nir: move brw_nir_rewrite_image_intrinsic into common code
[mesa.git] / src / gallium / drivers / iris / iris_program.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_program.c
25 *
26 * This file contains the driver interface for compiling shaders.
27 *
28 * See iris_program_cache.c for the in-memory program cache where the
29 * compiled shaders are stored.
30 */
31
32 #include <stdio.h>
33 #include <errno.h>
34 #include "pipe/p_defines.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_screen.h"
38 #include "util/u_atomic.h"
39 #include "compiler/nir/nir.h"
40 #include "compiler/nir/nir_builder.h"
41 #include "intel/compiler/brw_compiler.h"
42 #include "intel/compiler/brw_nir.h"
43 #include "iris_context.h"
44 #include "nir/tgsi_to_nir.h"
45
46 #define KEY_INIT_NO_ID(gen) \
47 .tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688, \
48 .tex.compressed_multisample_layout_mask = ~0, \
49 .tex.msaa_16 = (gen >= 9 ? ~0 : 0)
50 #define KEY_INIT(gen) .program_string_id = ish->program_id, KEY_INIT_NO_ID(gen)
51
52 static unsigned
53 get_new_program_id(struct iris_screen *screen)
54 {
55 return p_atomic_inc_return(&screen->program_id);
56 }
57
58 /**
59 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
60 * It primarily contains the NIR for the shader.
61 *
62 * Each API-facing shader can be compiled into multiple shader variants,
63 * based on non-orthogonal state dependencies, recorded in the shader key.
64 *
65 * See iris_compiled_shader, which represents a compiled shader variant.
66 */
67 struct iris_uncompiled_shader {
68 nir_shader *nir;
69
70 struct pipe_stream_output_info stream_output;
71
72 unsigned program_id;
73
74 /** Bitfield of (1 << IRIS_NOS_*) flags. */
75 unsigned nos;
76
77 /** Have any shader variants been compiled yet? */
78 bool compiled_once;
79 };
80
81 static nir_ssa_def *
82 get_aoa_deref_offset(nir_builder *b,
83 nir_deref_instr *deref,
84 unsigned elem_size)
85 {
86 unsigned array_size = elem_size;
87 nir_ssa_def *offset = nir_imm_int(b, 0);
88
89 while (deref->deref_type != nir_deref_type_var) {
90 assert(deref->deref_type == nir_deref_type_array);
91
92 /* This level's element size is the previous level's array size */
93 nir_ssa_def *index = nir_ssa_for_src(b, deref->arr.index, 1);
94 assert(deref->arr.index.ssa);
95 offset = nir_iadd(b, offset,
96 nir_imul(b, index, nir_imm_int(b, array_size)));
97
98 deref = nir_deref_instr_parent(deref);
99 assert(glsl_type_is_array(deref->type));
100 array_size *= glsl_get_length(deref->type);
101 }
102
103 /* Accessing an invalid surface index with the dataport can result in a
104 * hang. According to the spec "if the index used to select an individual
105 * element is negative or greater than or equal to the size of the array,
106 * the results of the operation are undefined but may not lead to
107 * termination" -- which is one of the possible outcomes of the hang.
108 * Clamp the index to prevent access outside of the array bounds.
109 */
110 return nir_umin(b, offset, nir_imm_int(b, array_size - elem_size));
111 }
112
113 static void
114 iris_lower_storage_image_derefs(nir_shader *nir)
115 {
116 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
117
118 nir_builder b;
119 nir_builder_init(&b, impl);
120
121 nir_foreach_block(block, impl) {
122 nir_foreach_instr_safe(instr, block) {
123 if (instr->type != nir_instr_type_intrinsic)
124 continue;
125
126 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
127 switch (intrin->intrinsic) {
128 case nir_intrinsic_image_deref_load:
129 case nir_intrinsic_image_deref_store:
130 case nir_intrinsic_image_deref_atomic_add:
131 case nir_intrinsic_image_deref_atomic_min:
132 case nir_intrinsic_image_deref_atomic_max:
133 case nir_intrinsic_image_deref_atomic_and:
134 case nir_intrinsic_image_deref_atomic_or:
135 case nir_intrinsic_image_deref_atomic_xor:
136 case nir_intrinsic_image_deref_atomic_exchange:
137 case nir_intrinsic_image_deref_atomic_comp_swap:
138 case nir_intrinsic_image_deref_size:
139 case nir_intrinsic_image_deref_samples:
140 case nir_intrinsic_image_deref_load_raw_intel:
141 case nir_intrinsic_image_deref_store_raw_intel: {
142 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
143 nir_variable *var = nir_deref_instr_get_variable(deref);
144
145 b.cursor = nir_before_instr(&intrin->instr);
146 nir_ssa_def *index =
147 nir_iadd(&b, nir_imm_int(&b, var->data.driver_location),
148 get_aoa_deref_offset(&b, deref, 1));
149 nir_rewrite_image_intrinsic(intrin, index);
150 break;
151 }
152
153 default:
154 break;
155 }
156 }
157 }
158 }
159
160 // XXX: need unify_interfaces() at link time...
161
162 /**
163 * Fix an uncompiled shader's stream output info.
164 *
165 * Core Gallium stores output->register_index as a "slot" number, where
166 * slots are assigned consecutively to all outputs in info->outputs_written.
167 * This naive packing of outputs doesn't work for us - we too have slots,
168 * but the layout is defined by the VUE map, which we won't have until we
169 * compile a specific shader variant. So, we remap these and simply store
170 * VARYING_SLOT_* in our copy's output->register_index fields.
171 *
172 * We also fix up VARYING_SLOT_{LAYER,VIEWPORT,PSIZ} to select the Y/Z/W
173 * components of our VUE header. See brw_vue_map.c for the layout.
174 */
175 static void
176 update_so_info(struct pipe_stream_output_info *so_info,
177 uint64_t outputs_written)
178 {
179 uint8_t reverse_map[64] = {};
180 unsigned slot = 0;
181 while (outputs_written) {
182 reverse_map[slot++] = u_bit_scan64(&outputs_written);
183 }
184
185 for (unsigned i = 0; i < so_info->num_outputs; i++) {
186 struct pipe_stream_output *output = &so_info->output[i];
187
188 /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
189 output->register_index = reverse_map[output->register_index];
190
191 /* The VUE header contains three scalar fields packed together:
192 * - gl_PointSize is stored in VARYING_SLOT_PSIZ.w
193 * - gl_Layer is stored in VARYING_SLOT_PSIZ.y
194 * - gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
195 */
196 switch (output->register_index) {
197 case VARYING_SLOT_LAYER:
198 assert(output->num_components == 1);
199 output->register_index = VARYING_SLOT_PSIZ;
200 output->start_component = 1;
201 break;
202 case VARYING_SLOT_VIEWPORT:
203 assert(output->num_components == 1);
204 output->register_index = VARYING_SLOT_PSIZ;
205 output->start_component = 2;
206 break;
207 case VARYING_SLOT_PSIZ:
208 assert(output->num_components == 1);
209 output->start_component = 3;
210 break;
211 }
212
213 //info->outputs_written |= 1ull << output->register_index;
214 }
215 }
216
217 /**
218 * Sets up the starting offsets for the groups of binding table entries
219 * common to all pipeline stages.
220 *
221 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
222 * unused but also make sure that addition of small offsets to them will
223 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
224 */
225 static uint32_t
226 assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
227 const struct nir_shader *nir,
228 struct brw_stage_prog_data *prog_data,
229 uint32_t next_binding_table_offset,
230 unsigned num_system_values,
231 unsigned num_cbufs)
232 {
233 const struct shader_info *info = &nir->info;
234
235 unsigned num_textures = util_last_bit(info->textures_used);
236
237 if (num_textures) {
238 prog_data->binding_table.texture_start = next_binding_table_offset;
239 prog_data->binding_table.gather_texture_start = next_binding_table_offset;
240 next_binding_table_offset += num_textures;
241 } else {
242 prog_data->binding_table.texture_start = 0xd0d0d0d0;
243 prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
244 }
245
246 if (info->num_images) {
247 prog_data->binding_table.image_start = next_binding_table_offset;
248 next_binding_table_offset += info->num_images;
249 } else {
250 prog_data->binding_table.image_start = 0xd0d0d0d0;
251 }
252
253 if (num_cbufs) {
254 //assert(info->num_ubos <= BRW_MAX_UBO);
255 prog_data->binding_table.ubo_start = next_binding_table_offset;
256 next_binding_table_offset += num_cbufs;
257 } else {
258 prog_data->binding_table.ubo_start = 0xd0d0d0d0;
259 }
260
261 if (info->num_ssbos || info->num_abos) {
262 prog_data->binding_table.ssbo_start = next_binding_table_offset;
263 // XXX: see iris_state "wasting 16 binding table slots for ABOs" comment
264 next_binding_table_offset += IRIS_MAX_ABOS + info->num_ssbos;
265 } else {
266 prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
267 }
268
269 prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
270
271 /* Plane 0 is just the regular texture section */
272 prog_data->binding_table.plane_start[0] = prog_data->binding_table.texture_start;
273
274 prog_data->binding_table.plane_start[1] = next_binding_table_offset;
275 next_binding_table_offset += num_textures;
276
277 prog_data->binding_table.plane_start[2] = next_binding_table_offset;
278 next_binding_table_offset += num_textures;
279
280 /* Set the binding table size */
281 prog_data->binding_table.size_bytes = next_binding_table_offset * 4;
282
283 return next_binding_table_offset;
284 }
285
286 static void
287 setup_vec4_image_sysval(uint32_t *sysvals, uint32_t idx,
288 unsigned offset, unsigned n)
289 {
290 assert(offset % sizeof(uint32_t) == 0);
291
292 for (unsigned i = 0; i < n; ++i)
293 sysvals[i] = BRW_PARAM_IMAGE(idx, offset / sizeof(uint32_t) + i);
294
295 for (unsigned i = n; i < 4; ++i)
296 sysvals[i] = BRW_PARAM_BUILTIN_ZERO;
297 }
298
299 /**
300 * Associate NIR uniform variables with the prog_data->param[] mechanism
301 * used by the backend. Also, decide which UBOs we'd like to push in an
302 * ideal situation (though the backend can reduce this).
303 */
304 static void
305 iris_setup_uniforms(const struct brw_compiler *compiler,
306 void *mem_ctx,
307 nir_shader *nir,
308 struct brw_stage_prog_data *prog_data,
309 enum brw_param_builtin **out_system_values,
310 unsigned *out_num_system_values,
311 unsigned *out_num_cbufs)
312 {
313 UNUSED const struct gen_device_info *devinfo = compiler->devinfo;
314
315 /* The intel compiler assumes that num_uniforms is in bytes. For
316 * scalar that means 4 bytes per uniform slot.
317 *
318 * Ref: brw_nir_lower_uniforms, type_size_scalar_bytes.
319 */
320 nir->num_uniforms *= 4;
321
322 const unsigned IRIS_MAX_SYSTEM_VALUES =
323 PIPE_MAX_SHADER_IMAGES * BRW_IMAGE_PARAM_SIZE;
324 enum brw_param_builtin *system_values =
325 rzalloc_array(mem_ctx, enum brw_param_builtin, IRIS_MAX_SYSTEM_VALUES);
326 unsigned num_system_values = 0;
327
328 unsigned patch_vert_idx = -1;
329 unsigned ucp_idx[IRIS_MAX_CLIP_PLANES];
330 unsigned img_idx[PIPE_MAX_SHADER_IMAGES];
331 memset(ucp_idx, -1, sizeof(ucp_idx));
332 memset(img_idx, -1, sizeof(img_idx));
333
334 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
335
336 nir_builder b;
337 nir_builder_init(&b, impl);
338
339 b.cursor = nir_before_block(nir_start_block(impl));
340 nir_ssa_def *temp_ubo_name = nir_ssa_undef(&b, 1, 32);
341
342 /* Turn system value intrinsics into uniforms */
343 nir_foreach_block(block, impl) {
344 nir_foreach_instr_safe(instr, block) {
345 if (instr->type != nir_instr_type_intrinsic)
346 continue;
347
348 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
349 nir_ssa_def *offset;
350
351 switch (intrin->intrinsic) {
352 case nir_intrinsic_load_user_clip_plane: {
353 unsigned ucp = nir_intrinsic_ucp_id(intrin);
354
355 if (ucp_idx[ucp] == -1) {
356 ucp_idx[ucp] = num_system_values;
357 num_system_values += 4;
358 }
359
360 for (int i = 0; i < 4; i++) {
361 system_values[ucp_idx[ucp] + i] =
362 BRW_PARAM_BUILTIN_CLIP_PLANE(ucp, i);
363 }
364
365 b.cursor = nir_before_instr(instr);
366 offset = nir_imm_int(&b, ucp_idx[ucp] * sizeof(uint32_t));
367 break;
368 }
369 case nir_intrinsic_load_patch_vertices_in:
370 if (patch_vert_idx == -1)
371 patch_vert_idx = num_system_values++;
372
373 system_values[patch_vert_idx] =
374 BRW_PARAM_BUILTIN_PATCH_VERTICES_IN;
375
376 b.cursor = nir_before_instr(instr);
377 offset = nir_imm_int(&b, patch_vert_idx * sizeof(uint32_t));
378 break;
379 case nir_intrinsic_image_deref_load_param_intel: {
380 assert(devinfo->gen < 9);
381 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
382 nir_variable *var = nir_deref_instr_get_variable(deref);
383
384 /* XXX: var->data.binding is not set properly. We need to run
385 * some form of gl_nir_lower_samplers_as_deref() to get it.
386 * This breaks tests which use more than one image.
387 */
388 if (img_idx[var->data.binding] == -1) {
389 /* GL only allows arrays of arrays of images. */
390 assert(glsl_type_is_image(glsl_without_array(var->type)));
391 unsigned num_images = MAX2(1, glsl_get_aoa_size(var->type));
392
393 for (int i = 0; i < num_images; i++) {
394 const unsigned img = var->data.binding + i;
395
396 img_idx[img] = num_system_values;
397 num_system_values += BRW_IMAGE_PARAM_SIZE;
398
399 uint32_t *img_sv = &system_values[img_idx[img]];
400
401 setup_vec4_image_sysval(
402 img_sv + BRW_IMAGE_PARAM_OFFSET_OFFSET, img,
403 offsetof(struct brw_image_param, offset), 2);
404 setup_vec4_image_sysval(
405 img_sv + BRW_IMAGE_PARAM_SIZE_OFFSET, img,
406 offsetof(struct brw_image_param, size), 3);
407 setup_vec4_image_sysval(
408 img_sv + BRW_IMAGE_PARAM_STRIDE_OFFSET, img,
409 offsetof(struct brw_image_param, stride), 4);
410 setup_vec4_image_sysval(
411 img_sv + BRW_IMAGE_PARAM_TILING_OFFSET, img,
412 offsetof(struct brw_image_param, tiling), 3);
413 setup_vec4_image_sysval(
414 img_sv + BRW_IMAGE_PARAM_SWIZZLING_OFFSET, img,
415 offsetof(struct brw_image_param, swizzling), 2);
416 }
417 }
418
419 b.cursor = nir_before_instr(instr);
420 offset = nir_iadd(&b,
421 get_aoa_deref_offset(&b, deref, BRW_IMAGE_PARAM_SIZE * 4),
422 nir_imm_int(&b, img_idx[var->data.binding] * 4 +
423 nir_intrinsic_base(intrin) * 16));
424 break;
425 }
426 default:
427 continue;
428 }
429
430 unsigned comps = nir_intrinsic_dest_components(intrin);
431
432 nir_intrinsic_instr *load =
433 nir_intrinsic_instr_create(nir, nir_intrinsic_load_ubo);
434 load->num_components = comps;
435 load->src[0] = nir_src_for_ssa(temp_ubo_name);
436 load->src[1] = nir_src_for_ssa(offset);
437 nir_ssa_dest_init(&load->instr, &load->dest, comps, 32, NULL);
438 nir_builder_instr_insert(&b, &load->instr);
439 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
440 nir_src_for_ssa(&load->dest.ssa));
441 nir_instr_remove(instr);
442 }
443 }
444
445 nir_validate_shader(nir, "before remapping");
446
447 /* Place the new params at the front of constant buffer 0. */
448 if (num_system_values > 0) {
449 nir->num_uniforms += num_system_values * sizeof(uint32_t);
450
451 system_values = reralloc(mem_ctx, system_values, enum brw_param_builtin,
452 num_system_values);
453
454 nir_foreach_block(block, impl) {
455 nir_foreach_instr_safe(instr, block) {
456 if (instr->type != nir_instr_type_intrinsic)
457 continue;
458
459 nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
460
461 if (load->intrinsic != nir_intrinsic_load_ubo)
462 continue;
463
464 b.cursor = nir_before_instr(instr);
465
466 assert(load->src[0].is_ssa);
467
468 if (load->src[0].ssa == temp_ubo_name) {
469 nir_instr_rewrite_src(instr, &load->src[0],
470 nir_src_for_ssa(nir_imm_int(&b, 0)));
471 } else if (nir_src_as_uint(load->src[0]) == 0) {
472 nir_ssa_def *offset =
473 nir_iadd(&b, load->src[1].ssa,
474 nir_imm_int(&b, 4 * num_system_values));
475 nir_instr_rewrite_src(instr, &load->src[1],
476 nir_src_for_ssa(offset));
477 }
478 }
479 }
480
481 /* We need to fold the new iadds for brw_nir_analyze_ubo_ranges */
482 nir_opt_constant_folding(nir);
483 } else {
484 ralloc_free(system_values);
485 system_values = NULL;
486 }
487
488 nir_validate_shader(nir, "after remap");
489
490 if (nir->info.stage != MESA_SHADER_COMPUTE)
491 brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
492
493 /* We don't use params[], but fs_visitor::nir_setup_uniforms() asserts
494 * about it for compute shaders, so go ahead and make some fake ones
495 * which the backend will dead code eliminate.
496 */
497 prog_data->nr_params = nir->num_uniforms / 4;
498 prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
499
500 /* System values and uniforms are stored in constant buffer 0, the
501 * user-facing UBOs are indexed by one. So if any constant buffer is
502 * needed, the constant buffer 0 will be needed, so account for it.
503 */
504 unsigned num_cbufs = nir->info.num_ubos;
505 if (num_cbufs || num_system_values || nir->num_uniforms)
506 num_cbufs++;
507
508 *out_system_values = system_values;
509 *out_num_system_values = num_system_values;
510 *out_num_cbufs = num_cbufs;
511 }
512
513 /**
514 * Compile a vertex shader, and upload the assembly.
515 */
516 static struct iris_compiled_shader *
517 iris_compile_vs(struct iris_context *ice,
518 struct iris_uncompiled_shader *ish,
519 const struct brw_vs_prog_key *key)
520 {
521 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
522 const struct brw_compiler *compiler = screen->compiler;
523 const struct gen_device_info *devinfo = &screen->devinfo;
524 void *mem_ctx = ralloc_context(NULL);
525 struct brw_vs_prog_data *vs_prog_data =
526 rzalloc(mem_ctx, struct brw_vs_prog_data);
527 struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base;
528 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
529 enum brw_param_builtin *system_values;
530 unsigned num_system_values;
531 unsigned num_cbufs;
532
533 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
534
535 if (key->nr_userclip_plane_consts) {
536 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
537 nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true);
538 nir_lower_io_to_temporaries(nir, impl, true, false);
539 nir_lower_global_vars_to_local(nir);
540 nir_lower_vars_to_ssa(nir);
541 nir_shader_gather_info(nir, impl);
542 }
543
544 if (nir->info.name && strncmp(nir->info.name, "ARB", 3) == 0)
545 prog_data->use_alt_mode = true;
546
547 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
548 &num_system_values, &num_cbufs);
549
550 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
551 num_system_values, num_cbufs);
552
553 brw_compute_vue_map(devinfo,
554 &vue_prog_data->vue_map, nir->info.outputs_written,
555 nir->info.separate_shader);
556
557 /* Don't tell the backend about our clip plane constants, we've already
558 * lowered them in NIR and we don't want it doing it again.
559 */
560 struct brw_vs_prog_key key_no_ucp = *key;
561 key_no_ucp.nr_userclip_plane_consts = 0;
562
563 char *error_str = NULL;
564 const unsigned *program =
565 brw_compile_vs(compiler, &ice->dbg, mem_ctx, &key_no_ucp, vs_prog_data,
566 nir, -1, &error_str);
567 if (program == NULL) {
568 dbg_printf("Failed to compile vertex shader: %s\n", error_str);
569 ralloc_free(mem_ctx);
570 return false;
571 }
572
573 uint32_t *so_decls =
574 ice->vtbl.create_so_decl_list(&ish->stream_output,
575 &vue_prog_data->vue_map);
576
577 struct iris_compiled_shader *shader =
578 iris_upload_shader(ice, IRIS_CACHE_VS, sizeof(*key), key, program,
579 prog_data, so_decls, system_values, num_system_values,
580 num_cbufs);
581
582 if (ish->compiled_once) {
583 perf_debug(&ice->dbg, "Recompiling vertex shader\n");
584 } else {
585 ish->compiled_once = true;
586 }
587
588 ralloc_free(mem_ctx);
589 return shader;
590 }
591
592 /**
593 * Update the current vertex shader variant.
594 *
595 * Fill out the key, look in the cache, compile and bind if needed.
596 */
597 static void
598 iris_update_compiled_vs(struct iris_context *ice)
599 {
600 struct iris_uncompiled_shader *ish =
601 ice->shaders.uncompiled[MESA_SHADER_VERTEX];
602 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
603 const struct gen_device_info *devinfo = &screen->devinfo;
604
605 struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
606 ice->vtbl.populate_vs_key(ice, &ish->nir->info, &key);
607
608 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS];
609 struct iris_compiled_shader *shader =
610 iris_find_cached_shader(ice, IRIS_CACHE_VS, sizeof(key), &key);
611
612 if (!shader)
613 shader = iris_compile_vs(ice, ish, &key);
614
615 if (old != shader) {
616 ice->shaders.prog[IRIS_CACHE_VS] = shader;
617 ice->state.dirty |= IRIS_DIRTY_VS |
618 IRIS_DIRTY_BINDINGS_VS |
619 IRIS_DIRTY_CONSTANTS_VS |
620 IRIS_DIRTY_VF_SGVS;
621 const struct brw_vs_prog_data *vs_prog_data =
622 (void *) shader->prog_data;
623 const bool uses_draw_params = vs_prog_data->uses_firstvertex ||
624 vs_prog_data->uses_baseinstance;
625 const bool uses_derived_draw_params = vs_prog_data->uses_drawid ||
626 vs_prog_data->uses_is_indexed_draw;
627 const bool needs_sgvs_element = uses_draw_params ||
628 vs_prog_data->uses_instanceid ||
629 vs_prog_data->uses_vertexid;
630 bool needs_edge_flag = false;
631 nir_foreach_variable(var, &ish->nir->inputs) {
632 if (var->data.location == VERT_ATTRIB_EDGEFLAG)
633 needs_edge_flag = true;
634 }
635
636 if (ice->state.vs_uses_draw_params != uses_draw_params ||
637 ice->state.vs_uses_derived_draw_params != uses_derived_draw_params ||
638 ice->state.vs_needs_edge_flag != needs_edge_flag) {
639 ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
640 IRIS_DIRTY_VERTEX_ELEMENTS;
641 }
642 ice->state.vs_uses_draw_params = uses_draw_params;
643 ice->state.vs_uses_derived_draw_params = uses_derived_draw_params;
644 ice->state.vs_needs_sgvs_element = needs_sgvs_element;
645 ice->state.vs_needs_edge_flag = needs_edge_flag;
646 }
647 }
648
649 /**
650 * Get the shader_info for a given stage, or NULL if the stage is disabled.
651 */
652 const struct shader_info *
653 iris_get_shader_info(const struct iris_context *ice, gl_shader_stage stage)
654 {
655 const struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
656
657 if (!ish)
658 return NULL;
659
660 const nir_shader *nir = ish->nir;
661 return &nir->info;
662 }
663
664 /**
665 * Get the union of TCS output and TES input slots.
666 *
667 * TCS and TES need to agree on a common URB entry layout. In particular,
668 * the data for all patch vertices is stored in a single URB entry (unlike
669 * GS which has one entry per input vertex). This means that per-vertex
670 * array indexing needs a stride.
671 *
672 * SSO requires locations to match, but doesn't require the number of
673 * outputs/inputs to match (in fact, the TCS often has extra outputs).
674 * So, we need to take the extra step of unifying these on the fly.
675 */
676 static void
677 get_unified_tess_slots(const struct iris_context *ice,
678 uint64_t *per_vertex_slots,
679 uint32_t *per_patch_slots)
680 {
681 const struct shader_info *tcs =
682 iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
683 const struct shader_info *tes =
684 iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
685
686 *per_vertex_slots = tes->inputs_read;
687 *per_patch_slots = tes->patch_inputs_read;
688
689 if (tcs) {
690 *per_vertex_slots |= tcs->outputs_written;
691 *per_patch_slots |= tcs->patch_outputs_written;
692 }
693 }
694
695 /**
696 * Compile a tessellation control shader, and upload the assembly.
697 */
698 static struct iris_compiled_shader *
699 iris_compile_tcs(struct iris_context *ice,
700 struct iris_uncompiled_shader *ish,
701 const struct brw_tcs_prog_key *key)
702 {
703 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
704 const struct brw_compiler *compiler = screen->compiler;
705 const struct nir_shader_compiler_options *options =
706 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].NirOptions;
707 const struct gen_device_info *devinfo = &screen->devinfo;
708 void *mem_ctx = ralloc_context(NULL);
709 struct brw_tcs_prog_data *tcs_prog_data =
710 rzalloc(mem_ctx, struct brw_tcs_prog_data);
711 struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
712 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
713 enum brw_param_builtin *system_values = NULL;
714 unsigned num_system_values = 0;
715 unsigned num_cbufs = 0;
716
717 nir_shader *nir;
718
719 if (ish) {
720 nir = nir_shader_clone(mem_ctx, ish->nir);
721
722 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
723 &num_system_values, &num_cbufs);
724 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
725 num_system_values, num_cbufs);
726 } else {
727 nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
728
729 /* Reserve space for passing the default tess levels as constants. */
730 num_system_values = 8;
731 system_values =
732 rzalloc_array(mem_ctx, enum brw_param_builtin, num_system_values);
733 prog_data->param = rzalloc_array(mem_ctx, uint32_t, num_system_values);
734 prog_data->nr_params = num_system_values;
735
736 if (key->tes_primitive_mode == GL_QUADS) {
737 for (int i = 0; i < 4; i++)
738 system_values[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
739
740 system_values[3] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
741 system_values[2] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y;
742 } else if (key->tes_primitive_mode == GL_TRIANGLES) {
743 for (int i = 0; i < 3; i++)
744 system_values[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
745
746 system_values[4] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
747 } else {
748 assert(key->tes_primitive_mode == GL_ISOLINES);
749 system_values[7] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y;
750 system_values[6] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
751 }
752
753 prog_data->ubo_ranges[0].length = 1;
754 }
755
756 char *error_str = NULL;
757 const unsigned *program =
758 brw_compile_tcs(compiler, &ice->dbg, mem_ctx, key, tcs_prog_data, nir,
759 -1, &error_str);
760 if (program == NULL) {
761 dbg_printf("Failed to compile control shader: %s\n", error_str);
762 ralloc_free(mem_ctx);
763 return false;
764 }
765
766 struct iris_compiled_shader *shader =
767 iris_upload_shader(ice, IRIS_CACHE_TCS, sizeof(*key), key, program,
768 prog_data, NULL, system_values, num_system_values,
769 num_cbufs);
770
771 if (ish) {
772 if (ish->compiled_once) {
773 perf_debug(&ice->dbg, "Recompiling tessellation control shader\n");
774 } else {
775 ish->compiled_once = true;
776 }
777 }
778
779 ralloc_free(mem_ctx);
780 return shader;
781 }
782
783 /**
784 * Update the current tessellation control shader variant.
785 *
786 * Fill out the key, look in the cache, compile and bind if needed.
787 */
788 static void
789 iris_update_compiled_tcs(struct iris_context *ice)
790 {
791 struct iris_uncompiled_shader *tcs =
792 ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
793 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
794 const struct gen_device_info *devinfo = &screen->devinfo;
795
796 const struct shader_info *tes_info =
797 iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
798 struct brw_tcs_prog_key key = {
799 KEY_INIT_NO_ID(devinfo->gen),
800 .program_string_id = tcs ? tcs->program_id : 0,
801 .tes_primitive_mode = tes_info->tess.primitive_mode,
802 .input_vertices = ice->state.vertices_per_patch,
803 };
804 get_unified_tess_slots(ice, &key.outputs_written,
805 &key.patch_outputs_written);
806 ice->vtbl.populate_tcs_key(ice, &key);
807
808 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TCS];
809 struct iris_compiled_shader *shader =
810 iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
811
812 if (!shader)
813 shader = iris_compile_tcs(ice, tcs, &key);
814
815 if (old != shader) {
816 ice->shaders.prog[IRIS_CACHE_TCS] = shader;
817 ice->state.dirty |= IRIS_DIRTY_TCS |
818 IRIS_DIRTY_BINDINGS_TCS |
819 IRIS_DIRTY_CONSTANTS_TCS;
820 }
821 }
822
823 /**
824 * Compile a tessellation evaluation shader, and upload the assembly.
825 */
826 static struct iris_compiled_shader *
827 iris_compile_tes(struct iris_context *ice,
828 struct iris_uncompiled_shader *ish,
829 const struct brw_tes_prog_key *key)
830 {
831 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
832 const struct brw_compiler *compiler = screen->compiler;
833 const struct gen_device_info *devinfo = &screen->devinfo;
834 void *mem_ctx = ralloc_context(NULL);
835 struct brw_tes_prog_data *tes_prog_data =
836 rzalloc(mem_ctx, struct brw_tes_prog_data);
837 struct brw_vue_prog_data *vue_prog_data = &tes_prog_data->base;
838 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
839 enum brw_param_builtin *system_values;
840 unsigned num_system_values;
841 unsigned num_cbufs;
842
843 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
844
845 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
846 &num_system_values, &num_cbufs);
847
848 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
849 num_system_values, num_cbufs);
850
851 struct brw_vue_map input_vue_map;
852 brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
853 key->patch_inputs_read);
854
855 char *error_str = NULL;
856 const unsigned *program =
857 brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map,
858 tes_prog_data, nir, NULL, -1, &error_str);
859 if (program == NULL) {
860 dbg_printf("Failed to compile evaluation shader: %s\n", error_str);
861 ralloc_free(mem_ctx);
862 return false;
863 }
864
865 uint32_t *so_decls =
866 ice->vtbl.create_so_decl_list(&ish->stream_output,
867 &vue_prog_data->vue_map);
868
869
870 struct iris_compiled_shader *shader =
871 iris_upload_shader(ice, IRIS_CACHE_TES, sizeof(*key), key, program,
872 prog_data, so_decls, system_values, num_system_values,
873 num_cbufs);
874
875 if (ish->compiled_once) {
876 perf_debug(&ice->dbg, "Recompiling tessellation evaluation shader\n");
877 } else {
878 ish->compiled_once = true;
879 }
880
881 ralloc_free(mem_ctx);
882 return shader;
883 }
884
885 /**
886 * Update the current tessellation evaluation shader variant.
887 *
888 * Fill out the key, look in the cache, compile and bind if needed.
889 */
890 static void
891 iris_update_compiled_tes(struct iris_context *ice)
892 {
893 struct iris_uncompiled_shader *ish =
894 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
895 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
896 const struct gen_device_info *devinfo = &screen->devinfo;
897
898 struct brw_tes_prog_key key = { KEY_INIT(devinfo->gen) };
899 get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read);
900 ice->vtbl.populate_tes_key(ice, &key);
901
902 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TES];
903 struct iris_compiled_shader *shader =
904 iris_find_cached_shader(ice, IRIS_CACHE_TES, sizeof(key), &key);
905
906 if (!shader)
907 shader = iris_compile_tes(ice, ish, &key);
908
909 if (old != shader) {
910 ice->shaders.prog[IRIS_CACHE_TES] = shader;
911 ice->state.dirty |= IRIS_DIRTY_TES |
912 IRIS_DIRTY_BINDINGS_TES |
913 IRIS_DIRTY_CONSTANTS_TES;
914 }
915
916 /* TODO: Could compare and avoid flagging this. */
917 const struct shader_info *tes_info = &ish->nir->info;
918 if (tes_info->system_values_read & (1ull << SYSTEM_VALUE_VERTICES_IN)) {
919 ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TES;
920 ice->state.shaders[MESA_SHADER_TESS_EVAL].cbuf0_needs_upload = true;
921 }
922 }
923
924 /**
925 * Compile a geometry shader, and upload the assembly.
926 */
927 static struct iris_compiled_shader *
928 iris_compile_gs(struct iris_context *ice,
929 struct iris_uncompiled_shader *ish,
930 const struct brw_gs_prog_key *key)
931 {
932 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
933 const struct brw_compiler *compiler = screen->compiler;
934 const struct gen_device_info *devinfo = &screen->devinfo;
935 void *mem_ctx = ralloc_context(NULL);
936 struct brw_gs_prog_data *gs_prog_data =
937 rzalloc(mem_ctx, struct brw_gs_prog_data);
938 struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base;
939 struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
940 enum brw_param_builtin *system_values;
941 unsigned num_system_values;
942 unsigned num_cbufs;
943
944 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
945
946 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
947 &num_system_values, &num_cbufs);
948
949 assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
950 num_system_values, num_cbufs);
951
952 brw_compute_vue_map(devinfo,
953 &vue_prog_data->vue_map, nir->info.outputs_written,
954 nir->info.separate_shader);
955
956 char *error_str = NULL;
957 const unsigned *program =
958 brw_compile_gs(compiler, &ice->dbg, mem_ctx, key, gs_prog_data, nir,
959 NULL, -1, &error_str);
960 if (program == NULL) {
961 dbg_printf("Failed to compile geometry shader: %s\n", error_str);
962 ralloc_free(mem_ctx);
963 return false;
964 }
965
966 uint32_t *so_decls =
967 ice->vtbl.create_so_decl_list(&ish->stream_output,
968 &vue_prog_data->vue_map);
969
970 struct iris_compiled_shader *shader =
971 iris_upload_shader(ice, IRIS_CACHE_GS, sizeof(*key), key, program,
972 prog_data, so_decls, system_values, num_system_values,
973 num_cbufs);
974
975 if (ish->compiled_once) {
976 perf_debug(&ice->dbg, "Recompiling geometry shader\n");
977 } else {
978 ish->compiled_once = true;
979 }
980
981 ralloc_free(mem_ctx);
982 return shader;
983 }
984
985 /**
986 * Update the current geometry shader variant.
987 *
988 * Fill out the key, look in the cache, compile and bind if needed.
989 */
990 static void
991 iris_update_compiled_gs(struct iris_context *ice)
992 {
993 struct iris_uncompiled_shader *ish =
994 ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
995 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_GS];
996 struct iris_compiled_shader *shader = NULL;
997
998 if (ish) {
999 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1000 const struct gen_device_info *devinfo = &screen->devinfo;
1001 struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
1002 ice->vtbl.populate_gs_key(ice, &key);
1003
1004 shader =
1005 iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
1006
1007 if (!shader)
1008 shader = iris_compile_gs(ice, ish, &key);
1009 }
1010
1011 if (old != shader) {
1012 ice->shaders.prog[IRIS_CACHE_GS] = shader;
1013 ice->state.dirty |= IRIS_DIRTY_GS |
1014 IRIS_DIRTY_BINDINGS_GS |
1015 IRIS_DIRTY_CONSTANTS_GS;
1016 }
1017 }
1018
1019 /**
1020 * Compile a fragment (pixel) shader, and upload the assembly.
1021 */
1022 static struct iris_compiled_shader *
1023 iris_compile_fs(struct iris_context *ice,
1024 struct iris_uncompiled_shader *ish,
1025 const struct brw_wm_prog_key *key,
1026 struct brw_vue_map *vue_map)
1027 {
1028 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1029 const struct brw_compiler *compiler = screen->compiler;
1030 const struct gen_device_info *devinfo = &screen->devinfo;
1031 void *mem_ctx = ralloc_context(NULL);
1032 struct brw_wm_prog_data *fs_prog_data =
1033 rzalloc(mem_ctx, struct brw_wm_prog_data);
1034 struct brw_stage_prog_data *prog_data = &fs_prog_data->base;
1035 enum brw_param_builtin *system_values;
1036 unsigned num_system_values;
1037 unsigned num_cbufs;
1038
1039 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1040
1041 if (nir->info.name && strncmp(nir->info.name, "ARB", 3) == 0)
1042 prog_data->use_alt_mode = true;
1043
1044 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1045 &num_system_values, &num_cbufs);
1046
1047 assign_common_binding_table_offsets(devinfo, nir, prog_data,
1048 MAX2(key->nr_color_regions, 1),
1049 num_system_values, num_cbufs);
1050 char *error_str = NULL;
1051 const unsigned *program =
1052 brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, fs_prog_data,
1053 nir, NULL, -1, -1, -1, true, false, vue_map, &error_str);
1054 if (program == NULL) {
1055 dbg_printf("Failed to compile fragment shader: %s\n", error_str);
1056 ralloc_free(mem_ctx);
1057 return false;
1058 }
1059
1060 struct iris_compiled_shader *shader =
1061 iris_upload_shader(ice, IRIS_CACHE_FS, sizeof(*key), key, program,
1062 prog_data, NULL, system_values, num_system_values,
1063 num_cbufs);
1064
1065 if (ish->compiled_once) {
1066 perf_debug(&ice->dbg, "Recompiling fragment shader\n");
1067 } else {
1068 ish->compiled_once = true;
1069 }
1070
1071 ralloc_free(mem_ctx);
1072 return shader;
1073 }
1074
1075 /**
1076 * Update the current fragment shader variant.
1077 *
1078 * Fill out the key, look in the cache, compile and bind if needed.
1079 */
1080 static void
1081 iris_update_compiled_fs(struct iris_context *ice)
1082 {
1083 struct iris_uncompiled_shader *ish =
1084 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
1085 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1086 const struct gen_device_info *devinfo = &screen->devinfo;
1087 struct brw_wm_prog_key key = { KEY_INIT(devinfo->gen) };
1088 ice->vtbl.populate_fs_key(ice, &key);
1089
1090 if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP))
1091 key.input_slots_valid = ice->shaders.last_vue_map->slots_valid;
1092
1093 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_FS];
1094 struct iris_compiled_shader *shader =
1095 iris_find_cached_shader(ice, IRIS_CACHE_FS, sizeof(key), &key);
1096
1097 if (!shader)
1098 shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
1099
1100 if (old != shader) {
1101 // XXX: only need to flag CLIP if barycentric has NONPERSPECTIVE
1102 // toggles. might be able to avoid flagging SBE too.
1103 ice->shaders.prog[IRIS_CACHE_FS] = shader;
1104 ice->state.dirty |= IRIS_DIRTY_FS |
1105 IRIS_DIRTY_BINDINGS_FS |
1106 IRIS_DIRTY_CONSTANTS_FS |
1107 IRIS_DIRTY_WM |
1108 IRIS_DIRTY_CLIP |
1109 IRIS_DIRTY_SBE;
1110 }
1111 }
1112
1113 /**
1114 * Get the compiled shader for the last enabled geometry stage.
1115 *
1116 * This stage is the one which will feed stream output and the rasterizer.
1117 */
1118 static gl_shader_stage
1119 last_vue_stage(struct iris_context *ice)
1120 {
1121 if (ice->shaders.prog[MESA_SHADER_GEOMETRY])
1122 return MESA_SHADER_GEOMETRY;
1123
1124 if (ice->shaders.prog[MESA_SHADER_TESS_EVAL])
1125 return MESA_SHADER_TESS_EVAL;
1126
1127 return MESA_SHADER_VERTEX;
1128 }
1129
1130 /**
1131 * Update the last enabled stage's VUE map.
1132 *
1133 * When the shader feeding the rasterizer's output interface changes, we
1134 * need to re-emit various packets.
1135 */
1136 static void
1137 update_last_vue_map(struct iris_context *ice,
1138 struct brw_stage_prog_data *prog_data)
1139 {
1140 struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
1141 struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
1142 struct brw_vue_map *old_map = ice->shaders.last_vue_map;
1143 const uint64_t changed_slots =
1144 (old_map ? old_map->slots_valid : 0ull) ^ vue_map->slots_valid;
1145
1146 if (changed_slots & VARYING_BIT_VIEWPORT) {
1147 // XXX: could use ctx->Const.MaxViewports for old API efficiency
1148 ice->state.num_viewports =
1149 (vue_map->slots_valid & VARYING_BIT_VIEWPORT) ? IRIS_MAX_VIEWPORTS : 1;
1150 ice->state.dirty |= IRIS_DIRTY_CLIP |
1151 IRIS_DIRTY_SF_CL_VIEWPORT |
1152 IRIS_DIRTY_CC_VIEWPORT |
1153 IRIS_DIRTY_SCISSOR_RECT |
1154 IRIS_DIRTY_UNCOMPILED_FS |
1155 ice->state.dirty_for_nos[IRIS_NOS_LAST_VUE_MAP];
1156 // XXX: CC_VIEWPORT?
1157 }
1158
1159 if (changed_slots || (old_map && old_map->separate != vue_map->separate)) {
1160 ice->state.dirty |= IRIS_DIRTY_SBE;
1161 }
1162
1163 ice->shaders.last_vue_map = &vue_prog_data->vue_map;
1164 }
1165
1166 /**
1167 * Get the prog_data for a given stage, or NULL if the stage is disabled.
1168 */
1169 static struct brw_vue_prog_data *
1170 get_vue_prog_data(struct iris_context *ice, gl_shader_stage stage)
1171 {
1172 if (!ice->shaders.prog[stage])
1173 return NULL;
1174
1175 return (void *) ice->shaders.prog[stage]->prog_data;
1176 }
1177
1178 // XXX: iris_compiled_shaders are space-leaking :(
1179 // XXX: do remember to unbind them if deleting them.
1180
1181 /**
1182 * Update the current shader variants for the given state.
1183 *
1184 * This should be called on every draw call to ensure that the correct
1185 * shaders are bound. It will also flag any dirty state triggered by
1186 * swapping out those shaders.
1187 */
1188 void
1189 iris_update_compiled_shaders(struct iris_context *ice)
1190 {
1191 const uint64_t dirty = ice->state.dirty;
1192
1193 struct brw_vue_prog_data *old_prog_datas[4];
1194 if (!(dirty & IRIS_DIRTY_URB)) {
1195 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++)
1196 old_prog_datas[i] = get_vue_prog_data(ice, i);
1197 }
1198
1199 if (dirty & (IRIS_DIRTY_UNCOMPILED_TCS | IRIS_DIRTY_UNCOMPILED_TES)) {
1200 struct iris_uncompiled_shader *tes =
1201 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1202 if (tes) {
1203 iris_update_compiled_tcs(ice);
1204 iris_update_compiled_tes(ice);
1205 } else {
1206 ice->shaders.prog[IRIS_CACHE_TCS] = NULL;
1207 ice->shaders.prog[IRIS_CACHE_TES] = NULL;
1208 ice->state.dirty |=
1209 IRIS_DIRTY_TCS | IRIS_DIRTY_TES |
1210 IRIS_DIRTY_BINDINGS_TCS | IRIS_DIRTY_BINDINGS_TES |
1211 IRIS_DIRTY_CONSTANTS_TCS | IRIS_DIRTY_CONSTANTS_TES;
1212 }
1213 }
1214
1215 if (dirty & IRIS_DIRTY_UNCOMPILED_VS)
1216 iris_update_compiled_vs(ice);
1217 if (dirty & IRIS_DIRTY_UNCOMPILED_GS)
1218 iris_update_compiled_gs(ice);
1219
1220 gl_shader_stage last_stage = last_vue_stage(ice);
1221 struct iris_compiled_shader *shader = ice->shaders.prog[last_stage];
1222 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage];
1223 update_last_vue_map(ice, shader->prog_data);
1224 if (ice->state.streamout != shader->streamout) {
1225 ice->state.streamout = shader->streamout;
1226 ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST | IRIS_DIRTY_STREAMOUT;
1227 }
1228
1229 if (ice->state.streamout_active) {
1230 for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
1231 struct iris_stream_output_target *so =
1232 (void *) ice->state.so_target[i];
1233 if (so)
1234 so->stride = ish->stream_output.stride[i];
1235 }
1236 }
1237
1238 if (dirty & IRIS_DIRTY_UNCOMPILED_FS)
1239 iris_update_compiled_fs(ice);
1240 // ...
1241
1242 /* Changing shader interfaces may require a URB configuration. */
1243 if (!(dirty & IRIS_DIRTY_URB)) {
1244 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
1245 struct brw_vue_prog_data *old = old_prog_datas[i];
1246 struct brw_vue_prog_data *new = get_vue_prog_data(ice, i);
1247 if (!!old != !!new ||
1248 (new && new->urb_entry_size != old->urb_entry_size)) {
1249 ice->state.dirty |= IRIS_DIRTY_URB;
1250 break;
1251 }
1252 }
1253 }
1254 }
1255
1256 static struct iris_compiled_shader *
1257 iris_compile_cs(struct iris_context *ice,
1258 struct iris_uncompiled_shader *ish,
1259 const struct brw_cs_prog_key *key)
1260 {
1261 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1262 const struct brw_compiler *compiler = screen->compiler;
1263 const struct gen_device_info *devinfo = &screen->devinfo;
1264 void *mem_ctx = ralloc_context(NULL);
1265 struct brw_cs_prog_data *cs_prog_data =
1266 rzalloc(mem_ctx, struct brw_cs_prog_data);
1267 struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
1268 enum brw_param_builtin *system_values;
1269 unsigned num_system_values;
1270 unsigned num_cbufs;
1271
1272 nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
1273
1274 cs_prog_data->binding_table.work_groups_start = 0;
1275
1276 prog_data->total_shared = nir->info.cs.shared_size;
1277
1278 iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
1279 &num_system_values, &num_cbufs);
1280
1281 assign_common_binding_table_offsets(devinfo, nir, prog_data, 1,
1282 num_system_values, num_cbufs);
1283
1284 char *error_str = NULL;
1285 const unsigned *program =
1286 brw_compile_cs(compiler, &ice->dbg, mem_ctx, key, cs_prog_data,
1287 nir, -1, &error_str);
1288 if (program == NULL) {
1289 dbg_printf("Failed to compile compute shader: %s\n", error_str);
1290 ralloc_free(mem_ctx);
1291 return false;
1292 }
1293
1294 struct iris_compiled_shader *shader =
1295 iris_upload_shader(ice, IRIS_CACHE_CS, sizeof(*key), key, program,
1296 prog_data, NULL, system_values, num_system_values,
1297 num_cbufs);
1298
1299 if (ish->compiled_once) {
1300 perf_debug(&ice->dbg, "Recompiling compute shader\n");
1301 } else {
1302 ish->compiled_once = true;
1303 }
1304
1305 ralloc_free(mem_ctx);
1306 return shader;
1307 }
1308
1309 void
1310 iris_update_compiled_compute_shader(struct iris_context *ice)
1311 {
1312 struct iris_uncompiled_shader *ish =
1313 ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
1314
1315 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1316 const struct gen_device_info *devinfo = &screen->devinfo;
1317 struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
1318 ice->vtbl.populate_cs_key(ice, &key);
1319
1320 struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_CS];
1321 struct iris_compiled_shader *shader =
1322 iris_find_cached_shader(ice, IRIS_CACHE_CS, sizeof(key), &key);
1323
1324 if (!shader)
1325 shader = iris_compile_cs(ice, ish, &key);
1326
1327 if (old != shader) {
1328 ice->shaders.prog[IRIS_CACHE_CS] = shader;
1329 ice->state.dirty |= IRIS_DIRTY_CS |
1330 IRIS_DIRTY_BINDINGS_CS |
1331 IRIS_DIRTY_CONSTANTS_CS;
1332 }
1333 }
1334
1335 void
1336 iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
1337 uint32_t *dst)
1338 {
1339 assert(cs_prog_data->push.total.size > 0);
1340 assert(cs_prog_data->push.cross_thread.size == 0);
1341 assert(cs_prog_data->push.per_thread.dwords == 1);
1342 assert(cs_prog_data->base.param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID);
1343 for (unsigned t = 0; t < cs_prog_data->threads; t++)
1344 dst[8 * t] = t;
1345 }
1346
1347 /**
1348 * Allocate scratch BOs as needed for the given per-thread size and stage.
1349 */
1350 struct iris_bo *
1351 iris_get_scratch_space(struct iris_context *ice,
1352 unsigned per_thread_scratch,
1353 gl_shader_stage stage)
1354 {
1355 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
1356 struct iris_bufmgr *bufmgr = screen->bufmgr;
1357 const struct gen_device_info *devinfo = &screen->devinfo;
1358
1359 unsigned encoded_size = ffs(per_thread_scratch) - 11;
1360 assert(encoded_size < (1 << 16));
1361
1362 struct iris_bo **bop = &ice->shaders.scratch_bos[encoded_size][stage];
1363
1364 /* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
1365 *
1366 * "Scratch Space per slice is computed based on 4 sub-slices. SW
1367 * must allocate scratch space enough so that each slice has 4
1368 * slices allowed."
1369 *
1370 * According to the other driver team, this applies to compute shaders
1371 * as well. This is not currently documented at all.
1372 *
1373 * This hack is no longer necessary on Gen11+.
1374 */
1375 unsigned subslice_total = screen->subslice_total;
1376 if (devinfo->gen < 11)
1377 subslice_total = 4 * devinfo->num_slices;
1378 assert(subslice_total >= screen->subslice_total);
1379
1380 if (!*bop) {
1381 unsigned scratch_ids_per_subslice = devinfo->max_cs_threads;
1382 uint32_t max_threads[] = {
1383 [MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
1384 [MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads,
1385 [MESA_SHADER_TESS_EVAL] = devinfo->max_tes_threads,
1386 [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
1387 [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
1388 [MESA_SHADER_COMPUTE] = scratch_ids_per_subslice * subslice_total,
1389 };
1390
1391 uint32_t size = per_thread_scratch * max_threads[stage];
1392
1393 *bop = iris_bo_alloc(bufmgr, "scratch", size, IRIS_MEMZONE_SHADER);
1394 }
1395
1396 return *bop;
1397 }
1398
1399 /* ------------------------------------------------------------------- */
1400
1401 /**
1402 * The pipe->create_[stage]_state() driver hooks.
1403 *
1404 * Performs basic NIR preprocessing, records any state dependencies, and
1405 * returns an iris_uncompiled_shader as the Gallium CSO.
1406 *
1407 * Actual shader compilation to assembly happens later, at first use.
1408 */
1409 static void *
1410 iris_create_uncompiled_shader(struct pipe_context *ctx,
1411 nir_shader *nir,
1412 const struct pipe_stream_output_info *so_info)
1413 {
1414 struct iris_screen *screen = (struct iris_screen *)ctx->screen;
1415 const struct gen_device_info *devinfo = &screen->devinfo;
1416
1417 struct iris_uncompiled_shader *ish =
1418 calloc(1, sizeof(struct iris_uncompiled_shader));
1419 if (!ish)
1420 return NULL;
1421
1422 nir = brw_preprocess_nir(screen->compiler, nir, NULL);
1423
1424 NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
1425 NIR_PASS_V(nir, iris_lower_storage_image_derefs);
1426
1427 ish->program_id = get_new_program_id(screen);
1428 ish->nir = nir;
1429 if (so_info) {
1430 memcpy(&ish->stream_output, so_info, sizeof(*so_info));
1431 update_so_info(&ish->stream_output, nir->info.outputs_written);
1432 }
1433
1434 return ish;
1435 }
1436
1437 static struct iris_uncompiled_shader *
1438 iris_create_shader_state(struct pipe_context *ctx,
1439 const struct pipe_shader_state *state)
1440 {
1441 struct nir_shader *nir;
1442
1443 if (state->type == PIPE_SHADER_IR_TGSI)
1444 nir = tgsi_to_nir(state->tokens, ctx->screen);
1445 else
1446 nir = state->ir.nir;
1447
1448 return iris_create_uncompiled_shader(ctx, nir, &state->stream_output);
1449 }
1450
1451 static void *
1452 iris_create_vs_state(struct pipe_context *ctx,
1453 const struct pipe_shader_state *state)
1454 {
1455 struct iris_context *ice = (void *) ctx;
1456 struct iris_screen *screen = (void *) ctx->screen;
1457 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
1458
1459 /* User clip planes */
1460 if (ish->nir->info.clip_distance_array_size == 0)
1461 ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
1462
1463 if (screen->precompile) {
1464 const struct gen_device_info *devinfo = &screen->devinfo;
1465 struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
1466
1467 iris_compile_vs(ice, ish, &key);
1468 }
1469
1470 return ish;
1471 }
1472
1473 static void *
1474 iris_create_tcs_state(struct pipe_context *ctx,
1475 const struct pipe_shader_state *state)
1476 {
1477 struct iris_context *ice = (void *) ctx;
1478 struct iris_screen *screen = (void *) ctx->screen;
1479 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
1480 struct shader_info *info = &ish->nir->info;
1481
1482 // XXX: NOS?
1483
1484 if (screen->precompile) {
1485 const unsigned _GL_TRIANGLES = 0x0004;
1486 const struct gen_device_info *devinfo = &screen->devinfo;
1487 struct brw_tcs_prog_key key = {
1488 KEY_INIT(devinfo->gen),
1489 // XXX: make sure the linker fills this out from the TES...
1490 .tes_primitive_mode =
1491 info->tess.primitive_mode ? info->tess.primitive_mode
1492 : _GL_TRIANGLES,
1493 .outputs_written = info->outputs_written,
1494 .patch_outputs_written = info->patch_outputs_written,
1495 };
1496
1497 iris_compile_tcs(ice, ish, &key);
1498 }
1499
1500 return ish;
1501 }
1502
1503 static void *
1504 iris_create_tes_state(struct pipe_context *ctx,
1505 const struct pipe_shader_state *state)
1506 {
1507 struct iris_context *ice = (void *) ctx;
1508 struct iris_screen *screen = (void *) ctx->screen;
1509 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
1510 struct shader_info *info = &ish->nir->info;
1511
1512 // XXX: NOS?
1513
1514 if (screen->precompile) {
1515 const struct gen_device_info *devinfo = &screen->devinfo;
1516 struct brw_tes_prog_key key = {
1517 KEY_INIT(devinfo->gen),
1518 // XXX: not ideal, need TCS output/TES input unification
1519 .inputs_read = info->inputs_read,
1520 .patch_inputs_read = info->patch_inputs_read,
1521 };
1522
1523 iris_compile_tes(ice, ish, &key);
1524 }
1525
1526 return ish;
1527 }
1528
1529 static void *
1530 iris_create_gs_state(struct pipe_context *ctx,
1531 const struct pipe_shader_state *state)
1532 {
1533 struct iris_context *ice = (void *) ctx;
1534 struct iris_screen *screen = (void *) ctx->screen;
1535 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
1536
1537 // XXX: NOS?
1538
1539 if (screen->precompile) {
1540 const struct gen_device_info *devinfo = &screen->devinfo;
1541 struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
1542
1543 iris_compile_gs(ice, ish, &key);
1544 }
1545
1546 return ish;
1547 }
1548
1549 static void *
1550 iris_create_fs_state(struct pipe_context *ctx,
1551 const struct pipe_shader_state *state)
1552 {
1553 struct iris_context *ice = (void *) ctx;
1554 struct iris_screen *screen = (void *) ctx->screen;
1555 struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
1556 struct shader_info *info = &ish->nir->info;
1557
1558 ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) |
1559 (1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) |
1560 (1ull << IRIS_NOS_RASTERIZER) |
1561 (1ull << IRIS_NOS_BLEND);
1562
1563 /* The program key needs the VUE map if there are > 16 inputs */
1564 if (util_bitcount64(ish->nir->info.inputs_read &
1565 BRW_FS_VARYING_INPUT_MASK) > 16) {
1566 ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP);
1567 }
1568
1569 if (screen->precompile) {
1570 const uint64_t color_outputs = info->outputs_written &
1571 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
1572 BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
1573 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
1574
1575 bool can_rearrange_varyings =
1576 util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16;
1577
1578 const struct gen_device_info *devinfo = &screen->devinfo;
1579 struct brw_wm_prog_key key = {
1580 KEY_INIT(devinfo->gen),
1581 .nr_color_regions = util_bitcount(color_outputs),
1582 .coherent_fb_fetch = true,
1583 .input_slots_valid =
1584 can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
1585 };
1586
1587 iris_compile_fs(ice, ish, &key, NULL);
1588 }
1589
1590 return ish;
1591 }
1592
1593 static void *
1594 iris_create_compute_state(struct pipe_context *ctx,
1595 const struct pipe_compute_state *state)
1596 {
1597 assert(state->ir_type == PIPE_SHADER_IR_NIR);
1598
1599 struct iris_context *ice = (void *) ctx;
1600 struct iris_screen *screen = (void *) ctx->screen;
1601 struct iris_uncompiled_shader *ish =
1602 iris_create_uncompiled_shader(ctx, (void *) state->prog, NULL);
1603
1604 // XXX: disallow more than 64KB of shared variables
1605
1606 if (screen->precompile) {
1607 const struct gen_device_info *devinfo = &screen->devinfo;
1608 struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
1609
1610 iris_compile_cs(ice, ish, &key);
1611 }
1612
1613 return ish;
1614 }
1615
1616 /**
1617 * The pipe->delete_[stage]_state() driver hooks.
1618 *
1619 * Frees the iris_uncompiled_shader.
1620 */
1621 static void
1622 iris_delete_shader_state(struct pipe_context *ctx, void *state, gl_shader_stage stage)
1623 {
1624 struct iris_uncompiled_shader *ish = state;
1625 struct iris_context *ice = (void *) ctx;
1626
1627 if (ice->shaders.uncompiled[stage] == ish) {
1628 ice->shaders.uncompiled[stage] = NULL;
1629 ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS << stage;
1630 }
1631
1632 ralloc_free(ish->nir);
1633 free(ish);
1634 }
1635
1636 static void
1637 iris_delete_vs_state(struct pipe_context *ctx, void *state)
1638 {
1639 iris_delete_shader_state(ctx, state, MESA_SHADER_VERTEX);
1640 }
1641
1642 static void
1643 iris_delete_tcs_state(struct pipe_context *ctx, void *state)
1644 {
1645 iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_CTRL);
1646 }
1647
1648 static void
1649 iris_delete_tes_state(struct pipe_context *ctx, void *state)
1650 {
1651 iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_EVAL);
1652 }
1653
1654 static void
1655 iris_delete_gs_state(struct pipe_context *ctx, void *state)
1656 {
1657 iris_delete_shader_state(ctx, state, MESA_SHADER_GEOMETRY);
1658 }
1659
1660 static void
1661 iris_delete_fs_state(struct pipe_context *ctx, void *state)
1662 {
1663 iris_delete_shader_state(ctx, state, MESA_SHADER_FRAGMENT);
1664 }
1665
1666 static void
1667 iris_delete_cs_state(struct pipe_context *ctx, void *state)
1668 {
1669 iris_delete_shader_state(ctx, state, MESA_SHADER_COMPUTE);
1670 }
1671
1672 /**
1673 * The pipe->bind_[stage]_state() driver hook.
1674 *
1675 * Binds an uncompiled shader as the current one for a particular stage.
1676 * Updates dirty tracking to account for the shader's NOS.
1677 */
1678 static void
1679 bind_state(struct iris_context *ice,
1680 struct iris_uncompiled_shader *ish,
1681 gl_shader_stage stage)
1682 {
1683 uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage;
1684 const uint64_t nos = ish ? ish->nos : 0;
1685
1686 const struct shader_info *old_info = iris_get_shader_info(ice, stage);
1687 const struct shader_info *new_info = ish ? &ish->nir->info : NULL;
1688
1689 if ((old_info ? util_last_bit(old_info->textures_used) : 0) !=
1690 (new_info ? util_last_bit(new_info->textures_used) : 0)) {
1691 ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
1692 }
1693
1694 ice->shaders.uncompiled[stage] = ish;
1695 ice->state.dirty |= dirty_bit;
1696
1697 /* Record that CSOs need to mark IRIS_DIRTY_UNCOMPILED_XS when they change
1698 * (or that they no longer need to do so).
1699 */
1700 for (int i = 0; i < IRIS_NOS_COUNT; i++) {
1701 if (nos & (1 << i))
1702 ice->state.dirty_for_nos[i] |= dirty_bit;
1703 else
1704 ice->state.dirty_for_nos[i] &= ~dirty_bit;
1705 }
1706 }
1707
1708 static void
1709 iris_bind_vs_state(struct pipe_context *ctx, void *state)
1710 {
1711 bind_state((void *) ctx, state, MESA_SHADER_VERTEX);
1712 }
1713
1714 static void
1715 iris_bind_tcs_state(struct pipe_context *ctx, void *state)
1716 {
1717 bind_state((void *) ctx, state, MESA_SHADER_TESS_CTRL);
1718 }
1719
1720 static void
1721 iris_bind_tes_state(struct pipe_context *ctx, void *state)
1722 {
1723 struct iris_context *ice = (struct iris_context *)ctx;
1724
1725 /* Enabling/disabling optional stages requires a URB reconfiguration. */
1726 if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
1727 ice->state.dirty |= IRIS_DIRTY_URB;
1728
1729 bind_state((void *) ctx, state, MESA_SHADER_TESS_EVAL);
1730 }
1731
1732 static void
1733 iris_bind_gs_state(struct pipe_context *ctx, void *state)
1734 {
1735 struct iris_context *ice = (struct iris_context *)ctx;
1736
1737 /* Enabling/disabling optional stages requires a URB reconfiguration. */
1738 if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
1739 ice->state.dirty |= IRIS_DIRTY_URB;
1740
1741 bind_state((void *) ctx, state, MESA_SHADER_GEOMETRY);
1742 }
1743
1744 static void
1745 iris_bind_fs_state(struct pipe_context *ctx, void *state)
1746 {
1747 struct iris_context *ice = (struct iris_context *) ctx;
1748 struct iris_uncompiled_shader *old_ish =
1749 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
1750 struct iris_uncompiled_shader *new_ish = state;
1751
1752 const unsigned color_bits =
1753 BITFIELD64_BIT(FRAG_RESULT_COLOR) |
1754 BITFIELD64_RANGE(FRAG_RESULT_DATA0, BRW_MAX_DRAW_BUFFERS);
1755
1756 /* Fragment shader outputs influence HasWriteableRT */
1757 if (!old_ish || !new_ish ||
1758 (old_ish->nir->info.outputs_written & color_bits) !=
1759 (new_ish->nir->info.outputs_written & color_bits))
1760 ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
1761
1762 bind_state((void *) ctx, state, MESA_SHADER_FRAGMENT);
1763 }
1764
1765 static void
1766 iris_bind_cs_state(struct pipe_context *ctx, void *state)
1767 {
1768 bind_state((void *) ctx, state, MESA_SHADER_COMPUTE);
1769 }
1770
1771 void
1772 iris_init_program_functions(struct pipe_context *ctx)
1773 {
1774 ctx->create_vs_state = iris_create_vs_state;
1775 ctx->create_tcs_state = iris_create_tcs_state;
1776 ctx->create_tes_state = iris_create_tes_state;
1777 ctx->create_gs_state = iris_create_gs_state;
1778 ctx->create_fs_state = iris_create_fs_state;
1779 ctx->create_compute_state = iris_create_compute_state;
1780
1781 ctx->delete_vs_state = iris_delete_vs_state;
1782 ctx->delete_tcs_state = iris_delete_tcs_state;
1783 ctx->delete_tes_state = iris_delete_tes_state;
1784 ctx->delete_gs_state = iris_delete_gs_state;
1785 ctx->delete_fs_state = iris_delete_fs_state;
1786 ctx->delete_compute_state = iris_delete_cs_state;
1787
1788 ctx->bind_vs_state = iris_bind_vs_state;
1789 ctx->bind_tcs_state = iris_bind_tcs_state;
1790 ctx->bind_tes_state = iris_bind_tes_state;
1791 ctx->bind_gs_state = iris_bind_gs_state;
1792 ctx->bind_fs_state = iris_bind_fs_state;
1793 ctx->bind_compute_state = iris_bind_cs_state;
1794 }