0350e58a22526863498e1f57068b2e1aa14085d7
[mesa.git] / src / gallium / drivers / iris / iris_resolve.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 * DEALINGS IN THE SOFTWARE.
21 */
22
23 /**
24 * @file iris_resolve.c
25 *
26 * This file handles resolve tracking for main and auxiliary surfaces.
27 *
28 * It also handles our cache tracking. We have sets for the render cache,
29 * depth cache, and so on. If a BO is in a cache's set, then it may have
30 * data in that cache. The helpers take care of emitting flushes for
31 * render-to-texture, format reinterpretation issues, and other situations.
32 */
33
34 #include "util/hash_table.h"
35 #include "util/set.h"
36 #include "iris_context.h"
37 #include "compiler/nir/nir.h"
38
39 /**
40 * Disable auxiliary buffers if a renderbuffer is also bound as a texture
41 * or shader image. This causes a self-dependency, where both rendering
42 * and sampling may concurrently read or write the CCS buffer, causing
43 * incorrect pixels.
44 */
45 static bool
46 disable_rb_aux_buffer(struct iris_context *ice,
47 bool *draw_aux_buffer_disabled,
48 struct iris_resource *tex_res,
49 unsigned min_level, unsigned num_levels,
50 const char *usage)
51 {
52 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
53 bool found = false;
54
55 /* We only need to worry about color compression and fast clears. */
56 if (tex_res->aux.usage != ISL_AUX_USAGE_CCS_D &&
57 tex_res->aux.usage != ISL_AUX_USAGE_CCS_E)
58 return false;
59
60 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
61 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
62 if (!surf)
63 continue;
64
65 struct iris_resource *rb_res = (void *) surf->base.texture;
66
67 if (rb_res->bo == tex_res->bo &&
68 surf->base.u.tex.level >= min_level &&
69 surf->base.u.tex.level < min_level + num_levels) {
70 found = draw_aux_buffer_disabled[i] = true;
71 }
72 }
73
74 if (found) {
75 perf_debug(&ice->dbg,
76 "Disabling CCS because a renderbuffer is also bound %s.\n",
77 usage);
78 }
79
80 return found;
81 }
82
83 static void
84 resolve_sampler_views(struct iris_context *ice,
85 struct iris_batch *batch,
86 struct iris_shader_state *shs,
87 const struct shader_info *info,
88 bool *draw_aux_buffer_disabled,
89 bool consider_framebuffer)
90 {
91 uint32_t views = info ? (shs->bound_sampler_views & info->textures_used) : 0;
92
93 while (views) {
94 const int i = u_bit_scan(&views);
95 struct iris_sampler_view *isv = shs->textures[i];
96 struct iris_resource *res = (void *) isv->base.texture;
97
98 if (res->base.target != PIPE_BUFFER) {
99 if (consider_framebuffer) {
100 disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
101 res, isv->view.base_level, isv->view.levels,
102 "for sampling");
103 }
104
105 iris_resource_prepare_texture(ice, res, isv->view.format,
106 isv->view.base_level, isv->view.levels,
107 isv->view.base_array_layer,
108 isv->view.array_len);
109 }
110
111 iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_OTHER_READ);
112 }
113 }
114
115 static void
116 resolve_image_views(struct iris_context *ice,
117 struct iris_batch *batch,
118 struct iris_shader_state *shs,
119 const struct shader_info *info,
120 bool *draw_aux_buffer_disabled,
121 bool consider_framebuffer)
122 {
123 uint32_t views = info ? (shs->bound_image_views & info->images_used) : 0;
124
125 while (views) {
126 const int i = u_bit_scan(&views);
127 struct pipe_image_view *pview = &shs->image[i].base;
128 struct iris_resource *res = (void *) pview->resource;
129
130 if (res->base.target != PIPE_BUFFER) {
131 if (consider_framebuffer) {
132 disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
133 res, pview->u.tex.level, 1,
134 "as a shader image");
135 }
136
137 unsigned num_layers =
138 pview->u.tex.last_layer - pview->u.tex.first_layer + 1;
139
140 enum isl_aux_usage aux_usage =
141 iris_image_view_aux_usage(ice, pview, info);
142
143 iris_resource_prepare_access(ice, res,
144 pview->u.tex.level, 1,
145 pview->u.tex.first_layer, num_layers,
146 aux_usage, false);
147 }
148
149 iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_OTHER_READ);
150 }
151 }
152
153
154 /**
155 * \brief Resolve buffers before drawing.
156 *
157 * Resolve the depth buffer's HiZ buffer, resolve the depth buffer of each
158 * enabled depth texture, and flush the render cache for any dirty textures.
159 */
160 void
161 iris_predraw_resolve_inputs(struct iris_context *ice,
162 struct iris_batch *batch,
163 bool *draw_aux_buffer_disabled,
164 gl_shader_stage stage,
165 bool consider_framebuffer)
166 {
167 struct iris_shader_state *shs = &ice->state.shaders[stage];
168 const struct shader_info *info = iris_get_shader_info(ice, stage);
169
170 uint64_t stage_dirty = (IRIS_STAGE_DIRTY_BINDINGS_VS << stage) |
171 (consider_framebuffer ? IRIS_STAGE_DIRTY_BINDINGS_FS : 0);
172
173 if (ice->state.stage_dirty & stage_dirty) {
174 resolve_sampler_views(ice, batch, shs, info, draw_aux_buffer_disabled,
175 consider_framebuffer);
176 resolve_image_views(ice, batch, shs, info, draw_aux_buffer_disabled,
177 consider_framebuffer);
178 }
179 }
180
181 void
182 iris_predraw_resolve_framebuffer(struct iris_context *ice,
183 struct iris_batch *batch,
184 bool *draw_aux_buffer_disabled)
185 {
186 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
187 struct iris_screen *screen = (void *) ice->ctx.screen;
188 struct gen_device_info *devinfo = &screen->devinfo;
189 struct iris_uncompiled_shader *ish =
190 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
191 const nir_shader *nir = ish->nir;
192
193 if (ice->state.dirty & IRIS_DIRTY_DEPTH_BUFFER) {
194 struct pipe_surface *zs_surf = cso_fb->zsbuf;
195
196 if (zs_surf) {
197 struct iris_resource *z_res, *s_res;
198 iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
199 unsigned num_layers =
200 zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
201
202 if (z_res) {
203 iris_resource_prepare_depth(ice, batch, z_res,
204 zs_surf->u.tex.level,
205 zs_surf->u.tex.first_layer,
206 num_layers);
207 iris_emit_buffer_barrier_for(batch, z_res->bo,
208 IRIS_DOMAIN_DEPTH_WRITE);
209 }
210
211 if (s_res) {
212 iris_emit_buffer_barrier_for(batch, s_res->bo,
213 IRIS_DOMAIN_DEPTH_WRITE);
214 }
215 }
216 }
217
218 if (devinfo->gen == 8 && nir->info.outputs_read != 0) {
219 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
220 if (cso_fb->cbufs[i]) {
221 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
222 struct iris_resource *res = (void *) cso_fb->cbufs[i]->texture;
223
224 iris_resource_prepare_texture(ice, res, surf->view.format,
225 surf->view.base_level, 1,
226 surf->view.base_array_layer,
227 surf->view.array_len);
228 }
229 }
230 }
231
232 if ((ice->state.dirty & IRIS_DIRTY_BLEND_STATE) ||
233 (ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS)) {
234 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
235 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
236 if (!surf)
237 continue;
238
239 struct iris_resource *res = (void *) surf->base.texture;
240
241 enum isl_aux_usage aux_usage =
242 iris_resource_render_aux_usage(ice, res, surf->view.format,
243 ice->state.blend_enables & (1u << i),
244 draw_aux_buffer_disabled[i]);
245
246 if (ice->state.draw_aux_usage[i] != aux_usage) {
247 ice->state.draw_aux_usage[i] = aux_usage;
248 /* XXX: Need to track which bindings to make dirty */
249 ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
250 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
251 }
252
253 iris_resource_prepare_render(ice, batch, res, surf->view.base_level,
254 surf->view.base_array_layer,
255 surf->view.array_len,
256 aux_usage);
257
258 iris_cache_flush_for_render(batch, res->bo, surf->view.format,
259 aux_usage);
260 }
261 }
262 }
263
264 /**
265 * \brief Call this after drawing to mark which buffers need resolving
266 *
267 * If the depth buffer was written to and if it has an accompanying HiZ
268 * buffer, then mark that it needs a depth resolve.
269 *
270 * If the color buffer is a multisample window system buffer, then
271 * mark that it needs a downsample.
272 *
273 * Also mark any render targets which will be textured as needing a render
274 * cache flush.
275 */
276 void
277 iris_postdraw_update_resolve_tracking(struct iris_context *ice,
278 struct iris_batch *batch)
279 {
280 struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
281
282 // XXX: front buffer drawing?
283
284 bool may_have_resolved_depth =
285 ice->state.dirty & (IRIS_DIRTY_DEPTH_BUFFER |
286 IRIS_DIRTY_WM_DEPTH_STENCIL);
287
288 struct pipe_surface *zs_surf = cso_fb->zsbuf;
289 if (zs_surf) {
290 struct iris_resource *z_res, *s_res;
291 iris_get_depth_stencil_resources(zs_surf->texture, &z_res, &s_res);
292 unsigned num_layers =
293 zs_surf->u.tex.last_layer - zs_surf->u.tex.first_layer + 1;
294
295 if (z_res) {
296 if (may_have_resolved_depth) {
297 iris_resource_finish_depth(ice, z_res, zs_surf->u.tex.level,
298 zs_surf->u.tex.first_layer, num_layers,
299 ice->state.depth_writes_enabled);
300 }
301 }
302
303 if (s_res) {
304 if (may_have_resolved_depth && ice->state.stencil_writes_enabled) {
305 iris_resource_finish_write(ice, s_res, zs_surf->u.tex.level,
306 zs_surf->u.tex.first_layer, num_layers,
307 s_res->aux.usage);
308 }
309 }
310 }
311
312 bool may_have_resolved_color =
313 (ice->state.dirty & IRIS_DIRTY_BLEND_STATE) ||
314 (ice->state.stage_dirty & IRIS_STAGE_DIRTY_BINDINGS_FS);
315
316 for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
317 struct iris_surface *surf = (void *) cso_fb->cbufs[i];
318 if (!surf)
319 continue;
320
321 struct iris_resource *res = (void *) surf->base.texture;
322 enum isl_aux_usage aux_usage = ice->state.draw_aux_usage[i];
323
324 if (may_have_resolved_color) {
325 union pipe_surface_desc *desc = &surf->base.u;
326 unsigned num_layers =
327 desc->tex.last_layer - desc->tex.first_layer + 1;
328 iris_resource_finish_render(ice, res, desc->tex.level,
329 desc->tex.first_layer, num_layers,
330 aux_usage);
331 }
332 }
333 }
334
335 static void *
336 format_aux_tuple(enum isl_format format, enum isl_aux_usage aux_usage)
337 {
338 return (void *)(uintptr_t)((uint32_t)format << 8 | aux_usage);
339 }
340
341 void
342 iris_cache_flush_for_render(struct iris_batch *batch,
343 struct iris_bo *bo,
344 enum isl_format format,
345 enum isl_aux_usage aux_usage)
346 {
347 iris_emit_buffer_barrier_for(batch, bo, IRIS_DOMAIN_RENDER_WRITE);
348
349 /* Check to see if this bo has been used by a previous rendering operation
350 * but with a different format or aux usage. If it has, flush the render
351 * cache so we ensure that it's only in there with one format or aux usage
352 * at a time.
353 *
354 * Even though it's not obvious, this can easily happen in practice.
355 * Suppose a client is blending on a surface with sRGB encode enabled on
356 * gen9. This implies that you get AUX_USAGE_CCS_D at best. If the client
357 * then disables sRGB decode and continues blending we will flip on
358 * AUX_USAGE_CCS_E without doing any sort of resolve in-between (this is
359 * perfectly valid since CCS_E is a subset of CCS_D). However, this means
360 * that we have fragments in-flight which are rendering with UNORM+CCS_E
361 * and other fragments in-flight with SRGB+CCS_D on the same surface at the
362 * same time and the pixel scoreboard and color blender are trying to sort
363 * it all out. This ends badly (i.e. GPU hangs).
364 *
365 * To date, we have never observed GPU hangs or even corruption to be
366 * associated with switching the format, only the aux usage. However,
367 * there are comments in various docs which indicate that the render cache
368 * isn't 100% resilient to format changes. We may as well be conservative
369 * and flush on format changes too. We can always relax this later if we
370 * find it to be a performance problem.
371 */
372 struct hash_entry *entry =
373 _mesa_hash_table_search_pre_hashed(batch->cache.render, bo->hash, bo);
374 if (!entry) {
375 _mesa_hash_table_insert_pre_hashed(batch->cache.render, bo->hash, bo,
376 format_aux_tuple(format, aux_usage));
377 } else if (entry->data != format_aux_tuple(format, aux_usage)) {
378 iris_emit_pipe_control_flush(batch,
379 "cache tracker: render format mismatch",
380 PIPE_CONTROL_RENDER_TARGET_FLUSH |
381 PIPE_CONTROL_CS_STALL);
382 entry->data = format_aux_tuple(format, aux_usage);
383 }
384 }
385
386 static void
387 iris_resolve_color(struct iris_context *ice,
388 struct iris_batch *batch,
389 struct iris_resource *res,
390 unsigned level, unsigned layer,
391 enum isl_aux_op resolve_op)
392 {
393 //DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer);
394
395 struct blorp_surf surf;
396 iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf,
397 &res->base, res->aux.usage, level, true);
398
399 iris_batch_maybe_flush(batch, 1500);
400
401 /* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
402 *
403 * "Any transition from any value in {Clear, Render, Resolve} to a
404 * different value in {Clear, Render, Resolve} requires end of pipe
405 * synchronization."
406 *
407 * In other words, fast clear ops are not properly synchronized with
408 * other drawing. We need to use a PIPE_CONTROL to ensure that the
409 * contents of the previous draw hit the render target before we resolve
410 * and again afterwards to ensure that the resolve is complete before we
411 * do any more regular drawing.
412 */
413 iris_emit_end_of_pipe_sync(batch, "color resolve: pre-flush",
414 PIPE_CONTROL_RENDER_TARGET_FLUSH);
415
416 iris_batch_sync_region_start(batch);
417 struct blorp_batch blorp_batch;
418 blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
419 /* On Gen >= 12, Stencil buffer with lossless compression needs to be
420 * resolve with WM_HZ_OP packet.
421 */
422 if (res->aux.usage == ISL_AUX_USAGE_STC_CCS) {
423 blorp_hiz_stencil_op(&blorp_batch, &surf, level, layer,
424 1, resolve_op);
425 } else {
426 blorp_ccs_resolve(&blorp_batch, &surf, level, layer, 1,
427 isl_format_srgb_to_linear(res->surf.format),
428 resolve_op);
429 }
430 blorp_batch_finish(&blorp_batch);
431
432 /* See comment above */
433 iris_emit_end_of_pipe_sync(batch, "color resolve: post-flush",
434 PIPE_CONTROL_RENDER_TARGET_FLUSH);
435 iris_batch_sync_region_end(batch);
436 }
437
438 static void
439 iris_mcs_partial_resolve(struct iris_context *ice,
440 struct iris_batch *batch,
441 struct iris_resource *res,
442 uint32_t start_layer,
443 uint32_t num_layers)
444 {
445 //DBG("%s to mt %p layers %u-%u\n", __FUNCTION__, mt,
446 //start_layer, start_layer + num_layers - 1);
447
448 assert(isl_aux_usage_has_mcs(res->aux.usage));
449
450 struct blorp_surf surf;
451 iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf,
452 &res->base, res->aux.usage, 0, true);
453 iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_RENDER_WRITE);
454
455 struct blorp_batch blorp_batch;
456 iris_batch_sync_region_start(batch);
457 blorp_batch_init(&ice->blorp, &blorp_batch, batch, 0);
458 blorp_mcs_partial_resolve(&blorp_batch, &surf,
459 isl_format_srgb_to_linear(res->surf.format),
460 start_layer, num_layers);
461 blorp_batch_finish(&blorp_batch);
462 iris_batch_sync_region_end(batch);
463 }
464
465
466 /**
467 * Return true if the format that will be used to access the resource is
468 * CCS_E-compatible with the resource's linear/non-sRGB format.
469 *
470 * Why use the linear format? Well, although the resourcemay be specified
471 * with an sRGB format, the usage of that color space/format can be toggled.
472 * Since our HW tends to support more linear formats than sRGB ones, we use
473 * this format variant for check for CCS_E compatibility.
474 */
475 static bool
476 format_ccs_e_compat_with_resource(const struct gen_device_info *devinfo,
477 const struct iris_resource *res,
478 enum isl_format access_format)
479 {
480 assert(res->aux.usage == ISL_AUX_USAGE_CCS_E);
481
482 enum isl_format isl_format = isl_format_srgb_to_linear(res->surf.format);
483 return isl_formats_are_ccs_e_compatible(devinfo, isl_format, access_format);
484 }
485
486 bool
487 iris_sample_with_depth_aux(const struct gen_device_info *devinfo,
488 const struct iris_resource *res)
489 {
490 switch (res->aux.usage) {
491 case ISL_AUX_USAGE_HIZ:
492 if (devinfo->has_sample_with_hiz)
493 break;
494 return false;
495 case ISL_AUX_USAGE_HIZ_CCS:
496 return false;
497 case ISL_AUX_USAGE_HIZ_CCS_WT:
498 break;
499 default:
500 return false;
501 }
502
503 /* It seems the hardware won't fallback to the depth buffer if some of the
504 * mipmap levels aren't available in the HiZ buffer. So we need all levels
505 * of the texture to be HiZ enabled.
506 */
507 for (unsigned level = 0; level < res->surf.levels; ++level) {
508 if (!iris_resource_level_has_hiz(res, level))
509 return false;
510 }
511
512 /* If compressed multisampling is enabled, then we use it for the auxiliary
513 * buffer instead.
514 *
515 * From the BDW PRM (Volume 2d: Command Reference: Structures
516 * RENDER_SURFACE_STATE.AuxiliarySurfaceMode):
517 *
518 * "If this field is set to AUX_HIZ, Number of Multisamples must be
519 * MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D.
520 *
521 * There is no such blurb for 1D textures, but there is sufficient evidence
522 * that this is broken on SKL+.
523 */
524 // XXX: i965 disables this for arrays too, is that reasonable?
525 return res->surf.samples == 1 && res->surf.dim == ISL_SURF_DIM_2D;
526 }
527
528 /**
529 * Perform a HiZ or depth resolve operation.
530 *
531 * For an overview of HiZ ops, see the following sections of the Sandy Bridge
532 * PRM, Volume 1, Part 2:
533 * - 7.5.3.1 Depth Buffer Clear
534 * - 7.5.3.2 Depth Buffer Resolve
535 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
536 */
537 void
538 iris_hiz_exec(struct iris_context *ice,
539 struct iris_batch *batch,
540 struct iris_resource *res,
541 unsigned int level, unsigned int start_layer,
542 unsigned int num_layers, enum isl_aux_op op,
543 bool update_clear_depth)
544 {
545 assert(iris_resource_level_has_hiz(res, level));
546 assert(op != ISL_AUX_OP_NONE);
547 UNUSED const char *name = NULL;
548
549 switch (op) {
550 case ISL_AUX_OP_FULL_RESOLVE:
551 name = "depth resolve";
552 break;
553 case ISL_AUX_OP_AMBIGUATE:
554 name = "hiz ambiguate";
555 break;
556 case ISL_AUX_OP_FAST_CLEAR:
557 name = "depth clear";
558 break;
559 case ISL_AUX_OP_PARTIAL_RESOLVE:
560 case ISL_AUX_OP_NONE:
561 unreachable("Invalid HiZ op");
562 }
563
564 //DBG("%s %s to mt %p level %d layers %d-%d\n",
565 //__func__, name, mt, level, start_layer, start_layer + num_layers - 1);
566
567 /* The following stalls and flushes are only documented to be required
568 * for HiZ clear operations. However, they also seem to be required for
569 * resolve operations.
570 *
571 * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
572 *
573 * "If other rendering operations have preceded this clear, a
574 * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
575 * enabled must be issued before the rectangle primitive used for
576 * the depth buffer clear operation."
577 *
578 * Same applies for Gen8 and Gen9.
579 *
580 * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
581 * PIPE_CONTROL, Depth Cache Flush Enable:
582 *
583 * "This bit must not be set when Depth Stall Enable bit is set in
584 * this packet."
585 *
586 * This is confirmed to hold for real, Haswell gets immediate gpu hangs.
587 *
588 * Therefore issue two pipe control flushes, one for cache flush and
589 * another for depth stall.
590 */
591 iris_emit_pipe_control_flush(batch,
592 "hiz op: pre-flushes (1/2)",
593 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
594 PIPE_CONTROL_CS_STALL);
595
596 iris_emit_pipe_control_flush(batch, "hiz op: pre-flushes (2/2)",
597 PIPE_CONTROL_DEPTH_STALL);
598
599 assert(isl_aux_usage_has_hiz(res->aux.usage) && res->aux.bo);
600
601 iris_batch_maybe_flush(batch, 1500);
602
603 iris_batch_sync_region_start(batch);
604
605 struct blorp_surf surf;
606 iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf,
607 &res->base, res->aux.usage, level, true);
608
609 struct blorp_batch blorp_batch;
610 enum blorp_batch_flags flags = 0;
611 flags |= update_clear_depth ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR;
612 blorp_batch_init(&ice->blorp, &blorp_batch, batch, flags);
613 blorp_hiz_op(&blorp_batch, &surf, level, start_layer, num_layers, op);
614 blorp_batch_finish(&blorp_batch);
615
616 /* The following stalls and flushes are only documented to be required
617 * for HiZ clear operations. However, they also seem to be required for
618 * resolve operations.
619 *
620 * From the Broadwell PRM, volume 7, "Depth Buffer Clear":
621 *
622 * "Depth buffer clear pass using any of the methods (WM_STATE,
623 * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
624 * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
625 * "set" before starting to render. DepthStall and DepthFlush are
626 * not needed between consecutive depth clear passes nor is it
627 * required if the depth clear pass was done with
628 * 'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP."
629 *
630 * TODO: Such as the spec says, this could be conditional.
631 */
632 iris_emit_pipe_control_flush(batch,
633 "hiz op: post flush",
634 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
635 PIPE_CONTROL_DEPTH_STALL);
636
637 iris_batch_sync_region_end(batch);
638 }
639
640 static bool
641 level_has_aux(const struct iris_resource *res, uint32_t level)
642 {
643 return isl_aux_usage_has_hiz(res->aux.usage) ?
644 iris_resource_level_has_hiz(res, level) :
645 res->aux.usage != ISL_AUX_USAGE_NONE;
646 }
647
648 /**
649 * Does the resource's slice have hiz enabled?
650 */
651 bool
652 iris_resource_level_has_hiz(const struct iris_resource *res, uint32_t level)
653 {
654 iris_resource_check_level_layer(res, level, 0);
655 return res->aux.has_hiz & 1 << level;
656 }
657
658 /** \brief Assert that the level and layer are valid for the resource. */
659 void
660 iris_resource_check_level_layer(UNUSED const struct iris_resource *res,
661 UNUSED uint32_t level, UNUSED uint32_t layer)
662 {
663 assert(level < res->surf.levels);
664 assert(layer < util_num_layers(&res->base, level));
665 }
666
667 static inline uint32_t
668 miptree_level_range_length(const struct iris_resource *res,
669 uint32_t start_level, uint32_t num_levels)
670 {
671 assert(start_level < res->surf.levels);
672
673 if (num_levels == INTEL_REMAINING_LAYERS)
674 num_levels = res->surf.levels;
675
676 /* Check for overflow */
677 assert(start_level + num_levels >= start_level);
678 assert(start_level + num_levels <= res->surf.levels);
679
680 return num_levels;
681 }
682
683 static inline uint32_t
684 miptree_layer_range_length(const struct iris_resource *res, uint32_t level,
685 uint32_t start_layer, uint32_t num_layers)
686 {
687 assert(level <= res->base.last_level);
688
689 const uint32_t total_num_layers = iris_get_num_logical_layers(res, level);
690 assert(start_layer < total_num_layers);
691 if (num_layers == INTEL_REMAINING_LAYERS)
692 num_layers = total_num_layers - start_layer;
693 /* Check for overflow */
694 assert(start_layer + num_layers >= start_layer);
695 assert(start_layer + num_layers <= total_num_layers);
696
697 return num_layers;
698 }
699
700 bool
701 iris_has_color_unresolved(const struct iris_resource *res,
702 unsigned start_level, unsigned num_levels,
703 unsigned start_layer, unsigned num_layers)
704 {
705 if (!res->aux.bo)
706 return false;
707
708 /* Clamp the level range to fit the resource */
709 num_levels = miptree_level_range_length(res, start_level, num_levels);
710
711 for (uint32_t l = 0; l < num_levels; l++) {
712 const uint32_t level = start_level + l;
713 const uint32_t level_layers =
714 miptree_layer_range_length(res, level, start_layer, num_layers);
715 for (unsigned a = 0; a < level_layers; a++) {
716 enum isl_aux_state aux_state =
717 iris_resource_get_aux_state(res, level, start_layer + a);
718 assert(aux_state != ISL_AUX_STATE_AUX_INVALID);
719 if (aux_state != ISL_AUX_STATE_PASS_THROUGH)
720 return true;
721 }
722 }
723
724 return false;
725 }
726
727 void
728 iris_resource_prepare_access(struct iris_context *ice,
729 struct iris_resource *res,
730 uint32_t start_level, uint32_t num_levels,
731 uint32_t start_layer, uint32_t num_layers,
732 enum isl_aux_usage aux_usage,
733 bool fast_clear_supported)
734 {
735 /* We can't do resolves on the compute engine, so awkwardly, we have to
736 * do them on the render batch...
737 */
738 struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER];
739
740 const uint32_t clamped_levels =
741 miptree_level_range_length(res, start_level, num_levels);
742 for (uint32_t l = 0; l < clamped_levels; l++) {
743 const uint32_t level = start_level + l;
744 if (!level_has_aux(res, level))
745 continue;
746
747 const uint32_t level_layers =
748 miptree_layer_range_length(res, level, start_layer, num_layers);
749 for (uint32_t a = 0; a < level_layers; a++) {
750 const uint32_t layer = start_layer + a;
751 const enum isl_aux_state aux_state =
752 iris_resource_get_aux_state(res, level, layer);
753 const enum isl_aux_op aux_op =
754 isl_aux_prepare_access(aux_state, aux_usage, fast_clear_supported);
755
756 if (aux_op == ISL_AUX_OP_NONE) {
757 /* Nothing to do here. */
758 } else if (isl_aux_usage_has_mcs(res->aux.usage)) {
759 assert(aux_op == ISL_AUX_OP_PARTIAL_RESOLVE);
760 iris_mcs_partial_resolve(ice, batch, res, layer, 1);
761 } else if (isl_aux_usage_has_hiz(res->aux.usage)) {
762 iris_hiz_exec(ice, batch, res, level, layer, 1, aux_op, false);
763 } else {
764 assert(isl_aux_usage_has_ccs(res->aux.usage));
765 iris_resolve_color(ice, batch, res, level, layer, aux_op);
766 }
767
768 const enum isl_aux_state new_state =
769 isl_aux_state_transition_aux_op(aux_state, res->aux.usage, aux_op);
770 iris_resource_set_aux_state(ice, res, level, layer, 1, new_state);
771 }
772 }
773 }
774
775 void
776 iris_resource_finish_write(struct iris_context *ice,
777 struct iris_resource *res, uint32_t level,
778 uint32_t start_layer, uint32_t num_layers,
779 enum isl_aux_usage aux_usage)
780 {
781 if (!level_has_aux(res, level))
782 return;
783
784 const uint32_t level_layers =
785 miptree_layer_range_length(res, level, start_layer, num_layers);
786
787 for (uint32_t a = 0; a < level_layers; a++) {
788 const uint32_t layer = start_layer + a;
789 const enum isl_aux_state aux_state =
790 iris_resource_get_aux_state(res, level, layer);
791 const enum isl_aux_state new_aux_state =
792 isl_aux_state_transition_write(aux_state, aux_usage, false);
793 iris_resource_set_aux_state(ice, res, level, layer, 1, new_aux_state);
794 }
795 }
796
797 enum isl_aux_state
798 iris_resource_get_aux_state(const struct iris_resource *res,
799 uint32_t level, uint32_t layer)
800 {
801 iris_resource_check_level_layer(res, level, layer);
802
803 if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) {
804 assert(iris_resource_level_has_hiz(res, level));
805 } else {
806 assert(res->surf.samples == 1 ||
807 res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
808 }
809
810 return res->aux.state[level][layer];
811 }
812
813 void
814 iris_resource_set_aux_state(struct iris_context *ice,
815 struct iris_resource *res, uint32_t level,
816 uint32_t start_layer, uint32_t num_layers,
817 enum isl_aux_state aux_state)
818 {
819 num_layers = miptree_layer_range_length(res, level, start_layer, num_layers);
820
821 if (res->surf.usage & ISL_SURF_USAGE_DEPTH_BIT) {
822 assert(iris_resource_level_has_hiz(res, level));
823 } else {
824 assert(res->surf.samples == 1 ||
825 res->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
826 }
827
828 for (unsigned a = 0; a < num_layers; a++) {
829 if (res->aux.state[level][start_layer + a] != aux_state) {
830 res->aux.state[level][start_layer + a] = aux_state;
831 /* XXX: Need to track which bindings to make dirty */
832 ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER;
833 ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
834 }
835 }
836 }
837
838 /* On Gen9 color buffers may be compressed by the hardware (lossless
839 * compression). There are, however, format restrictions and care needs to be
840 * taken that the sampler engine is capable for re-interpreting a buffer with
841 * format different the buffer was originally written with.
842 *
843 * For example, SRGB formats are not compressible and the sampler engine isn't
844 * capable of treating RGBA_UNORM as SRGB_ALPHA. In such a case the underlying
845 * color buffer needs to be resolved so that the sampling surface can be
846 * sampled as non-compressed (i.e., without the auxiliary MCS buffer being
847 * set).
848 */
849 static bool
850 can_texture_with_ccs(const struct gen_device_info *devinfo,
851 struct pipe_debug_callback *dbg,
852 const struct iris_resource *res,
853 enum isl_format view_format)
854 {
855 if (res->aux.usage != ISL_AUX_USAGE_CCS_E)
856 return false;
857
858 if (!format_ccs_e_compat_with_resource(devinfo, res, view_format)) {
859 const struct isl_format_layout *res_fmtl =
860 isl_format_get_layout(res->surf.format);
861 const struct isl_format_layout *view_fmtl =
862 isl_format_get_layout(view_format);
863
864 perf_debug(dbg, "Incompatible sampling format (%s) for CCS (%s)\n",
865 view_fmtl->name, res_fmtl->name);
866
867 return false;
868 }
869
870 return true;
871 }
872
873 enum isl_aux_usage
874 iris_resource_texture_aux_usage(struct iris_context *ice,
875 const struct iris_resource *res,
876 enum isl_format view_format)
877 {
878 struct iris_screen *screen = (void *) ice->ctx.screen;
879 struct gen_device_info *devinfo = &screen->devinfo;
880
881 switch (res->aux.usage) {
882 case ISL_AUX_USAGE_HIZ:
883 if (iris_sample_with_depth_aux(devinfo, res))
884 return ISL_AUX_USAGE_HIZ;
885 break;
886
887 case ISL_AUX_USAGE_HIZ_CCS:
888 assert(!iris_sample_with_depth_aux(devinfo, res));
889 return ISL_AUX_USAGE_NONE;
890
891 case ISL_AUX_USAGE_HIZ_CCS_WT:
892 if (iris_sample_with_depth_aux(devinfo, res))
893 return ISL_AUX_USAGE_HIZ_CCS_WT;
894 break;
895
896 case ISL_AUX_USAGE_MCS:
897 case ISL_AUX_USAGE_MCS_CCS:
898 case ISL_AUX_USAGE_STC_CCS:
899 return res->aux.usage;
900
901 case ISL_AUX_USAGE_CCS_D:
902 case ISL_AUX_USAGE_CCS_E:
903 /* If we don't have any unresolved color, report an aux usage of
904 * ISL_AUX_USAGE_NONE. This way, texturing won't even look at the
905 * aux surface and we can save some bandwidth.
906 */
907 if (!iris_has_color_unresolved(res, 0, INTEL_REMAINING_LEVELS,
908 0, INTEL_REMAINING_LAYERS))
909 return ISL_AUX_USAGE_NONE;
910
911 if (can_texture_with_ccs(devinfo, &ice->dbg, res, view_format))
912 return ISL_AUX_USAGE_CCS_E;
913 break;
914
915 default:
916 break;
917 }
918
919 return ISL_AUX_USAGE_NONE;
920 }
921
922 enum isl_aux_usage
923 iris_image_view_aux_usage(struct iris_context *ice,
924 const struct pipe_image_view *pview,
925 const struct shader_info *info)
926 {
927 if (!info)
928 return ISL_AUX_USAGE_NONE;
929
930 struct iris_screen *screen = (void *) ice->ctx.screen;
931 const struct gen_device_info *devinfo = &screen->devinfo;
932 struct iris_resource *res = (void *) pview->resource;
933
934 enum isl_format view_format = iris_image_view_get_format(ice, pview);
935 enum isl_aux_usage aux_usage =
936 iris_resource_texture_aux_usage(ice, res, view_format);
937
938 bool uses_atomic_load_store =
939 ice->shaders.uncompiled[info->stage]->uses_atomic_load_store;
940
941 if ((devinfo->gen == 12 && aux_usage == ISL_AUX_USAGE_CCS_E) &&
942 !uses_atomic_load_store)
943 return ISL_AUX_USAGE_CCS_E;
944
945 return ISL_AUX_USAGE_NONE;
946 }
947
948 static bool
949 isl_formats_are_fast_clear_compatible(enum isl_format a, enum isl_format b)
950 {
951 /* On gen8 and earlier, the hardware was only capable of handling 0/1 clear
952 * values so sRGB curve application was a no-op for all fast-clearable
953 * formats.
954 *
955 * On gen9+, the hardware supports arbitrary clear values. For sRGB clear
956 * values, the hardware interprets the floats, not as what would be
957 * returned from the sampler (or written by the shader), but as being
958 * between format conversion and sRGB curve application. This means that
959 * we can switch between sRGB and UNORM without having to whack the clear
960 * color.
961 */
962 return isl_format_srgb_to_linear(a) == isl_format_srgb_to_linear(b);
963 }
964
965 void
966 iris_resource_prepare_texture(struct iris_context *ice,
967 struct iris_resource *res,
968 enum isl_format view_format,
969 uint32_t start_level, uint32_t num_levels,
970 uint32_t start_layer, uint32_t num_layers)
971 {
972 enum isl_aux_usage aux_usage =
973 iris_resource_texture_aux_usage(ice, res, view_format);
974
975 bool clear_supported = isl_aux_usage_has_fast_clears(aux_usage);
976
977 /* Clear color is specified as ints or floats and the conversion is done by
978 * the sampler. If we have a texture view, we would have to perform the
979 * clear color conversion manually. Just disable clear color.
980 */
981 if (!isl_formats_are_fast_clear_compatible(res->surf.format, view_format))
982 clear_supported = false;
983
984 iris_resource_prepare_access(ice, res, start_level, num_levels,
985 start_layer, num_layers,
986 aux_usage, clear_supported);
987 }
988
989 enum isl_aux_usage
990 iris_resource_render_aux_usage(struct iris_context *ice,
991 struct iris_resource *res,
992 enum isl_format render_format,
993 bool blend_enabled,
994 bool draw_aux_disabled)
995 {
996 struct iris_screen *screen = (void *) ice->ctx.screen;
997 struct gen_device_info *devinfo = &screen->devinfo;
998
999 if (draw_aux_disabled)
1000 return ISL_AUX_USAGE_NONE;
1001
1002 switch (res->aux.usage) {
1003 case ISL_AUX_USAGE_MCS:
1004 case ISL_AUX_USAGE_MCS_CCS:
1005 return res->aux.usage;
1006
1007 case ISL_AUX_USAGE_CCS_D:
1008 case ISL_AUX_USAGE_CCS_E:
1009 /* Gen9+ hardware technically supports non-0/1 clear colors with sRGB
1010 * formats. However, there are issues with blending where it doesn't
1011 * properly apply the sRGB curve to the clear color when blending.
1012 */
1013 if (devinfo->gen >= 9 && blend_enabled &&
1014 isl_format_is_srgb(render_format) &&
1015 !isl_color_value_is_zero_one(res->aux.clear_color, render_format))
1016 return ISL_AUX_USAGE_NONE;
1017
1018 if (res->aux.usage == ISL_AUX_USAGE_CCS_E &&
1019 format_ccs_e_compat_with_resource(devinfo, res, render_format))
1020 return ISL_AUX_USAGE_CCS_E;
1021
1022 /* Otherwise, we try to fall back to CCS_D */
1023 if (isl_format_supports_ccs_d(devinfo, render_format))
1024 return ISL_AUX_USAGE_CCS_D;
1025
1026 default:
1027 return ISL_AUX_USAGE_NONE;
1028 }
1029 }
1030
1031 void
1032 iris_resource_prepare_render(struct iris_context *ice,
1033 struct iris_batch *batch,
1034 struct iris_resource *res, uint32_t level,
1035 uint32_t start_layer, uint32_t layer_count,
1036 enum isl_aux_usage aux_usage)
1037 {
1038 iris_resource_prepare_access(ice, res, level, 1, start_layer,
1039 layer_count, aux_usage,
1040 isl_aux_usage_has_fast_clears(aux_usage));
1041 }
1042
1043 void
1044 iris_resource_finish_render(struct iris_context *ice,
1045 struct iris_resource *res, uint32_t level,
1046 uint32_t start_layer, uint32_t layer_count,
1047 enum isl_aux_usage aux_usage)
1048 {
1049 iris_resource_finish_write(ice, res, level, start_layer, layer_count,
1050 aux_usage);
1051 }
1052
1053 void
1054 iris_resource_prepare_depth(struct iris_context *ice,
1055 struct iris_batch *batch,
1056 struct iris_resource *res, uint32_t level,
1057 uint32_t start_layer, uint32_t layer_count)
1058 {
1059 iris_resource_prepare_access(ice, res, level, 1, start_layer,
1060 layer_count, res->aux.usage, !!res->aux.bo);
1061 }
1062
1063 void
1064 iris_resource_finish_depth(struct iris_context *ice,
1065 struct iris_resource *res, uint32_t level,
1066 uint32_t start_layer, uint32_t layer_count,
1067 bool depth_written)
1068 {
1069 if (depth_written) {
1070 iris_resource_finish_write(ice, res, level, start_layer, layer_count,
1071 res->aux.usage);
1072 }
1073 }