Merge remote branch 'origin/master'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_scene_queue;
47 struct lp_fence;
48 struct cmd_bin;
49 struct pipe_screen;
50
51 /** For sub-pixel positioning */
52 #define FIXED_ORDER 4
53 #define FIXED_ONE (1<<FIXED_ORDER)
54
55
56 /**
57 * Rasterization state.
58 * Objects of this type are put into the shared data bin and pointed
59 * to by commands in the per-tile bins.
60 */
61 struct lp_rast_state {
62 /* State for the shader. This also contains state which feeds into
63 * the fragment shader, such as blend color and alpha ref value.
64 */
65 struct lp_jit_context jit_context;
66
67 /* The shader itself. Probably we also need to pass a pointer to
68 * the tile color/z/stencil data somehow:
69 * jit_function[0] skips the triangle in/out test code
70 * jit_function[1] does triangle in/out testing
71 */
72 lp_jit_frag_func jit_function[2];
73
74 boolean opaque;
75 };
76
77
78 /**
79 * Coefficients necessary to run the shader at a given location.
80 * First coefficient is position.
81 * These pointers point into the bin data buffer.
82 */
83 struct lp_rast_shader_inputs {
84 float (*a0)[4];
85 float (*dadx)[4];
86 float (*dady)[4];
87
88 /* edge/step info for 3 edges and 4x4 block of pixels */
89 PIPE_ALIGN_VAR(16) int step[3][16];
90 };
91
92
93 /**
94 * Rasterization information for a triangle known to be in this bin,
95 * plus inputs to run the shader:
96 * These fields are tile- and bin-independent.
97 * Objects of this type are put into the setup_context::data buffer.
98 */
99 struct lp_rast_triangle {
100 /* one-pixel sized trivial accept offsets for each plane */
101 int ei1;
102 int ei2;
103 int ei3;
104
105 /* one-pixel sized trivial reject offsets for each plane */
106 int eo1;
107 int eo2;
108 int eo3;
109
110 /* y deltas for vertex pairs (in fixed pt) */
111 int dy12;
112 int dy23;
113 int dy31;
114
115 /* x deltas for vertex pairs (in fixed pt) */
116 int dx12;
117 int dx23;
118 int dx31;
119
120 /* edge function values at minx,miny ?? */
121 int c1, c2, c3;
122
123 /* inputs for the shader */
124 PIPE_ALIGN_VAR(16) struct lp_rast_shader_inputs inputs;
125 };
126
127
128
129 struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen,
130 struct lp_scene_queue *empty );
131
132 void lp_rast_destroy( struct lp_rasterizer * );
133
134 unsigned lp_rast_get_num_threads( struct lp_rasterizer * );
135
136 void lp_rasterize_scene( struct lp_rasterizer *rast,
137 struct lp_scene *scene,
138 const struct pipe_framebuffer_state *fb,
139 bool write_depth );
140
141
142
143 union lp_rast_cmd_arg {
144 const struct lp_rast_shader_inputs *shade_tile;
145 const struct lp_rast_triangle *triangle;
146 const struct lp_rast_state *set_state;
147 uint8_t clear_color[4];
148 unsigned clear_zstencil;
149 struct lp_fence *fence;
150 };
151
152
153 /* Cast wrappers. Hopefully these compile to noops!
154 */
155 static INLINE const union lp_rast_cmd_arg
156 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
157 {
158 union lp_rast_cmd_arg arg;
159 arg.shade_tile = shade_tile;
160 return arg;
161 }
162
163 static INLINE const union lp_rast_cmd_arg
164 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
165 {
166 union lp_rast_cmd_arg arg;
167 arg.triangle = triangle;
168 return arg;
169 }
170
171 static INLINE const union lp_rast_cmd_arg
172 lp_rast_arg_state( const struct lp_rast_state *state )
173 {
174 union lp_rast_cmd_arg arg;
175 arg.set_state = state;
176 return arg;
177 }
178
179 static INLINE const union lp_rast_cmd_arg
180 lp_rast_arg_fence( struct lp_fence *fence )
181 {
182 union lp_rast_cmd_arg arg;
183 arg.fence = fence;
184 return arg;
185 }
186
187
188 static INLINE const union lp_rast_cmd_arg
189 lp_rast_arg_null( void )
190 {
191 union lp_rast_cmd_arg arg;
192 arg.set_state = NULL;
193 return arg;
194 }
195
196
197
198 /**
199 * Binnable Commands.
200 * These get put into bins by the setup code and are called when
201 * the bins are executed.
202 */
203
204 void lp_rast_clear_color( struct lp_rasterizer *,
205 unsigned thread_index,
206 const union lp_rast_cmd_arg );
207
208 void lp_rast_clear_zstencil( struct lp_rasterizer *,
209 unsigned thread_index,
210 const union lp_rast_cmd_arg );
211
212 void lp_rast_load_color( struct lp_rasterizer *,
213 unsigned thread_index,
214 const union lp_rast_cmd_arg );
215
216 void lp_rast_load_zstencil( struct lp_rasterizer *,
217 unsigned thread_index,
218 const union lp_rast_cmd_arg );
219
220 void lp_rast_set_state( struct lp_rasterizer *,
221 unsigned thread_index,
222 const union lp_rast_cmd_arg );
223
224 void lp_rast_triangle( struct lp_rasterizer *,
225 unsigned thread_index,
226 const union lp_rast_cmd_arg );
227
228 void lp_rast_shade_tile( struct lp_rasterizer *,
229 unsigned thread_index,
230 const union lp_rast_cmd_arg );
231
232 void lp_rast_fence( struct lp_rasterizer *,
233 unsigned thread_index,
234 const union lp_rast_cmd_arg );
235
236 #endif