llvmpipe: Call lp_rast_shade_quads from tri rasterizer.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
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27
28 #ifndef LP_RAST_H
29 #define LP_RAST_H
30
31 #include "pipe/p_compiler.h"
32 #include "lp_jit.h"
33
34 /* Initially create and program a single rasterizer directly. Later
35 * will want multiple of these, one or two per core. At that stage
36 * will probably pass command buffers into the rasterizers rather than
37 * individual function calls like this.
38 */
39 struct lp_rasterizer;
40
41 #define TILESIZE 64
42
43
44 struct lp_rast_state {
45 /* State for the shader:
46 */
47 struct lp_jit_context jc;
48
49 /* The shader itself. Probably we also need to pass a pointer to
50 * the tile color/z/stencil data somehow:
51 */
52 lp_jit_frag_func shader;
53
54 };
55
56 /* Coefficients necessary to run the shader at a given location:
57 */
58 struct lp_rast_shader_inputs {
59
60 /* Current rasterizer state:
61 */
62 const struct lp_rast_state *state;
63
64 /* Attribute interpolation: FIXME: reduce memory waste!
65 */
66 float a0[PIPE_MAX_ATTRIBS][4];
67 float dadx[PIPE_MAX_ATTRIBS][4];
68 float dady[PIPE_MAX_ATTRIBS][4];
69 };
70
71
72 /* Rasterization information for a triangle known to be in this bin,
73 * plus inputs to run the shader:
74 */
75 struct lp_rast_triangle {
76 /* one-pixel sized trivial accept offsets for each plane */
77 float ei1;
78 float ei2;
79 float ei3;
80
81 /* one-pixel sized trivial reject offsets for each plane */
82 float eo1;
83 float eo2;
84 float eo3;
85
86 /* y deltas for vertex pairs */
87 float dy12;
88 float dy23;
89 float dy31;
90
91 /* x deltas for vertex pairs */
92 float dx12;
93 float dx23;
94 float dx31;
95
96 /* inputs for the shader */
97 struct lp_rast_shader_inputs *inputs;
98 };
99
100 struct clear_tile {
101 boolean do_color;
102 boolean do_depth_stencil;
103 unsigned rgba;
104 unsigned depth_stencil;
105 };
106
107 struct load_tile {
108 boolean do_color;
109 boolean do_depth_stencil;
110 };
111
112
113 struct lp_rasterizer *lp_rast_create( void );
114
115 void lp_rast_bind_surfaces( struct lp_rasterizer *,
116 struct pipe_surface *cbuf,
117 struct pipe_surface *zsbuf,
118 const float *clear_color,
119 double clear_depth,
120 unsigned clear_stencil);
121
122 /* Begining of each tile:
123 */
124 void lp_rast_start_tile( struct lp_rasterizer *,
125 unsigned x,
126 unsigned y );
127
128
129
130 union lp_rast_cmd_arg {
131 const struct lp_rast_shader_inputs *shade_tile;
132 const struct lp_rast_triangle *triangle;
133 const struct lp_rast_state *set_state;
134 const uint8_t clear_color[4];
135 unsigned clear_zstencil;
136 };
137
138
139 /* Binnable Commands:
140 */
141 void lp_rast_clear_color( struct lp_rasterizer *,
142 const union lp_rast_cmd_arg *);
143
144 void lp_rast_clear_zstencil( struct lp_rasterizer *,
145 const union lp_rast_cmd_arg *);
146
147 void lp_rast_load_color( struct lp_rasterizer *,
148 const union lp_rast_cmd_arg *);
149
150 void lp_rast_load_zstencil( struct lp_rasterizer *,
151 const union lp_rast_cmd_arg *);
152
153 void lp_rast_set_state( struct lp_rasterizer *,
154 const union lp_rast_cmd_arg * );
155
156 void lp_rast_triangle( struct lp_rasterizer *,
157 const union lp_rast_cmd_arg * );
158
159 void lp_rast_shade_tile( struct lp_rasterizer *,
160 const union lp_rast_cmd_arg *,
161 const struct lp_rast_shader_inputs *);
162
163 void lp_rast_store_color( struct lp_rasterizer *,
164 const union lp_rast_cmd_arg *);
165
166 void lp_rast_store_zstencil( struct lp_rasterizer *,
167 const union lp_rast_cmd_arg *);
168
169
170 /* End of tile:
171 */
172
173 void lp_rast_end_tile( struct lp_rasterizer *rast,
174 boolean write_depth );
175
176 /* Shutdown:
177 */
178 void lp_rast_destroy( struct lp_rasterizer * );
179
180
181 #endif