llvmpipe: Plug fence leaks.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_scene.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_simple_list.h"
33 #include "util/u_format.h"
34 #include "lp_scene.h"
35 #include "lp_fence.h"
36 #include "lp_debug.h"
37
38
39 #define RESOURCE_REF_SZ 32
40
41 /** List of resource references */
42 struct resource_ref {
43 struct pipe_resource *resource[RESOURCE_REF_SZ];
44 int count;
45 struct resource_ref *next;
46 };
47
48
49 /**
50 * Create a new scene object.
51 * \param queue the queue to put newly rendered/emptied scenes into
52 */
53 struct lp_scene *
54 lp_scene_create( struct pipe_context *pipe )
55 {
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
57 if (!scene)
58 return NULL;
59
60 scene->pipe = pipe;
61
62 scene->data.head =
63 CALLOC_STRUCT(data_block);
64
65 pipe_mutex_init(scene->mutex);
66
67 return scene;
68 }
69
70
71 /**
72 * Free all data associated with the given scene, and the scene itself.
73 */
74 void
75 lp_scene_destroy(struct lp_scene *scene)
76 {
77 lp_fence_reference(&scene->fence, NULL);
78 pipe_mutex_destroy(scene->mutex);
79 assert(scene->data.head->next == NULL);
80 FREE(scene->data.head);
81 FREE(scene);
82 }
83
84
85 /**
86 * Check if the scene's bins are all empty.
87 * For debugging purposes.
88 */
89 boolean
90 lp_scene_is_empty(struct lp_scene *scene )
91 {
92 unsigned x, y;
93
94 for (y = 0; y < TILES_Y; y++) {
95 for (x = 0; x < TILES_X; x++) {
96 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
97 if (bin->head) {
98 return FALSE;
99 }
100 }
101 }
102 return TRUE;
103 }
104
105
106 /* Returns true if there has ever been a failed allocation attempt in
107 * this scene. Used in triangle emit to avoid having to check success
108 * at each bin.
109 */
110 boolean
111 lp_scene_is_oom(struct lp_scene *scene)
112 {
113 return scene->alloc_failed;
114 }
115
116
117 /* Remove all commands from a bin. Tries to reuse some of the memory
118 * allocated to the bin, however.
119 */
120 void
121 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
122 {
123 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
124
125 bin->head = bin->tail;
126 if (bin->tail) {
127 bin->tail->next = NULL;
128 bin->tail->count = 0;
129 }
130 }
131
132
133 void
134 lp_scene_begin_rasterization(struct lp_scene *scene)
135 {
136 const struct pipe_framebuffer_state *fb = &scene->fb;
137 int i;
138
139 //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
140
141 for (i = 0; i < scene->fb.nr_cbufs; i++) {
142 struct pipe_surface *cbuf = scene->fb.cbufs[i];
143 assert(cbuf->u.tex.first_layer == cbuf->u.tex.last_layer);
144 scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
145 cbuf->u.tex.level);
146
147 scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture,
148 cbuf->u.tex.level,
149 cbuf->u.tex.first_layer,
150 LP_TEX_USAGE_READ_WRITE,
151 LP_TEX_LAYOUT_LINEAR);
152 }
153
154 if (fb->zsbuf) {
155 struct pipe_surface *zsbuf = scene->fb.zsbuf;
156 assert(zsbuf->u.tex.first_layer == zsbuf->u.tex.last_layer);
157 scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
158 scene->zsbuf.blocksize =
159 util_format_get_blocksize(zsbuf->texture->format);
160
161 scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
162 zsbuf->u.tex.level,
163 zsbuf->u.tex.first_layer,
164 LP_TEX_USAGE_READ_WRITE,
165 LP_TEX_LAYOUT_NONE);
166 }
167 }
168
169
170
171
172 /**
173 * Free all the temporary data in a scene.
174 */
175 void
176 lp_scene_end_rasterization(struct lp_scene *scene )
177 {
178 int i, j;
179
180 /* Unmap color buffers */
181 for (i = 0; i < scene->fb.nr_cbufs; i++) {
182 if (scene->cbufs[i].map) {
183 struct pipe_surface *cbuf = scene->fb.cbufs[i];
184 llvmpipe_resource_unmap(cbuf->texture,
185 cbuf->u.tex.level,
186 cbuf->u.tex.first_layer);
187 scene->cbufs[i].map = NULL;
188 }
189 }
190
191 /* Unmap z/stencil buffer */
192 if (scene->zsbuf.map) {
193 struct pipe_surface *zsbuf = scene->fb.zsbuf;
194 llvmpipe_resource_unmap(zsbuf->texture,
195 zsbuf->u.tex.level,
196 zsbuf->u.tex.first_layer);
197 scene->zsbuf.map = NULL;
198 }
199
200 /* Reset all command lists:
201 */
202 for (i = 0; i < scene->tiles_x; i++) {
203 for (j = 0; j < scene->tiles_y; j++) {
204 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
205 bin->head = NULL;
206 bin->tail = NULL;
207 bin->last_state = NULL;
208 }
209 }
210
211 /* If there are any bins which weren't cleared by the loop above,
212 * they will be caught (on debug builds at least) by this assert:
213 */
214 assert(lp_scene_is_empty(scene));
215
216 /* Decrement texture ref counts
217 */
218 {
219 struct resource_ref *ref;
220 int i, j = 0;
221
222 for (ref = scene->resources; ref; ref = ref->next) {
223 for (i = 0; i < ref->count; i++) {
224 if (LP_DEBUG & DEBUG_SETUP)
225 debug_printf("resource %d: %p %dx%d sz %d\n",
226 j,
227 (void *) ref->resource[i],
228 ref->resource[i]->width0,
229 ref->resource[i]->height0,
230 llvmpipe_resource_size(ref->resource[i]));
231 j++;
232 pipe_resource_reference(&ref->resource[i], NULL);
233 }
234 }
235
236 if (LP_DEBUG & DEBUG_SETUP)
237 debug_printf("scene %d resources, sz %d\n",
238 j, scene->resource_reference_size);
239 }
240
241 /* Free all scene data blocks:
242 */
243 {
244 struct data_block_list *list = &scene->data;
245 struct data_block *block, *tmp;
246
247 for (block = list->head->next; block; block = tmp) {
248 tmp = block->next;
249 FREE(block);
250 }
251
252 list->head->next = NULL;
253 list->head->used = 0;
254 }
255
256 lp_fence_reference(&scene->fence, NULL);
257
258 scene->resources = NULL;
259 scene->scene_size = 0;
260 scene->resource_reference_size = 0;
261
262 scene->has_depthstencil_clear = FALSE;
263 scene->alloc_failed = FALSE;
264
265 util_unreference_framebuffer_state( &scene->fb );
266 }
267
268
269
270
271
272
273 struct cmd_block *
274 lp_scene_new_cmd_block( struct lp_scene *scene,
275 struct cmd_bin *bin )
276 {
277 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
278 if (block) {
279 if (bin->tail) {
280 bin->tail->next = block;
281 bin->tail = block;
282 }
283 else {
284 bin->head = block;
285 bin->tail = block;
286 }
287 //memset(block, 0, sizeof *block);
288 block->next = NULL;
289 block->count = 0;
290 }
291 return block;
292 }
293
294
295 struct data_block *
296 lp_scene_new_data_block( struct lp_scene *scene )
297 {
298 if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
299 if (0) debug_printf("%s: failed\n", __FUNCTION__);
300 scene->alloc_failed = TRUE;
301 return NULL;
302 }
303 else {
304 struct data_block *block = MALLOC_STRUCT(data_block);
305 if (block == NULL)
306 return NULL;
307
308 scene->scene_size += sizeof *block;
309
310 block->used = 0;
311 block->next = scene->data.head;
312 scene->data.head = block;
313
314 return block;
315 }
316 }
317
318
319 /**
320 * Return number of bytes used for all bin data within a scene.
321 * This does not include resources (textures) referenced by the scene.
322 */
323 static unsigned
324 lp_scene_data_size( const struct lp_scene *scene )
325 {
326 unsigned size = 0;
327 const struct data_block *block;
328 for (block = scene->data.head; block; block = block->next) {
329 size += block->used;
330 }
331 return size;
332 }
333
334
335
336 /**
337 * Add a reference to a resource by the scene.
338 */
339 boolean
340 lp_scene_add_resource_reference(struct lp_scene *scene,
341 struct pipe_resource *resource,
342 boolean initializing_scene)
343 {
344 struct resource_ref *ref, **last = &scene->resources;
345 int i;
346
347 /* Look at existing resource blocks:
348 */
349 for (ref = scene->resources; ref; ref = ref->next) {
350 last = &ref->next;
351
352 /* Search for this resource:
353 */
354 for (i = 0; i < ref->count; i++)
355 if (ref->resource[i] == resource)
356 return TRUE;
357
358 if (ref->count < RESOURCE_REF_SZ) {
359 /* If the block is half-empty, then append the reference here.
360 */
361 break;
362 }
363 }
364
365 /* Create a new block if no half-empty block was found.
366 */
367 if (!ref) {
368 assert(*last == NULL);
369 *last = lp_scene_alloc(scene, sizeof *ref);
370 if (*last == NULL)
371 return FALSE;
372
373 ref = *last;
374 memset(ref, 0, sizeof *ref);
375 }
376
377 /* Append the reference to the reference block.
378 */
379 pipe_resource_reference(&ref->resource[ref->count++], resource);
380 scene->resource_reference_size += llvmpipe_resource_size(resource);
381
382 /* Heuristic to advise scene flushes. This isn't helpful in the
383 * initial setup of the scene, but after that point flush on the
384 * next resource added which exceeds 64MB in referenced texture
385 * data.
386 */
387 if (!initializing_scene &&
388 scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE)
389 return FALSE;
390
391 return TRUE;
392 }
393
394
395 /**
396 * Does this scene have a reference to the given resource?
397 */
398 boolean
399 lp_scene_is_resource_referenced(const struct lp_scene *scene,
400 const struct pipe_resource *resource)
401 {
402 const struct resource_ref *ref;
403 int i;
404
405 for (ref = scene->resources; ref; ref = ref->next) {
406 for (i = 0; i < ref->count; i++)
407 if (ref->resource[i] == resource)
408 return TRUE;
409 }
410
411 return FALSE;
412 }
413
414
415
416
417 /** advance curr_x,y to the next bin */
418 static boolean
419 next_bin(struct lp_scene *scene)
420 {
421 scene->curr_x++;
422 if (scene->curr_x >= scene->tiles_x) {
423 scene->curr_x = 0;
424 scene->curr_y++;
425 }
426 if (scene->curr_y >= scene->tiles_y) {
427 /* no more bins */
428 return FALSE;
429 }
430 return TRUE;
431 }
432
433
434 void
435 lp_scene_bin_iter_begin( struct lp_scene *scene )
436 {
437 scene->curr_x = scene->curr_y = -1;
438 }
439
440
441 /**
442 * Return pointer to next bin to be rendered.
443 * The lp_scene::curr_x and ::curr_y fields will be advanced.
444 * Multiple rendering threads will call this function to get a chunk
445 * of work (a bin) to work on.
446 */
447 struct cmd_bin *
448 lp_scene_bin_iter_next( struct lp_scene *scene )
449 {
450 struct cmd_bin *bin = NULL;
451
452 pipe_mutex_lock(scene->mutex);
453
454 if (scene->curr_x < 0) {
455 /* first bin */
456 scene->curr_x = 0;
457 scene->curr_y = 0;
458 }
459 else if (!next_bin(scene)) {
460 /* no more bins left */
461 goto end;
462 }
463
464 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
465
466 end:
467 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
468 pipe_mutex_unlock(scene->mutex);
469 return bin;
470 }
471
472
473 void lp_scene_begin_binning( struct lp_scene *scene,
474 struct pipe_framebuffer_state *fb )
475 {
476 assert(lp_scene_is_empty(scene));
477
478 util_copy_framebuffer_state(&scene->fb, fb);
479
480 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
481 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
482
483 assert(scene->tiles_x <= TILES_X);
484 assert(scene->tiles_y <= TILES_Y);
485 }
486
487
488 void lp_scene_end_binning( struct lp_scene *scene )
489 {
490 if (LP_DEBUG & DEBUG_SCENE) {
491 debug_printf("rasterize scene:\n");
492 debug_printf(" scene_size: %u\n",
493 scene->scene_size);
494 debug_printf(" data size: %u\n",
495 lp_scene_data_size(scene));
496
497 if (0)
498 lp_debug_bins( scene );
499 }
500 }