llvmpipe: Put color/depth directly into the quad structure.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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16 * of the Software.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef LP_STATE_H
32 #define LP_STATE_H
33
34 #include <llvm-c/Core.h>
35
36 #include "pipe/p_state.h"
37 #include "tgsi/tgsi_scan.h"
38
39
40 #define LP_NEW_VIEWPORT 0x1
41 #define LP_NEW_RASTERIZER 0x2
42 #define LP_NEW_FS 0x4
43 #define LP_NEW_BLEND 0x8
44 #define LP_NEW_CLIP 0x10
45 #define LP_NEW_SCISSOR 0x20
46 #define LP_NEW_STIPPLE 0x40
47 #define LP_NEW_FRAMEBUFFER 0x80
48 #define LP_NEW_DEPTH_STENCIL_ALPHA 0x100
49 #define LP_NEW_CONSTANTS 0x200
50 #define LP_NEW_SAMPLER 0x400
51 #define LP_NEW_TEXTURE 0x800
52 #define LP_NEW_VERTEX 0x1000
53 #define LP_NEW_VS 0x2000
54 #define LP_NEW_QUERY 0x4000
55
56
57 struct tgsi_sampler;
58 struct vertex_info;
59
60
61 typedef void
62 (*lp_shader_fs_func)(const void *pos,
63 const void *a0,
64 const void *dadx,
65 const void *dady,
66 const void *consts,
67 uint32_t *mask,
68 void *color,
69 void *depth,
70 struct tgsi_sampler **samplers);
71
72 /**
73 * Subclass of pipe_shader_state (though it doesn't really need to be).
74 *
75 * This is starting to look an awful lot like a quad pipeline stage...
76 */
77 struct lp_fragment_shader
78 {
79 struct pipe_shader_state base;
80
81 struct tgsi_shader_info info;
82
83 struct llvmpipe_screen *screen;
84
85 LLVMValueRef function;
86
87 lp_shader_fs_func jit_function;
88 };
89
90
91 /** Subclass of pipe_shader_state */
92 struct lp_vertex_shader {
93 struct pipe_shader_state shader;
94 struct draw_vertex_shader *draw_data;
95 };
96
97
98 typedef void
99 (*lp_blend_func)(const uint8_t *mask,
100 const uint8_t *src,
101 const uint8_t *con,
102 uint8_t *dst);
103
104
105 struct lp_blend_state
106 {
107 struct pipe_blend_state base;
108
109 LLVMValueRef function;
110
111 lp_blend_func jit_function;
112 };
113
114
115
116 void *
117 llvmpipe_create_blend_state(struct pipe_context *,
118 const struct pipe_blend_state *);
119 void llvmpipe_bind_blend_state(struct pipe_context *,
120 void *);
121 void llvmpipe_delete_blend_state(struct pipe_context *,
122 void *);
123
124 void *
125 llvmpipe_create_sampler_state(struct pipe_context *,
126 const struct pipe_sampler_state *);
127 void llvmpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
128 void llvmpipe_delete_sampler_state(struct pipe_context *, void *);
129
130 void *
131 llvmpipe_create_depth_stencil_state(struct pipe_context *,
132 const struct pipe_depth_stencil_alpha_state *);
133 void llvmpipe_bind_depth_stencil_state(struct pipe_context *, void *);
134 void llvmpipe_delete_depth_stencil_state(struct pipe_context *, void *);
135
136 void *
137 llvmpipe_create_rasterizer_state(struct pipe_context *,
138 const struct pipe_rasterizer_state *);
139 void llvmpipe_bind_rasterizer_state(struct pipe_context *, void *);
140 void llvmpipe_delete_rasterizer_state(struct pipe_context *, void *);
141
142 void llvmpipe_set_framebuffer_state( struct pipe_context *,
143 const struct pipe_framebuffer_state * );
144
145 void llvmpipe_set_blend_color( struct pipe_context *pipe,
146 const struct pipe_blend_color *blend_color );
147
148 void llvmpipe_set_clip_state( struct pipe_context *,
149 const struct pipe_clip_state * );
150
151 void llvmpipe_set_constant_buffer(struct pipe_context *,
152 uint shader, uint index,
153 const struct pipe_constant_buffer *buf);
154
155 void *llvmpipe_create_fs_state(struct pipe_context *,
156 const struct pipe_shader_state *);
157 void llvmpipe_bind_fs_state(struct pipe_context *, void *);
158 void llvmpipe_delete_fs_state(struct pipe_context *, void *);
159 void *llvmpipe_create_vs_state(struct pipe_context *,
160 const struct pipe_shader_state *);
161 void llvmpipe_bind_vs_state(struct pipe_context *, void *);
162 void llvmpipe_delete_vs_state(struct pipe_context *, void *);
163
164 void llvmpipe_set_polygon_stipple( struct pipe_context *,
165 const struct pipe_poly_stipple * );
166
167 void llvmpipe_set_scissor_state( struct pipe_context *,
168 const struct pipe_scissor_state * );
169
170 void llvmpipe_set_sampler_textures( struct pipe_context *,
171 unsigned num,
172 struct pipe_texture ** );
173
174 void llvmpipe_set_viewport_state( struct pipe_context *,
175 const struct pipe_viewport_state * );
176
177 void llvmpipe_set_vertex_elements(struct pipe_context *,
178 unsigned count,
179 const struct pipe_vertex_element *);
180
181 void llvmpipe_set_vertex_buffers(struct pipe_context *,
182 unsigned count,
183 const struct pipe_vertex_buffer *);
184
185
186 void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe );
187
188
189 boolean llvmpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
190 unsigned start, unsigned count);
191
192 boolean llvmpipe_draw_elements(struct pipe_context *pipe,
193 struct pipe_buffer *indexBuffer,
194 unsigned indexSize,
195 unsigned mode, unsigned start, unsigned count);
196 boolean
197 llvmpipe_draw_range_elements(struct pipe_context *pipe,
198 struct pipe_buffer *indexBuffer,
199 unsigned indexSize,
200 unsigned min_index,
201 unsigned max_index,
202 unsigned mode, unsigned start, unsigned count);
203
204 void
205 llvmpipe_set_edgeflags(struct pipe_context *pipe, const unsigned *edgeflags);
206
207
208 void
209 llvmpipe_map_transfers(struct llvmpipe_context *lp);
210
211 void
212 llvmpipe_unmap_transfers(struct llvmpipe_context *lp);
213
214 void
215 llvmpipe_map_texture_surfaces(struct llvmpipe_context *lp);
216
217 void
218 llvmpipe_unmap_texture_surfaces(struct llvmpipe_context *lp);
219
220
221 struct vertex_info *
222 llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe);
223
224 struct vertex_info *
225 llvmpipe_get_vbuf_vertex_info(struct llvmpipe_context *llvmpipe);
226
227
228 #endif