Merge branch '7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 #ifndef LP_SETUP_H
28 #define LP_SETUP_H
29
30 #include "pipe/p_compiler.h"
31 #include "lp_jit.h"
32
33 struct draw_context;
34 struct vertex_info;
35
36 enum lp_interp {
37 LP_INTERP_CONSTANT,
38 LP_INTERP_LINEAR,
39 LP_INTERP_PERSPECTIVE,
40 LP_INTERP_POSITION,
41 LP_INTERP_FACING
42 };
43
44 /* Describes how to generate all the fragment shader inputs from the
45 * the vertices passed into our triangle/line/point functions.
46 *
47 * Vertices are treated as an array of float[4] values, indexed by
48 * src_index.
49 */
50 struct lp_shader_input {
51 enum lp_interp interp; /* how to interpolate values */
52 unsigned src_index; /* where to find values in incoming vertices */
53 };
54
55 struct pipe_texture;
56 struct pipe_surface;
57 struct pipe_buffer;
58 struct pipe_blend_color;
59 struct pipe_screen;
60 struct pipe_framebuffer_state;
61 struct lp_fragment_shader;
62 struct lp_jit_context;
63
64 struct lp_setup_context *
65 lp_setup_create( struct pipe_context *pipe,
66 struct draw_context *draw );
67
68 void
69 lp_setup_clear(struct lp_setup_context *setup,
70 const float *clear_color,
71 double clear_depth,
72 unsigned clear_stencil,
73 unsigned flags);
74
75 struct pipe_fence_handle *
76 lp_setup_fence( struct lp_setup_context *setup );
77
78
79 void
80 lp_setup_flush( struct lp_setup_context *setup,
81 unsigned flags );
82
83
84 void
85 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
86 const struct pipe_framebuffer_state *fb );
87
88 void
89 lp_setup_set_triangle_state( struct lp_setup_context *setup,
90 unsigned cullmode,
91 boolean front_is_ccw,
92 boolean scissor,
93 boolean gl_rasterization_rules );
94
95 void
96 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
97 const struct lp_shader_input *interp,
98 unsigned nr );
99
100 void
101 lp_setup_set_fs_functions( struct lp_setup_context *setup,
102 lp_jit_frag_func jit_function0,
103 lp_jit_frag_func jit_function1,
104 boolean opaque );
105
106 void
107 lp_setup_set_fs_constants(struct lp_setup_context *setup,
108 struct pipe_buffer *buffer);
109
110
111 void
112 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
113 float alpha_ref_value );
114
115 void
116 lp_setup_set_blend_color( struct lp_setup_context *setup,
117 const struct pipe_blend_color *blend_color );
118
119 void
120 lp_setup_set_scissor( struct lp_setup_context *setup,
121 const struct pipe_scissor_state *scissor );
122
123 void
124 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
125 unsigned num,
126 struct pipe_sampler_view **views);
127
128 unsigned
129 lp_setup_is_texture_referenced( const struct lp_setup_context *setup,
130 const struct pipe_texture *texture );
131
132 void
133 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
134 boolean flatshade_first );
135
136 void
137 lp_setup_set_vertex_info( struct lp_setup_context *setup,
138 struct vertex_info *info );
139
140
141 #endif