llvmpipe: support 8bit subpixel precision
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
34
35 #include "os/os_time.h"
36
37 #include "lp_scene_queue.h"
38 #include "lp_context.h"
39 #include "lp_debug.h"
40 #include "lp_fence.h"
41 #include "lp_perf.h"
42 #include "lp_query.h"
43 #include "lp_rast.h"
44 #include "lp_rast_priv.h"
45 #include "gallivm/lp_bld_debug.h"
46 #include "lp_scene.h"
47 #include "lp_tex_sample.h"
48
49
50 #ifdef DEBUG
51 int jit_line = 0;
52 const struct lp_rast_state *jit_state = NULL;
53 const struct lp_rasterizer_task *jit_task = NULL;
54 #endif
55
56
57 /**
58 * Begin rasterizing a scene.
59 * Called once per scene by one thread.
60 */
61 static void
62 lp_rast_begin( struct lp_rasterizer *rast,
63 struct lp_scene *scene )
64 {
65 rast->curr_scene = scene;
66
67 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
68
69 lp_scene_begin_rasterization( scene );
70 lp_scene_bin_iter_begin( scene );
71 }
72
73
74 static void
75 lp_rast_end( struct lp_rasterizer *rast )
76 {
77 lp_scene_end_rasterization( rast->curr_scene );
78
79 rast->curr_scene = NULL;
80 }
81
82
83 /**
84 * Begining rasterization of a tile.
85 * \param x window X position of the tile, in pixels
86 * \param y window Y position of the tile, in pixels
87 */
88 static void
89 lp_rast_tile_begin(struct lp_rasterizer_task *task,
90 const struct cmd_bin *bin,
91 int x, int y)
92 {
93 LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
94
95 task->bin = bin;
96 task->x = x * TILE_SIZE;
97 task->y = y * TILE_SIZE;
98 task->width = TILE_SIZE + x * TILE_SIZE > task->scene->fb.width ?
99 task->scene->fb.width - x * TILE_SIZE : TILE_SIZE;
100 task->height = TILE_SIZE + y * TILE_SIZE > task->scene->fb.height ?
101 task->scene->fb.height - y * TILE_SIZE : TILE_SIZE;
102
103 task->thread_data.vis_counter = 0;
104 task->ps_invocations = 0;
105
106 /* reset pointers to color and depth tile(s) */
107 memset(task->color_tiles, 0, sizeof(task->color_tiles));
108 task->depth_tile = NULL;
109 }
110
111
112 /**
113 * Clear the rasterizer's current color tile.
114 * This is a bin command called during bin processing.
115 * Clear commands always clear all bound layers.
116 */
117 static void
118 lp_rast_clear_color(struct lp_rasterizer_task *task,
119 const union lp_rast_cmd_arg arg)
120 {
121 const struct lp_scene *scene = task->scene;
122
123 if (scene->fb.nr_cbufs) {
124 unsigned i;
125 union util_color uc;
126
127 if (util_format_is_pure_integer(scene->fb.cbufs[0]->format)) {
128 /*
129 * We expect int/uint clear values here, though some APIs
130 * might disagree (but in any case util_pack_color()
131 * couldn't handle it)...
132 */
133 LP_DBG(DEBUG_RAST, "%s pure int 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
134 arg.clear_color.ui[0],
135 arg.clear_color.ui[1],
136 arg.clear_color.ui[2],
137 arg.clear_color.ui[3]);
138
139 for (i = 0; i < scene->fb.nr_cbufs; i++) {
140 enum pipe_format format = scene->fb.cbufs[i]->format;
141
142 if (util_format_is_pure_sint(format)) {
143 util_format_write_4i(format, arg.clear_color.i, 0, &uc, 0, 0, 0, 1, 1);
144 }
145 else {
146 assert(util_format_is_pure_uint(format));
147 util_format_write_4ui(format, arg.clear_color.ui, 0, &uc, 0, 0, 0, 1, 1);
148 }
149
150 util_fill_box(scene->cbufs[i].map,
151 format,
152 scene->cbufs[i].stride,
153 scene->cbufs[i].layer_stride,
154 task->x,
155 task->y,
156 0,
157 task->width,
158 task->height,
159 scene->fb_max_layer + 1,
160 &uc);
161 }
162 }
163 else {
164 uint8_t clear_color[4];
165
166 for (i = 0; i < 4; ++i) {
167 clear_color[i] = float_to_ubyte(arg.clear_color.f[i]);
168 }
169
170 LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
171 clear_color[0],
172 clear_color[1],
173 clear_color[2],
174 clear_color[3]);
175
176 for (i = 0; i < scene->fb.nr_cbufs; i++) {
177 util_pack_color(arg.clear_color.f,
178 scene->fb.cbufs[i]->format, &uc);
179
180 util_fill_box(scene->cbufs[i].map,
181 scene->fb.cbufs[i]->format,
182 scene->cbufs[i].stride,
183 scene->cbufs[i].layer_stride,
184 task->x,
185 task->y,
186 0,
187 task->width,
188 task->height,
189 scene->fb_max_layer + 1,
190 &uc);
191 }
192 }
193 }
194
195 LP_COUNT(nr_color_tile_clear);
196 }
197
198
199
200
201 /**
202 * Clear the rasterizer's current z/stencil tile.
203 * This is a bin command called during bin processing.
204 * Clear commands always clear all bound layers.
205 */
206 static void
207 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
208 const union lp_rast_cmd_arg arg)
209 {
210 const struct lp_scene *scene = task->scene;
211 uint64_t clear_value64 = arg.clear_zstencil.value;
212 uint64_t clear_mask64 = arg.clear_zstencil.mask;
213 uint32_t clear_value = (uint32_t) clear_value64;
214 uint32_t clear_mask = (uint32_t) clear_mask64;
215 const unsigned height = task->height;
216 const unsigned width = task->width;
217 const unsigned dst_stride = scene->zsbuf.stride;
218 uint8_t *dst;
219 unsigned i, j;
220 unsigned block_size;
221
222 LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
223 __FUNCTION__, clear_value, clear_mask);
224
225 /*
226 * Clear the area of the depth/depth buffer matching this tile.
227 */
228
229 if (scene->fb.zsbuf) {
230 unsigned layer;
231 uint8_t *dst_layer = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
232 block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
233
234 clear_value &= clear_mask;
235
236 for (layer = 0; layer <= scene->fb_max_layer; layer++) {
237 dst = dst_layer;
238
239 switch (block_size) {
240 case 1:
241 assert(clear_mask == 0xff);
242 memset(dst, (uint8_t) clear_value, height * width);
243 break;
244 case 2:
245 if (clear_mask == 0xffff) {
246 for (i = 0; i < height; i++) {
247 uint16_t *row = (uint16_t *)dst;
248 for (j = 0; j < width; j++)
249 *row++ = (uint16_t) clear_value;
250 dst += dst_stride;
251 }
252 }
253 else {
254 for (i = 0; i < height; i++) {
255 uint16_t *row = (uint16_t *)dst;
256 for (j = 0; j < width; j++) {
257 uint16_t tmp = ~clear_mask & *row;
258 *row++ = clear_value | tmp;
259 }
260 dst += dst_stride;
261 }
262 }
263 break;
264 case 4:
265 if (clear_mask == 0xffffffff) {
266 for (i = 0; i < height; i++) {
267 uint32_t *row = (uint32_t *)dst;
268 for (j = 0; j < width; j++)
269 *row++ = clear_value;
270 dst += dst_stride;
271 }
272 }
273 else {
274 for (i = 0; i < height; i++) {
275 uint32_t *row = (uint32_t *)dst;
276 for (j = 0; j < width; j++) {
277 uint32_t tmp = ~clear_mask & *row;
278 *row++ = clear_value | tmp;
279 }
280 dst += dst_stride;
281 }
282 }
283 break;
284 case 8:
285 clear_value64 &= clear_mask64;
286 if (clear_mask64 == 0xffffffffffULL) {
287 for (i = 0; i < height; i++) {
288 uint64_t *row = (uint64_t *)dst;
289 for (j = 0; j < width; j++)
290 *row++ = clear_value64;
291 dst += dst_stride;
292 }
293 }
294 else {
295 for (i = 0; i < height; i++) {
296 uint64_t *row = (uint64_t *)dst;
297 for (j = 0; j < width; j++) {
298 uint64_t tmp = ~clear_mask64 & *row;
299 *row++ = clear_value64 | tmp;
300 }
301 dst += dst_stride;
302 }
303 }
304 break;
305
306 default:
307 assert(0);
308 break;
309 }
310 dst_layer += scene->zsbuf.layer_stride;
311 }
312 }
313 }
314
315
316
317 /**
318 * Run the shader on all blocks in a tile. This is used when a tile is
319 * completely contained inside a triangle.
320 * This is a bin command called during bin processing.
321 */
322 static void
323 lp_rast_shade_tile(struct lp_rasterizer_task *task,
324 const union lp_rast_cmd_arg arg)
325 {
326 const struct lp_scene *scene = task->scene;
327 const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
328 const struct lp_rast_state *state;
329 struct lp_fragment_shader_variant *variant;
330 const unsigned tile_x = task->x, tile_y = task->y;
331 unsigned x, y;
332
333 if (inputs->disable) {
334 /* This command was partially binned and has been disabled */
335 return;
336 }
337
338 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
339
340 state = task->state;
341 assert(state);
342 if (!state) {
343 return;
344 }
345 variant = state->variant;
346
347 /* render the whole 64x64 tile in 4x4 chunks */
348 for (y = 0; y < task->height; y += 4){
349 for (x = 0; x < task->width; x += 4) {
350 uint8_t *color[PIPE_MAX_COLOR_BUFS];
351 unsigned stride[PIPE_MAX_COLOR_BUFS];
352 uint8_t *depth = NULL;
353 unsigned depth_stride = 0;
354 unsigned i;
355
356 /* color buffer */
357 for (i = 0; i < scene->fb.nr_cbufs; i++){
358 stride[i] = scene->cbufs[i].stride;
359 color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x,
360 tile_y + y, inputs->layer);
361 }
362
363 /* depth buffer */
364 if (scene->zsbuf.map) {
365 depth = lp_rast_get_unswizzled_depth_block_pointer(task, tile_x + x,
366 tile_y + y, inputs->layer);
367 depth_stride = scene->zsbuf.stride;
368 }
369
370 /* run shader on 4x4 block */
371 BEGIN_JIT_CALL(state, task);
372 variant->jit_function[RAST_WHOLE]( &state->jit_context,
373 tile_x + x, tile_y + y,
374 inputs->frontfacing,
375 GET_A0(inputs),
376 GET_DADX(inputs),
377 GET_DADY(inputs),
378 color,
379 depth,
380 0xffff,
381 &task->thread_data,
382 stride,
383 depth_stride);
384 END_JIT_CALL();
385 }
386 }
387 }
388
389
390 /**
391 * Run the shader on all blocks in a tile. This is used when a tile is
392 * completely contained inside a triangle, and the shader is opaque.
393 * This is a bin command called during bin processing.
394 */
395 static void
396 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
397 const union lp_rast_cmd_arg arg)
398 {
399 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
400
401 assert(task->state);
402 if (!task->state) {
403 return;
404 }
405
406 lp_rast_shade_tile(task, arg);
407 }
408
409
410 /**
411 * Compute shading for a 4x4 block of pixels inside a triangle.
412 * This is a bin command called during bin processing.
413 * \param x X position of quad in window coords
414 * \param y Y position of quad in window coords
415 */
416 void
417 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
418 const struct lp_rast_shader_inputs *inputs,
419 unsigned x, unsigned y,
420 unsigned mask)
421 {
422 const struct lp_rast_state *state = task->state;
423 struct lp_fragment_shader_variant *variant = state->variant;
424 const struct lp_scene *scene = task->scene;
425 uint8_t *color[PIPE_MAX_COLOR_BUFS];
426 unsigned stride[PIPE_MAX_COLOR_BUFS];
427 uint8_t *depth = NULL;
428 unsigned depth_stride = 0;
429 unsigned i;
430
431 assert(state);
432
433 /* Sanity checks */
434 assert(x < scene->tiles_x * TILE_SIZE);
435 assert(y < scene->tiles_y * TILE_SIZE);
436 assert(x % TILE_VECTOR_WIDTH == 0);
437 assert(y % TILE_VECTOR_HEIGHT == 0);
438
439 assert((x % 4) == 0);
440 assert((y % 4) == 0);
441
442 /* color buffer */
443 for (i = 0; i < scene->fb.nr_cbufs; i++) {
444 stride[i] = scene->cbufs[i].stride;
445 color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y, inputs->layer);
446 }
447
448 /* depth buffer */
449 if (scene->zsbuf.map) {
450 depth_stride = scene->zsbuf.stride;
451 depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y, inputs->layer);
452 }
453
454 assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
455
456 /*
457 * The rasterizer may produce fragments outside our
458 * allocated 4x4 blocks hence need to filter them out here.
459 */
460 if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
461 /* not very accurate would need a popcount on the mask */
462 /* always count this not worth bothering? */
463 task->ps_invocations += 1 * variant->ps_inv_multiplier;
464
465 /* run shader on 4x4 block */
466 BEGIN_JIT_CALL(state, task);
467 variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
468 x, y,
469 inputs->frontfacing,
470 GET_A0(inputs),
471 GET_DADX(inputs),
472 GET_DADY(inputs),
473 color,
474 depth,
475 mask,
476 &task->thread_data,
477 stride,
478 depth_stride);
479 END_JIT_CALL();
480 }
481 }
482
483
484
485 /**
486 * Begin a new occlusion query.
487 * This is a bin command put in all bins.
488 * Called per thread.
489 */
490 static void
491 lp_rast_begin_query(struct lp_rasterizer_task *task,
492 const union lp_rast_cmd_arg arg)
493 {
494 struct llvmpipe_query *pq = arg.query_obj;
495
496 switch (pq->type) {
497 case PIPE_QUERY_OCCLUSION_COUNTER:
498 case PIPE_QUERY_OCCLUSION_PREDICATE:
499 pq->start[task->thread_index] = task->thread_data.vis_counter;
500 break;
501 case PIPE_QUERY_PIPELINE_STATISTICS:
502 pq->start[task->thread_index] = task->ps_invocations;
503 break;
504 default:
505 assert(0);
506 break;
507 }
508 }
509
510
511 /**
512 * End the current occlusion query.
513 * This is a bin command put in all bins.
514 * Called per thread.
515 */
516 static void
517 lp_rast_end_query(struct lp_rasterizer_task *task,
518 const union lp_rast_cmd_arg arg)
519 {
520 struct llvmpipe_query *pq = arg.query_obj;
521
522 switch (pq->type) {
523 case PIPE_QUERY_OCCLUSION_COUNTER:
524 case PIPE_QUERY_OCCLUSION_PREDICATE:
525 pq->end[task->thread_index] +=
526 task->thread_data.vis_counter - pq->start[task->thread_index];
527 pq->start[task->thread_index] = 0;
528 break;
529 case PIPE_QUERY_TIMESTAMP:
530 pq->end[task->thread_index] = os_time_get_nano();
531 break;
532 case PIPE_QUERY_PIPELINE_STATISTICS:
533 pq->end[task->thread_index] +=
534 task->ps_invocations - pq->start[task->thread_index];
535 pq->start[task->thread_index] = 0;
536 break;
537 default:
538 assert(0);
539 break;
540 }
541 }
542
543
544 void
545 lp_rast_set_state(struct lp_rasterizer_task *task,
546 const union lp_rast_cmd_arg arg)
547 {
548 task->state = arg.state;
549 }
550
551
552
553 /**
554 * Called when we're done writing to a color tile.
555 */
556 static void
557 lp_rast_tile_end(struct lp_rasterizer_task *task)
558 {
559 unsigned i;
560
561 for (i = 0; i < task->scene->num_active_queries; ++i) {
562 lp_rast_end_query(task, lp_rast_arg_query(task->scene->active_queries[i]));
563 }
564
565 /* debug */
566 memset(task->color_tiles, 0, sizeof(task->color_tiles));
567 task->depth_tile = NULL;
568
569 task->bin = NULL;
570 }
571
572 static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
573 {
574 lp_rast_clear_color,
575 lp_rast_clear_zstencil,
576 lp_rast_triangle_1,
577 lp_rast_triangle_2,
578 lp_rast_triangle_3,
579 lp_rast_triangle_4,
580 lp_rast_triangle_5,
581 lp_rast_triangle_6,
582 lp_rast_triangle_7,
583 lp_rast_triangle_8,
584 lp_rast_triangle_3_4,
585 lp_rast_triangle_3_16,
586 lp_rast_triangle_4_16,
587 lp_rast_shade_tile,
588 lp_rast_shade_tile_opaque,
589 lp_rast_begin_query,
590 lp_rast_end_query,
591 lp_rast_set_state,
592 lp_rast_triangle_32_1,
593 lp_rast_triangle_32_2,
594 lp_rast_triangle_32_3,
595 lp_rast_triangle_32_4,
596 lp_rast_triangle_32_5,
597 lp_rast_triangle_32_6,
598 lp_rast_triangle_32_7,
599 lp_rast_triangle_32_8,
600 lp_rast_triangle_32_3_4,
601 lp_rast_triangle_32_3_16,
602 lp_rast_triangle_32_4_16
603 };
604
605
606 static void
607 do_rasterize_bin(struct lp_rasterizer_task *task,
608 const struct cmd_bin *bin,
609 int x, int y)
610 {
611 const struct cmd_block *block;
612 unsigned k;
613
614 if (0)
615 lp_debug_bin(bin, x, y);
616
617 for (block = bin->head; block; block = block->next) {
618 for (k = 0; k < block->count; k++) {
619 dispatch[block->cmd[k]]( task, block->arg[k] );
620 }
621 }
622 }
623
624
625
626 /**
627 * Rasterize commands for a single bin.
628 * \param x, y position of the bin's tile in the framebuffer
629 * Must be called between lp_rast_begin() and lp_rast_end().
630 * Called per thread.
631 */
632 static void
633 rasterize_bin(struct lp_rasterizer_task *task,
634 const struct cmd_bin *bin, int x, int y )
635 {
636 lp_rast_tile_begin( task, bin, x, y );
637
638 do_rasterize_bin(task, bin, x, y);
639
640 lp_rast_tile_end(task);
641
642
643 /* Debug/Perf flags:
644 */
645 if (bin->head->count == 1) {
646 if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
647 LP_COUNT(nr_pure_shade_opaque_64);
648 else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
649 LP_COUNT(nr_pure_shade_64);
650 }
651 }
652
653
654 /* An empty bin is one that just loads the contents of the tile and
655 * stores them again unchanged. This typically happens when bins have
656 * been flushed for some reason in the middle of a frame, or when
657 * incremental updates are being made to a render target.
658 *
659 * Try to avoid doing pointless work in this case.
660 */
661 static boolean
662 is_empty_bin( const struct cmd_bin *bin )
663 {
664 return bin->head == NULL;
665 }
666
667
668 /**
669 * Rasterize/execute all bins within a scene.
670 * Called per thread.
671 */
672 static void
673 rasterize_scene(struct lp_rasterizer_task *task,
674 struct lp_scene *scene)
675 {
676 task->scene = scene;
677
678 if (!task->rast->no_rast && !scene->discard) {
679 /* loop over scene bins, rasterize each */
680 {
681 struct cmd_bin *bin;
682 int i, j;
683
684 assert(scene);
685 while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
686 if (!is_empty_bin( bin ))
687 rasterize_bin(task, bin, i, j);
688 }
689 }
690 }
691
692
693 if (scene->fence) {
694 lp_fence_signal(scene->fence);
695 }
696
697 task->scene = NULL;
698 }
699
700
701 /**
702 * Called by setup module when it has something for us to render.
703 */
704 void
705 lp_rast_queue_scene( struct lp_rasterizer *rast,
706 struct lp_scene *scene)
707 {
708 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
709
710 if (rast->num_threads == 0) {
711 /* no threading */
712 unsigned fpstate = util_fpstate_get();
713
714 /* Make sure that denorms are treated like zeros. This is
715 * the behavior required by D3D10. OpenGL doesn't care.
716 */
717 util_fpstate_set_denorms_to_zero(fpstate);
718
719 lp_rast_begin( rast, scene );
720
721 rasterize_scene( &rast->tasks[0], scene );
722
723 lp_rast_end( rast );
724
725 util_fpstate_set(fpstate);
726
727 rast->curr_scene = NULL;
728 }
729 else {
730 /* threaded rendering! */
731 unsigned i;
732
733 lp_scene_enqueue( rast->full_scenes, scene );
734
735 /* signal the threads that there's work to do */
736 for (i = 0; i < rast->num_threads; i++) {
737 pipe_semaphore_signal(&rast->tasks[i].work_ready);
738 }
739 }
740
741 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
742 }
743
744
745 void
746 lp_rast_finish( struct lp_rasterizer *rast )
747 {
748 if (rast->num_threads == 0) {
749 /* nothing to do */
750 }
751 else {
752 int i;
753
754 /* wait for work to complete */
755 for (i = 0; i < rast->num_threads; i++) {
756 pipe_semaphore_wait(&rast->tasks[i].work_done);
757 }
758 }
759 }
760
761
762 /**
763 * This is the thread's main entrypoint.
764 * It's a simple loop:
765 * 1. wait for work
766 * 2. do work
767 * 3. signal that we're done
768 */
769 static PIPE_THREAD_ROUTINE( thread_function, init_data )
770 {
771 struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
772 struct lp_rasterizer *rast = task->rast;
773 boolean debug = false;
774 unsigned fpstate = util_fpstate_get();
775
776 /* Make sure that denorms are treated like zeros. This is
777 * the behavior required by D3D10. OpenGL doesn't care.
778 */
779 util_fpstate_set_denorms_to_zero(fpstate);
780
781 while (1) {
782 /* wait for work */
783 if (debug)
784 debug_printf("thread %d waiting for work\n", task->thread_index);
785 pipe_semaphore_wait(&task->work_ready);
786
787 if (rast->exit_flag)
788 break;
789
790 if (task->thread_index == 0) {
791 /* thread[0]:
792 * - get next scene to rasterize
793 * - map the framebuffer surfaces
794 */
795 lp_rast_begin( rast,
796 lp_scene_dequeue( rast->full_scenes, TRUE ) );
797 }
798
799 /* Wait for all threads to get here so that threads[1+] don't
800 * get a null rast->curr_scene pointer.
801 */
802 pipe_barrier_wait( &rast->barrier );
803
804 /* do work */
805 if (debug)
806 debug_printf("thread %d doing work\n", task->thread_index);
807
808 rasterize_scene(task,
809 rast->curr_scene);
810
811 /* wait for all threads to finish with this scene */
812 pipe_barrier_wait( &rast->barrier );
813
814 /* XXX: shouldn't be necessary:
815 */
816 if (task->thread_index == 0) {
817 lp_rast_end( rast );
818 }
819
820 /* signal done with work */
821 if (debug)
822 debug_printf("thread %d done working\n", task->thread_index);
823
824 pipe_semaphore_signal(&task->work_done);
825 }
826
827 return NULL;
828 }
829
830
831 /**
832 * Initialize semaphores and spawn the threads.
833 */
834 static void
835 create_rast_threads(struct lp_rasterizer *rast)
836 {
837 unsigned i;
838
839 /* NOTE: if num_threads is zero, we won't use any threads */
840 for (i = 0; i < rast->num_threads; i++) {
841 pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
842 pipe_semaphore_init(&rast->tasks[i].work_done, 0);
843 rast->threads[i] = pipe_thread_create(thread_function,
844 (void *) &rast->tasks[i]);
845 }
846 }
847
848
849
850 /**
851 * Create new lp_rasterizer. If num_threads is zero, don't create any
852 * new threads, do rendering synchronously.
853 * \param num_threads number of rasterizer threads to create
854 */
855 struct lp_rasterizer *
856 lp_rast_create( unsigned num_threads )
857 {
858 struct lp_rasterizer *rast;
859 unsigned i;
860
861 rast = CALLOC_STRUCT(lp_rasterizer);
862 if (!rast) {
863 goto no_rast;
864 }
865
866 rast->full_scenes = lp_scene_queue_create();
867 if (!rast->full_scenes) {
868 goto no_full_scenes;
869 }
870
871 for (i = 0; i < Elements(rast->tasks); i++) {
872 struct lp_rasterizer_task *task = &rast->tasks[i];
873 task->rast = rast;
874 task->thread_index = i;
875 }
876
877 rast->num_threads = num_threads;
878
879 rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
880
881 create_rast_threads(rast);
882
883 /* for synchronizing rasterization threads */
884 pipe_barrier_init( &rast->barrier, rast->num_threads );
885
886 memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
887
888 return rast;
889
890 no_full_scenes:
891 FREE(rast);
892 no_rast:
893 return NULL;
894 }
895
896
897 /* Shutdown:
898 */
899 void lp_rast_destroy( struct lp_rasterizer *rast )
900 {
901 unsigned i;
902
903 /* Set exit_flag and signal each thread's work_ready semaphore.
904 * Each thread will be woken up, notice that the exit_flag is set and
905 * break out of its main loop. The thread will then exit.
906 */
907 rast->exit_flag = TRUE;
908 for (i = 0; i < rast->num_threads; i++) {
909 pipe_semaphore_signal(&rast->tasks[i].work_ready);
910 }
911
912 /* Wait for threads to terminate before cleaning up per-thread data */
913 for (i = 0; i < rast->num_threads; i++) {
914 pipe_thread_wait(rast->threads[i]);
915 }
916
917 /* Clean up per-thread data */
918 for (i = 0; i < rast->num_threads; i++) {
919 pipe_semaphore_destroy(&rast->tasks[i].work_ready);
920 pipe_semaphore_destroy(&rast->tasks[i].work_done);
921 }
922
923 /* for synchronizing rasterization threads */
924 pipe_barrier_destroy( &rast->barrier );
925
926 lp_scene_queue_destroy(rast->full_scenes);
927
928 FREE(rast);
929 }
930
931