556e571585dc948268415dccf01fea6a5d95c6e4
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "lp_context.h"
43 #include "lp_memory.h"
44 #include "lp_scene.h"
45 #include "lp_scene_queue.h"
46 #include "lp_texture.h"
47 #include "lp_debug.h"
48 #include "lp_fence.h"
49 #include "lp_query.h"
50 #include "lp_rast.h"
51 #include "lp_setup_context.h"
52 #include "lp_screen.h"
53 #include "lp_state.h"
54 #include "state_tracker/sw_winsys.h"
55
56 #include "draw/draw_context.h"
57 #include "draw/draw_vbuf.h"
58
59
60 static void set_scene_state( struct lp_setup_context *, enum setup_state );
61
62
63 struct lp_scene *
64 lp_setup_get_current_scene(struct lp_setup_context *setup)
65 {
66 if (!setup->scene) {
67 set_scene_state( setup, SETUP_EMPTY );
68 }
69 return setup->scene;
70 }
71
72
73 /**
74 * Check if the size of the current scene has exceeded the limit.
75 * If so, flush/render it.
76 */
77 static void
78 setup_check_scene_size_and_flush(struct lp_setup_context *setup)
79 {
80 if (setup->scene) {
81 struct lp_scene *scene = lp_setup_get_current_scene(setup);
82 unsigned size = lp_scene_get_size(scene);
83
84 if (size > LP_MAX_SCENE_SIZE) {
85 /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
86 set_scene_state( setup, SETUP_FLUSHED );
87 /*assert(lp_scene_get_size(scene) == 0);*/
88 }
89 }
90 }
91
92
93 static void
94 first_triangle( struct lp_setup_context *setup,
95 const float (*v0)[4],
96 const float (*v1)[4],
97 const float (*v2)[4])
98 {
99 set_scene_state( setup, SETUP_ACTIVE );
100 lp_setup_choose_triangle( setup );
101 setup->triangle( setup, v0, v1, v2 );
102 }
103
104 static void
105 first_line( struct lp_setup_context *setup,
106 const float (*v0)[4],
107 const float (*v1)[4])
108 {
109 set_scene_state( setup, SETUP_ACTIVE );
110 lp_setup_choose_line( setup );
111 setup->line( setup, v0, v1 );
112 }
113
114 static void
115 first_point( struct lp_setup_context *setup,
116 const float (*v0)[4])
117 {
118 set_scene_state( setup, SETUP_ACTIVE );
119 lp_setup_choose_point( setup );
120 setup->point( setup, v0 );
121 }
122
123 static void reset_context( struct lp_setup_context *setup )
124 {
125 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
126
127 /* Reset derived state */
128 setup->constants.stored_size = 0;
129 setup->constants.stored_data = NULL;
130 setup->fs.stored = NULL;
131 setup->dirty = ~0;
132
133 /* no current bin */
134 setup->scene = NULL;
135
136 /* Reset some state:
137 */
138 setup->clear.flags = 0;
139 setup->clear.clearzs.clearzs_mask = 0;
140
141 /* Have an explicit "start-binning" call and get rid of this
142 * pointer twiddling?
143 */
144 setup->line = first_line;
145 setup->point = first_point;
146 setup->triangle = first_triangle;
147 }
148
149
150 /** Rasterize all scene's bins */
151 static void
152 lp_setup_rasterize_scene( struct lp_setup_context *setup )
153 {
154 struct lp_scene *scene = lp_setup_get_current_scene(setup);
155 struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
156
157 pipe_mutex_lock(screen->rast_mutex);
158 lp_scene_rasterize(scene, screen->rast);
159 pipe_mutex_unlock(screen->rast_mutex);
160
161 reset_context( setup );
162
163 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
164 }
165
166
167
168 static void
169 begin_binning( struct lp_setup_context *setup )
170 {
171 struct lp_scene *scene = lp_setup_get_current_scene(setup);
172 boolean need_zsload = FALSE;
173 if (setup->fb.zsbuf &&
174 ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
175 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
176 need_zsload = TRUE;
177
178 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
179 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
180 need_zsload ? "clear": "load");
181
182 if (setup->fb.nr_cbufs) {
183 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
184 lp_scene_bin_everywhere( scene,
185 lp_rast_clear_color,
186 setup->clear.color );
187 scene->has_color_clear = TRUE;
188 }
189 }
190
191 if (setup->fb.zsbuf) {
192 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
193 if (!need_zsload)
194 scene->has_depthstencil_clear = TRUE;
195 lp_scene_bin_everywhere( scene,
196 lp_rast_clear_zstencil,
197 lp_rast_arg_clearzs(&setup->clear.clearzs) );
198 }
199 }
200
201 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
202 }
203
204
205 /* This basically bins and then flushes any outstanding full-screen
206 * clears.
207 *
208 * TODO: fast path for fullscreen clears and no triangles.
209 */
210 static void
211 execute_clears( struct lp_setup_context *setup )
212 {
213 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
214
215 begin_binning( setup );
216 lp_setup_rasterize_scene( setup );
217 }
218
219
220 static void
221 set_scene_state( struct lp_setup_context *setup,
222 enum setup_state new_state )
223 {
224 unsigned old_state = setup->state;
225
226 if (old_state == new_state)
227 return;
228
229 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
230
231 switch (new_state) {
232 case SETUP_EMPTY:
233 assert(old_state == SETUP_FLUSHED);
234 assert(setup->scene == NULL);
235
236 /* wait for a free/empty scene
237 */
238 setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
239 assert(lp_scene_is_empty(setup->scene));
240 lp_scene_begin_binning(setup->scene,
241 &setup->fb );
242 break;
243
244 case SETUP_CLEARED:
245 assert(old_state == SETUP_EMPTY);
246 assert(setup->scene != NULL);
247 break;
248
249 case SETUP_ACTIVE:
250 assert(old_state == SETUP_EMPTY ||
251 old_state == SETUP_CLEARED);
252 assert(setup->scene != NULL);
253 begin_binning( setup );
254 break;
255
256 case SETUP_FLUSHED:
257 if (old_state == SETUP_CLEARED)
258 execute_clears( setup );
259 else
260 lp_setup_rasterize_scene( setup );
261 assert(setup->scene == NULL);
262 break;
263
264 default:
265 assert(0 && "invalid setup state mode");
266 }
267
268 setup->state = new_state;
269 }
270
271
272 /**
273 * \param flags bitmask of PIPE_FLUSH_x flags
274 */
275 void
276 lp_setup_flush( struct lp_setup_context *setup,
277 unsigned flags,
278 struct pipe_fence_handle **fence)
279 {
280 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
281
282 if (setup->scene) {
283 if (fence) {
284 /* if we're going to flush the setup/rasterization modules, emit
285 * a fence.
286 */
287 *fence = lp_setup_fence( setup );
288 }
289
290 }
291
292 set_scene_state( setup, SETUP_FLUSHED );
293 }
294
295
296 void
297 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
298 const struct pipe_framebuffer_state *fb )
299 {
300 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
301
302 /* Flush any old scene.
303 */
304 set_scene_state( setup, SETUP_FLUSHED );
305
306 /*
307 * Ensure the old scene is not reused.
308 */
309 assert(!setup->scene);
310
311 /* Set new state. This will be picked up later when we next need a
312 * scene.
313 */
314 util_copy_framebuffer_state(&setup->fb, fb);
315 }
316
317
318 void
319 lp_setup_clear( struct lp_setup_context *setup,
320 const float *color,
321 double depth,
322 unsigned stencil,
323 unsigned flags )
324 {
325 struct lp_scene *scene = lp_setup_get_current_scene(setup);
326 unsigned i;
327 boolean full_zs_clear = TRUE;
328 uint32_t mask = 0;
329
330 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
331
332
333 if (flags & PIPE_CLEAR_COLOR) {
334 for (i = 0; i < 4; ++i)
335 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
336 }
337
338 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
339 if (setup->fb.zsbuf &&
340 ((flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
341 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
342 full_zs_clear = FALSE;
343
344 if (full_zs_clear) {
345 setup->clear.clearzs.clearzs_value =
346 util_pack_z_stencil(setup->fb.zsbuf->format,
347 depth,
348 stencil);
349 setup->clear.clearzs.clearzs_mask = 0xffffffff;
350 }
351 else {
352 /* hmm */
353 uint32_t tmpval;
354 if (flags & PIPE_CLEAR_DEPTH) {
355 tmpval = util_pack_z(setup->fb.zsbuf->format,
356 depth);
357 switch (setup->fb.zsbuf->format) {
358 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
359 mask = 0xffffff;
360 break;
361 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
362 mask = 0xffffff00;
363 break;
364 default:
365 assert(0);
366 }
367 }
368 else {
369 switch (setup->fb.zsbuf->format) {
370 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
371 mask = 0xff000000;
372 tmpval = stencil << 24;
373 break;
374 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
375 mask = 0xff;
376 tmpval = stencil;
377 break;
378 default:
379 assert(0);
380 tmpval = 0;
381 }
382 }
383 setup->clear.clearzs.clearzs_mask |= mask;
384 setup->clear.clearzs.clearzs_value =
385 (setup->clear.clearzs.clearzs_value & ~mask) | (tmpval & mask);
386 }
387 }
388
389 if (setup->state == SETUP_ACTIVE) {
390 /* Add the clear to existing scene. In the unusual case where
391 * both color and depth-stencil are being cleared when there's
392 * already been some rendering, we could discard the currently
393 * binned scene and start again, but I don't see that as being
394 * a common usage.
395 */
396 if (flags & PIPE_CLEAR_COLOR) {
397 lp_scene_bin_everywhere( scene,
398 lp_rast_clear_color,
399 setup->clear.color );
400 scene->has_color_clear = TRUE;
401 }
402
403 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
404 if (full_zs_clear)
405 scene->has_depthstencil_clear = TRUE;
406 else
407 setup->clear.clearzs.clearzs_mask = mask;
408 lp_scene_bin_everywhere( scene,
409 lp_rast_clear_zstencil,
410 lp_rast_arg_clearzs(&setup->clear.clearzs) );
411
412
413 }
414
415 }
416 else {
417 /* Put ourselves into the 'pre-clear' state, specifically to try
418 * and accumulate multiple clears to color and depth_stencil
419 * buffers which the app or state-tracker might issue
420 * separately.
421 */
422 set_scene_state( setup, SETUP_CLEARED );
423
424 setup->clear.flags |= flags;
425 }
426 }
427
428
429 /**
430 * Emit a fence.
431 */
432 struct pipe_fence_handle *
433 lp_setup_fence( struct lp_setup_context *setup )
434 {
435 if (setup->scene == NULL)
436 return NULL;
437 else if (setup->num_threads == 0)
438 return NULL;
439 else
440 {
441 struct lp_scene *scene = lp_setup_get_current_scene(setup);
442 const unsigned rank = setup->num_threads;
443
444 set_scene_state( setup, SETUP_ACTIVE );
445
446 assert(scene->fence == NULL);
447
448 /* The caller gets a reference, we keep a copy too, so need to
449 * bump the refcount:
450 */
451 lp_fence_reference(&scene->fence, lp_fence_create(rank));
452
453 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
454
455 return (struct pipe_fence_handle *) scene->fence;
456 }
457 }
458
459
460 void
461 lp_setup_set_triangle_state( struct lp_setup_context *setup,
462 unsigned cull_mode,
463 boolean ccw_is_frontface,
464 boolean scissor,
465 boolean gl_rasterization_rules)
466 {
467 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
468
469 setup->ccw_is_frontface = ccw_is_frontface;
470 setup->cullmode = cull_mode;
471 setup->triangle = first_triangle;
472 setup->scissor_test = scissor;
473 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
474 }
475
476
477
478 void
479 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
480 const struct lp_shader_input *input,
481 unsigned nr )
482 {
483 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
484
485 memcpy( setup->fs.input, input, nr * sizeof input[0] );
486 setup->fs.nr_inputs = nr;
487 }
488
489 void
490 lp_setup_set_fs_variant( struct lp_setup_context *setup,
491 struct lp_fragment_shader_variant *variant)
492 {
493 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
494 variant);
495 /* FIXME: reference count */
496
497 setup->fs.current.variant = variant;
498 setup->dirty |= LP_SETUP_NEW_FS;
499 }
500
501 void
502 lp_setup_set_fs_constants(struct lp_setup_context *setup,
503 struct pipe_resource *buffer)
504 {
505 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
506
507 pipe_resource_reference(&setup->constants.current, buffer);
508
509 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
510 }
511
512
513 void
514 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
515 float alpha_ref_value )
516 {
517 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
518
519 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
520 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
521 setup->dirty |= LP_SETUP_NEW_FS;
522 }
523 }
524
525 void
526 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
527 const ubyte refs[2] )
528 {
529 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
530
531 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
532 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
533 setup->fs.current.jit_context.stencil_ref_front = refs[0];
534 setup->fs.current.jit_context.stencil_ref_back = refs[1];
535 setup->dirty |= LP_SETUP_NEW_FS;
536 }
537 }
538
539 void
540 lp_setup_set_blend_color( struct lp_setup_context *setup,
541 const struct pipe_blend_color *blend_color )
542 {
543 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
544
545 assert(blend_color);
546
547 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
548 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
549 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
550 }
551 }
552
553
554 void
555 lp_setup_set_scissor( struct lp_setup_context *setup,
556 const struct pipe_scissor_state *scissor )
557 {
558 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
559
560 assert(scissor);
561
562 if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
563 setup->scissor.current = *scissor; /* struct copy */
564 setup->dirty |= LP_SETUP_NEW_SCISSOR;
565 }
566 }
567
568
569 void
570 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
571 boolean flatshade_first )
572 {
573 setup->flatshade_first = flatshade_first;
574 }
575
576
577 void
578 lp_setup_set_vertex_info( struct lp_setup_context *setup,
579 struct vertex_info *vertex_info )
580 {
581 /* XXX: just silently holding onto the pointer:
582 */
583 setup->vertex_info = vertex_info;
584 }
585
586
587 /**
588 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
589 */
590 void
591 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
592 unsigned num,
593 struct pipe_sampler_view **views)
594 {
595 unsigned i;
596
597 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
598
599 assert(num <= PIPE_MAX_SAMPLERS);
600
601 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
602 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
603
604 if(view) {
605 struct pipe_resource *tex = view->texture;
606 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
607 struct lp_jit_texture *jit_tex;
608 jit_tex = &setup->fs.current.jit_context.textures[i];
609 jit_tex->width = tex->width0;
610 jit_tex->height = tex->height0;
611 jit_tex->depth = tex->depth0;
612 jit_tex->last_level = tex->last_level;
613
614 /* We're referencing the texture's internal data, so save a
615 * reference to it.
616 */
617 pipe_resource_reference(&setup->fs.current_tex[i], tex);
618
619 if (!lp_tex->dt) {
620 /* regular texture - setup array of mipmap level pointers */
621 int j;
622 for (j = 0; j <= tex->last_level; j++) {
623 jit_tex->data[j] =
624 llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
625 LP_TEX_LAYOUT_LINEAR);
626 jit_tex->row_stride[j] = lp_tex->row_stride[j];
627 jit_tex->img_stride[j] = lp_tex->img_stride[j];
628
629 if (!jit_tex->data[j]) {
630 /* out of memory - use dummy tile memory */
631 jit_tex->data[j] = lp_dummy_tile;
632 jit_tex->width = TILE_SIZE;
633 jit_tex->height = TILE_SIZE;
634 jit_tex->depth = 1;
635 jit_tex->last_level = 0;
636 jit_tex->row_stride[j] = 0;
637 jit_tex->img_stride[j] = 0;
638 }
639 }
640 }
641 else {
642 /* display target texture/surface */
643 /*
644 * XXX: Where should this be unmapped?
645 */
646 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
647 struct sw_winsys *winsys = screen->winsys;
648 jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
649 PIPE_TRANSFER_READ);
650 jit_tex->row_stride[0] = lp_tex->row_stride[0];
651 jit_tex->img_stride[0] = lp_tex->img_stride[0];
652 assert(jit_tex->data[0]);
653 }
654 }
655 }
656
657 setup->dirty |= LP_SETUP_NEW_FS;
658 }
659
660
661 /**
662 * Is the given texture referenced by any scene?
663 * Note: we have to check all scenes including any scenes currently
664 * being rendered and the current scene being built.
665 */
666 unsigned
667 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
668 const struct pipe_resource *texture )
669 {
670 unsigned i;
671
672 /* check the render targets */
673 for (i = 0; i < setup->fb.nr_cbufs; i++) {
674 if (setup->fb.cbufs[i]->texture == texture)
675 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
676 }
677 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
678 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
679 }
680
681 /* check textures referenced by the scene */
682 for (i = 0; i < Elements(setup->scenes); i++) {
683 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
684 return PIPE_REFERENCED_FOR_READ;
685 }
686 }
687
688 return PIPE_UNREFERENCED;
689 }
690
691
692 /**
693 * Called by vbuf code when we're about to draw something.
694 */
695 void
696 lp_setup_update_state( struct lp_setup_context *setup )
697 {
698 struct lp_scene *scene;
699
700 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
701
702 setup_check_scene_size_and_flush(setup);
703
704 scene = lp_setup_get_current_scene(setup);
705
706 assert(setup->fs.current.variant);
707
708 /* Some of the 'draw' pipeline stages may have changed some driver state.
709 * Make sure we've processed those state changes before anything else.
710 *
711 * XXX this is the only place where llvmpipe_context is used in the
712 * setup code. This may get refactored/changed...
713 */
714 {
715 struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
716 if (lp->dirty) {
717 llvmpipe_update_derived(lp);
718 }
719 assert(lp->dirty == 0);
720 }
721
722 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
723 uint8_t *stored;
724 unsigned i, j;
725
726 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
727
728 if (stored) {
729 /* smear each blend color component across 16 ubyte elements */
730 for (i = 0; i < 4; ++i) {
731 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
732 for (j = 0; j < 16; ++j)
733 stored[i*16 + j] = c;
734 }
735
736 setup->blend_color.stored = stored;
737
738 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
739 }
740
741 setup->dirty |= LP_SETUP_NEW_FS;
742 }
743
744 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
745 struct pipe_resource *buffer = setup->constants.current;
746
747 if(buffer) {
748 unsigned current_size = buffer->width0;
749 const void *current_data = llvmpipe_resource_data(buffer);
750
751 /* TODO: copy only the actually used constants? */
752
753 if(setup->constants.stored_size != current_size ||
754 !setup->constants.stored_data ||
755 memcmp(setup->constants.stored_data,
756 current_data,
757 current_size) != 0) {
758 void *stored;
759
760 stored = lp_scene_alloc(scene, current_size);
761 if(stored) {
762 memcpy(stored,
763 current_data,
764 current_size);
765 setup->constants.stored_size = current_size;
766 setup->constants.stored_data = stored;
767 }
768 }
769 }
770 else {
771 setup->constants.stored_size = 0;
772 setup->constants.stored_data = NULL;
773 }
774
775 setup->fs.current.jit_context.constants = setup->constants.stored_data;
776 setup->dirty |= LP_SETUP_NEW_FS;
777 }
778
779
780 if(setup->dirty & LP_SETUP_NEW_FS) {
781 if(!setup->fs.stored ||
782 memcmp(setup->fs.stored,
783 &setup->fs.current,
784 sizeof setup->fs.current) != 0) {
785 /* The fs state that's been stored in the scene is different from
786 * the new, current state. So allocate a new lp_rast_state object
787 * and append it to the bin's setup data buffer.
788 */
789 uint i;
790 struct lp_rast_state *stored =
791 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
792 if(stored) {
793 memcpy(stored,
794 &setup->fs.current,
795 sizeof setup->fs.current);
796 setup->fs.stored = stored;
797 }
798
799 /* The scene now references the textures in the rasterization
800 * state record. Note that now.
801 */
802 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
803 if (setup->fs.current_tex[i])
804 lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
805 }
806 }
807 }
808
809 setup->dirty = 0;
810
811 assert(setup->fs.stored);
812 }
813
814
815
816 /* Only caller is lp_setup_vbuf_destroy()
817 */
818 void
819 lp_setup_destroy( struct lp_setup_context *setup )
820 {
821 uint i;
822
823 reset_context( setup );
824
825 util_unreference_framebuffer_state(&setup->fb);
826
827 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
828 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
829 }
830
831 pipe_resource_reference(&setup->constants.current, NULL);
832
833 /* free the scenes in the 'empty' queue */
834 while (1) {
835 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
836 if (!scene)
837 break;
838 lp_scene_destroy(scene);
839 }
840
841 lp_scene_queue_destroy(setup->empty_scenes);
842
843 FREE( setup );
844 }
845
846
847 /**
848 * Create a new primitive tiling engine. Plug it into the backend of
849 * the draw module. Currently also creates a rasterizer to use with
850 * it.
851 */
852 struct lp_setup_context *
853 lp_setup_create( struct pipe_context *pipe,
854 struct draw_context *draw )
855 {
856 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
857 struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
858 unsigned i;
859
860 if (!setup)
861 return NULL;
862
863 lp_setup_init_vbuf(setup);
864
865 setup->empty_scenes = lp_scene_queue_create();
866 if (!setup->empty_scenes)
867 goto fail;
868
869 setup->num_threads = screen->num_threads;
870 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
871 if (!setup->vbuf)
872 goto fail;
873
874 draw_set_rasterize_stage(draw, setup->vbuf);
875 draw_set_render(draw, &setup->base);
876
877 /* create some empty scenes */
878 for (i = 0; i < MAX_SCENES; i++) {
879 setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
880
881 lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
882 }
883
884 setup->triangle = first_triangle;
885 setup->line = first_line;
886 setup->point = first_point;
887
888 setup->dirty = ~0;
889
890 return setup;
891
892 fail:
893 if (setup->vbuf)
894 ;
895
896 if (setup->empty_scenes)
897 lp_scene_queue_destroy(setup->empty_scenes);
898
899 FREE(setup);
900 return NULL;
901 }
902
903
904 /**
905 * Put a BeginQuery command into all bins.
906 */
907 void
908 lp_setup_begin_query(struct lp_setup_context *setup,
909 struct llvmpipe_query *pq)
910 {
911 struct lp_scene * scene = lp_setup_get_current_scene(setup);
912 union lp_rast_cmd_arg cmd_arg;
913
914 /* init the query to its beginning state */
915 pq->done = FALSE;
916 pq->tile_count = 0;
917 pq->num_tiles = scene->tiles_x * scene->tiles_y;
918 assert(pq->num_tiles > 0);
919
920 memset(pq->count, 0, sizeof(pq->count)); /* reset all counters */
921
922 set_scene_state( setup, SETUP_ACTIVE );
923
924 cmd_arg.query_obj = pq;
925 lp_scene_bin_everywhere(scene, lp_rast_begin_query, cmd_arg);
926 pq->binned = TRUE;
927 }
928
929
930 /**
931 * Put an EndQuery command into all bins.
932 */
933 void
934 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
935 {
936 struct lp_scene * scene = lp_setup_get_current_scene(setup);
937 union lp_rast_cmd_arg cmd_arg;
938
939 set_scene_state( setup, SETUP_ACTIVE );
940
941 cmd_arg.query_obj = pq;
942 lp_scene_bin_everywhere(scene, lp_rast_end_query, cmd_arg);
943 }