llvmpipe: remove tile clipping code
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_cpu_detect.h"
32 #include "util/u_surface.h"
33
34 #include "lp_scene_queue.h"
35 #include "lp_debug.h"
36 #include "lp_fence.h"
37 #include "lp_rast.h"
38 #include "lp_rast_priv.h"
39 #include "lp_tile_soa.h"
40 #include "lp_bld_debug.h"
41 #include "lp_scene.h"
42
43
44 /**
45 * Begin the rasterization phase.
46 * Map the framebuffer surfaces. Initialize the 'rast' state.
47 */
48 static boolean
49 lp_rast_begin( struct lp_rasterizer *rast,
50 const struct pipe_framebuffer_state *fb,
51 boolean write_color,
52 boolean write_zstencil )
53 {
54 struct pipe_screen *screen = rast->screen;
55 struct pipe_surface *cbuf, *zsbuf;
56 int i;
57
58 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
59
60 util_copy_framebuffer_state(&rast->state.fb, fb);
61
62 rast->state.write_zstencil = write_zstencil;
63 rast->state.write_color = write_color;
64
65 rast->check_for_clipped_tiles = (fb->width % TILE_SIZE != 0 ||
66 fb->height % TILE_SIZE != 0);
67
68
69 for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
70 cbuf = rast->state.fb.cbufs[i];
71 if (cbuf) {
72 rast->cbuf_transfer[i] = screen->get_tex_transfer(rast->screen,
73 cbuf->texture,
74 cbuf->face,
75 cbuf->level,
76 cbuf->zslice,
77 PIPE_TRANSFER_READ_WRITE,
78 0, 0,
79 cbuf->width,
80 cbuf->height);
81 if (!rast->cbuf_transfer[i])
82 goto fail;
83
84 rast->cbuf_map[i] = screen->transfer_map(rast->screen,
85 rast->cbuf_transfer[i]);
86 if (!rast->cbuf_map[i])
87 goto fail;
88 }
89 }
90
91 zsbuf = rast->state.fb.zsbuf;
92 if (zsbuf) {
93 rast->zsbuf_transfer = screen->get_tex_transfer(rast->screen,
94 zsbuf->texture,
95 zsbuf->face,
96 zsbuf->level,
97 zsbuf->zslice,
98 PIPE_TRANSFER_READ_WRITE,
99 0, 0,
100 zsbuf->width,
101 zsbuf->height);
102 if (!rast->zsbuf_transfer)
103 goto fail;
104
105 rast->zsbuf_map = screen->transfer_map(rast->screen,
106 rast->zsbuf_transfer);
107 if (!rast->zsbuf_map)
108 goto fail;
109 }
110
111 return TRUE;
112
113 fail:
114 /* Unmap and release transfers?
115 */
116 return FALSE;
117 }
118
119
120 /**
121 * Finish the rasterization phase.
122 * Unmap framebuffer surfaces.
123 */
124 static void
125 lp_rast_end( struct lp_rasterizer *rast )
126 {
127 struct pipe_screen *screen = rast->screen;
128 unsigned i;
129
130 for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
131 if (rast->cbuf_map[i])
132 screen->transfer_unmap(screen, rast->cbuf_transfer[i]);
133
134 if (rast->cbuf_transfer[i])
135 screen->tex_transfer_destroy(rast->cbuf_transfer[i]);
136
137 rast->cbuf_transfer[i] = NULL;
138 rast->cbuf_map[i] = NULL;
139 }
140
141 if (rast->zsbuf_map)
142 screen->transfer_unmap(screen, rast->zsbuf_transfer);
143
144 if (rast->zsbuf_transfer)
145 screen->tex_transfer_destroy(rast->zsbuf_transfer);
146
147 rast->zsbuf_transfer = NULL;
148 rast->zsbuf_map = NULL;
149 }
150
151
152 /**
153 * Begining rasterization of a tile.
154 * \param x window X position of the tile, in pixels
155 * \param y window Y position of the tile, in pixels
156 */
157 static void
158 lp_rast_start_tile( struct lp_rasterizer *rast,
159 unsigned thread_index,
160 unsigned x, unsigned y )
161 {
162 LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
163
164 rast->tasks[thread_index].x = x;
165 rast->tasks[thread_index].y = y;
166 }
167
168
169 /**
170 * Clear the rasterizer's current color tile.
171 * This is a bin command called during bin processing.
172 */
173 void lp_rast_clear_color( struct lp_rasterizer *rast,
174 unsigned thread_index,
175 const union lp_rast_cmd_arg arg )
176 {
177 const uint8_t *clear_color = arg.clear_color;
178 uint8_t **color_tile = rast->tasks[thread_index].tile.color;
179 unsigned i;
180
181 LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
182 clear_color[0],
183 clear_color[1],
184 clear_color[2],
185 clear_color[3]);
186
187 if (clear_color[0] == clear_color[1] &&
188 clear_color[1] == clear_color[2] &&
189 clear_color[2] == clear_color[3]) {
190 /* clear to grayscale value {x, x, x, x} */
191 for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
192 memset(color_tile[i], clear_color[0], TILE_SIZE * TILE_SIZE * 4);
193 }
194 }
195 else {
196 /* Non-gray color.
197 * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
198 * will need to change. It'll be pretty obvious when clearing no longer
199 * works.
200 */
201 const unsigned chunk = TILE_SIZE / 4;
202 for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
203 uint8_t *c = color_tile[i];
204 unsigned j;
205 for (j = 0; j < 4 * TILE_SIZE; j++) {
206 memset(c, clear_color[0], chunk);
207 c += chunk;
208 memset(c, clear_color[1], chunk);
209 c += chunk;
210 memset(c, clear_color[2], chunk);
211 c += chunk;
212 memset(c, clear_color[3], chunk);
213 c += chunk;
214 }
215 assert(c - color_tile[i] == TILE_SIZE * TILE_SIZE * 4);
216 }
217 }
218 }
219
220
221 /**
222 * Clear the rasterizer's current z/stencil tile.
223 * This is a bin command called during bin processing.
224 */
225 void lp_rast_clear_zstencil( struct lp_rasterizer *rast,
226 unsigned thread_index,
227 const union lp_rast_cmd_arg arg)
228 {
229 unsigned i;
230 uint32_t *depth_tile = rast->tasks[thread_index].tile.depth;
231
232 LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil);
233
234 for (i = 0; i < TILE_SIZE * TILE_SIZE; i++)
235 depth_tile[i] = arg.clear_zstencil;
236 }
237
238
239 /**
240 * Load tile color from the framebuffer surface.
241 * This is a bin command called during bin processing.
242 */
243 void lp_rast_load_color( struct lp_rasterizer *rast,
244 unsigned thread_index,
245 const union lp_rast_cmd_arg arg)
246 {
247 struct lp_rasterizer_task *task = &rast->tasks[thread_index];
248 const unsigned x = task->x;
249 const unsigned y = task->y;
250 unsigned i;
251
252 LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y);
253
254 for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
255 struct pipe_transfer *transfer = rast->cbuf_transfer[i];
256 int w = TILE_SIZE;
257 int h = TILE_SIZE;
258
259 if (x >= transfer->width)
260 continue;
261
262 if (y >= transfer->height)
263 continue;
264
265 assert(w >= 0);
266 assert(h >= 0);
267 assert(w <= TILE_SIZE);
268 assert(h <= TILE_SIZE);
269
270 lp_tile_read_4ub(transfer->texture->format,
271 task->tile.color[i],
272 rast->cbuf_map[i],
273 transfer->stride,
274 x, y,
275 w, h);
276 }
277 }
278
279
280 static void
281 lp_tile_read_z32(uint32_t *tile,
282 const uint8_t *map,
283 unsigned map_stride,
284 unsigned x0, unsigned y0, unsigned w, unsigned h)
285 {
286 unsigned x, y;
287 const uint8_t *map_row = map + y0*map_stride;
288 for (y = 0; y < h; ++y) {
289 const uint32_t *map_pixel = (uint32_t *)(map_row + x0*4);
290 for (x = 0; x < w; ++x) {
291 *tile++ = *map_pixel++;
292 }
293 map_row += map_stride;
294 }
295 }
296
297 /**
298 * Load tile z/stencil from the framebuffer surface.
299 * This is a bin command called during bin processing.
300 */
301 void lp_rast_load_zstencil( struct lp_rasterizer *rast,
302 unsigned thread_index,
303 const union lp_rast_cmd_arg arg )
304 {
305 struct lp_rasterizer_task *task = &rast->tasks[thread_index];
306 const unsigned x = task->x;
307 const unsigned y = task->y;
308 unsigned w = TILE_SIZE;
309 unsigned h = TILE_SIZE;
310
311 if (x + w > rast->state.fb.width)
312 w -= x + w - rast->state.fb.width;
313
314 if (y + h > rast->state.fb.height)
315 h -= y + h - rast->state.fb.height;
316
317 LP_DBG(DEBUG_RAST, "%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
318
319 assert(rast->zsbuf_transfer->texture->format == PIPE_FORMAT_Z32_UNORM);
320 lp_tile_read_z32(task->tile.depth,
321 rast->zsbuf_map,
322 rast->zsbuf_transfer->stride,
323 x, y, w, h);
324 }
325
326
327 void lp_rast_set_state( struct lp_rasterizer *rast,
328 unsigned thread_index,
329 const union lp_rast_cmd_arg arg )
330 {
331 const struct lp_rast_state *state = arg.set_state;
332
333 LP_DBG(DEBUG_RAST, "%s %p\n", __FUNCTION__, (void *) state);
334
335 /* just set the current state pointer for this rasterizer */
336 rast->tasks[thread_index].current_state = state;
337 }
338
339
340
341 /**
342 * Run the shader on all blocks in a tile. This is used when a tile is
343 * completely contained inside a triangle.
344 * This is a bin command called during bin processing.
345 */
346 void lp_rast_shade_tile( struct lp_rasterizer *rast,
347 unsigned thread_index,
348 const union lp_rast_cmd_arg arg )
349 {
350 struct lp_rasterizer_task *task = &rast->tasks[thread_index];
351 const struct lp_rast_state *state = task->current_state;
352 struct lp_rast_tile *tile = &task->tile;
353 const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
354 const unsigned tile_x = task->x;
355 const unsigned tile_y = task->y;
356 unsigned x, y;
357
358 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
359
360 /* render the whole 64x64 tile in 4x4 chunks */
361 for (y = 0; y < TILE_SIZE; y += 4){
362 for (x = 0; x < TILE_SIZE; x += 4) {
363 uint8_t *color[PIPE_MAX_COLOR_BUFS];
364 uint32_t *depth;
365 unsigned block_offset, i;
366
367 /* offset of the 16x16 pixel block within the tile */
368 block_offset = ((y / 4) * (16 * 16) + (x / 4) * 16);
369
370 /* color buffer */
371 for (i = 0; i < rast->state.fb.nr_cbufs; i++)
372 color[i] = tile->color[i] + 4 * block_offset;
373
374 /* depth buffer */
375 depth = tile->depth + block_offset;
376
377 /* run shader */
378 state->jit_function[0]( &state->jit_context,
379 tile_x + x, tile_y + y,
380 inputs->a0,
381 inputs->dadx,
382 inputs->dady,
383 color,
384 depth,
385 INT_MIN, INT_MIN, INT_MIN,
386 NULL, NULL, NULL );
387 }
388 }
389 }
390
391
392 /**
393 * Compute shading for a 4x4 block of pixels.
394 * This is a bin command called during bin processing.
395 */
396 void lp_rast_shade_quads( struct lp_rasterizer *rast,
397 unsigned thread_index,
398 const struct lp_rast_shader_inputs *inputs,
399 unsigned x, unsigned y,
400 int32_t c1, int32_t c2, int32_t c3)
401 {
402 struct lp_rasterizer_task *task = &rast->tasks[thread_index];
403 const struct lp_rast_state *state = task->current_state;
404 struct lp_rast_tile *tile = &task->tile;
405 uint8_t *color[PIPE_MAX_COLOR_BUFS];
406 void *depth;
407 unsigned i;
408 unsigned ix, iy;
409 int block_offset;
410
411 #ifdef DEBUG
412 assert(state);
413
414 /* Sanity checks */
415 assert(x % TILE_VECTOR_WIDTH == 0);
416 assert(y % TILE_VECTOR_HEIGHT == 0);
417
418 assert((x % 4) == 0);
419 assert((y % 4) == 0);
420 #endif
421
422 ix = x % TILE_SIZE;
423 iy = y % TILE_SIZE;
424
425 /* offset of the 16x16 pixel block within the tile */
426 block_offset = ((iy / 4) * (16 * 16) + (ix / 4) * 16);
427
428 /* color buffer */
429 for (i = 0; i < rast->state.fb.nr_cbufs; i++)
430 color[i] = tile->color[i] + 4 * block_offset;
431
432 /* depth buffer */
433 depth = tile->depth + block_offset;
434
435
436
437 #ifdef DEBUG
438 assert(lp_check_alignment(tile->depth, 16));
439 assert(lp_check_alignment(tile->color[0], 16));
440 assert(lp_check_alignment(state->jit_context.blend_color, 16));
441
442 assert(lp_check_alignment(inputs->step[0], 16));
443 assert(lp_check_alignment(inputs->step[1], 16));
444 assert(lp_check_alignment(inputs->step[2], 16));
445 #endif
446
447 /* run shader */
448 state->jit_function[1]( &state->jit_context,
449 x, y,
450 inputs->a0,
451 inputs->dadx,
452 inputs->dady,
453 color,
454 depth,
455 c1, c2, c3,
456 inputs->step[0], inputs->step[1], inputs->step[2]);
457 }
458
459
460 /**
461 * Set top row and left column of the tile's pixels to white. For debugging.
462 */
463 static void
464 outline_tile(uint8_t *tile)
465 {
466 const uint8_t val = 0xff;
467 unsigned i;
468
469 for (i = 0; i < TILE_SIZE; i++) {
470 TILE_PIXEL(tile, i, 0, 0) = val;
471 TILE_PIXEL(tile, i, 0, 1) = val;
472 TILE_PIXEL(tile, i, 0, 2) = val;
473 TILE_PIXEL(tile, i, 0, 3) = val;
474
475 TILE_PIXEL(tile, 0, i, 0) = val;
476 TILE_PIXEL(tile, 0, i, 1) = val;
477 TILE_PIXEL(tile, 0, i, 2) = val;
478 TILE_PIXEL(tile, 0, i, 3) = val;
479 }
480 }
481
482
483 /**
484 * Draw grid of gray lines at 16-pixel intervals across the tile to
485 * show the sub-tile boundaries. For debugging.
486 */
487 static void
488 outline_subtiles(uint8_t *tile)
489 {
490 const uint8_t val = 0x80;
491 const unsigned step = 16;
492 unsigned i, j;
493
494 for (i = 0; i < TILE_SIZE; i += step) {
495 for (j = 0; j < TILE_SIZE; j++) {
496 TILE_PIXEL(tile, i, j, 0) = val;
497 TILE_PIXEL(tile, i, j, 1) = val;
498 TILE_PIXEL(tile, i, j, 2) = val;
499 TILE_PIXEL(tile, i, j, 3) = val;
500
501 TILE_PIXEL(tile, j, i, 0) = val;
502 TILE_PIXEL(tile, j, i, 1) = val;
503 TILE_PIXEL(tile, j, i, 2) = val;
504 TILE_PIXEL(tile, j, i, 3) = val;
505 }
506 }
507
508 outline_tile(tile);
509 }
510
511
512
513 /**
514 * Write the rasterizer's color tile to the framebuffer.
515 */
516 static void lp_rast_store_color( struct lp_rasterizer *rast,
517 unsigned thread_index)
518 {
519 struct lp_rasterizer_task *task = &rast->tasks[thread_index];
520 const unsigned x = task->x;
521 const unsigned y = task->y;
522 unsigned i;
523
524 for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
525 struct pipe_transfer *transfer = rast->cbuf_transfer[i];
526 int w = TILE_SIZE;
527 int h = TILE_SIZE;
528
529 if (x >= transfer->width)
530 continue;
531
532 if (y >= transfer->height)
533 continue;
534
535 LP_DBG(DEBUG_RAST, "%s [%u] %d,%d %dx%d\n", __FUNCTION__,
536 thread_index, x, y, w, h);
537
538 if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
539 outline_subtiles(task->tile.color[i]);
540 else if (LP_DEBUG & DEBUG_SHOW_TILES)
541 outline_tile(task->tile.color[i]);
542
543 lp_tile_write_4ub(transfer->texture->format,
544 task->tile.color[i],
545 rast->cbuf_map[i],
546 transfer->stride,
547 x, y,
548 w, h);
549 }
550 }
551
552
553 static void
554 lp_tile_write_z32(const uint32_t *src, uint8_t *dst, unsigned dst_stride,
555 unsigned x0, unsigned y0, unsigned w, unsigned h)
556 {
557 unsigned x, y;
558 uint8_t *dst_row = dst + y0*dst_stride;
559 for (y = 0; y < h; ++y) {
560 uint32_t *dst_pixel = (uint32_t *)(dst_row + x0*4);
561 for (x = 0; x < w; ++x) {
562 *dst_pixel++ = *src++;
563 }
564 dst_row += dst_stride;
565 }
566 }
567
568 /**
569 * Write the rasterizer's z/stencil tile to the framebuffer.
570 */
571 static void lp_rast_store_zstencil( struct lp_rasterizer *rast,
572 unsigned thread_index )
573 {
574 struct lp_rasterizer_task *task = &rast->tasks[thread_index];
575 const unsigned x = task->x;
576 const unsigned y = task->y;
577 unsigned w = TILE_SIZE;
578 unsigned h = TILE_SIZE;
579
580 if (x + w > rast->state.fb.width)
581 w -= x + w - rast->state.fb.width;
582
583 if (y + h > rast->state.fb.height)
584 h -= y + h - rast->state.fb.height;
585
586 LP_DBG(DEBUG_RAST, "%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
587
588 assert(rast->zsbuf_transfer->texture->format == PIPE_FORMAT_Z32_UNORM);
589 lp_tile_write_z32(task->tile.depth,
590 rast->zsbuf_map,
591 rast->zsbuf_transfer->stride,
592 x, y, w, h);
593 }
594
595
596 /**
597 * Write the rasterizer's tiles to the framebuffer.
598 */
599 static void
600 lp_rast_end_tile( struct lp_rasterizer *rast,
601 unsigned thread_index )
602 {
603 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
604
605 if (rast->state.write_color)
606 lp_rast_store_color(rast, thread_index);
607
608 if (rast->state.write_zstencil)
609 lp_rast_store_zstencil(rast, thread_index);
610 }
611
612
613 /**
614 * Signal on a fence. This is called during bin execution/rasterization.
615 * Called per thread.
616 */
617 void lp_rast_fence( struct lp_rasterizer *rast,
618 unsigned thread_index,
619 const union lp_rast_cmd_arg arg )
620 {
621 struct lp_fence *fence = arg.fence;
622
623 pipe_mutex_lock( fence->mutex );
624
625 fence->count++;
626 assert(fence->count <= fence->rank);
627
628 LP_DBG(DEBUG_RAST, "%s count=%u rank=%u\n", __FUNCTION__,
629 fence->count, fence->rank);
630
631 pipe_condvar_signal( fence->signalled );
632
633 pipe_mutex_unlock( fence->mutex );
634 }
635
636
637 /**
638 * When all the threads are done rasterizing a scene, one thread will
639 * call this function to reset the scene and put it onto the empty queue.
640 */
641 static void
642 release_scene( struct lp_rasterizer *rast,
643 struct lp_scene *scene )
644 {
645 util_unreference_framebuffer_state( &scene->fb );
646
647 lp_scene_reset( scene );
648 lp_scene_enqueue( rast->empty_scenes, scene );
649 rast->curr_scene = NULL;
650 }
651
652
653 /**
654 * Rasterize commands for a single bin.
655 * \param x, y position of the bin's tile in the framebuffer
656 * Must be called between lp_rast_begin() and lp_rast_end().
657 * Called per thread.
658 */
659 static void
660 rasterize_bin( struct lp_rasterizer *rast,
661 unsigned thread_index,
662 const struct cmd_bin *bin,
663 int x, int y)
664 {
665 const struct cmd_block_list *commands = &bin->commands;
666 struct cmd_block *block;
667 unsigned k;
668
669 lp_rast_start_tile( rast, thread_index, x, y );
670
671 /* simply execute each of the commands in the block list */
672 for (block = commands->head; block; block = block->next) {
673 for (k = 0; k < block->count; k++) {
674 block->cmd[k]( rast, thread_index, block->arg[k] );
675 }
676 }
677
678 lp_rast_end_tile( rast, thread_index );
679 }
680
681
682 #define RAST(x) { lp_rast_##x, #x }
683
684 static struct {
685 lp_rast_cmd cmd;
686 const char *name;
687 } cmd_names[] =
688 {
689 RAST(load_color),
690 RAST(load_zstencil),
691 RAST(clear_color),
692 RAST(clear_zstencil),
693 RAST(triangle),
694 RAST(shade_tile),
695 RAST(set_state),
696 RAST(fence),
697 };
698
699 static void
700 debug_bin( const struct cmd_bin *bin )
701 {
702 const struct cmd_block *head = bin->commands.head;
703 int i, j;
704
705 for (i = 0; i < head->count; i++) {
706 debug_printf("%d: ", i);
707 for (j = 0; j < Elements(cmd_names); j++) {
708 if (head->cmd[i] == cmd_names[j].cmd) {
709 debug_printf("%s\n", cmd_names[j].name);
710 break;
711 }
712 }
713 if (j == Elements(cmd_names))
714 debug_printf("...other\n");
715 }
716
717 }
718
719 /* An empty bin is one that just loads the contents of the tile and
720 * stores them again unchanged. This typically happens when bins have
721 * been flushed for some reason in the middle of a frame, or when
722 * incremental updates are being made to a render target.
723 *
724 * Try to avoid doing pointless work in this case.
725 */
726 static boolean
727 is_empty_bin( const struct cmd_bin *bin )
728 {
729 const struct cmd_block *head = bin->commands.head;
730 int i;
731
732 if (0)
733 debug_bin(bin);
734
735 /* We emit at most two load-tile commands at the start of the first
736 * command block. In addition we seem to emit a couple of
737 * set-state commands even in empty bins.
738 *
739 * As a heuristic, if a bin has more than 4 commands, consider it
740 * non-empty.
741 */
742 if (head->next != NULL ||
743 head->count > 4) {
744 return FALSE;
745 }
746
747 for (i = 0; i < head->count; i++)
748 if (head->cmd[i] != lp_rast_load_color &&
749 head->cmd[i] != lp_rast_load_zstencil &&
750 head->cmd[i] != lp_rast_set_state) {
751 return FALSE;
752 }
753
754 return TRUE;
755 }
756
757
758
759 /**
760 * Rasterize/execute all bins within a scene.
761 * Called per thread.
762 */
763 static void
764 rasterize_scene( struct lp_rasterizer *rast,
765 unsigned thread_index,
766 struct lp_scene *scene,
767 bool write_depth )
768 {
769 /* loop over scene bins, rasterize each */
770 #if 0
771 {
772 unsigned i, j;
773 for (i = 0; i < scene->tiles_x; i++) {
774 for (j = 0; j < scene->tiles_y; j++) {
775 struct cmd_bin *bin = lp_get_bin(scene, i, j);
776 rasterize_bin( rast, thread_index,
777 bin, i * TILE_SIZE, j * TILE_SIZE );
778 }
779 }
780 }
781 #else
782 {
783 struct cmd_bin *bin;
784 int x, y;
785
786 assert(scene);
787 while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
788 if (!is_empty_bin( bin ))
789 rasterize_bin( rast, thread_index, bin, x * TILE_SIZE, y * TILE_SIZE);
790 }
791 }
792 #endif
793 }
794
795
796 /**
797 * Called by setup module when it has something for us to render.
798 */
799 void
800 lp_rasterize_scene( struct lp_rasterizer *rast,
801 struct lp_scene *scene,
802 const struct pipe_framebuffer_state *fb,
803 bool write_depth )
804 {
805 boolean debug = false;
806
807 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
808
809 if (debug) {
810 unsigned x, y;
811 printf("rasterize scene:\n");
812 printf(" data size: %u\n", lp_scene_data_size(scene));
813 for (y = 0; y < scene->tiles_y; y++) {
814 for (x = 0; x < scene->tiles_x; x++) {
815 printf(" bin %u, %u size: %u\n", x, y,
816 lp_scene_bin_size(scene, x, y));
817 }
818 }
819 }
820
821 /* save framebuffer state in the bin */
822 util_copy_framebuffer_state(&scene->fb, fb);
823 scene->write_depth = write_depth;
824
825 if (rast->num_threads == 0) {
826 /* no threading */
827
828 lp_rast_begin( rast, fb,
829 fb->nr_cbufs != 0, /* always write color if cbufs present */
830 fb->zsbuf != NULL && write_depth );
831
832 lp_scene_bin_iter_begin( scene );
833 rasterize_scene( rast, 0, scene, write_depth );
834
835 release_scene( rast, scene );
836
837 lp_rast_end( rast );
838 }
839 else {
840 /* threaded rendering! */
841 unsigned i;
842
843 lp_scene_enqueue( rast->full_scenes, scene );
844
845 /* signal the threads that there's work to do */
846 for (i = 0; i < rast->num_threads; i++) {
847 pipe_semaphore_signal(&rast->tasks[i].work_ready);
848 }
849
850 /* wait for work to complete */
851 for (i = 0; i < rast->num_threads; i++) {
852 pipe_semaphore_wait(&rast->tasks[i].work_done);
853 }
854 }
855
856 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
857 }
858
859
860 /**
861 * This is the thread's main entrypoint.
862 * It's a simple loop:
863 * 1. wait for work
864 * 2. do work
865 * 3. signal that we're done
866 */
867 static void *
868 thread_func( void *init_data )
869 {
870 struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
871 struct lp_rasterizer *rast = task->rast;
872 boolean debug = false;
873
874 while (1) {
875 /* wait for work */
876 if (debug)
877 debug_printf("thread %d waiting for work\n", task->thread_index);
878 pipe_semaphore_wait(&task->work_ready);
879
880 if (task->thread_index == 0) {
881 /* thread[0]:
882 * - get next scene to rasterize
883 * - map the framebuffer surfaces
884 */
885 const struct pipe_framebuffer_state *fb;
886 boolean write_depth;
887
888 rast->curr_scene = lp_scene_dequeue( rast->full_scenes, TRUE );
889
890 lp_scene_bin_iter_begin( rast->curr_scene );
891
892 fb = &rast->curr_scene->fb;
893 write_depth = rast->curr_scene->write_depth;
894
895 lp_rast_begin( rast, fb,
896 fb->nr_cbufs != 0,
897 fb->zsbuf != NULL && write_depth );
898 }
899
900 /* Wait for all threads to get here so that threads[1+] don't
901 * get a null rast->curr_scene pointer.
902 */
903 pipe_barrier_wait( &rast->barrier );
904
905 /* do work */
906 if (debug)
907 debug_printf("thread %d doing work\n", task->thread_index);
908 rasterize_scene(rast,
909 task->thread_index,
910 rast->curr_scene,
911 rast->curr_scene->write_depth);
912
913 /* wait for all threads to finish with this scene */
914 pipe_barrier_wait( &rast->barrier );
915
916 if (task->thread_index == 0) {
917 /* thread[0]:
918 * - release the scene object
919 * - unmap the framebuffer surfaces
920 */
921 release_scene( rast, rast->curr_scene );
922 lp_rast_end( rast );
923 }
924
925 /* signal done with work */
926 if (debug)
927 debug_printf("thread %d done working\n", task->thread_index);
928 pipe_semaphore_signal(&task->work_done);
929 }
930
931 return NULL;
932 }
933
934
935 /**
936 * Initialize semaphores and spawn the threads.
937 */
938 static void
939 create_rast_threads(struct lp_rasterizer *rast)
940 {
941 unsigned i;
942
943 rast->num_threads = util_cpu_caps.nr_cpus;
944 rast->num_threads = debug_get_num_option("LP_NUM_THREADS", rast->num_threads);
945 rast->num_threads = MIN2(rast->num_threads, MAX_THREADS);
946
947 /* NOTE: if num_threads is zero, we won't use any threads */
948 for (i = 0; i < rast->num_threads; i++) {
949 pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
950 pipe_semaphore_init(&rast->tasks[i].work_done, 0);
951 rast->threads[i] = pipe_thread_create(thread_func,
952 (void *) &rast->tasks[i]);
953 }
954 }
955
956
957
958 /**
959 * Create new lp_rasterizer.
960 * \param empty the queue to put empty scenes on after we've finished
961 * processing them.
962 */
963 struct lp_rasterizer *
964 lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty )
965 {
966 struct lp_rasterizer *rast;
967 unsigned i, cbuf;
968
969 rast = CALLOC_STRUCT(lp_rasterizer);
970 if(!rast)
971 return NULL;
972
973 rast->screen = screen;
974
975 rast->empty_scenes = empty;
976 rast->full_scenes = lp_scene_queue_create();
977
978 for (i = 0; i < Elements(rast->tasks); i++) {
979 struct lp_rasterizer_task *task = &rast->tasks[i];
980
981 for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
982 task->tile.color[cbuf] = align_malloc(TILE_SIZE * TILE_SIZE * 4, 16);
983
984 task->tile.depth = align_malloc(TILE_SIZE * TILE_SIZE * 4, 16);
985 task->rast = rast;
986 task->thread_index = i;
987 }
988
989 create_rast_threads(rast);
990
991 /* for synchronizing rasterization threads */
992 pipe_barrier_init( &rast->barrier, rast->num_threads );
993
994 return rast;
995 }
996
997
998 /* Shutdown:
999 */
1000 void lp_rast_destroy( struct lp_rasterizer *rast )
1001 {
1002 unsigned i, cbuf;
1003
1004 util_unreference_framebuffer_state(&rast->state.fb);
1005
1006 for (i = 0; i < Elements(rast->tasks); i++) {
1007 align_free(rast->tasks[i].tile.depth);
1008 for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
1009 align_free(rast->tasks[i].tile.color[cbuf]);
1010 }
1011
1012 /* for synchronizing rasterization threads */
1013 pipe_barrier_destroy( &rast->barrier );
1014
1015 FREE(rast);
1016 }
1017
1018
1019 /** Return number of rasterization threads */
1020 unsigned
1021 lp_rast_get_num_threads( struct lp_rasterizer *rast )
1022 {
1023 return rast->num_threads;
1024 }