330ba6c88d6e16208c2e6e02b30b80a2c34e4bd8
[mesa.git] / src / gallium / drivers / ilo / ilo_render_gen7.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
26 */
27
28 #include "genhw/genhw.h"
29 #include "core/ilo_builder_3d.h"
30 #include "core/ilo_builder_render.h"
31
32 #include "ilo_blitter.h"
33 #include "ilo_resource.h"
34 #include "ilo_shader.h"
35 #include "ilo_state.h"
36 #include "ilo_render_gen.h"
37
38 static void
39 gen7_wa_post_3dstate_push_constant_alloc_ps(struct ilo_render *r)
40 {
41 /*
42 * From the Ivy Bridge PRM, volume 2 part 1, page 292:
43 *
44 * "A PIPE_CONTOL command with the CS Stall bit set must be programmed
45 * in the ring after this instruction
46 * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)."
47 */
48 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
49
50 ILO_DEV_ASSERT(r->dev, 7, 7);
51
52 r->state.deferred_pipe_control_dw1 |= dw1;
53 }
54
55 static void
56 gen7_wa_pre_vs(struct ilo_render *r)
57 {
58 /*
59 * From the Ivy Bridge PRM, volume 2 part 1, page 106:
60 *
61 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
62 * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
63 * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
64 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
65 * needs to be sent before any combination of VS associated 3DSTATE."
66 */
67 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL |
68 GEN6_PIPE_CONTROL_WRITE_IMM;
69
70 ILO_DEV_ASSERT(r->dev, 7, 7);
71
72 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
73 ilo_render_pipe_control(r, dw1);
74 }
75
76 static void
77 gen7_wa_pre_3dstate_sf_depth_bias(struct ilo_render *r)
78 {
79 /*
80 * From the Ivy Bridge PRM, volume 2 part 1, page 258:
81 *
82 * "Due to an HW issue driver needs to send a pipe control with stall
83 * when ever there is state change in depth bias related state (in
84 * 3DSTATE_SF)"
85 */
86 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL;
87
88 ILO_DEV_ASSERT(r->dev, 7, 7);
89
90 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
91 ilo_render_pipe_control(r, dw1);
92 }
93
94 static void
95 gen7_wa_pre_3dstate_multisample(struct ilo_render *r)
96 {
97 /*
98 * From the Ivy Bridge PRM, volume 2 part 1, page 304:
99 *
100 * "Driver must ierarchi that all the caches in the depth pipe are
101 * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
102 * requires driver to send a PIPE_CONTROL with a CS stall along with a
103 * Depth Flush prior to this command.
104 */
105 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
106 GEN6_PIPE_CONTROL_CS_STALL;
107
108 ILO_DEV_ASSERT(r->dev, 7, 7.5);
109
110 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
111 ilo_render_pipe_control(r, dw1);
112 }
113
114 static void
115 gen7_wa_pre_depth(struct ilo_render *r)
116 {
117 ILO_DEV_ASSERT(r->dev, 7, 7.5);
118
119 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
120 /*
121 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
122 *
123 * "Driver must send a least one PIPE_CONTROL command with CS Stall
124 * and a post sync operation prior to the group of depth
125 * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
126 * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
127 */
128 const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL |
129 GEN6_PIPE_CONTROL_WRITE_IMM;
130
131 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
132 ilo_render_pipe_control(r, dw1);
133 }
134
135 /*
136 * From the Ivy Bridge PRM, volume 2 part 1, page 315:
137 *
138 * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
139 * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
140 * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
141 * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
142 * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
143 * Depth Flush Bit set, followed by another pipelined depth stall
144 * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
145 * guarantee that the pipeline from WM onwards is already flushed
146 * (e.g., via a preceding MI_FLUSH)."
147 */
148 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
149 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
150 ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
151 }
152
153 static void
154 gen7_wa_pre_3dstate_ps_max_threads(struct ilo_render *r)
155 {
156 /*
157 * From the Ivy Bridge PRM, volume 2 part 1, page 286:
158 *
159 * "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed
160 * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at
161 * Pixel Scoreboard set is required to be issued."
162 */
163 const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
164
165 ILO_DEV_ASSERT(r->dev, 7, 7.5);
166
167 if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
168 ilo_render_pipe_control(r, dw1);
169 }
170
171 static void
172 gen7_wa_post_ps_and_later(struct ilo_render *r)
173 {
174 /*
175 * From the Ivy Bridge PRM, volume 2 part 1, page 276:
176 *
177 * "The driver must make sure a PIPE_CONTROL with the Depth Stall
178 * Enable bit set after all the following states are programmed:
179 *
180 * - 3DSTATE_PS
181 * - 3DSTATE_VIEWPORT_STATE_POINTERS_CC
182 * - 3DSTATE_CONSTANT_PS
183 * - 3DSTATE_BINDING_TABLE_POINTERS_PS
184 * - 3DSTATE_SAMPLER_STATE_POINTERS_PS
185 * - 3DSTATE_CC_STATE_POINTERS
186 * - 3DSTATE_BLEND_STATE_POINTERS
187 * - 3DSTATE_DEPTH_STENCIL_STATE_POINTERS"
188 */
189 const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL;
190
191 ILO_DEV_ASSERT(r->dev, 7, 7);
192
193 r->state.deferred_pipe_control_dw1 |= dw1;
194 }
195
196 #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
197
198 void
199 gen7_draw_common_urb(struct ilo_render *r,
200 const struct ilo_state_vector *vec,
201 struct ilo_render_draw_session *session)
202 {
203 /* 3DSTATE_URB_{VS,GS,HS,DS} */
204 if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS |
205 ILO_STATE_URB_3DSTATE_URB_HS |
206 ILO_STATE_URB_3DSTATE_URB_DS |
207 ILO_STATE_URB_3DSTATE_URB_GS)) {
208 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
209 gen7_wa_pre_vs(r);
210
211 gen7_3DSTATE_URB_VS(r->builder, &vec->urb);
212 gen7_3DSTATE_URB_GS(r->builder, &vec->urb);
213 gen7_3DSTATE_URB_HS(r->builder, &vec->urb);
214 gen7_3DSTATE_URB_DS(r->builder, &vec->urb);
215 }
216 }
217
218 void
219 gen7_draw_common_pcb_alloc(struct ilo_render *r,
220 const struct ilo_state_vector *vec,
221 struct ilo_render_draw_session *session)
222 {
223 /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */
224 if (session->urb_delta.dirty &
225 (ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_VS |
226 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_HS |
227 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_DS |
228 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_GS |
229 ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_PS)) {
230 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &vec->urb);
231 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_GS(r->builder, &vec->urb);
232 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &vec->urb);
233
234 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
235 gen7_wa_post_3dstate_push_constant_alloc_ps(r);
236 }
237 }
238
239 void
240 gen7_draw_common_pointers_1(struct ilo_render *r,
241 const struct ilo_state_vector *vec,
242 struct ilo_render_draw_session *session)
243 {
244 /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */
245 if (session->viewport_changed) {
246 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
247 r->state.CC_VIEWPORT);
248
249 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(r->builder,
250 r->state.SF_CLIP_VIEWPORT);
251 }
252 }
253
254 void
255 gen7_draw_common_pointers_2(struct ilo_render *r,
256 const struct ilo_state_vector *vec,
257 struct ilo_render_draw_session *session)
258 {
259 /* 3DSTATE_BLEND_STATE_POINTERS */
260 if (session->blend_changed) {
261 gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder,
262 r->state.BLEND_STATE);
263 }
264
265 /* 3DSTATE_CC_STATE_POINTERS */
266 if (session->cc_changed) {
267 gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
268 r->state.COLOR_CALC_STATE);
269 }
270
271 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
272 if (ilo_dev_gen(r->dev) < ILO_GEN(8) && session->dsa_changed) {
273 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
274 r->state.DEPTH_STENCIL_STATE);
275 }
276 }
277
278 void
279 gen7_draw_vs(struct ilo_render *r,
280 const struct ilo_state_vector *vec,
281 struct ilo_render_draw_session *session)
282 {
283 const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
284 const bool emit_3dstate_sampler_state = session->sampler_vs_changed;
285 /* see gen6_draw_vs() */
286 const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
287 const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed);
288
289 /* emit depth stall before any of the VS commands */
290 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
291 if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
292 emit_3dstate_constant_vs || emit_3dstate_vs)
293 gen7_wa_pre_vs(r);
294 }
295
296 /* 3DSTATE_BINDING_TABLE_POINTERS_VS */
297 if (emit_3dstate_binding_table) {
298 gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(r->builder,
299 r->state.vs.BINDING_TABLE_STATE);
300 }
301
302 /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */
303 if (emit_3dstate_sampler_state) {
304 gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(r->builder,
305 r->state.vs.SAMPLER_STATE);
306 }
307
308 /* 3DSTATE_CONSTANT_VS */
309 if (emit_3dstate_constant_vs) {
310 gen7_3DSTATE_CONSTANT_VS(r->builder,
311 &r->state.vs.PUSH_CONSTANT_BUFFER,
312 &r->state.vs.PUSH_CONSTANT_BUFFER_size,
313 1);
314 }
315
316 /* 3DSTATE_VS */
317 if (emit_3dstate_vs) {
318 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs);
319 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs);
320
321 if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) {
322 gen8_3DSTATE_VS(r->builder, &cso->vs,
323 kernel_offset, r->vs_scratch.bo);
324 } else {
325 gen6_3DSTATE_VS(r->builder, &cso->vs,
326 kernel_offset, r->vs_scratch.bo);
327 }
328 }
329 }
330
331 void
332 gen7_draw_hs(struct ilo_render *r,
333 const struct ilo_state_vector *vec,
334 struct ilo_render_draw_session *session)
335 {
336 /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
337 if (r->hw_ctx_changed) {
338 const struct ilo_state_hs *hs = &vec->disabled_hs;
339 const uint32_t kernel_offset = 0;
340
341 gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0);
342
343 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
344 gen8_3DSTATE_HS(r->builder, hs, kernel_offset, NULL);
345 else
346 gen7_3DSTATE_HS(r->builder, hs, kernel_offset, NULL);
347 }
348
349 /* 3DSTATE_BINDING_TABLE_POINTERS_HS */
350 if (r->hw_ctx_changed)
351 gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(r->builder, 0);
352 }
353
354 void
355 gen7_draw_te(struct ilo_render *r,
356 const struct ilo_state_vector *vec,
357 struct ilo_render_draw_session *session)
358 {
359 /* 3DSTATE_TE */
360 if (r->hw_ctx_changed) {
361 const struct ilo_state_ds *ds = &vec->disabled_ds;
362 gen7_3DSTATE_TE(r->builder, ds);
363 }
364 }
365
366 void
367 gen7_draw_ds(struct ilo_render *r,
368 const struct ilo_state_vector *vec,
369 struct ilo_render_draw_session *session)
370 {
371 /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
372 if (r->hw_ctx_changed) {
373 const struct ilo_state_ds *ds = &vec->disabled_ds;
374 const uint32_t kernel_offset = 0;
375
376 gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0);
377
378 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
379 gen8_3DSTATE_DS(r->builder, ds, kernel_offset, NULL);
380 else
381 gen7_3DSTATE_DS(r->builder, ds, kernel_offset, NULL);
382 }
383
384 /* 3DSTATE_BINDING_TABLE_POINTERS_DS */
385 if (r->hw_ctx_changed)
386 gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(r->builder, 0);
387
388 }
389
390 void
391 gen7_draw_gs(struct ilo_render *r,
392 const struct ilo_state_vector *vec,
393 struct ilo_render_draw_session *session)
394 {
395 /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
396 if (r->hw_ctx_changed) {
397 const struct ilo_state_gs *gs = &vec->disabled_gs;
398 const uint32_t kernel_offset = 0;
399
400 gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0);
401
402 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
403 gen8_3DSTATE_GS(r->builder, gs, kernel_offset, NULL);
404 else
405 gen7_3DSTATE_GS(r->builder, gs, kernel_offset, NULL);
406 }
407
408 /* 3DSTATE_BINDING_TABLE_POINTERS_GS */
409 if (session->binding_table_gs_changed) {
410 gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(r->builder,
411 r->state.gs.BINDING_TABLE_STATE);
412 }
413 }
414
415 void
416 gen7_draw_sol(struct ilo_render *r,
417 const struct ilo_state_vector *vec,
418 struct ilo_render_draw_session *session)
419 {
420 const struct ilo_state_sol *sol;
421 const struct ilo_shader_state *shader;
422 bool dirty_sh = false;
423
424 if (vec->gs) {
425 shader = vec->gs;
426 dirty_sh = DIRTY(GS);
427 }
428 else {
429 shader = vec->vs;
430 dirty_sh = DIRTY(VS);
431 }
432
433 sol = ilo_shader_get_kernel_sol(shader);
434
435 /* 3DSTATE_SO_BUFFER */
436 if ((DIRTY(SO) || dirty_sh || r->batch_bo_changed) &&
437 vec->so.enabled) {
438 int i;
439
440 for (i = 0; i < ILO_STATE_SOL_MAX_BUFFER_COUNT; i++) {
441 const struct pipe_stream_output_target *target =
442 (i < vec->so.count && vec->so.states[i]) ?
443 vec->so.states[i] : NULL;
444 const struct ilo_state_sol_buffer *sb = (target) ?
445 &((const struct ilo_stream_output_target *) target)->sb :
446 &vec->so.dummy_sb;
447
448 if (ilo_dev_gen(r->dev) >= ILO_GEN(8))
449 gen8_3DSTATE_SO_BUFFER(r->builder, sol, sb, i);
450 else
451 gen7_3DSTATE_SO_BUFFER(r->builder, sol, sb, i);
452 }
453 }
454
455 /* 3DSTATE_SO_DECL_LIST */
456 if (dirty_sh && vec->so.enabled)
457 gen7_3DSTATE_SO_DECL_LIST(r->builder, sol);
458
459 /*
460 * From the Ivy Bridge PRM, volume 2 part 1, page 196-197:
461 *
462 * "Anytime the SOL unit MMIO registers or non-pipeline state are
463 * written, the SOL unit needs to receive a pipeline state update with
464 * SOL unit dirty state for information programmed in MMIO/NP to get
465 * loaded into the SOL unit.
466 *
467 * The SOL unit incorrectly double buffers MMIO/NP registers and only
468 * moves them into the design for usage when control topology is
469 * received with the SOL unit dirty state.
470 *
471 * If the state does not change, need to resend the same state.
472 *
473 * Because of corruption, software must flush the whole fixed function
474 * pipeline when 3DSTATE_STREAMOUT changes state."
475 *
476 * The first and fourth paragraphs are gone on Gen7.5+.
477 */
478
479 /* 3DSTATE_STREAMOUT */
480 gen7_3DSTATE_STREAMOUT(r->builder, sol);
481 }
482
483 static void
484 gen7_draw_sf(struct ilo_render *r,
485 const struct ilo_state_vector *vec,
486 struct ilo_render_draw_session *session)
487 {
488 /* 3DSTATE_SBE */
489 if (DIRTY(FS)) {
490 const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs);
491 gen7_3DSTATE_SBE(r->builder, sbe);
492 }
493
494 /* 3DSTATE_SF */
495 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) {
496 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
497 gen7_wa_pre_3dstate_sf_depth_bias(r);
498
499 gen7_3DSTATE_SF(r->builder, &vec->rasterizer->rs);
500 }
501 }
502
503 static void
504 gen7_draw_wm(struct ilo_render *r,
505 const struct ilo_state_vector *vec,
506 struct ilo_render_draw_session *session)
507 {
508 const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs);
509 const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs);
510
511 /* 3DSTATE_WM */
512 if (DIRTY(FS) || (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM))
513 gen7_3DSTATE_WM(r->builder, &vec->rasterizer->rs, &cso->ps);
514
515 /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
516 if (session->binding_table_fs_changed) {
517 gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
518 r->state.wm.BINDING_TABLE_STATE);
519 }
520
521 /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
522 if (session->sampler_fs_changed) {
523 gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
524 r->state.wm.SAMPLER_STATE);
525 }
526
527 /* 3DSTATE_CONSTANT_PS */
528 if (session->pcb_fs_changed) {
529 gen7_3DSTATE_CONSTANT_PS(r->builder,
530 &r->state.wm.PUSH_CONSTANT_BUFFER,
531 &r->state.wm.PUSH_CONSTANT_BUFFER_size,
532 1);
533 }
534
535 /* 3DSTATE_PS */
536 if (DIRTY(FS) || r->instruction_bo_changed) {
537 if (r->hw_ctx_changed)
538 gen7_wa_pre_3dstate_ps_max_threads(r);
539
540 gen7_3DSTATE_PS(r->builder, &cso->ps, kernel_offset, r->fs_scratch.bo);
541 }
542
543 /* 3DSTATE_SCISSOR_STATE_POINTERS */
544 if (session->scissor_changed) {
545 gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
546 r->state.SCISSOR_RECT);
547 }
548
549 {
550 const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(BLEND));
551 const bool emit_3dstate_depth_buffer =
552 (DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
553
554 if (ilo_dev_gen(r->dev) == ILO_GEN(7)) {
555 /* XXX what is the best way to know if this workaround is needed? */
556 if (emit_3dstate_ps ||
557 session->pcb_fs_changed ||
558 session->viewport_changed ||
559 session->binding_table_fs_changed ||
560 session->sampler_fs_changed ||
561 session->cc_changed ||
562 session->blend_changed ||
563 session->dsa_changed)
564 gen7_wa_post_ps_and_later(r);
565 }
566
567 if (emit_3dstate_depth_buffer)
568 gen7_wa_pre_depth(r);
569 }
570
571 /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
572 if (DIRTY(FB) || r->batch_bo_changed) {
573 const struct ilo_state_zs *zs;
574 uint32_t clear_params;
575
576 if (vec->fb.state.zsbuf) {
577 const struct ilo_surface_cso *surface =
578 (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
579 const struct ilo_texture_slice *slice =
580 ilo_texture_get_slice(ilo_texture(surface->base.texture),
581 surface->base.u.tex.level, surface->base.u.tex.first_layer);
582
583 assert(!surface->is_rt);
584 zs = &surface->u.zs;
585 clear_params = slice->clear_value;
586 }
587 else {
588 zs = &vec->fb.null_zs;
589 clear_params = 0;
590 }
591
592 gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs);
593 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
594 gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
595 gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
596 }
597 }
598
599 static void
600 gen7_draw_wm_multisample(struct ilo_render *r,
601 const struct ilo_state_vector *vec,
602 struct ilo_render_draw_session *session)
603 {
604 /* 3DSTATE_MULTISAMPLE */
605 if (DIRTY(FB) || (session->rs_delta.dirty &
606 ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) {
607 const uint8_t sample_count = (vec->fb.num_samples > 4) ? 8 :
608 (vec->fb.num_samples > 1) ? 4 : 1;
609
610 gen7_wa_pre_3dstate_multisample(r);
611
612 gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs,
613 &r->sample_pattern, sample_count);
614 }
615
616 /* 3DSTATE_SAMPLE_MASK */
617 if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK)
618 gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs);
619 }
620
621 void
622 ilo_render_emit_draw_commands_gen7(struct ilo_render *render,
623 const struct ilo_state_vector *vec,
624 struct ilo_render_draw_session *session)
625 {
626 ILO_DEV_ASSERT(render->dev, 7, 7.5);
627
628 /*
629 * We try to keep the order of the commands match, as closely as possible,
630 * that of the classic i965 driver. It allows us to compare the command
631 * streams easily.
632 */
633 gen6_draw_common_select(render, vec, session);
634 gen6_draw_common_sip(render, vec, session);
635 gen6_draw_vf_statistics(render, vec, session);
636 gen7_draw_common_pcb_alloc(render, vec, session);
637 gen6_draw_common_base_address(render, vec, session);
638 gen7_draw_common_pointers_1(render, vec, session);
639 gen7_draw_common_urb(render, vec, session);
640 gen7_draw_common_pointers_2(render, vec, session);
641 gen7_draw_wm_multisample(render, vec, session);
642 gen7_draw_gs(render, vec, session);
643 gen7_draw_hs(render, vec, session);
644 gen7_draw_te(render, vec, session);
645 gen7_draw_ds(render, vec, session);
646 gen7_draw_vs(render, vec, session);
647 gen7_draw_sol(render, vec, session);
648 gen6_draw_clip(render, vec, session);
649 gen7_draw_sf(render, vec, session);
650 gen7_draw_wm(render, vec, session);
651 gen6_draw_wm_raster(render, vec, session);
652 gen6_draw_sf_rect(render, vec, session);
653 gen6_draw_vf(render, vec, session);
654
655 ilo_render_3dprimitive(render, &vec->draw_info);
656 }
657
658 static void
659 gen7_rectlist_pcb_alloc(struct ilo_render *r,
660 const struct ilo_blitter *blitter)
661 {
662 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &blitter->urb);
663 gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &blitter->urb);
664
665 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
666 gen7_wa_post_3dstate_push_constant_alloc_ps(r);
667 }
668
669 static void
670 gen7_rectlist_urb(struct ilo_render *r,
671 const struct ilo_blitter *blitter)
672 {
673 gen7_3DSTATE_URB_VS(r->builder, &blitter->urb);
674 gen7_3DSTATE_URB_GS(r->builder, &blitter->urb);
675 gen7_3DSTATE_URB_HS(r->builder, &blitter->urb);
676 gen7_3DSTATE_URB_DS(r->builder, &blitter->urb);
677 }
678
679 static void
680 gen7_rectlist_vs_to_sf(struct ilo_render *r,
681 const struct ilo_blitter *blitter)
682 {
683 gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
684 gen6_3DSTATE_VS(r->builder, &blitter->vs, 0, NULL);
685
686 gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0);
687 gen7_3DSTATE_HS(r->builder, &blitter->hs, 0, NULL);
688
689 gen7_3DSTATE_TE(r->builder, &blitter->ds);
690
691 gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0);
692 gen7_3DSTATE_DS(r->builder, &blitter->ds, 0, NULL);
693
694 gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
695 gen7_3DSTATE_GS(r->builder, &blitter->gs, 0, NULL);
696
697 gen7_3DSTATE_STREAMOUT(r->builder, &blitter->sol);
698
699 gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs);
700
701 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
702 gen7_wa_pre_3dstate_sf_depth_bias(r);
703
704 gen7_3DSTATE_SF(r->builder, &blitter->fb.rs);
705 gen7_3DSTATE_SBE(r->builder, &blitter->sbe);
706 }
707
708 static void
709 gen7_rectlist_wm(struct ilo_render *r,
710 const struct ilo_blitter *blitter)
711 {
712 gen7_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps);
713
714 gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
715
716 gen7_wa_pre_3dstate_ps_max_threads(r);
717 gen7_3DSTATE_PS(r->builder, &blitter->ps, 0, NULL);
718 }
719
720 static void
721 gen7_rectlist_wm_depth(struct ilo_render *r,
722 const struct ilo_blitter *blitter)
723 {
724 gen7_wa_pre_depth(r);
725
726 if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH |
727 ILO_BLITTER_USE_FB_STENCIL))
728 gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs);
729
730 if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) {
731 gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder,
732 &blitter->fb.dst.u.zs);
733 }
734
735 if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) {
736 gen6_3DSTATE_STENCIL_BUFFER(r->builder,
737 &blitter->fb.dst.u.zs);
738 }
739
740 gen7_3DSTATE_CLEAR_PARAMS(r->builder,
741 blitter->depth_clear_value);
742 }
743
744 static void
745 gen7_rectlist_wm_multisample(struct ilo_render *r,
746 const struct ilo_blitter *blitter)
747 {
748 const uint8_t sample_count = (blitter->fb.num_samples > 4) ? 8 :
749 (blitter->fb.num_samples > 1) ? 4 : 1;
750
751 gen7_wa_pre_3dstate_multisample(r);
752
753 gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs,
754 &r->sample_pattern, sample_count);
755
756 gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs);
757 }
758
759 void
760 ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r,
761 const struct ilo_blitter *blitter,
762 const struct ilo_render_rectlist_session *session)
763 {
764 ILO_DEV_ASSERT(r->dev, 7, 7.5);
765
766 gen7_rectlist_wm_multisample(r, blitter);
767
768 gen6_state_base_address(r->builder, true);
769
770 gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder,
771 session->vb_start, session->vb_end,
772 sizeof(blitter->vertices[0]));
773
774 gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf);
775
776 gen7_rectlist_pcb_alloc(r, blitter);
777
778 /* needed for any VS-related commands */
779 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
780 gen7_wa_pre_vs(r);
781
782 gen7_rectlist_urb(r, blitter);
783
784 if (blitter->uses & ILO_BLITTER_USE_DSA) {
785 gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
786 r->state.DEPTH_STENCIL_STATE);
787 }
788
789 if (blitter->uses & ILO_BLITTER_USE_CC) {
790 gen7_3DSTATE_CC_STATE_POINTERS(r->builder,
791 r->state.COLOR_CALC_STATE);
792 }
793
794 gen7_rectlist_vs_to_sf(r, blitter);
795 gen7_rectlist_wm(r, blitter);
796
797 if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) {
798 gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder,
799 r->state.CC_VIEWPORT);
800 }
801
802 gen7_rectlist_wm_depth(r, blitter);
803
804 gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0,
805 blitter->fb.width, blitter->fb.height);
806
807 if (ilo_dev_gen(r->dev) == ILO_GEN(7))
808 gen7_wa_post_ps_and_later(r);
809
810 ilo_render_3dprimitive(r, &blitter->draw_info);
811 }
812
813 int
814 ilo_render_get_draw_commands_len_gen7(const struct ilo_render *render,
815 const struct ilo_state_vector *vec)
816 {
817 static int len;
818
819 ILO_DEV_ASSERT(render->dev, 7, 7.5);
820
821 if (!len) {
822 len += GEN7_3DSTATE_URB_ANY__SIZE * 4;
823 len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5;
824 len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5;
825 len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4);
826 len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4;
827 len += GEN6_PIPE_CONTROL__SIZE * 5;
828
829 len +=
830 GEN6_STATE_BASE_ADDRESS__SIZE +
831 GEN6_STATE_SIP__SIZE +
832 GEN6_3DSTATE_VF_STATISTICS__SIZE +
833 GEN6_PIPELINE_SELECT__SIZE +
834 GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
835 GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
836 GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
837 GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
838 GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
839 GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
840 GEN6_3DSTATE_INDEX_BUFFER__SIZE +
841 GEN75_3DSTATE_VF__SIZE +
842 GEN6_3DSTATE_VS__SIZE +
843 GEN6_3DSTATE_GS__SIZE +
844 GEN6_3DSTATE_CLIP__SIZE +
845 GEN6_3DSTATE_SF__SIZE +
846 GEN6_3DSTATE_WM__SIZE +
847 GEN6_3DSTATE_SAMPLE_MASK__SIZE +
848 GEN7_3DSTATE_HS__SIZE +
849 GEN7_3DSTATE_TE__SIZE +
850 GEN7_3DSTATE_DS__SIZE +
851 GEN7_3DSTATE_STREAMOUT__SIZE +
852 GEN7_3DSTATE_SBE__SIZE +
853 GEN7_3DSTATE_PS__SIZE +
854 GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
855 GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
856 GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
857 GEN6_3DSTATE_LINE_STIPPLE__SIZE +
858 GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
859 GEN6_3DSTATE_MULTISAMPLE__SIZE +
860 GEN7_3DSTATE_SO_DECL_LIST__SIZE +
861 GEN6_3DPRIMITIVE__SIZE;
862 }
863
864 return len;
865 }