gallium/draw: initial code to properly support llvm in the draw module
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast_tri.c
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3 * Copyright 2007-2009 VMware, Inc.
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27
28 /*
29 * Rasterization for binned triangles within a tile
30 */
31
32 #include <limits.h>
33 #include "util/u_math.h"
34 #include "lp_debug.h"
35 #include "lp_perf.h"
36 #include "lp_rast_priv.h"
37 #include "lp_tile_soa.h"
38
39
40 /**
41 * Map an index in [0,15] to an x,y position, multiplied by 4.
42 * This is used to get the position of each subtile in a 4x4
43 * grid of edge step values.
44 * Note: we can use some bit twiddling to compute these values instead
45 * of using a look-up table, but there's no measurable performance
46 * difference.
47 */
48 static const int pos_table4[16][2] = {
49 { 0, 0 },
50 { 4, 0 },
51 { 0, 4 },
52 { 4, 4 },
53 { 8, 0 },
54 { 12, 0 },
55 { 8, 4 },
56 { 12, 4 },
57 { 0, 8 },
58 { 4, 8 },
59 { 0, 12 },
60 { 4, 12 },
61 { 8, 8 },
62 { 12, 8 },
63 { 8, 12 },
64 { 12, 12 }
65 };
66
67
68 static const int pos_table16[16][2] = {
69 { 0, 0 },
70 { 16, 0 },
71 { 0, 16 },
72 { 16, 16 },
73 { 32, 0 },
74 { 48, 0 },
75 { 32, 16 },
76 { 48, 16 },
77 { 0, 32 },
78 { 16, 32 },
79 { 0, 48 },
80 { 16, 48 },
81 { 32, 32 },
82 { 48, 32 },
83 { 32, 48 },
84 { 48, 48 }
85 };
86
87
88 /**
89 * Shade all pixels in a 4x4 block.
90 */
91 static void
92 block_full_4( struct lp_rasterizer_task *rast_task,
93 const struct lp_rast_triangle *tri,
94 int x, int y )
95 {
96 lp_rast_shade_quads_all(rast_task->rast,
97 rast_task->thread_index,
98 &tri->inputs,
99 x, y);
100 }
101
102
103 /**
104 * Shade all pixels in a 16x16 block.
105 */
106 static void
107 block_full_16( struct lp_rasterizer_task *rast_task,
108 const struct lp_rast_triangle *tri,
109 int x, int y )
110 {
111 unsigned ix, iy;
112 assert(x % 16 == 0);
113 assert(y % 16 == 0);
114 for (iy = 0; iy < 16; iy += 4)
115 for (ix = 0; ix < 16; ix += 4)
116 block_full_4(rast_task, tri, x + ix, y + iy);
117 }
118
119
120 /**
121 * Pass the 4x4 pixel block to the shader function.
122 * Determination of which of the 16 pixels lies inside the triangle
123 * will be done as part of the fragment shader.
124 */
125 static void
126 do_block_4( struct lp_rasterizer_task *rast_task,
127 const struct lp_rast_triangle *tri,
128 int x, int y,
129 int c1,
130 int c2,
131 int c3 )
132 {
133 lp_rast_shade_quads(rast_task->rast,
134 rast_task->thread_index,
135 &tri->inputs,
136 x, y,
137 -c1, -c2, -c3);
138 }
139
140
141 /**
142 * Evaluate a 16x16 block of pixels to determine which 4x4 subblocks are in/out
143 * of the triangle's bounds.
144 */
145 static void
146 do_block_16( struct lp_rasterizer_task *rast_task,
147 const struct lp_rast_triangle *tri,
148 int x, int y,
149 int c0,
150 int c1,
151 int c2 )
152 {
153 unsigned mask = 0;
154 int eo[3];
155 int c[3];
156 int i, j;
157
158 assert(x % 16 == 0);
159 assert(y % 16 == 0);
160
161 eo[0] = tri->eo1 * 4;
162 eo[1] = tri->eo2 * 4;
163 eo[2] = tri->eo3 * 4;
164
165 c[0] = c0;
166 c[1] = c1;
167 c[2] = c2;
168
169 for (j = 0; j < 3; j++) {
170 const int *step = tri->inputs.step[j];
171 const int cx = c[j] + eo[j];
172
173 /* Mask has bits set whenever we are outside any of the edges.
174 */
175 for (i = 0; i < 16; i++) {
176 int out = cx + step[i] * 4;
177 mask |= (out >> 31) & (1 << i);
178 }
179 }
180
181 mask = ~mask & 0xffff;
182 while (mask) {
183 int i = ffs(mask) - 1;
184 int px = x + pos_table4[i][0];
185 int py = y + pos_table4[i][1];
186 int cx1 = c0 + tri->inputs.step[0][i] * 4;
187 int cx2 = c1 + tri->inputs.step[1][i] * 4;
188 int cx3 = c2 + tri->inputs.step[2][i] * 4;
189
190 mask &= ~(1 << i);
191
192 /* Don't bother testing if the 4x4 block is entirely in/out of
193 * the triangle. It's a little faster to do it in the jit code.
194 */
195 LP_COUNT(nr_non_empty_4);
196 do_block_4(rast_task, tri, px, py, cx1, cx2, cx3);
197 }
198 }
199
200
201 /**
202 * Scan the tile in chunks and figure out which pixels to rasterize
203 * for this triangle.
204 */
205 void
206 lp_rast_triangle( struct lp_rasterizer *rast,
207 unsigned thread_index,
208 const union lp_rast_cmd_arg arg )
209 {
210 struct lp_rasterizer_task *rast_task = &rast->tasks[thread_index];
211 const struct lp_rast_triangle *tri = arg.triangle;
212
213 int x = rast_task->x;
214 int y = rast_task->y;
215 int ei[3], eo[3], c[3];
216 unsigned outmask, inmask, partial_mask;
217 unsigned i, j;
218
219 c[0] = tri->c1 + tri->dx12 * y - tri->dy12 * x;
220 c[1] = tri->c2 + tri->dx23 * y - tri->dy23 * x;
221 c[2] = tri->c3 + tri->dx31 * y - tri->dy31 * x;
222
223 eo[0] = tri->eo1 * 16;
224 eo[1] = tri->eo2 * 16;
225 eo[2] = tri->eo3 * 16;
226
227 ei[0] = tri->ei1 * 16;
228 ei[1] = tri->ei2 * 16;
229 ei[2] = tri->ei3 * 16;
230
231 outmask = 0;
232 inmask = 0xffff;
233
234 for (j = 0; j < 3; j++) {
235 const int *step = tri->inputs.step[j];
236 const int cox = c[j] + eo[j];
237 const int cio = ei[j]- eo[j];
238
239 /* Outmask has bits set whenever we are outside any of the
240 * edges.
241 */
242 /* Inmask has bits set whenever we are inside all of the edges.
243 */
244 for (i = 0; i < 16; i++) {
245 int out = cox + step[i] * 16;
246 int in = out + cio;
247 outmask |= (out >> 31) & (1 << i);
248 inmask &= ~((in >> 31) & (1 << i));
249 }
250 }
251
252 assert((outmask & inmask) == 0);
253
254 if (outmask == 0xffff)
255 return;
256
257 /* Invert mask, so that bits are set whenever we are at least
258 * partially inside all of the edges:
259 */
260 partial_mask = ~inmask & ~outmask & 0xffff;
261
262 /* Iterate over partials:
263 */
264 while (partial_mask) {
265 int i = ffs(partial_mask) - 1;
266 int px = x + pos_table16[i][0];
267 int py = y + pos_table16[i][1];
268 int cx1 = c[0] + tri->inputs.step[0][i] * 16;
269 int cx2 = c[1] + tri->inputs.step[1][i] * 16;
270 int cx3 = c[2] + tri->inputs.step[2][i] * 16;
271
272 partial_mask &= ~(1 << i);
273
274 LP_COUNT(nr_partially_covered_16);
275 do_block_16(rast_task, tri, px, py, cx1, cx2, cx3);
276 }
277
278 /* Iterate over fulls:
279 */
280 while (inmask) {
281 int i = ffs(inmask) - 1;
282 int px = x + pos_table16[i][0];
283 int py = y + pos_table16[i][1];
284
285 inmask &= ~(1 << i);
286
287 LP_COUNT(nr_fully_covered_16);
288 block_full_16(rast_task, tri, px, py);
289 }
290 }