llvmpipe: merge setup and draw vbuf submodules
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_context.h
1 /**************************************************************************
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27
28
29 /**
30 * The setup code is concerned with point/line/triangle setup and
31 * putting commands/data into the bins.
32 */
33
34
35 #ifndef LP_SETUP_CONTEXT_H
36 #define LP_SETUP_CONTEXT_H
37
38 #include "lp_setup.h"
39 #include "lp_rast.h"
40 #include "lp_tile_soa.h" /* for TILE_SIZE */
41 #include "lp_scene.h"
42
43 #include "draw/draw_vbuf.h"
44
45 #define LP_SETUP_NEW_FS 0x01
46 #define LP_SETUP_NEW_CONSTANTS 0x02
47 #define LP_SETUP_NEW_BLEND_COLOR 0x04
48
49
50 struct lp_scene_queue;
51
52
53 /**
54 * Point/line/triangle setup context.
55 * Note: "stored" below indicates data which is stored in the bins,
56 * not arbitrary malloc'd memory.
57 *
58 *
59 * Subclass of vbuf_render, plugged directly into the draw module as
60 * the rendering backend.
61 */
62 struct setup_context
63 {
64 struct vbuf_render base;
65
66 struct vertex_info *vertex_info;
67 uint prim;
68 uint vertex_size;
69 uint nr_vertices;
70 uint vertex_buffer_size;
71 void *vertex_buffer;
72
73 /* Final pipeline stage for draw module. Draw module should
74 * create/install this itself now.
75 */
76 struct draw_stage *vbuf;
77 struct lp_rasterizer *rast;
78 struct lp_scene *scene; /**< current scene */
79 struct lp_scene_queue *empty_scenes; /**< queue of empty scenes */
80
81 boolean flatshade_first;
82 boolean ccw_is_frontface;
83 unsigned cullmode;
84
85 struct pipe_framebuffer_state fb;
86
87 struct {
88 unsigned flags;
89 union lp_rast_cmd_arg color; /**< lp_rast_clear_color() cmd */
90 union lp_rast_cmd_arg zstencil; /**< lp_rast_clear_zstencil() cmd */
91 } clear;
92
93 enum {
94 SETUP_FLUSHED,
95 SETUP_CLEARED,
96 SETUP_ACTIVE
97 } state;
98
99 struct {
100 struct lp_shader_input input[PIPE_MAX_ATTRIBS];
101 unsigned nr_inputs;
102
103 const struct lp_rast_state *stored; /**< what's in the scene */
104 struct lp_rast_state current; /**< currently set state */
105 } fs;
106
107 /** fragment shader constants */
108 struct {
109 struct pipe_buffer *current;
110 unsigned stored_size;
111 const void *stored_data;
112 } constants;
113
114 struct {
115 struct pipe_blend_color current;
116 uint8_t *stored;
117 } blend_color;
118
119 unsigned dirty; /**< bitmask of LP_SETUP_x bits */
120
121 void (*point)( struct setup_context *,
122 const float (*v0)[4]);
123
124 void (*line)( struct setup_context *,
125 const float (*v0)[4],
126 const float (*v1)[4]);
127
128 void (*triangle)( struct setup_context *,
129 const float (*v0)[4],
130 const float (*v1)[4],
131 const float (*v2)[4]);
132 };
133
134 void lp_setup_choose_triangle( struct setup_context *setup );
135 void lp_setup_choose_line( struct setup_context *setup );
136 void lp_setup_choose_point( struct setup_context *setup );
137
138 struct lp_scene *lp_setup_get_current_scene(struct setup_context *setup);
139
140 void lp_setup_init_vbuf(struct setup_context *setup);
141
142 void lp_setup_update_state( struct setup_context *setup );
143
144 #endif