910e6c0fb7ae3404878a2b70e88cc74fed99aad7
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen6.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "core/ilo_builder_3d.h"
30 #include "core/ilo_builder_mi.h"
31 #include "core/ilo_builder_render.h"
32 #include "util/u_prim.h"
33
34 #include "ilo_blitter.h"
35 #include "ilo_query.h"
36 #include "ilo_resource.h"
37 #include "ilo_shader.h"
38 #include "ilo_state.h"
39 #include "ilo_render_gen.h"
40
41 /**
42 * This should be called before PIPE_CONTROL.
43 */
44 void
45 gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1)
46 {
47 /*
48 * From the Sandy Bridge PRM, volume 2 part 1, page 60:
49 *
50 * "Pipe-control with CS-stall bit set must be sent BEFORE the
51 * pipe-control with a post-sync op and no write-cache flushes."
52 *
53 * This WA may also be triggered indirectly by the other two WAs on the
54 * same page:
55 *
56 * "Before any depth stall flush (including those produced by
57 * non-pipelined state commands), software needs to first send a
58 * PIPE_CONTROL with no bits set except Post-Sync Operation != 0."
59 *
60 * "Before a PIPE_CONTROL with Write Cache Flush Enable =1, a
61 * PIPE_CONTROL with any non-zero post-sync-op is required."
62 */
63 const bool direct_wa_cond = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) &&
64 !(dw1 & GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH);
65 const bool indirect_wa_cond = (dw1 & GEN6_PIPE_CONTROL_DEPTH_STALL) |
66 (dw1 & GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH);
67
68 ILO_DEV_ASSERT(r->dev, 6, 6);
69
70 if (!direct_wa_cond && !indirect_wa_cond)
71 return;
72
73 if (!(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_CS_STALL)) {
74 /*
75 * From the Sandy Bridge PRM, volume 2 part 1, page 73:
76 *
77 * "1 of the following must also be set (when CS stall is set):
78 *
79 * - Depth Cache Flush Enable ([0] of DW1)
80 * - Stall at Pixel Scoreboard ([1] of DW1)
81 * - Depth Stall ([13] of DW1)
82 * - Post-Sync Operation ([13] of DW1)
83 * - Render Target Cache Flush Enable ([12] of DW1)
84 * - Notify Enable ([8] of DW1)"
85 *
86 * Because of the WAs above, we have to pick Stall at Pixel Scoreboard.
87 */
88 const uint32_t direct_wa = GEN6_PIPE_CONTROL_CS_STALL |
89 GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
90
91 ilo_render_pipe_control(r, direct_wa);
92 }
93
94 if (indirect_wa_cond &&
95 !(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_WRITE__MASK)) {
96 const uint32_t indirect_wa = GEN6_PIPE_CONTROL_WRITE_IMM;
97
98 ilo_render_pipe_control(r, indirect_wa);
99 }
100 }
101
102 /**
103 * This should be called before any non-pipelined state command.
104 */
105 static void
106 gen6_wa_pre_non_pipelined(struct ilo_render *r)
107 {
108 ILO_DEV_ASSERT(r->dev, 6, 6);
109
110 /* non-pipelined state commands produce depth stall */
111 gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
112 }
113
114 static void
115 gen6_wa_post_3dstate_urb_no_gs(struct ilo_render *r)
116 {
117 /*
118 * From the Sandy Bridge PRM, volume 2 part 1, page 27:
119 *
120 * "Because of a urb corruption caused by allocating a previous
121 * gsunit's urb entry to vsunit software is required to send a
122 * "GS NULL Fence" (Send URB fence with VS URB size == 1 and GS URB
123 * size == 0) plus a dummy DRAW call before any case where VS will
124 * be taking over GS URB space."
125 */
126 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
127
128 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
129 gen6_wa_pre_pipe_control(r, dw1);
130 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
131 ilo_render_pipe_control(r, dw1);
132 }
133
134 static void
135 gen6_wa_post_3dstate_constant_vs(struct ilo_render *r)
136 {
137 /*
138 * According to upload_vs_state() of the classic driver, we need to emit a
139 * PIPE_CONTROL after 3DSTATE_CONSTANT_VS, otherwise the command is kept
140 * being buffered by VS FF, to the point that the FF dies.
141 */
142 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
143 GEN6_PIPE_CONTROL_INSTRUCTION_CACHE_INVALIDATE |
144 GEN6_PIPE_CONTROL_STATE_CACHE_INVALIDATE;
145
146 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
147 gen6_wa_pre_pipe_control(r, dw1);
148 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
149 ilo_render_pipe_control(r, dw1);
150 }
151
152 static void
153 gen6_wa_pre_3dstate_vs_toggle(struct ilo_render *r)
154 {
155 /*
156 * The classic driver has this undocumented WA:
157 *
158 * From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
159 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
160 *
161 * [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
162 * command that causes the VS Function Enable to toggle. Pipeline
163 * flush can be executed by sending a PIPE_CONTROL command with CS
164 * stall bit set and a post sync operation.
165 */
166 const uint32_t dw1 = GEN6_PIPE_CONTROL_WRITE_IMM |
167 GEN6_PIPE_CONTROL_CS_STALL;
168
169 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
170 gen6_wa_pre_pipe_control(r, dw1);
171 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
172 ilo_render_pipe_control(r, dw1);
173 }
174
175 static void
176 gen6_wa_pre_3dstate_wm_max_threads(struct ilo_render *r)
177 {
178 /*
179 * From the Sandy Bridge PRM, volume 2 part 1, page 274:
180 *
181 * "A PIPE_CONTROL command, with only the Stall At Pixel Scoreboard
182 * field set (DW1 Bit 1), must be issued prior to any change to the
183 * value in this field (Maximum Number of Threads in 3DSTATE_WM)"
184 */
185 const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
186
187 ILO_DEV_ASSERT(r->dev, 6, 6);
188
189 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
190 gen6_wa_pre_pipe_control(r, dw1);
191 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
192 ilo_render_pipe_control(r, dw1);
193 }
194
195 static void
196 gen6_wa_pre_3dstate_multisample(struct ilo_render *r)
197 {
198 /*
199 * From the Sandy Bridge PRM, volume 2 part 1, page 305:
200 *
201 * "Driver must guarentee that all the caches in the depth pipe are
202 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
203 * requires driver to send a PIPE_CONTROL with a CS stall along with a
204 * Depth Flush prior to this command."
205 */
206 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
207 GEN6_PIPE_CONTROL_CS_STALL;
208
209 ILO_DEV_ASSERT(r->dev, 6, 6);
210
211 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
212 gen6_wa_pre_pipe_control(r, dw1);
213 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
214 ilo_render_pipe_control(r, dw1);
215 }
216
217 static void
218 gen6_wa_pre_depth(struct ilo_render *r)
219 {
220 ILO_DEV_ASSERT(r->dev, 6, 6);
221
222 /*
223 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
224 *
225 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
226 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
227 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
228 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
229 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
230 * Depth Flush Bit set, followed by another pipelined depth stall
231 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
232 * guarantee that the pipeline from WM onwards is already flushed
233 * (e.g., via a preceding MI_FLUSH)."
234 *
235 * According to the classic driver, it also applies for GEN6.
236 */
237 gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL |
238 GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
239
240 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
241 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
242 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
243 }
244
245 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
246
247 void
248 gen6_draw_common_select(struct ilo_render *r,
249 const struct ilo_state_vector *vec,
250 struct ilo_render_draw_session *session)
251 {
252 /* PIPELINE_SELECT */
253 if (r->hw_ctx_changed) {
254 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
255 gen6_wa_pre_non_pipelined(r);
256
257 gen6_PIPELINE_SELECT(r->builder, 0x0);
258 }
259 }
260
261 void
262 gen6_draw_common_sip(struct ilo_render *r,
263 const struct ilo_state_vector *vec,
264 struct ilo_render_draw_session *session)
265 {
266 /* STATE_SIP */
267 if (r->hw_ctx_changed) {
268 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
269 gen6_wa_pre_non_pipelined(r);
270
271 gen6_STATE_SIP(r->builder, 0);
272 }
273 }
274
275 void
276 gen6_draw_common_base_address(struct ilo_render *r,
277 const struct ilo_state_vector *vec,
278 struct ilo_render_draw_session *session)
279 {
280 /* STATE_BASE_ADDRESS */
281 if (r->state_bo_changed || r->instruction_bo_changed ||
282 r->batch_bo_changed) {
283 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
284 gen6_wa_pre_non_pipelined(r);
285
286 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
287 gen8_state_base_address(r->builder, r->hw_ctx_changed);
288 else
289 gen6_state_base_address(r->builder, r->hw_ctx_changed);
290
291 /*
292 * From the Sandy Bridge PRM, volume 1 part 1, page 28:
293 *
294 * "The following commands must be reissued following any change to
295 * the base addresses:
296 *
297 * * 3DSTATE_BINDING_TABLE_POINTERS
298 * * 3DSTATE_SAMPLER_STATE_POINTERS
299 * * 3DSTATE_VIEWPORT_STATE_POINTERS
300 * * 3DSTATE_CC_POINTERS
301 * * MEDIA_STATE_POINTERS"
302 *
303 * 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
304 * reasonable to also reissue the command. Same to PCB.
305 */
306 session->viewport_changed = true;
307
308 session->scissor_changed = true;
309
310 session->blend_changed = true;
311 session->dsa_changed = true;
312 session->cc_changed = true;
313
314 session->sampler_vs_changed = true;
315 session->sampler_gs_changed = true;
316 session->sampler_fs_changed = true;
317
318 session->pcb_vs_changed = true;
319 session->pcb_gs_changed = true;
320 session->pcb_fs_changed = true;
321
322 session->binding_table_vs_changed = true;
323 session->binding_table_gs_changed = true;
324 session->binding_table_fs_changed = true;
325 }
326 }
327
328 static void
329 gen6_draw_common_urb(struct ilo_render *r,
330 const struct ilo_state_vector *vec,
331 struct ilo_render_draw_session *session)
332 {
333 const bool gs_active = (vec->gs || (vec->vs &&
334 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)));
335
336 /* 3DSTATE_URB */
337 if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS |
338 ILO_STATE_URB_3DSTATE_URB_GS)) {
339 gen6_3DSTATE_URB(r->builder, &vec->urb);
340
341 if (r->state.gs.active && !gs_active)
342 gen6_wa_post_3dstate_urb_no_gs(r);
343 }
344
345 r->state.gs.active = gs_active;
346 }
347
348 static void
349 gen6_draw_common_pointers_1(struct ilo_render *r,
350 const struct ilo_state_vector *vec,
351 struct ilo_render_draw_session *session)
352 {
353 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
354 if (session->viewport_changed) {
355 gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
356 r->state.CLIP_VIEWPORT,
357 r->state.SF_VIEWPORT,
358 r->state.CC_VIEWPORT);
359 }
360 }
361
362 static void
363 gen6_draw_common_pointers_2(struct ilo_render *r,
364 const struct ilo_state_vector *vec,
365 struct ilo_render_draw_session *session)
366 {
367 /* 3DSTATE_CC_STATE_POINTERS */
368 if (session->blend_changed ||
369 session->dsa_changed ||
370 session->cc_changed) {
371 gen6_3DSTATE_CC_STATE_POINTERS(r->builder,
372 r->state.BLEND_STATE,
373 r->state.DEPTH_STENCIL_STATE,
374 r->state.COLOR_CALC_STATE);
375 }
376
377 /* 3DSTATE_SAMPLER_STATE_POINTERS */
378 if (session->sampler_vs_changed ||
379 session->sampler_gs_changed ||
380 session->sampler_fs_changed) {
381 gen6_3DSTATE_SAMPLER_STATE_POINTERS(r->builder,
382 r->state.vs.SAMPLER_STATE,
383 0,
384 r->state.wm.SAMPLER_STATE);
385 }
386 }
387
388 static void
389 gen6_draw_common_pointers_3(struct ilo_render *r,
390 const struct ilo_state_vector *vec,
391 struct ilo_render_draw_session *session)
392 {
393 /* 3DSTATE_SCISSOR_STATE_POINTERS */
394 if (session->scissor_changed) {
395 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
396 r->state.SCISSOR_RECT);
397 }
398
399 /* 3DSTATE_BINDING_TABLE_POINTERS */
400 if (session->binding_table_vs_changed ||
401 session->binding_table_gs_changed ||
402 session->binding_table_fs_changed) {
403 gen6_3DSTATE_BINDING_TABLE_POINTERS(r->builder,
404 r->state.vs.BINDING_TABLE_STATE,
405 r->state.gs.BINDING_TABLE_STATE,
406 r->state.wm.BINDING_TABLE_STATE);
407 }
408 }
409
410 void
411 gen6_draw_vf(struct ilo_render *r,
412 const struct ilo_state_vector *vec,
413 struct ilo_render_draw_session *session)
414 {
415 if (ilo_dev_gen(r->dev) >= ILO_GEN(7.5)) {
416 /* 3DSTATE_INDEX_BUFFER */
417 if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
418 DIRTY(IB) || r->batch_bo_changed)
419 gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
420
421 /* 3DSTATE_VF */
422 if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VF)
423 gen75_3DSTATE_VF(r->builder, &vec->ve->vf);
424 } else {
425 /* 3DSTATE_INDEX_BUFFER */
426 if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_INDEX_BUFFER) ||
427 DIRTY(IB) || r->batch_bo_changed)
428 gen6_3DSTATE_INDEX_BUFFER(r->builder, &vec->ve->vf, &vec->ib.ib);
429 }
430
431 /* 3DSTATE_VERTEX_BUFFERS */
432 if ((session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_BUFFERS) ||
433 DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
434 gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->ve->vf,
435 vec->vb.vb, vec->ve->vb_count);
436 }
437
438 /* 3DSTATE_VERTEX_ELEMENTS */
439 if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_ELEMENTS)
440 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &vec->ve->vf);
441 }
442
443 void
444 gen6_draw_vf_statistics(struct ilo_render *r,
445 const struct ilo_state_vector *vec,
446 struct ilo_render_draw_session *session)
447 {
448 /* 3DSTATE_VF_STATISTICS */
449 if (r->hw_ctx_changed)
450 gen6_3DSTATE_VF_STATISTICS(r->builder, false);
451 }
452
453 void
454 gen6_draw_vs(struct ilo_render *r,
455 const struct ilo_state_vector *vec,
456 struct ilo_render_draw_session *session)
457 {
458 /* 3DSTATE_CONSTANT_VS */
459 if (session->pcb_vs_changed) {
460 gen6_3DSTATE_CONSTANT_VS(r->builder,
461 &r->state.vs.PUSH_CONSTANT_BUFFER,
462 &r->state.vs.PUSH_CONSTANT_BUFFER_size,
463 1);
464
465 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
466 gen6_wa_post_3dstate_constant_vs(r);
467 }
468
469 /* 3DSTATE_VS */
470 if (DIRTY(VS) || r->instruction_bo_changed) {
471 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
472 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
473
474 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
475 gen6_wa_pre_3dstate_vs_toggle(r);
476
477 if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
478 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
479 gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs,
480 kernel_offset, r->vs_scratch.bo);
481 } else {
482 gen6_3DSTATE_VS(r->builder, &cso->vs,
483 kernel_offset, r->vs_scratch.bo);
484 }
485 }
486 }
487
488 static void
489 gen6_draw_gs(struct ilo_render *r,
490 const struct ilo_state_vector *vec,
491 struct ilo_render_draw_session *session)
492 {
493 /* 3DSTATE_CONSTANT_GS */
494 if (session->pcb_gs_changed)
495 gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
496
497 /* 3DSTATE_GS */
498 if (DIRTY(GS) || DIRTY(VS) ||
499 session->prim_changed || r->instruction_bo_changed) {
500 const union ilo_shader_cso *cso;
501 uint32_t kernel_offset;
502
503 if (vec->gs) {
504 cso = ilo_shader_get_kernel_cso(vec->gs);
505 kernel_offset = ilo_shader_get_kernel_offset(vec->gs);
506
507 gen6_3DSTATE_GS(r->builder, &cso->gs,
508 kernel_offset, r->gs_scratch.bo);
509 } else if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
510 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
511 const int verts_per_prim =
512 u_vertices_per_prim(session->reduced_prim);
513 enum ilo_kernel_param param;
514
515 switch (verts_per_prim) {
516 case 1:
517 param = ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET;
518 break;
519 case 2:
520 param = ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET;
521 break;
522 default:
523 param = ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET;
524 break;
525 }
526
527 cso = ilo_shader_get_kernel_cso(vec->vs);
528 kernel_offset = ilo_shader_get_kernel_offset(vec->vs) +
529 ilo_shader_get_kernel_param(vec->vs, param);
530
531 gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol,
532 kernel_offset, r->gs_scratch.bo);
533 } else {
534 gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0, NULL);
535 }
536 }
537 }
538
539 static bool
540 gen6_draw_update_max_svbi(struct ilo_render *r,
541 const struct ilo_state_vector *vec,
542 struct ilo_render_draw_session *session)
543 {
544 if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
545 const struct pipe_stream_output_info *so_info =
546 (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
547 (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
548 unsigned max_svbi = 0xffffffff;
549 int i;
550
551 for (i = 0; i < so_info->num_outputs; i++) {
552 const int output_buffer = so_info->output[i].output_buffer;
553 const struct pipe_stream_output_target *so =
554 vec->so.states[output_buffer];
555 const int struct_size = so_info->stride[output_buffer] * 4;
556 const int elem_size = so_info->output[i].num_components * 4;
557 int buf_size, count;
558
559 if (!so) {
560 max_svbi = 0;
561 break;
562 }
563
564 buf_size = so->buffer_size - so_info->output[i].dst_offset * 4;
565
566 count = buf_size / struct_size;
567 if (buf_size % struct_size >= elem_size)
568 count++;
569
570 if (count < max_svbi)
571 max_svbi = count;
572 }
573
574 if (r->state.so_max_vertices != max_svbi) {
575 r->state.so_max_vertices = max_svbi;
576 return true;
577 }
578 }
579
580 return false;
581 }
582
583 static void
584 gen6_draw_gs_svbi(struct ilo_render *r,
585 const struct ilo_state_vector *vec,
586 struct ilo_render_draw_session *session)
587 {
588 const bool emit = gen6_draw_update_max_svbi(r, vec, session);
589
590 /* 3DSTATE_GS_SVB_INDEX */
591 if (emit) {
592 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
593 gen6_wa_pre_non_pipelined(r);
594
595 gen6_3DSTATE_GS_SVB_INDEX(r->builder,
596 0, 0, r->state.so_max_vertices,
597 false);
598
599 if (r->hw_ctx_changed) {
600 int i;
601
602 /*
603 * From the Sandy Bridge PRM, volume 2 part 1, page 148:
604 *
605 * "If a buffer is not enabled then the SVBI must be set to 0x0
606 * in order to not cause overflow in that SVBI."
607 *
608 * "If a buffer is not enabled then the MaxSVBI must be set to
609 * 0xFFFFFFFF in order to not cause overflow in that SVBI."
610 */
611 for (i = 1; i < 4; i++) {
612 gen6_3DSTATE_GS_SVB_INDEX(r->builder,
613 i, 0, 0xffffffff, false);
614 }
615 }
616 }
617 }
618
619 void
620 gen6_draw_clip(struct ilo_render *r,
621 const struct ilo_state_vector *vec,
622 struct ilo_render_draw_session *session)
623 {
624 /* 3DSTATE_CLIP */
625 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_CLIP)
626 gen6_3DSTATE_CLIP(r->builder, &vec->rasterizer->rs);
627 }
628
629 static void
630 gen6_draw_sf(struct ilo_render *r,
631 const struct ilo_state_vector *vec,
632 struct ilo_render_draw_session *session)
633 {
634 /* 3DSTATE_SF */
635 if ((session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) || DIRTY(FS)) {
636 const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
637 gen6_3DSTATE_SF(r->builder, &vec->rasterizer->rs, sbe);
638 }
639 }
640
641 void
642 gen6_draw_sf_rect(struct ilo_render *r,
643 const struct ilo_state_vector *vec,
644 struct ilo_render_draw_session *session)
645 {
646 /* 3DSTATE_DRAWING_RECTANGLE */
647 if (DIRTY(FB)) {
648 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
649 gen6_wa_pre_non_pipelined(r);
650
651 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
652 vec->fb.state.width, vec->fb.state.height);
653 }
654 }
655
656 static void
657 gen6_draw_wm(struct ilo_render *r,
658 const struct ilo_state_vector *vec,
659 struct ilo_render_draw_session *session)
660 {
661 /* 3DSTATE_CONSTANT_PS */
662 if (session->pcb_fs_changed) {
663 gen6_3DSTATE_CONSTANT_PS(r->builder,
664 &r->state.wm.PUSH_CONSTANT_BUFFER,
665 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
666 1);
667 }
668
669 /* 3DSTATE_WM */
670 if (DIRTY(FS) ||
671 (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM) ||
672 r->instruction_bo_changed) {
673 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
674 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
675
676 if (ilo_dev_gen(r->dev) == ILO_GEN(6) && r->hw_ctx_changed)
677 gen6_wa_pre_3dstate_wm_max_threads(r);
678
679 gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs,
680 &cso->ps, kernel_offset, r->fs_scratch.bo);
681 }
682 }
683
684 static void
685 gen6_draw_wm_multisample(struct ilo_render *r,
686 const struct ilo_state_vector *vec,
687 struct ilo_render_draw_session *session)
688 {
689 /* 3DSTATE_MULTISAMPLE */
690 if (DIRTY(FB) || (session->rs_delta.dirty &
691 ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
692 const uint8_t sample_count = (vec->fb.num_samples > 1) ? 4 : 1;
693
694 if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
695 gen6_wa_pre_non_pipelined(r);
696 gen6_wa_pre_3dstate_multisample(r);
697 }
698
699 gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs,
700 &r->sample_pattern, sample_count);
701 }
702
703 /* 3DSTATE_SAMPLE_MASK */
704 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
705 gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
706 }
707
708 static void
709 gen6_draw_wm_depth(struct ilo_render *r,
710 const struct ilo_state_vector *vec,
711 struct ilo_render_draw_session *session)
712 {
713 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
714 if (DIRTY(FB) || r->batch_bo_changed) {
715 const struct ilo_state_zs *zs;
716 uint32_t clear_params;
717
718 if (vec->fb.state.zsbuf) {
719 const struct ilo_surface_cso *surface =
720 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
721 const struct ilo_texture_slice *slice =
722 ilo_texture_get_slice(ilo_texture(surface->base.texture),
723 surface->base.u.tex.level, surface->base.u.tex.first_layer);
724
725 assert(!surface->is_rt);
726
727 zs = &surface->u.zs;
728 clear_params = slice->clear_value;
729 }
730 else {
731 zs = &vec->fb.null_zs;
732 clear_params = 0;
733 }
734
735 if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
736 gen6_wa_pre_non_pipelined(r);
737 gen6_wa_pre_depth(r);
738 }
739
740 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
741 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
742 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
743 gen6_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
744 }
745 }
746
747 void
748 gen6_draw_wm_raster(struct ilo_render *r,
749 const struct ilo_state_vector *vec,
750 struct ilo_render_draw_session *session)
751 {
752 /* 3DSTATE_POLY_STIPPLE_PATTERN and 3DSTATE_POLY_STIPPLE_OFFSET */
753 if ((DIRTY(RASTERIZER) || DIRTY(POLY_STIPPLE)) &&
754 vec->rasterizer->state.poly_stipple_enable) {
755 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
756 gen6_wa_pre_non_pipelined(r);
757
758 gen6_3DSTATE_POLY_STIPPLE_PATTERN(r->builder, &vec->poly_stipple);
759 gen6_3DSTATE_POLY_STIPPLE_OFFSET(r->builder, &vec->poly_stipple);
760 }
761
762 /* 3DSTATE_LINE_STIPPLE */
763 if (DIRTY(RASTERIZER) && vec->rasterizer->state.line_stipple_enable) {
764 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
765 gen6_wa_pre_non_pipelined(r);
766
767 gen6_3DSTATE_LINE_STIPPLE(r->builder, &vec->line_stipple);
768 }
769
770 /* 3DSTATE_AA_LINE_PARAMETERS */
771 if (session->rs_delta.dirty &
772 ILO_STATE_RASTER_3DSTATE_AA_LINE_PARAMETERS) {
773 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
774 gen6_wa_pre_non_pipelined(r);
775
776 gen6_3DSTATE_AA_LINE_PARAMETERS(r->builder, &vec->rasterizer->rs);
777 }
778 }
779
780 #undef DIRTY
781
782 void
783 ilo_render_emit_draw_commands_gen6(struct ilo_render *render,
784 const struct ilo_state_vector *vec,
785 struct ilo_render_draw_session *session)
786 {
787 ILO_DEV_ASSERT(render->dev, 6, 6);
788
789 /*
790 * We try to keep the order of the commands match, as closely as possible,
791 * that of the classic i965 driver. It allows us to compare the command
792 * streams easily.
793 */
794 gen6_draw_common_select(render, vec, session);
795 gen6_draw_gs_svbi(render, vec, session);
796 gen6_draw_common_sip(render, vec, session);
797 gen6_draw_vf_statistics(render, vec, session);
798 gen6_draw_common_base_address(render, vec, session);
799 gen6_draw_common_pointers_1(render, vec, session);
800 gen6_draw_common_urb(render, vec, session);
801 gen6_draw_common_pointers_2(render, vec, session);
802 gen6_draw_wm_multisample(render, vec, session);
803 gen6_draw_vs(render, vec, session);
804 gen6_draw_gs(render, vec, session);
805 gen6_draw_clip(render, vec, session);
806 gen6_draw_sf(render, vec, session);
807 gen6_draw_wm(render, vec, session);
808 gen6_draw_common_pointers_3(render, vec, session);
809 gen6_draw_wm_depth(render, vec, session);
810 gen6_draw_wm_raster(render, vec, session);
811 gen6_draw_sf_rect(render, vec, session);
812 gen6_draw_vf(render, vec, session);
813
814 ilo_render_3dprimitive(render, &vec->draw_info);
815 }
816
817 static void
818 gen6_rectlist_vs_to_sf(struct ilo_render *r,
819 const struct ilo_blitter *blitter)
820 {
821 gen6_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
822 gen6_wa_post_3dstate_constant_vs(r);
823
824 gen6_wa_pre_3dstate_vs_toggle(r);
825 gen6_3DSTATE_VS(r->builder, &blitter->vs, 0, NULL);
826
827 gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
828 gen6_3DSTATE_GS(r->builder, &blitter->gs, 0, NULL);
829
830 gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
831 gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, &blitter->sbe);
832 }
833
834 static void
835 gen6_rectlist_wm(struct ilo_render *r,
836 const struct ilo_blitter *blitter)
837 {
838 gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
839
840 gen6_wa_pre_3dstate_wm_max_threads(r);
841 gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0, NULL);
842 }
843
844 static void
845 gen6_rectlist_wm_depth(struct ilo_render *r,
846 const struct ilo_blitter *blitter)
847 {
848 gen6_wa_pre_depth(r);
849
850 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
851 ILO_BLITTER_USE_FB_STENCIL))
852 gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
853
854 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
855 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
856 &blitter->fb.dst.u.zs);
857 }
858
859 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
860 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
861 &blitter->fb.dst.u.zs);
862 }
863
864 gen6_3DSTATE_CLEAR_PARAMS(r->builder,
865 blitter->depth_clear_value);
866 }
867
868 static void
869 gen6_rectlist_wm_multisample(struct ilo_render *r,
870 const struct ilo_blitter *blitter)
871 {
872 const uint8_t sample_count = (blitter->fb.num_samples > 1) ? 4 : 1;
873
874 gen6_wa_pre_3dstate_multisample(r);
875
876 gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, &r->sample_pattern, sample_count);
877 gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
878 }
879
880 int
881 ilo_render_get_rectlist_commands_len_gen6(const struct ilo_render *render,
882 const struct ilo_blitter *blitter)
883 {
884 ILO_DEV_ASSERT(render->dev, 6, 7.5);
885
886 return 256;
887 }
888
889 void
890 ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r,
891 const struct ilo_blitter *blitter,
892 const struct ilo_render_rectlist_session *session)
893 {
894 ILO_DEV_ASSERT(r->dev, 6, 6);
895
896 gen6_wa_pre_non_pipelined(r);
897
898 gen6_rectlist_wm_multisample(r, blitter);
899
900 gen6_state_base_address(r->builder, true);
901
902 gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
903 session->vb_start, session->vb_end,
904 sizeof(blitter->vertices[0]));
905
906 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf);
907
908 gen6_3DSTATE_URB(r->builder, &blitter->urb);
909
910 if (r->state.gs.active) {
911 gen6_wa_post_3dstate_urb_no_gs(r);
912 r->state.gs.active = false;
913 }
914
915 if (blitter->uses &
916 (ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) {
917 gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0,
918 r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE);
919 }
920
921 gen6_rectlist_vs_to_sf(r, blitter);
922 gen6_rectlist_wm(r, blitter);
923
924 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
925 gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
926 0, 0, r->state.CC_VIEWPORT);
927 }
928
929 gen6_rectlist_wm_depth(r, blitter);
930
931 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
932 blitter->fb.width, blitter->fb.height);
933
934 ilo_render_3dprimitive(r, &blitter->draw_info);
935 }
936
937 int
938 ilo_render_get_draw_commands_len_gen6(const struct ilo_render *render,
939 const struct ilo_state_vector *vec)
940 {
941 static int len;
942
943 ILO_DEV_ASSERT(render->dev, 6, 6);
944
945 if (!len) {
946 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 3;
947 len += GEN6_3DSTATE_GS_SVB_INDEX__SIZE * 4;
948 len += GEN6_PIPE_CONTROL__SIZE * 5;
949
950 len +=
951 GEN6_STATE_BASE_ADDRESS__SIZE +
952 GEN6_STATE_SIP__SIZE +
953 GEN6_3DSTATE_VF_STATISTICS__SIZE +
954 GEN6_PIPELINE_SELECT__SIZE +
955 GEN6_3DSTATE_BINDING_TABLE_POINTERS__SIZE +
956 GEN6_3DSTATE_SAMPLER_STATE_POINTERS__SIZE +
957 GEN6_3DSTATE_URB__SIZE +
958 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
959 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
960 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
961 GEN6_3DSTATE_VIEWPORT_STATE_POINTERS__SIZE +
962 GEN6_3DSTATE_CC_STATE_POINTERS__SIZE +
963 GEN6_3DSTATE_SCISSOR_STATE_POINTERS__SIZE +
964 GEN6_3DSTATE_VS__SIZE +
965 GEN6_3DSTATE_GS__SIZE +
966 GEN6_3DSTATE_CLIP__SIZE +
967 GEN6_3DSTATE_SF__SIZE +
968 GEN6_3DSTATE_WM__SIZE +
969 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
970 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
971 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
972 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
973 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
974 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
975 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
976 GEN6_3DSTATE_MULTISAMPLE__SIZE +
977 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
978 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
979 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
980 GEN6_3DPRIMITIVE__SIZE;
981 }
982
983 return len;
984 }