ilo: add ilo_state_sample_pattern
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen6.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "core/ilo_builder_3d.h"
30 #include "core/ilo_builder_mi.h"
31 #include "core/ilo_builder_render.h"
32 #include "util/u_prim.h"
33
34 #include "ilo_blitter.h"
35 #include "ilo_query.h"
36 #include "ilo_shader.h"
37 #include "ilo_state.h"
38 #include "ilo_render_gen.h"
39
40 /**
41 * This should be called before PIPE_CONTROL.
42 */
43 void
44 gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1)
45 {
46 /*
47 * From the Sandy Bridge PRM, volume 2 part 1, page 60:
48 *
49 * "Pipe-control with CS-stall bit set must be sent BEFORE the
50 * pipe-control with a post-sync op and no write-cache flushes."
51 *
52 * This WA may also be triggered indirectly by the other two WAs on the
53 * same page:
54 *
55 * "Before any depth stall flush (including those produced by
56 * non-pipelined state commands), software needs to first send a
57 * PIPE_CONTROL with no bits set except Post-Sync Operation != 0."
58 *
59 * "Before a PIPE_CONTROL with Write Cache Flush Enable =1, a
60 * PIPE_CONTROL with any non-zero post-sync-op is required."
61 */
62 const bool direct_wa_cond = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) &&
63 !(dw1 & GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH);
64 const bool indirect_wa_cond = (dw1 & GEN6_PIPE_CONTROL_DEPTH_STALL) |
65 (dw1 & GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH);
66
67 ILO_DEV_ASSERT(r->dev, 6, 6);
68
69 if (!direct_wa_cond && !indirect_wa_cond)
70 return;
71
72 if (!(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_CS_STALL)) {
73 /*
74 * From the Sandy Bridge PRM, volume 2 part 1, page 73:
75 *
76 * "1 of the following must also be set (when CS stall is set):
77 *
78 * - Depth Cache Flush Enable ([0] of DW1)
79 * - Stall at Pixel Scoreboard ([1] of DW1)
80 * - Depth Stall ([13] of DW1)
81 * - Post-Sync Operation ([13] of DW1)
82 * - Render Target Cache Flush Enable ([12] of DW1)
83 * - Notify Enable ([8] of DW1)"
84 *
85 * Because of the WAs above, we have to pick Stall at Pixel Scoreboard.
86 */
87 const uint32_t direct_wa = GEN6_PIPE_CONTROL_CS_STALL |
88 GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
89
90 ilo_render_pipe_control(r, direct_wa);
91 }
92
93 if (indirect_wa_cond &&
94 !(r->state.current_pipe_control_dw1 & GEN6_PIPE_CONTROL_WRITE__MASK)) {
95 const uint32_t indirect_wa = GEN6_PIPE_CONTROL_WRITE_IMM;
96
97 ilo_render_pipe_control(r, indirect_wa);
98 }
99 }
100
101 /**
102 * This should be called before any non-pipelined state command.
103 */
104 static void
105 gen6_wa_pre_non_pipelined(struct ilo_render *r)
106 {
107 ILO_DEV_ASSERT(r->dev, 6, 6);
108
109 /* non-pipelined state commands produce depth stall */
110 gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
111 }
112
113 static void
114 gen6_wa_post_3dstate_urb_no_gs(struct ilo_render *r)
115 {
116 /*
117 * From the Sandy Bridge PRM, volume 2 part 1, page 27:
118 *
119 * "Because of a urb corruption caused by allocating a previous
120 * gsunit's urb entry to vsunit software is required to send a
121 * "GS NULL Fence" (Send URB fence with VS URB size == 1 and GS URB
122 * size == 0) plus a dummy DRAW call before any case where VS will
123 * be taking over GS URB space."
124 */
125 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
126
127 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
128 gen6_wa_pre_pipe_control(r, dw1);
129 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
130 ilo_render_pipe_control(r, dw1);
131 }
132
133 static void
134 gen6_wa_post_3dstate_constant_vs(struct ilo_render *r)
135 {
136 /*
137 * According to upload_vs_state() of the classic driver, we need to emit a
138 * PIPE_CONTROL after 3DSTATE_CONSTANT_VS, otherwise the command is kept
139 * being buffered by VS FF, to the point that the FF dies.
140 */
141 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
142 GEN6_PIPE_CONTROL_INSTRUCTION_CACHE_INVALIDATE |
143 GEN6_PIPE_CONTROL_STATE_CACHE_INVALIDATE;
144
145 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
146 gen6_wa_pre_pipe_control(r, dw1);
147 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
148 ilo_render_pipe_control(r, dw1);
149 }
150
151 static void
152 gen6_wa_pre_3dstate_vs_toggle(struct ilo_render *r)
153 {
154 /*
155 * The classic driver has this undocumented WA:
156 *
157 * From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
158 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
159 *
160 * [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
161 * command that causes the VS Function Enable to toggle. Pipeline
162 * flush can be executed by sending a PIPE_CONTROL command with CS
163 * stall bit set and a post sync operation.
164 */
165 const uint32_t dw1 = GEN6_PIPE_CONTROL_WRITE_IMM |
166 GEN6_PIPE_CONTROL_CS_STALL;
167
168 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
169 gen6_wa_pre_pipe_control(r, dw1);
170 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
171 ilo_render_pipe_control(r, dw1);
172 }
173
174 static void
175 gen6_wa_pre_3dstate_wm_max_threads(struct ilo_render *r)
176 {
177 /*
178 * From the Sandy Bridge PRM, volume 2 part 1, page 274:
179 *
180 * "A PIPE_CONTROL command, with only the Stall At Pixel Scoreboard
181 * field set (DW1 Bit 1), must be issued prior to any change to the
182 * value in this field (Maximum Number of Threads in 3DSTATE_WM)"
183 */
184 const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
185
186 ILO_DEV_ASSERT(r->dev, 6, 6);
187
188 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
189 gen6_wa_pre_pipe_control(r, dw1);
190 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
191 ilo_render_pipe_control(r, dw1);
192 }
193
194 static void
195 gen6_wa_pre_3dstate_multisample(struct ilo_render *r)
196 {
197 /*
198 * From the Sandy Bridge PRM, volume 2 part 1, page 305:
199 *
200 * "Driver must guarentee that all the caches in the depth pipe are
201 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
202 * requires driver to send a PIPE_CONTROL with a CS stall along with a
203 * Depth Flush prior to this command."
204 */
205 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
206 GEN6_PIPE_CONTROL_CS_STALL;
207
208 ILO_DEV_ASSERT(r->dev, 6, 6);
209
210 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
211 gen6_wa_pre_pipe_control(r, dw1);
212 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
213 ilo_render_pipe_control(r, dw1);
214 }
215
216 static void
217 gen6_wa_pre_depth(struct ilo_render *r)
218 {
219 ILO_DEV_ASSERT(r->dev, 6, 6);
220
221 /*
222 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
223 *
224 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
225 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
226 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
227 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
228 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
229 * Depth Flush Bit set, followed by another pipelined depth stall
230 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
231 * guarantee that the pipeline from WM onwards is already flushed
232 * (e.g., via a preceding MI_FLUSH)."
233 *
234 * According to the classic driver, it also applies for GEN6.
235 */
236 gen6_wa_pre_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL |
237 GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
238
239 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
240 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
241 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
242 }
243
244 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
245
246 void
247 gen6_draw_common_select(struct ilo_render *r,
248 const struct ilo_state_vector *vec,
249 struct ilo_render_draw_session *session)
250 {
251 /* PIPELINE_SELECT */
252 if (r->hw_ctx_changed) {
253 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
254 gen6_wa_pre_non_pipelined(r);
255
256 gen6_PIPELINE_SELECT(r->builder, 0x0);
257 }
258 }
259
260 void
261 gen6_draw_common_sip(struct ilo_render *r,
262 const struct ilo_state_vector *vec,
263 struct ilo_render_draw_session *session)
264 {
265 /* STATE_SIP */
266 if (r->hw_ctx_changed) {
267 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
268 gen6_wa_pre_non_pipelined(r);
269
270 gen6_STATE_SIP(r->builder, 0);
271 }
272 }
273
274 void
275 gen6_draw_common_base_address(struct ilo_render *r,
276 const struct ilo_state_vector *vec,
277 struct ilo_render_draw_session *session)
278 {
279 /* STATE_BASE_ADDRESS */
280 if (r->state_bo_changed || r->instruction_bo_changed ||
281 r->batch_bo_changed) {
282 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
283 gen6_wa_pre_non_pipelined(r);
284
285 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
286 gen8_state_base_address(r->builder, r->hw_ctx_changed);
287 else
288 gen6_state_base_address(r->builder, r->hw_ctx_changed);
289
290 /*
291 * From the Sandy Bridge PRM, volume 1 part 1, page 28:
292 *
293 * "The following commands must be reissued following any change to
294 * the base addresses:
295 *
296 * * 3DSTATE_BINDING_TABLE_POINTERS
297 * * 3DSTATE_SAMPLER_STATE_POINTERS
298 * * 3DSTATE_VIEWPORT_STATE_POINTERS
299 * * 3DSTATE_CC_POINTERS
300 * * MEDIA_STATE_POINTERS"
301 *
302 * 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
303 * reasonable to also reissue the command. Same to PCB.
304 */
305 session->viewport_changed = true;
306
307 session->scissor_changed = true;
308
309 session->blend_changed = true;
310 session->dsa_changed = true;
311 session->cc_changed = true;
312
313 session->sampler_vs_changed = true;
314 session->sampler_gs_changed = true;
315 session->sampler_fs_changed = true;
316
317 session->pcb_vs_changed = true;
318 session->pcb_gs_changed = true;
319 session->pcb_fs_changed = true;
320
321 session->binding_table_vs_changed = true;
322 session->binding_table_gs_changed = true;
323 session->binding_table_fs_changed = true;
324 }
325 }
326
327 static void
328 gen6_draw_common_urb(struct ilo_render *r,
329 const struct ilo_state_vector *vec,
330 struct ilo_render_draw_session *session)
331 {
332 const bool gs_active = (vec->gs || (vec->vs &&
333 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)));
334
335 /* 3DSTATE_URB */
336 if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS |
337 ILO_STATE_URB_3DSTATE_URB_GS)) {
338 gen6_3DSTATE_URB(r->builder, &vec->urb);
339
340 if (r->state.gs.active && !gs_active)
341 gen6_wa_post_3dstate_urb_no_gs(r);
342 }
343
344 r->state.gs.active = gs_active;
345 }
346
347 static void
348 gen6_draw_common_pointers_1(struct ilo_render *r,
349 const struct ilo_state_vector *vec,
350 struct ilo_render_draw_session *session)
351 {
352 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
353 if (session->viewport_changed) {
354 gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
355 r->state.CLIP_VIEWPORT,
356 r->state.SF_VIEWPORT,
357 r->state.CC_VIEWPORT);
358 }
359 }
360
361 static void
362 gen6_draw_common_pointers_2(struct ilo_render *r,
363 const struct ilo_state_vector *vec,
364 struct ilo_render_draw_session *session)
365 {
366 /* 3DSTATE_CC_STATE_POINTERS */
367 if (session->blend_changed ||
368 session->dsa_changed ||
369 session->cc_changed) {
370 gen6_3DSTATE_CC_STATE_POINTERS(r->builder,
371 r->state.BLEND_STATE,
372 r->state.DEPTH_STENCIL_STATE,
373 r->state.COLOR_CALC_STATE);
374 }
375
376 /* 3DSTATE_SAMPLER_STATE_POINTERS */
377 if (session->sampler_vs_changed ||
378 session->sampler_gs_changed ||
379 session->sampler_fs_changed) {
380 gen6_3DSTATE_SAMPLER_STATE_POINTERS(r->builder,
381 r->state.vs.SAMPLER_STATE,
382 0,
383 r->state.wm.SAMPLER_STATE);
384 }
385 }
386
387 static void
388 gen6_draw_common_pointers_3(struct ilo_render *r,
389 const struct ilo_state_vector *vec,
390 struct ilo_render_draw_session *session)
391 {
392 /* 3DSTATE_SCISSOR_STATE_POINTERS */
393 if (session->scissor_changed) {
394 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
395 r->state.SCISSOR_RECT);
396 }
397
398 /* 3DSTATE_BINDING_TABLE_POINTERS */
399 if (session->binding_table_vs_changed ||
400 session->binding_table_gs_changed ||
401 session->binding_table_fs_changed) {
402 gen6_3DSTATE_BINDING_TABLE_POINTERS(r->builder,
403 r->state.vs.BINDING_TABLE_STATE,
404 r->state.gs.BINDING_TABLE_STATE,
405 r->state.wm.BINDING_TABLE_STATE);
406 }
407 }
408
409 void
410 gen6_draw_vf(struct ilo_render *r,
411 const struct ilo_state_vector *vec,
412 struct ilo_render_draw_session *session)
413 {
414 if (ilo_dev_gen(r->dev) >= ILO_GEN(7.5)) {
415 /* 3DSTATE_INDEX_BUFFER */
416 if (DIRTY(IB) || r->batch_bo_changed) {
417 gen6_3DSTATE_INDEX_BUFFER(r->builder,
418 &vec->ib, false);
419 }
420
421 /* 3DSTATE_VF */
422 if (session->primitive_restart_changed) {
423 gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart,
424 vec->draw->restart_index);
425 }
426 }
427 else {
428 /* 3DSTATE_INDEX_BUFFER */
429 if (DIRTY(IB) || session->primitive_restart_changed ||
430 r->batch_bo_changed) {
431 gen6_3DSTATE_INDEX_BUFFER(r->builder,
432 &vec->ib, vec->draw->primitive_restart);
433 }
434 }
435
436 /* 3DSTATE_VERTEX_BUFFERS */
437 if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed) {
438 gen6_3DSTATE_VERTEX_BUFFERS(r->builder, &vec->vb, vec->ve->vb_mapping,
439 vec->ve->instance_divisors, vec->ve->vb_count);
440 }
441
442 /* 3DSTATE_VERTEX_ELEMENTS */
443 if (session->vf_delta.dirty & ILO_STATE_VF_3DSTATE_VERTEX_ELEMENTS)
444 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &vec->ve->vf);
445 }
446
447 void
448 gen6_draw_vf_statistics(struct ilo_render *r,
449 const struct ilo_state_vector *vec,
450 struct ilo_render_draw_session *session)
451 {
452 /* 3DSTATE_VF_STATISTICS */
453 if (r->hw_ctx_changed)
454 gen6_3DSTATE_VF_STATISTICS(r->builder, false);
455 }
456
457 void
458 gen6_draw_vs(struct ilo_render *r,
459 const struct ilo_state_vector *vec,
460 struct ilo_render_draw_session *session)
461 {
462 /* 3DSTATE_CONSTANT_VS */
463 if (session->pcb_vs_changed) {
464 gen6_3DSTATE_CONSTANT_VS(r->builder,
465 &r->state.vs.PUSH_CONSTANT_BUFFER,
466 &r->state.vs.PUSH_CONSTANT_BUFFER_size,
467 1);
468
469 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
470 gen6_wa_post_3dstate_constant_vs(r);
471 }
472
473 /* 3DSTATE_VS */
474 if (DIRTY(VS) || r->instruction_bo_changed) {
475 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
476 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
477
478 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
479 gen6_wa_pre_3dstate_vs_toggle(r);
480
481 if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
482 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO))
483 gen6_3DSTATE_VS(r->builder, &cso->vs_sol.vs, kernel_offset);
484 else
485 gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset);
486 }
487 }
488
489 static void
490 gen6_draw_gs(struct ilo_render *r,
491 const struct ilo_state_vector *vec,
492 struct ilo_render_draw_session *session)
493 {
494 /* 3DSTATE_CONSTANT_GS */
495 if (session->pcb_gs_changed)
496 gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
497
498 /* 3DSTATE_GS */
499 if (DIRTY(GS) || DIRTY(VS) ||
500 session->prim_changed || r->instruction_bo_changed) {
501 const union ilo_shader_cso *cso;
502 uint32_t kernel_offset;
503
504 if (vec->gs) {
505 cso = ilo_shader_get_kernel_cso(vec->gs);
506 kernel_offset = ilo_shader_get_kernel_offset(vec->gs);
507
508 gen6_3DSTATE_GS(r->builder, &cso->gs, kernel_offset);
509 } else if (ilo_dev_gen(r->dev) == ILO_GEN(6) &&
510 ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO)) {
511 const int verts_per_prim =
512 u_vertices_per_prim(session->reduced_prim);
513 enum ilo_kernel_param param;
514
515 switch (verts_per_prim) {
516 case 1:
517 param = ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET;
518 break;
519 case 2:
520 param = ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET;
521 break;
522 default:
523 param = ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET;
524 break;
525 }
526
527 cso = ilo_shader_get_kernel_cso(vec->vs);
528 kernel_offset = ilo_shader_get_kernel_offset(vec->vs) +
529 ilo_shader_get_kernel_param(vec->vs, param);
530
531 gen6_3DSTATE_GS(r->builder, &cso->vs_sol.sol, kernel_offset);
532 } else {
533 gen6_3DSTATE_GS(r->builder, &vec->disabled_gs, 0);
534 }
535 }
536 }
537
538 static bool
539 gen6_draw_update_max_svbi(struct ilo_render *r,
540 const struct ilo_state_vector *vec,
541 struct ilo_render_draw_session *session)
542 {
543 if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
544 const struct pipe_stream_output_info *so_info =
545 (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
546 (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
547 unsigned max_svbi = 0xffffffff;
548 int i;
549
550 for (i = 0; i < so_info->num_outputs; i++) {
551 const int output_buffer = so_info->output[i].output_buffer;
552 const struct pipe_stream_output_target *so =
553 vec->so.states[output_buffer];
554 const int struct_size = so_info->stride[output_buffer] * 4;
555 const int elem_size = so_info->output[i].num_components * 4;
556 int buf_size, count;
557
558 if (!so) {
559 max_svbi = 0;
560 break;
561 }
562
563 buf_size = so->buffer_size - so_info->output[i].dst_offset * 4;
564
565 count = buf_size / struct_size;
566 if (buf_size % struct_size >= elem_size)
567 count++;
568
569 if (count < max_svbi)
570 max_svbi = count;
571 }
572
573 if (r->state.so_max_vertices != max_svbi) {
574 r->state.so_max_vertices = max_svbi;
575 return true;
576 }
577 }
578
579 return false;
580 }
581
582 static void
583 gen6_draw_gs_svbi(struct ilo_render *r,
584 const struct ilo_state_vector *vec,
585 struct ilo_render_draw_session *session)
586 {
587 const bool emit = gen6_draw_update_max_svbi(r, vec, session);
588
589 /* 3DSTATE_GS_SVB_INDEX */
590 if (emit) {
591 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
592 gen6_wa_pre_non_pipelined(r);
593
594 gen6_3DSTATE_GS_SVB_INDEX(r->builder,
595 0, 0, r->state.so_max_vertices,
596 false);
597
598 if (r->hw_ctx_changed) {
599 int i;
600
601 /*
602 * From the Sandy Bridge PRM, volume 2 part 1, page 148:
603 *
604 * "If a buffer is not enabled then the SVBI must be set to 0x0
605 * in order to not cause overflow in that SVBI."
606 *
607 * "If a buffer is not enabled then the MaxSVBI must be set to
608 * 0xFFFFFFFF in order to not cause overflow in that SVBI."
609 */
610 for (i = 1; i < 4; i++) {
611 gen6_3DSTATE_GS_SVB_INDEX(r->builder,
612 i, 0, 0xffffffff, false);
613 }
614 }
615 }
616 }
617
618 void
619 gen6_draw_clip(struct ilo_render *r,
620 const struct ilo_state_vector *vec,
621 struct ilo_render_draw_session *session)
622 {
623 /* 3DSTATE_CLIP */
624 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_CLIP)
625 gen6_3DSTATE_CLIP(r->builder, &vec->rasterizer->rs);
626 }
627
628 static void
629 gen6_draw_sf(struct ilo_render *r,
630 const struct ilo_state_vector *vec,
631 struct ilo_render_draw_session *session)
632 {
633 /* 3DSTATE_SF */
634 if ((session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) || DIRTY(FS)) {
635 const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
636 gen6_3DSTATE_SF(r->builder, &vec->rasterizer->rs, sbe);
637 }
638 }
639
640 void
641 gen6_draw_sf_rect(struct ilo_render *r,
642 const struct ilo_state_vector *vec,
643 struct ilo_render_draw_session *session)
644 {
645 /* 3DSTATE_DRAWING_RECTANGLE */
646 if (DIRTY(FB)) {
647 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
648 gen6_wa_pre_non_pipelined(r);
649
650 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
651 vec->fb.state.width, vec->fb.state.height);
652 }
653 }
654
655 static void
656 gen6_draw_wm(struct ilo_render *r,
657 const struct ilo_state_vector *vec,
658 struct ilo_render_draw_session *session)
659 {
660 /* 3DSTATE_CONSTANT_PS */
661 if (session->pcb_fs_changed) {
662 gen6_3DSTATE_CONSTANT_PS(r->builder,
663 &r->state.wm.PUSH_CONSTANT_BUFFER,
664 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
665 1);
666 }
667
668 /* 3DSTATE_WM */
669 if (DIRTY(FS) ||
670 (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM) ||
671 r->instruction_bo_changed) {
672 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
673 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
674
675 if (ilo_dev_gen(r->dev) == ILO_GEN(6) && r->hw_ctx_changed)
676 gen6_wa_pre_3dstate_wm_max_threads(r);
677
678 gen6_3DSTATE_WM(r->builder, &vec->rasterizer->rs,
679 &cso->ps, kernel_offset);
680 }
681 }
682
683 static void
684 gen6_draw_wm_multisample(struct ilo_render *r,
685 const struct ilo_state_vector *vec,
686 struct ilo_render_draw_session *session)
687 {
688 /* 3DSTATE_MULTISAMPLE */
689 if (DIRTY(FB) || (session->rs_delta.dirty &
690 ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
691 const uint8_t sample_count = (vec->fb.num_samples > 1) ? 4 : 1;
692
693 if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
694 gen6_wa_pre_non_pipelined(r);
695 gen6_wa_pre_3dstate_multisample(r);
696 }
697
698 gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs,
699 &r->sample_pattern, sample_count);
700 }
701
702 /* 3DSTATE_SAMPLE_MASK */
703 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
704 gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
705 }
706
707 static void
708 gen6_draw_wm_depth(struct ilo_render *r,
709 const struct ilo_state_vector *vec,
710 struct ilo_render_draw_session *session)
711 {
712 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
713 if (DIRTY(FB) || r->batch_bo_changed) {
714 const struct ilo_state_zs *zs;
715 uint32_t clear_params;
716
717 if (vec->fb.state.zsbuf) {
718 const struct ilo_surface_cso *surface =
719 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
720 const struct ilo_texture_slice *slice =
721 ilo_texture_get_slice(ilo_texture(surface->base.texture),
722 surface->base.u.tex.level, surface->base.u.tex.first_layer);
723
724 assert(!surface->is_rt);
725
726 zs = &surface->u.zs;
727 clear_params = slice->clear_value;
728 }
729 else {
730 zs = &vec->fb.null_zs;
731 clear_params = 0;
732 }
733
734 if (ilo_dev_gen(r->dev) == ILO_GEN(6)) {
735 gen6_wa_pre_non_pipelined(r);
736 gen6_wa_pre_depth(r);
737 }
738
739 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
740 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
741 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
742 gen6_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
743 }
744 }
745
746 void
747 gen6_draw_wm_raster(struct ilo_render *r,
748 const struct ilo_state_vector *vec,
749 struct ilo_render_draw_session *session)
750 {
751 /* 3DSTATE_POLY_STIPPLE_PATTERN and 3DSTATE_POLY_STIPPLE_OFFSET */
752 if ((DIRTY(RASTERIZER) || DIRTY(POLY_STIPPLE)) &&
753 vec->rasterizer->state.poly_stipple_enable) {
754 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
755 gen6_wa_pre_non_pipelined(r);
756
757 gen6_3DSTATE_POLY_STIPPLE_PATTERN(r->builder,
758 &vec->poly_stipple);
759
760 gen6_3DSTATE_POLY_STIPPLE_OFFSET(r->builder, 0, 0);
761 }
762
763 /* 3DSTATE_LINE_STIPPLE */
764 if (DIRTY(RASTERIZER) && vec->rasterizer->state.line_stipple_enable) {
765 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
766 gen6_wa_pre_non_pipelined(r);
767
768 gen6_3DSTATE_LINE_STIPPLE(r->builder,
769 vec->rasterizer->state.line_stipple_pattern,
770 vec->rasterizer->state.line_stipple_factor + 1);
771 }
772
773 /* 3DSTATE_AA_LINE_PARAMETERS */
774 if (session->rs_delta.dirty &
775 ILO_STATE_RASTER_3DSTATE_AA_LINE_PARAMETERS) {
776 if (ilo_dev_gen(r->dev) == ILO_GEN(6))
777 gen6_wa_pre_non_pipelined(r);
778
779 gen6_3DSTATE_AA_LINE_PARAMETERS(r->builder, &vec->rasterizer->rs);
780 }
781 }
782
783 #undef DIRTY
784
785 void
786 ilo_render_emit_draw_commands_gen6(struct ilo_render *render,
787 const struct ilo_state_vector *vec,
788 struct ilo_render_draw_session *session)
789 {
790 ILO_DEV_ASSERT(render->dev, 6, 6);
791
792 /*
793 * We try to keep the order of the commands match, as closely as possible,
794 * that of the classic i965 driver. It allows us to compare the command
795 * streams easily.
796 */
797 gen6_draw_common_select(render, vec, session);
798 gen6_draw_gs_svbi(render, vec, session);
799 gen6_draw_common_sip(render, vec, session);
800 gen6_draw_vf_statistics(render, vec, session);
801 gen6_draw_common_base_address(render, vec, session);
802 gen6_draw_common_pointers_1(render, vec, session);
803 gen6_draw_common_urb(render, vec, session);
804 gen6_draw_common_pointers_2(render, vec, session);
805 gen6_draw_wm_multisample(render, vec, session);
806 gen6_draw_vs(render, vec, session);
807 gen6_draw_gs(render, vec, session);
808 gen6_draw_clip(render, vec, session);
809 gen6_draw_sf(render, vec, session);
810 gen6_draw_wm(render, vec, session);
811 gen6_draw_common_pointers_3(render, vec, session);
812 gen6_draw_wm_depth(render, vec, session);
813 gen6_draw_wm_raster(render, vec, session);
814 gen6_draw_sf_rect(render, vec, session);
815 gen6_draw_vf(render, vec, session);
816
817 ilo_render_3dprimitive(render, vec->draw, &vec->ib);
818 }
819
820 static void
821 gen6_rectlist_vs_to_sf(struct ilo_render *r,
822 const struct ilo_blitter *blitter)
823 {
824 gen6_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
825 gen6_wa_post_3dstate_constant_vs(r);
826
827 gen6_wa_pre_3dstate_vs_toggle(r);
828 gen6_3DSTATE_VS(r->builder, &blitter->vs, 0);
829
830 gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
831 gen6_3DSTATE_GS(r->builder, &blitter->gs, 0);
832
833 gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
834 gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, &blitter->sbe);
835 }
836
837 static void
838 gen6_rectlist_wm(struct ilo_render *r,
839 const struct ilo_blitter *blitter)
840 {
841 gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
842
843 gen6_wa_pre_3dstate_wm_max_threads(r);
844 gen6_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps, 0);
845 }
846
847 static void
848 gen6_rectlist_wm_depth(struct ilo_render *r,
849 const struct ilo_blitter *blitter)
850 {
851 gen6_wa_pre_depth(r);
852
853 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
854 ILO_BLITTER_USE_FB_STENCIL))
855 gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
856
857 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
858 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
859 &blitter->fb.dst.u.zs);
860 }
861
862 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
863 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
864 &blitter->fb.dst.u.zs);
865 }
866
867 gen6_3DSTATE_CLEAR_PARAMS(r->builder,
868 blitter->depth_clear_value);
869 }
870
871 static void
872 gen6_rectlist_wm_multisample(struct ilo_render *r,
873 const struct ilo_blitter *blitter)
874 {
875 const uint8_t sample_count = (blitter->fb.num_samples > 1) ? 4 : 1;
876
877 gen6_wa_pre_3dstate_multisample(r);
878
879 gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, &r->sample_pattern, sample_count);
880 gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
881 }
882
883 int
884 ilo_render_get_rectlist_commands_len_gen6(const struct ilo_render *render,
885 const struct ilo_blitter *blitter)
886 {
887 ILO_DEV_ASSERT(render->dev, 6, 7.5);
888
889 return 256;
890 }
891
892 void
893 ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r,
894 const struct ilo_blitter *blitter,
895 const struct ilo_render_rectlist_session *session)
896 {
897 ILO_DEV_ASSERT(r->dev, 6, 6);
898
899 gen6_wa_pre_non_pipelined(r);
900
901 gen6_rectlist_wm_multisample(r, blitter);
902
903 gen6_state_base_address(r->builder, true);
904
905 gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
906 session->vb_start, session->vb_end,
907 sizeof(blitter->vertices[0]));
908
909 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf);
910
911 gen6_3DSTATE_URB(r->builder, &blitter->urb);
912
913 if (r->state.gs.active) {
914 gen6_wa_post_3dstate_urb_no_gs(r);
915 r->state.gs.active = false;
916 }
917
918 if (blitter->uses &
919 (ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) {
920 gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0,
921 r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE);
922 }
923
924 gen6_rectlist_vs_to_sf(r, blitter);
925 gen6_rectlist_wm(r, blitter);
926
927 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
928 gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder,
929 0, 0, r->state.CC_VIEWPORT);
930 }
931
932 gen6_rectlist_wm_depth(r, blitter);
933
934 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
935 blitter->fb.width, blitter->fb.height);
936
937 ilo_render_3dprimitive(r, &blitter->draw, NULL);
938 }
939
940 int
941 ilo_render_get_draw_commands_len_gen6(const struct ilo_render *render,
942 const struct ilo_state_vector *vec)
943 {
944 static int len;
945
946 ILO_DEV_ASSERT(render->dev, 6, 6);
947
948 if (!len) {
949 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 3;
950 len += GEN6_3DSTATE_GS_SVB_INDEX__SIZE * 4;
951 len += GEN6_PIPE_CONTROL__SIZE * 5;
952
953 len +=
954 GEN6_STATE_BASE_ADDRESS__SIZE +
955 GEN6_STATE_SIP__SIZE +
956 GEN6_3DSTATE_VF_STATISTICS__SIZE +
957 GEN6_PIPELINE_SELECT__SIZE +
958 GEN6_3DSTATE_BINDING_TABLE_POINTERS__SIZE +
959 GEN6_3DSTATE_SAMPLER_STATE_POINTERS__SIZE +
960 GEN6_3DSTATE_URB__SIZE +
961 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
962 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
963 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
964 GEN6_3DSTATE_VIEWPORT_STATE_POINTERS__SIZE +
965 GEN6_3DSTATE_CC_STATE_POINTERS__SIZE +
966 GEN6_3DSTATE_SCISSOR_STATE_POINTERS__SIZE +
967 GEN6_3DSTATE_VS__SIZE +
968 GEN6_3DSTATE_GS__SIZE +
969 GEN6_3DSTATE_CLIP__SIZE +
970 GEN6_3DSTATE_SF__SIZE +
971 GEN6_3DSTATE_WM__SIZE +
972 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
973 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
974 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
975 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
976 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
977 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
978 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
979 GEN6_3DSTATE_MULTISAMPLE__SIZE +
980 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
981 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
982 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
983 GEN6_3DPRIMITIVE__SIZE;
984 }
985
986 return len;
987 }