iris: Enable fast clear colors on gen11.
[mesa.git] / src / gallium / drivers / iris / iris_clear.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <stdio.h>
24 #include <errno.h>
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "pipe/p_context.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_inlines.h"
30 #include "util/u_format.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/ralloc.h"
33 #include "iris_context.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
36 #include "intel/compiler/brw_compiler.h"
37 #include "util/format_srgb.h"
38
39 static bool
40 iris_is_color_fast_clear_compatible(struct iris_context *ice,
41 enum isl_format format,
42 const union isl_color_value color)
43 {
44 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
45 const struct gen_device_info *devinfo = &batch->screen->devinfo;
46
47 if (isl_format_has_int_channel(format)) {
48 perf_debug(&ice->dbg, "Integer fast clear not enabled for %s",
49 isl_format_get_name(format));
50 return false;
51 }
52
53 for (int i = 0; i < 4; i++) {
54 if (!isl_format_has_color_component(format, i)) {
55 continue;
56 }
57
58 if (devinfo->gen < 9 &&
59 color.f32[i] != 0.0f && color.f32[i] != 1.0f) {
60 return false;
61 }
62 }
63
64 return true;
65 }
66
67 static bool
68 can_fast_clear_color(struct iris_context *ice,
69 struct pipe_resource *p_res,
70 unsigned level,
71 const struct pipe_box *box,
72 enum isl_format format,
73 enum isl_format render_format,
74 union isl_color_value color)
75 {
76 struct iris_resource *res = (void *) p_res;
77
78 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
79 const struct gen_device_info *devinfo = &batch->screen->devinfo;
80
81 if (res->aux.usage == ISL_AUX_USAGE_NONE)
82 return false;
83
84 /* Surface state can only record one fast clear color value. Therefore
85 * unless different levels/layers agree on the color it can be used to
86 * represent only single level/layer. Here it will be reserved for the
87 * first slice (level 0, layer 0).
88 */
89 if (level > 0 || box->z > 0 || box->depth > 1)
90 return false;
91
92 /* Check for partial clear */
93 if (box->x > 0 || box->y > 0 ||
94 box->width < p_res->width0 ||
95 box->height < p_res->height0) {
96 return false;
97 }
98
99 /* We store clear colors as floats or uints as needed. If there are
100 * texture views in play, the formats will not properly be respected
101 * during resolves because the resolve operations only know about the
102 * resource and not the renderbuffer.
103 */
104 if (isl_format_srgb_to_linear(render_format) !=
105 isl_format_srgb_to_linear(format)) {
106 return false;
107 }
108
109 /* XXX: if (irb->mt->supports_fast_clear)
110 * see intel_miptree_create_for_dri_image()
111 */
112
113 if (!iris_is_color_fast_clear_compatible(ice, format, color))
114 return false;
115
116 return true;
117 }
118
119 static union isl_color_value
120 convert_fast_clear_color(struct iris_context *ice,
121 struct iris_resource *res,
122 enum isl_format render_format,
123 const union isl_color_value color)
124 {
125 union isl_color_value override_color = color;
126 struct pipe_resource *p_res = (void *) res;
127
128 const enum pipe_format format = p_res->format;
129 const struct util_format_description *desc =
130 util_format_description(format);
131 unsigned colormask = util_format_colormask(desc);
132
133 if (util_format_is_intensity(format) ||
134 util_format_is_luminance(format) ||
135 util_format_is_luminance_alpha(format)) {
136 override_color.u32[1] = override_color.u32[0];
137 override_color.u32[2] = override_color.u32[0];
138 if (util_format_is_intensity(format))
139 override_color.u32[3] = override_color.u32[0];
140 } else {
141 for (int chan = 0; chan < 3; chan++) {
142 if (!(colormask & (1 << chan)))
143 override_color.u32[chan] = 0;
144 }
145 }
146
147 if (util_format_is_unorm(format)) {
148 for (int i = 0; i < 4; i++)
149 override_color.f32[i] = CLAMP(override_color.f32[i], 0.0f, 1.0f);
150 } else if (util_format_is_snorm(format)) {
151 for (int i = 0; i < 4; i++)
152 override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f);
153 } else if (util_format_is_pure_uint(format)) {
154 for (int i = 0; i < 4; i++) {
155 unsigned bits = util_format_get_component_bits(
156 format, UTIL_FORMAT_COLORSPACE_RGB, i);
157 if (bits < 32) {
158 uint32_t max = (1u << bits) - 1;
159 override_color.u32[i] = MIN2(override_color.u32[i], max);
160 }
161 }
162 } else if (util_format_is_pure_sint(format)) {
163 for (int i = 0; i < 4; i++) {
164 unsigned bits = util_format_get_component_bits(
165 format, UTIL_FORMAT_COLORSPACE_RGB, i);
166 if (bits < 32) {
167 int32_t max = (1 << (bits - 1)) - 1;
168 int32_t min = -(1 << (bits - 1));
169 override_color.i32[i] = CLAMP(override_color.i32[i], min, max);
170 }
171 }
172 } else if (format == PIPE_FORMAT_R11G11B10_FLOAT ||
173 format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
174 /* these packed float formats only store unsigned values */
175 for (int i = 0; i < 4; i++)
176 override_color.f32[i] = MAX2(override_color.f32[i], 0.0f);
177 }
178
179 if (!(colormask & 1 << 3)) {
180 if (util_format_is_pure_integer(format))
181 override_color.u32[3] = 1;
182 else
183 override_color.f32[3] = 1.0f;
184 }
185
186 /* Handle linear to SRGB conversion */
187 if (isl_format_is_srgb(render_format)) {
188 for (int i = 0; i < 3; i++) {
189 override_color.f32[i] =
190 util_format_linear_to_srgb_float(override_color.f32[i]);
191 }
192 }
193
194 return override_color;
195 }
196
197 static void
198 fast_clear_color(struct iris_context *ice,
199 struct iris_resource *res,
200 unsigned level,
201 const struct pipe_box *box,
202 enum isl_format format,
203 union isl_color_value color,
204 enum blorp_batch_flags blorp_flags)
205 {
206 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
207 struct pipe_resource *p_res = (void *) res;
208 const enum isl_aux_state aux_state =
209 iris_resource_get_aux_state(res, level, box->z);
210
211 color = convert_fast_clear_color(ice, res, format, color);
212
213 bool color_changed = !!memcmp(&res->aux.clear_color, &color,
214 sizeof(color));
215
216 if (color_changed) {
217 /* We decided that we are going to fast clear, and the color is
218 * changing. But if we have a predicate bit set, the predication
219 * affects whether we should clear or not, and if we shouldn't, we
220 * also shouldn't update the clear color.
221 *
222 * However, we can't simply predicate-update the clear color (the
223 * commands don't support that). And we would lose track of the
224 * color, preventing us from doing some optimizations later.
225 *
226 * Since changing the clear color when the predication bit is enabled
227 * is not something that should happen often, we stall on the CPU here
228 * to resolve the predication, and then proceed.
229 */
230 iris_resolve_conditional_render(ice);
231 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
232 return;
233 }
234
235 iris_resource_set_clear_color(ice, res, color);
236
237 /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't
238 * changed, the clear is redundant and can be skipped.
239 */
240 if (!color_changed && aux_state == ISL_AUX_STATE_CLEAR)
241 return;
242
243 /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
244 *
245 * "Any transition from any value in {Clear, Render, Resolve} to a
246 * different value in {Clear, Render, Resolve} requires end of pipe
247 * synchronization."
248 *
249 * In other words, fast clear ops are not properly synchronized with
250 * other drawing. We need to use a PIPE_CONTROL to ensure that the
251 * contents of the previous draw hit the render target before we resolve
252 * and again afterwards to ensure that the resolve is complete before we
253 * do any more regular drawing.
254 */
255 iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
256
257 /* If we reach this point, we need to fast clear to change the state to
258 * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both).
259 */
260 blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
261
262 struct blorp_batch blorp_batch;
263 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
264
265 struct blorp_surf surf;
266 iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, res->aux.usage,
267 level, true);
268
269 /* In newer gens (> 9), the hardware will do a linear -> sRGB conversion of
270 * the clear color during the fast clear, if the surface format is of sRGB
271 * type. We use the linear version of the surface format here to prevent
272 * that from happening, since we already do our own linear -> sRGB
273 * conversion in convert_fast_clear_color().
274 */
275 blorp_fast_clear(&blorp_batch, &surf, isl_format_srgb_to_linear(format),
276 level, box->z, box->depth,
277 box->x, box->y, box->x + box->width,
278 box->y + box->height);
279 blorp_batch_finish(&blorp_batch);
280 iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
281
282 iris_resource_set_aux_state(ice, res, level, box->z,
283 box->depth, ISL_AUX_STATE_CLEAR);
284 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
285 return;
286 }
287
288 static void
289 clear_color(struct iris_context *ice,
290 struct pipe_resource *p_res,
291 unsigned level,
292 const struct pipe_box *box,
293 bool render_condition_enabled,
294 enum isl_format format,
295 struct isl_swizzle swizzle,
296 union isl_color_value color)
297 {
298 struct iris_resource *res = (void *) p_res;
299
300 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
301 const struct gen_device_info *devinfo = &batch->screen->devinfo;
302 enum blorp_batch_flags blorp_flags = 0;
303
304 if (render_condition_enabled) {
305 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
306 return;
307
308 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
309 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
310 }
311
312 if (p_res->target == PIPE_BUFFER)
313 util_range_add(&res->valid_buffer_range, box->x, box->x + box->width);
314
315 iris_batch_maybe_flush(batch, 1500);
316
317 bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
318 res->surf.format, format, color);
319 if (can_fast_clear) {
320 fast_clear_color(ice, res, level, box, format, color,
321 blorp_flags);
322 return;
323 }
324
325 bool color_write_disable[4] = { false, false, false, false };
326 enum isl_aux_usage aux_usage =
327 iris_resource_render_aux_usage(ice, res, format,
328 false, false);
329
330 iris_resource_prepare_render(ice, batch, res, level,
331 box->z, box->depth, aux_usage);
332
333 struct blorp_surf surf;
334 iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, aux_usage, level,
335 true);
336
337 struct blorp_batch blorp_batch;
338 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
339
340 if (!isl_format_supports_rendering(devinfo, format) &&
341 isl_format_is_rgbx(format))
342 format = isl_format_rgbx_to_rgba(format);
343
344 blorp_clear(&blorp_batch, &surf, format, swizzle,
345 level, box->z, box->depth, box->x, box->y,
346 box->x + box->width, box->y + box->height,
347 color, color_write_disable);
348
349 blorp_batch_finish(&blorp_batch);
350 iris_flush_and_dirty_for_history(ice, batch, res);
351
352 iris_resource_finish_render(ice, res, level,
353 box->z, box->depth, aux_usage);
354 }
355
356 static bool
357 can_fast_clear_depth(struct iris_context *ice,
358 struct iris_resource *res,
359 unsigned level,
360 const struct pipe_box *box,
361 float depth)
362 {
363 struct pipe_resource *p_res = (void *) res;
364
365 /* Check for partial clears */
366 if (box->x > 0 || box->y > 0 ||
367 box->width < u_minify(p_res->width0, level) ||
368 box->height < u_minify(p_res->height0, level)) {
369 return false;
370 }
371
372 if (!(res->aux.has_hiz & (1 << level)))
373 return false;
374
375 return true;
376 }
377
378 static void
379 fast_clear_depth(struct iris_context *ice,
380 struct iris_resource *res,
381 unsigned level,
382 const struct pipe_box *box,
383 float depth)
384 {
385 struct pipe_resource *p_res = (void *) res;
386 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
387
388 /* Quantize the clear value to what can be stored in the actual depth
389 * buffer. This makes the following check more accurate because it now
390 * checks if the actual depth bits will match. It also prevents us from
391 * getting a too-accurate depth value during depth testing or when sampling
392 * with HiZ enabled.
393 */
394 const unsigned nbits = p_res->format == PIPE_FORMAT_Z16_UNORM ? 16 : 24;
395 const uint32_t depth_max = (1 << nbits) - 1;
396 depth = p_res->format == PIPE_FORMAT_Z32_FLOAT ? depth :
397 (unsigned)(depth * depth_max) / (float)depth_max;
398
399 bool update_clear_depth = false;
400
401 /* If we're clearing to a new clear value, then we need to resolve any clear
402 * flags out of the HiZ buffer into the real depth buffer.
403 */
404 if (res->aux.clear_color.f32[0] != depth) {
405 /* We decided that we are going to fast clear, and the color is
406 * changing. But if we have a predicate bit set, the predication
407 * affects whether we should clear or not, and if we shouldn't, we
408 * also shouldn't update the clear color.
409 *
410 * However, we can't simply predicate-update the clear color (the
411 * commands don't support that). And we would lose track of the
412 * color, preventing us from doing some optimizations later.
413 *
414 * For depth clears, things are even more complicated, because here we
415 * resolve the other levels/layers if they have a different color than
416 * the current one. That resolve can be predicated, but we also set those
417 * layers as ISL_AUX_STATE_RESOLVED, and this can't be predicated.
418 * Keeping track of the aux state when predication is involved is just
419 * even more complex, so the easiest thing to do when the fast clear
420 * depth is changing is to stall on the CPU and resolve the predication.
421 */
422 iris_resolve_conditional_render(ice);
423 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
424 return;
425
426 for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) {
427 if (!(res->aux.has_hiz & (1 << res_level)))
428 continue;
429
430 const unsigned level_layers =
431 iris_get_num_logical_layers(res, res_level);
432 for (unsigned layer = 0; layer < level_layers; layer++) {
433 if (res_level == level &&
434 layer >= box->z &&
435 layer < box->z + box->depth) {
436 /* We're going to clear this layer anyway. Leave it alone. */
437 continue;
438 }
439
440 enum isl_aux_state aux_state =
441 iris_resource_get_aux_state(res, res_level, layer);
442
443 if (aux_state != ISL_AUX_STATE_CLEAR &&
444 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
445 /* This slice doesn't have any fast-cleared bits. */
446 continue;
447 }
448
449 /* If we got here, then the level may have fast-clear bits that
450 * use the old clear value. We need to do a depth resolve to get
451 * rid of their use of the clear value before we can change it.
452 * Fortunately, few applications ever change their depth clear
453 * value so this shouldn't happen often.
454 */
455 iris_hiz_exec(ice, batch, res, res_level, layer, 1,
456 ISL_AUX_OP_FULL_RESOLVE, false);
457 iris_resource_set_aux_state(ice, res, res_level, layer, 1,
458 ISL_AUX_STATE_RESOLVED);
459 }
460 }
461 const union isl_color_value clear_value = { .f32 = {depth, } };
462 iris_resource_set_clear_color(ice, res, clear_value);
463 update_clear_depth = true;
464 }
465
466 for (unsigned l = 0; l < box->depth; l++) {
467 enum isl_aux_state aux_state =
468 iris_resource_get_aux_state(res, level, box->z + l);
469 if (aux_state != ISL_AUX_STATE_CLEAR) {
470 iris_hiz_exec(ice, batch, res, level,
471 box->z + l, 1, ISL_AUX_OP_FAST_CLEAR,
472 update_clear_depth);
473 }
474 }
475
476 iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
477 ISL_AUX_STATE_CLEAR);
478 ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
479 }
480
481 static void
482 clear_depth_stencil(struct iris_context *ice,
483 struct pipe_resource *p_res,
484 unsigned level,
485 const struct pipe_box *box,
486 bool render_condition_enabled,
487 bool clear_depth,
488 bool clear_stencil,
489 float depth,
490 uint8_t stencil)
491 {
492 struct iris_resource *res = (void *) p_res;
493
494 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
495 enum blorp_batch_flags blorp_flags = 0;
496
497 if (render_condition_enabled) {
498 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
499 return;
500
501 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
502 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
503 }
504
505 iris_batch_maybe_flush(batch, 1500);
506
507 struct iris_resource *z_res;
508 struct iris_resource *stencil_res;
509 struct blorp_surf z_surf;
510 struct blorp_surf stencil_surf;
511
512 iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
513 if (z_res && clear_depth &&
514 can_fast_clear_depth(ice, z_res, level, box, depth)) {
515 fast_clear_depth(ice, z_res, level, box, depth);
516 iris_flush_and_dirty_for_history(ice, batch, res);
517 clear_depth = false;
518 z_res = false;
519 }
520
521 /* At this point, we might have fast cleared the depth buffer. So if there's
522 * no stencil clear pending, return early.
523 */
524 if (!(clear_depth || clear_stencil)) {
525 return;
526 }
527
528 if (z_res) {
529 iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth);
530 iris_blorp_surf_for_resource(&ice->vtbl, &z_surf, &z_res->base,
531 z_res->aux.usage, level, true);
532 }
533
534 struct blorp_batch blorp_batch;
535 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
536
537 if (stencil_res) {
538 iris_blorp_surf_for_resource(&ice->vtbl, &stencil_surf,
539 &stencil_res->base, stencil_res->aux.usage,
540 level, true);
541 }
542
543 blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
544 level, box->z, box->depth,
545 box->x, box->y,
546 box->x + box->width,
547 box->y + box->height,
548 clear_depth && z_res, depth,
549 clear_stencil && stencil_res ? 0xff : 0, stencil);
550
551 blorp_batch_finish(&blorp_batch);
552 iris_flush_and_dirty_for_history(ice, batch, res);
553
554 if (z_res) {
555 iris_resource_finish_depth(ice, z_res, level,
556 box->z, box->depth, true);
557 }
558 }
559
560 /**
561 * The pipe->clear() driver hook.
562 *
563 * This clears buffers attached to the current draw framebuffer.
564 */
565 static void
566 iris_clear(struct pipe_context *ctx,
567 unsigned buffers,
568 const union pipe_color_union *p_color,
569 double depth,
570 unsigned stencil)
571 {
572 struct iris_context *ice = (void *) ctx;
573 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
574
575 assert(buffers != 0);
576
577 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
578 struct pipe_surface *psurf = cso_fb->zsbuf;
579 struct pipe_box box = {
580 .width = cso_fb->width,
581 .height = cso_fb->height,
582 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
583 .z = psurf->u.tex.first_layer,
584 };
585
586 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
587 buffers & PIPE_CLEAR_DEPTH,
588 buffers & PIPE_CLEAR_STENCIL,
589 depth, stencil);
590 }
591
592 if (buffers & PIPE_CLEAR_COLOR) {
593 /* pipe_color_union and isl_color_value are interchangeable */
594 union isl_color_value *color = (void *) p_color;
595
596 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
597 if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
598 struct pipe_surface *psurf = cso_fb->cbufs[i];
599 struct iris_surface *isurf = (void *) psurf;
600 struct pipe_box box = {
601 .width = cso_fb->width,
602 .height = cso_fb->height,
603 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
604 .z = psurf->u.tex.first_layer,
605 };
606
607 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
608 true, isurf->view.format, isurf->view.swizzle,
609 *color);
610 }
611 }
612 }
613 }
614
615 /**
616 * The pipe->clear_texture() driver hook.
617 *
618 * This clears the given texture resource.
619 */
620 static void
621 iris_clear_texture(struct pipe_context *ctx,
622 struct pipe_resource *p_res,
623 unsigned level,
624 const struct pipe_box *box,
625 const void *data)
626 {
627 struct iris_context *ice = (void *) ctx;
628 struct iris_screen *screen = (void *) ctx->screen;
629 const struct gen_device_info *devinfo = &screen->devinfo;
630
631 if (util_format_is_depth_or_stencil(p_res->format)) {
632 const struct util_format_description *fmt_desc =
633 util_format_description(p_res->format);
634
635 float depth = 0.0;
636 uint8_t stencil = 0;
637
638 if (fmt_desc->unpack_z_float)
639 fmt_desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
640
641 if (fmt_desc->unpack_s_8uint)
642 fmt_desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
643
644 clear_depth_stencil(ice, p_res, level, box, true, true, true,
645 depth, stencil);
646 } else {
647 union isl_color_value color;
648 struct iris_resource *res = (void *) p_res;
649 enum isl_format format = res->surf.format;
650
651 if (!isl_format_supports_rendering(devinfo, format)) {
652 const struct isl_format_layout *fmtl = isl_format_get_layout(format);
653 // XXX: actually just get_copy_format_for_bpb from BLORP
654 // XXX: don't cut and paste this
655 switch (fmtl->bpb) {
656 case 8: format = ISL_FORMAT_R8_UINT; break;
657 case 16: format = ISL_FORMAT_R8G8_UINT; break;
658 case 24: format = ISL_FORMAT_R8G8B8_UINT; break;
659 case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break;
660 case 48: format = ISL_FORMAT_R16G16B16_UINT; break;
661 case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break;
662 case 96: format = ISL_FORMAT_R32G32B32_UINT; break;
663 case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
664 default:
665 unreachable("Unknown format bpb");
666 }
667
668 /* No aux surfaces for non-renderable surfaces */
669 assert(res->aux.usage == ISL_AUX_USAGE_NONE);
670 }
671
672 isl_color_value_unpack(&color, format, data);
673
674 clear_color(ice, p_res, level, box, true, format,
675 ISL_SWIZZLE_IDENTITY, color);
676 }
677 }
678
679 /**
680 * The pipe->clear_render_target() driver hook.
681 *
682 * This clears the given render target surface.
683 */
684 static void
685 iris_clear_render_target(struct pipe_context *ctx,
686 struct pipe_surface *psurf,
687 const union pipe_color_union *p_color,
688 unsigned dst_x, unsigned dst_y,
689 unsigned width, unsigned height,
690 bool render_condition_enabled)
691 {
692 struct iris_context *ice = (void *) ctx;
693 struct iris_surface *isurf = (void *) psurf;
694 struct pipe_box box = {
695 .x = dst_x,
696 .y = dst_y,
697 .z = psurf->u.tex.first_layer,
698 .width = width,
699 .height = height,
700 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
701 };
702
703 /* pipe_color_union and isl_color_value are interchangeable */
704 union isl_color_value *color = (void *) p_color;
705
706 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
707 render_condition_enabled,
708 isurf->view.format, isurf->view.swizzle, *color);
709 }
710
711 /**
712 * The pipe->clear_depth_stencil() driver hook.
713 *
714 * This clears the given depth/stencil surface.
715 */
716 static void
717 iris_clear_depth_stencil(struct pipe_context *ctx,
718 struct pipe_surface *psurf,
719 unsigned flags,
720 double depth,
721 unsigned stencil,
722 unsigned dst_x, unsigned dst_y,
723 unsigned width, unsigned height,
724 bool render_condition_enabled)
725 {
726 struct iris_context *ice = (void *) ctx;
727 struct pipe_box box = {
728 .x = dst_x,
729 .y = dst_y,
730 .z = psurf->u.tex.first_layer,
731 .width = width,
732 .height = height,
733 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
734 };
735
736 assert(util_format_is_depth_or_stencil(psurf->texture->format));
737
738 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
739 render_condition_enabled,
740 flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
741 depth, stencil);
742 }
743
744 void
745 iris_init_clear_functions(struct pipe_context *ctx)
746 {
747 ctx->clear = iris_clear;
748 ctx->clear_texture = iris_clear_texture;
749 ctx->clear_render_target = iris_clear_render_target;
750 ctx->clear_depth_stencil = iris_clear_depth_stencil;
751 }