e05ea753b4b36436c2277b49c6994520479b2c7f
[mesa.git] / src / gallium / drivers / llvmpipe / lp_scene.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_simple_list.h"
33 #include "util/u_format.h"
34 #include "lp_scene.h"
35 #include "lp_fence.h"
36 #include "lp_debug.h"
37
38
39 #define RESOURCE_REF_SZ 32
40
41 /** List of resource references */
42 struct resource_ref {
43 struct pipe_resource *resource[RESOURCE_REF_SZ];
44 int count;
45 struct resource_ref *next;
46 };
47
48
49 /**
50 * Create a new scene object.
51 * \param queue the queue to put newly rendered/emptied scenes into
52 */
53 struct lp_scene *
54 lp_scene_create( struct pipe_context *pipe )
55 {
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
57 if (!scene)
58 return NULL;
59
60 scene->pipe = pipe;
61
62 scene->data.head =
63 CALLOC_STRUCT(data_block);
64
65 pipe_mutex_init(scene->mutex);
66
67 #ifdef DEBUG
68 /* Do some scene limit sanity checks here */
69 {
70 size_t maxBins = TILES_X * TILES_Y;
71 size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins;
72 size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE;
73 /* We'll need at least one command block per bin. Make sure that's
74 * less than the max allowed scene size.
75 */
76 assert(maxCommandBytes < LP_SCENE_MAX_SIZE);
77 /* We'll also need space for at least one other data block */
78 assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE);
79 }
80 #endif
81
82 return scene;
83 }
84
85
86 /**
87 * Free all data associated with the given scene, and the scene itself.
88 */
89 void
90 lp_scene_destroy(struct lp_scene *scene)
91 {
92 lp_fence_reference(&scene->fence, NULL);
93 pipe_mutex_destroy(scene->mutex);
94 assert(scene->data.head->next == NULL);
95 FREE(scene->data.head);
96 FREE(scene);
97 }
98
99
100 /**
101 * Check if the scene's bins are all empty.
102 * For debugging purposes.
103 */
104 boolean
105 lp_scene_is_empty(struct lp_scene *scene )
106 {
107 unsigned x, y;
108
109 for (y = 0; y < TILES_Y; y++) {
110 for (x = 0; x < TILES_X; x++) {
111 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
112 if (bin->head) {
113 return FALSE;
114 }
115 }
116 }
117 return TRUE;
118 }
119
120
121 /* Returns true if there has ever been a failed allocation attempt in
122 * this scene. Used in triangle emit to avoid having to check success
123 * at each bin.
124 */
125 boolean
126 lp_scene_is_oom(struct lp_scene *scene)
127 {
128 return scene->alloc_failed;
129 }
130
131
132 /* Remove all commands from a bin. Tries to reuse some of the memory
133 * allocated to the bin, however.
134 */
135 void
136 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
137 {
138 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
139
140 bin->last_state = NULL;
141 bin->head = bin->tail;
142 if (bin->tail) {
143 bin->tail->next = NULL;
144 bin->tail->count = 0;
145 }
146 }
147
148
149 void
150 lp_scene_begin_rasterization(struct lp_scene *scene)
151 {
152 const struct pipe_framebuffer_state *fb = &scene->fb;
153 int i;
154
155 //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
156
157 for (i = 0; i < scene->fb.nr_cbufs; i++) {
158 struct pipe_surface *cbuf = scene->fb.cbufs[i];
159 if (llvmpipe_resource_is_texture(cbuf->texture)) {
160 scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
161 cbuf->u.tex.level);
162
163 scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture,
164 cbuf->u.tex.level,
165 cbuf->u.tex.first_layer,
166 LP_TEX_USAGE_READ_WRITE,
167 LP_TEX_LAYOUT_LINEAR);
168 }
169 else {
170 struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture);
171 unsigned pixstride = util_format_get_blocksize(cbuf->format);
172 scene->cbufs[i].stride = cbuf->texture->width0;
173 scene->cbufs[i].map = lpr->data;
174 scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride;
175 }
176 }
177
178 if (fb->zsbuf) {
179 struct pipe_surface *zsbuf = scene->fb.zsbuf;
180 scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
181 scene->zsbuf.blocksize =
182 util_format_get_blocksize(zsbuf->texture->format);
183
184 scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
185 zsbuf->u.tex.level,
186 zsbuf->u.tex.first_layer,
187 LP_TEX_USAGE_READ_WRITE,
188 LP_TEX_LAYOUT_LINEAR);
189 }
190 }
191
192
193
194
195 /**
196 * Free all the temporary data in a scene.
197 */
198 void
199 lp_scene_end_rasterization(struct lp_scene *scene )
200 {
201 int i, j;
202
203 /* Unmap color buffers */
204 for (i = 0; i < scene->fb.nr_cbufs; i++) {
205 if (scene->cbufs[i].map) {
206 struct pipe_surface *cbuf = scene->fb.cbufs[i];
207 if (llvmpipe_resource_is_texture(cbuf->texture)) {
208 llvmpipe_resource_unmap(cbuf->texture,
209 cbuf->u.tex.level,
210 cbuf->u.tex.first_layer);
211 }
212 scene->cbufs[i].map = NULL;
213 }
214 }
215
216 /* Unmap z/stencil buffer */
217 if (scene->zsbuf.map) {
218 struct pipe_surface *zsbuf = scene->fb.zsbuf;
219 llvmpipe_resource_unmap(zsbuf->texture,
220 zsbuf->u.tex.level,
221 zsbuf->u.tex.first_layer);
222 scene->zsbuf.map = NULL;
223 }
224
225 /* Reset all command lists:
226 */
227 for (i = 0; i < scene->tiles_x; i++) {
228 for (j = 0; j < scene->tiles_y; j++) {
229 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
230 bin->head = NULL;
231 bin->tail = NULL;
232 bin->last_state = NULL;
233 }
234 }
235
236 /* If there are any bins which weren't cleared by the loop above,
237 * they will be caught (on debug builds at least) by this assert:
238 */
239 assert(lp_scene_is_empty(scene));
240
241 /* Decrement texture ref counts
242 */
243 {
244 struct resource_ref *ref;
245 int i, j = 0;
246
247 for (ref = scene->resources; ref; ref = ref->next) {
248 for (i = 0; i < ref->count; i++) {
249 if (LP_DEBUG & DEBUG_SETUP)
250 debug_printf("resource %d: %p %dx%d sz %d\n",
251 j,
252 (void *) ref->resource[i],
253 ref->resource[i]->width0,
254 ref->resource[i]->height0,
255 llvmpipe_resource_size(ref->resource[i]));
256 j++;
257 pipe_resource_reference(&ref->resource[i], NULL);
258 }
259 }
260
261 if (LP_DEBUG & DEBUG_SETUP)
262 debug_printf("scene %d resources, sz %d\n",
263 j, scene->resource_reference_size);
264 }
265
266 /* Free all scene data blocks:
267 */
268 {
269 struct data_block_list *list = &scene->data;
270 struct data_block *block, *tmp;
271
272 for (block = list->head->next; block; block = tmp) {
273 tmp = block->next;
274 FREE(block);
275 }
276
277 list->head->next = NULL;
278 list->head->used = 0;
279 }
280
281 lp_fence_reference(&scene->fence, NULL);
282
283 scene->resources = NULL;
284 scene->scene_size = 0;
285 scene->resource_reference_size = 0;
286
287 scene->has_depthstencil_clear = FALSE;
288 scene->alloc_failed = FALSE;
289
290 util_unreference_framebuffer_state( &scene->fb );
291 }
292
293
294
295
296
297
298 struct cmd_block *
299 lp_scene_new_cmd_block( struct lp_scene *scene,
300 struct cmd_bin *bin )
301 {
302 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
303 if (block) {
304 if (bin->tail) {
305 bin->tail->next = block;
306 bin->tail = block;
307 }
308 else {
309 bin->head = block;
310 bin->tail = block;
311 }
312 //memset(block, 0, sizeof *block);
313 block->next = NULL;
314 block->count = 0;
315 }
316 return block;
317 }
318
319
320 struct data_block *
321 lp_scene_new_data_block( struct lp_scene *scene )
322 {
323 if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
324 if (0) debug_printf("%s: failed\n", __FUNCTION__);
325 scene->alloc_failed = TRUE;
326 return NULL;
327 }
328 else {
329 struct data_block *block = MALLOC_STRUCT(data_block);
330 if (block == NULL)
331 return NULL;
332
333 scene->scene_size += sizeof *block;
334
335 block->used = 0;
336 block->next = scene->data.head;
337 scene->data.head = block;
338
339 return block;
340 }
341 }
342
343
344 /**
345 * Return number of bytes used for all bin data within a scene.
346 * This does not include resources (textures) referenced by the scene.
347 */
348 static unsigned
349 lp_scene_data_size( const struct lp_scene *scene )
350 {
351 unsigned size = 0;
352 const struct data_block *block;
353 for (block = scene->data.head; block; block = block->next) {
354 size += block->used;
355 }
356 return size;
357 }
358
359
360
361 /**
362 * Add a reference to a resource by the scene.
363 */
364 boolean
365 lp_scene_add_resource_reference(struct lp_scene *scene,
366 struct pipe_resource *resource,
367 boolean initializing_scene)
368 {
369 struct resource_ref *ref, **last = &scene->resources;
370 int i;
371
372 /* Look at existing resource blocks:
373 */
374 for (ref = scene->resources; ref; ref = ref->next) {
375 last = &ref->next;
376
377 /* Search for this resource:
378 */
379 for (i = 0; i < ref->count; i++)
380 if (ref->resource[i] == resource)
381 return TRUE;
382
383 if (ref->count < RESOURCE_REF_SZ) {
384 /* If the block is half-empty, then append the reference here.
385 */
386 break;
387 }
388 }
389
390 /* Create a new block if no half-empty block was found.
391 */
392 if (!ref) {
393 assert(*last == NULL);
394 *last = lp_scene_alloc(scene, sizeof *ref);
395 if (*last == NULL)
396 return FALSE;
397
398 ref = *last;
399 memset(ref, 0, sizeof *ref);
400 }
401
402 /* Append the reference to the reference block.
403 */
404 pipe_resource_reference(&ref->resource[ref->count++], resource);
405 scene->resource_reference_size += llvmpipe_resource_size(resource);
406
407 /* Heuristic to advise scene flushes. This isn't helpful in the
408 * initial setup of the scene, but after that point flush on the
409 * next resource added which exceeds 64MB in referenced texture
410 * data.
411 */
412 if (!initializing_scene &&
413 scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE)
414 return FALSE;
415
416 return TRUE;
417 }
418
419
420 /**
421 * Does this scene have a reference to the given resource?
422 */
423 boolean
424 lp_scene_is_resource_referenced(const struct lp_scene *scene,
425 const struct pipe_resource *resource)
426 {
427 const struct resource_ref *ref;
428 int i;
429
430 for (ref = scene->resources; ref; ref = ref->next) {
431 for (i = 0; i < ref->count; i++)
432 if (ref->resource[i] == resource)
433 return TRUE;
434 }
435
436 return FALSE;
437 }
438
439
440
441
442 /** advance curr_x,y to the next bin */
443 static boolean
444 next_bin(struct lp_scene *scene)
445 {
446 scene->curr_x++;
447 if (scene->curr_x >= scene->tiles_x) {
448 scene->curr_x = 0;
449 scene->curr_y++;
450 }
451 if (scene->curr_y >= scene->tiles_y) {
452 /* no more bins */
453 return FALSE;
454 }
455 return TRUE;
456 }
457
458
459 void
460 lp_scene_bin_iter_begin( struct lp_scene *scene )
461 {
462 scene->curr_x = scene->curr_y = -1;
463 }
464
465
466 /**
467 * Return pointer to next bin to be rendered.
468 * The lp_scene::curr_x and ::curr_y fields will be advanced.
469 * Multiple rendering threads will call this function to get a chunk
470 * of work (a bin) to work on.
471 */
472 struct cmd_bin *
473 lp_scene_bin_iter_next( struct lp_scene *scene )
474 {
475 struct cmd_bin *bin = NULL;
476
477 pipe_mutex_lock(scene->mutex);
478
479 if (scene->curr_x < 0) {
480 /* first bin */
481 scene->curr_x = 0;
482 scene->curr_y = 0;
483 }
484 else if (!next_bin(scene)) {
485 /* no more bins left */
486 goto end;
487 }
488
489 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
490
491 end:
492 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
493 pipe_mutex_unlock(scene->mutex);
494 return bin;
495 }
496
497
498 void lp_scene_begin_binning( struct lp_scene *scene,
499 struct pipe_framebuffer_state *fb, boolean discard )
500 {
501 assert(lp_scene_is_empty(scene));
502
503 scene->discard = discard;
504 util_copy_framebuffer_state(&scene->fb, fb);
505
506 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
507 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
508
509 assert(scene->tiles_x <= TILES_X);
510 assert(scene->tiles_y <= TILES_Y);
511 }
512
513
514 void lp_scene_end_binning( struct lp_scene *scene )
515 {
516 if (LP_DEBUG & DEBUG_SCENE) {
517 debug_printf("rasterize scene:\n");
518 debug_printf(" scene_size: %u\n",
519 scene->scene_size);
520 debug_printf(" data size: %u\n",
521 lp_scene_data_size(scene));
522
523 if (0)
524 lp_debug_bins( scene );
525 }
526 }