llvmpipe: Follow write_color/write_zstencil.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
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16 * of the Software.
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27
28 #ifndef LP_RAST_H
29 #define LP_RAST_H
30
31 #include "pipe/p_compiler.h"
32 #include "lp_jit.h"
33
34 /* Initially create and program a single rasterizer directly. Later
35 * will want multiple of these, one or two per core. At that stage
36 * will probably pass command buffers into the rasterizers rather than
37 * individual function calls like this.
38 */
39 struct lp_rasterizer;
40
41 #define TILESIZE 64
42
43
44 struct lp_rast_state {
45 /* State for the shader:
46 */
47 struct lp_jit_context jc;
48
49 /* The shader itself. Probably we also need to pass a pointer to
50 * the tile color/z/stencil data somehow:
51 */
52 lp_jit_frag_func shader;
53
54 };
55
56 /* Coefficients necessary to run the shader at a given location:
57 */
58 struct lp_rast_shader_inputs {
59
60 /* Current rasterizer state:
61 */
62 const struct lp_rast_state *state;
63
64 /* Attribute interpolation:
65 *
66 * First coefficient is position.
67 *
68 * FIXME: reduce memory waste!
69 */
70 float a0[1 + PIPE_MAX_SHADER_INPUTS][4];
71 float dadx[1 + PIPE_MAX_SHADER_INPUTS][4];
72 float dady[1 + PIPE_MAX_SHADER_INPUTS][4];
73 };
74
75
76 /* Rasterization information for a triangle known to be in this bin,
77 * plus inputs to run the shader:
78 */
79 struct lp_rast_triangle {
80 /* one-pixel sized trivial accept offsets for each plane */
81 float ei1;
82 float ei2;
83 float ei3;
84
85 /* one-pixel sized trivial reject offsets for each plane */
86 float eo1;
87 float eo2;
88 float eo3;
89
90 /* y deltas for vertex pairs */
91 float dy12;
92 float dy23;
93 float dy31;
94
95 /* x deltas for vertex pairs */
96 float dx12;
97 float dx23;
98 float dx31;
99
100 /* XXX: these are only used inside lp_setup_tri.c, don't really
101 * need to bin them:
102 */
103 float oneoverarea;
104
105 /* inputs for the shader */
106 struct lp_rast_shader_inputs inputs;
107 };
108
109
110
111 struct lp_rasterizer *lp_rast_create( void );
112
113 void lp_rast_begin( struct lp_rasterizer *,
114 unsigned width,
115 unsigned height);
116
117 void lp_rast_bind_color( struct lp_rasterizer *,
118 struct pipe_surface *cbuf,
119 boolean write_when_done );
120
121 void lp_rast_bind_zstencil( struct lp_rasterizer *,
122 struct pipe_surface *zsbuf,
123 boolean write_when_done );
124
125 /* Begining of each tile:
126 */
127 void lp_rast_start_tile( struct lp_rasterizer *,
128 unsigned x,
129 unsigned y );
130
131
132
133 union lp_rast_cmd_arg {
134 const struct lp_rast_shader_inputs *shade_tile;
135 const struct lp_rast_triangle *triangle;
136 const struct lp_rast_state *set_state;
137 const uint8_t clear_color[4];
138 unsigned clear_zstencil;
139 };
140
141
142 /* Binnable Commands:
143 */
144 void lp_rast_clear_color( struct lp_rasterizer *,
145 const union lp_rast_cmd_arg *);
146
147 void lp_rast_clear_zstencil( struct lp_rasterizer *,
148 const union lp_rast_cmd_arg *);
149
150 void lp_rast_load_color( struct lp_rasterizer *,
151 const union lp_rast_cmd_arg *);
152
153 void lp_rast_load_zstencil( struct lp_rasterizer *,
154 const union lp_rast_cmd_arg *);
155
156 void lp_rast_set_state( struct lp_rasterizer *,
157 const union lp_rast_cmd_arg * );
158
159 void lp_rast_triangle( struct lp_rasterizer *,
160 const union lp_rast_cmd_arg * );
161
162 void lp_rast_shade_tile( struct lp_rasterizer *,
163 const union lp_rast_cmd_arg *,
164 const struct lp_rast_shader_inputs *);
165
166
167 /* End of tile:
168 */
169
170 void lp_rast_end_tile( struct lp_rasterizer *rast );
171
172 /* Shutdown:
173 */
174 void lp_rast_destroy( struct lp_rasterizer * );
175
176
177 #endif