llvmpipe: remove some old sampler support structs
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef LP_CONTEXT_H
32 #define LP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "lp_tex_sample.h"
39 #include "lp_jit.h"
40
41
42 struct llvmpipe_vbuf_render;
43 struct draw_context;
44 struct draw_stage;
45 struct lp_fragment_shader;
46 struct lp_vertex_shader;
47 struct lp_blend_state;
48 struct setup_context;
49
50 struct llvmpipe_context {
51 struct pipe_context pipe; /**< base class */
52
53 /** Constant state objects */
54 const struct pipe_blend_state *blend;
55 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
56 const struct pipe_depth_stencil_alpha_state *depth_stencil;
57 const struct pipe_rasterizer_state *rasterizer;
58 struct lp_fragment_shader *fs;
59 const struct lp_vertex_shader *vs;
60
61 /** Other rendering state */
62 struct pipe_blend_color blend_color[4][16];
63 struct pipe_clip_state clip;
64 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
65 struct pipe_framebuffer_state framebuffer;
66 struct pipe_poly_stipple poly_stipple;
67 struct pipe_scissor_state scissor;
68 struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
69 struct pipe_viewport_state viewport;
70 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
71 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
72
73 unsigned num_samplers;
74 unsigned num_textures;
75 unsigned num_vertex_elements;
76 unsigned num_vertex_buffers;
77
78 unsigned dirty; /**< Mask of LP_NEW_x flags */
79
80 /* Counter for occlusion queries. Note this supports overlapping
81 * queries.
82 */
83 uint64_t occlusion_count;
84 unsigned active_query_count;
85
86 /** Mapped vertex buffers */
87 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
88
89 /** Mapped constant buffers */
90 void *mapped_constants[PIPE_SHADER_TYPES];
91
92 /** Vertex format */
93 struct vertex_info vertex_info;
94 struct vertex_info vertex_info_vbuf;
95
96 /** Which vertex shader output slot contains point size */
97 int psize_slot;
98
99 /* The reduced version of the primitive supplied by the state
100 * tracker.
101 */
102 unsigned reduced_api_prim;
103
104 /* The reduced primitive after unfilled triangles, wide-line
105 * decomposition, etc, are taken into account. This is the
106 * primitive actually rasterized.
107 */
108 unsigned reduced_prim;
109
110 /** Derived from scissor and surface bounds: */
111 struct pipe_scissor_state cliprect;
112
113 /** The tiling engine */
114 struct setup_context *setup;
115
116 /** The primitive drawing context */
117 struct draw_context *draw;
118
119 /** Draw module backend */
120 struct vbuf_render *vbuf_backend;
121 struct draw_stage *vbuf;
122
123 unsigned tex_timestamp;
124 boolean no_rast;
125
126 struct lp_jit_context jit_context;
127 };
128
129
130 static INLINE struct llvmpipe_context *
131 llvmpipe_context( struct pipe_context *pipe )
132 {
133 return (struct llvmpipe_context *)pipe;
134 }
135
136 #endif /* LP_CONTEXT_H */
137