Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef LP_CONTEXT_H
32 #define LP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "lp_tex_sample.h"
39 #include "lp_jit.h"
40
41
42 struct llvmpipe_vbuf_render;
43 struct draw_context;
44 struct draw_stage;
45 struct llvmpipe_tile_cache;
46 struct llvmpipe_tex_tile_cache;
47 struct lp_fragment_shader;
48 struct lp_vertex_shader;
49 struct lp_blend_state;
50
51
52 struct llvmpipe_context {
53 struct pipe_context pipe; /**< base class */
54
55 /** Constant state objects */
56 const struct pipe_blend_state *blend;
57 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
58 const struct pipe_depth_stencil_alpha_state *depth_stencil;
59 const struct pipe_rasterizer_state *rasterizer;
60 struct lp_fragment_shader *fs;
61 const struct lp_vertex_shader *vs;
62
63 /** Other rendering state */
64 struct pipe_blend_color blend_color[4][16];
65 struct pipe_clip_state clip;
66 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
67 struct pipe_framebuffer_state framebuffer;
68 struct pipe_poly_stipple poly_stipple;
69 struct pipe_scissor_state scissor;
70 struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
71 struct pipe_viewport_state viewport;
72 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
73 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
74
75 unsigned num_samplers;
76 unsigned num_textures;
77 unsigned num_vertex_elements;
78 unsigned num_vertex_buffers;
79
80 unsigned dirty; /**< Mask of LP_NEW_x flags */
81
82 /* Counter for occlusion queries. Note this supports overlapping
83 * queries.
84 */
85 uint64_t occlusion_count;
86 unsigned active_query_count;
87
88 /** Mapped vertex buffers */
89 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
90
91 /** Vertex format */
92 struct vertex_info vertex_info;
93 struct vertex_info vertex_info_vbuf;
94
95 /** Which vertex shader output slot contains point size */
96 int psize_slot;
97
98 /* The reduced version of the primitive supplied by the state
99 * tracker.
100 */
101 unsigned reduced_api_prim;
102
103 /* The reduced primitive after unfilled triangles, wide-line
104 * decomposition, etc, are taken into account. This is the
105 * primitive actually rasterized.
106 */
107 unsigned reduced_prim;
108
109 /** Derived from scissor and surface bounds: */
110 struct pipe_scissor_state cliprect;
111
112 unsigned line_stipple_counter;
113
114 /** TGSI exec things */
115 struct {
116 struct lp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
117 struct lp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
118 struct lp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
119 struct lp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
120 } tgsi;
121
122 /** The primitive drawing context */
123 struct draw_context *draw;
124
125 /** Draw module backend */
126 struct vbuf_render *vbuf_backend;
127 struct draw_stage *vbuf;
128
129 boolean dirty_render_cache;
130
131 struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
132
133 /* TODO: we shouldn't be using external interfaces internally like this */
134 struct pipe_transfer *zsbuf_transfer;
135 uint8_t *zsbuf_map;
136
137 unsigned tex_timestamp;
138 struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
139
140 unsigned no_rast : 1;
141
142 struct lp_jit_context jit_context;
143 };
144
145
146 static INLINE struct llvmpipe_context *
147 llvmpipe_context( struct pipe_context *pipe )
148 {
149 return (struct llvmpipe_context *)pipe;
150 }
151
152 #endif /* LP_CONTEXT_H */
153