Merge branch 'softpipe-opt'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_draw_arrays.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Author:
29 * Brian Paul
30 * Keith Whitwell
31 */
32
33
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "pipe/internal/p_winsys_screen.h"
37 #include "pipe/p_inlines.h"
38 #include "util/u_prim.h"
39
40 #include "lp_buffer.h"
41 #include "lp_context.h"
42 #include "lp_state.h"
43
44 #include "draw/draw_context.h"
45
46
47
48 static void
49 llvmpipe_map_constant_buffers(struct llvmpipe_context *lp)
50 {
51 struct pipe_screen *screen = lp->pipe.screen;
52 uint i, size;
53
54 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
55 if (lp->constants[i].buffer && lp->constants[i].buffer->size)
56 lp->mapped_constants[i] = screen->buffer_map(screen, lp->constants[i].buffer,
57 PIPE_BUFFER_USAGE_CPU_READ);
58 }
59
60 if (lp->constants[PIPE_SHADER_VERTEX].buffer)
61 size = lp->constants[PIPE_SHADER_VERTEX].buffer->size;
62 else
63 size = 0;
64
65 lp->jit_context.constants = lp->mapped_constants[PIPE_SHADER_FRAGMENT];
66
67 draw_set_mapped_constant_buffer(lp->draw,
68 lp->mapped_constants[PIPE_SHADER_VERTEX],
69 size);
70 }
71
72
73 static void
74 llvmpipe_unmap_constant_buffers(struct llvmpipe_context *lp)
75 {
76 struct pipe_screen *screen = lp->pipe.screen;
77 uint i;
78
79 /* really need to flush all prims since the vert/frag shaders const buffers
80 * are going away now.
81 */
82 draw_flush(lp->draw);
83
84 draw_set_mapped_constant_buffer(lp->draw, NULL, 0);
85
86 lp->jit_context.constants = NULL;
87
88 for (i = 0; i < 2; i++) {
89 if (lp->constants[i].buffer && lp->constants[i].buffer->size)
90 screen->buffer_unmap(screen, lp->constants[i].buffer);
91 lp->mapped_constants[i] = NULL;
92 }
93 }
94
95
96 boolean
97 llvmpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
98 unsigned start, unsigned count)
99 {
100 return llvmpipe_draw_elements(pipe, NULL, 0, mode, start, count);
101 }
102
103
104 /**
105 * Draw vertex arrays, with optional indexing.
106 * Basically, map the vertex buffers (and drawing surfaces), then hand off
107 * the drawing to the 'draw' module.
108 */
109 boolean
110 llvmpipe_draw_range_elements(struct pipe_context *pipe,
111 struct pipe_buffer *indexBuffer,
112 unsigned indexSize,
113 unsigned min_index,
114 unsigned max_index,
115 unsigned mode, unsigned start, unsigned count)
116 {
117 struct llvmpipe_context *lp = llvmpipe_context(pipe);
118 struct draw_context *draw = lp->draw;
119 unsigned i;
120
121 lp->reduced_api_prim = u_reduced_prim(mode);
122
123 if (lp->dirty)
124 llvmpipe_update_derived( lp );
125
126 llvmpipe_map_transfers(lp);
127 llvmpipe_map_constant_buffers(lp);
128
129 /*
130 * Map vertex buffers
131 */
132 for (i = 0; i < lp->num_vertex_buffers; i++) {
133 void *buf = llvmpipe_buffer(lp->vertex_buffer[i].buffer)->data;
134 draw_set_mapped_vertex_buffer(draw, i, buf);
135 }
136
137 /* Map index buffer, if present */
138 if (indexBuffer) {
139 void *mapped_indexes = llvmpipe_buffer(indexBuffer)->data;
140 draw_set_mapped_element_buffer_range(draw, indexSize,
141 min_index,
142 max_index,
143 mapped_indexes);
144 }
145 else {
146 /* no index/element buffer */
147 draw_set_mapped_element_buffer_range(draw, 0, start,
148 start + count - 1, NULL);
149 }
150
151 /* draw! */
152 draw_arrays(draw, mode, start, count);
153
154 /*
155 * unmap vertex/index buffers - will cause draw module to flush
156 */
157 for (i = 0; i < lp->num_vertex_buffers; i++) {
158 draw_set_mapped_vertex_buffer(draw, i, NULL);
159 }
160 if (indexBuffer) {
161 draw_set_mapped_element_buffer(draw, 0, NULL);
162 }
163
164
165 /* Note: leave drawing surfaces mapped */
166 llvmpipe_unmap_constant_buffers(lp);
167
168 lp->dirty_render_cache = TRUE;
169
170 return TRUE;
171 }
172
173
174 boolean
175 llvmpipe_draw_elements(struct pipe_context *pipe,
176 struct pipe_buffer *indexBuffer,
177 unsigned indexSize,
178 unsigned mode, unsigned start, unsigned count)
179 {
180 return llvmpipe_draw_range_elements( pipe, indexBuffer,
181 indexSize,
182 0, 0xffffffff,
183 mode, start, count );
184 }
185
186
187 void
188 llvmpipe_set_edgeflags(struct pipe_context *pipe, const unsigned *edgeflags)
189 {
190 struct llvmpipe_context *lp = llvmpipe_context(pipe);
191 draw_set_edgeflags(lp->draw, edgeflags);
192 }