1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
35 #include "os/os_time.h"
37 #include "lp_scene_queue.h"
38 #include "lp_context.h"
44 #include "lp_rast_priv.h"
45 #include "gallivm/lp_bld_debug.h"
47 #include "lp_tex_sample.h"
52 const struct lp_rast_state
*jit_state
= NULL
;
53 const struct lp_rasterizer_task
*jit_task
= NULL
;
58 * Begin rasterizing a scene.
59 * Called once per scene by one thread.
62 lp_rast_begin( struct lp_rasterizer
*rast
,
63 struct lp_scene
*scene
)
65 rast
->curr_scene
= scene
;
67 LP_DBG(DEBUG_RAST
, "%s\n", __FUNCTION__
);
69 lp_scene_begin_rasterization( scene
);
70 lp_scene_bin_iter_begin( scene
);
75 lp_rast_end( struct lp_rasterizer
*rast
)
77 lp_scene_end_rasterization( rast
->curr_scene
);
79 rast
->curr_scene
= NULL
;
84 * Begining rasterization of a tile.
85 * \param x window X position of the tile, in pixels
86 * \param y window Y position of the tile, in pixels
89 lp_rast_tile_begin(struct lp_rasterizer_task
*task
,
90 const struct cmd_bin
*bin
,
93 LP_DBG(DEBUG_RAST
, "%s %d,%d\n", __FUNCTION__
, x
, y
);
96 task
->x
= x
* TILE_SIZE
;
97 task
->y
= y
* TILE_SIZE
;
98 task
->width
= TILE_SIZE
+ x
* TILE_SIZE
> task
->scene
->fb
.width
?
99 task
->scene
->fb
.width
- x
* TILE_SIZE
: TILE_SIZE
;
100 task
->height
= TILE_SIZE
+ y
* TILE_SIZE
> task
->scene
->fb
.height
?
101 task
->scene
->fb
.height
- y
* TILE_SIZE
: TILE_SIZE
;
103 task
->thread_data
.vis_counter
= 0;
104 task
->ps_invocations
= 0;
106 /* reset pointers to color and depth tile(s) */
107 memset(task
->color_tiles
, 0, sizeof(task
->color_tiles
));
108 task
->depth_tile
= NULL
;
113 * Clear the rasterizer's current color tile.
114 * This is a bin command called during bin processing.
115 * Clear commands always clear all bound layers.
118 lp_rast_clear_color(struct lp_rasterizer_task
*task
,
119 const union lp_rast_cmd_arg arg
)
121 const struct lp_scene
*scene
= task
->scene
;
123 if (scene
->fb
.nr_cbufs
) {
127 if (util_format_is_pure_integer(scene
->fb
.cbufs
[0]->format
)) {
129 * We expect int/uint clear values here, though some APIs
130 * might disagree (but in any case util_pack_color()
131 * couldn't handle it)...
133 LP_DBG(DEBUG_RAST
, "%s pure int 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__
,
134 arg
.clear_color
.ui
[0],
135 arg
.clear_color
.ui
[1],
136 arg
.clear_color
.ui
[2],
137 arg
.clear_color
.ui
[3]);
139 for (i
= 0; i
< scene
->fb
.nr_cbufs
; i
++) {
140 enum pipe_format format
= scene
->fb
.cbufs
[i
]->format
;
142 if (util_format_is_pure_sint(format
)) {
143 util_format_write_4i(format
, arg
.clear_color
.i
, 0, &uc
, 0, 0, 0, 1, 1);
146 assert(util_format_is_pure_uint(format
));
147 util_format_write_4ui(format
, arg
.clear_color
.ui
, 0, &uc
, 0, 0, 0, 1, 1);
150 util_fill_box(scene
->cbufs
[i
].map
,
152 scene
->cbufs
[i
].stride
,
153 scene
->cbufs
[i
].layer_stride
,
159 scene
->fb_max_layer
+ 1,
164 uint8_t clear_color
[4];
166 for (i
= 0; i
< 4; ++i
) {
167 clear_color
[i
] = float_to_ubyte(arg
.clear_color
.f
[i
]);
170 LP_DBG(DEBUG_RAST
, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__
,
176 for (i
= 0; i
< scene
->fb
.nr_cbufs
; i
++) {
177 util_pack_color(arg
.clear_color
.f
,
178 scene
->fb
.cbufs
[i
]->format
, &uc
);
180 util_fill_box(scene
->cbufs
[i
].map
,
181 scene
->fb
.cbufs
[i
]->format
,
182 scene
->cbufs
[i
].stride
,
183 scene
->cbufs
[i
].layer_stride
,
189 scene
->fb_max_layer
+ 1,
195 LP_COUNT(nr_color_tile_clear
);
202 * Clear the rasterizer's current z/stencil tile.
203 * This is a bin command called during bin processing.
204 * Clear commands always clear all bound layers.
207 lp_rast_clear_zstencil(struct lp_rasterizer_task
*task
,
208 const union lp_rast_cmd_arg arg
)
210 const struct lp_scene
*scene
= task
->scene
;
211 uint64_t clear_value64
= arg
.clear_zstencil
.value
;
212 uint64_t clear_mask64
= arg
.clear_zstencil
.mask
;
213 uint32_t clear_value
= (uint32_t) clear_value64
;
214 uint32_t clear_mask
= (uint32_t) clear_mask64
;
215 const unsigned height
= task
->height
;
216 const unsigned width
= task
->width
;
217 const unsigned dst_stride
= scene
->zsbuf
.stride
;
222 LP_DBG(DEBUG_RAST
, "%s: value=0x%08x, mask=0x%08x\n",
223 __FUNCTION__
, clear_value
, clear_mask
);
226 * Clear the area of the depth/depth buffer matching this tile.
229 if (scene
->fb
.zsbuf
) {
231 uint8_t *dst_layer
= lp_rast_get_unswizzled_depth_tile_pointer(task
, LP_TEX_USAGE_READ_WRITE
);
232 block_size
= util_format_get_blocksize(scene
->fb
.zsbuf
->format
);
234 clear_value
&= clear_mask
;
236 for (layer
= 0; layer
<= scene
->fb_max_layer
; layer
++) {
239 switch (block_size
) {
241 assert(clear_mask
== 0xff);
242 memset(dst
, (uint8_t) clear_value
, height
* width
);
245 if (clear_mask
== 0xffff) {
246 for (i
= 0; i
< height
; i
++) {
247 uint16_t *row
= (uint16_t *)dst
;
248 for (j
= 0; j
< width
; j
++)
249 *row
++ = (uint16_t) clear_value
;
254 for (i
= 0; i
< height
; i
++) {
255 uint16_t *row
= (uint16_t *)dst
;
256 for (j
= 0; j
< width
; j
++) {
257 uint16_t tmp
= ~clear_mask
& *row
;
258 *row
++ = clear_value
| tmp
;
265 if (clear_mask
== 0xffffffff) {
266 for (i
= 0; i
< height
; i
++) {
267 uint32_t *row
= (uint32_t *)dst
;
268 for (j
= 0; j
< width
; j
++)
269 *row
++ = clear_value
;
274 for (i
= 0; i
< height
; i
++) {
275 uint32_t *row
= (uint32_t *)dst
;
276 for (j
= 0; j
< width
; j
++) {
277 uint32_t tmp
= ~clear_mask
& *row
;
278 *row
++ = clear_value
| tmp
;
285 clear_value64
&= clear_mask64
;
286 if (clear_mask64
== 0xffffffffffULL
) {
287 for (i
= 0; i
< height
; i
++) {
288 uint64_t *row
= (uint64_t *)dst
;
289 for (j
= 0; j
< width
; j
++)
290 *row
++ = clear_value64
;
295 for (i
= 0; i
< height
; i
++) {
296 uint64_t *row
= (uint64_t *)dst
;
297 for (j
= 0; j
< width
; j
++) {
298 uint64_t tmp
= ~clear_mask64
& *row
;
299 *row
++ = clear_value64
| tmp
;
310 dst_layer
+= scene
->zsbuf
.layer_stride
;
318 * Run the shader on all blocks in a tile. This is used when a tile is
319 * completely contained inside a triangle.
320 * This is a bin command called during bin processing.
323 lp_rast_shade_tile(struct lp_rasterizer_task
*task
,
324 const union lp_rast_cmd_arg arg
)
326 const struct lp_scene
*scene
= task
->scene
;
327 const struct lp_rast_shader_inputs
*inputs
= arg
.shade_tile
;
328 const struct lp_rast_state
*state
;
329 struct lp_fragment_shader_variant
*variant
;
330 const unsigned tile_x
= task
->x
, tile_y
= task
->y
;
333 if (inputs
->disable
) {
334 /* This command was partially binned and has been disabled */
338 LP_DBG(DEBUG_RAST
, "%s\n", __FUNCTION__
);
345 variant
= state
->variant
;
347 /* render the whole 64x64 tile in 4x4 chunks */
348 for (y
= 0; y
< task
->height
; y
+= 4){
349 for (x
= 0; x
< task
->width
; x
+= 4) {
350 uint8_t *color
[PIPE_MAX_COLOR_BUFS
];
351 unsigned stride
[PIPE_MAX_COLOR_BUFS
];
352 uint8_t *depth
= NULL
;
353 unsigned depth_stride
= 0;
357 for (i
= 0; i
< scene
->fb
.nr_cbufs
; i
++){
358 stride
[i
] = scene
->cbufs
[i
].stride
;
359 color
[i
] = lp_rast_get_unswizzled_color_block_pointer(task
, i
, tile_x
+ x
,
360 tile_y
+ y
, inputs
->layer
);
364 if (scene
->zsbuf
.map
) {
365 depth
= lp_rast_get_unswizzled_depth_block_pointer(task
, tile_x
+ x
,
366 tile_y
+ y
, inputs
->layer
);
367 depth_stride
= scene
->zsbuf
.stride
;
370 /* run shader on 4x4 block */
371 BEGIN_JIT_CALL(state
, task
);
372 variant
->jit_function
[RAST_WHOLE
]( &state
->jit_context
,
373 tile_x
+ x
, tile_y
+ y
,
391 * Run the shader on all blocks in a tile. This is used when a tile is
392 * completely contained inside a triangle, and the shader is opaque.
393 * This is a bin command called during bin processing.
396 lp_rast_shade_tile_opaque(struct lp_rasterizer_task
*task
,
397 const union lp_rast_cmd_arg arg
)
399 LP_DBG(DEBUG_RAST
, "%s\n", __FUNCTION__
);
406 lp_rast_shade_tile(task
, arg
);
411 * Compute shading for a 4x4 block of pixels inside a triangle.
412 * This is a bin command called during bin processing.
413 * \param x X position of quad in window coords
414 * \param y Y position of quad in window coords
417 lp_rast_shade_quads_mask(struct lp_rasterizer_task
*task
,
418 const struct lp_rast_shader_inputs
*inputs
,
419 unsigned x
, unsigned y
,
422 const struct lp_rast_state
*state
= task
->state
;
423 struct lp_fragment_shader_variant
*variant
= state
->variant
;
424 const struct lp_scene
*scene
= task
->scene
;
425 uint8_t *color
[PIPE_MAX_COLOR_BUFS
];
426 unsigned stride
[PIPE_MAX_COLOR_BUFS
];
427 uint8_t *depth
= NULL
;
428 unsigned depth_stride
= 0;
434 assert(x
< scene
->tiles_x
* TILE_SIZE
);
435 assert(y
< scene
->tiles_y
* TILE_SIZE
);
436 assert(x
% TILE_VECTOR_WIDTH
== 0);
437 assert(y
% TILE_VECTOR_HEIGHT
== 0);
439 assert((x
% 4) == 0);
440 assert((y
% 4) == 0);
443 for (i
= 0; i
< scene
->fb
.nr_cbufs
; i
++) {
444 stride
[i
] = scene
->cbufs
[i
].stride
;
445 color
[i
] = lp_rast_get_unswizzled_color_block_pointer(task
, i
, x
, y
, inputs
->layer
);
449 if (scene
->zsbuf
.map
) {
450 depth_stride
= scene
->zsbuf
.stride
;
451 depth
= lp_rast_get_unswizzled_depth_block_pointer(task
, x
, y
, inputs
->layer
);
454 assert(lp_check_alignment(state
->jit_context
.u8_blend_color
, 16));
457 * The rasterizer may produce fragments outside our
458 * allocated 4x4 blocks hence need to filter them out here.
460 if ((x
% TILE_SIZE
) < task
->width
&& (y
% TILE_SIZE
) < task
->height
) {
461 /* not very accurate would need a popcount on the mask */
462 /* always count this not worth bothering? */
463 task
->ps_invocations
+= 1 * variant
->ps_inv_multiplier
;
465 /* run shader on 4x4 block */
466 BEGIN_JIT_CALL(state
, task
);
467 variant
->jit_function
[RAST_EDGE_TEST
](&state
->jit_context
,
486 * Begin a new occlusion query.
487 * This is a bin command put in all bins.
491 lp_rast_begin_query(struct lp_rasterizer_task
*task
,
492 const union lp_rast_cmd_arg arg
)
494 struct llvmpipe_query
*pq
= arg
.query_obj
;
497 case PIPE_QUERY_OCCLUSION_COUNTER
:
498 case PIPE_QUERY_OCCLUSION_PREDICATE
:
499 pq
->start
[task
->thread_index
] = task
->thread_data
.vis_counter
;
501 case PIPE_QUERY_PIPELINE_STATISTICS
:
502 pq
->start
[task
->thread_index
] = task
->ps_invocations
;
512 * End the current occlusion query.
513 * This is a bin command put in all bins.
517 lp_rast_end_query(struct lp_rasterizer_task
*task
,
518 const union lp_rast_cmd_arg arg
)
520 struct llvmpipe_query
*pq
= arg
.query_obj
;
523 case PIPE_QUERY_OCCLUSION_COUNTER
:
524 case PIPE_QUERY_OCCLUSION_PREDICATE
:
525 pq
->end
[task
->thread_index
] +=
526 task
->thread_data
.vis_counter
- pq
->start
[task
->thread_index
];
527 pq
->start
[task
->thread_index
] = 0;
529 case PIPE_QUERY_TIMESTAMP
:
530 pq
->end
[task
->thread_index
] = os_time_get_nano();
532 case PIPE_QUERY_PIPELINE_STATISTICS
:
533 pq
->end
[task
->thread_index
] +=
534 task
->ps_invocations
- pq
->start
[task
->thread_index
];
535 pq
->start
[task
->thread_index
] = 0;
545 lp_rast_set_state(struct lp_rasterizer_task
*task
,
546 const union lp_rast_cmd_arg arg
)
548 task
->state
= arg
.state
;
554 * Called when we're done writing to a color tile.
557 lp_rast_tile_end(struct lp_rasterizer_task
*task
)
561 for (i
= 0; i
< task
->scene
->num_active_queries
; ++i
) {
562 lp_rast_end_query(task
, lp_rast_arg_query(task
->scene
->active_queries
[i
]));
566 memset(task
->color_tiles
, 0, sizeof(task
->color_tiles
));
567 task
->depth_tile
= NULL
;
572 static lp_rast_cmd_func dispatch
[LP_RAST_OP_MAX
] =
575 lp_rast_clear_zstencil
,
584 lp_rast_triangle_3_4
,
585 lp_rast_triangle_3_16
,
586 lp_rast_triangle_4_16
,
588 lp_rast_shade_tile_opaque
,
592 lp_rast_triangle_32_1
,
593 lp_rast_triangle_32_2
,
594 lp_rast_triangle_32_3
,
595 lp_rast_triangle_32_4
,
596 lp_rast_triangle_32_5
,
597 lp_rast_triangle_32_6
,
598 lp_rast_triangle_32_7
,
599 lp_rast_triangle_32_8
,
600 lp_rast_triangle_32_3_4
,
601 lp_rast_triangle_32_3_16
,
602 lp_rast_triangle_32_4_16
607 do_rasterize_bin(struct lp_rasterizer_task
*task
,
608 const struct cmd_bin
*bin
,
611 const struct cmd_block
*block
;
615 lp_debug_bin(bin
, x
, y
);
617 for (block
= bin
->head
; block
; block
= block
->next
) {
618 for (k
= 0; k
< block
->count
; k
++) {
619 dispatch
[block
->cmd
[k
]]( task
, block
->arg
[k
] );
627 * Rasterize commands for a single bin.
628 * \param x, y position of the bin's tile in the framebuffer
629 * Must be called between lp_rast_begin() and lp_rast_end().
633 rasterize_bin(struct lp_rasterizer_task
*task
,
634 const struct cmd_bin
*bin
, int x
, int y
)
636 lp_rast_tile_begin( task
, bin
, x
, y
);
638 do_rasterize_bin(task
, bin
, x
, y
);
640 lp_rast_tile_end(task
);
645 if (bin
->head
->count
== 1) {
646 if (bin
->head
->cmd
[0] == LP_RAST_OP_SHADE_TILE_OPAQUE
)
647 LP_COUNT(nr_pure_shade_opaque_64
);
648 else if (bin
->head
->cmd
[0] == LP_RAST_OP_SHADE_TILE
)
649 LP_COUNT(nr_pure_shade_64
);
654 /* An empty bin is one that just loads the contents of the tile and
655 * stores them again unchanged. This typically happens when bins have
656 * been flushed for some reason in the middle of a frame, or when
657 * incremental updates are being made to a render target.
659 * Try to avoid doing pointless work in this case.
662 is_empty_bin( const struct cmd_bin
*bin
)
664 return bin
->head
== NULL
;
669 * Rasterize/execute all bins within a scene.
673 rasterize_scene(struct lp_rasterizer_task
*task
,
674 struct lp_scene
*scene
)
678 if (!task
->rast
->no_rast
&& !scene
->discard
) {
679 /* loop over scene bins, rasterize each */
685 while ((bin
= lp_scene_bin_iter_next(scene
, &i
, &j
))) {
686 if (!is_empty_bin( bin
))
687 rasterize_bin(task
, bin
, i
, j
);
694 lp_fence_signal(scene
->fence
);
702 * Called by setup module when it has something for us to render.
705 lp_rast_queue_scene( struct lp_rasterizer
*rast
,
706 struct lp_scene
*scene
)
708 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
710 if (rast
->num_threads
== 0) {
712 unsigned fpstate
= util_fpstate_get();
714 /* Make sure that denorms are treated like zeros. This is
715 * the behavior required by D3D10. OpenGL doesn't care.
717 util_fpstate_set_denorms_to_zero(fpstate
);
719 lp_rast_begin( rast
, scene
);
721 rasterize_scene( &rast
->tasks
[0], scene
);
725 util_fpstate_set(fpstate
);
727 rast
->curr_scene
= NULL
;
730 /* threaded rendering! */
733 lp_scene_enqueue( rast
->full_scenes
, scene
);
735 /* signal the threads that there's work to do */
736 for (i
= 0; i
< rast
->num_threads
; i
++) {
737 pipe_semaphore_signal(&rast
->tasks
[i
].work_ready
);
741 LP_DBG(DEBUG_SETUP
, "%s done \n", __FUNCTION__
);
746 lp_rast_finish( struct lp_rasterizer
*rast
)
748 if (rast
->num_threads
== 0) {
754 /* wait for work to complete */
755 for (i
= 0; i
< rast
->num_threads
; i
++) {
756 pipe_semaphore_wait(&rast
->tasks
[i
].work_done
);
763 * This is the thread's main entrypoint.
764 * It's a simple loop:
767 * 3. signal that we're done
769 static PIPE_THREAD_ROUTINE( thread_function
, init_data
)
771 struct lp_rasterizer_task
*task
= (struct lp_rasterizer_task
*) init_data
;
772 struct lp_rasterizer
*rast
= task
->rast
;
773 boolean debug
= false;
774 unsigned fpstate
= util_fpstate_get();
776 /* Make sure that denorms are treated like zeros. This is
777 * the behavior required by D3D10. OpenGL doesn't care.
779 util_fpstate_set_denorms_to_zero(fpstate
);
784 debug_printf("thread %d waiting for work\n", task
->thread_index
);
785 pipe_semaphore_wait(&task
->work_ready
);
790 if (task
->thread_index
== 0) {
792 * - get next scene to rasterize
793 * - map the framebuffer surfaces
796 lp_scene_dequeue( rast
->full_scenes
, TRUE
) );
799 /* Wait for all threads to get here so that threads[1+] don't
800 * get a null rast->curr_scene pointer.
802 pipe_barrier_wait( &rast
->barrier
);
806 debug_printf("thread %d doing work\n", task
->thread_index
);
808 rasterize_scene(task
,
811 /* wait for all threads to finish with this scene */
812 pipe_barrier_wait( &rast
->barrier
);
814 /* XXX: shouldn't be necessary:
816 if (task
->thread_index
== 0) {
820 /* signal done with work */
822 debug_printf("thread %d done working\n", task
->thread_index
);
824 pipe_semaphore_signal(&task
->work_done
);
832 * Initialize semaphores and spawn the threads.
835 create_rast_threads(struct lp_rasterizer
*rast
)
839 /* NOTE: if num_threads is zero, we won't use any threads */
840 for (i
= 0; i
< rast
->num_threads
; i
++) {
841 pipe_semaphore_init(&rast
->tasks
[i
].work_ready
, 0);
842 pipe_semaphore_init(&rast
->tasks
[i
].work_done
, 0);
843 rast
->threads
[i
] = pipe_thread_create(thread_function
,
844 (void *) &rast
->tasks
[i
]);
851 * Create new lp_rasterizer. If num_threads is zero, don't create any
852 * new threads, do rendering synchronously.
853 * \param num_threads number of rasterizer threads to create
855 struct lp_rasterizer
*
856 lp_rast_create( unsigned num_threads
)
858 struct lp_rasterizer
*rast
;
861 rast
= CALLOC_STRUCT(lp_rasterizer
);
866 rast
->full_scenes
= lp_scene_queue_create();
867 if (!rast
->full_scenes
) {
871 for (i
= 0; i
< Elements(rast
->tasks
); i
++) {
872 struct lp_rasterizer_task
*task
= &rast
->tasks
[i
];
874 task
->thread_index
= i
;
877 rast
->num_threads
= num_threads
;
879 rast
->no_rast
= debug_get_bool_option("LP_NO_RAST", FALSE
);
881 create_rast_threads(rast
);
883 /* for synchronizing rasterization threads */
884 pipe_barrier_init( &rast
->barrier
, rast
->num_threads
);
886 memset(lp_dummy_tile
, 0, sizeof lp_dummy_tile
);
899 void lp_rast_destroy( struct lp_rasterizer
*rast
)
903 /* Set exit_flag and signal each thread's work_ready semaphore.
904 * Each thread will be woken up, notice that the exit_flag is set and
905 * break out of its main loop. The thread will then exit.
907 rast
->exit_flag
= TRUE
;
908 for (i
= 0; i
< rast
->num_threads
; i
++) {
909 pipe_semaphore_signal(&rast
->tasks
[i
].work_ready
);
912 /* Wait for threads to terminate before cleaning up per-thread data */
913 for (i
= 0; i
< rast
->num_threads
; i
++) {
914 pipe_thread_wait(rast
->threads
[i
]);
917 /* Clean up per-thread data */
918 for (i
= 0; i
< rast
->num_threads
; i
++) {
919 pipe_semaphore_destroy(&rast
->tasks
[i
].work_ready
);
920 pipe_semaphore_destroy(&rast
->tasks
[i
].work_done
);
923 /* for synchronizing rasterization threads */
924 pipe_barrier_destroy( &rast
->barrier
);
926 lp_scene_queue_destroy(rast
->full_scenes
);