1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_cpu_detect.h"
32 #include "util/u_surface.h"
34 #include "lp_scene_queue.h"
39 #include "lp_rast_priv.h"
40 #include "lp_tile_soa.h"
41 #include "gallivm/lp_bld_debug.h"
46 * Begin the rasterization phase.
47 * Map the framebuffer surfaces. Initialize the 'rast' state.
50 lp_rast_begin( struct lp_rasterizer
*rast
,
51 const struct pipe_framebuffer_state
*fb
,
53 boolean write_zstencil
)
55 struct pipe_screen
*screen
= rast
->screen
;
56 struct pipe_surface
*cbuf
, *zsbuf
;
59 LP_DBG(DEBUG_RAST
, "%s\n", __FUNCTION__
);
61 util_copy_framebuffer_state(&rast
->state
.fb
, fb
);
63 rast
->state
.write_zstencil
= write_zstencil
;
64 rast
->state
.write_color
= write_color
;
66 rast
->check_for_clipped_tiles
= (fb
->width
% TILE_SIZE
!= 0 ||
67 fb
->height
% TILE_SIZE
!= 0);
70 for (i
= 0; i
< rast
->state
.fb
.nr_cbufs
; i
++) {
71 cbuf
= rast
->state
.fb
.cbufs
[i
];
73 rast
->cbuf_transfer
[i
] = screen
->get_tex_transfer(rast
->screen
,
78 PIPE_TRANSFER_READ_WRITE
,
82 if (!rast
->cbuf_transfer
[i
])
85 rast
->cbuf_map
[i
] = screen
->transfer_map(rast
->screen
,
86 rast
->cbuf_transfer
[i
]);
87 if (!rast
->cbuf_map
[i
])
92 zsbuf
= rast
->state
.fb
.zsbuf
;
94 rast
->zsbuf_transfer
= screen
->get_tex_transfer(rast
->screen
,
99 PIPE_TRANSFER_READ_WRITE
,
103 if (!rast
->zsbuf_transfer
)
106 rast
->zsbuf_map
= screen
->transfer_map(rast
->screen
,
107 rast
->zsbuf_transfer
);
108 if (!rast
->zsbuf_map
)
115 /* Unmap and release transfers?
122 * Finish the rasterization phase.
123 * Unmap framebuffer surfaces.
126 lp_rast_end( struct lp_rasterizer
*rast
)
128 struct pipe_screen
*screen
= rast
->screen
;
131 for (i
= 0; i
< rast
->state
.fb
.nr_cbufs
; i
++) {
132 if (rast
->cbuf_map
[i
])
133 screen
->transfer_unmap(screen
, rast
->cbuf_transfer
[i
]);
135 if (rast
->cbuf_transfer
[i
])
136 screen
->tex_transfer_destroy(rast
->cbuf_transfer
[i
]);
138 rast
->cbuf_transfer
[i
] = NULL
;
139 rast
->cbuf_map
[i
] = NULL
;
143 screen
->transfer_unmap(screen
, rast
->zsbuf_transfer
);
145 if (rast
->zsbuf_transfer
)
146 screen
->tex_transfer_destroy(rast
->zsbuf_transfer
);
148 rast
->zsbuf_transfer
= NULL
;
149 rast
->zsbuf_map
= NULL
;
154 * Begining rasterization of a tile.
155 * \param x window X position of the tile, in pixels
156 * \param y window Y position of the tile, in pixels
159 lp_rast_start_tile( struct lp_rasterizer
*rast
,
160 unsigned thread_index
,
161 unsigned x
, unsigned y
)
163 LP_DBG(DEBUG_RAST
, "%s %d,%d\n", __FUNCTION__
, x
, y
);
165 rast
->tasks
[thread_index
].x
= x
;
166 rast
->tasks
[thread_index
].y
= y
;
171 * Clear the rasterizer's current color tile.
172 * This is a bin command called during bin processing.
174 void lp_rast_clear_color( struct lp_rasterizer
*rast
,
175 unsigned thread_index
,
176 const union lp_rast_cmd_arg arg
)
178 const uint8_t *clear_color
= arg
.clear_color
;
179 uint8_t **color_tile
= rast
->tasks
[thread_index
].tile
.color
;
182 LP_DBG(DEBUG_RAST
, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__
,
188 if (clear_color
[0] == clear_color
[1] &&
189 clear_color
[1] == clear_color
[2] &&
190 clear_color
[2] == clear_color
[3]) {
191 /* clear to grayscale value {x, x, x, x} */
192 for (i
= 0; i
< rast
->state
.fb
.nr_cbufs
; i
++) {
193 memset(color_tile
[i
], clear_color
[0], TILE_SIZE
* TILE_SIZE
* 4);
198 * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
199 * will need to change. It'll be pretty obvious when clearing no longer
202 const unsigned chunk
= TILE_SIZE
/ 4;
203 for (i
= 0; i
< rast
->state
.fb
.nr_cbufs
; i
++) {
204 uint8_t *c
= color_tile
[i
];
206 for (j
= 0; j
< 4 * TILE_SIZE
; j
++) {
207 memset(c
, clear_color
[0], chunk
);
209 memset(c
, clear_color
[1], chunk
);
211 memset(c
, clear_color
[2], chunk
);
213 memset(c
, clear_color
[3], chunk
);
216 assert(c
- color_tile
[i
] == TILE_SIZE
* TILE_SIZE
* 4);
220 LP_COUNT(nr_color_tile_clear
);
225 * Clear the rasterizer's current z/stencil tile.
226 * This is a bin command called during bin processing.
228 void lp_rast_clear_zstencil( struct lp_rasterizer
*rast
,
229 unsigned thread_index
,
230 const union lp_rast_cmd_arg arg
)
233 uint32_t *depth_tile
= rast
->tasks
[thread_index
].tile
.depth
;
235 LP_DBG(DEBUG_RAST
, "%s 0x%x\n", __FUNCTION__
, arg
.clear_zstencil
);
237 for (i
= 0; i
< TILE_SIZE
* TILE_SIZE
; i
++)
238 depth_tile
[i
] = arg
.clear_zstencil
;
243 * Load tile color from the framebuffer surface.
244 * This is a bin command called during bin processing.
246 void lp_rast_load_color( struct lp_rasterizer
*rast
,
247 unsigned thread_index
,
248 const union lp_rast_cmd_arg arg
)
250 struct lp_rasterizer_task
*task
= &rast
->tasks
[thread_index
];
251 const unsigned x
= task
->x
;
252 const unsigned y
= task
->y
;
255 LP_DBG(DEBUG_RAST
, "%s at %u, %u\n", __FUNCTION__
, x
, y
);
257 for (i
= 0; i
< rast
->state
.fb
.nr_cbufs
; i
++) {
258 struct pipe_transfer
*transfer
= rast
->cbuf_transfer
[i
];
262 if (x
>= transfer
->width
)
265 if (y
>= transfer
->height
)
270 assert(w
<= TILE_SIZE
);
271 assert(h
<= TILE_SIZE
);
273 lp_tile_read_4ub(transfer
->texture
->format
,
280 LP_COUNT(nr_color_tile_load
);
286 lp_tile_read_z32(uint32_t *tile
,
289 unsigned x0
, unsigned y0
, unsigned w
, unsigned h
)
292 const uint8_t *map_row
= map
+ y0
*map_stride
;
293 for (y
= 0; y
< h
; ++y
) {
294 const uint32_t *map_pixel
= (uint32_t *)(map_row
+ x0
*4);
295 for (x
= 0; x
< w
; ++x
) {
296 *tile
++ = *map_pixel
++;
298 map_row
+= map_stride
;
303 * Load tile z/stencil from the framebuffer surface.
304 * This is a bin command called during bin processing.
306 void lp_rast_load_zstencil( struct lp_rasterizer
*rast
,
307 unsigned thread_index
,
308 const union lp_rast_cmd_arg arg
)
310 struct lp_rasterizer_task
*task
= &rast
->tasks
[thread_index
];
311 const unsigned x
= task
->x
;
312 const unsigned y
= task
->y
;
313 unsigned w
= TILE_SIZE
;
314 unsigned h
= TILE_SIZE
;
316 if (x
+ w
> rast
->state
.fb
.width
)
317 w
-= x
+ w
- rast
->state
.fb
.width
;
319 if (y
+ h
> rast
->state
.fb
.height
)
320 h
-= y
+ h
- rast
->state
.fb
.height
;
322 LP_DBG(DEBUG_RAST
, "%s %d,%d %dx%d\n", __FUNCTION__
, x
, y
, w
, h
);
324 assert(rast
->zsbuf_transfer
->texture
->format
== PIPE_FORMAT_Z32_UNORM
);
325 lp_tile_read_z32(task
->tile
.depth
,
327 rast
->zsbuf_transfer
->stride
,
332 void lp_rast_set_state( struct lp_rasterizer
*rast
,
333 unsigned thread_index
,
334 const union lp_rast_cmd_arg arg
)
336 const struct lp_rast_state
*state
= arg
.set_state
;
338 LP_DBG(DEBUG_RAST
, "%s %p\n", __FUNCTION__
, (void *) state
);
340 /* just set the current state pointer for this rasterizer */
341 rast
->tasks
[thread_index
].current_state
= state
;
347 * Run the shader on all blocks in a tile. This is used when a tile is
348 * completely contained inside a triangle.
349 * This is a bin command called during bin processing.
351 void lp_rast_shade_tile( struct lp_rasterizer
*rast
,
352 unsigned thread_index
,
353 const union lp_rast_cmd_arg arg
)
355 struct lp_rasterizer_task
*task
= &rast
->tasks
[thread_index
];
356 const struct lp_rast_state
*state
= task
->current_state
;
357 struct lp_rast_tile
*tile
= &task
->tile
;
358 const struct lp_rast_shader_inputs
*inputs
= arg
.shade_tile
;
359 const unsigned tile_x
= task
->x
;
360 const unsigned tile_y
= task
->y
;
363 LP_DBG(DEBUG_RAST
, "%s\n", __FUNCTION__
);
365 /* render the whole 64x64 tile in 4x4 chunks */
366 for (y
= 0; y
< TILE_SIZE
; y
+= 4){
367 for (x
= 0; x
< TILE_SIZE
; x
+= 4) {
368 uint8_t *color
[PIPE_MAX_COLOR_BUFS
];
370 unsigned block_offset
, i
;
372 /* offset of the 16x16 pixel block within the tile */
373 block_offset
= ((y
/ 4) * (16 * 16) + (x
/ 4) * 16);
376 for (i
= 0; i
< rast
->state
.fb
.nr_cbufs
; i
++)
377 color
[i
] = tile
->color
[i
] + 4 * block_offset
;
380 depth
= tile
->depth
+ block_offset
;
383 state
->jit_function
[0]( &state
->jit_context
,
384 tile_x
+ x
, tile_y
+ y
,
390 INT_MIN
, INT_MIN
, INT_MIN
,
398 * Compute shading for a 4x4 block of pixels.
399 * This is a bin command called during bin processing.
401 void lp_rast_shade_quads( struct lp_rasterizer
*rast
,
402 unsigned thread_index
,
403 const struct lp_rast_shader_inputs
*inputs
,
404 unsigned x
, unsigned y
,
405 int32_t c1
, int32_t c2
, int32_t c3
)
407 struct lp_rasterizer_task
*task
= &rast
->tasks
[thread_index
];
408 const struct lp_rast_state
*state
= task
->current_state
;
409 struct lp_rast_tile
*tile
= &task
->tile
;
410 uint8_t *color
[PIPE_MAX_COLOR_BUFS
];
420 assert(x
% TILE_VECTOR_WIDTH
== 0);
421 assert(y
% TILE_VECTOR_HEIGHT
== 0);
423 assert((x
% 4) == 0);
424 assert((y
% 4) == 0);
430 /* offset of the 16x16 pixel block within the tile */
431 block_offset
= ((iy
/ 4) * (16 * 16) + (ix
/ 4) * 16);
434 for (i
= 0; i
< rast
->state
.fb
.nr_cbufs
; i
++)
435 color
[i
] = tile
->color
[i
] + 4 * block_offset
;
438 depth
= tile
->depth
+ block_offset
;
443 assert(lp_check_alignment(tile
->depth
, 16));
444 assert(lp_check_alignment(tile
->color
[0], 16));
445 assert(lp_check_alignment(state
->jit_context
.blend_color
, 16));
447 assert(lp_check_alignment(inputs
->step
[0], 16));
448 assert(lp_check_alignment(inputs
->step
[1], 16));
449 assert(lp_check_alignment(inputs
->step
[2], 16));
453 state
->jit_function
[1]( &state
->jit_context
,
461 inputs
->step
[0], inputs
->step
[1], inputs
->step
[2]);
466 * Set top row and left column of the tile's pixels to white. For debugging.
469 outline_tile(uint8_t *tile
)
471 const uint8_t val
= 0xff;
474 for (i
= 0; i
< TILE_SIZE
; i
++) {
475 TILE_PIXEL(tile
, i
, 0, 0) = val
;
476 TILE_PIXEL(tile
, i
, 0, 1) = val
;
477 TILE_PIXEL(tile
, i
, 0, 2) = val
;
478 TILE_PIXEL(tile
, i
, 0, 3) = val
;
480 TILE_PIXEL(tile
, 0, i
, 0) = val
;
481 TILE_PIXEL(tile
, 0, i
, 1) = val
;
482 TILE_PIXEL(tile
, 0, i
, 2) = val
;
483 TILE_PIXEL(tile
, 0, i
, 3) = val
;
489 * Draw grid of gray lines at 16-pixel intervals across the tile to
490 * show the sub-tile boundaries. For debugging.
493 outline_subtiles(uint8_t *tile
)
495 const uint8_t val
= 0x80;
496 const unsigned step
= 16;
499 for (i
= 0; i
< TILE_SIZE
; i
+= step
) {
500 for (j
= 0; j
< TILE_SIZE
; j
++) {
501 TILE_PIXEL(tile
, i
, j
, 0) = val
;
502 TILE_PIXEL(tile
, i
, j
, 1) = val
;
503 TILE_PIXEL(tile
, i
, j
, 2) = val
;
504 TILE_PIXEL(tile
, i
, j
, 3) = val
;
506 TILE_PIXEL(tile
, j
, i
, 0) = val
;
507 TILE_PIXEL(tile
, j
, i
, 1) = val
;
508 TILE_PIXEL(tile
, j
, i
, 2) = val
;
509 TILE_PIXEL(tile
, j
, i
, 3) = val
;
519 * Write the rasterizer's color tile to the framebuffer.
521 static void lp_rast_store_color( struct lp_rasterizer
*rast
,
522 unsigned thread_index
)
524 struct lp_rasterizer_task
*task
= &rast
->tasks
[thread_index
];
525 const unsigned x
= task
->x
;
526 const unsigned y
= task
->y
;
529 for (i
= 0; i
< rast
->state
.fb
.nr_cbufs
; i
++) {
530 struct pipe_transfer
*transfer
= rast
->cbuf_transfer
[i
];
534 if (x
>= transfer
->width
)
537 if (y
>= transfer
->height
)
540 LP_DBG(DEBUG_RAST
, "%s [%u] %d,%d %dx%d\n", __FUNCTION__
,
541 thread_index
, x
, y
, w
, h
);
543 if (LP_DEBUG
& DEBUG_SHOW_SUBTILES
)
544 outline_subtiles(task
->tile
.color
[i
]);
545 else if (LP_DEBUG
& DEBUG_SHOW_TILES
)
546 outline_tile(task
->tile
.color
[i
]);
548 lp_tile_write_4ub(transfer
->texture
->format
,
555 LP_COUNT(nr_color_tile_store
);
561 lp_tile_write_z32(const uint32_t *src
, uint8_t *dst
, unsigned dst_stride
,
562 unsigned x0
, unsigned y0
, unsigned w
, unsigned h
)
565 uint8_t *dst_row
= dst
+ y0
*dst_stride
;
566 for (y
= 0; y
< h
; ++y
) {
567 uint32_t *dst_pixel
= (uint32_t *)(dst_row
+ x0
*4);
568 for (x
= 0; x
< w
; ++x
) {
569 *dst_pixel
++ = *src
++;
571 dst_row
+= dst_stride
;
576 * Write the rasterizer's z/stencil tile to the framebuffer.
578 static void lp_rast_store_zstencil( struct lp_rasterizer
*rast
,
579 unsigned thread_index
)
581 struct lp_rasterizer_task
*task
= &rast
->tasks
[thread_index
];
582 const unsigned x
= task
->x
;
583 const unsigned y
= task
->y
;
584 unsigned w
= TILE_SIZE
;
585 unsigned h
= TILE_SIZE
;
587 if (x
+ w
> rast
->state
.fb
.width
)
588 w
-= x
+ w
- rast
->state
.fb
.width
;
590 if (y
+ h
> rast
->state
.fb
.height
)
591 h
-= y
+ h
- rast
->state
.fb
.height
;
593 LP_DBG(DEBUG_RAST
, "%s %d,%d %dx%d\n", __FUNCTION__
, x
, y
, w
, h
);
595 assert(rast
->zsbuf_transfer
->texture
->format
== PIPE_FORMAT_Z32_UNORM
);
596 lp_tile_write_z32(task
->tile
.depth
,
598 rast
->zsbuf_transfer
->stride
,
604 * Write the rasterizer's tiles to the framebuffer.
607 lp_rast_end_tile( struct lp_rasterizer
*rast
,
608 unsigned thread_index
)
610 LP_DBG(DEBUG_RAST
, "%s\n", __FUNCTION__
);
612 if (rast
->state
.write_color
)
613 lp_rast_store_color(rast
, thread_index
);
615 if (rast
->state
.write_zstencil
)
616 lp_rast_store_zstencil(rast
, thread_index
);
621 * Signal on a fence. This is called during bin execution/rasterization.
624 void lp_rast_fence( struct lp_rasterizer
*rast
,
625 unsigned thread_index
,
626 const union lp_rast_cmd_arg arg
)
628 struct lp_fence
*fence
= arg
.fence
;
630 pipe_mutex_lock( fence
->mutex
);
633 assert(fence
->count
<= fence
->rank
);
635 LP_DBG(DEBUG_RAST
, "%s count=%u rank=%u\n", __FUNCTION__
,
636 fence
->count
, fence
->rank
);
638 pipe_condvar_signal( fence
->signalled
);
640 pipe_mutex_unlock( fence
->mutex
);
645 * When all the threads are done rasterizing a scene, one thread will
646 * call this function to reset the scene and put it onto the empty queue.
649 release_scene( struct lp_rasterizer
*rast
,
650 struct lp_scene
*scene
)
652 util_unreference_framebuffer_state( &scene
->fb
);
654 lp_scene_reset( scene
);
655 lp_scene_enqueue( rast
->empty_scenes
, scene
);
656 rast
->curr_scene
= NULL
;
661 * Rasterize commands for a single bin.
662 * \param x, y position of the bin's tile in the framebuffer
663 * Must be called between lp_rast_begin() and lp_rast_end().
667 rasterize_bin( struct lp_rasterizer
*rast
,
668 unsigned thread_index
,
669 const struct cmd_bin
*bin
,
672 const struct cmd_block_list
*commands
= &bin
->commands
;
673 struct cmd_block
*block
;
676 lp_rast_start_tile( rast
, thread_index
, x
, y
);
678 /* simply execute each of the commands in the block list */
679 for (block
= commands
->head
; block
; block
= block
->next
) {
680 for (k
= 0; k
< block
->count
; k
++) {
681 block
->cmd
[k
]( rast
, thread_index
, block
->arg
[k
] );
685 lp_rast_end_tile( rast
, thread_index
);
689 #define RAST(x) { lp_rast_##x, #x }
699 RAST(clear_zstencil
),
707 debug_bin( const struct cmd_bin
*bin
)
709 const struct cmd_block
*head
= bin
->commands
.head
;
712 for (i
= 0; i
< head
->count
; i
++) {
713 debug_printf("%d: ", i
);
714 for (j
= 0; j
< Elements(cmd_names
); j
++) {
715 if (head
->cmd
[i
] == cmd_names
[j
].cmd
) {
716 debug_printf("%s\n", cmd_names
[j
].name
);
720 if (j
== Elements(cmd_names
))
721 debug_printf("...other\n");
726 /* An empty bin is one that just loads the contents of the tile and
727 * stores them again unchanged. This typically happens when bins have
728 * been flushed for some reason in the middle of a frame, or when
729 * incremental updates are being made to a render target.
731 * Try to avoid doing pointless work in this case.
734 is_empty_bin( const struct cmd_bin
*bin
)
736 const struct cmd_block
*head
= bin
->commands
.head
;
742 /* We emit at most two load-tile commands at the start of the first
743 * command block. In addition we seem to emit a couple of
744 * set-state commands even in empty bins.
746 * As a heuristic, if a bin has more than 4 commands, consider it
749 if (head
->next
!= NULL
||
754 for (i
= 0; i
< head
->count
; i
++)
755 if (head
->cmd
[i
] != lp_rast_load_color
&&
756 head
->cmd
[i
] != lp_rast_load_zstencil
&&
757 head
->cmd
[i
] != lp_rast_set_state
) {
767 * Rasterize/execute all bins within a scene.
771 rasterize_scene( struct lp_rasterizer
*rast
,
772 unsigned thread_index
,
773 struct lp_scene
*scene
,
776 /* loop over scene bins, rasterize each */
780 for (i
= 0; i
< scene
->tiles_x
; i
++) {
781 for (j
= 0; j
< scene
->tiles_y
; j
++) {
782 struct cmd_bin
*bin
= lp_get_bin(scene
, i
, j
);
783 rasterize_bin( rast
, thread_index
,
784 bin
, i
* TILE_SIZE
, j
* TILE_SIZE
);
794 while ((bin
= lp_scene_bin_iter_next(scene
, &x
, &y
))) {
795 if (!is_empty_bin( bin
))
796 rasterize_bin( rast
, thread_index
, bin
, x
* TILE_SIZE
, y
* TILE_SIZE
);
804 * Called by setup module when it has something for us to render.
807 lp_rasterize_scene( struct lp_rasterizer
*rast
,
808 struct lp_scene
*scene
,
809 const struct pipe_framebuffer_state
*fb
,
812 boolean debug
= false;
814 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
818 debug_printf("rasterize scene:\n");
819 debug_printf(" data size: %u\n", lp_scene_data_size(scene
));
820 for (y
= 0; y
< scene
->tiles_y
; y
++) {
821 for (x
= 0; x
< scene
->tiles_x
; x
++) {
822 debug_printf(" bin %u, %u size: %u\n", x
, y
,
823 lp_scene_bin_size(scene
, x
, y
));
828 /* save framebuffer state in the bin */
829 util_copy_framebuffer_state(&scene
->fb
, fb
);
830 scene
->write_depth
= write_depth
;
832 if (rast
->num_threads
== 0) {
835 lp_rast_begin( rast
, fb
,
836 fb
->nr_cbufs
!= 0, /* always write color if cbufs present */
837 fb
->zsbuf
!= NULL
&& write_depth
);
839 lp_scene_bin_iter_begin( scene
);
840 rasterize_scene( rast
, 0, scene
, write_depth
);
842 release_scene( rast
, scene
);
847 /* threaded rendering! */
850 lp_scene_enqueue( rast
->full_scenes
, scene
);
852 /* signal the threads that there's work to do */
853 for (i
= 0; i
< rast
->num_threads
; i
++) {
854 pipe_semaphore_signal(&rast
->tasks
[i
].work_ready
);
857 /* wait for work to complete */
858 for (i
= 0; i
< rast
->num_threads
; i
++) {
859 pipe_semaphore_wait(&rast
->tasks
[i
].work_done
);
863 LP_DBG(DEBUG_SETUP
, "%s done \n", __FUNCTION__
);
868 * This is the thread's main entrypoint.
869 * It's a simple loop:
872 * 3. signal that we're done
874 static PIPE_THREAD_ROUTINE( thread_func
, init_data
)
876 struct lp_rasterizer_task
*task
= (struct lp_rasterizer_task
*) init_data
;
877 struct lp_rasterizer
*rast
= task
->rast
;
878 boolean debug
= false;
883 debug_printf("thread %d waiting for work\n", task
->thread_index
);
884 pipe_semaphore_wait(&task
->work_ready
);
886 if (task
->thread_index
== 0) {
888 * - get next scene to rasterize
889 * - map the framebuffer surfaces
891 const struct pipe_framebuffer_state
*fb
;
894 rast
->curr_scene
= lp_scene_dequeue( rast
->full_scenes
, TRUE
);
896 lp_scene_bin_iter_begin( rast
->curr_scene
);
898 fb
= &rast
->curr_scene
->fb
;
899 write_depth
= rast
->curr_scene
->write_depth
;
901 lp_rast_begin( rast
, fb
,
903 fb
->zsbuf
!= NULL
&& write_depth
);
906 /* Wait for all threads to get here so that threads[1+] don't
907 * get a null rast->curr_scene pointer.
909 pipe_barrier_wait( &rast
->barrier
);
913 debug_printf("thread %d doing work\n", task
->thread_index
);
914 rasterize_scene(rast
,
917 rast
->curr_scene
->write_depth
);
919 /* wait for all threads to finish with this scene */
920 pipe_barrier_wait( &rast
->barrier
);
922 if (task
->thread_index
== 0) {
924 * - release the scene object
925 * - unmap the framebuffer surfaces
927 release_scene( rast
, rast
->curr_scene
);
931 /* signal done with work */
933 debug_printf("thread %d done working\n", task
->thread_index
);
934 pipe_semaphore_signal(&task
->work_done
);
942 * Initialize semaphores and spawn the threads.
945 create_rast_threads(struct lp_rasterizer
*rast
)
949 #ifdef PIPE_OS_WINDOWS
950 /* Multithreading not supported on windows until conditions and barriers are
951 * properly implemented. */
952 rast
->num_threads
= 0;
954 rast
->num_threads
= util_cpu_caps
.nr_cpus
;
955 rast
->num_threads
= debug_get_num_option("LP_NUM_THREADS", rast
->num_threads
);
956 rast
->num_threads
= MIN2(rast
->num_threads
, MAX_THREADS
);
959 /* NOTE: if num_threads is zero, we won't use any threads */
960 for (i
= 0; i
< rast
->num_threads
; i
++) {
961 pipe_semaphore_init(&rast
->tasks
[i
].work_ready
, 0);
962 pipe_semaphore_init(&rast
->tasks
[i
].work_done
, 0);
963 rast
->threads
[i
] = pipe_thread_create(thread_func
,
964 (void *) &rast
->tasks
[i
]);
971 * Create new lp_rasterizer.
972 * \param empty the queue to put empty scenes on after we've finished
975 struct lp_rasterizer
*
976 lp_rast_create( struct pipe_screen
*screen
, struct lp_scene_queue
*empty
)
978 struct lp_rasterizer
*rast
;
981 rast
= CALLOC_STRUCT(lp_rasterizer
);
985 rast
->screen
= screen
;
987 rast
->empty_scenes
= empty
;
988 rast
->full_scenes
= lp_scene_queue_create();
990 for (i
= 0; i
< Elements(rast
->tasks
); i
++) {
991 struct lp_rasterizer_task
*task
= &rast
->tasks
[i
];
993 for (cbuf
= 0; cbuf
< PIPE_MAX_COLOR_BUFS
; cbuf
++ )
994 task
->tile
.color
[cbuf
] = align_malloc(TILE_SIZE
* TILE_SIZE
* 4, 16);
996 task
->tile
.depth
= align_malloc(TILE_SIZE
* TILE_SIZE
* 4, 16);
998 task
->thread_index
= i
;
1001 create_rast_threads(rast
);
1003 /* for synchronizing rasterization threads */
1004 pipe_barrier_init( &rast
->barrier
, rast
->num_threads
);
1012 void lp_rast_destroy( struct lp_rasterizer
*rast
)
1016 util_unreference_framebuffer_state(&rast
->state
.fb
);
1018 for (i
= 0; i
< Elements(rast
->tasks
); i
++) {
1019 align_free(rast
->tasks
[i
].tile
.depth
);
1020 for (cbuf
= 0; cbuf
< PIPE_MAX_COLOR_BUFS
; cbuf
++ )
1021 align_free(rast
->tasks
[i
].tile
.color
[cbuf
]);
1024 /* for synchronizing rasterization threads */
1025 pipe_barrier_destroy( &rast
->barrier
);
1031 /** Return number of rasterization threads */
1033 lp_rast_get_num_threads( struct lp_rasterizer
*rast
)
1035 return rast
->num_threads
;