1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * Copyright 2008 VMware, Inc. All rights reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_math.h"
38 #include "util/u_memory.h"
40 #include "lp_context.h"
42 #include "lp_prim_vbuf.h"
44 #include "lp_surface.h"
45 #include "lp_tile_cache.h"
46 #include "lp_tex_cache.h"
47 #include "lp_texture.h"
48 #include "lp_winsys.h"
54 * Map any drawing surfaces which aren't already mapped
57 llvmpipe_map_transfers(struct llvmpipe_context
*lp
)
59 struct pipe_screen
*screen
= lp
->pipe
.screen
;
60 struct pipe_surface
*zsbuf
= lp
->framebuffer
.zsbuf
;
63 for (i
= 0; i
< lp
->framebuffer
.nr_cbufs
; i
++) {
64 lp_tile_cache_map_transfers(lp
->cbuf_cache
[i
]);
68 if(!lp
->zsbuf_transfer
)
69 lp
->zsbuf_transfer
= screen
->get_tex_transfer(screen
, zsbuf
->texture
,
70 zsbuf
->face
, zsbuf
->level
, zsbuf
->zslice
,
71 PIPE_TRANSFER_READ_WRITE
,
72 0, 0, zsbuf
->width
, zsbuf
->height
);
73 if(lp
->zsbuf_transfer
&& !lp
->zsbuf_map
)
74 lp
->zsbuf_map
= screen
->transfer_map(screen
, lp
->zsbuf_transfer
);
81 * Unmap any mapped drawing surfaces
84 llvmpipe_unmap_transfers(struct llvmpipe_context
*lp
)
88 for (i
= 0; i
< lp
->framebuffer
.nr_cbufs
; i
++) {
89 lp_tile_cache_unmap_transfers(lp
->cbuf_cache
[i
]);
92 if(lp
->zsbuf_transfer
) {
93 struct pipe_screen
*screen
= lp
->pipe
.screen
;
96 screen
->transfer_unmap(screen
, lp
->zsbuf_transfer
);
103 static void llvmpipe_destroy( struct pipe_context
*pipe
)
105 struct llvmpipe_context
*llvmpipe
= llvmpipe_context( pipe
);
109 draw_destroy( llvmpipe
->draw
);
111 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
112 lp_destroy_tile_cache(llvmpipe
->cbuf_cache
[i
]);
113 pipe_surface_reference(&llvmpipe
->framebuffer
.cbufs
[i
], NULL
);
115 pipe_surface_reference(&llvmpipe
->framebuffer
.zsbuf
, NULL
);
117 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
118 lp_destroy_tex_tile_cache(llvmpipe
->tex_cache
[i
]);
119 pipe_texture_reference(&llvmpipe
->texture
[i
], NULL
);
122 for (i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; i
++) {
123 lp_destroy_tex_tile_cache(llvmpipe
->vertex_tex_cache
[i
]);
124 pipe_texture_reference(&llvmpipe
->vertex_textures
[i
], NULL
);
127 for (i
= 0; i
< Elements(llvmpipe
->constants
); i
++) {
128 if (llvmpipe
->constants
[i
]) {
129 pipe_buffer_reference(&llvmpipe
->constants
[i
], NULL
);
133 align_free( llvmpipe
);
137 llvmpipe_is_texture_referenced( struct pipe_context
*pipe
,
138 struct pipe_texture
*texture
,
139 unsigned face
, unsigned level
)
141 struct llvmpipe_context
*llvmpipe
= llvmpipe_context( pipe
);
144 /* check if any of the bound drawing surfaces are this texture */
145 if(llvmpipe
->dirty_render_cache
) {
146 for (i
= 0; i
< llvmpipe
->framebuffer
.nr_cbufs
; i
++) {
147 if(llvmpipe
->framebuffer
.cbufs
[i
] &&
148 llvmpipe
->framebuffer
.cbufs
[i
]->texture
== texture
)
149 return PIPE_REFERENCED_FOR_WRITE
;
151 if(llvmpipe
->framebuffer
.zsbuf
&&
152 llvmpipe
->framebuffer
.zsbuf
->texture
== texture
)
153 return PIPE_REFERENCED_FOR_WRITE
;
156 /* check if any of the tex_cache textures are this texture */
157 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
158 if (llvmpipe
->tex_cache
[i
] &&
159 llvmpipe
->tex_cache
[i
]->texture
== texture
)
160 return PIPE_REFERENCED_FOR_READ
;
162 for (i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; i
++) {
163 if (llvmpipe
->vertex_tex_cache
[i
] &&
164 llvmpipe
->vertex_tex_cache
[i
]->texture
== texture
)
165 return PIPE_REFERENCED_FOR_READ
;
168 return PIPE_UNREFERENCED
;
172 llvmpipe_is_buffer_referenced( struct pipe_context
*pipe
,
173 struct pipe_buffer
*buf
)
175 return PIPE_UNREFERENCED
;
178 struct pipe_context
*
179 llvmpipe_create( struct pipe_screen
*screen
)
181 struct llvmpipe_context
*llvmpipe
;
184 llvmpipe
= align_malloc(sizeof(struct llvmpipe_context
), 16);
190 memset(llvmpipe
, 0, sizeof *llvmpipe
);
192 llvmpipe
->pipe
.winsys
= screen
->winsys
;
193 llvmpipe
->pipe
.screen
= screen
;
194 llvmpipe
->pipe
.destroy
= llvmpipe_destroy
;
197 llvmpipe
->pipe
.create_blend_state
= llvmpipe_create_blend_state
;
198 llvmpipe
->pipe
.bind_blend_state
= llvmpipe_bind_blend_state
;
199 llvmpipe
->pipe
.delete_blend_state
= llvmpipe_delete_blend_state
;
201 llvmpipe
->pipe
.create_sampler_state
= llvmpipe_create_sampler_state
;
202 llvmpipe
->pipe
.bind_fragment_sampler_states
= llvmpipe_bind_sampler_states
;
203 llvmpipe
->pipe
.bind_vertex_sampler_states
= llvmpipe_bind_vertex_sampler_states
;
204 llvmpipe
->pipe
.delete_sampler_state
= llvmpipe_delete_sampler_state
;
206 llvmpipe
->pipe
.create_depth_stencil_alpha_state
= llvmpipe_create_depth_stencil_state
;
207 llvmpipe
->pipe
.bind_depth_stencil_alpha_state
= llvmpipe_bind_depth_stencil_state
;
208 llvmpipe
->pipe
.delete_depth_stencil_alpha_state
= llvmpipe_delete_depth_stencil_state
;
210 llvmpipe
->pipe
.create_rasterizer_state
= llvmpipe_create_rasterizer_state
;
211 llvmpipe
->pipe
.bind_rasterizer_state
= llvmpipe_bind_rasterizer_state
;
212 llvmpipe
->pipe
.delete_rasterizer_state
= llvmpipe_delete_rasterizer_state
;
214 llvmpipe
->pipe
.create_fs_state
= llvmpipe_create_fs_state
;
215 llvmpipe
->pipe
.bind_fs_state
= llvmpipe_bind_fs_state
;
216 llvmpipe
->pipe
.delete_fs_state
= llvmpipe_delete_fs_state
;
218 llvmpipe
->pipe
.create_vs_state
= llvmpipe_create_vs_state
;
219 llvmpipe
->pipe
.bind_vs_state
= llvmpipe_bind_vs_state
;
220 llvmpipe
->pipe
.delete_vs_state
= llvmpipe_delete_vs_state
;
222 llvmpipe
->pipe
.set_blend_color
= llvmpipe_set_blend_color
;
223 llvmpipe
->pipe
.set_clip_state
= llvmpipe_set_clip_state
;
224 llvmpipe
->pipe
.set_constant_buffer
= llvmpipe_set_constant_buffer
;
225 llvmpipe
->pipe
.set_framebuffer_state
= llvmpipe_set_framebuffer_state
;
226 llvmpipe
->pipe
.set_polygon_stipple
= llvmpipe_set_polygon_stipple
;
227 llvmpipe
->pipe
.set_scissor_state
= llvmpipe_set_scissor_state
;
228 llvmpipe
->pipe
.set_fragment_sampler_textures
= llvmpipe_set_sampler_textures
;
229 llvmpipe
->pipe
.set_vertex_sampler_textures
= llvmpipe_set_vertex_sampler_textures
;
230 llvmpipe
->pipe
.set_viewport_state
= llvmpipe_set_viewport_state
;
232 llvmpipe
->pipe
.set_vertex_buffers
= llvmpipe_set_vertex_buffers
;
233 llvmpipe
->pipe
.set_vertex_elements
= llvmpipe_set_vertex_elements
;
235 llvmpipe
->pipe
.draw_arrays
= llvmpipe_draw_arrays
;
236 llvmpipe
->pipe
.draw_elements
= llvmpipe_draw_elements
;
237 llvmpipe
->pipe
.draw_range_elements
= llvmpipe_draw_range_elements
;
239 llvmpipe
->pipe
.clear
= llvmpipe_clear
;
240 llvmpipe
->pipe
.flush
= llvmpipe_flush
;
242 llvmpipe
->pipe
.is_texture_referenced
= llvmpipe_is_texture_referenced
;
243 llvmpipe
->pipe
.is_buffer_referenced
= llvmpipe_is_buffer_referenced
;
245 llvmpipe_init_query_funcs( llvmpipe
);
246 llvmpipe_init_texture_funcs( llvmpipe
);
249 * Alloc caches for accessing drawing surfaces and textures.
251 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++)
252 llvmpipe
->cbuf_cache
[i
] = lp_create_tile_cache( screen
);
254 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++)
255 llvmpipe
->tex_cache
[i
] = lp_create_tex_tile_cache( screen
);
256 for (i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; i
++)
257 llvmpipe
->vertex_tex_cache
[i
] = lp_create_tex_tile_cache(screen
);
261 * Create drawing context and plug our rendering stage into it.
263 llvmpipe
->draw
= draw_create();
267 /* FIXME: devise alternative to draw_texture_samplers */
269 if (debug_get_bool_option( "LP_NO_RAST", FALSE
))
270 llvmpipe
->no_rast
= TRUE
;
272 llvmpipe
->vbuf_backend
= lp_create_vbuf_backend(llvmpipe
);
273 if (!llvmpipe
->vbuf_backend
)
276 llvmpipe
->vbuf
= draw_vbuf_stage(llvmpipe
->draw
, llvmpipe
->vbuf_backend
);
280 draw_set_rasterize_stage(llvmpipe
->draw
, llvmpipe
->vbuf
);
281 draw_set_render(llvmpipe
->draw
, llvmpipe
->vbuf_backend
);
285 /* plug in AA line/point stages */
286 draw_install_aaline_stage(llvmpipe
->draw
, &llvmpipe
->pipe
);
287 draw_install_aapoint_stage(llvmpipe
->draw
, &llvmpipe
->pipe
);
289 #if USE_DRAW_STAGE_PSTIPPLE
290 /* Do polygon stipple w/ texture map + frag prog? */
291 draw_install_pstipple_stage(llvmpipe
->draw
, &llvmpipe
->pipe
);
294 lp_init_surface_functions(llvmpipe
);
296 return &llvmpipe
->pipe
;
299 llvmpipe_destroy(&llvmpipe
->pipe
);