Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / i915 / i915_state_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "pipe/p_context.h"
29 #include "pipe/p_state.h"
30
31 #include "i915_state_inlines.h"
32 #include "i915_context.h"
33 #include "i915_reg.h"
34 #include "i915_state.h"
35
36
37 /*
38 * A note about min_lod & max_lod.
39 *
40 * There is a circular dependancy between the sampler state
41 * and the map state to be submitted to hw.
42 *
43 * Two condition must be meet:
44 * min_lod =< max_lod == true
45 * max_lod =< last_level == true
46 *
47 *
48 * This is all fine and dandy if it where for the fact that max_lod
49 * is set on the map state instead of the sampler state. That is
50 * the max_lod we submit on map is:
51 * max_lod = MIN2(last_level, max_lod);
52 *
53 * So we need to update the map state when we change samplers and
54 * we need to be change the sampler state when map state is changed.
55 * The first part is done by calling i915_update_texture in
56 * i915_update_samplers and the second part is done else where in
57 * code tracking the state changes.
58 */
59
60 static void
61 i915_update_texture(struct i915_context *i915,
62 uint unit,
63 const struct i915_texture *tex,
64 const struct i915_sampler_state *sampler,
65 uint state[6]);
66 /**
67 * Compute i915 texture sampling state.
68 *
69 * Recalculate all state from scratch. Perhaps not the most
70 * efficient, but this has gotten complex enough that we need
71 * something which is understandable and reliable.
72 * \param state returns the 3 words of compute state
73 */
74 static void update_sampler(struct i915_context *i915,
75 uint unit,
76 const struct i915_sampler_state *sampler,
77 const struct i915_texture *tex,
78 unsigned state[3] )
79 {
80 const struct pipe_texture *pt = &tex->base;
81 unsigned minlod, lastlod;
82
83 /* Need to do this after updating the maps, which call the
84 * intel_finalize_mipmap_tree and hence can update firstLevel:
85 */
86 state[0] = sampler->state[0];
87 state[1] = sampler->state[1];
88 state[2] = sampler->state[2];
89
90 if (pt->format == PIPE_FORMAT_YCBCR ||
91 pt->format == PIPE_FORMAT_YCBCR_REV)
92 state[0] |= SS2_COLORSPACE_CONVERSION;
93
94 /* 3D textures don't seem to respect the border color.
95 * Fallback if there's ever a danger that they might refer to
96 * it.
97 *
98 * Effectively this means fallback on 3D clamp or
99 * clamp_to_border.
100 *
101 * XXX: Check if this is true on i945.
102 * XXX: Check if this bug got fixed in release silicon.
103 */
104 #if 0
105 {
106 const unsigned ws = sampler->templ->wrap_s;
107 const unsigned wt = sampler->templ->wrap_t;
108 const unsigned wr = sampler->templ->wrap_r;
109 if (pt->target == PIPE_TEXTURE_3D &&
110 (sampler->templ->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
111 sampler->templ->mag_img_filter != PIPE_TEX_FILTER_NEAREST) &&
112 (ws == PIPE_TEX_WRAP_CLAMP ||
113 wt == PIPE_TEX_WRAP_CLAMP ||
114 wr == PIPE_TEX_WRAP_CLAMP ||
115 ws == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
116 wt == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
117 wr == PIPE_TEX_WRAP_CLAMP_TO_BORDER)) {
118 if (i915->conformance_mode > 0) {
119 assert(0);
120 /* sampler->fallback = true; */
121 /* TODO */
122 }
123 }
124 }
125 #endif
126
127 /* See note at the top of file */
128 minlod = sampler->minlod;
129 lastlod = pt->last_level << 4;
130
131 if (lastlod < minlod) {
132 minlod = lastlod;
133 }
134
135 state[1] |= (sampler->minlod << SS3_MIN_LOD_SHIFT);
136 state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
137 }
138
139
140 void i915_update_samplers( struct i915_context *i915 )
141 {
142 uint unit;
143
144 i915->current.sampler_enable_nr = 0;
145 i915->current.sampler_enable_flags = 0x0;
146
147 for (unit = 0; unit < i915->num_textures && unit < i915->num_samplers;
148 unit++) {
149 /* determine unit enable/disable by looking for a bound texture */
150 /* could also examine the fragment program? */
151 if (i915->texture[unit]) {
152 update_sampler( i915,
153 unit,
154 i915->sampler[unit], /* sampler state */
155 i915->texture[unit], /* texture */
156 i915->current.sampler[unit] /* the result */
157 );
158 i915_update_texture( i915,
159 unit,
160 i915->texture[unit], /* texture */
161 i915->sampler[unit], /* sampler state */
162 i915->current.texbuffer[unit] );
163
164 i915->current.sampler_enable_nr++;
165 i915->current.sampler_enable_flags |= (1 << unit);
166 }
167 }
168
169 i915->hardware_dirty |= I915_HW_SAMPLER | I915_HW_MAP;
170 }
171
172
173 static uint
174 translate_texture_format(enum pipe_format pipeFormat)
175 {
176 switch (pipeFormat) {
177 case PIPE_FORMAT_L8_UNORM:
178 return MAPSURF_8BIT | MT_8BIT_L8;
179 case PIPE_FORMAT_I8_UNORM:
180 return MAPSURF_8BIT | MT_8BIT_I8;
181 case PIPE_FORMAT_A8_UNORM:
182 return MAPSURF_8BIT | MT_8BIT_A8;
183 case PIPE_FORMAT_A8L8_UNORM:
184 return MAPSURF_16BIT | MT_16BIT_AY88;
185 case PIPE_FORMAT_R5G6B5_UNORM:
186 return MAPSURF_16BIT | MT_16BIT_RGB565;
187 case PIPE_FORMAT_A1R5G5B5_UNORM:
188 return MAPSURF_16BIT | MT_16BIT_ARGB1555;
189 case PIPE_FORMAT_A4R4G4B4_UNORM:
190 return MAPSURF_16BIT | MT_16BIT_ARGB4444;
191 case PIPE_FORMAT_A8R8G8B8_UNORM:
192 return MAPSURF_32BIT | MT_32BIT_ARGB8888;
193 case PIPE_FORMAT_YCBCR_REV:
194 return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
195 case PIPE_FORMAT_YCBCR:
196 return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
197 #if 0
198 case PIPE_FORMAT_RGB_FXT1:
199 case PIPE_FORMAT_RGBA_FXT1:
200 return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
201 #endif
202 case PIPE_FORMAT_Z16_UNORM:
203 return (MAPSURF_16BIT | MT_16BIT_L16);
204 #if 0
205 case PIPE_FORMAT_RGBA_DXT1:
206 case PIPE_FORMAT_RGB_DXT1:
207 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
208 case PIPE_FORMAT_RGBA_DXT3:
209 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
210 case PIPE_FORMAT_RGBA_DXT5:
211 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
212 #endif
213 case PIPE_FORMAT_S8Z24_UNORM:
214 return (MAPSURF_32BIT | MT_32BIT_xI824);
215 default:
216 debug_printf("i915: translate_texture_format() bad image format %x\n",
217 pipeFormat);
218 assert(0);
219 return 0;
220 }
221 }
222
223
224 static void
225 i915_update_texture(struct i915_context *i915,
226 uint unit,
227 const struct i915_texture *tex,
228 const struct i915_sampler_state *sampler,
229 uint state[6])
230 {
231 const struct pipe_texture *pt = &tex->base;
232 uint format, pitch;
233 const uint width = pt->width0, height = pt->height0, depth = pt->depth0;
234 const uint num_levels = pt->last_level;
235 unsigned max_lod = num_levels * 4;
236 unsigned tiled = MS3_USE_FENCE_REGS;
237
238 assert(tex);
239 assert(width);
240 assert(height);
241 assert(depth);
242
243 format = translate_texture_format(pt->format);
244 pitch = tex->stride;
245
246 assert(format);
247 assert(pitch);
248
249 if (tex->sw_tiled) {
250 assert(!((pitch - 1) & pitch));
251 tiled = MS3_TILED_SURFACE;
252 }
253
254 /* MS3 state */
255 state[0] =
256 (((height - 1) << MS3_HEIGHT_SHIFT)
257 | ((width - 1) << MS3_WIDTH_SHIFT)
258 | format
259 | tiled);
260
261 /*
262 * XXX When min_filter != mag_filter and there's just one mipmap level,
263 * set max_lod = 1 to make sure i915 chooses between min/mag filtering.
264 */
265
266 /* See note at the top of file */
267 if (max_lod > (sampler->maxlod >> 2))
268 max_lod = sampler->maxlod >> 2;
269
270 /* MS4 state */
271 state[1] =
272 ((((pitch / 4) - 1) << MS4_PITCH_SHIFT)
273 | MS4_CUBE_FACE_ENA_MASK
274 | ((max_lod) << MS4_MAX_LOD_SHIFT)
275 | ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
276 }
277
278
279 void
280 i915_update_textures(struct i915_context *i915)
281 {
282 uint unit;
283
284 for (unit = 0; unit < i915->num_textures && unit < i915->num_samplers;
285 unit++) {
286 /* determine unit enable/disable by looking for a bound texture */
287 /* could also examine the fragment program? */
288 if (i915->texture[unit]) {
289 i915_update_texture( i915,
290 unit,
291 i915->texture[unit], /* texture */
292 i915->sampler[unit], /* sampler state */
293 i915->current.texbuffer[unit] );
294 }
295 }
296
297 i915->hardware_dirty |= I915_HW_MAP;
298 }