_vs_state = i915_create_vs_state;
1104 i915->base.bind_vs_state = i915_bind_vs_state;
1105 i915->base.delete_vs_state = i915_delete_vs_state;
1106 i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
1107 i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
1108 i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;
1109
1110 i915->base.set_blend_color = i915_set_blend_color;
1111 i915->base.set_stencil_ref = i915_set_stencil_ref;
1112 i915->base.set_clip_state = i915_set_clip_state;
1113 i915->base.set_sample_mask = i915_set_sample_mask;
1114 i915->base.set_constant_buffer = i915_set_constant_buffer;
1115 i915->base.set_framebuffer_state = i915_set_framebuffer_state;
1116
1117 i915->base.set_polygon_stipple = i915_set_polygon_stipple;
1118 i915->base.set_scissor_states = i915_set_scissor_states;
1119 i915->base.set_sampler_views = i915_set_sampler_views;
1120 i915->base.create_sampler_view = i915_create_sampler_view;
1121 i915->base.sampler_view_destroy = i915_sampler_view_destroy;
1122 i915->base.set_viewport_states = i915_set_viewport_states;
1123 i915->base.set_vertex_buffers = i915_set_vertex_buffers;
1124 i915->base.set_index_buffer = i915_set_index_buffer;
1125 }