2 * Copyright © 2017 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 #ifndef IRIS_CONTEXT_H
24 #define IRIS_CONTEXT_H
26 #include "pipe/p_context.h"
27 #include "pipe/p_state.h"
28 #include "util/slab.h"
29 #include "util/u_debug.h"
30 #include "intel/blorp/blorp.h"
31 #include "intel/dev/gen_debug.h"
32 #include "intel/common/gen_l3_config.h"
33 #include "intel/compiler/brw_compiler.h"
34 #include "iris_batch.h"
35 #include "iris_binder.h"
36 #include "iris_fence.h"
37 #include "iris_resource.h"
38 #include "iris_screen.h"
45 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
46 #define IRIS_MAX_TEXTURE_SAMPLERS 32
47 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
48 #define IRIS_MAX_ABOS 16
49 #define IRIS_MAX_SSBOS 16
50 #define IRIS_MAX_VIEWPORTS 16
51 #define IRIS_MAX_CLIP_PLANES 8
52 #define IRIS_MAX_GLOBAL_BINDINGS 32
54 enum iris_param_domain
{
55 BRW_PARAM_DOMAIN_BUILTIN
= 0,
56 BRW_PARAM_DOMAIN_IMAGE
,
59 enum iris_shader_reloc
{
60 IRIS_SHADER_RELOC_CONST_DATA_ADDR_LOW
,
61 IRIS_SHADER_RELOC_CONST_DATA_ADDR_HIGH
,
65 DRI_CONF_BO_REUSE_DISABLED
,
69 #define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val))
70 #define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
71 #define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
72 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
73 #define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8)
74 #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
77 * Dirty flags. When state changes, we flag some combination of these
78 * to indicate that particular GPU commands need to be re-emitted.
80 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
81 * in rare cases they map to a group of related packets that need to be
84 * See iris_upload_render_state().
86 #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
87 #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
88 #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
89 #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
90 #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
91 #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
92 #define IRIS_DIRTY_PS_BLEND (1ull << 6)
93 #define IRIS_DIRTY_BLEND_STATE (1ull << 7)
94 #define IRIS_DIRTY_RASTER (1ull << 8)
95 #define IRIS_DIRTY_CLIP (1ull << 9)
96 #define IRIS_DIRTY_SBE (1ull << 10)
97 #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
98 #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
99 #define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
100 #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
101 #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
102 #define IRIS_DIRTY_URB (1ull << 16)
103 #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 17)
104 #define IRIS_DIRTY_WM (1ull << 18)
105 #define IRIS_DIRTY_SO_BUFFERS (1ull << 19)
106 #define IRIS_DIRTY_SO_DECL_LIST (1ull << 20)
107 #define IRIS_DIRTY_STREAMOUT (1ull << 21)
108 #define IRIS_DIRTY_VF_SGVS (1ull << 22)
109 #define IRIS_DIRTY_VF (1ull << 23)
110 #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 24)
111 #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 25)
112 #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 26)
113 #define IRIS_DIRTY_VF_STATISTICS (1ull << 27)
114 #define IRIS_DIRTY_PMA_FIX (1ull << 28)
115 #define IRIS_DIRTY_DEPTH_BOUNDS (1ull << 29)
116 #define IRIS_DIRTY_RENDER_BUFFER (1ull << 30)
117 #define IRIS_DIRTY_STENCIL_REF (1ull << 31)
119 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
121 #define IRIS_ALL_DIRTY_FOR_RENDER (~IRIS_ALL_DIRTY_FOR_COMPUTE)
124 * Per-stage dirty flags. When state changes, we flag some combination of
125 * these to indicate that particular GPU commands need to be re-emitted.
126 * Unlike the IRIS_DIRTY_* flags these are shader stage-specific and can be
127 * indexed by shifting the mask by the shader stage index.
129 * See iris_upload_render_state().
131 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_VS (1ull << 0)
132 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS (1ull << 1)
133 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_TES (1ull << 2)
134 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_GS (1ull << 3)
135 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_PS (1ull << 4)
136 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_CS (1ull << 5)
137 #define IRIS_STAGE_DIRTY_UNCOMPILED_VS (1ull << 6)
138 #define IRIS_STAGE_DIRTY_UNCOMPILED_TCS (1ull << 7)
139 #define IRIS_STAGE_DIRTY_UNCOMPILED_TES (1ull << 8)
140 #define IRIS_STAGE_DIRTY_UNCOMPILED_GS (1ull << 9)
141 #define IRIS_STAGE_DIRTY_UNCOMPILED_FS (1ull << 10)
142 #define IRIS_STAGE_DIRTY_UNCOMPILED_CS (1ull << 11)
143 #define IRIS_STAGE_DIRTY_VS (1ull << 12)
144 #define IRIS_STAGE_DIRTY_TCS (1ull << 13)
145 #define IRIS_STAGE_DIRTY_TES (1ull << 14)
146 #define IRIS_STAGE_DIRTY_GS (1ull << 15)
147 #define IRIS_STAGE_DIRTY_FS (1ull << 16)
148 #define IRIS_STAGE_DIRTY_CS (1ull << 17)
149 #define IRIS_SHIFT_FOR_STAGE_DIRTY_CONSTANTS 18
150 #define IRIS_STAGE_DIRTY_CONSTANTS_VS (1ull << 18)
151 #define IRIS_STAGE_DIRTY_CONSTANTS_TCS (1ull << 19)
152 #define IRIS_STAGE_DIRTY_CONSTANTS_TES (1ull << 20)
153 #define IRIS_STAGE_DIRTY_CONSTANTS_GS (1ull << 21)
154 #define IRIS_STAGE_DIRTY_CONSTANTS_FS (1ull << 22)
155 #define IRIS_STAGE_DIRTY_CONSTANTS_CS (1ull << 23)
156 #define IRIS_STAGE_DIRTY_BINDINGS_VS (1ull << 24)
157 #define IRIS_STAGE_DIRTY_BINDINGS_TCS (1ull << 25)
158 #define IRIS_STAGE_DIRTY_BINDINGS_TES (1ull << 26)
159 #define IRIS_STAGE_DIRTY_BINDINGS_GS (1ull << 27)
160 #define IRIS_STAGE_DIRTY_BINDINGS_FS (1ull << 28)
161 #define IRIS_STAGE_DIRTY_BINDINGS_CS (1ull << 29)
163 #define IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE (IRIS_STAGE_DIRTY_CS | \
164 IRIS_STAGE_DIRTY_SAMPLER_STATES_CS | \
165 IRIS_STAGE_DIRTY_UNCOMPILED_CS | \
166 IRIS_STAGE_DIRTY_CONSTANTS_CS | \
167 IRIS_STAGE_DIRTY_BINDINGS_CS)
169 #define IRIS_ALL_STAGE_DIRTY_FOR_RENDER (~IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE)
171 #define IRIS_ALL_STAGE_DIRTY_BINDINGS (IRIS_STAGE_DIRTY_BINDINGS_VS | \
172 IRIS_STAGE_DIRTY_BINDINGS_TCS | \
173 IRIS_STAGE_DIRTY_BINDINGS_TES | \
174 IRIS_STAGE_DIRTY_BINDINGS_GS | \
175 IRIS_STAGE_DIRTY_BINDINGS_FS | \
176 IRIS_STAGE_DIRTY_BINDINGS_CS)
179 * Non-orthogonal state (NOS) dependency flags.
181 * Shader programs may depend on non-orthogonal state. These flags are
182 * used to indicate that a shader's key depends on the state provided by
183 * a certain Gallium CSO. Changing any CSOs marked as a dependency will
184 * cause the driver to re-compute the shader key, possibly triggering a
188 IRIS_NOS_FRAMEBUFFER
,
189 IRIS_NOS_DEPTH_STENCIL_ALPHA
,
192 IRIS_NOS_LAST_VUE_MAP
,
199 * Program cache keys for state based recompiles.
202 struct iris_base_prog_key
{
203 unsigned program_string_id
;
206 struct iris_vue_prog_key
{
207 struct iris_base_prog_key base
;
209 unsigned nr_userclip_plane_consts
:4;
212 struct iris_vs_prog_key
{
213 struct iris_vue_prog_key vue
;
216 struct iris_tcs_prog_key
{
217 struct iris_vue_prog_key vue
;
219 uint16_t tes_primitive_mode
;
221 uint8_t input_vertices
;
223 bool quads_workaround
;
225 /** A bitfield of per-patch outputs written. */
226 uint32_t patch_outputs_written
;
228 /** A bitfield of per-vertex outputs written. */
229 uint64_t outputs_written
;
232 struct iris_tes_prog_key
{
233 struct iris_vue_prog_key vue
;
235 /** A bitfield of per-patch inputs read. */
236 uint32_t patch_inputs_read
;
238 /** A bitfield of per-vertex inputs read. */
239 uint64_t inputs_read
;
242 struct iris_gs_prog_key
{
243 struct iris_vue_prog_key vue
;
246 struct iris_fs_prog_key
{
247 struct iris_base_prog_key base
;
249 unsigned nr_color_regions
:5;
251 bool alpha_test_replicate_alpha
:1;
252 bool alpha_to_coverage
:1;
253 bool clamp_fragment_color
:1;
254 bool persample_interp
:1;
255 bool multisample_fbo
:1;
256 bool force_dual_color_blend
:1;
257 bool coherent_fb_fetch
:1;
259 uint8_t color_outputs_valid
;
260 uint64_t input_slots_valid
;
263 struct iris_cs_prog_key
{
264 struct iris_base_prog_key base
;
269 struct iris_depth_stencil_alpha_state
;
272 * Cache IDs for the in-memory program cache (ice->shaders.cache).
274 enum iris_program_cache_id
{
275 IRIS_CACHE_VS
= MESA_SHADER_VERTEX
,
276 IRIS_CACHE_TCS
= MESA_SHADER_TESS_CTRL
,
277 IRIS_CACHE_TES
= MESA_SHADER_TESS_EVAL
,
278 IRIS_CACHE_GS
= MESA_SHADER_GEOMETRY
,
279 IRIS_CACHE_FS
= MESA_SHADER_FRAGMENT
,
280 IRIS_CACHE_CS
= MESA_SHADER_COMPUTE
,
286 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
287 * synchronization, pipelined memory writes, and so on.
289 * The bits here are not the actual hardware values. The actual fields
290 * move between various generations, so we just have flags for each
291 * potential operation, and use genxml to encode the actual packet.
293 enum pipe_control_flags
295 PIPE_CONTROL_FLUSH_LLC
= (1 << 1),
296 PIPE_CONTROL_LRI_POST_SYNC_OP
= (1 << 2),
297 PIPE_CONTROL_STORE_DATA_INDEX
= (1 << 3),
298 PIPE_CONTROL_CS_STALL
= (1 << 4),
299 PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET
= (1 << 5),
300 PIPE_CONTROL_SYNC_GFDT
= (1 << 6),
301 PIPE_CONTROL_TLB_INVALIDATE
= (1 << 7),
302 PIPE_CONTROL_MEDIA_STATE_CLEAR
= (1 << 8),
303 PIPE_CONTROL_WRITE_IMMEDIATE
= (1 << 9),
304 PIPE_CONTROL_WRITE_DEPTH_COUNT
= (1 << 10),
305 PIPE_CONTROL_WRITE_TIMESTAMP
= (1 << 11),
306 PIPE_CONTROL_DEPTH_STALL
= (1 << 12),
307 PIPE_CONTROL_RENDER_TARGET_FLUSH
= (1 << 13),
308 PIPE_CONTROL_INSTRUCTION_INVALIDATE
= (1 << 14),
309 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
= (1 << 15),
310 PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE
= (1 << 16),
311 PIPE_CONTROL_NOTIFY_ENABLE
= (1 << 17),
312 PIPE_CONTROL_FLUSH_ENABLE
= (1 << 18),
313 PIPE_CONTROL_DATA_CACHE_FLUSH
= (1 << 19),
314 PIPE_CONTROL_VF_CACHE_INVALIDATE
= (1 << 20),
315 PIPE_CONTROL_CONST_CACHE_INVALIDATE
= (1 << 21),
316 PIPE_CONTROL_STATE_CACHE_INVALIDATE
= (1 << 22),
317 PIPE_CONTROL_STALL_AT_SCOREBOARD
= (1 << 23),
318 PIPE_CONTROL_DEPTH_CACHE_FLUSH
= (1 << 24),
319 PIPE_CONTROL_TILE_CACHE_FLUSH
= (1 << 25),
320 PIPE_CONTROL_FLUSH_HDC
= (1 << 26),
323 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
324 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
325 PIPE_CONTROL_DATA_CACHE_FLUSH | \
326 PIPE_CONTROL_RENDER_TARGET_FLUSH)
328 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
329 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
330 PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
331 PIPE_CONTROL_VF_CACHE_INVALIDATE | \
332 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
333 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
335 enum iris_predicate_state
{
336 /* The first two states are used if we can determine whether to draw
337 * without having to look at the values in the query object buffer. This
338 * will happen if there is no conditional render in progress, if the query
339 * object is already completed or if something else has already added
340 * samples to the preliminary result.
342 IRIS_PREDICATE_STATE_RENDER
,
343 IRIS_PREDICATE_STATE_DONT_RENDER
,
345 /* In this case whether to draw or not depends on the result of an
346 * MI_PREDICATE command so the predicate enable bit needs to be checked.
348 IRIS_PREDICATE_STATE_USE_BIT
,
354 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
355 * It primarily contains the NIR for the shader.
357 * Each API-facing shader can be compiled into multiple shader variants,
358 * based on non-orthogonal state dependencies, recorded in the shader key.
360 * See iris_compiled_shader, which represents a compiled shader variant.
362 struct iris_uncompiled_shader
{
363 struct nir_shader
*nir
;
365 struct pipe_stream_output_info stream_output
;
367 /* A SHA1 of the serialized NIR for the disk cache. */
368 unsigned char nir_sha1
[20];
372 /** Bitfield of (1 << IRIS_NOS_*) flags. */
375 /** Have any shader variants been compiled yet? */
378 /** Should we use ALT mode for math? Useful for ARB programs. */
381 bool needs_edge_flag
;
383 /* Whether shader uses atomic operations. */
384 bool uses_atomic_load_store
;
386 /** Size (in bytes) of the kernel input data */
387 unsigned kernel_input_size
;
390 enum iris_surface_group
{
391 IRIS_SURFACE_GROUP_RENDER_TARGET
,
392 IRIS_SURFACE_GROUP_RENDER_TARGET_READ
,
393 IRIS_SURFACE_GROUP_CS_WORK_GROUPS
,
394 IRIS_SURFACE_GROUP_TEXTURE
,
395 IRIS_SURFACE_GROUP_IMAGE
,
396 IRIS_SURFACE_GROUP_UBO
,
397 IRIS_SURFACE_GROUP_SSBO
,
399 IRIS_SURFACE_GROUP_COUNT
,
403 /* Invalid value for a binding table index. */
404 IRIS_SURFACE_NOT_USED
= 0xa0a0a0a0,
407 struct iris_binding_table
{
410 /** Number of surfaces in each group, before compacting. */
411 uint32_t sizes
[IRIS_SURFACE_GROUP_COUNT
];
413 /** Initial offset of each group. */
414 uint32_t offsets
[IRIS_SURFACE_GROUP_COUNT
];
416 /** Mask of surfaces used in each group. */
417 uint64_t used_mask
[IRIS_SURFACE_GROUP_COUNT
];
421 * A compiled shader variant, containing a pointer to the GPU assembly,
422 * as well as program data and other packets needed by state upload.
424 * There can be several iris_compiled_shader variants per API-level shader
425 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
427 struct iris_compiled_shader
{
428 struct list_head link
;
430 /** Reference to the uploaded assembly. */
431 struct iris_state_ref assembly
;
433 /** Pointer to the assembly in the BO's map. */
436 /** The program data (owned by the program cache hash table) */
437 struct brw_stage_prog_data
*prog_data
;
439 /** A list of system values to be uploaded as uniforms. */
440 enum brw_param_builtin
*system_values
;
441 unsigned num_system_values
;
443 /** Size (in bytes) of the kernel input data */
444 unsigned kernel_input_size
;
446 /** Number of constbufs expected by the shader. */
450 * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
451 * (the VUE-based information for transform feedback outputs).
455 struct iris_binding_table bt
;
458 * Shader packets and other data derived from prog_data. These must be
459 * completely determined from prog_data.
461 uint8_t derived_data
[0];
465 * API context state that is replicated per shader stage.
467 struct iris_shader_state
{
468 /** Uniform Buffers */
469 struct pipe_shader_buffer constbuf
[PIPE_MAX_CONSTANT_BUFFERS
];
470 struct iris_state_ref constbuf_surf_state
[PIPE_MAX_CONSTANT_BUFFERS
];
472 bool sysvals_need_upload
;
474 /** Shader Storage Buffers */
475 struct pipe_shader_buffer ssbo
[PIPE_MAX_SHADER_BUFFERS
];
476 struct iris_state_ref ssbo_surf_state
[PIPE_MAX_SHADER_BUFFERS
];
478 /** Shader Storage Images (image load store) */
479 struct iris_image_view image
[PIPE_MAX_SHADER_IMAGES
];
481 struct iris_state_ref sampler_table
;
482 struct iris_sampler_state
*samplers
[IRIS_MAX_TEXTURE_SAMPLERS
];
483 struct iris_sampler_view
*textures
[IRIS_MAX_TEXTURE_SAMPLERS
];
485 /** Bitfield of which constant buffers are bound (non-null). */
486 uint32_t bound_cbufs
;
488 /** Bitfield of which image views are bound (non-null). */
489 uint32_t bound_image_views
;
491 /** Bitfield of which sampler views are bound (non-null). */
492 uint32_t bound_sampler_views
;
494 /** Bitfield of which shader storage buffers are bound (non-null). */
495 uint32_t bound_ssbos
;
497 /** Bitfield of which shader storage buffers are writable. */
498 uint32_t writable_ssbos
;
502 * Gallium CSO for stream output (transform feedback) targets.
504 struct iris_stream_output_target
{
505 struct pipe_stream_output_target base
;
507 /** Storage holding the offset where we're writing in the buffer */
508 struct iris_state_ref offset
;
510 /** Stride (bytes-per-vertex) during this transform feedback operation */
513 /** Has 3DSTATE_SO_BUFFER actually been emitted, zeroing the offsets? */
518 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
520 * See iris_border_color.c for more information.
522 struct iris_border_color_pool
{
525 unsigned insert_point
;
527 /** Map from border colors to offsets in the buffer. */
528 struct hash_table
*ht
;
532 * The API context (derived from pipe_context).
534 * Most driver state is tracked here.
536 struct iris_context
{
537 struct pipe_context ctx
;
539 /** A debug callback for KHR_debug output. */
540 struct pipe_debug_callback dbg
;
542 /** A device reset status callback for notifying that the GPU is hosed. */
543 struct pipe_device_reset_callback reset
;
545 /** Slab allocator for iris_transfer_map objects. */
546 struct slab_child_pool transfer_pool
;
548 struct blorp_context blorp
;
550 struct iris_batch batches
[IRIS_BATCH_COUNT
];
552 struct u_upload_mgr
*query_buffer_uploader
;
557 * Either the value of BaseVertex for indexed draw calls or the value
558 * of the argument <first> for non-indexed draw calls.
565 * Are the above values the ones stored in the draw_params buffer?
566 * If so, we can compare them against new values to see if anything
567 * changed. If not, we need to assume they changed.
572 * Resource and offset that stores draw_parameters from the indirect
573 * buffer or to the buffer that stures the previous values for non
576 struct iris_state_ref draw_params
;
580 * The value of DrawID. This always comes in from it's own vertex
581 * buffer since it's not part of the indirect draw parameters.
586 * Stores if an indexed or non-indexed draw (~0/0). Useful to
587 * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
593 * Resource and offset used for GL_ARB_shader_draw_parameters which
594 * contains parameters that are not present in the indirect buffer as
595 * drawid and is_indexed_draw. They will go in their own vertex element.
597 struct iris_state_ref derived_draw_params
;
601 struct iris_uncompiled_shader
*uncompiled
[MESA_SHADER_STAGES
];
602 struct iris_compiled_shader
*prog
[MESA_SHADER_STAGES
];
603 struct brw_vue_map
*last_vue_map
;
605 /** List of shader variants whose deletion has been deferred for now */
606 struct list_head deleted_variants
[MESA_SHADER_STAGES
];
608 struct u_upload_mgr
*uploader
;
609 struct hash_table
*cache
;
611 /** Is a GS or TES outputting points or lines? */
612 bool output_topology_is_points_or_lines
;
615 * Scratch buffers for various sizes and stages.
617 * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
620 struct iris_bo
*scratch_bos
[1 << 4][MESA_SHADER_STAGES
];
624 struct iris_query
*query
;
628 struct gen_perf_context
*perf_ctx
;
630 /** Frame number for debug prints */
635 uint64_t stage_dirty
;
636 uint64_t stage_dirty_for_nos
[IRIS_NOS_COUNT
];
638 unsigned num_viewports
;
639 unsigned sample_mask
;
640 struct iris_blend_state
*cso_blend
;
641 struct iris_rasterizer_state
*cso_rast
;
642 struct iris_depth_stencil_alpha_state
*cso_zsa
;
643 struct iris_vertex_element_state
*cso_vertex_elements
;
644 struct pipe_blend_color blend_color
;
645 struct pipe_poly_stipple poly_stipple
;
646 struct pipe_viewport_state viewports
[IRIS_MAX_VIEWPORTS
];
647 struct pipe_scissor_state scissors
[IRIS_MAX_VIEWPORTS
];
648 struct pipe_stencil_ref stencil_ref
;
649 struct pipe_framebuffer_state framebuffer
;
650 struct pipe_clip_state clip_planes
;
652 float default_outer_level
[4];
653 float default_inner_level
[2];
655 /** Bitfield of which vertex buffers are bound (non-null). */
656 uint64_t bound_vertex_buffers
;
658 bool primitive_restart
;
660 enum pipe_prim_type prim_mode
:8;
661 bool prim_is_points_or_lines
;
662 uint8_t vertices_per_patch
;
664 bool window_space_position
;
666 /** The last compute group size */
667 uint32_t last_block
[3];
669 /** The last compute grid size */
670 uint32_t last_grid
[3];
671 /** Reference to the BO containing the compute grid size */
672 struct iris_state_ref grid_size
;
673 /** Reference to the SURFACE_STATE for the compute grid resource */
674 struct iris_state_ref grid_surf_state
;
677 * Array of aux usages for drawing, altered to account for any
678 * self-dependencies from resources bound for sampling and rendering.
680 enum isl_aux_usage draw_aux_usage
[BRW_MAX_DRAW_BUFFERS
];
682 enum gen_urb_deref_block_size urb_deref_block_size
;
684 /** Are depth writes enabled? (Depth buffer may or may not exist.) */
685 bool depth_writes_enabled
;
687 /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
688 bool stencil_writes_enabled
;
690 /** GenX-specific current state */
691 struct iris_genx_state
*genx
;
693 struct iris_shader_state shaders
[MESA_SHADER_STAGES
];
695 /** Do vertex shader uses shader draw parameters ? */
696 bool vs_uses_draw_params
;
697 bool vs_uses_derived_draw_params
;
698 bool vs_needs_sgvs_element
;
700 /** Do vertex shader uses edge flag ? */
701 bool vs_needs_edge_flag
;
703 /** Do any samplers need border color? One bit per shader stage. */
704 uint8_t need_border_colors
;
706 /** Global resource bindings */
707 struct pipe_resource
*global_bindings
[IRIS_MAX_GLOBAL_BINDINGS
];
709 struct pipe_stream_output_target
*so_target
[PIPE_MAX_SO_BUFFERS
];
710 bool streamout_active
;
712 bool statistics_counters_enabled
;
714 /** Current conditional rendering mode */
715 enum iris_predicate_state predicate
;
718 * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
719 * render context that needs to be uploaded to the compute context.
721 struct iris_bo
*compute_predicate
;
723 /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
724 bool prims_generated_query_active
;
726 /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
729 /** The SURFACE_STATE for a 1x1x1 null surface. */
730 struct iris_state_ref unbound_tex
;
732 /** The SURFACE_STATE for a framebuffer-sized null surface. */
733 struct iris_state_ref null_fb
;
735 struct u_upload_mgr
*surface_uploader
;
736 struct u_upload_mgr
*dynamic_uploader
;
738 struct iris_binder binder
;
740 struct iris_border_color_pool border_color_pool
;
742 /** The high 16-bits of the last VBO/index buffer addresses */
743 uint16_t last_vbo_high_bits
[33];
744 uint16_t last_index_bo_high_bits
;
747 * Resources containing streamed state which our render context
748 * currently points to. Used to re-add these to the validation
749 * list when we start a new batch and haven't resubmitted commands.
752 struct pipe_resource
*cc_vp
;
753 struct pipe_resource
*sf_cl_vp
;
754 struct pipe_resource
*color_calc
;
755 struct pipe_resource
*scissor
;
756 struct pipe_resource
*blend
;
757 struct pipe_resource
*index_buffer
;
758 struct pipe_resource
*cs_thread_ids
;
759 struct pipe_resource
*cs_desc
;
762 /** Records the size of variable-length state for INTEL_DEBUG=bat */
763 struct hash_table_u64
*sizes
;
765 /** Last rendering scale argument provided to genX(emit_hashing_mode). */
766 unsigned current_hash_scale
;
770 #define perf_debug(dbg, ...) do { \
771 if (INTEL_DEBUG & DEBUG_PERF) \
772 dbg_printf(__VA_ARGS__); \
774 pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
777 double get_time(void);
779 struct pipe_context
*
780 iris_create_context(struct pipe_screen
*screen
, void *priv
, unsigned flags
);
782 void iris_lost_context_state(struct iris_batch
*batch
);
784 void iris_init_blit_functions(struct pipe_context
*ctx
);
785 void iris_init_clear_functions(struct pipe_context
*ctx
);
786 void iris_init_program_functions(struct pipe_context
*ctx
);
787 void iris_init_resource_functions(struct pipe_context
*ctx
);
788 void iris_init_perfquery_functions(struct pipe_context
*ctx
);
789 void iris_update_compiled_shaders(struct iris_context
*ice
);
790 void iris_update_compiled_compute_shader(struct iris_context
*ice
);
791 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data
*cs_prog_data
,
797 void iris_blorp_surf_for_resource(struct isl_device
*isl_dev
,
798 struct blorp_surf
*surf
,
799 struct pipe_resource
*p_res
,
800 enum isl_aux_usage aux_usage
,
802 bool is_render_target
);
803 void iris_copy_region(struct blorp_context
*blorp
,
804 struct iris_batch
*batch
,
805 struct pipe_resource
*dst
,
807 unsigned dstx
, unsigned dsty
, unsigned dstz
,
808 struct pipe_resource
*src
,
810 const struct pipe_box
*src_box
);
814 void iris_draw_vbo(struct pipe_context
*ctx
, const struct pipe_draw_info
*info
);
815 void iris_launch_grid(struct pipe_context
*, const struct pipe_grid_info
*);
817 /* iris_pipe_control.c */
819 void iris_emit_pipe_control_flush(struct iris_batch
*batch
,
820 const char *reason
, uint32_t flags
);
821 void iris_emit_pipe_control_write(struct iris_batch
*batch
,
822 const char *reason
, uint32_t flags
,
823 struct iris_bo
*bo
, uint32_t offset
,
825 void iris_emit_end_of_pipe_sync(struct iris_batch
*batch
,
826 const char *reason
, uint32_t flags
);
827 void iris_emit_buffer_barrier_for(struct iris_batch
*batch
,
829 enum iris_domain access
);
830 void iris_flush_all_caches(struct iris_batch
*batch
);
832 #define iris_handle_always_flush_cache(batch) \
833 if (unlikely(batch->screen->driconf.always_flush_cache)) \
834 iris_flush_all_caches(batch);
836 void iris_init_flush_functions(struct pipe_context
*ctx
);
838 /* iris_border_color.c */
840 void iris_init_border_color_pool(struct iris_context
*ice
);
841 void iris_destroy_border_color_pool(struct iris_context
*ice
);
842 void iris_border_color_pool_reserve(struct iris_context
*ice
, unsigned count
);
843 uint32_t iris_upload_border_color(struct iris_context
*ice
,
844 union pipe_color_union
*color
);
847 void iris_upload_ubo_ssbo_surf_state(struct iris_context
*ice
,
848 struct pipe_shader_buffer
*buf
,
849 struct iris_state_ref
*surf_state
,
851 const struct shader_info
*iris_get_shader_info(const struct iris_context
*ice
,
852 gl_shader_stage stage
);
853 struct iris_bo
*iris_get_scratch_space(struct iris_context
*ice
,
854 unsigned per_thread_scratch
,
855 gl_shader_stage stage
);
856 uint32_t iris_group_index_to_bti(const struct iris_binding_table
*bt
,
857 enum iris_surface_group group
,
859 uint32_t iris_bti_to_group_index(const struct iris_binding_table
*bt
,
860 enum iris_surface_group group
,
863 /* iris_disk_cache.c */
865 void iris_disk_cache_store(struct disk_cache
*cache
,
866 const struct iris_uncompiled_shader
*ish
,
867 const struct iris_compiled_shader
*shader
,
868 const void *prog_key
,
869 uint32_t prog_key_size
);
870 struct iris_compiled_shader
*
871 iris_disk_cache_retrieve(struct iris_context
*ice
,
872 const struct iris_uncompiled_shader
*ish
,
873 const void *prog_key
,
874 uint32_t prog_key_size
);
876 /* iris_program_cache.c */
878 void iris_init_program_cache(struct iris_context
*ice
);
879 void iris_destroy_program_cache(struct iris_context
*ice
);
880 void iris_print_program_cache(struct iris_context
*ice
);
881 struct iris_compiled_shader
*iris_find_cached_shader(struct iris_context
*ice
,
882 enum iris_program_cache_id
,
885 struct iris_compiled_shader
*iris_upload_shader(struct iris_context
*ice
,
886 enum iris_program_cache_id
,
889 const void *assembly
,
890 struct brw_stage_prog_data
*,
892 enum brw_param_builtin
*sysv
,
893 unsigned num_system_values
,
894 unsigned kernel_input_size
,
896 const struct iris_binding_table
*bt
);
897 const void *iris_find_previous_compile(const struct iris_context
*ice
,
898 enum iris_program_cache_id cache_id
,
899 unsigned program_string_id
);
900 void iris_delete_shader_variants(struct iris_context
*ice
,
901 struct iris_uncompiled_shader
*ish
);
902 bool iris_blorp_lookup_shader(struct blorp_batch
*blorp_batch
,
905 uint32_t *kernel_out
,
906 void *prog_data_out
);
907 bool iris_blorp_upload_shader(struct blorp_batch
*blorp_batch
, uint32_t stage
,
908 const void *key
, uint32_t key_size
,
909 const void *kernel
, uint32_t kernel_size
,
910 const struct brw_stage_prog_data
*prog_data
,
911 uint32_t prog_data_size
,
912 uint32_t *kernel_out
,
913 void *prog_data_out
);
917 void iris_predraw_resolve_inputs(struct iris_context
*ice
,
918 struct iris_batch
*batch
,
919 bool *draw_aux_buffer_disabled
,
920 gl_shader_stage stage
,
921 bool consider_framebuffer
);
922 void iris_predraw_resolve_framebuffer(struct iris_context
*ice
,
923 struct iris_batch
*batch
,
924 bool *draw_aux_buffer_disabled
);
925 void iris_postdraw_update_resolve_tracking(struct iris_context
*ice
,
926 struct iris_batch
*batch
);
927 void iris_cache_flush_for_render(struct iris_batch
*batch
,
929 enum isl_format format
,
930 enum isl_aux_usage aux_usage
);
931 int iris_get_driver_query_info(struct pipe_screen
*pscreen
, unsigned index
,
932 struct pipe_driver_query_info
*info
);
933 int iris_get_driver_query_group_info(struct pipe_screen
*pscreen
,
935 struct pipe_driver_query_group_info
*info
);
938 void gen9_toggle_preemption(struct iris_context
*ice
,
939 struct iris_batch
*batch
,
940 const struct pipe_draw_info
*draw
);
945 # include "iris_genx_protos.h"
947 # define genX(x) gen4_##x
948 # include "iris_genx_protos.h"
950 # define genX(x) gen5_##x
951 # include "iris_genx_protos.h"
953 # define genX(x) gen6_##x
954 # include "iris_genx_protos.h"
956 # define genX(x) gen7_##x
957 # include "iris_genx_protos.h"
959 # define genX(x) gen75_##x
960 # include "iris_genx_protos.h"
962 # define genX(x) gen8_##x
963 # include "iris_genx_protos.h"
965 # define genX(x) gen9_##x
966 # include "iris_genx_protos.h"
968 # define genX(x) gen10_##x
969 # include "iris_genx_protos.h"
971 # define genX(x) gen11_##x
972 # include "iris_genx_protos.h"
974 # define genX(x) gen12_##x
975 # include "iris_genx_protos.h"