gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #define
[mesa.git] / src / gallium / drivers / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32 #include "draw/draw_context.h"
33 #include "util/u_inlines.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "util/u_transfer.h"
37 #include "tgsi/tgsi_parse.h"
38
39 #include "i915_context.h"
40 #include "i915_reg.h"
41 #include "i915_state_inlines.h"
42 #include "i915_fpc.h"
43 #include "i915_resource.h"
44
45 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
46 * Intel drivers for "other operating systems" implement GL_CLAMP as
47 * GL_CLAMP_TO_EDGE, so the same is done here.
48 */
49 static unsigned
50 translate_wrap_mode(unsigned wrap)
51 {
52 switch (wrap) {
53 case PIPE_TEX_WRAP_REPEAT:
54 return TEXCOORDMODE_WRAP;
55 case PIPE_TEX_WRAP_CLAMP:
56 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
57 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
58 return TEXCOORDMODE_CLAMP_EDGE;
59 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
60 return TEXCOORDMODE_CLAMP_BORDER;
61 case PIPE_TEX_WRAP_MIRROR_REPEAT:
62 return TEXCOORDMODE_MIRROR;
63 default:
64 return TEXCOORDMODE_WRAP;
65 }
66 }
67
68 static unsigned translate_img_filter( unsigned filter )
69 {
70 switch (filter) {
71 case PIPE_TEX_FILTER_NEAREST:
72 return FILTER_NEAREST;
73 case PIPE_TEX_FILTER_LINEAR:
74 return FILTER_LINEAR;
75 default:
76 assert(0);
77 return FILTER_NEAREST;
78 }
79 }
80
81 static unsigned translate_mip_filter( unsigned filter )
82 {
83 switch (filter) {
84 case PIPE_TEX_MIPFILTER_NONE:
85 return MIPFILTER_NONE;
86 case PIPE_TEX_MIPFILTER_NEAREST:
87 return MIPFILTER_NEAREST;
88 case PIPE_TEX_MIPFILTER_LINEAR:
89 return MIPFILTER_LINEAR;
90 default:
91 assert(0);
92 return MIPFILTER_NONE;
93 }
94 }
95
96
97 /* None of this state is actually used for anything yet.
98 */
99 static void *
100 i915_create_blend_state(struct pipe_context *pipe,
101 const struct pipe_blend_state *blend)
102 {
103 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
104
105 {
106 unsigned eqRGB = blend->rt[0].rgb_func;
107 unsigned srcRGB = blend->rt[0].rgb_src_factor;
108 unsigned dstRGB = blend->rt[0].rgb_dst_factor;
109
110 unsigned eqA = blend->rt[0].alpha_func;
111 unsigned srcA = blend->rt[0].alpha_src_factor;
112 unsigned dstA = blend->rt[0].alpha_dst_factor;
113
114 /* Special handling for MIN/MAX filter modes handled at
115 * state_tracker level.
116 */
117
118 if (srcA != srcRGB ||
119 dstA != dstRGB ||
120 eqA != eqRGB) {
121
122 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
123 IAB_MODIFY_ENABLE |
124 IAB_ENABLE |
125 IAB_MODIFY_FUNC |
126 IAB_MODIFY_SRC_FACTOR |
127 IAB_MODIFY_DST_FACTOR |
128 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
129 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
130 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
131 }
132 else {
133 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
134 IAB_MODIFY_ENABLE |
135 0);
136 }
137 }
138
139 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
140 ENABLE_LOGIC_OP_FUNC |
141 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
142
143 if (blend->logicop_enable)
144 cso_data->LIS5 |= S5_LOGICOP_ENABLE;
145
146 if (blend->dither)
147 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
148
149 /* XXX here take the target fixup into account */
150 if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
151 cso_data->LIS5 |= S5_WRITEDISABLE_RED;
152
153 if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
154 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
155
156 if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
157 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
158
159 if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
160 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
161
162 if (blend->rt[0].blend_enable) {
163 unsigned funcRGB = blend->rt[0].rgb_func;
164 unsigned srcRGB = blend->rt[0].rgb_src_factor;
165 unsigned dstRGB = blend->rt[0].rgb_dst_factor;
166
167 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
168 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
169 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
170 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
171 }
172
173 return cso_data;
174 }
175
176 static void i915_bind_blend_state(struct pipe_context *pipe,
177 void *blend)
178 {
179 struct i915_context *i915 = i915_context(pipe);
180
181 if (i915->blend == blend)
182 return;
183
184 i915->blend = (struct i915_blend_state*)blend;
185
186 i915->dirty |= I915_NEW_BLEND;
187 }
188
189
190 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
191 {
192 FREE(blend);
193 }
194
195 static void i915_set_blend_color( struct pipe_context *pipe,
196 const struct pipe_blend_color *blend_color )
197 {
198 struct i915_context *i915 = i915_context(pipe);
199
200 if (!blend_color)
201 return;
202
203 i915->blend_color = *blend_color;
204
205 i915->dirty |= I915_NEW_BLEND;
206 }
207
208 static void i915_set_stencil_ref( struct pipe_context *pipe,
209 const struct pipe_stencil_ref *stencil_ref )
210 {
211 struct i915_context *i915 = i915_context(pipe);
212
213 i915->stencil_ref = *stencil_ref;
214
215 i915->dirty |= I915_NEW_DEPTH_STENCIL;
216 }
217
218 static void *
219 i915_create_sampler_state(struct pipe_context *pipe,
220 const struct pipe_sampler_state *sampler)
221 {
222 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
223 const unsigned ws = sampler->wrap_s;
224 const unsigned wt = sampler->wrap_t;
225 const unsigned wr = sampler->wrap_r;
226 unsigned minFilt, magFilt;
227 unsigned mipFilt;
228
229 cso->templ = *sampler;
230
231 mipFilt = translate_mip_filter(sampler->min_mip_filter);
232 minFilt = translate_img_filter( sampler->min_img_filter );
233 magFilt = translate_img_filter( sampler->mag_img_filter );
234
235 if (sampler->max_anisotropy > 1)
236 minFilt = magFilt = FILTER_ANISOTROPIC;
237
238 if (sampler->max_anisotropy > 2) {
239 cso->state[0] |= SS2_MAX_ANISO_4;
240 }
241
242 {
243 int b = (int) (sampler->lod_bias * 16.0);
244 b = CLAMP(b, -256, 255);
245 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
246 }
247
248 /* Shadow:
249 */
250 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
251 {
252 cso->state[0] |= (SS2_SHADOW_ENABLE |
253 i915_translate_shadow_compare_func(sampler->compare_func));
254
255 minFilt = FILTER_4X4_FLAT;
256 magFilt = FILTER_4X4_FLAT;
257 }
258
259 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
260 (mipFilt << SS2_MIP_FILTER_SHIFT) |
261 (magFilt << SS2_MAG_FILTER_SHIFT));
262
263 cso->state[1] |=
264 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
265 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
266 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
267
268 if (sampler->normalized_coords)
269 cso->state[1] |= SS3_NORMALIZED_COORDS;
270
271 {
272 int minlod = (int) (16.0 * sampler->min_lod);
273 int maxlod = (int) (16.0 * sampler->max_lod);
274 minlod = CLAMP(minlod, 0, 16 * 11);
275 maxlod = CLAMP(maxlod, 0, 16 * 11);
276
277 if (minlod > maxlod)
278 maxlod = minlod;
279
280 cso->minlod = minlod;
281 cso->maxlod = maxlod;
282 }
283
284 {
285 ubyte r = float_to_ubyte(sampler->border_color.f[0]);
286 ubyte g = float_to_ubyte(sampler->border_color.f[1]);
287 ubyte b = float_to_ubyte(sampler->border_color.f[2]);
288 ubyte a = float_to_ubyte(sampler->border_color.f[3]);
289 cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
290 }
291 return cso;
292 }
293
294 static void i915_fixup_bind_sampler_states(struct pipe_context *pipe,
295 unsigned num, void **sampler)
296 {
297 struct i915_context *i915 = i915_context(pipe);
298
299 i915->saved_nr_samplers = num;
300 memcpy(&i915->saved_samplers, sampler, sizeof(void *) * num);
301
302 i915->saved_bind_sampler_states(pipe, num, sampler);
303 }
304
305 static void
306 i915_bind_vertex_sampler_states(struct pipe_context *pipe,
307 unsigned num_samplers,
308 void **samplers)
309 {
310 struct i915_context *i915 = i915_context(pipe);
311 unsigned i;
312
313 assert(num_samplers <= Elements(i915->vertex_samplers));
314
315 /* Check for no-op */
316 if (num_samplers == i915->num_vertex_samplers &&
317 !memcmp(i915->vertex_samplers, samplers, num_samplers * sizeof(void *)))
318 return;
319
320 for (i = 0; i < num_samplers; ++i)
321 i915->vertex_samplers[i] = samplers[i];
322 for (i = num_samplers; i < Elements(i915->vertex_samplers); ++i)
323 i915->vertex_samplers[i] = NULL;
324
325 i915->num_vertex_samplers = num_samplers;
326
327 draw_set_samplers(i915->draw,
328 PIPE_SHADER_VERTEX,
329 i915->vertex_samplers,
330 i915->num_vertex_samplers);
331 }
332
333
334
335 static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
336 unsigned num, void **sampler)
337 {
338 struct i915_context *i915 = i915_context(pipe);
339 unsigned i;
340
341 /* Check for no-op */
342 if (num == i915->num_samplers &&
343 !memcmp(i915->sampler, sampler, num * sizeof(void *)))
344 return;
345
346 for (i = 0; i < num; ++i)
347 i915->sampler[i] = sampler[i];
348 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
349 i915->sampler[i] = NULL;
350
351 i915->num_samplers = num;
352
353 i915->dirty |= I915_NEW_SAMPLER;
354 }
355
356 static void i915_delete_sampler_state(struct pipe_context *pipe,
357 void *sampler)
358 {
359 FREE(sampler);
360 }
361
362
363 /**
364 * Called before drawing VBO to map vertex samplers and hand them to draw
365 */
366 void
367 i915_prepare_vertex_sampling(struct i915_context *i915)
368 {
369 struct i915_winsys *iws = i915->iws;
370 unsigned i,j;
371 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
372 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
373 const void* data[PIPE_MAX_TEXTURE_LEVELS];
374 unsigned num = i915->num_vertex_sampler_views;
375 struct pipe_sampler_view **views = i915->vertex_sampler_views;
376
377 assert(num <= PIPE_MAX_SAMPLERS);
378 if (!num)
379 return;
380
381 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
382 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
383
384 if (view) {
385 struct pipe_resource *tex = view->texture;
386 struct i915_texture *i915_tex = i915_texture(tex);
387 ubyte *addr;
388
389 /* We're referencing the texture's internal data, so save a
390 * reference to it.
391 */
392 pipe_resource_reference(&i915->mapped_vs_tex[i], tex);
393
394 i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
395 addr = iws->buffer_map(iws,
396 i915_tex->buffer,
397 FALSE /* read only */);
398
399 /* Setup array of mipmap level pointers */
400 /* FIXME: handle 3D textures? */
401 for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
402 unsigned offset = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
403 data[j] = addr + offset;
404 row_stride[j] = i915_tex->stride;
405 img_stride[j] = 0; /* FIXME */;
406 }
407
408 draw_set_mapped_texture(i915->draw,
409 PIPE_SHADER_VERTEX,
410 i,
411 tex->width0, tex->height0, tex->depth0,
412 view->u.tex.first_level, tex->last_level,
413 row_stride, img_stride, data);
414 } else
415 i915->mapped_vs_tex[i] = NULL;
416 }
417 }
418
419 void
420 i915_cleanup_vertex_sampling(struct i915_context *i915)
421 {
422 struct i915_winsys *iws = i915->iws;
423 unsigned i;
424 for (i = 0; i < Elements(i915->mapped_vs_tex); i++) {
425 if (i915->mapped_vs_tex_buffer[i]) {
426 iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]);
427 pipe_resource_reference(&i915->mapped_vs_tex[i], NULL);
428 }
429 }
430 }
431
432
433
434 /** XXX move someday? Or consolidate all these simple state setters
435 * into one file.
436 */
437
438 static void *
439 i915_create_depth_stencil_state(struct pipe_context *pipe,
440 const struct pipe_depth_stencil_alpha_state *depth_stencil)
441 {
442 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
443
444 {
445 int testmask = depth_stencil->stencil[0].valuemask & 0xff;
446 int writemask = depth_stencil->stencil[0].writemask & 0xff;
447
448 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
449 ENABLE_STENCIL_TEST_MASK |
450 STENCIL_TEST_MASK(testmask) |
451 ENABLE_STENCIL_WRITE_MASK |
452 STENCIL_WRITE_MASK(writemask));
453 }
454
455 if (depth_stencil->stencil[0].enabled) {
456 int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
457 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
458 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
459 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
460
461 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
462 S5_STENCIL_WRITE_ENABLE |
463 (test << S5_STENCIL_TEST_FUNC_SHIFT) |
464 (fop << S5_STENCIL_FAIL_SHIFT) |
465 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
466 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
467 }
468
469 if (depth_stencil->stencil[1].enabled) {
470 int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
471 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
472 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
473 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
474 int tmask = depth_stencil->stencil[1].valuemask & 0xff;
475 int wmask = depth_stencil->stencil[1].writemask & 0xff;
476
477 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
478 BFO_ENABLE_STENCIL_FUNCS |
479 BFO_ENABLE_STENCIL_TWO_SIDE |
480 BFO_ENABLE_STENCIL_REF |
481 BFO_STENCIL_TWO_SIDE |
482 (test << BFO_STENCIL_TEST_SHIFT) |
483 (fop << BFO_STENCIL_FAIL_SHIFT) |
484 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
485 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
486
487 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
488 BFM_ENABLE_STENCIL_TEST_MASK |
489 BFM_ENABLE_STENCIL_WRITE_MASK |
490 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
491 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
492 }
493 else {
494 /* This actually disables two-side stencil: The bit set is a
495 * modify-enable bit to indicate we are changing the two-side
496 * setting. Then there is a symbolic zero to show that we are
497 * setting the flag to zero/off.
498 */
499 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
500 BFO_ENABLE_STENCIL_TWO_SIDE |
501 0);
502 cso->bfo[1] = 0;
503 }
504
505 if (depth_stencil->depth.enabled) {
506 int func = i915_translate_compare_func(depth_stencil->depth.func);
507
508 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
509 (func << S6_DEPTH_TEST_FUNC_SHIFT));
510
511 if (depth_stencil->depth.writemask)
512 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
513 }
514
515 if (depth_stencil->alpha.enabled) {
516 int test = i915_translate_compare_func(depth_stencil->alpha.func);
517 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
518
519 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
520 (test << S6_ALPHA_TEST_FUNC_SHIFT) |
521 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
522 }
523
524 return cso;
525 }
526
527 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
528 void *depth_stencil)
529 {
530 struct i915_context *i915 = i915_context(pipe);
531
532 if (i915->depth_stencil == depth_stencil)
533 return;
534
535 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
536
537 i915->dirty |= I915_NEW_DEPTH_STENCIL;
538 }
539
540 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
541 void *depth_stencil)
542 {
543 FREE(depth_stencil);
544 }
545
546
547 static void i915_set_scissor_state( struct pipe_context *pipe,
548 const struct pipe_scissor_state *scissor )
549 {
550 struct i915_context *i915 = i915_context(pipe);
551
552 memcpy( &i915->scissor, scissor, sizeof(*scissor) );
553 i915->dirty |= I915_NEW_SCISSOR;
554 }
555
556
557 static void i915_set_polygon_stipple( struct pipe_context *pipe,
558 const struct pipe_poly_stipple *stipple )
559 {
560 }
561
562
563
564 static void *
565 i915_create_fs_state(struct pipe_context *pipe,
566 const struct pipe_shader_state *templ)
567 {
568 struct i915_context *i915 = i915_context(pipe);
569 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
570 if (!ifs)
571 return NULL;
572
573 ifs->draw_data = draw_create_fragment_shader(i915->draw, templ);
574 ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
575
576 tgsi_scan_shader(templ->tokens, &ifs->info);
577
578 /* The shader's compiled to i915 instructions here */
579 i915_translate_fragment_program(i915, ifs);
580
581 return ifs;
582 }
583
584 static void
585 i915_fixup_bind_fs_state(struct pipe_context *pipe, void *shader)
586 {
587 struct i915_context *i915 = i915_context(pipe);
588
589 if (i915->saved_fs == shader)
590 return;
591
592 i915->saved_fs = shader;
593
594 i915->saved_bind_fs_state(pipe, shader);
595 }
596
597 static void
598 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
599 {
600 struct i915_context *i915 = i915_context(pipe);
601
602 if (i915->fs == shader)
603 return;
604
605 i915->fs = (struct i915_fragment_shader*) shader;
606
607 draw_bind_fragment_shader(i915->draw, (i915->fs ? i915->fs->draw_data : NULL));
608
609 i915->dirty |= I915_NEW_FS;
610 }
611
612 static
613 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
614 {
615 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
616
617 if (ifs->decl) {
618 FREE(ifs->decl);
619 ifs->decl = NULL;
620 }
621
622 if (ifs->program) {
623 FREE(ifs->program);
624 ifs->program = NULL;
625 FREE((struct tgsi_token *)ifs->state.tokens);
626 ifs->state.tokens = NULL;
627 }
628 ifs->program_len = 0;
629 ifs->decl_len = 0;
630
631 FREE(ifs);
632 }
633
634
635 static void *
636 i915_create_vs_state(struct pipe_context *pipe,
637 const struct pipe_shader_state *templ)
638 {
639 struct i915_context *i915 = i915_context(pipe);
640
641 /* just pass-through to draw module */
642 return draw_create_vertex_shader(i915->draw, templ);
643 }
644
645 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
646 {
647 struct i915_context *i915 = i915_context(pipe);
648
649 if (i915->saved_vs == shader)
650 return;
651
652 i915->saved_vs = shader;
653
654 /* just pass-through to draw module */
655 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
656
657 i915->dirty |= I915_NEW_VS;
658 }
659
660 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
661 {
662 struct i915_context *i915 = i915_context(pipe);
663
664 /* just pass-through to draw module */
665 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
666 }
667
668 static void i915_set_constant_buffer(struct pipe_context *pipe,
669 uint shader, uint index,
670 struct pipe_constant_buffer *cb)
671 {
672 struct i915_context *i915 = i915_context(pipe);
673 struct pipe_resource *buf = cb ? cb->buffer : NULL;
674 unsigned new_num = 0;
675 boolean diff = TRUE;
676
677 /* XXX don't support geom shaders now */
678 if (shader == PIPE_SHADER_GEOMETRY)
679 return;
680
681 if (cb && cb->user_buffer) {
682 buf = i915_user_buffer_create(pipe->screen, (void *) cb->user_buffer,
683 cb->buffer_size,
684 PIPE_BIND_CONSTANT_BUFFER);
685 }
686
687 /* if we have a new buffer compare it with the old one */
688 if (buf) {
689 struct i915_buffer *ibuf = i915_buffer(buf);
690 struct pipe_resource *old_buf = i915->constants[shader];
691 struct i915_buffer *old = old_buf ? i915_buffer(old_buf) : NULL;
692 unsigned old_num = i915->current.num_user_constants[shader];
693
694 new_num = ibuf->b.b.width0 / 4 * sizeof(float);
695
696 if (old_num == new_num) {
697 if (old_num == 0)
698 diff = FALSE;
699 #if 0
700 /* XXX no point in running this code since st/mesa only uses user buffers */
701 /* Can't compare the buffer data since they are userbuffers */
702 else if (old && old->free_on_destroy)
703 diff = memcmp(old->data, ibuf->data, ibuf->b.b.width0);
704 #else
705 (void)old;
706 #endif
707 }
708 } else {
709 diff = i915->current.num_user_constants[shader] != 0;
710 }
711
712 pipe_resource_reference(&i915->constants[shader], buf);
713 i915->current.num_user_constants[shader] = new_num;
714
715 if (diff)
716 i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS : I915_NEW_FS_CONSTANTS;
717
718 if (cb && cb->user_buffer) {
719 pipe_resource_reference(&buf, NULL);
720 }
721 }
722
723
724 static void
725 i915_fixup_set_fragment_sampler_views(struct pipe_context *pipe,
726 unsigned num,
727 struct pipe_sampler_view **views)
728 {
729 struct i915_context *i915 = i915_context(pipe);
730 int i;
731
732 for (i = 0; i < num; i++)
733 pipe_sampler_view_reference(&i915->saved_sampler_views[i],
734 views[i]);
735
736 for (i = num; i < i915->saved_nr_sampler_views; i++)
737 pipe_sampler_view_reference(&i915->saved_sampler_views[i],
738 NULL);
739
740 i915->saved_nr_sampler_views = num;
741
742 i915->saved_set_sampler_views(pipe, num, views);
743 }
744
745 static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
746 unsigned num,
747 struct pipe_sampler_view **views)
748 {
749 struct i915_context *i915 = i915_context(pipe);
750 uint i;
751
752 assert(num <= PIPE_MAX_SAMPLERS);
753
754 /* Check for no-op */
755 if (num == i915->num_fragment_sampler_views &&
756 !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
757 return;
758
759 for (i = 0; i < num; i++)
760 pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
761 views[i]);
762
763 for (i = num; i < i915->num_fragment_sampler_views; i++)
764 pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
765 NULL);
766
767 i915->num_fragment_sampler_views = num;
768
769 i915->dirty |= I915_NEW_SAMPLER_VIEW;
770 }
771
772 static void
773 i915_set_vertex_sampler_views(struct pipe_context *pipe,
774 unsigned num,
775 struct pipe_sampler_view **views)
776 {
777 struct i915_context *i915 = i915_context(pipe);
778 uint i;
779
780 assert(num <= Elements(i915->vertex_sampler_views));
781
782 /* Check for no-op */
783 if (num == i915->num_vertex_sampler_views &&
784 !memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
785 return;
786 }
787
788 for (i = 0; i < Elements(i915->vertex_sampler_views); i++) {
789 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
790
791 pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
792 }
793
794 i915->num_vertex_sampler_views = num;
795
796 draw_set_sampler_views(i915->draw,
797 PIPE_SHADER_VERTEX,
798 i915->vertex_sampler_views,
799 i915->num_vertex_sampler_views);
800 }
801
802
803 static struct pipe_sampler_view *
804 i915_create_sampler_view(struct pipe_context *pipe,
805 struct pipe_resource *texture,
806 const struct pipe_sampler_view *templ)
807 {
808 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
809
810 if (view) {
811 *view = *templ;
812 view->reference.count = 1;
813 view->texture = NULL;
814 pipe_resource_reference(&view->texture, texture);
815 view->context = pipe;
816 }
817
818 return view;
819 }
820
821
822 static void
823 i915_sampler_view_destroy(struct pipe_context *pipe,
824 struct pipe_sampler_view *view)
825 {
826 pipe_resource_reference(&view->texture, NULL);
827 FREE(view);
828 }
829
830
831 static void i915_set_framebuffer_state(struct pipe_context *pipe,
832 const struct pipe_framebuffer_state *fb)
833 {
834 struct i915_context *i915 = i915_context(pipe);
835 int i;
836
837 i915->framebuffer.width = fb->width;
838 i915->framebuffer.height = fb->height;
839 i915->framebuffer.nr_cbufs = fb->nr_cbufs;
840 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
841 pipe_surface_reference(&i915->framebuffer.cbufs[i],
842 i < fb->nr_cbufs ? fb->cbufs[i] : NULL);
843 }
844 pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
845
846 i915->dirty |= I915_NEW_FRAMEBUFFER;
847 }
848
849
850
851 static void i915_set_clip_state( struct pipe_context *pipe,
852 const struct pipe_clip_state *clip )
853 {
854 struct i915_context *i915 = i915_context(pipe);
855
856 i915->saved_clip = *clip;
857
858 draw_set_clip_state(i915->draw, clip);
859
860 i915->dirty |= I915_NEW_CLIP;
861 }
862
863
864
865 /* Called when driver state tracker notices changes to the viewport
866 * matrix:
867 */
868 static void i915_set_viewport_state( struct pipe_context *pipe,
869 const struct pipe_viewport_state *viewport )
870 {
871 struct i915_context *i915 = i915_context(pipe);
872
873 i915->viewport = *viewport; /* struct copy */
874
875 /* pass the viewport info to the draw module */
876 draw_set_viewport_state(i915->draw, &i915->viewport);
877
878 i915->dirty |= I915_NEW_VIEWPORT;
879 }
880
881
882 static void *
883 i915_create_rasterizer_state(struct pipe_context *pipe,
884 const struct pipe_rasterizer_state *rasterizer)
885 {
886 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
887
888 cso->templ = *rasterizer;
889 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
890 cso->light_twoside = rasterizer->light_twoside;
891 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
892 cso->ds[1].f = rasterizer->offset_scale;
893 if (rasterizer->poly_stipple_enable) {
894 cso->st |= ST1_ENABLE;
895 }
896
897 if (rasterizer->scissor)
898 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
899 else
900 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
901
902 switch (rasterizer->cull_face) {
903 case PIPE_FACE_NONE:
904 cso->LIS4 |= S4_CULLMODE_NONE;
905 break;
906 case PIPE_FACE_FRONT:
907 if (rasterizer->front_ccw)
908 cso->LIS4 |= S4_CULLMODE_CCW;
909 else
910 cso->LIS4 |= S4_CULLMODE_CW;
911 break;
912 case PIPE_FACE_BACK:
913 if (rasterizer->front_ccw)
914 cso->LIS4 |= S4_CULLMODE_CW;
915 else
916 cso->LIS4 |= S4_CULLMODE_CCW;
917 break;
918 case PIPE_FACE_FRONT_AND_BACK:
919 cso->LIS4 |= S4_CULLMODE_BOTH;
920 break;
921 }
922
923 {
924 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
925
926 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
927
928 if (rasterizer->line_smooth)
929 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
930 }
931
932 {
933 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
934
935 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
936 }
937
938 if (rasterizer->flatshade) {
939 cso->LIS4 |= (S4_FLATSHADE_ALPHA |
940 S4_FLATSHADE_COLOR |
941 S4_FLATSHADE_SPECULAR);
942 }
943
944 cso->LIS7 = fui( rasterizer->offset_units );
945
946
947 return cso;
948 }
949
950 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
951 void *raster )
952 {
953 struct i915_context *i915 = i915_context(pipe);
954
955 if (i915->rasterizer == raster)
956 return;
957
958 i915->rasterizer = (struct i915_rasterizer_state *)raster;
959
960 /* pass-through to draw module */
961 draw_set_rasterizer_state(i915->draw,
962 (i915->rasterizer ? &(i915->rasterizer->templ) : NULL),
963 raster);
964
965 i915->dirty |= I915_NEW_RASTERIZER;
966 }
967
968 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
969 void *raster)
970 {
971 FREE(raster);
972 }
973
974 static void i915_set_vertex_buffers(struct pipe_context *pipe,
975 unsigned count,
976 const struct pipe_vertex_buffer *buffers)
977 {
978 struct i915_context *i915 = i915_context(pipe);
979 struct draw_context *draw = i915->draw;
980 int i;
981
982 util_copy_vertex_buffers(i915->saved_vertex_buffers,
983 &i915->saved_nr_vertex_buffers,
984 buffers, count);
985 #if 0
986 /* XXX doesn't look like this is needed */
987 /* unmap old */
988 for (i = 0; i < i915->num_vertex_buffers; i++) {
989 draw_set_mapped_vertex_buffer(draw, i, NULL);
990 }
991 #endif
992
993 /* pass-through to draw module */
994 draw_set_vertex_buffers(draw, count, buffers);
995
996 /* map new */
997 for (i = 0; i < count; i++) {
998 const void *buf = buffers[i].user_buffer;
999 if (!buf)
1000 buf = i915_buffer(buffers[i].buffer)->data;
1001 draw_set_mapped_vertex_buffer(draw, i, buf);
1002 }
1003 }
1004
1005 static void *
1006 i915_create_vertex_elements_state(struct pipe_context *pipe,
1007 unsigned count,
1008 const struct pipe_vertex_element *attribs)
1009 {
1010 struct i915_velems_state *velems;
1011 assert(count <= PIPE_MAX_ATTRIBS);
1012 velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state));
1013 if (velems) {
1014 velems->count = count;
1015 memcpy(velems->velem, attribs, sizeof(*attribs) * count);
1016 }
1017 return velems;
1018 }
1019
1020 static void
1021 i915_bind_vertex_elements_state(struct pipe_context *pipe,
1022 void *velems)
1023 {
1024 struct i915_context *i915 = i915_context(pipe);
1025 struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
1026
1027 if (i915->saved_velems == velems)
1028 return;
1029
1030 i915->saved_velems = velems;
1031
1032 /* pass-through to draw module */
1033 if (i915_velems) {
1034 draw_set_vertex_elements(i915->draw,
1035 i915_velems->count, i915_velems->velem);
1036 }
1037 }
1038
1039 static void
1040 i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
1041 {
1042 FREE( velems );
1043 }
1044
1045 static void i915_set_index_buffer(struct pipe_context *pipe,
1046 const struct pipe_index_buffer *ib)
1047 {
1048 struct i915_context *i915 = i915_context(pipe);
1049
1050 if (ib)
1051 memcpy(&i915->index_buffer, ib, sizeof(i915->index_buffer));
1052 else
1053 memset(&i915->index_buffer, 0, sizeof(i915->index_buffer));
1054 }
1055
1056 static void
1057 i915_set_sample_mask(struct pipe_context *pipe,
1058 unsigned sample_mask)
1059 {
1060 }
1061
1062 void
1063 i915_init_state_functions( struct i915_context *i915 )
1064 {
1065 i915->base.create_blend_state = i915_create_blend_state;
1066 i915->base.bind_blend_state = i915_bind_blend_state;
1067 i915->base.delete_blend_state = i915_delete_blend_state;
1068
1069 i915->base.create_sampler_state = i915_create_sampler_state;
1070 i915->base.bind_fragment_sampler_states = i915_bind_fragment_sampler_states;
1071 i915->base.bind_vertex_sampler_states = i915_bind_vertex_sampler_states;
1072 i915->base.delete_sampler_state = i915_delete_sampler_state;
1073
1074 i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
1075 i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
1076 i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
1077
1078 i915->base.create_rasterizer_state = i915_create_rasterizer_state;
1079 i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
1080 i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
1081 i915->base.create_fs_state = i915_create_fs_state;
1082 i915->base.bind_fs_state = i915_bind_fs_state;
1083 i915->base.delete_fs_state = i915_delete_fs_state;
1084 i915->base.create_vs_state = i915_create_vs_state;
1085 i915->base.bind_vs_state = i915_bind_vs_state;
1086 i915->base.delete_vs_state = i915_delete_vs_state;
1087 i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
1088 i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
1089 i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;
1090
1091 i915->base.set_blend_color = i915_set_blend_color;
1092 i915->base.set_stencil_ref = i915_set_stencil_ref;
1093 i915->base.set_clip_state = i915_set_clip_state;
1094 i915->base.set_sample_mask = i915_set_sample_mask;
1095 i915->base.set_constant_buffer = i915_set_constant_buffer;
1096 i915->base.set_framebuffer_state = i915_set_framebuffer_state;
1097
1098 i915->base.set_polygon_stipple = i915_set_polygon_stipple;
1099 i915->base.set_scissor_state = i915_set_scissor_state;
1100 i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
1101 i915->base.set_vertex_sampler_views = i915_set_vertex_sampler_views;
1102 i915->base.create_sampler_view = i915_create_sampler_view;
1103 i915->base.sampler_view_destroy = i915_sampler_view_destroy;
1104 i915->base.set_viewport_state = i915_set_viewport_state;
1105 i915->base.set_vertex_buffers = i915_set_vertex_buffers;
1106 i915->base.set_index_buffer = i915_set_index_buffer;
1107 }
1108
1109 void
1110 i915_init_fixup_state_functions( struct i915_context *i915 )
1111 {
1112 i915->saved_bind_fs_state = i915->base.bind_fs_state;
1113 i915->base.bind_fs_state = i915_fixup_bind_fs_state;
1114 i915->saved_bind_sampler_states = i915->base.bind_fragment_sampler_states;
1115 i915->base.bind_fragment_sampler_states = i915_fixup_bind_sampler_states;
1116 i915->saved_set_sampler_views = i915->base.set_fragment_sampler_views;
1117 i915->base.set_fragment_sampler_views = i915_fixup_set_fragment_sampler_views;
1118 }