lima: fix ppir spill stack allocation
[mesa.git] / src / gallium / drivers / lima / lima_program.c
1 /*
2 * Copyright (c) 2017-2019 Lima Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
13 * of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "util/ralloc.h"
27 #include "util/u_debug.h"
28
29 #include "tgsi/tgsi_dump.h"
30 #include "compiler/nir/nir.h"
31 #include "nir/tgsi_to_nir.h"
32
33 #include "pipe/p_state.h"
34
35 #include "lima_screen.h"
36 #include "lima_context.h"
37 #include "lima_program.h"
38 #include "lima_bo.h"
39 #include "ir/lima_ir.h"
40
41 static const nir_shader_compiler_options vs_nir_options = {
42 .lower_ffma = true,
43 .lower_fpow = true,
44 .lower_ffract = true,
45 .lower_fdiv = true,
46 .lower_fmod = true,
47 .lower_fsqrt = true,
48 .lower_sub = true,
49 .lower_flrp32 = true,
50 .lower_flrp64 = true,
51 .lower_ftrunc = true,
52 /* could be implemented by clamp */
53 .lower_fsat = true,
54 .lower_bitops = true,
55 .lower_rotate = true,
56 .lower_sincos = true,
57 };
58
59 static const nir_shader_compiler_options fs_nir_options = {
60 .lower_ffma = true,
61 .lower_fpow = true,
62 .lower_fdiv = true,
63 .lower_fmod = true,
64 .lower_sub = true,
65 .lower_flrp32 = true,
66 .lower_flrp64 = true,
67 .lower_fsign = true,
68 .lower_rotate = true,
69 .lower_fdot = true,
70 .lower_bitops = true,
71 .lower_vector_cmp = true,
72 };
73
74 static const struct nir_lower_tex_options tex_options = {
75 .lower_txp = ~0u,
76 };
77
78 const void *
79 lima_program_get_compiler_options(enum pipe_shader_type shader)
80 {
81 switch (shader) {
82 case PIPE_SHADER_VERTEX:
83 return &vs_nir_options;
84 case PIPE_SHADER_FRAGMENT:
85 return &fs_nir_options;
86 default:
87 return NULL;
88 }
89 }
90
91 static int
92 type_size(const struct glsl_type *type, bool bindless)
93 {
94 return glsl_count_attribute_slots(type, false);
95 }
96
97 void
98 lima_program_optimize_vs_nir(struct nir_shader *s)
99 {
100 bool progress;
101
102 NIR_PASS_V(s, nir_lower_viewport_transform);
103 NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
104 NIR_PASS_V(s, nir_lower_load_const_to_scalar);
105 NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
106 NIR_PASS_V(s, nir_lower_io_to_scalar,
107 nir_var_shader_in|nir_var_shader_out);
108
109 do {
110 progress = false;
111
112 NIR_PASS_V(s, nir_lower_vars_to_ssa);
113 NIR_PASS(progress, s, nir_lower_alu_to_scalar, NULL);
114 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
115 NIR_PASS(progress, s, nir_copy_prop);
116 NIR_PASS(progress, s, nir_opt_remove_phis);
117 NIR_PASS(progress, s, nir_opt_dce);
118 NIR_PASS(progress, s, nir_opt_dead_cf);
119 NIR_PASS(progress, s, nir_opt_cse);
120 NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
121 NIR_PASS(progress, s, nir_opt_algebraic);
122 NIR_PASS(progress, s, nir_opt_constant_folding);
123 NIR_PASS(progress, s, nir_opt_undef);
124 NIR_PASS(progress, s, nir_opt_loop_unroll,
125 nir_var_shader_in |
126 nir_var_shader_out |
127 nir_var_function_temp);
128 } while (progress);
129
130 NIR_PASS_V(s, nir_lower_int_to_float);
131 NIR_PASS_V(s, nir_lower_bool_to_float);
132
133 /* Some ops must be lowered after being converted from int ops,
134 * so re-run nir_opt_algebraic after int lowering. */
135 do {
136 progress = false;
137 NIR_PASS(progress, s, nir_opt_algebraic);
138 } while (progress);
139
140 NIR_PASS_V(s, nir_copy_prop);
141 NIR_PASS_V(s, nir_opt_dce);
142 NIR_PASS_V(s, nir_lower_locals_to_regs);
143 NIR_PASS_V(s, nir_convert_from_ssa, true);
144 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
145 nir_sweep(s);
146 }
147
148 void
149 lima_program_optimize_fs_nir(struct nir_shader *s)
150 {
151 BITSET_DECLARE(alu_lower, nir_num_opcodes) = {0};
152 bool progress;
153
154 BITSET_SET(alu_lower, nir_op_frcp);
155 BITSET_SET(alu_lower, nir_op_frsq);
156 BITSET_SET(alu_lower, nir_op_flog2);
157 BITSET_SET(alu_lower, nir_op_fexp2);
158 BITSET_SET(alu_lower, nir_op_fsqrt);
159 BITSET_SET(alu_lower, nir_op_fsin);
160 BITSET_SET(alu_lower, nir_op_fcos);
161
162 NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
163 NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
164 NIR_PASS_V(s, nir_lower_regs_to_ssa);
165 NIR_PASS_V(s, nir_lower_tex, &tex_options);
166
167 do {
168 progress = false;
169
170 NIR_PASS_V(s, nir_lower_vars_to_ssa);
171 NIR_PASS(progress, s, nir_lower_alu_to_scalar, alu_lower);
172 NIR_PASS(progress, s, nir_lower_phis_to_scalar);
173 NIR_PASS(progress, s, nir_copy_prop);
174 NIR_PASS(progress, s, nir_opt_remove_phis);
175 NIR_PASS(progress, s, nir_opt_dce);
176 NIR_PASS(progress, s, nir_opt_dead_cf);
177 NIR_PASS(progress, s, nir_opt_cse);
178 NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
179 NIR_PASS(progress, s, nir_opt_algebraic);
180 NIR_PASS(progress, s, nir_opt_constant_folding);
181 NIR_PASS(progress, s, nir_opt_undef);
182 NIR_PASS(progress, s, nir_opt_loop_unroll,
183 nir_var_shader_in |
184 nir_var_shader_out |
185 nir_var_function_temp);
186 } while (progress);
187
188 NIR_PASS_V(s, nir_lower_int_to_float);
189 NIR_PASS_V(s, nir_lower_bool_to_float);
190
191 /* Some ops must be lowered after being converted from int ops,
192 * so re-run nir_opt_algebraic after int lowering. */
193 do {
194 progress = false;
195 NIR_PASS(progress, s, nir_opt_algebraic);
196 } while (progress);
197
198 /* Must be run after optimization loop */
199 NIR_PASS_V(s, lima_nir_scale_trig);
200
201 /* Lower modifiers */
202 NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
203 NIR_PASS_V(s, nir_copy_prop);
204 NIR_PASS_V(s, nir_opt_dce);
205
206 NIR_PASS_V(s, nir_lower_locals_to_regs);
207 NIR_PASS_V(s, nir_convert_from_ssa, true);
208 NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
209
210 NIR_PASS_V(s, nir_move_vec_src_uses_to_dest);
211 NIR_PASS_V(s, nir_lower_vec_to_movs);
212
213 nir_sweep(s);
214 }
215
216 static void *
217 lima_create_fs_state(struct pipe_context *pctx,
218 const struct pipe_shader_state *cso)
219 {
220 struct lima_context *ctx = lima_context(pctx);
221 struct lima_screen *screen = lima_screen(pctx->screen);
222 struct lima_fs_shader_state *so = rzalloc(NULL, struct lima_fs_shader_state);
223
224 if (!so)
225 return NULL;
226
227 nir_shader *nir;
228 if (cso->type == PIPE_SHADER_IR_NIR)
229 nir = cso->ir.nir;
230 else {
231 assert(cso->type == PIPE_SHADER_IR_TGSI);
232
233 nir = tgsi_to_nir(cso->tokens, pctx->screen);
234 }
235
236 lima_program_optimize_fs_nir(nir);
237
238 if (lima_debug & LIMA_DEBUG_PP)
239 nir_print_shader(nir, stdout);
240
241 if (!ppir_compile_nir(so, nir, screen->pp_ra, &ctx->debug)) {
242 ralloc_free(so);
243 return NULL;
244 }
245
246 return so;
247 }
248
249 static void
250 lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
251 {
252 struct lima_context *ctx = lima_context(pctx);
253
254 ctx->fs = hwcso;
255 ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_FRAG;
256 }
257
258 static void
259 lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
260 {
261 struct lima_fs_shader_state *so = hwcso;
262
263 if (so->bo)
264 lima_bo_free(so->bo);
265
266 ralloc_free(so);
267 }
268
269 bool
270 lima_update_vs_state(struct lima_context *ctx)
271 {
272 struct lima_vs_shader_state *vs = ctx->vs;
273 if (!vs->bo) {
274 struct lima_screen *screen = lima_screen(ctx->base.screen);
275 vs->bo = lima_bo_create(screen, vs->shader_size, 0);
276 if (!vs->bo) {
277 fprintf(stderr, "lima: create vs shader bo fail\n");
278 return false;
279 }
280
281 memcpy(lima_bo_map(vs->bo), vs->shader, vs->shader_size);
282 ralloc_free(vs->shader);
283 vs->shader = NULL;
284 }
285
286 return true;
287 }
288
289 bool
290 lima_update_fs_state(struct lima_context *ctx)
291 {
292 struct lima_fs_shader_state *fs = ctx->fs;
293 if (!fs->bo) {
294 struct lima_screen *screen = lima_screen(ctx->base.screen);
295 fs->bo = lima_bo_create(screen, fs->shader_size, 0);
296 if (!fs->bo) {
297 fprintf(stderr, "lima: create fs shader bo fail\n");
298 return false;
299 }
300
301 memcpy(lima_bo_map(fs->bo), fs->shader, fs->shader_size);
302 ralloc_free(fs->shader);
303 fs->shader = NULL;
304 }
305
306 ctx->pp_max_stack_size = MAX2(ctx->pp_max_stack_size, ctx->fs->stack_size);
307
308 return true;
309 }
310
311 static void *
312 lima_create_vs_state(struct pipe_context *pctx,
313 const struct pipe_shader_state *cso)
314 {
315 struct lima_context *ctx = lima_context(pctx);
316 struct lima_vs_shader_state *so = rzalloc(NULL, struct lima_vs_shader_state);
317
318 if (!so)
319 return NULL;
320
321 nir_shader *nir;
322 if (cso->type == PIPE_SHADER_IR_NIR)
323 nir = cso->ir.nir;
324 else {
325 assert(cso->type == PIPE_SHADER_IR_TGSI);
326
327 nir = tgsi_to_nir(cso->tokens, pctx->screen);
328 }
329
330 lima_program_optimize_vs_nir(nir);
331
332 if (lima_debug & LIMA_DEBUG_GP)
333 nir_print_shader(nir, stdout);
334
335 if (!gpir_compile_nir(so, nir, &ctx->debug)) {
336 ralloc_free(so);
337 return NULL;
338 }
339
340 return so;
341 }
342
343 static void
344 lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
345 {
346 struct lima_context *ctx = lima_context(pctx);
347
348 ctx->vs = hwcso;
349 ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_VERT;
350 }
351
352 static void
353 lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
354 {
355 struct lima_vs_shader_state *so = hwcso;
356
357 if (so->bo)
358 lima_bo_free(so->bo);
359
360 ralloc_free(so);
361 }
362
363 void
364 lima_program_init(struct lima_context *ctx)
365 {
366 ctx->base.create_fs_state = lima_create_fs_state;
367 ctx->base.bind_fs_state = lima_bind_fs_state;
368 ctx->base.delete_fs_state = lima_delete_fs_state;
369
370 ctx->base.create_vs_state = lima_create_vs_state;
371 ctx->base.bind_vs_state = lima_bind_vs_state;
372 ctx->base.delete_vs_state = lima_delete_vs_state;
373 }