iris: add preemption support on gen9
[mesa.git] / src / gallium / drivers / iris / iris_context.h
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
25
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/u_debug.h"
29 #include "intel/blorp/blorp.h"
30 #include "intel/dev/gen_debug.h"
31 #include "intel/compiler/brw_compiler.h"
32 #include "iris_batch.h"
33 #include "iris_binder.h"
34 #include "iris_fence.h"
35 #include "iris_resource.h"
36 #include "iris_screen.h"
37
38 struct iris_bo;
39 struct iris_context;
40 struct blorp_batch;
41 struct blorp_params;
42
43 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
44 #define IRIS_MAX_TEXTURE_SAMPLERS 32
45 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
46 #define IRIS_MAX_ABOS 16
47 #define IRIS_MAX_SSBOS 16
48 #define IRIS_MAX_VIEWPORTS 16
49 #define IRIS_MAX_CLIP_PLANES 8
50
51 enum iris_param_domain {
52 BRW_PARAM_DOMAIN_BUILTIN = 0,
53 BRW_PARAM_DOMAIN_IMAGE,
54 };
55
56 #define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
57 #define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
58 #define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
59 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
60 #define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
61 #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
62
63 /**
64 * Dirty flags. When state changes, we flag some combination of these
65 * to indicate that particular GPU commands need to be re-emitted.
66 *
67 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
68 * in rare cases they map to a group of related packets that need to be
69 * emitted together.
70 *
71 * See iris_upload_render_state().
72 */
73 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
74 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
75 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
76 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
77 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
78 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
79 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
80 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
81 #define IRIS_DIRTY_RASTER (1ull << 8)
82 #define IRIS_DIRTY_CLIP (1ull << 9)
83 #define IRIS_DIRTY_SBE (1ull << 10)
84 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
85 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
86 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
87 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
88 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
89 #define IRIS_DIRTY_SAMPLER_STATES_VS (1ull << 16)
90 #define IRIS_DIRTY_SAMPLER_STATES_TCS (1ull << 17)
91 #define IRIS_DIRTY_SAMPLER_STATES_TES (1ull << 18)
92 #define IRIS_DIRTY_SAMPLER_STATES_GS (1ull << 19)
93 #define IRIS_DIRTY_SAMPLER_STATES_PS (1ull << 20)
94 #define IRIS_DIRTY_SAMPLER_STATES_CS (1ull << 21)
95 #define IRIS_DIRTY_UNCOMPILED_VS (1ull << 22)
96 #define IRIS_DIRTY_UNCOMPILED_TCS (1ull << 23)
97 #define IRIS_DIRTY_UNCOMPILED_TES (1ull << 24)
98 #define IRIS_DIRTY_UNCOMPILED_GS (1ull << 25)
99 #define IRIS_DIRTY_UNCOMPILED_FS (1ull << 26)
100 #define IRIS_DIRTY_UNCOMPILED_CS (1ull << 27)
101 #define IRIS_DIRTY_VS (1ull << 28)
102 #define IRIS_DIRTY_TCS (1ull << 29)
103 #define IRIS_DIRTY_TES (1ull << 30)
104 #define IRIS_DIRTY_GS (1ull << 31)
105 #define IRIS_DIRTY_FS (1ull << 32)
106 #define IRIS_DIRTY_CS (1ull << 33)
107 #define IRIS_DIRTY_URB (1ull << 34)
108 #define IRIS_DIRTY_CONSTANTS_VS (1ull << 35)
109 #define IRIS_DIRTY_CONSTANTS_TCS (1ull << 36)
110 #define IRIS_DIRTY_CONSTANTS_TES (1ull << 37)
111 #define IRIS_DIRTY_CONSTANTS_GS (1ull << 38)
112 #define IRIS_DIRTY_CONSTANTS_FS (1ull << 39)
113 #define IRIS_DIRTY_CONSTANTS_CS (1ull << 40)
114 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 41)
115 #define IRIS_DIRTY_WM (1ull << 42)
116 #define IRIS_DIRTY_BINDINGS_VS (1ull << 43)
117 #define IRIS_DIRTY_BINDINGS_TCS (1ull << 44)
118 #define IRIS_DIRTY_BINDINGS_TES (1ull << 45)
119 #define IRIS_DIRTY_BINDINGS_GS (1ull << 46)
120 #define IRIS_DIRTY_BINDINGS_FS (1ull << 47)
121 #define IRIS_DIRTY_BINDINGS_CS (1ull << 48)
122 #define IRIS_DIRTY_SO_BUFFERS (1ull << 49)
123 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 50)
124 #define IRIS_DIRTY_STREAMOUT (1ull << 51)
125 #define IRIS_DIRTY_VF_SGVS (1ull << 52)
126 #define IRIS_DIRTY_VF (1ull << 53)
127 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54)
128 #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 55)
129 #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 56)
130 #define IRIS_DIRTY_VF_STATISTICS (1ull << 57)
131
132 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
133 IRIS_DIRTY_SAMPLER_STATES_CS | \
134 IRIS_DIRTY_UNCOMPILED_CS | \
135 IRIS_DIRTY_CONSTANTS_CS | \
136 IRIS_DIRTY_BINDINGS_CS | \
137 IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
138
139 #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
140
141 #define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS | \
142 IRIS_DIRTY_BINDINGS_TCS | \
143 IRIS_DIRTY_BINDINGS_TES | \
144 IRIS_DIRTY_BINDINGS_GS | \
145 IRIS_DIRTY_BINDINGS_FS | \
146 IRIS_DIRTY_BINDINGS_CS)
147
148 /**
149 * Non-orthogonal state (NOS) dependency flags.
150 *
151 * Shader programs may depend on non-orthogonal state. These flags are
152 * used to indicate that a shader's key depends on the state provided by
153 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
154 * cause the driver to re-compute the shader key, possibly triggering a
155 * shader recompile.
156 */
157 enum iris_nos_dep {
158 IRIS_NOS_FRAMEBUFFER,
159 IRIS_NOS_DEPTH_STENCIL_ALPHA,
160 IRIS_NOS_RASTERIZER,
161 IRIS_NOS_BLEND,
162 IRIS_NOS_LAST_VUE_MAP,
163
164 IRIS_NOS_COUNT,
165 };
166
167 struct iris_depth_stencil_alpha_state;
168
169 /**
170 * Cache IDs for the in-memory program cache (ice->shaders.cache).
171 */
172 enum iris_program_cache_id {
173 IRIS_CACHE_VS = MESA_SHADER_VERTEX,
174 IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
175 IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
176 IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
177 IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
178 IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
179 IRIS_CACHE_BLORP,
180 };
181
182 /** @{
183 *
184 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
185 * synchronization, pipelined memory writes, and so on.
186 *
187 * The bits here are not the actual hardware values. The actual fields
188 * move between various generations, so we just have flags for each
189 * potential operation, and use genxml to encode the actual packet.
190 */
191 enum pipe_control_flags
192 {
193 PIPE_CONTROL_FLUSH_LLC = (1 << 1),
194 PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
195 PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
196 PIPE_CONTROL_CS_STALL = (1 << 4),
197 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
198 PIPE_CONTROL_SYNC_GFDT = (1 << 6),
199 PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
200 PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
201 PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
202 PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
203 PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
204 PIPE_CONTROL_DEPTH_STALL = (1 << 12),
205 PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
206 PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
207 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
208 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
209 PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
210 PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
211 PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
212 PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
213 PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
214 PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
215 PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
216 PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
217 };
218
219 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
220 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
221 PIPE_CONTROL_DATA_CACHE_FLUSH | \
222 PIPE_CONTROL_RENDER_TARGET_FLUSH)
223
224 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
225 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
226 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
227 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
228 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
229 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
230
231 enum iris_predicate_state {
232 /* The first two states are used if we can determine whether to draw
233 * without having to look at the values in the query object buffer. This
234 * will happen if there is no conditional render in progress, if the query
235 * object is already completed or if something else has already added
236 * samples to the preliminary result.
237 */
238 IRIS_PREDICATE_STATE_RENDER,
239 IRIS_PREDICATE_STATE_DONT_RENDER,
240
241 /* In this case whether to draw or not depends on the result of an
242 * MI_PREDICATE command so the predicate enable bit needs to be checked.
243 */
244 IRIS_PREDICATE_STATE_USE_BIT,
245 };
246
247 /** @} */
248
249 /**
250 * A compiled shader variant, containing a pointer to the GPU assembly,
251 * as well as program data and other packets needed by state upload.
252 *
253 * There can be several iris_compiled_shader variants per API-level shader
254 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
255 */
256 struct iris_compiled_shader {
257 /** Reference to the uploaded assembly. */
258 struct iris_state_ref assembly;
259
260 /** Pointer to the assembly in the BO's map. */
261 void *map;
262
263 /** The program data (owned by the program cache hash table) */
264 struct brw_stage_prog_data *prog_data;
265
266 /** A list of system values to be uploaded as uniforms. */
267 enum brw_param_builtin *system_values;
268 unsigned num_system_values;
269
270 /** Number of constbufs expected by the shader. */
271 unsigned num_cbufs;
272
273 /**
274 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
275 * (the VUE-based information for transform feedback outputs).
276 */
277 uint32_t *streamout;
278
279 /**
280 * Shader packets and other data derived from prog_data. These must be
281 * completely determined from prog_data.
282 */
283 uint8_t derived_data[0];
284 };
285
286 /**
287 * API context state that is replicated per shader stage.
288 */
289 struct iris_shader_state {
290 /** Uniform Buffers */
291 struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
292 struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS];
293
294 struct pipe_constant_buffer cbuf0;
295 bool cbuf0_needs_upload;
296
297 /** Shader Storage Buffers */
298 struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
299 struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
300
301 /** Shader Storage Images (image load store) */
302 struct iris_image_view image[PIPE_MAX_SHADER_IMAGES];
303
304 struct iris_state_ref sampler_table;
305 struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
306 struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
307
308 /** Bitfield of which constant buffers are bound (non-null). */
309 uint32_t bound_cbufs;
310
311 /** Bitfield of which image views are bound (non-null). */
312 uint32_t bound_image_views;
313
314 /** Bitfield of which sampler views are bound (non-null). */
315 uint32_t bound_sampler_views;
316
317 /** Bitfield of which shader storage buffers are bound (non-null). */
318 uint32_t bound_ssbos;
319
320 /** Bitfield of which shader storage buffers are writable. */
321 uint32_t writable_ssbos;
322 };
323
324 /**
325 * Gallium CSO for stream output (transform feedback) targets.
326 */
327 struct iris_stream_output_target {
328 struct pipe_stream_output_target base;
329
330 /** Storage holding the offset where we're writing in the buffer */
331 struct iris_state_ref offset;
332
333 /** Stride (dwords-per-vertex) during this transform feedback operation */
334 uint16_t stride;
335 };
336
337 /**
338 * Virtual table for generation-specific (genxml) function calls.
339 */
340 struct iris_vtable {
341 void (*destroy_state)(struct iris_context *ice);
342 void (*init_render_context)(struct iris_screen *screen,
343 struct iris_batch *batch,
344 struct iris_vtable *vtbl,
345 struct pipe_debug_callback *dbg);
346 void (*init_compute_context)(struct iris_screen *screen,
347 struct iris_batch *batch,
348 struct iris_vtable *vtbl,
349 struct pipe_debug_callback *dbg);
350 void (*upload_render_state)(struct iris_context *ice,
351 struct iris_batch *batch,
352 const struct pipe_draw_info *draw);
353 void (*update_surface_base_address)(struct iris_batch *batch,
354 struct iris_binder *binder);
355 void (*upload_compute_state)(struct iris_context *ice,
356 struct iris_batch *batch,
357 const struct pipe_grid_info *grid);
358 void (*rebind_buffer)(struct iris_context *ice,
359 struct iris_resource *res,
360 uint64_t old_address);
361 void (*load_register_reg32)(struct iris_batch *batch, uint32_t dst,
362 uint32_t src);
363 void (*load_register_reg64)(struct iris_batch *batch, uint32_t dst,
364 uint32_t src);
365 void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
366 uint32_t val);
367 void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
368 uint64_t val);
369 void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
370 struct iris_bo *bo, uint32_t offset);
371 void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
372 struct iris_bo *bo, uint32_t offset);
373 void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
374 struct iris_bo *bo, uint32_t offset,
375 bool predicated);
376 void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
377 struct iris_bo *bo, uint32_t offset,
378 bool predicated);
379 void (*store_data_imm32)(struct iris_batch *batch,
380 struct iris_bo *bo, uint32_t offset,
381 uint32_t value);
382 void (*store_data_imm64)(struct iris_batch *batch,
383 struct iris_bo *bo, uint32_t offset,
384 uint64_t value);
385 void (*copy_mem_mem)(struct iris_batch *batch,
386 struct iris_bo *dst_bo, uint32_t dst_offset,
387 struct iris_bo *src_bo, uint32_t src_offset,
388 unsigned bytes);
389 void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
390 struct iris_bo *bo, uint32_t offset,
391 uint64_t imm);
392
393 unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
394 void (*store_derived_program_state)(struct iris_context *ice,
395 enum iris_program_cache_id cache_id,
396 struct iris_compiled_shader *shader);
397 uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
398 const struct brw_vue_map *vue_map);
399 void (*populate_vs_key)(const struct iris_context *ice,
400 const struct shader_info *info,
401 struct brw_vs_prog_key *key);
402 void (*populate_tcs_key)(const struct iris_context *ice,
403 struct brw_tcs_prog_key *key);
404 void (*populate_tes_key)(const struct iris_context *ice,
405 struct brw_tes_prog_key *key);
406 void (*populate_gs_key)(const struct iris_context *ice,
407 struct brw_gs_prog_key *key);
408 void (*populate_fs_key)(const struct iris_context *ice,
409 struct brw_wm_prog_key *key);
410 void (*populate_cs_key)(const struct iris_context *ice,
411 struct brw_cs_prog_key *key);
412 uint32_t (*mocs)(const struct iris_bo *bo);
413 };
414
415 /**
416 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
417 *
418 * See iris_border_color.c for more information.
419 */
420 struct iris_border_color_pool {
421 struct iris_bo *bo;
422 void *map;
423 unsigned insert_point;
424
425 /** Map from border colors to offsets in the buffer. */
426 struct hash_table *ht;
427 };
428
429 /**
430 * The API context (derived from pipe_context).
431 *
432 * Most driver state is tracked here.
433 */
434 struct iris_context {
435 struct pipe_context ctx;
436
437 /** A debug callback for KHR_debug output. */
438 struct pipe_debug_callback dbg;
439
440 /** Slab allocator for iris_transfer_map objects. */
441 struct slab_child_pool transfer_pool;
442
443 struct iris_vtable vtbl;
444
445 struct blorp_context blorp;
446
447 struct iris_batch batches[IRIS_BATCH_COUNT];
448
449 struct u_upload_mgr *query_buffer_uploader;
450
451 struct {
452 struct {
453 /**
454 * Either the value of BaseVertex for indexed draw calls or the value
455 * of the argument <first> for non-indexed draw calls.
456 */
457 int firstvertex;
458 int baseinstance;
459 } params;
460
461 /**
462 * Resource and offset that stores draw_parameters from the indirect
463 * buffer or to the buffer that stures the previous values for non
464 * indirect draws.
465 */
466 struct pipe_resource *draw_params_res;
467 uint32_t draw_params_offset;
468
469 struct {
470 /**
471 * The value of DrawID. This always comes in from it's own vertex
472 * buffer since it's not part of the indirect draw parameters.
473 */
474 int drawid;
475
476 /**
477 * Stores if an indexed or non-indexed draw (~0/0). Useful to
478 * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
479 */
480 int is_indexed_draw;
481 } derived_params;
482
483 /**
484 * Resource and offset used for GL_ARB_shader_draw_parameters which
485 * contains parameters that are not present in the indirect buffer as
486 * drawid and is_indexed_draw. They will go in their own vertex element.
487 */
488 struct pipe_resource *derived_draw_params_res;
489 uint32_t derived_draw_params_offset;
490
491 bool is_indirect;
492 } draw;
493
494 struct {
495 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
496 struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
497 struct brw_vue_map *last_vue_map;
498
499 struct u_upload_mgr *uploader;
500 struct hash_table *cache;
501
502 unsigned urb_size;
503
504 /* Track last VS URB entry size */
505 unsigned last_vs_entry_size;
506
507 /**
508 * Scratch buffers for various sizes and stages.
509 *
510 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
511 * and shader stage.
512 */
513 struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
514 } shaders;
515
516 struct {
517 struct iris_query *query;
518 bool condition;
519 } condition;
520
521 struct {
522 uint64_t dirty;
523 uint64_t dirty_for_nos[IRIS_NOS_COUNT];
524
525 unsigned num_viewports;
526 unsigned sample_mask;
527 struct iris_blend_state *cso_blend;
528 struct iris_rasterizer_state *cso_rast;
529 struct iris_depth_stencil_alpha_state *cso_zsa;
530 struct iris_vertex_element_state *cso_vertex_elements;
531 struct pipe_blend_color blend_color;
532 struct pipe_poly_stipple poly_stipple;
533 struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
534 struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
535 struct pipe_stencil_ref stencil_ref;
536 struct pipe_framebuffer_state framebuffer;
537 struct pipe_clip_state clip_planes;
538
539 float default_outer_level[4];
540 float default_inner_level[2];
541
542 /** Bitfield of which vertex buffers are bound (non-null). */
543 uint64_t bound_vertex_buffers;
544
545 bool object_preemption; /**< Object level preemption enabled. */
546
547 bool primitive_restart;
548 unsigned cut_index;
549 enum pipe_prim_type prim_mode:8;
550 uint8_t vertices_per_patch;
551
552 /** The last compute grid size */
553 uint32_t last_grid[3];
554 /** Reference to the BO containing the compute grid size */
555 struct iris_state_ref grid_size;
556 /** Reference to the SURFACE_STATE for the compute grid resource */
557 struct iris_state_ref grid_surf_state;
558
559 /**
560 * Array of aux usages for drawing, altered to account for any
561 * self-dependencies from resources bound for sampling and rendering.
562 */
563 enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
564
565 /** Bitfield of whether color blending is enabled for RT[i] */
566 uint8_t blend_enables;
567
568 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
569 bool depth_writes_enabled;
570
571 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
572 bool stencil_writes_enabled;
573
574 /** GenX-specific current state */
575 struct iris_genx_state *genx;
576
577 struct iris_shader_state shaders[MESA_SHADER_STAGES];
578
579 /** Do vertex shader uses shader draw parameters ? */
580 bool vs_uses_draw_params;
581 bool vs_uses_derived_draw_params;
582 bool vs_needs_sgvs_element;
583
584 /** Do vertex shader uses edge flag ? */
585 bool vs_needs_edge_flag;
586
587 /** Do any samplers need border color? One bit per shader stage. */
588 uint8_t need_border_colors;
589
590 struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
591 bool streamout_active;
592
593 bool statistics_counters_enabled;
594
595 /** Current conditional rendering mode */
596 enum iris_predicate_state predicate;
597
598 /**
599 * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
600 * render context that needs to be uploaded to the compute context.
601 */
602 struct iris_bo *compute_predicate;
603
604 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
605 bool prims_generated_query_active;
606
607 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
608 uint32_t *streamout;
609
610 /** Current strides for each streamout buffer */
611 uint16_t *streamout_strides;
612
613 /** The SURFACE_STATE for a 1x1x1 null surface. */
614 struct iris_state_ref unbound_tex;
615
616 /** The SURFACE_STATE for a framebuffer-sized null surface. */
617 struct iris_state_ref null_fb;
618
619 struct u_upload_mgr *surface_uploader;
620 // XXX: may want a separate uploader for "hey I made a CSO!" vs
621 // "I'm streaming this out at draw time and never want it again!"
622 struct u_upload_mgr *dynamic_uploader;
623
624 struct iris_binder binder;
625
626 struct iris_border_color_pool border_color_pool;
627
628 /** The high 16-bits of the last VBO/index buffer addresses */
629 uint16_t last_vbo_high_bits[33];
630 uint16_t last_index_bo_high_bits;
631
632 /**
633 * Resources containing streamed state which our render context
634 * currently points to. Used to re-add these to the validation
635 * list when we start a new batch and haven't resubmitted commands.
636 */
637 struct {
638 struct pipe_resource *cc_vp;
639 struct pipe_resource *sf_cl_vp;
640 struct pipe_resource *color_calc;
641 struct pipe_resource *scissor;
642 struct pipe_resource *blend;
643 struct pipe_resource *index_buffer;
644 } last_res;
645 } state;
646 };
647
648 #define perf_debug(dbg, ...) do { \
649 if (INTEL_DEBUG & DEBUG_PERF) \
650 dbg_printf(__VA_ARGS__); \
651 if (unlikely(dbg)) \
652 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
653 } while(0)
654
655 double get_time(void);
656
657 struct pipe_context *
658 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
659
660 void iris_init_blit_functions(struct pipe_context *ctx);
661 void iris_init_clear_functions(struct pipe_context *ctx);
662 void iris_init_program_functions(struct pipe_context *ctx);
663 void iris_init_resource_functions(struct pipe_context *ctx);
664 void iris_init_query_functions(struct pipe_context *ctx);
665 void iris_update_compiled_shaders(struct iris_context *ice);
666 void iris_update_compiled_compute_shader(struct iris_context *ice);
667 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
668 uint32_t *dst);
669
670
671 /* iris_blit.c */
672 void iris_blorp_surf_for_resource(struct iris_vtable *vtbl,
673 struct blorp_surf *surf,
674 struct pipe_resource *p_res,
675 enum isl_aux_usage aux_usage,
676 unsigned level,
677 bool is_render_target);
678 void iris_copy_region(struct blorp_context *blorp,
679 struct iris_batch *batch,
680 struct pipe_resource *dst,
681 unsigned dst_level,
682 unsigned dstx, unsigned dsty, unsigned dstz,
683 struct pipe_resource *src,
684 unsigned src_level,
685 const struct pipe_box *src_box);
686
687 /* iris_draw.c */
688
689 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
690 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
691
692 /* iris_pipe_control.c */
693
694 void iris_emit_pipe_control_flush(struct iris_batch *batch,
695 uint32_t flags);
696 void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
697 struct iris_bo *bo, uint32_t offset,
698 uint64_t imm);
699 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
700 uint32_t flags);
701
702 void iris_init_flush_functions(struct pipe_context *ctx);
703
704 /* iris_blorp.c */
705 void gen8_init_blorp(struct iris_context *ice);
706 void gen9_init_blorp(struct iris_context *ice);
707 void gen10_init_blorp(struct iris_context *ice);
708 void gen11_init_blorp(struct iris_context *ice);
709
710 /* iris_border_color.c */
711
712 void iris_init_border_color_pool(struct iris_context *ice);
713 void iris_destroy_border_color_pool(struct iris_context *ice);
714 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
715 uint32_t iris_upload_border_color(struct iris_context *ice,
716 union pipe_color_union *color);
717
718 /* iris_state.c */
719 void gen8_init_state(struct iris_context *ice);
720 void gen9_init_state(struct iris_context *ice);
721 void gen10_init_state(struct iris_context *ice);
722 void gen11_init_state(struct iris_context *ice);
723 void gen8_emit_urb_setup(struct iris_context *ice,
724 struct iris_batch *batch,
725 const unsigned size[4],
726 bool tess_present, bool gs_present);
727 void gen9_emit_urb_setup(struct iris_context *ice,
728 struct iris_batch *batch,
729 const unsigned size[4],
730 bool tess_present, bool gs_present);
731 void gen10_emit_urb_setup(struct iris_context *ice,
732 struct iris_batch *batch,
733 const unsigned size[4],
734 bool tess_present, bool gs_present);
735 void gen11_emit_urb_setup(struct iris_context *ice,
736 struct iris_batch *batch,
737 const unsigned size[4],
738 bool tess_present, bool gs_present);
739
740 /* iris_program.c */
741 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
742 gl_shader_stage stage);
743 struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
744 unsigned per_thread_scratch,
745 gl_shader_stage stage);
746
747 /* iris_program_cache.c */
748
749 void iris_init_program_cache(struct iris_context *ice);
750 void iris_destroy_program_cache(struct iris_context *ice);
751 void iris_print_program_cache(struct iris_context *ice);
752 struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
753 enum iris_program_cache_id,
754 uint32_t key_size,
755 const void *key);
756 struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
757 enum iris_program_cache_id,
758 uint32_t key_size,
759 const void *key,
760 const void *assembly,
761 struct brw_stage_prog_data *,
762 uint32_t *streamout,
763 enum brw_param_builtin *sysv,
764 unsigned num_system_values,
765 unsigned num_cbufs);
766 const void *iris_find_previous_compile(const struct iris_context *ice,
767 enum iris_program_cache_id cache_id,
768 unsigned program_string_id);
769 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
770 const void *key,
771 uint32_t key_size,
772 uint32_t *kernel_out,
773 void *prog_data_out);
774 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
775 const void *key, uint32_t key_size,
776 const void *kernel, uint32_t kernel_size,
777 const struct brw_stage_prog_data *prog_data,
778 uint32_t prog_data_size,
779 uint32_t *kernel_out,
780 void *prog_data_out);
781
782 /* iris_query.c */
783
784 void iris_math_div32_gpr0(struct iris_context *ice,
785 struct iris_batch *batch,
786 uint32_t D);
787 void iris_math_add32_gpr0(struct iris_context *ice,
788 struct iris_batch *batch,
789 uint32_t x);
790
791 uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
792 uint64_t gpu_timestamp);
793 void iris_resolve_conditional_render(struct iris_context *ice);
794
795 /* iris_resolve.c */
796
797 void iris_predraw_resolve_inputs(struct iris_context *ice,
798 struct iris_batch *batch,
799 bool *draw_aux_buffer_disabled,
800 gl_shader_stage stage,
801 bool consider_framebuffer);
802 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
803 struct iris_batch *batch,
804 bool *draw_aux_buffer_disabled);
805 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
806 struct iris_batch *batch);
807 void iris_cache_sets_clear(struct iris_batch *batch);
808 void iris_flush_depth_and_render_caches(struct iris_batch *batch);
809 void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
810 void iris_cache_flush_for_render(struct iris_batch *batch,
811 struct iris_bo *bo,
812 enum isl_format format,
813 enum isl_aux_usage aux_usage);
814 void iris_render_cache_add_bo(struct iris_batch *batch,
815 struct iris_bo *bo,
816 enum isl_format format,
817 enum isl_aux_usage aux_usage);
818 void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
819 void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
820
821 /* iris_state.c */
822 void gen9_iris_enable_obj_preemption(struct iris_context *ice, struct iris_batch *batch, bool enable);
823 void gen10_iris_enable_obj_preemption(struct iris_context *ice, struct iris_batch *batch, bool enable);
824 #endif