iris: Track valid data range and infer unsynchronized mappings.
[mesa.git] / src / gallium / drivers / iris / iris_clear.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <stdio.h>
24 #include <errno.h>
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "pipe/p_context.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_inlines.h"
30 #include "util/u_format.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/ralloc.h"
33 #include "iris_context.h"
34 #include "iris_resource.h"
35 #include "iris_screen.h"
36 #include "intel/compiler/brw_compiler.h"
37 #include "util/format_srgb.h"
38
39 static bool
40 iris_is_color_fast_clear_compatible(struct iris_context *ice,
41 enum isl_format format,
42 const union isl_color_value color)
43 {
44 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
45 const struct gen_device_info *devinfo = &batch->screen->devinfo;
46
47 if (isl_format_has_int_channel(format)) {
48 perf_debug(&ice->dbg, "Integer fast clear not enabled for %s",
49 isl_format_get_name(format));
50 return false;
51 }
52
53 for (int i = 0; i < 4; i++) {
54 if (!isl_format_has_color_component(format, i)) {
55 continue;
56 }
57
58 if (devinfo->gen < 9 &&
59 color.f32[i] != 0.0f && color.f32[i] != 1.0f) {
60 return false;
61 }
62 }
63
64 return true;
65 }
66
67 static bool
68 can_fast_clear_color(struct iris_context *ice,
69 struct pipe_resource *p_res,
70 unsigned level,
71 const struct pipe_box *box,
72 enum isl_format format,
73 enum isl_format render_format,
74 union isl_color_value color)
75 {
76 struct iris_resource *res = (void *) p_res;
77
78 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
79 const struct gen_device_info *devinfo = &batch->screen->devinfo;
80
81 if (devinfo->gen > 9)
82 return false;
83
84 if (res->aux.usage == ISL_AUX_USAGE_NONE)
85 return false;
86
87 /* Surface state can only record one fast clear color value. Therefore
88 * unless different levels/layers agree on the color it can be used to
89 * represent only single level/layer. Here it will be reserved for the
90 * first slice (level 0, layer 0).
91 */
92 if (level > 0 || box->z > 0 || box->depth > 1)
93 return false;
94
95 /* Check for partial clear */
96 if (box->x > 0 || box->y > 0 ||
97 box->width < p_res->width0 ||
98 box->height < p_res->height0) {
99 return false;
100 }
101
102 /* We store clear colors as floats or uints as needed. If there are
103 * texture views in play, the formats will not properly be respected
104 * during resolves because the resolve operations only know about the
105 * resource and not the renderbuffer.
106 */
107 if (render_format != format)
108 return false;
109
110 /* XXX: if (irb->mt->supports_fast_clear)
111 * see intel_miptree_create_for_dri_image()
112 */
113
114 if (!iris_is_color_fast_clear_compatible(ice, format, color))
115 return false;
116
117 return true;
118 }
119
120 static union isl_color_value
121 convert_fast_clear_color(struct iris_context *ice,
122 struct iris_resource *res,
123 const union isl_color_value color)
124 {
125 union isl_color_value override_color = color;
126 struct pipe_resource *p_res = (void *) res;
127
128 const enum pipe_format format = p_res->format;
129 const struct util_format_description *desc =
130 util_format_description(format);
131 unsigned colormask = util_format_colormask(desc);
132
133 if (util_format_is_intensity(format) ||
134 util_format_is_luminance(format) ||
135 util_format_is_luminance_alpha(format)) {
136 override_color.u32[1] = override_color.u32[0];
137 override_color.u32[2] = override_color.u32[0];
138 if (util_format_is_intensity(format))
139 override_color.u32[3] = override_color.u32[0];
140 } else {
141 for (int chan = 0; chan < 3; chan++) {
142 if (!(colormask & (1 << chan)))
143 override_color.u32[chan] = 0;
144 }
145 }
146
147 if (util_format_is_unorm(format)) {
148 for (int i = 0; i < 4; i++)
149 override_color.f32[i] = CLAMP(override_color.f32[i], 0.0f, 1.0f);
150 } else if (util_format_is_snorm(format)) {
151 for (int i = 0; i < 4; i++)
152 override_color.f32[i] = CLAMP(override_color.f32[i], -1.0f, 1.0f);
153 } else if (util_format_is_pure_uint(format)) {
154 for (int i = 0; i < 4; i++) {
155 unsigned bits = util_format_get_component_bits(
156 format, UTIL_FORMAT_COLORSPACE_RGB, i);
157 if (bits < 32) {
158 uint32_t max = (1u << bits) - 1;
159 override_color.u32[i] = MIN2(override_color.u32[i], max);
160 }
161 }
162 } else if (util_format_is_pure_sint(format)) {
163 for (int i = 0; i < 4; i++) {
164 unsigned bits = util_format_get_component_bits(
165 format, UTIL_FORMAT_COLORSPACE_RGB, i);
166 if (bits < 32) {
167 int32_t max = (1 << (bits - 1)) - 1;
168 int32_t min = -(1 << (bits - 1));
169 override_color.i32[i] = CLAMP(override_color.i32[i], min, max);
170 }
171 }
172 } else if (format == PIPE_FORMAT_R11G11B10_FLOAT ||
173 format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
174 /* these packed float formats only store unsigned values */
175 for (int i = 0; i < 4; i++)
176 override_color.f32[i] = MAX2(override_color.f32[i], 0.0f);
177 }
178
179 if (!(colormask & 1 << 3)) {
180 if (util_format_is_pure_integer(format))
181 override_color.u32[3] = 1;
182 else
183 override_color.f32[3] = 1.0f;
184 }
185
186 /* Handle linear to SRGB conversion */
187 if (util_format_is_srgb(format)) {
188 for (int i = 0; i < 3; i++) {
189 override_color.f32[i] =
190 util_format_linear_to_srgb_float(override_color.f32[i]);
191 }
192 }
193
194 return override_color;
195 }
196
197 static void
198 fast_clear_color(struct iris_context *ice,
199 struct iris_resource *res,
200 unsigned level,
201 const struct pipe_box *box,
202 enum isl_format format,
203 union isl_color_value color,
204 enum blorp_batch_flags blorp_flags)
205 {
206 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
207 struct pipe_resource *p_res = (void *) res;
208 const enum isl_aux_state aux_state =
209 iris_resource_get_aux_state(res, level, box->z);
210
211 color = convert_fast_clear_color(ice, res, color);
212
213 bool color_changed = !!memcmp(&res->aux.clear_color, &color,
214 sizeof(color));
215
216 if (color_changed) {
217 /* We decided that we are going to fast clear, and the color is
218 * changing. But if we have a predicate bit set, the predication
219 * affects whether we should clear or not, and if we shouldn't, we
220 * also shouldn't update the clear color.
221 *
222 * However, we can't simply predicate-update the clear color (the
223 * commands don't support that). And we would lose track of the
224 * color, preventing us from doing some optimizations later.
225 *
226 * Since changing the clear color when the predication bit is enabled
227 * is not something that should happen often, we stall on the CPU here
228 * to resolve the predication, and then proceed.
229 */
230 iris_resolve_conditional_render(ice);
231 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
232 return;
233 }
234
235 iris_resource_set_clear_color(ice, res, color);
236
237 /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't
238 * changed, the clear is redundant and can be skipped.
239 */
240 if (!color_changed && aux_state == ISL_AUX_STATE_CLEAR)
241 return;
242
243 /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
244 *
245 * "Any transition from any value in {Clear, Render, Resolve} to a
246 * different value in {Clear, Render, Resolve} requires end of pipe
247 * synchronization."
248 *
249 * In other words, fast clear ops are not properly synchronized with
250 * other drawing. We need to use a PIPE_CONTROL to ensure that the
251 * contents of the previous draw hit the render target before we resolve
252 * and again afterwards to ensure that the resolve is complete before we
253 * do any more regular drawing.
254 */
255 iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
256
257 /* If we reach this point, we need to fast clear to change the state to
258 * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both).
259 */
260 blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
261
262 struct blorp_batch blorp_batch;
263 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
264
265 struct blorp_surf surf;
266 iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, res->aux.usage,
267 level, true);
268
269 blorp_fast_clear(&blorp_batch, &surf, format,
270 level, box->z, box->depth,
271 box->x, box->y, box->x + box->width,
272 box->y + box->height);
273 blorp_batch_finish(&blorp_batch);
274 iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
275
276 iris_resource_set_aux_state(ice, res, level, box->z,
277 box->depth, ISL_AUX_STATE_CLEAR);
278 ice->state.dirty |= IRIS_ALL_DIRTY_BINDINGS;
279 return;
280 }
281
282 static void
283 clear_color(struct iris_context *ice,
284 struct pipe_resource *p_res,
285 unsigned level,
286 const struct pipe_box *box,
287 bool render_condition_enabled,
288 enum isl_format format,
289 struct isl_swizzle swizzle,
290 union isl_color_value color)
291 {
292 struct iris_resource *res = (void *) p_res;
293
294 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
295 const struct gen_device_info *devinfo = &batch->screen->devinfo;
296 enum blorp_batch_flags blorp_flags = 0;
297
298 if (render_condition_enabled) {
299 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
300 return;
301
302 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
303 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
304 }
305
306 if (p_res->target == PIPE_BUFFER)
307 util_range_add(&res->valid_buffer_range, box->x, box->x + box->width);
308
309 iris_batch_maybe_flush(batch, 1500);
310
311 bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box,
312 res->surf.format, format, color);
313 if (can_fast_clear) {
314 fast_clear_color(ice, res, level, box, format, color,
315 blorp_flags);
316 return;
317 }
318
319 bool color_write_disable[4] = { false, false, false, false };
320 enum isl_aux_usage aux_usage =
321 iris_resource_render_aux_usage(ice, res, format,
322 false, false);
323
324 iris_resource_prepare_render(ice, batch, res, level,
325 box->z, box->depth, aux_usage);
326
327 struct blorp_surf surf;
328 iris_blorp_surf_for_resource(&ice->vtbl, &surf, p_res, aux_usage, level,
329 true);
330
331 struct blorp_batch blorp_batch;
332 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
333
334 if (!isl_format_supports_rendering(devinfo, format) &&
335 isl_format_is_rgbx(format))
336 format = isl_format_rgbx_to_rgba(format);
337
338 blorp_clear(&blorp_batch, &surf, format, swizzle,
339 level, box->z, box->depth, box->x, box->y,
340 box->x + box->width, box->y + box->height,
341 color, color_write_disable);
342
343 blorp_batch_finish(&blorp_batch);
344 iris_flush_and_dirty_for_history(ice, batch, res);
345
346 iris_resource_finish_render(ice, res, level,
347 box->z, box->depth, aux_usage);
348 }
349
350 static bool
351 can_fast_clear_depth(struct iris_context *ice,
352 struct iris_resource *res,
353 unsigned level,
354 const struct pipe_box *box,
355 float depth)
356 {
357 struct pipe_resource *p_res = (void *) res;
358
359 /* Check for partial clears */
360 if (box->x > 0 || box->y > 0 ||
361 box->width < u_minify(p_res->width0, level) ||
362 box->height < u_minify(p_res->height0, level)) {
363 return false;
364 }
365
366 if (!(res->aux.has_hiz & (1 << level)))
367 return false;
368
369 return true;
370 }
371
372 static void
373 fast_clear_depth(struct iris_context *ice,
374 struct iris_resource *res,
375 unsigned level,
376 const struct pipe_box *box,
377 float depth)
378 {
379 struct pipe_resource *p_res = (void *) res;
380 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
381
382 /* Quantize the clear value to what can be stored in the actual depth
383 * buffer. This makes the following check more accurate because it now
384 * checks if the actual depth bits will match. It also prevents us from
385 * getting a too-accurate depth value during depth testing or when sampling
386 * with HiZ enabled.
387 */
388 const unsigned nbits = p_res->format == PIPE_FORMAT_Z16_UNORM ? 16 : 24;
389 const uint32_t depth_max = (1 << nbits) - 1;
390 depth = p_res->format == PIPE_FORMAT_Z32_FLOAT ? depth :
391 (unsigned)(depth * depth_max) / (float)depth_max;
392
393 bool update_clear_depth = false;
394
395 /* If we're clearing to a new clear value, then we need to resolve any clear
396 * flags out of the HiZ buffer into the real depth buffer.
397 */
398 if (res->aux.clear_color.f32[0] != depth) {
399 /* We decided that we are going to fast clear, and the color is
400 * changing. But if we have a predicate bit set, the predication
401 * affects whether we should clear or not, and if we shouldn't, we
402 * also shouldn't update the clear color.
403 *
404 * However, we can't simply predicate-update the clear color (the
405 * commands don't support that). And we would lose track of the
406 * color, preventing us from doing some optimizations later.
407 *
408 * For depth clears, things are even more complicated, because here we
409 * resolve the other levels/layers if they have a different color than
410 * the current one. That resolve can be predicated, but we also set those
411 * layers as ISL_AUX_STATE_RESOLVED, and this can't be predicated.
412 * Keeping track of the aux state when predication is involved is just
413 * even more complex, so the easiest thing to do when the fast clear
414 * depth is changing is to stall on the CPU and resolve the predication.
415 */
416 iris_resolve_conditional_render(ice);
417 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
418 return;
419
420 for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) {
421 if (!(res->aux.has_hiz & (1 << res_level)))
422 continue;
423
424 const unsigned level_layers =
425 iris_get_num_logical_layers(res, res_level);
426 for (unsigned layer = 0; layer < level_layers; layer++) {
427 if (res_level == level &&
428 layer >= box->z &&
429 layer < box->z + box->depth) {
430 /* We're going to clear this layer anyway. Leave it alone. */
431 continue;
432 }
433
434 enum isl_aux_state aux_state =
435 iris_resource_get_aux_state(res, res_level, layer);
436
437 if (aux_state != ISL_AUX_STATE_CLEAR &&
438 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
439 /* This slice doesn't have any fast-cleared bits. */
440 continue;
441 }
442
443 /* If we got here, then the level may have fast-clear bits that
444 * use the old clear value. We need to do a depth resolve to get
445 * rid of their use of the clear value before we can change it.
446 * Fortunately, few applications ever change their depth clear
447 * value so this shouldn't happen often.
448 */
449 iris_hiz_exec(ice, batch, res, res_level, layer, 1,
450 ISL_AUX_OP_FULL_RESOLVE, false);
451 iris_resource_set_aux_state(ice, res, res_level, layer, 1,
452 ISL_AUX_STATE_RESOLVED);
453 }
454 }
455 const union isl_color_value clear_value = { .f32 = {depth, } };
456 iris_resource_set_clear_color(ice, res, clear_value);
457 update_clear_depth = true;
458 }
459
460 for (unsigned l = 0; l < box->depth; l++) {
461 enum isl_aux_state aux_state =
462 iris_resource_get_aux_state(res, level, box->z + l);
463 if (aux_state != ISL_AUX_STATE_CLEAR) {
464 iris_hiz_exec(ice, batch, res, level,
465 box->z + l, 1, ISL_AUX_OP_FAST_CLEAR,
466 update_clear_depth);
467 }
468 }
469
470 iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
471 ISL_AUX_STATE_CLEAR);
472 ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
473 }
474
475 static void
476 clear_depth_stencil(struct iris_context *ice,
477 struct pipe_resource *p_res,
478 unsigned level,
479 const struct pipe_box *box,
480 bool render_condition_enabled,
481 bool clear_depth,
482 bool clear_stencil,
483 float depth,
484 uint8_t stencil)
485 {
486 struct iris_resource *res = (void *) p_res;
487
488 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
489 enum blorp_batch_flags blorp_flags = 0;
490
491 if (render_condition_enabled) {
492 if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER)
493 return;
494
495 if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT)
496 blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE;
497 }
498
499 iris_batch_maybe_flush(batch, 1500);
500
501 struct iris_resource *z_res;
502 struct iris_resource *stencil_res;
503 struct blorp_surf z_surf;
504 struct blorp_surf stencil_surf;
505
506 iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res);
507 if (z_res && clear_depth &&
508 can_fast_clear_depth(ice, z_res, level, box, depth)) {
509 fast_clear_depth(ice, z_res, level, box, depth);
510 iris_flush_and_dirty_for_history(ice, batch, res);
511 clear_depth = false;
512 z_res = false;
513 }
514
515 /* At this point, we might have fast cleared the depth buffer. So if there's
516 * no stencil clear pending, return early.
517 */
518 if (!(clear_depth || clear_stencil)) {
519 return;
520 }
521
522 if (z_res) {
523 iris_resource_prepare_depth(ice, batch, z_res, level, box->z, box->depth);
524 iris_blorp_surf_for_resource(&ice->vtbl, &z_surf, &z_res->base,
525 z_res->aux.usage, level, true);
526 }
527
528 struct blorp_batch blorp_batch;
529 blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags);
530
531 if (stencil_res) {
532 iris_blorp_surf_for_resource(&ice->vtbl, &stencil_surf,
533 &stencil_res->base, stencil_res->aux.usage,
534 level, true);
535 }
536
537 blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf,
538 level, box->z, box->depth,
539 box->x, box->y,
540 box->x + box->width,
541 box->y + box->height,
542 clear_depth && z_res, depth,
543 clear_stencil && stencil_res ? 0xff : 0, stencil);
544
545 blorp_batch_finish(&blorp_batch);
546 iris_flush_and_dirty_for_history(ice, batch, res);
547
548 if (z_res) {
549 iris_resource_finish_depth(ice, z_res, level,
550 box->z, box->depth, true);
551 }
552 }
553
554 /**
555 * The pipe->clear() driver hook.
556 *
557 * This clears buffers attached to the current draw framebuffer.
558 */
559 static void
560 iris_clear(struct pipe_context *ctx,
561 unsigned buffers,
562 const union pipe_color_union *p_color,
563 double depth,
564 unsigned stencil)
565 {
566 struct iris_context *ice = (void *) ctx;
567 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
568
569 assert(buffers != 0);
570
571 if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
572 struct pipe_surface *psurf = cso_fb->zsbuf;
573 struct pipe_box box = {
574 .width = cso_fb->width,
575 .height = cso_fb->height,
576 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
577 .z = psurf->u.tex.first_layer,
578 };
579
580 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true,
581 buffers & PIPE_CLEAR_DEPTH,
582 buffers & PIPE_CLEAR_STENCIL,
583 depth, stencil);
584 }
585
586 if (buffers & PIPE_CLEAR_COLOR) {
587 /* pipe_color_union and isl_color_value are interchangeable */
588 union isl_color_value *color = (void *) p_color;
589
590 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
591 if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
592 struct pipe_surface *psurf = cso_fb->cbufs[i];
593 struct iris_surface *isurf = (void *) psurf;
594 struct pipe_box box = {
595 .width = cso_fb->width,
596 .height = cso_fb->height,
597 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1,
598 .z = psurf->u.tex.first_layer,
599 };
600
601 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
602 true, isurf->view.format, isurf->view.swizzle,
603 *color);
604 }
605 }
606 }
607 }
608
609 /**
610 * The pipe->clear_texture() driver hook.
611 *
612 * This clears the given texture resource.
613 */
614 static void
615 iris_clear_texture(struct pipe_context *ctx,
616 struct pipe_resource *p_res,
617 unsigned level,
618 const struct pipe_box *box,
619 const void *data)
620 {
621 struct iris_context *ice = (void *) ctx;
622 struct iris_screen *screen = (void *) ctx->screen;
623 const struct gen_device_info *devinfo = &screen->devinfo;
624
625 if (util_format_is_depth_or_stencil(p_res->format)) {
626 const struct util_format_description *fmt_desc =
627 util_format_description(p_res->format);
628
629 float depth = 0.0;
630 uint8_t stencil = 0;
631
632 if (fmt_desc->unpack_z_float)
633 fmt_desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
634
635 if (fmt_desc->unpack_s_8uint)
636 fmt_desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
637
638 clear_depth_stencil(ice, p_res, level, box, true, true, true,
639 depth, stencil);
640 } else {
641 union isl_color_value color;
642 struct iris_resource *res = (void *) p_res;
643 enum isl_format format = res->surf.format;
644
645 if (!isl_format_supports_rendering(devinfo, format)) {
646 const struct isl_format_layout *fmtl = isl_format_get_layout(format);
647 // XXX: actually just get_copy_format_for_bpb from BLORP
648 // XXX: don't cut and paste this
649 switch (fmtl->bpb) {
650 case 8: format = ISL_FORMAT_R8_UINT; break;
651 case 16: format = ISL_FORMAT_R8G8_UINT; break;
652 case 24: format = ISL_FORMAT_R8G8B8_UINT; break;
653 case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break;
654 case 48: format = ISL_FORMAT_R16G16B16_UINT; break;
655 case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break;
656 case 96: format = ISL_FORMAT_R32G32B32_UINT; break;
657 case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break;
658 default:
659 unreachable("Unknown format bpb");
660 }
661
662 /* No aux surfaces for non-renderable surfaces */
663 assert(res->aux.usage == ISL_AUX_USAGE_NONE);
664 }
665
666 isl_color_value_unpack(&color, format, data);
667
668 clear_color(ice, p_res, level, box, true, format,
669 ISL_SWIZZLE_IDENTITY, color);
670 }
671 }
672
673 /**
674 * The pipe->clear_render_target() driver hook.
675 *
676 * This clears the given render target surface.
677 */
678 static void
679 iris_clear_render_target(struct pipe_context *ctx,
680 struct pipe_surface *psurf,
681 const union pipe_color_union *p_color,
682 unsigned dst_x, unsigned dst_y,
683 unsigned width, unsigned height,
684 bool render_condition_enabled)
685 {
686 struct iris_context *ice = (void *) ctx;
687 struct iris_surface *isurf = (void *) psurf;
688 struct pipe_box box = {
689 .x = dst_x,
690 .y = dst_y,
691 .z = psurf->u.tex.first_layer,
692 .width = width,
693 .height = height,
694 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
695 };
696
697 /* pipe_color_union and isl_color_value are interchangeable */
698 union isl_color_value *color = (void *) p_color;
699
700 clear_color(ice, psurf->texture, psurf->u.tex.level, &box,
701 render_condition_enabled,
702 isurf->view.format, isurf->view.swizzle, *color);
703 }
704
705 /**
706 * The pipe->clear_depth_stencil() driver hook.
707 *
708 * This clears the given depth/stencil surface.
709 */
710 static void
711 iris_clear_depth_stencil(struct pipe_context *ctx,
712 struct pipe_surface *psurf,
713 unsigned flags,
714 double depth,
715 unsigned stencil,
716 unsigned dst_x, unsigned dst_y,
717 unsigned width, unsigned height,
718 bool render_condition_enabled)
719 {
720 struct iris_context *ice = (void *) ctx;
721 struct pipe_box box = {
722 .x = dst_x,
723 .y = dst_y,
724 .z = psurf->u.tex.first_layer,
725 .width = width,
726 .height = height,
727 .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1
728 };
729
730 assert(util_format_is_depth_or_stencil(psurf->texture->format));
731
732 clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box,
733 render_condition_enabled,
734 flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL,
735 depth, stencil);
736 }
737
738 void
739 iris_init_clear_functions(struct pipe_context *ctx)
740 {
741 ctx->clear = iris_clear;
742 ctx->clear_texture = iris_clear_texture;
743 ctx->clear_render_target = iris_clear_render_target;
744 ctx->clear_depth_stencil = iris_clear_depth_stencil;
745 }