llvmpipe: check for texture usage in all scenes
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include "pipe/p_defines.h"
36 #include "pipe/p_inlines.h"
37 #include "util/u_memory.h"
38 #include "util/u_pack_color.h"
39 #include "util/u_surface.h"
40 #include "lp_scene.h"
41 #include "lp_scene_queue.h"
42 #include "lp_buffer.h"
43 #include "lp_texture.h"
44 #include "lp_debug.h"
45 #include "lp_fence.h"
46 #include "lp_rast.h"
47 #include "lp_setup_context.h"
48
49 #include "draw/draw_context.h"
50 #include "draw/draw_vbuf.h"
51
52
53 static void set_scene_state( struct setup_context *, unsigned );
54
55
56 struct lp_scene *
57 lp_setup_get_current_scene(struct setup_context *setup)
58 {
59 if (!setup->scene) {
60 /* wait for a free/empty bin */
61 setup->scene = lp_scene_dequeue(setup->empty_scenes);
62 if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */
63
64 lp_scene_set_framebuffer_size(setup->scene,
65 setup->fb.width,
66 setup->fb.height);
67 }
68 return setup->scene;
69 }
70
71
72 static void
73 first_triangle( struct setup_context *setup,
74 const float (*v0)[4],
75 const float (*v1)[4],
76 const float (*v2)[4])
77 {
78 set_scene_state( setup, SETUP_ACTIVE );
79 lp_setup_choose_triangle( setup );
80 setup->triangle( setup, v0, v1, v2 );
81 }
82
83 static void
84 first_line( struct setup_context *setup,
85 const float (*v0)[4],
86 const float (*v1)[4])
87 {
88 set_scene_state( setup, SETUP_ACTIVE );
89 lp_setup_choose_line( setup );
90 setup->line( setup, v0, v1 );
91 }
92
93 static void
94 first_point( struct setup_context *setup,
95 const float (*v0)[4])
96 {
97 set_scene_state( setup, SETUP_ACTIVE );
98 lp_setup_choose_point( setup );
99 setup->point( setup, v0 );
100 }
101
102 static void reset_context( struct setup_context *setup )
103 {
104 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
105
106 /* Reset derived state */
107 setup->constants.stored_size = 0;
108 setup->constants.stored_data = NULL;
109 setup->fs.stored = NULL;
110 setup->dirty = ~0;
111
112 /* no current bin */
113 setup->scene = NULL;
114
115 /* Reset some state:
116 */
117 setup->clear.flags = 0;
118
119 /* Have an explicit "start-binning" call and get rid of this
120 * pointer twiddling?
121 */
122 setup->line = first_line;
123 setup->point = first_point;
124 setup->triangle = first_triangle;
125 }
126
127
128 /** Rasterize all scene's bins */
129 static void
130 lp_setup_rasterize_scene( struct setup_context *setup,
131 boolean write_depth )
132 {
133 struct lp_scene *scene = lp_setup_get_current_scene(setup);
134
135 lp_rasterize_scene(setup->rast,
136 scene,
137 &setup->fb,
138 write_depth);
139
140 reset_context( setup );
141
142 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
143 }
144
145
146
147 static void
148 begin_binning( struct setup_context *setup )
149 {
150 struct lp_scene *scene = lp_setup_get_current_scene(setup);
151
152 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
153 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
154 (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
155
156 if (setup->fb.nr_cbufs) {
157 if (setup->clear.flags & PIPE_CLEAR_COLOR)
158 lp_scene_bin_everywhere( scene,
159 lp_rast_clear_color,
160 setup->clear.color );
161 else
162 lp_scene_bin_everywhere( scene,
163 lp_rast_load_color,
164 lp_rast_arg_null() );
165 }
166
167 if (setup->fb.zsbuf) {
168 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
169 lp_scene_bin_everywhere( scene,
170 lp_rast_clear_zstencil,
171 setup->clear.zstencil );
172 else
173 lp_scene_bin_everywhere( scene,
174 lp_rast_load_zstencil,
175 lp_rast_arg_null() );
176 }
177
178 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
179 }
180
181
182 /* This basically bins and then flushes any outstanding full-screen
183 * clears.
184 *
185 * TODO: fast path for fullscreen clears and no triangles.
186 */
187 static void
188 execute_clears( struct setup_context *setup )
189 {
190 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
191
192 begin_binning( setup );
193 lp_setup_rasterize_scene( setup, TRUE );
194 }
195
196
197 static void
198 set_scene_state( struct setup_context *setup,
199 unsigned new_state )
200 {
201 unsigned old_state = setup->state;
202
203 if (old_state == new_state)
204 return;
205
206 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
207
208 switch (new_state) {
209 case SETUP_ACTIVE:
210 begin_binning( setup );
211 break;
212
213 case SETUP_CLEARED:
214 if (old_state == SETUP_ACTIVE) {
215 assert(0);
216 return;
217 }
218 break;
219
220 case SETUP_FLUSHED:
221 if (old_state == SETUP_CLEARED)
222 execute_clears( setup );
223 else
224 lp_setup_rasterize_scene( setup, TRUE );
225 break;
226 }
227
228 setup->state = new_state;
229 }
230
231
232 void
233 lp_setup_flush( struct setup_context *setup,
234 unsigned flags )
235 {
236 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
237
238 set_scene_state( setup, SETUP_FLUSHED );
239 }
240
241
242 void
243 lp_setup_bind_framebuffer( struct setup_context *setup,
244 const struct pipe_framebuffer_state *fb )
245 {
246 struct lp_scene *scene = lp_setup_get_current_scene(setup);
247
248 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
249
250 set_scene_state( setup, SETUP_FLUSHED );
251
252 util_copy_framebuffer_state(&setup->fb, fb);
253
254 lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height);
255 }
256
257
258 void
259 lp_setup_clear( struct setup_context *setup,
260 const float *color,
261 double depth,
262 unsigned stencil,
263 unsigned flags )
264 {
265 struct lp_scene *scene = lp_setup_get_current_scene(setup);
266 unsigned i;
267
268 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
269
270
271 if (flags & PIPE_CLEAR_COLOR) {
272 for (i = 0; i < 4; ++i)
273 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
274 }
275
276 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
277 setup->clear.zstencil.clear_zstencil =
278 util_pack_z_stencil(setup->fb.zsbuf->format,
279 depth,
280 stencil);
281 }
282
283 if (setup->state == SETUP_ACTIVE) {
284 /* Add the clear to existing scene. In the unusual case where
285 * both color and depth-stencil are being cleared when there's
286 * already been some rendering, we could discard the currently
287 * binned scene and start again, but I don't see that as being
288 * a common usage.
289 */
290 if (flags & PIPE_CLEAR_COLOR)
291 lp_scene_bin_everywhere( scene,
292 lp_rast_clear_color,
293 setup->clear.color );
294
295 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
296 lp_scene_bin_everywhere( scene,
297 lp_rast_clear_zstencil,
298 setup->clear.zstencil );
299 }
300 else {
301 /* Put ourselves into the 'pre-clear' state, specifically to try
302 * and accumulate multiple clears to color and depth_stencil
303 * buffers which the app or state-tracker might issue
304 * separately.
305 */
306 set_scene_state( setup, SETUP_CLEARED );
307
308 setup->clear.flags |= flags;
309 }
310 }
311
312
313 /**
314 * Emit a fence.
315 */
316 struct pipe_fence_handle *
317 lp_setup_fence( struct setup_context *setup )
318 {
319 struct lp_scene *scene = lp_setup_get_current_scene(setup);
320 const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
321 struct lp_fence *fence = lp_fence_create(rank);
322
323 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
324
325 set_scene_state( setup, SETUP_ACTIVE );
326
327 /* insert the fence into all command bins */
328 lp_scene_bin_everywhere( scene,
329 lp_rast_fence,
330 lp_rast_arg_fence(fence) );
331
332 return (struct pipe_fence_handle *) fence;
333 }
334
335
336 void
337 lp_setup_set_triangle_state( struct setup_context *setup,
338 unsigned cull_mode,
339 boolean ccw_is_frontface)
340 {
341 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
342
343 setup->ccw_is_frontface = ccw_is_frontface;
344 setup->cullmode = cull_mode;
345 setup->triangle = first_triangle;
346 }
347
348
349
350 void
351 lp_setup_set_fs_inputs( struct setup_context *setup,
352 const struct lp_shader_input *input,
353 unsigned nr )
354 {
355 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
356
357 memcpy( setup->fs.input, input, nr * sizeof input[0] );
358 setup->fs.nr_inputs = nr;
359 }
360
361 void
362 lp_setup_set_fs_function( struct setup_context *setup,
363 lp_jit_frag_func jit_function,
364 boolean opaque )
365 {
366 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function);
367 /* FIXME: reference count */
368
369 setup->fs.current.jit_function = jit_function;
370 setup->fs.current.opaque = opaque;
371 setup->dirty |= LP_SETUP_NEW_FS;
372 }
373
374 void
375 lp_setup_set_fs_constants(struct setup_context *setup,
376 struct pipe_buffer *buffer)
377 {
378 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
379
380 pipe_buffer_reference(&setup->constants.current, buffer);
381
382 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
383 }
384
385
386 void
387 lp_setup_set_alpha_ref_value( struct setup_context *setup,
388 float alpha_ref_value )
389 {
390 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
391
392 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
393 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
394 setup->dirty |= LP_SETUP_NEW_FS;
395 }
396 }
397
398 void
399 lp_setup_set_blend_color( struct setup_context *setup,
400 const struct pipe_blend_color *blend_color )
401 {
402 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
403
404 assert(blend_color);
405
406 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
407 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
408 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
409 }
410 }
411
412
413 void
414 lp_setup_set_flatshade_first( struct setup_context *setup,
415 boolean flatshade_first )
416 {
417 setup->flatshade_first = flatshade_first;
418 }
419
420
421 void
422 lp_setup_set_vertex_info( struct setup_context *setup,
423 struct vertex_info *vertex_info )
424 {
425 /* XXX: just silently holding onto the pointer:
426 */
427 setup->vertex_info = vertex_info;
428 }
429
430
431 /**
432 * Called during state validation when LP_NEW_TEXTURE is set.
433 */
434 void
435 lp_setup_set_sampler_textures( struct setup_context *setup,
436 unsigned num, struct pipe_texture **texture)
437 {
438 unsigned i;
439
440 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
441
442 assert(num <= PIPE_MAX_SAMPLERS);
443
444 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
445 struct pipe_texture *tex = i < num ? texture[i] : NULL;
446
447 if(tex) {
448 struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
449 struct lp_jit_texture *jit_tex;
450 jit_tex = &setup->fs.current.jit_context.textures[i];
451 jit_tex->width = tex->width0;
452 jit_tex->height = tex->height0;
453 jit_tex->stride = lp_tex->stride[0];
454 if(!lp_tex->dt)
455 jit_tex->data = lp_tex->data;
456 else
457 /* FIXME: map the rendertarget */
458 assert(0);
459
460 /* the scene references this texture */
461 {
462 struct lp_scene *scene = lp_setup_get_current_scene(setup);
463 lp_scene_texture_reference(scene, tex);
464 }
465 }
466 }
467
468 setup->dirty |= LP_SETUP_NEW_FS;
469 }
470
471
472 /**
473 * Is the given texture referenced by any scene?
474 * Note: we have to check all scenes including any scenes currently
475 * being rendered and the current scene being built.
476 */
477 boolean
478 lp_setup_is_texture_referenced( const struct setup_context *setup,
479 const struct pipe_texture *texture )
480 {
481 unsigned i;
482 for (i = 0; i < Elements(setup->scenes); i++) {
483 if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) {
484 return PIPE_REFERENCED_FOR_READ;
485 }
486 }
487 return PIPE_UNREFERENCED;
488 }
489
490
491 /**
492 * Called by vbuf code when we're about to draw something.
493 */
494 void
495 lp_setup_update_state( struct setup_context *setup )
496 {
497 struct lp_scene *scene = lp_setup_get_current_scene(setup);
498
499 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
500
501 assert(setup->fs.current.jit_function);
502
503 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
504 uint8_t *stored;
505 unsigned i, j;
506
507 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
508
509 /* smear each blend color component across 16 ubyte elements */
510 for (i = 0; i < 4; ++i) {
511 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
512 for (j = 0; j < 16; ++j)
513 stored[i*16 + j] = c;
514 }
515
516 setup->blend_color.stored = stored;
517
518 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
519 setup->dirty |= LP_SETUP_NEW_FS;
520 }
521
522
523 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
524 struct pipe_buffer *buffer = setup->constants.current;
525
526 if(buffer) {
527 unsigned current_size = buffer->size;
528 const void *current_data = llvmpipe_buffer(buffer)->data;
529
530 /* TODO: copy only the actually used constants? */
531
532 if(setup->constants.stored_size != current_size ||
533 !setup->constants.stored_data ||
534 memcmp(setup->constants.stored_data,
535 current_data,
536 current_size) != 0) {
537 void *stored;
538
539 stored = lp_scene_alloc(scene, current_size);
540 if(stored) {
541 memcpy(stored,
542 current_data,
543 current_size);
544 setup->constants.stored_size = current_size;
545 setup->constants.stored_data = stored;
546 }
547 }
548 }
549 else {
550 setup->constants.stored_size = 0;
551 setup->constants.stored_data = NULL;
552 }
553
554 setup->fs.current.jit_context.constants = setup->constants.stored_data;
555 setup->dirty |= LP_SETUP_NEW_FS;
556 }
557
558
559 if(setup->dirty & LP_SETUP_NEW_FS) {
560 if(!setup->fs.stored ||
561 memcmp(setup->fs.stored,
562 &setup->fs.current,
563 sizeof setup->fs.current) != 0) {
564 /* The fs state that's been stored in the scene is different from
565 * the new, current state. So allocate a new lp_rast_state object
566 * and append it to the bin's setup data buffer.
567 */
568 struct lp_rast_state *stored =
569 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
570 if(stored) {
571 memcpy(stored,
572 &setup->fs.current,
573 sizeof setup->fs.current);
574 setup->fs.stored = stored;
575
576 /* put the state-set command into all bins */
577 lp_scene_bin_state_command( scene,
578 lp_rast_set_state,
579 lp_rast_arg_state(setup->fs.stored) );
580 }
581 }
582 }
583
584 setup->dirty = 0;
585
586 assert(setup->fs.stored);
587 }
588
589
590
591 /* Only caller is lp_setup_vbuf_destroy()
592 */
593 void
594 lp_setup_destroy( struct setup_context *setup )
595 {
596 reset_context( setup );
597
598 pipe_buffer_reference(&setup->constants.current, NULL);
599
600 /* free the scenes in the 'empty' queue */
601 while (lp_scene_queue_count(setup->empty_scenes) > 0) {
602 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes);
603 if (!scene)
604 break;
605 lp_scene_destroy(scene);
606 }
607
608 lp_rast_destroy( setup->rast );
609
610 FREE( setup );
611 }
612
613
614 /**
615 * Create a new primitive tiling engine. Plug it into the backend of
616 * the draw module. Currently also creates a rasterizer to use with
617 * it.
618 */
619 struct setup_context *
620 lp_setup_create( struct pipe_screen *screen,
621 struct draw_context *draw )
622 {
623 unsigned i;
624 struct setup_context *setup = CALLOC_STRUCT(setup_context);
625
626 if (!setup)
627 return NULL;
628
629 lp_setup_init_vbuf(setup);
630
631 setup->empty_scenes = lp_scene_queue_create();
632 if (!setup->empty_scenes)
633 goto fail;
634
635 setup->rast = lp_rast_create( screen, setup->empty_scenes );
636 if (!setup->rast)
637 goto fail;
638
639 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
640 if (!setup->vbuf)
641 goto fail;
642
643 draw_set_rasterize_stage(draw, setup->vbuf);
644 draw_set_render(draw, &setup->base);
645
646 /* create some empty scenes */
647 for (i = 0; i < MAX_SCENES; i++) {
648 setup->scenes[i] = lp_scene_create();
649 lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
650 }
651
652 setup->triangle = first_triangle;
653 setup->line = first_line;
654 setup->point = first_point;
655
656 setup->dirty = ~0;
657
658 return setup;
659
660 fail:
661 if (setup->rast)
662 lp_rast_destroy( setup->rast );
663
664 if (setup->vbuf)
665 ;
666
667 if (setup->empty_scenes)
668 lp_scene_queue_destroy(setup->empty_scenes);
669
670 FREE(setup);
671 return NULL;
672 }
673