1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
37 * - depth/stencil test
40 * This file has only the glue to assemble the fragment pipeline. The actual
41 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
42 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
43 * muster the LLVM JIT execution engine to create a function that follows an
44 * established binary interface and that can be called from C directly.
46 * A big source of complexity here is that we often want to run different
47 * stages with different precisions and data types and precisions. For example,
48 * the fragment shader needs typically to be done in floats, but the
49 * depth/stencil test and blending is better done in the type that most closely
50 * matches the depth/stencil and color buffer respectively.
52 * Since the width of a SIMD vector register stays the same regardless of the
53 * element type, different types imply different number of elements, so we must
54 * code generate more instances of the stages with larger types to be able to
55 * feed/consume the stages with smaller types.
57 * @author Jose Fonseca <jfonseca@vmware.com>
61 #include "pipe/p_defines.h"
62 #include "util/u_inlines.h"
63 #include "util/u_memory.h"
64 #include "util/u_pointer.h"
65 #include "util/u_format.h"
66 #include "util/u_dump.h"
67 #include "util/u_string.h"
68 #include "util/u_simple_list.h"
69 #include "util/u_dual_blend.h"
70 #include "os/os_time.h"
71 #include "pipe/p_shader_tokens.h"
72 #include "draw/draw_context.h"
73 #include "tgsi/tgsi_dump.h"
74 #include "tgsi/tgsi_scan.h"
75 #include "tgsi/tgsi_parse.h"
76 #include "gallivm/lp_bld_type.h"
77 #include "gallivm/lp_bld_const.h"
78 #include "gallivm/lp_bld_conv.h"
79 #include "gallivm/lp_bld_init.h"
80 #include "gallivm/lp_bld_intr.h"
81 #include "gallivm/lp_bld_logic.h"
82 #include "gallivm/lp_bld_tgsi.h"
83 #include "gallivm/lp_bld_swizzle.h"
84 #include "gallivm/lp_bld_flow.h"
85 #include "gallivm/lp_bld_debug.h"
86 #include "gallivm/lp_bld_arit.h"
87 #include "gallivm/lp_bld_pack.h"
88 #include "gallivm/lp_bld_format.h"
89 #include "gallivm/lp_bld_quad.h"
91 #include "lp_bld_alpha.h"
92 #include "lp_bld_blend.h"
93 #include "lp_bld_depth.h"
94 #include "lp_bld_interp.h"
95 #include "lp_context.h"
100 #include "lp_tex_sample.h"
101 #include "lp_flush.h"
102 #include "lp_state_fs.h"
106 /** Fragment shader number (for debugging) */
107 static unsigned fs_no
= 0;
111 * Expand the relevant bits of mask_input to a n*4-dword mask for the
112 * n*four pixels in n 2x2 quads. This will set the n*four elements of the
113 * quad mask vector to 0 or ~0.
114 * Grouping is 01, 23 for 2 quad mode hence only 0 and 2 are valid
115 * quad arguments with fs length 8.
117 * \param first_quad which quad(s) of the quad group to test, in [0,3]
118 * \param mask_input bitwise mask for the whole 4x4 stamp
121 generate_quad_mask(struct gallivm_state
*gallivm
,
122 struct lp_type fs_type
,
124 LLVMValueRef mask_input
) /* int32 */
126 LLVMBuilderRef builder
= gallivm
->builder
;
127 struct lp_type mask_type
;
128 LLVMTypeRef i32t
= LLVMInt32TypeInContext(gallivm
->context
);
129 LLVMValueRef bits
[16];
134 * XXX: We'll need a different path for 16 x u8
136 assert(fs_type
.width
== 32);
137 assert(fs_type
.length
<= Elements(bits
));
138 mask_type
= lp_int_type(fs_type
);
141 * mask_input >>= (quad * 4)
143 switch (first_quad
) {
148 assert(fs_type
.length
== 4);
155 assert(fs_type
.length
== 4);
163 mask_input
= LLVMBuildLShr(builder
,
165 LLVMConstInt(i32t
, shift
, 0),
169 * mask = { mask_input & (1 << i), for i in [0,3] }
171 mask
= lp_build_broadcast(gallivm
,
172 lp_build_vec_type(gallivm
, mask_type
),
175 for (i
= 0; i
< fs_type
.length
/ 4; i
++) {
176 unsigned j
= 2 * (i
% 2) + (i
/ 2) * 8;
177 bits
[4*i
+ 0] = LLVMConstInt(i32t
, 1 << (j
+ 0), 0);
178 bits
[4*i
+ 1] = LLVMConstInt(i32t
, 1 << (j
+ 1), 0);
179 bits
[4*i
+ 2] = LLVMConstInt(i32t
, 1 << (j
+ 4), 0);
180 bits
[4*i
+ 3] = LLVMConstInt(i32t
, 1 << (j
+ 5), 0);
182 mask
= LLVMBuildAnd(builder
, mask
, LLVMConstVector(bits
, fs_type
.length
), "");
185 * mask = mask != 0 ? ~0 : 0
187 mask
= lp_build_compare(gallivm
,
188 mask_type
, PIPE_FUNC_NOTEQUAL
,
190 lp_build_const_int_vec(gallivm
, mask_type
, 0));
196 #define EARLY_DEPTH_TEST 0x1
197 #define LATE_DEPTH_TEST 0x2
198 #define EARLY_DEPTH_WRITE 0x4
199 #define LATE_DEPTH_WRITE 0x8
202 find_output_by_semantic( const struct tgsi_shader_info
*info
,
208 for (i
= 0; i
< info
->num_outputs
; i
++)
209 if (info
->output_semantic_name
[i
] == semantic
&&
210 info
->output_semantic_index
[i
] == index
)
218 * Generate the fragment shader, depth/stencil test, and alpha tests.
221 generate_fs_loop(struct gallivm_state
*gallivm
,
222 struct lp_fragment_shader
*shader
,
223 const struct lp_fragment_shader_variant_key
*key
,
224 LLVMBuilderRef builder
,
226 LLVMValueRef context_ptr
,
227 LLVMValueRef num_loop
,
228 struct lp_build_interp_soa_context
*interp
,
229 struct lp_build_sampler_soa
*sampler
,
230 LLVMValueRef mask_store
,
231 LLVMValueRef (*out_color
)[4],
232 LLVMValueRef depth_ptr
,
233 LLVMValueRef depth_stride
,
235 LLVMValueRef thread_data_ptr
)
237 const struct util_format_description
*zs_format_desc
= NULL
;
238 const struct tgsi_token
*tokens
= shader
->base
.tokens
;
239 LLVMTypeRef vec_type
;
240 LLVMValueRef mask_ptr
, mask_val
;
241 LLVMValueRef consts_ptr
;
243 LLVMValueRef z_value
, s_value
;
244 LLVMValueRef z_fb
, s_fb
;
245 LLVMValueRef stencil_refs
[2];
246 LLVMValueRef outputs
[PIPE_MAX_SHADER_OUTPUTS
][TGSI_NUM_CHANNELS
];
247 struct lp_build_for_loop_state loop_state
;
248 struct lp_build_mask_context mask
;
250 * TODO: figure out if simple_shader optimization is really worthwile to
251 * keep. Disabled because it may hide some real bugs in the (depth/stencil)
252 * code since tests tend to take another codepath than real shaders.
254 boolean simple_shader
= (shader
->info
.base
.file_count
[TGSI_FILE_SAMPLER
] == 0 &&
255 shader
->info
.base
.num_inputs
< 3 &&
256 shader
->info
.base
.num_instructions
< 8) && 0;
257 const boolean dual_source_blend
= key
->blend
.rt
[0].blend_enable
&&
258 util_blend_state_is_dual(&key
->blend
, 0);
264 struct lp_bld_tgsi_system_values system_values
;
266 memset(&system_values
, 0, sizeof(system_values
));
268 if (key
->depth
.enabled
||
269 key
->stencil
[0].enabled
) {
271 zs_format_desc
= util_format_description(key
->zsbuf_format
);
272 assert(zs_format_desc
);
274 if (!shader
->info
.base
.writes_z
) {
275 if (key
->alpha
.enabled
|| shader
->info
.base
.uses_kill
) {
276 /* With alpha test and kill, can do the depth test early
277 * and hopefully eliminate some quads. But need to do a
278 * special deferred depth write once the final mask value
279 * is known. This only works though if there's either no
280 * stencil test or the stencil value isn't written.
282 if (key
->stencil
[0].enabled
&& (key
->stencil
[0].writemask
||
283 (key
->stencil
[1].enabled
&&
284 key
->stencil
[1].writemask
)))
285 depth_mode
= LATE_DEPTH_TEST
| LATE_DEPTH_WRITE
;
287 depth_mode
= EARLY_DEPTH_TEST
| LATE_DEPTH_WRITE
;
290 depth_mode
= EARLY_DEPTH_TEST
| EARLY_DEPTH_WRITE
;
293 depth_mode
= LATE_DEPTH_TEST
| LATE_DEPTH_WRITE
;
296 if (!(key
->depth
.enabled
&& key
->depth
.writemask
) &&
297 !(key
->stencil
[0].enabled
&& (key
->stencil
[0].writemask
||
298 (key
->stencil
[1].enabled
&&
299 key
->stencil
[1].writemask
))))
300 depth_mode
&= ~(LATE_DEPTH_WRITE
| EARLY_DEPTH_WRITE
);
307 stencil_refs
[0] = lp_jit_context_stencil_ref_front_value(gallivm
, context_ptr
);
308 stencil_refs
[1] = lp_jit_context_stencil_ref_back_value(gallivm
, context_ptr
);
310 vec_type
= lp_build_vec_type(gallivm
, type
);
312 consts_ptr
= lp_jit_context_constants(gallivm
, context_ptr
);
314 lp_build_for_loop_begin(&loop_state
, gallivm
,
315 lp_build_const_int32(gallivm
, 0),
318 lp_build_const_int32(gallivm
, 1));
320 mask_ptr
= LLVMBuildGEP(builder
, mask_store
,
321 &loop_state
.counter
, 1, "mask_ptr");
322 mask_val
= LLVMBuildLoad(builder
, mask_ptr
, "");
324 memset(outputs
, 0, sizeof outputs
);
326 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
327 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
328 out_color
[cbuf
][chan
] = lp_build_array_alloca(gallivm
,
329 lp_build_vec_type(gallivm
,
334 if (dual_source_blend
) {
335 assert(key
->nr_cbufs
<= 1);
336 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
337 out_color
[1][chan
] = lp_build_array_alloca(gallivm
,
338 lp_build_vec_type(gallivm
,
345 /* 'mask' will control execution based on quad's pixel alive/killed state */
346 lp_build_mask_begin(&mask
, gallivm
, type
, mask_val
);
348 if (!(depth_mode
& EARLY_DEPTH_TEST
) && !simple_shader
)
349 lp_build_mask_check(&mask
);
351 lp_build_interp_soa_update_pos_dyn(interp
, gallivm
, loop_state
.counter
);
354 if (depth_mode
& EARLY_DEPTH_TEST
) {
355 lp_build_depth_stencil_load_swizzled(gallivm
, type
,
356 zs_format_desc
, key
->resource_1d
,
357 depth_ptr
, depth_stride
,
358 &z_fb
, &s_fb
, loop_state
.counter
);
359 lp_build_depth_stencil_test(gallivm
,
371 if (depth_mode
& EARLY_DEPTH_WRITE
) {
372 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
373 zs_format_desc
, key
->resource_1d
,
374 NULL
, NULL
, NULL
, loop_state
.counter
,
375 depth_ptr
, depth_stride
,
379 * Note mask check if stencil is enabled must be after ds write not after
380 * stencil test otherwise new stencil values may not get written if all
381 * fragments got killed by depth/stencil test.
383 if (!simple_shader
&& key
->stencil
[0].enabled
)
384 lp_build_mask_check(&mask
);
387 lp_build_interp_soa_update_inputs_dyn(interp
, gallivm
, loop_state
.counter
);
389 /* Build the actual shader */
390 lp_build_tgsi_soa(gallivm
, tokens
, type
, &mask
,
391 consts_ptr
, &system_values
,
393 outputs
, sampler
, &shader
->info
.base
, NULL
);
396 if (key
->alpha
.enabled
) {
397 int color0
= find_output_by_semantic(&shader
->info
.base
,
401 if (color0
!= -1 && outputs
[color0
][3]) {
402 const struct util_format_description
*cbuf_format_desc
;
403 LLVMValueRef alpha
= LLVMBuildLoad(builder
, outputs
[color0
][3], "alpha");
404 LLVMValueRef alpha_ref_value
;
406 alpha_ref_value
= lp_jit_context_alpha_ref_value(gallivm
, context_ptr
);
407 alpha_ref_value
= lp_build_broadcast(gallivm
, vec_type
, alpha_ref_value
);
409 cbuf_format_desc
= util_format_description(key
->cbuf_format
[0]);
411 lp_build_alpha_test(gallivm
, key
->alpha
.func
, type
, cbuf_format_desc
,
412 &mask
, alpha
, alpha_ref_value
,
413 (depth_mode
& LATE_DEPTH_TEST
) != 0);
418 if (depth_mode
& LATE_DEPTH_TEST
) {
419 int pos0
= find_output_by_semantic(&shader
->info
.base
,
420 TGSI_SEMANTIC_POSITION
,
423 if (pos0
!= -1 && outputs
[pos0
][2]) {
424 z
= LLVMBuildLoad(builder
, outputs
[pos0
][2], "output.z");
427 lp_build_depth_stencil_load_swizzled(gallivm
, type
,
428 zs_format_desc
, key
->resource_1d
,
429 depth_ptr
, depth_stride
,
430 &z_fb
, &s_fb
, loop_state
.counter
);
432 lp_build_depth_stencil_test(gallivm
,
444 if (depth_mode
& LATE_DEPTH_WRITE
) {
445 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
446 zs_format_desc
, key
->resource_1d
,
447 NULL
, NULL
, NULL
, loop_state
.counter
,
448 depth_ptr
, depth_stride
,
452 else if ((depth_mode
& EARLY_DEPTH_TEST
) &&
453 (depth_mode
& LATE_DEPTH_WRITE
))
455 /* Need to apply a reduced mask to the depth write. Reload the
456 * depth value, update from zs_value with the new mask value and
459 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
460 zs_format_desc
, key
->resource_1d
,
461 &mask
, z_fb
, s_fb
, loop_state
.counter
,
462 depth_ptr
, depth_stride
,
468 for (attrib
= 0; attrib
< shader
->info
.base
.num_outputs
; ++attrib
)
470 unsigned cbuf
= shader
->info
.base
.output_semantic_index
[attrib
];
471 if ((shader
->info
.base
.output_semantic_name
[attrib
] == TGSI_SEMANTIC_COLOR
) &&
472 ((cbuf
< key
->nr_cbufs
) || (cbuf
== 1 && dual_source_blend
)))
474 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
475 if(outputs
[attrib
][chan
]) {
476 /* XXX: just initialize outputs to point at colors[] and
479 LLVMValueRef out
= LLVMBuildLoad(builder
, outputs
[attrib
][chan
], "");
480 LLVMValueRef color_ptr
;
481 color_ptr
= LLVMBuildGEP(builder
, out_color
[cbuf
][chan
],
482 &loop_state
.counter
, 1, "");
483 lp_build_name(out
, "color%u.%c", attrib
, "rgba"[chan
]);
484 LLVMBuildStore(builder
, out
, color_ptr
);
490 if (key
->occlusion_count
) {
491 LLVMValueRef counter
= lp_jit_thread_data_counter(gallivm
, thread_data_ptr
);
492 lp_build_name(counter
, "counter");
493 lp_build_occlusion_count(gallivm
, type
,
494 lp_build_mask_value(&mask
), counter
);
497 mask_val
= lp_build_mask_end(&mask
);
498 LLVMBuildStore(builder
, mask_val
, mask_ptr
);
499 lp_build_for_loop_end(&loop_state
);
504 * This function will reorder pixels from the fragment shader SoA to memory layout AoS
506 * Fragment Shader outputs pixels in small 2x2 blocks
507 * e.g. (0, 0), (1, 0), (0, 1), (1, 1) ; (2, 0) ...
509 * However in memory pixels are stored in rows
510 * e.g. (0, 0), (1, 0), (2, 0), (3, 0) ; (0, 1) ...
512 * @param type fragment shader type (4x or 8x float)
513 * @param num_fs number of fs_src
514 * @param is_1d whether we're outputting to a 1d resource
515 * @param dst_channels number of output channels
516 * @param fs_src output from fragment shader
517 * @param dst pointer to store result
518 * @param pad_inline is channel padding inline or at end of row
519 * @return the number of dsts
522 generate_fs_twiddle(struct gallivm_state
*gallivm
,
525 unsigned dst_channels
,
526 LLVMValueRef fs_src
[][4],
530 LLVMValueRef src
[16];
536 unsigned pixels
= type
.length
/ 4;
537 unsigned reorder_group
;
538 unsigned src_channels
;
542 src_channels
= dst_channels
< 3 ? dst_channels
: 4;
543 src_count
= num_fs
* src_channels
;
545 assert(pixels
== 2 || pixels
== 1);
546 assert(num_fs
* src_channels
<= Elements(src
));
549 * Transpose from SoA -> AoS
551 for (i
= 0; i
< num_fs
; ++i
) {
552 lp_build_transpose_aos_n(gallivm
, type
, &fs_src
[i
][0], src_channels
, &src
[i
* src_channels
]);
556 * Pick transformation options
563 if (dst_channels
== 1) {
569 } else if (dst_channels
== 2) {
573 } else if (dst_channels
> 2) {
580 if (!pad_inline
&& dst_channels
== 3 && pixels
> 1) {
586 * Split the src in half
589 for (i
= num_fs
; i
> 0; --i
) {
590 src
[(i
- 1)*2 + 1] = lp_build_extract_range(gallivm
, src
[i
- 1], 4, 4);
591 src
[(i
- 1)*2 + 0] = lp_build_extract_range(gallivm
, src
[i
- 1], 0, 4);
599 * Ensure pixels are in memory order
602 /* Twiddle pixels by reordering the array, e.g.:
604 * src_count = 8 -> 0 2 1 3 4 6 5 7
605 * src_count = 16 -> 0 1 4 5 2 3 6 7 8 9 12 13 10 11 14 15
607 const unsigned reorder_sw
[] = { 0, 2, 1, 3 };
609 for (i
= 0; i
< src_count
; ++i
) {
610 unsigned group
= i
/ reorder_group
;
611 unsigned block
= (group
/ 4) * 4 * reorder_group
;
612 unsigned j
= block
+ (reorder_sw
[group
% 4] * reorder_group
) + (i
% reorder_group
);
615 } else if (twiddle
) {
616 /* Twiddle pixels across elements of array */
617 lp_bld_quad_twiddle(gallivm
, type
, src
, src_count
, dst
);
620 memcpy(dst
, src
, sizeof(LLVMValueRef
) * src_count
);
624 * Moves any padding between pixels to the end
625 * e.g. RGBXRGBX -> RGBRGBXX
628 unsigned char swizzles
[16];
629 unsigned elems
= pixels
* dst_channels
;
631 for (i
= 0; i
< type
.length
; ++i
) {
633 swizzles
[i
] = i
% dst_channels
+ (i
/ dst_channels
) * 4;
635 swizzles
[i
] = LP_BLD_SWIZZLE_DONTCARE
;
638 for (i
= 0; i
< src_count
; ++i
) {
639 dst
[i
] = lp_build_swizzle_aos_n(gallivm
, dst
[i
], swizzles
, type
.length
, type
.length
);
648 * Load an unswizzled block of pixels from memory
651 load_unswizzled_block(struct gallivm_state
*gallivm
,
652 LLVMValueRef base_ptr
,
654 unsigned block_width
,
655 unsigned block_height
,
657 struct lp_type dst_type
,
659 unsigned dst_alignment
)
661 LLVMBuilderRef builder
= gallivm
->builder
;
662 unsigned row_size
= dst_count
/ block_height
;
665 /* Ensure block exactly fits into dst */
666 assert((block_width
* block_height
) % dst_count
== 0);
668 for (i
= 0; i
< dst_count
; ++i
) {
669 unsigned x
= i
% row_size
;
670 unsigned y
= i
/ row_size
;
672 LLVMValueRef bx
= lp_build_const_int32(gallivm
, x
* (dst_type
.width
/ 8) * dst_type
.length
);
673 LLVMValueRef by
= LLVMBuildMul(builder
, lp_build_const_int32(gallivm
, y
), stride
, "");
676 LLVMValueRef dst_ptr
;
678 gep
[0] = lp_build_const_int32(gallivm
, 0);
679 gep
[1] = LLVMBuildAdd(builder
, bx
, by
, "");
681 dst_ptr
= LLVMBuildGEP(builder
, base_ptr
, gep
, 2, "");
682 dst_ptr
= LLVMBuildBitCast(builder
, dst_ptr
, LLVMPointerType(lp_build_vec_type(gallivm
, dst_type
), 0), "");
684 dst
[i
] = LLVMBuildLoad(builder
, dst_ptr
, "");
686 lp_set_load_alignment(dst
[i
], dst_alignment
);
692 * Store an unswizzled block of pixels to memory
695 store_unswizzled_block(struct gallivm_state
*gallivm
,
696 LLVMValueRef base_ptr
,
698 unsigned block_width
,
699 unsigned block_height
,
701 struct lp_type src_type
,
703 unsigned src_alignment
)
705 LLVMBuilderRef builder
= gallivm
->builder
;
706 unsigned row_size
= src_count
/ block_height
;
709 /* Ensure src exactly fits into block */
710 assert((block_width
* block_height
) % src_count
== 0);
712 for (i
= 0; i
< src_count
; ++i
) {
713 unsigned x
= i
% row_size
;
714 unsigned y
= i
/ row_size
;
716 LLVMValueRef bx
= lp_build_const_int32(gallivm
, x
* (src_type
.width
/ 8) * src_type
.length
);
717 LLVMValueRef by
= LLVMBuildMul(builder
, lp_build_const_int32(gallivm
, y
), stride
, "");
720 LLVMValueRef src_ptr
;
722 gep
[0] = lp_build_const_int32(gallivm
, 0);
723 gep
[1] = LLVMBuildAdd(builder
, bx
, by
, "");
725 src_ptr
= LLVMBuildGEP(builder
, base_ptr
, gep
, 2, "");
726 src_ptr
= LLVMBuildBitCast(builder
, src_ptr
, LLVMPointerType(lp_build_vec_type(gallivm
, src_type
), 0), "");
728 src_ptr
= LLVMBuildStore(builder
, src
[i
], src_ptr
);
730 lp_set_store_alignment(src_ptr
, src_alignment
);
736 * Checks if a format description is an arithmetic format
738 * A format which has irregular channel sizes such as R3_G3_B2 or R5_G6_B5.
740 static INLINE boolean
741 is_arithmetic_format(const struct util_format_description
*format_desc
)
743 boolean arith
= false;
746 for (i
= 0; i
< format_desc
->nr_channels
; ++i
) {
747 arith
|= format_desc
->channel
[i
].size
!= format_desc
->channel
[0].size
;
748 arith
|= (format_desc
->channel
[i
].size
% 8) != 0;
756 * Retrieves the type representing the memory layout for a format
758 * e.g. RGBA16F = 4x half-float and R3G3B2 = 1x byte
761 lp_mem_type_from_format_desc(const struct util_format_description
*format_desc
,
762 struct lp_type
* type
)
767 if (format_desc
->format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
768 /* just make this a 32bit uint */
769 type
->floating
= false;
778 for (i
= 0; i
< 4; i
++)
779 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
)
783 memset(type
, 0, sizeof(struct lp_type
));
784 type
->floating
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FLOAT
;
785 type
->fixed
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FIXED
;
786 type
->sign
= format_desc
->channel
[chan
].type
!= UTIL_FORMAT_TYPE_UNSIGNED
;
787 type
->norm
= format_desc
->channel
[chan
].normalized
;
789 if (is_arithmetic_format(format_desc
)) {
793 for (i
= 0; i
< format_desc
->nr_channels
; ++i
) {
794 type
->width
+= format_desc
->channel
[i
].size
;
797 type
->width
= format_desc
->channel
[chan
].size
;
798 type
->length
= format_desc
->nr_channels
;
804 * Retrieves the type for a format which is usable in the blending code.
806 * e.g. RGBA16F = 4x float, R3G3B2 = 3x byte
809 lp_blend_type_from_format_desc(const struct util_format_description
*format_desc
,
810 struct lp_type
* type
)
815 if (format_desc
->format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
816 /* always use ordinary floats for blending */
817 type
->floating
= true;
826 for (i
= 0; i
< 4; i
++)
827 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
)
831 memset(type
, 0, sizeof(struct lp_type
));
832 type
->floating
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FLOAT
;
833 type
->fixed
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FIXED
;
834 type
->sign
= format_desc
->channel
[chan
].type
!= UTIL_FORMAT_TYPE_UNSIGNED
;
835 type
->norm
= format_desc
->channel
[chan
].normalized
;
836 type
->width
= format_desc
->channel
[chan
].size
;
837 type
->length
= format_desc
->nr_channels
;
839 for (i
= 1; i
< format_desc
->nr_channels
; ++i
) {
840 if (format_desc
->channel
[i
].size
> type
->width
)
841 type
->width
= format_desc
->channel
[i
].size
;
844 if (type
->floating
) {
847 if (type
->width
<= 8) {
849 } else if (type
->width
<= 16) {
856 if (is_arithmetic_format(format_desc
) && type
->length
== 3) {
863 * Scale a normalized value from src_bits to dst_bits
865 static INLINE LLVMValueRef
866 scale_bits(struct gallivm_state
*gallivm
,
870 struct lp_type src_type
)
872 LLVMBuilderRef builder
= gallivm
->builder
;
873 LLVMValueRef result
= src
;
875 if (dst_bits
< src_bits
) {
876 /* Scale down by LShr */
877 result
= LLVMBuildLShr(builder
,
879 lp_build_const_int_vec(gallivm
, src_type
, src_bits
- dst_bits
),
881 } else if (dst_bits
> src_bits
) {
883 int db
= dst_bits
- src_bits
;
885 /* Shift left by difference in bits */
886 result
= LLVMBuildShl(builder
,
888 lp_build_const_int_vec(gallivm
, src_type
, db
),
892 /* Enough bits in src to fill the remainder */
893 LLVMValueRef lower
= LLVMBuildLShr(builder
,
895 lp_build_const_int_vec(gallivm
, src_type
, src_bits
- db
),
898 result
= LLVMBuildOr(builder
, result
, lower
, "");
899 } else if (db
> src_bits
) {
900 /* Need to repeatedly copy src bits to fill remainder in dst */
903 for (n
= src_bits
; n
< dst_bits
; n
*= 2) {
904 LLVMValueRef shuv
= lp_build_const_int_vec(gallivm
, src_type
, n
);
906 result
= LLVMBuildOr(builder
,
908 LLVMBuildLShr(builder
, result
, shuv
, ""),
919 * Convert from memory format to blending format
921 * e.g. GL_R3G3B2 is 1 byte in memory but 3 bytes for blending
924 convert_to_blend_type(struct gallivm_state
*gallivm
,
926 const struct util_format_description
*src_fmt
,
927 struct lp_type src_type
,
928 struct lp_type dst_type
,
929 LLVMValueRef
* src
, // and dst
932 LLVMValueRef
*dst
= src
;
933 LLVMBuilderRef builder
= gallivm
->builder
;
934 struct lp_type blend_type
;
935 struct lp_type mem_type
;
937 unsigned pixels
= block_size
/ num_srcs
;
941 * full custom path for packed floats - none of the later functions would do
942 * anything useful, and given the lp_type representation they can't be fixed.
944 if (src_fmt
->format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
945 LLVMValueRef tmpsrc
[4];
947 * This is pretty suboptimal for this case blending in SoA would be much
948 * better, since conversion gets us SoA values so need to convert back.
950 assert(src_type
.width
== 32);
951 assert(dst_type
.floating
);
952 assert(dst_type
.width
== 32);
953 assert(dst_type
.length
% 4 == 0);
954 assert(num_srcs
% 4 == 0);
956 for (i
= 0; i
< 4; i
++) {
959 for (i
= 0; i
< num_srcs
/ 4; i
++) {
960 LLVMValueRef tmpsoa
[4];
961 LLVMValueRef tmps
= tmpsrc
[i
];
962 if (dst_type
.length
== 8) {
963 LLVMValueRef shuffles
[8];
965 /* fetch was 4 values but need 8-wide output values */
966 tmps
= lp_build_concat(gallivm
, &tmpsrc
[i
* 2], src_type
, 2);
968 * for 8-wide aos transpose would give us wrong order not matching
969 * incoming converted fs values and mask. ARGH.
971 for (j
= 0; j
< 4; j
++) {
972 shuffles
[j
] = lp_build_const_int32(gallivm
, j
* 2);
973 shuffles
[j
+ 4] = lp_build_const_int32(gallivm
, j
* 2 + 1);
975 tmps
= LLVMBuildShuffleVector(builder
, tmps
, tmps
,
976 LLVMConstVector(shuffles
, 8), "");
978 lp_build_r11g11b10_to_float(gallivm
, tmps
, tmpsoa
);
979 lp_build_transpose_aos(gallivm
, dst_type
, tmpsoa
, &src
[i
* 4]);
984 lp_mem_type_from_format_desc(src_fmt
, &mem_type
);
985 lp_blend_type_from_format_desc(src_fmt
, &blend_type
);
987 /* Is the format arithmetic */
988 is_arith
= blend_type
.length
* blend_type
.width
!= mem_type
.width
* mem_type
.length
;
989 is_arith
&= !(mem_type
.width
== 16 && mem_type
.floating
);
991 /* Pad if necessary */
992 if (!is_arith
&& src_type
.length
< dst_type
.length
) {
993 for (i
= 0; i
< num_srcs
; ++i
) {
994 dst
[i
] = lp_build_pad_vector(gallivm
, src
[i
], dst_type
.length
);
997 src_type
.length
= dst_type
.length
;
1000 /* Special case for half-floats */
1001 if (mem_type
.width
== 16 && mem_type
.floating
) {
1002 assert(blend_type
.width
== 32 && blend_type
.floating
);
1003 lp_build_conv_auto(gallivm
, src_type
, &dst_type
, dst
, num_srcs
, dst
);
1011 src_type
.width
= blend_type
.width
* blend_type
.length
;
1012 blend_type
.length
*= pixels
;
1013 src_type
.length
*= pixels
/ (src_type
.length
/ mem_type
.length
);
1015 for (i
= 0; i
< num_srcs
; ++i
) {
1016 LLVMValueRef chans
[4];
1017 LLVMValueRef res
= NULL
;
1019 dst
[i
] = LLVMBuildZExt(builder
, src
[i
], lp_build_vec_type(gallivm
, src_type
), "");
1021 for (j
= 0; j
< src_fmt
->nr_channels
; ++j
) {
1023 unsigned sa
= src_fmt
->channel
[j
].shift
;
1024 #ifdef PIPE_ARCH_LITTLE_ENDIAN
1025 unsigned from_lsb
= j
;
1027 unsigned from_lsb
= src_fmt
->nr_channels
- j
- 1;
1030 for (k
= 0; k
< src_fmt
->channel
[j
].size
; ++k
) {
1034 /* Extract bits from source */
1035 chans
[j
] = LLVMBuildLShr(builder
,
1037 lp_build_const_int_vec(gallivm
, src_type
, sa
),
1040 chans
[j
] = LLVMBuildAnd(builder
,
1042 lp_build_const_int_vec(gallivm
, src_type
, mask
),
1046 if (src_type
.norm
) {
1047 chans
[j
] = scale_bits(gallivm
, src_fmt
->channel
[j
].size
,
1048 blend_type
.width
, chans
[j
], src_type
);
1051 /* Insert bits into correct position */
1052 chans
[j
] = LLVMBuildShl(builder
,
1054 lp_build_const_int_vec(gallivm
, src_type
, from_lsb
* blend_type
.width
),
1060 res
= LLVMBuildOr(builder
, res
, chans
[j
], "");
1064 dst
[i
] = LLVMBuildBitCast(builder
, res
, lp_build_vec_type(gallivm
, blend_type
), "");
1070 * Convert from blending format to memory format
1072 * e.g. GL_R3G3B2 is 3 bytes for blending but 1 byte in memory
1075 convert_from_blend_type(struct gallivm_state
*gallivm
,
1076 unsigned block_size
,
1077 const struct util_format_description
*src_fmt
,
1078 struct lp_type src_type
,
1079 struct lp_type dst_type
,
1080 LLVMValueRef
* src
, // and dst
1083 LLVMValueRef
* dst
= src
;
1085 struct lp_type mem_type
;
1086 struct lp_type blend_type
;
1087 LLVMBuilderRef builder
= gallivm
->builder
;
1088 unsigned pixels
= block_size
/ num_srcs
;
1092 * full custom path for packed floats - none of the later functions would do
1093 * anything useful, and given the lp_type representation they can't be fixed.
1095 if (src_fmt
->format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1097 * This is pretty suboptimal for this case blending in SoA would be much
1098 * better - we need to transpose the AoS values back to SoA values for
1099 * conversion/packing.
1101 assert(src_type
.floating
);
1102 assert(src_type
.width
== 32);
1103 assert(src_type
.length
% 4 == 0);
1104 assert(dst_type
.width
== 32);
1106 for (i
= 0; i
< num_srcs
/ 4; i
++) {
1107 LLVMValueRef tmpsoa
[4], tmpdst
;
1108 lp_build_transpose_aos(gallivm
, src_type
, &src
[i
* 4], tmpsoa
);
1109 tmpdst
= lp_build_float_to_r11g11b10(gallivm
, tmpsoa
);
1110 if (src_type
.length
== 8) {
1111 LLVMValueRef tmpaos
, shuffles
[8];
1114 * for 8-wide aos transpose has given us wrong order not matching
1115 * output order. HMPF. Also need to split the output values manually.
1117 for (j
= 0; j
< 4; j
++) {
1118 shuffles
[j
* 2] = lp_build_const_int32(gallivm
, j
);
1119 shuffles
[j
* 2 + 1] = lp_build_const_int32(gallivm
, j
+ 4);
1121 tmpaos
= LLVMBuildShuffleVector(builder
, tmpdst
, tmpdst
,
1122 LLVMConstVector(shuffles
, 8), "");
1123 src
[i
* 2] = lp_build_extract_range(gallivm
, tmpaos
, 0, 4);
1124 src
[i
* 2 + 1] = lp_build_extract_range(gallivm
, tmpaos
, 4, 4);
1133 lp_mem_type_from_format_desc(src_fmt
, &mem_type
);
1134 lp_blend_type_from_format_desc(src_fmt
, &blend_type
);
1136 is_arith
= (blend_type
.length
* blend_type
.width
!= mem_type
.width
* mem_type
.length
);
1138 /* Special case for half-floats */
1139 if (mem_type
.width
== 16 && mem_type
.floating
) {
1140 int length
= dst_type
.length
;
1141 assert(blend_type
.width
== 32 && blend_type
.floating
);
1143 dst_type
.length
= src_type
.length
;
1145 lp_build_conv_auto(gallivm
, src_type
, &dst_type
, dst
, num_srcs
, dst
);
1147 dst_type
.length
= length
;
1151 /* Remove any padding */
1152 if (!is_arith
&& (src_type
.length
% mem_type
.length
)) {
1153 src_type
.length
-= (src_type
.length
% mem_type
.length
);
1155 for (i
= 0; i
< num_srcs
; ++i
) {
1156 dst
[i
] = lp_build_extract_range(gallivm
, dst
[i
], 0, src_type
.length
);
1160 /* No bit arithmetic to do */
1165 src_type
.length
= pixels
;
1166 src_type
.width
= blend_type
.length
* blend_type
.width
;
1167 dst_type
.length
= pixels
;
1169 for (i
= 0; i
< num_srcs
; ++i
) {
1170 LLVMValueRef chans
[4];
1171 LLVMValueRef res
= NULL
;
1173 dst
[i
] = LLVMBuildBitCast(builder
, src
[i
], lp_build_vec_type(gallivm
, src_type
), "");
1175 for (j
= 0; j
< src_fmt
->nr_channels
; ++j
) {
1177 unsigned sa
= src_fmt
->channel
[j
].shift
;
1178 #ifdef PIPE_ARCH_LITTLE_ENDIAN
1179 unsigned from_lsb
= j
;
1181 unsigned from_lsb
= src_fmt
->nr_channels
- j
- 1;
1184 assert(blend_type
.width
> src_fmt
->channel
[j
].size
);
1186 for (k
= 0; k
< blend_type
.width
; ++k
) {
1191 chans
[j
] = LLVMBuildLShr(builder
,
1193 lp_build_const_int_vec(gallivm
, src_type
, from_lsb
* blend_type
.width
),
1196 chans
[j
] = LLVMBuildAnd(builder
,
1198 lp_build_const_int_vec(gallivm
, src_type
, mask
),
1201 /* Scale down bits */
1202 if (src_type
.norm
) {
1203 chans
[j
] = scale_bits(gallivm
, blend_type
.width
,
1204 src_fmt
->channel
[j
].size
, chans
[j
], src_type
);
1208 chans
[j
] = LLVMBuildShl(builder
,
1210 lp_build_const_int_vec(gallivm
, src_type
, sa
),
1213 sa
+= src_fmt
->channel
[j
].size
;
1218 res
= LLVMBuildOr(builder
, res
, chans
[j
], "");
1222 assert (dst_type
.width
!= 24);
1224 dst
[i
] = LLVMBuildTrunc(builder
, res
, lp_build_vec_type(gallivm
, dst_type
), "");
1230 * Convert alpha to same blend type as src
1233 convert_alpha(struct gallivm_state
*gallivm
,
1234 struct lp_type row_type
,
1235 struct lp_type alpha_type
,
1236 const unsigned block_size
,
1237 const unsigned block_height
,
1238 const unsigned src_count
,
1239 const unsigned dst_channels
,
1240 const bool pad_inline
,
1241 LLVMValueRef
* src_alpha
)
1243 LLVMBuilderRef builder
= gallivm
->builder
;
1245 unsigned length
= row_type
.length
;
1246 row_type
.length
= alpha_type
.length
;
1248 /* Twiddle the alpha to match pixels */
1249 lp_bld_quad_twiddle(gallivm
, alpha_type
, src_alpha
, block_height
, src_alpha
);
1252 * TODO this should use single lp_build_conv call for
1253 * src_count == 1 && dst_channels == 1 case (dropping the concat below)
1255 for (i
= 0; i
< block_height
; ++i
) {
1256 lp_build_conv(gallivm
, alpha_type
, row_type
, &src_alpha
[i
], 1, &src_alpha
[i
], 1);
1259 alpha_type
= row_type
;
1260 row_type
.length
= length
;
1262 /* If only one channel we can only need the single alpha value per pixel */
1263 if (src_count
== 1 && dst_channels
== 1) {
1265 lp_build_concat_n(gallivm
, alpha_type
, src_alpha
, block_height
, src_alpha
, src_count
);
1267 /* If there are more srcs than rows then we need to split alpha up */
1268 if (src_count
> block_height
) {
1269 for (i
= src_count
; i
> 0; --i
) {
1270 unsigned pixels
= block_size
/ src_count
;
1271 unsigned idx
= i
- 1;
1273 src_alpha
[idx
] = lp_build_extract_range(gallivm
, src_alpha
[(idx
* pixels
) / 4],
1274 (idx
* pixels
) % 4, pixels
);
1278 /* If there is a src for each pixel broadcast the alpha across whole row */
1279 if (src_count
== block_size
) {
1280 for (i
= 0; i
< src_count
; ++i
) {
1281 src_alpha
[i
] = lp_build_broadcast(gallivm
, lp_build_vec_type(gallivm
, row_type
), src_alpha
[i
]);
1284 unsigned pixels
= block_size
/ src_count
;
1285 unsigned channels
= pad_inline
? TGSI_NUM_CHANNELS
: dst_channels
;
1286 unsigned alpha_span
= 1;
1287 LLVMValueRef shuffles
[LP_MAX_VECTOR_LENGTH
];
1289 /* Check if we need 2 src_alphas for our shuffles */
1290 if (pixels
> alpha_type
.length
) {
1294 /* Broadcast alpha across all channels, e.g. a1a2 to a1a1a1a1a2a2a2a2 */
1295 for (j
= 0; j
< row_type
.length
; ++j
) {
1296 if (j
< pixels
* channels
) {
1297 shuffles
[j
] = lp_build_const_int32(gallivm
, j
/ channels
);
1299 shuffles
[j
] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm
->context
));
1303 for (i
= 0; i
< src_count
; ++i
) {
1304 unsigned idx1
= i
, idx2
= i
;
1306 if (alpha_span
> 1){
1311 src_alpha
[i
] = LLVMBuildShuffleVector(builder
,
1314 LLVMConstVector(shuffles
, row_type
.length
),
1323 * Generates the blend function for unswizzled colour buffers
1324 * Also generates the read & write from colour buffer
1327 generate_unswizzled_blend(struct gallivm_state
*gallivm
,
1329 struct lp_fragment_shader_variant
*variant
,
1330 enum pipe_format out_format
,
1331 unsigned int num_fs
,
1332 struct lp_type fs_type
,
1333 LLVMValueRef
* fs_mask
,
1334 LLVMValueRef fs_out_color
[PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
][4],
1335 LLVMValueRef context_ptr
,
1336 LLVMValueRef color_ptr
,
1337 LLVMValueRef stride
,
1338 unsigned partial_mask
,
1341 const unsigned alpha_channel
= 3;
1342 const unsigned block_width
= LP_RASTER_BLOCK_SIZE
;
1343 const unsigned block_height
= LP_RASTER_BLOCK_SIZE
;
1344 const unsigned block_size
= block_width
* block_height
;
1345 const unsigned lp_integer_vector_width
= 128;
1347 LLVMBuilderRef builder
= gallivm
->builder
;
1348 LLVMValueRef fs_src
[4][TGSI_NUM_CHANNELS
];
1349 LLVMValueRef fs_src1
[4][TGSI_NUM_CHANNELS
];
1350 LLVMValueRef src_alpha
[4 * 4];
1351 LLVMValueRef src1_alpha
[4 * 4];
1352 LLVMValueRef src_mask
[4 * 4];
1353 LLVMValueRef src
[4 * 4];
1354 LLVMValueRef src1
[4 * 4];
1355 LLVMValueRef dst
[4 * 4];
1356 LLVMValueRef blend_color
;
1357 LLVMValueRef blend_alpha
;
1358 LLVMValueRef i32_zero
;
1359 LLVMValueRef check_mask
;
1360 LLVMValueRef undef_src_val
;
1362 struct lp_build_mask_context mask_ctx
;
1363 struct lp_type mask_type
;
1364 struct lp_type blend_type
;
1365 struct lp_type row_type
;
1366 struct lp_type dst_type
;
1368 unsigned char swizzle
[TGSI_NUM_CHANNELS
];
1369 unsigned vector_width
;
1370 unsigned src_channels
= TGSI_NUM_CHANNELS
;
1371 unsigned dst_channels
;
1376 const struct util_format_description
* out_format_desc
= util_format_description(out_format
);
1378 unsigned dst_alignment
;
1380 bool pad_inline
= is_arithmetic_format(out_format_desc
);
1381 bool has_alpha
= false;
1382 const boolean dual_source_blend
= variant
->key
.blend
.rt
[0].blend_enable
&&
1383 util_blend_state_is_dual(&variant
->key
.blend
, 0);
1385 const boolean is_1d
= variant
->key
.resource_1d
;
1386 unsigned num_fullblock_fs
= is_1d
? 2 * num_fs
: num_fs
;
1388 mask_type
= lp_int32_vec4_type();
1389 mask_type
.length
= fs_type
.length
;
1391 for (i
= num_fs
; i
< num_fullblock_fs
; i
++) {
1392 fs_mask
[i
] = lp_build_zero(gallivm
, mask_type
);
1395 /* Do not bother executing code when mask is empty.. */
1397 check_mask
= LLVMConstNull(lp_build_int_vec_type(gallivm
, mask_type
));
1399 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
1400 check_mask
= LLVMBuildOr(builder
, check_mask
, fs_mask
[i
], "");
1403 lp_build_mask_begin(&mask_ctx
, gallivm
, mask_type
, check_mask
);
1404 lp_build_mask_check(&mask_ctx
);
1407 partial_mask
|= !variant
->opaque
;
1408 i32_zero
= lp_build_const_int32(gallivm
, 0);
1410 #if HAVE_LLVM < 0x0302
1412 * undef triggers a crash in LLVMBuildTrunc in convert_from_blend_type in some
1413 * cases (seen with r10g10b10a2, 128bit wide vectors) (only used for 1d case).
1415 undef_src_val
= lp_build_zero(gallivm
, fs_type
);
1417 undef_src_val
= lp_build_undef(gallivm
, fs_type
);
1421 /* Get type from output format */
1422 lp_blend_type_from_format_desc(out_format_desc
, &row_type
);
1423 lp_mem_type_from_format_desc(out_format_desc
, &dst_type
);
1425 row_type
.length
= fs_type
.length
;
1426 vector_width
= dst_type
.floating
? lp_native_vector_width
: lp_integer_vector_width
;
1428 /* Compute correct swizzle and count channels */
1429 memset(swizzle
, LP_BLD_SWIZZLE_DONTCARE
, TGSI_NUM_CHANNELS
);
1432 for (i
= 0; i
< TGSI_NUM_CHANNELS
; ++i
) {
1433 /* Ensure channel is used */
1434 if (out_format_desc
->swizzle
[i
] >= TGSI_NUM_CHANNELS
) {
1438 /* Ensure not already written to (happens in case with GL_ALPHA) */
1439 if (swizzle
[out_format_desc
->swizzle
[i
]] < TGSI_NUM_CHANNELS
) {
1443 /* Ensure we havn't already found all channels */
1444 if (dst_channels
>= out_format_desc
->nr_channels
) {
1448 swizzle
[out_format_desc
->swizzle
[i
]] = i
;
1451 if (i
== alpha_channel
) {
1456 if (out_format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1457 /* the code above can't work for layout_other */
1458 dst_channels
= 4; /* HACK: this is fake 4 really but need it due to transpose stuff later */
1464 pad_inline
= true; /* HACK: prevent rgbxrgbx->rgbrgbxx conversion later */
1467 /* If 3 channels then pad to include alpha for 4 element transpose */
1468 if (dst_channels
== 3 && !has_alpha
) {
1469 for (i
= 0; i
< TGSI_NUM_CHANNELS
; i
++) {
1470 if (swizzle
[i
] > TGSI_NUM_CHANNELS
)
1473 if (out_format_desc
->nr_channels
== 4) {
1479 * Load shader output
1481 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
1482 /* Always load alpha for use in blending */
1485 alpha
= LLVMBuildLoad(builder
, fs_out_color
[rt
][alpha_channel
][i
], "");
1488 alpha
= undef_src_val
;
1491 /* Load each channel */
1492 for (j
= 0; j
< dst_channels
; ++j
) {
1493 assert(swizzle
[j
] < 4);
1495 fs_src
[i
][j
] = LLVMBuildLoad(builder
, fs_out_color
[rt
][swizzle
[j
]][i
], "");
1498 fs_src
[i
][j
] = undef_src_val
;
1502 /* If 3 channels then pad to include alpha for 4 element transpose */
1504 * XXX If we include that here maybe could actually use it instead of
1505 * separate alpha for blending?
1507 if (dst_channels
== 3 && !has_alpha
) {
1508 fs_src
[i
][3] = alpha
;
1511 /* We split the row_mask and row_alpha as we want 128bit interleave */
1512 if (fs_type
.length
== 8) {
1513 src_mask
[i
*2 + 0] = lp_build_extract_range(gallivm
, fs_mask
[i
], 0, src_channels
);
1514 src_mask
[i
*2 + 1] = lp_build_extract_range(gallivm
, fs_mask
[i
], src_channels
, src_channels
);
1516 src_alpha
[i
*2 + 0] = lp_build_extract_range(gallivm
, alpha
, 0, src_channels
);
1517 src_alpha
[i
*2 + 1] = lp_build_extract_range(gallivm
, alpha
, src_channels
, src_channels
);
1519 src_mask
[i
] = fs_mask
[i
];
1520 src_alpha
[i
] = alpha
;
1523 if (dual_source_blend
) {
1524 /* same as above except different src/dst, skip masks and comments... */
1525 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
1528 alpha
= LLVMBuildLoad(builder
, fs_out_color
[1][alpha_channel
][i
], "");
1531 alpha
= undef_src_val
;
1534 for (j
= 0; j
< dst_channels
; ++j
) {
1535 assert(swizzle
[j
] < 4);
1537 fs_src1
[i
][j
] = LLVMBuildLoad(builder
, fs_out_color
[1][swizzle
[j
]][i
], "");
1540 fs_src1
[i
][j
] = undef_src_val
;
1543 if (dst_channels
== 3 && !has_alpha
) {
1544 fs_src1
[i
][3] = alpha
;
1546 if (fs_type
.length
== 8) {
1547 src1_alpha
[i
*2 + 0] = lp_build_extract_range(gallivm
, alpha
, 0, src_channels
);
1548 src1_alpha
[i
*2 + 1] = lp_build_extract_range(gallivm
, alpha
, src_channels
, src_channels
);
1550 src1_alpha
[i
] = alpha
;
1555 if (util_format_is_pure_integer(out_format
)) {
1557 * In this case fs_type was really ints or uints disguised as floats,
1560 fs_type
.floating
= 0;
1561 fs_type
.sign
= dst_type
.sign
;
1562 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
1563 for (j
= 0; j
< dst_channels
; ++j
) {
1564 fs_src
[i
][j
] = LLVMBuildBitCast(builder
, fs_src
[i
][j
],
1565 lp_build_vec_type(gallivm
, fs_type
), "");
1567 if (dst_channels
== 3 && !has_alpha
) {
1568 fs_src
[i
][3] = LLVMBuildBitCast(builder
, fs_src
[i
][3],
1569 lp_build_vec_type(gallivm
, fs_type
), "");
1575 * Pixel twiddle from fragment shader order to memory order
1577 src_count
= generate_fs_twiddle(gallivm
, fs_type
, num_fullblock_fs
,
1578 dst_channels
, fs_src
, src
, pad_inline
);
1579 if (dual_source_blend
) {
1580 generate_fs_twiddle(gallivm
, fs_type
, num_fullblock_fs
, dst_channels
,
1581 fs_src1
, src1
, pad_inline
);
1584 src_channels
= dst_channels
< 3 ? dst_channels
: 4;
1585 if (src_count
!= num_fullblock_fs
* src_channels
) {
1586 unsigned ds
= src_count
/ (num_fullblock_fs
* src_channels
);
1587 row_type
.length
/= ds
;
1588 fs_type
.length
= row_type
.length
;
1591 blend_type
= row_type
;
1592 mask_type
.length
= 4;
1594 /* Convert src to row_type */
1595 if (dual_source_blend
) {
1596 struct lp_type old_row_type
= row_type
;
1597 lp_build_conv_auto(gallivm
, fs_type
, &row_type
, src
, src_count
, src
);
1598 src_count
= lp_build_conv_auto(gallivm
, fs_type
, &old_row_type
, src1
, src_count
, src1
);
1601 src_count
= lp_build_conv_auto(gallivm
, fs_type
, &row_type
, src
, src_count
, src
);
1604 /* If the rows are not an SSE vector, combine them to become SSE size! */
1605 if ((row_type
.width
* row_type
.length
) % 128) {
1606 unsigned bits
= row_type
.width
* row_type
.length
;
1609 assert(src_count
>= (vector_width
/ bits
));
1611 dst_count
= src_count
/ (vector_width
/ bits
);
1613 combined
= lp_build_concat_n(gallivm
, row_type
, src
, src_count
, src
, dst_count
);
1614 if (dual_source_blend
) {
1615 lp_build_concat_n(gallivm
, row_type
, src1
, src_count
, src1
, dst_count
);
1618 row_type
.length
*= combined
;
1619 src_count
/= combined
;
1621 bits
= row_type
.width
* row_type
.length
;
1622 assert(bits
== 128 || bits
== 256);
1627 * Blend Colour conversion
1629 blend_color
= lp_jit_context_f_blend_color(gallivm
, context_ptr
);
1630 blend_color
= LLVMBuildPointerCast(builder
, blend_color
, LLVMPointerType(lp_build_vec_type(gallivm
, fs_type
), 0), "");
1631 blend_color
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, blend_color
, &i32_zero
, 1, ""), "");
1634 lp_build_conv(gallivm
, fs_type
, blend_type
, &blend_color
, 1, &blend_color
, 1);
1637 blend_alpha
= lp_build_extract_broadcast(gallivm
, blend_type
, row_type
, blend_color
, lp_build_const_int32(gallivm
, 3));
1639 /* Swizzle to appropriate channels, e.g. from RGBA to BGRA BGRA */
1640 pad_inline
&= (dst_channels
* (block_size
/ src_count
) * row_type
.width
) != vector_width
;
1642 /* Use all 4 channels e.g. from RGBA RGBA to RGxx RGxx */
1643 blend_color
= lp_build_swizzle_aos_n(gallivm
, blend_color
, swizzle
, TGSI_NUM_CHANNELS
, row_type
.length
);
1645 /* Only use dst_channels e.g. RGBA RGBA to RG RG xxxx */
1646 blend_color
= lp_build_swizzle_aos_n(gallivm
, blend_color
, swizzle
, dst_channels
, row_type
.length
);
1652 lp_bld_quad_twiddle(gallivm
, mask_type
, &src_mask
[0], block_height
, &src_mask
[0]);
1654 if (src_count
< block_height
) {
1655 lp_build_concat_n(gallivm
, mask_type
, src_mask
, 4, src_mask
, src_count
);
1656 } else if (src_count
> block_height
) {
1657 for (i
= src_count
; i
> 0; --i
) {
1658 unsigned pixels
= block_size
/ src_count
;
1659 unsigned idx
= i
- 1;
1661 src_mask
[idx
] = lp_build_extract_range(gallivm
, src_mask
[(idx
* pixels
) / 4],
1662 (idx
* pixels
) % 4, pixels
);
1666 assert(mask_type
.width
== 32);
1668 for (i
= 0; i
< src_count
; ++i
) {
1669 unsigned pixels
= block_size
/ src_count
;
1670 unsigned pixel_width
= row_type
.width
* dst_channels
;
1672 if (pixel_width
== 24) {
1673 mask_type
.width
= 8;
1674 mask_type
.length
= vector_width
/ mask_type
.width
;
1676 mask_type
.length
= pixels
;
1677 mask_type
.width
= row_type
.width
* dst_channels
;
1679 src_mask
[i
] = LLVMBuildIntCast(builder
, src_mask
[i
], lp_build_int_vec_type(gallivm
, mask_type
), "");
1681 mask_type
.length
*= dst_channels
;
1682 mask_type
.width
/= dst_channels
;
1685 src_mask
[i
] = LLVMBuildBitCast(builder
, src_mask
[i
], lp_build_int_vec_type(gallivm
, mask_type
), "");
1686 src_mask
[i
] = lp_build_pad_vector(gallivm
, src_mask
[i
], row_type
.length
);
1693 struct lp_type alpha_type
= fs_type
;
1694 alpha_type
.length
= 4;
1695 convert_alpha(gallivm
, row_type
, alpha_type
,
1696 block_size
, block_height
,
1697 src_count
, dst_channels
,
1698 pad_inline
, src_alpha
);
1699 if (dual_source_blend
) {
1700 convert_alpha(gallivm
, row_type
, alpha_type
,
1701 block_size
, block_height
,
1702 src_count
, dst_channels
,
1703 pad_inline
, src1_alpha
);
1709 * Load dst from memory
1711 if (src_count
< block_height
) {
1712 dst_count
= block_height
;
1714 dst_count
= src_count
;
1717 dst_type
.length
*= block_size
/ dst_count
;
1719 if (out_format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1721 * we need multiple values at once for the conversion, so can as well
1722 * load them vectorized here too instead of concatenating later.
1723 * (Still need concatenation later for 8-wide vectors).
1725 dst_count
= block_height
;
1726 dst_type
.length
= block_width
;
1730 * Compute the alignment of the destination pointer in bytes
1731 * We fetch 1-4 pixels, if the format has pot alignment then those fetches
1732 * are always aligned by MIN2(16, fetch_width) except for buffers (not
1733 * 1d tex but can't distinguish here) so need to stick with per-pixel
1734 * alignment in this case.
1737 dst_alignment
= (out_format_desc
->block
.bits
+ 7)/(out_format_desc
->block
.width
* 8);
1740 dst_alignment
= dst_type
.length
* dst_type
.width
/ 8;
1742 /* Force power-of-two alignment by extracting only the least-significant-bit */
1743 dst_alignment
= 1 << (ffs(dst_alignment
) - 1);
1745 * Resource base and stride pointers are aligned to 16 bytes, so that's
1746 * the maximum alignment we can guarantee
1748 dst_alignment
= MIN2(16, dst_alignment
);
1751 load_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, 1,
1752 dst
, dst_type
, dst_count
/ 4, dst_alignment
);
1753 for (i
= dst_count
/ 4; i
< dst_count
; i
++) {
1754 dst
[i
] = lp_build_undef(gallivm
, dst_type
);
1759 load_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, block_height
,
1760 dst
, dst_type
, dst_count
, dst_alignment
);
1765 * Convert from dst/output format to src/blending format.
1767 * This is necessary as we can only read 1 row from memory at a time,
1768 * so the minimum dst_count will ever be at this point is 4.
1770 * With, for example, R8 format you can have all 16 pixels in a 128 bit vector,
1771 * this will take the 4 dsts and combine them into 1 src so we can perform blending
1772 * on all 16 pixels in that single vector at once.
1774 if (dst_count
> src_count
) {
1775 lp_build_concat_n(gallivm
, dst_type
, dst
, 4, dst
, src_count
);
1781 /* XXX this is broken for RGB8 formats -
1782 * they get expanded from 12 to 16 elements (to include alpha)
1783 * by convert_to_blend_type then reduced to 15 instead of 12
1784 * by convert_from_blend_type (a simple fix though breaks A8...).
1785 * R16G16B16 also crashes differently however something going wrong
1786 * inside llvm handling npot vector sizes seemingly.
1787 * It seems some cleanup could be done here (like skipping conversion/blend
1790 convert_to_blend_type(gallivm
, block_size
, out_format_desc
, dst_type
, row_type
, dst
, src_count
);
1792 for (i
= 0; i
< src_count
; ++i
) {
1793 dst
[i
] = lp_build_blend_aos(gallivm
,
1794 &variant
->key
.blend
,
1799 has_alpha
? NULL
: src_alpha
[i
],
1801 has_alpha
? NULL
: src1_alpha
[i
],
1803 partial_mask
? src_mask
[i
] : NULL
,
1805 has_alpha
? NULL
: blend_alpha
,
1807 pad_inline
? 4 : dst_channels
);
1810 convert_from_blend_type(gallivm
, block_size
, out_format_desc
, row_type
, dst_type
, dst
, src_count
);
1812 /* Split the blend rows back to memory rows */
1813 if (dst_count
> src_count
) {
1814 row_type
.length
= dst_type
.length
* (dst_count
/ src_count
);
1816 if (src_count
== 1) {
1817 dst
[1] = lp_build_extract_range(gallivm
, dst
[0], row_type
.length
/ 2, row_type
.length
/ 2);
1818 dst
[0] = lp_build_extract_range(gallivm
, dst
[0], 0, row_type
.length
/ 2);
1820 row_type
.length
/= 2;
1824 dst
[3] = lp_build_extract_range(gallivm
, dst
[1], row_type
.length
/ 2, row_type
.length
/ 2);
1825 dst
[2] = lp_build_extract_range(gallivm
, dst
[1], 0, row_type
.length
/ 2);
1826 dst
[1] = lp_build_extract_range(gallivm
, dst
[0], row_type
.length
/ 2, row_type
.length
/ 2);
1827 dst
[0] = lp_build_extract_range(gallivm
, dst
[0], 0, row_type
.length
/ 2);
1829 row_type
.length
/= 2;
1834 * Store blend result to memory
1837 store_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, 1,
1838 dst
, dst_type
, dst_count
/ 4, dst_alignment
);
1841 store_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, block_height
,
1842 dst
, dst_type
, dst_count
, dst_alignment
);
1846 lp_build_mask_end(&mask_ctx
);
1852 * Generate the runtime callable function for the whole fragment pipeline.
1853 * Note that the function which we generate operates on a block of 16
1854 * pixels at at time. The block contains 2x2 quads. Each quad contains
1858 generate_fragment(struct llvmpipe_context
*lp
,
1859 struct lp_fragment_shader
*shader
,
1860 struct lp_fragment_shader_variant
*variant
,
1861 unsigned partial_mask
)
1863 struct gallivm_state
*gallivm
= variant
->gallivm
;
1864 const struct lp_fragment_shader_variant_key
*key
= &variant
->key
;
1865 struct lp_shader_input inputs
[PIPE_MAX_SHADER_INPUTS
];
1866 char func_name
[256];
1867 struct lp_type fs_type
;
1868 struct lp_type blend_type
;
1869 LLVMTypeRef fs_elem_type
;
1870 LLVMTypeRef blend_vec_type
;
1871 LLVMTypeRef arg_types
[13];
1872 LLVMTypeRef func_type
;
1873 LLVMTypeRef int32_type
= LLVMInt32TypeInContext(gallivm
->context
);
1874 LLVMTypeRef int8_type
= LLVMInt8TypeInContext(gallivm
->context
);
1875 LLVMValueRef context_ptr
;
1878 LLVMValueRef a0_ptr
;
1879 LLVMValueRef dadx_ptr
;
1880 LLVMValueRef dady_ptr
;
1881 LLVMValueRef color_ptr_ptr
;
1882 LLVMValueRef stride_ptr
;
1883 LLVMValueRef depth_ptr
;
1884 LLVMValueRef depth_stride
;
1885 LLVMValueRef mask_input
;
1886 LLVMValueRef thread_data_ptr
;
1887 LLVMBasicBlockRef block
;
1888 LLVMBuilderRef builder
;
1889 struct lp_build_sampler_soa
*sampler
;
1890 struct lp_build_interp_soa_context interp
;
1891 LLVMValueRef fs_mask
[16 / 4];
1892 LLVMValueRef fs_out_color
[PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
][16 / 4];
1893 LLVMValueRef function
;
1894 LLVMValueRef facing
;
1899 boolean cbuf0_write_all
;
1900 const boolean dual_source_blend
= key
->blend
.rt
[0].blend_enable
&&
1901 util_blend_state_is_dual(&key
->blend
, 0);
1903 assert(lp_native_vector_width
/ 32 >= 4);
1905 /* Adjust color input interpolation according to flatshade state:
1907 memcpy(inputs
, shader
->inputs
, shader
->info
.base
.num_inputs
* sizeof inputs
[0]);
1908 for (i
= 0; i
< shader
->info
.base
.num_inputs
; i
++) {
1909 if (inputs
[i
].interp
== LP_INTERP_COLOR
) {
1911 inputs
[i
].interp
= LP_INTERP_CONSTANT
;
1913 inputs
[i
].interp
= LP_INTERP_PERSPECTIVE
;
1917 /* check if writes to cbuf[0] are to be copied to all cbufs */
1918 cbuf0_write_all
= FALSE
;
1919 for (i
= 0;i
< shader
->info
.base
.num_properties
; i
++) {
1920 if (shader
->info
.base
.properties
[i
].name
==
1921 TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
) {
1922 cbuf0_write_all
= TRUE
;
1927 /* TODO: actually pick these based on the fs and color buffer
1928 * characteristics. */
1930 memset(&fs_type
, 0, sizeof fs_type
);
1931 fs_type
.floating
= TRUE
; /* floating point values */
1932 fs_type
.sign
= TRUE
; /* values are signed */
1933 fs_type
.norm
= FALSE
; /* values are not limited to [0,1] or [-1,1] */
1934 fs_type
.width
= 32; /* 32-bit float */
1935 fs_type
.length
= MIN2(lp_native_vector_width
/ 32, 16); /* n*4 elements per vector */
1937 memset(&blend_type
, 0, sizeof blend_type
);
1938 blend_type
.floating
= FALSE
; /* values are integers */
1939 blend_type
.sign
= FALSE
; /* values are unsigned */
1940 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
1941 blend_type
.width
= 8; /* 8-bit ubyte values */
1942 blend_type
.length
= 16; /* 16 elements per vector */
1945 * Generate the function prototype. Any change here must be reflected in
1946 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
1949 fs_elem_type
= lp_build_elem_type(gallivm
, fs_type
);
1951 blend_vec_type
= lp_build_vec_type(gallivm
, blend_type
);
1953 util_snprintf(func_name
, sizeof(func_name
), "fs%u_variant%u_%s",
1954 shader
->no
, variant
->no
, partial_mask
? "partial" : "whole");
1956 arg_types
[0] = variant
->jit_context_ptr_type
; /* context */
1957 arg_types
[1] = int32_type
; /* x */
1958 arg_types
[2] = int32_type
; /* y */
1959 arg_types
[3] = int32_type
; /* facing */
1960 arg_types
[4] = LLVMPointerType(fs_elem_type
, 0); /* a0 */
1961 arg_types
[5] = LLVMPointerType(fs_elem_type
, 0); /* dadx */
1962 arg_types
[6] = LLVMPointerType(fs_elem_type
, 0); /* dady */
1963 arg_types
[7] = LLVMPointerType(LLVMPointerType(blend_vec_type
, 0), 0); /* color */
1964 arg_types
[8] = LLVMPointerType(int8_type
, 0); /* depth */
1965 arg_types
[9] = int32_type
; /* mask_input */
1966 arg_types
[10] = variant
->jit_thread_data_ptr_type
; /* per thread data */
1967 arg_types
[11] = LLVMPointerType(int32_type
, 0); /* stride */
1968 arg_types
[12] = int32_type
; /* depth_stride */
1970 func_type
= LLVMFunctionType(LLVMVoidTypeInContext(gallivm
->context
),
1971 arg_types
, Elements(arg_types
), 0);
1973 function
= LLVMAddFunction(gallivm
->module
, func_name
, func_type
);
1974 LLVMSetFunctionCallConv(function
, LLVMCCallConv
);
1976 variant
->function
[partial_mask
] = function
;
1978 /* XXX: need to propagate noalias down into color param now we are
1979 * passing a pointer-to-pointer?
1981 for(i
= 0; i
< Elements(arg_types
); ++i
)
1982 if(LLVMGetTypeKind(arg_types
[i
]) == LLVMPointerTypeKind
)
1983 LLVMAddAttribute(LLVMGetParam(function
, i
), LLVMNoAliasAttribute
);
1985 context_ptr
= LLVMGetParam(function
, 0);
1986 x
= LLVMGetParam(function
, 1);
1987 y
= LLVMGetParam(function
, 2);
1988 facing
= LLVMGetParam(function
, 3);
1989 a0_ptr
= LLVMGetParam(function
, 4);
1990 dadx_ptr
= LLVMGetParam(function
, 5);
1991 dady_ptr
= LLVMGetParam(function
, 6);
1992 color_ptr_ptr
= LLVMGetParam(function
, 7);
1993 depth_ptr
= LLVMGetParam(function
, 8);
1994 mask_input
= LLVMGetParam(function
, 9);
1995 thread_data_ptr
= LLVMGetParam(function
, 10);
1996 stride_ptr
= LLVMGetParam(function
, 11);
1997 depth_stride
= LLVMGetParam(function
, 12);
1999 lp_build_name(context_ptr
, "context");
2000 lp_build_name(x
, "x");
2001 lp_build_name(y
, "y");
2002 lp_build_name(a0_ptr
, "a0");
2003 lp_build_name(dadx_ptr
, "dadx");
2004 lp_build_name(dady_ptr
, "dady");
2005 lp_build_name(color_ptr_ptr
, "color_ptr_ptr");
2006 lp_build_name(depth_ptr
, "depth");
2007 lp_build_name(thread_data_ptr
, "thread_data");
2008 lp_build_name(mask_input
, "mask_input");
2009 lp_build_name(stride_ptr
, "stride_ptr");
2010 lp_build_name(depth_stride
, "depth_stride");
2016 block
= LLVMAppendBasicBlockInContext(gallivm
->context
, function
, "entry");
2017 builder
= gallivm
->builder
;
2019 LLVMPositionBuilderAtEnd(builder
, block
);
2021 /* code generated texture sampling */
2022 sampler
= lp_llvm_sampler_soa_create(key
->state
, context_ptr
);
2024 num_fs
= 16 / fs_type
.length
; /* number of loops per 4x4 stamp */
2025 /* for 1d resources only run "upper half" of stamp */
2026 if (key
->resource_1d
)
2030 LLVMValueRef num_loop
= lp_build_const_int32(gallivm
, num_fs
);
2031 LLVMTypeRef mask_type
= lp_build_int_vec_type(gallivm
, fs_type
);
2032 LLVMValueRef mask_store
= lp_build_array_alloca(gallivm
, mask_type
,
2033 num_loop
, "mask_store");
2034 LLVMValueRef color_store
[PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
];
2037 * The shader input interpolation info is not explicitely baked in the
2038 * shader key, but everything it derives from (TGSI, and flatshade) is
2039 * already included in the shader key.
2041 lp_build_interp_soa_init(&interp
,
2043 shader
->info
.base
.num_inputs
,
2045 shader
->info
.base
.pixel_center_integer
,
2047 a0_ptr
, dadx_ptr
, dady_ptr
,
2050 for (i
= 0; i
< num_fs
; i
++) {
2052 LLVMValueRef indexi
= lp_build_const_int32(gallivm
, i
);
2053 LLVMValueRef mask_ptr
= LLVMBuildGEP(builder
, mask_store
,
2054 &indexi
, 1, "mask_ptr");
2057 mask
= generate_quad_mask(gallivm
, fs_type
,
2058 i
*fs_type
.length
/4, mask_input
);
2061 mask
= lp_build_const_int_vec(gallivm
, fs_type
, ~0);
2063 LLVMBuildStore(builder
, mask
, mask_ptr
);
2066 generate_fs_loop(gallivm
,
2074 mask_store
, /* output */
2081 for (i
= 0; i
< num_fs
; i
++) {
2082 LLVMValueRef indexi
= lp_build_const_int32(gallivm
, i
);
2083 LLVMValueRef ptr
= LLVMBuildGEP(builder
, mask_store
,
2085 fs_mask
[i
] = LLVMBuildLoad(builder
, ptr
, "mask");
2086 /* This is fucked up need to reorganize things */
2087 for (cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
2088 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
2089 ptr
= LLVMBuildGEP(builder
,
2090 color_store
[cbuf
* !cbuf0_write_all
][chan
],
2092 fs_out_color
[cbuf
][chan
][i
] = ptr
;
2095 if (dual_source_blend
) {
2096 /* only support one dual source blend target hence always use output 1 */
2097 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
2098 ptr
= LLVMBuildGEP(builder
,
2099 color_store
[1][chan
],
2101 fs_out_color
[1][chan
][i
] = ptr
;
2107 sampler
->destroy(sampler
);
2109 /* Loop over color outputs / color buffers to do blending.
2111 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
2112 LLVMValueRef color_ptr
;
2113 LLVMValueRef stride
;
2114 LLVMValueRef index
= lp_build_const_int32(gallivm
, cbuf
);
2116 boolean do_branch
= ((key
->depth
.enabled
2117 || key
->stencil
[0].enabled
2118 || key
->alpha
.enabled
)
2119 && !shader
->info
.base
.uses_kill
);
2121 color_ptr
= LLVMBuildLoad(builder
,
2122 LLVMBuildGEP(builder
, color_ptr_ptr
, &index
, 1, ""),
2125 lp_build_name(color_ptr
, "color_ptr%d", cbuf
);
2127 stride
= LLVMBuildLoad(builder
,
2128 LLVMBuildGEP(builder
, stride_ptr
, &index
, 1, ""),
2131 generate_unswizzled_blend(gallivm
, cbuf
, variant
, key
->cbuf_format
[cbuf
],
2132 num_fs
, fs_type
, fs_mask
, fs_out_color
,
2133 context_ptr
, color_ptr
, stride
, partial_mask
, do_branch
);
2136 LLVMBuildRetVoid(builder
);
2138 gallivm_verify_function(gallivm
, function
);
2140 variant
->nr_instrs
+= lp_build_count_instructions(function
);
2145 dump_fs_variant_key(const struct lp_fragment_shader_variant_key
*key
)
2149 debug_printf("fs variant %p:\n", (void *) key
);
2151 if (key
->flatshade
) {
2152 debug_printf("flatshade = 1\n");
2154 for (i
= 0; i
< key
->nr_cbufs
; ++i
) {
2155 debug_printf("cbuf_format[%u] = %s\n", i
, util_format_name(key
->cbuf_format
[i
]));
2157 if (key
->depth
.enabled
) {
2158 debug_printf("depth.format = %s\n", util_format_name(key
->zsbuf_format
));
2159 debug_printf("depth.func = %s\n", util_dump_func(key
->depth
.func
, TRUE
));
2160 debug_printf("depth.writemask = %u\n", key
->depth
.writemask
);
2163 for (i
= 0; i
< 2; ++i
) {
2164 if (key
->stencil
[i
].enabled
) {
2165 debug_printf("stencil[%u].func = %s\n", i
, util_dump_func(key
->stencil
[i
].func
, TRUE
));
2166 debug_printf("stencil[%u].fail_op = %s\n", i
, util_dump_stencil_op(key
->stencil
[i
].fail_op
, TRUE
));
2167 debug_printf("stencil[%u].zpass_op = %s\n", i
, util_dump_stencil_op(key
->stencil
[i
].zpass_op
, TRUE
));
2168 debug_printf("stencil[%u].zfail_op = %s\n", i
, util_dump_stencil_op(key
->stencil
[i
].zfail_op
, TRUE
));
2169 debug_printf("stencil[%u].valuemask = 0x%x\n", i
, key
->stencil
[i
].valuemask
);
2170 debug_printf("stencil[%u].writemask = 0x%x\n", i
, key
->stencil
[i
].writemask
);
2174 if (key
->alpha
.enabled
) {
2175 debug_printf("alpha.func = %s\n", util_dump_func(key
->alpha
.func
, TRUE
));
2178 if (key
->occlusion_count
) {
2179 debug_printf("occlusion_count = 1\n");
2182 if (key
->blend
.logicop_enable
) {
2183 debug_printf("blend.logicop_func = %s\n", util_dump_logicop(key
->blend
.logicop_func
, TRUE
));
2185 else if (key
->blend
.rt
[0].blend_enable
) {
2186 debug_printf("blend.rgb_func = %s\n", util_dump_blend_func (key
->blend
.rt
[0].rgb_func
, TRUE
));
2187 debug_printf("blend.rgb_src_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].rgb_src_factor
, TRUE
));
2188 debug_printf("blend.rgb_dst_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].rgb_dst_factor
, TRUE
));
2189 debug_printf("blend.alpha_func = %s\n", util_dump_blend_func (key
->blend
.rt
[0].alpha_func
, TRUE
));
2190 debug_printf("blend.alpha_src_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].alpha_src_factor
, TRUE
));
2191 debug_printf("blend.alpha_dst_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].alpha_dst_factor
, TRUE
));
2193 debug_printf("blend.colormask = 0x%x\n", key
->blend
.rt
[0].colormask
);
2194 for (i
= 0; i
< key
->nr_samplers
; ++i
) {
2195 const struct lp_static_sampler_state
*sampler
= &key
->state
[i
].sampler_state
;
2196 debug_printf("sampler[%u] = \n", i
);
2197 debug_printf(" .wrap = %s %s %s\n",
2198 util_dump_tex_wrap(sampler
->wrap_s
, TRUE
),
2199 util_dump_tex_wrap(sampler
->wrap_t
, TRUE
),
2200 util_dump_tex_wrap(sampler
->wrap_r
, TRUE
));
2201 debug_printf(" .min_img_filter = %s\n",
2202 util_dump_tex_filter(sampler
->min_img_filter
, TRUE
));
2203 debug_printf(" .min_mip_filter = %s\n",
2204 util_dump_tex_mipfilter(sampler
->min_mip_filter
, TRUE
));
2205 debug_printf(" .mag_img_filter = %s\n",
2206 util_dump_tex_filter(sampler
->mag_img_filter
, TRUE
));
2207 if (sampler
->compare_mode
!= PIPE_TEX_COMPARE_NONE
)
2208 debug_printf(" .compare_func = %s\n", util_dump_func(sampler
->compare_func
, TRUE
));
2209 debug_printf(" .normalized_coords = %u\n", sampler
->normalized_coords
);
2210 debug_printf(" .min_max_lod_equal = %u\n", sampler
->min_max_lod_equal
);
2211 debug_printf(" .lod_bias_non_zero = %u\n", sampler
->lod_bias_non_zero
);
2212 debug_printf(" .apply_min_lod = %u\n", sampler
->apply_min_lod
);
2213 debug_printf(" .apply_max_lod = %u\n", sampler
->apply_max_lod
);
2215 for (i
= 0; i
< key
->nr_sampler_views
; ++i
) {
2216 const struct lp_static_texture_state
*texture
= &key
->state
[i
].texture_state
;
2217 debug_printf("texture[%u] = \n", i
);
2218 debug_printf(" .format = %s\n",
2219 util_format_name(texture
->format
));
2220 debug_printf(" .target = %s\n",
2221 util_dump_tex_target(texture
->target
, TRUE
));
2222 debug_printf(" .level_zero_only = %u\n",
2223 texture
->level_zero_only
);
2224 debug_printf(" .pot = %u %u %u\n",
2226 texture
->pot_height
,
2227 texture
->pot_depth
);
2233 lp_debug_fs_variant(const struct lp_fragment_shader_variant
*variant
)
2235 debug_printf("llvmpipe: Fragment shader #%u variant #%u:\n",
2236 variant
->shader
->no
, variant
->no
);
2237 tgsi_dump(variant
->shader
->base
.tokens
, 0);
2238 dump_fs_variant_key(&variant
->key
);
2239 debug_printf("variant->opaque = %u\n", variant
->opaque
);
2245 * Generate a new fragment shader variant from the shader code and
2246 * other state indicated by the key.
2248 static struct lp_fragment_shader_variant
*
2249 generate_variant(struct llvmpipe_context
*lp
,
2250 struct lp_fragment_shader
*shader
,
2251 const struct lp_fragment_shader_variant_key
*key
)
2253 struct lp_fragment_shader_variant
*variant
;
2254 const struct util_format_description
*cbuf0_format_desc
;
2255 boolean fullcolormask
;
2257 variant
= CALLOC_STRUCT(lp_fragment_shader_variant
);
2261 variant
->gallivm
= gallivm_create();
2262 if (!variant
->gallivm
) {
2267 variant
->shader
= shader
;
2268 variant
->list_item_global
.base
= variant
;
2269 variant
->list_item_local
.base
= variant
;
2270 variant
->no
= shader
->variants_created
++;
2272 memcpy(&variant
->key
, key
, shader
->variant_key_size
);
2275 * Determine whether we are touching all channels in the color buffer.
2277 fullcolormask
= FALSE
;
2278 if (key
->nr_cbufs
== 1) {
2279 cbuf0_format_desc
= util_format_description(key
->cbuf_format
[0]);
2280 fullcolormask
= util_format_colormask_full(cbuf0_format_desc
, key
->blend
.rt
[0].colormask
);
2284 !key
->blend
.logicop_enable
&&
2285 !key
->blend
.rt
[0].blend_enable
&&
2287 !key
->stencil
[0].enabled
&&
2288 !key
->alpha
.enabled
&&
2289 !key
->depth
.enabled
&&
2290 !shader
->info
.base
.uses_kill
2293 if ((LP_DEBUG
& DEBUG_FS
) || (gallivm_debug
& GALLIVM_DEBUG_IR
)) {
2294 lp_debug_fs_variant(variant
);
2297 lp_jit_init_types(variant
);
2299 if (variant
->jit_function
[RAST_EDGE_TEST
] == NULL
)
2300 generate_fragment(lp
, shader
, variant
, RAST_EDGE_TEST
);
2302 if (variant
->jit_function
[RAST_WHOLE
] == NULL
) {
2303 if (variant
->opaque
) {
2304 /* Specialized shader, which doesn't need to read the color buffer. */
2305 generate_fragment(lp
, shader
, variant
, RAST_WHOLE
);
2310 * Compile everything
2313 gallivm_compile_module(variant
->gallivm
);
2315 if (variant
->function
[RAST_EDGE_TEST
]) {
2316 variant
->jit_function
[RAST_EDGE_TEST
] = (lp_jit_frag_func
)
2317 gallivm_jit_function(variant
->gallivm
,
2318 variant
->function
[RAST_EDGE_TEST
]);
2321 if (variant
->function
[RAST_WHOLE
]) {
2322 variant
->jit_function
[RAST_WHOLE
] = (lp_jit_frag_func
)
2323 gallivm_jit_function(variant
->gallivm
,
2324 variant
->function
[RAST_WHOLE
]);
2325 } else if (!variant
->jit_function
[RAST_WHOLE
]) {
2326 variant
->jit_function
[RAST_WHOLE
] = variant
->jit_function
[RAST_EDGE_TEST
];
2334 llvmpipe_create_fs_state(struct pipe_context
*pipe
,
2335 const struct pipe_shader_state
*templ
)
2337 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
2338 struct lp_fragment_shader
*shader
;
2340 int nr_sampler_views
;
2343 shader
= CALLOC_STRUCT(lp_fragment_shader
);
2347 shader
->no
= fs_no
++;
2348 make_empty_list(&shader
->variants
);
2350 /* get/save the summary info for this shader */
2351 lp_build_tgsi_info(templ
->tokens
, &shader
->info
);
2353 /* we need to keep a local copy of the tokens */
2354 shader
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
2356 shader
->draw_data
= draw_create_fragment_shader(llvmpipe
->draw
, templ
);
2357 if (shader
->draw_data
== NULL
) {
2358 FREE((void *) shader
->base
.tokens
);
2363 nr_samplers
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER
] + 1;
2364 nr_sampler_views
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] + 1;
2366 shader
->variant_key_size
= Offset(struct lp_fragment_shader_variant_key
,
2367 state
[MAX2(nr_samplers
, nr_sampler_views
)]);
2369 for (i
= 0; i
< shader
->info
.base
.num_inputs
; i
++) {
2370 shader
->inputs
[i
].usage_mask
= shader
->info
.base
.input_usage_mask
[i
];
2371 shader
->inputs
[i
].cyl_wrap
= shader
->info
.base
.input_cylindrical_wrap
[i
];
2373 switch (shader
->info
.base
.input_interpolate
[i
]) {
2374 case TGSI_INTERPOLATE_CONSTANT
:
2375 shader
->inputs
[i
].interp
= LP_INTERP_CONSTANT
;
2377 case TGSI_INTERPOLATE_LINEAR
:
2378 shader
->inputs
[i
].interp
= LP_INTERP_LINEAR
;
2380 case TGSI_INTERPOLATE_PERSPECTIVE
:
2381 shader
->inputs
[i
].interp
= LP_INTERP_PERSPECTIVE
;
2383 case TGSI_INTERPOLATE_COLOR
:
2384 shader
->inputs
[i
].interp
= LP_INTERP_COLOR
;
2391 switch (shader
->info
.base
.input_semantic_name
[i
]) {
2392 case TGSI_SEMANTIC_FACE
:
2393 shader
->inputs
[i
].interp
= LP_INTERP_FACING
;
2395 case TGSI_SEMANTIC_POSITION
:
2396 /* Position was already emitted above
2398 shader
->inputs
[i
].interp
= LP_INTERP_POSITION
;
2399 shader
->inputs
[i
].src_index
= 0;
2403 shader
->inputs
[i
].src_index
= i
+1;
2406 if (LP_DEBUG
& DEBUG_TGSI
) {
2408 debug_printf("llvmpipe: Create fragment shader #%u %p:\n",
2409 shader
->no
, (void *) shader
);
2410 tgsi_dump(templ
->tokens
, 0);
2411 debug_printf("usage masks:\n");
2412 for (attrib
= 0; attrib
< shader
->info
.base
.num_inputs
; ++attrib
) {
2413 unsigned usage_mask
= shader
->info
.base
.input_usage_mask
[attrib
];
2414 debug_printf(" IN[%u].%s%s%s%s\n",
2416 usage_mask
& TGSI_WRITEMASK_X
? "x" : "",
2417 usage_mask
& TGSI_WRITEMASK_Y
? "y" : "",
2418 usage_mask
& TGSI_WRITEMASK_Z
? "z" : "",
2419 usage_mask
& TGSI_WRITEMASK_W
? "w" : "");
2429 llvmpipe_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
2431 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
2433 if (llvmpipe
->fs
== fs
)
2436 llvmpipe
->fs
= (struct lp_fragment_shader
*) fs
;
2438 draw_bind_fragment_shader(llvmpipe
->draw
,
2439 (llvmpipe
->fs
? llvmpipe
->fs
->draw_data
: NULL
));
2441 llvmpipe
->dirty
|= LP_NEW_FS
;
2446 * Remove shader variant from two lists: the shader's variant list
2447 * and the context's variant list.
2450 llvmpipe_remove_shader_variant(struct llvmpipe_context
*lp
,
2451 struct lp_fragment_shader_variant
*variant
)
2455 if (gallivm_debug
& GALLIVM_DEBUG_IR
) {
2456 debug_printf("llvmpipe: del fs #%u var #%u v created #%u v cached"
2457 " #%u v total cached #%u\n",
2458 variant
->shader
->no
,
2460 variant
->shader
->variants_created
,
2461 variant
->shader
->variants_cached
,
2462 lp
->nr_fs_variants
);
2465 /* free all the variant's JIT'd functions */
2466 for (i
= 0; i
< Elements(variant
->function
); i
++) {
2467 if (variant
->function
[i
]) {
2468 gallivm_free_function(variant
->gallivm
,
2469 variant
->function
[i
],
2470 variant
->jit_function
[i
]);
2474 gallivm_destroy(variant
->gallivm
);
2476 /* remove from shader's list */
2477 remove_from_list(&variant
->list_item_local
);
2478 variant
->shader
->variants_cached
--;
2480 /* remove from context's list */
2481 remove_from_list(&variant
->list_item_global
);
2482 lp
->nr_fs_variants
--;
2483 lp
->nr_fs_instrs
-= variant
->nr_instrs
;
2490 llvmpipe_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
2492 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
2493 struct lp_fragment_shader
*shader
= fs
;
2494 struct lp_fs_variant_list_item
*li
;
2496 assert(fs
!= llvmpipe
->fs
);
2499 * XXX: we need to flush the context until we have some sort of reference
2500 * counting in fragment shaders as they may still be binned
2501 * Flushing alone might not sufficient we need to wait on it too.
2503 llvmpipe_finish(pipe
, __FUNCTION__
);
2505 /* Delete all the variants */
2506 li
= first_elem(&shader
->variants
);
2507 while(!at_end(&shader
->variants
, li
)) {
2508 struct lp_fs_variant_list_item
*next
= next_elem(li
);
2509 llvmpipe_remove_shader_variant(llvmpipe
, li
->base
);
2513 /* Delete draw module's data */
2514 draw_delete_fragment_shader(llvmpipe
->draw
, shader
->draw_data
);
2516 assert(shader
->variants_cached
== 0);
2517 FREE((void *) shader
->base
.tokens
);
2524 llvmpipe_set_constant_buffer(struct pipe_context
*pipe
,
2525 uint shader
, uint index
,
2526 struct pipe_constant_buffer
*cb
)
2528 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
2529 struct pipe_resource
*constants
= cb
? cb
->buffer
: NULL
;
2531 assert(shader
< PIPE_SHADER_TYPES
);
2532 assert(index
< Elements(llvmpipe
->constants
[shader
]));
2534 /* note: reference counting */
2535 util_copy_constant_buffer(&llvmpipe
->constants
[shader
][index
], cb
);
2537 if (shader
== PIPE_SHADER_VERTEX
||
2538 shader
== PIPE_SHADER_GEOMETRY
) {
2539 /* Pass the constants to the 'draw' module */
2540 const unsigned size
= cb
? cb
->buffer_size
: 0;
2544 data
= (ubyte
*) llvmpipe_resource_data(constants
);
2546 else if (cb
&& cb
->user_buffer
) {
2547 data
= (ubyte
*) cb
->user_buffer
;
2554 data
+= cb
->buffer_offset
;
2556 draw_set_mapped_constant_buffer(llvmpipe
->draw
, shader
,
2560 llvmpipe
->dirty
|= LP_NEW_CONSTANTS
;
2562 if (cb
&& cb
->user_buffer
) {
2563 pipe_resource_reference(&constants
, NULL
);
2569 * Return the blend factor equivalent to a destination alpha of one.
2571 static INLINE
unsigned
2572 force_dst_alpha_one(unsigned factor
)
2575 case PIPE_BLENDFACTOR_DST_ALPHA
:
2576 return PIPE_BLENDFACTOR_ONE
;
2577 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
2578 return PIPE_BLENDFACTOR_ZERO
;
2579 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
2580 return PIPE_BLENDFACTOR_ZERO
;
2588 * We need to generate several variants of the fragment pipeline to match
2589 * all the combinations of the contributing state atoms.
2591 * TODO: there is actually no reason to tie this to context state -- the
2592 * generated code could be cached globally in the screen.
2595 make_variant_key(struct llvmpipe_context
*lp
,
2596 struct lp_fragment_shader
*shader
,
2597 struct lp_fragment_shader_variant_key
*key
)
2601 memset(key
, 0, shader
->variant_key_size
);
2603 if (lp
->framebuffer
.zsbuf
) {
2604 enum pipe_format zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
2605 const struct util_format_description
*zsbuf_desc
=
2606 util_format_description(zsbuf_format
);
2608 if (lp
->depth_stencil
->depth
.enabled
&&
2609 util_format_has_depth(zsbuf_desc
)) {
2610 key
->zsbuf_format
= zsbuf_format
;
2611 memcpy(&key
->depth
, &lp
->depth_stencil
->depth
, sizeof key
->depth
);
2613 if (lp
->depth_stencil
->stencil
[0].enabled
&&
2614 util_format_has_stencil(zsbuf_desc
)) {
2615 key
->zsbuf_format
= zsbuf_format
;
2616 memcpy(&key
->stencil
, &lp
->depth_stencil
->stencil
, sizeof key
->stencil
);
2618 if (llvmpipe_resource_is_1d(lp
->framebuffer
.zsbuf
->texture
)) {
2619 key
->resource_1d
= TRUE
;
2623 /* alpha test only applies if render buffer 0 is non-integer (or does not exist) */
2624 if (!lp
->framebuffer
.nr_cbufs
||
2625 !util_format_is_pure_integer(lp
->framebuffer
.cbufs
[0]->format
)) {
2626 key
->alpha
.enabled
= lp
->depth_stencil
->alpha
.enabled
;
2628 if(key
->alpha
.enabled
)
2629 key
->alpha
.func
= lp
->depth_stencil
->alpha
.func
;
2630 /* alpha.ref_value is passed in jit_context */
2632 key
->flatshade
= lp
->rasterizer
->flatshade
;
2633 if (lp
->active_occlusion_queries
) {
2634 key
->occlusion_count
= TRUE
;
2637 if (lp
->framebuffer
.nr_cbufs
) {
2638 memcpy(&key
->blend
, lp
->blend
, sizeof key
->blend
);
2641 key
->nr_cbufs
= lp
->framebuffer
.nr_cbufs
;
2643 if (!key
->blend
.independent_blend_enable
) {
2644 /* we always need independent blend otherwise the fixups below won't work */
2645 for (i
= 1; i
< key
->nr_cbufs
; i
++) {
2646 memcpy(&key
->blend
.rt
[i
], &key
->blend
.rt
[0], sizeof(key
->blend
.rt
[0]));
2648 key
->blend
.independent_blend_enable
= 1;
2651 for (i
= 0; i
< lp
->framebuffer
.nr_cbufs
; i
++) {
2652 enum pipe_format format
= lp
->framebuffer
.cbufs
[i
]->format
;
2653 struct pipe_rt_blend_state
*blend_rt
= &key
->blend
.rt
[i
];
2654 const struct util_format_description
*format_desc
;
2656 key
->cbuf_format
[i
] = format
;
2659 * Figure out if this is a 1d resource. Note that OpenGL allows crazy
2660 * mixing of 2d textures with height 1 and 1d textures, so make sure
2661 * we pick 1d if any cbuf or zsbuf is 1d.
2663 if (llvmpipe_resource_is_1d(lp
->framebuffer
.cbufs
[0]->texture
)) {
2664 key
->resource_1d
= TRUE
;
2667 format_desc
= util_format_description(format
);
2668 assert(format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_RGB
||
2669 format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
);
2672 * Mask out color channels not present in the color buffer.
2674 blend_rt
->colormask
&= util_format_colormask(format_desc
);
2677 * Disable blend for integer formats.
2679 if (util_format_is_pure_integer(format
)) {
2680 blend_rt
->blend_enable
= 0;
2684 * Our swizzled render tiles always have an alpha channel, but the linear
2685 * render target format often does not, so force here the dst alpha to be
2688 * This is not a mere optimization. Wrong results will be produced if the
2689 * dst alpha is used, the dst format does not have alpha, and the previous
2690 * rendering was not flushed from the swizzled to linear buffer. For
2691 * example, NonPowTwo DCT.
2693 * TODO: This should be generalized to all channels for better
2694 * performance, but only alpha causes correctness issues.
2696 * Also, force rgb/alpha func/factors match, to make AoS blending easier.
2698 if (format_desc
->swizzle
[3] > UTIL_FORMAT_SWIZZLE_W
||
2699 format_desc
->swizzle
[3] == format_desc
->swizzle
[0]) {
2700 blend_rt
->rgb_src_factor
= force_dst_alpha_one(blend_rt
->rgb_src_factor
);
2701 blend_rt
->rgb_dst_factor
= force_dst_alpha_one(blend_rt
->rgb_dst_factor
);
2702 blend_rt
->alpha_func
= blend_rt
->rgb_func
;
2703 blend_rt
->alpha_src_factor
= blend_rt
->rgb_src_factor
;
2704 blend_rt
->alpha_dst_factor
= blend_rt
->rgb_dst_factor
;
2708 /* This value will be the same for all the variants of a given shader:
2710 key
->nr_samplers
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER
] + 1;
2712 for(i
= 0; i
< key
->nr_samplers
; ++i
) {
2713 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
)) {
2714 lp_sampler_static_sampler_state(&key
->state
[i
].sampler_state
,
2715 lp
->samplers
[PIPE_SHADER_FRAGMENT
][i
]);
2720 * XXX If TGSI_FILE_SAMPLER_VIEW exists assume all texture opcodes
2721 * are dx10-style? Can't really have mixed opcodes, at least not
2722 * if we want to skip the holes here (without rescanning tgsi).
2724 if (shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] != -1) {
2725 key
->nr_sampler_views
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] + 1;
2726 for(i
= 0; i
< key
->nr_sampler_views
; ++i
) {
2727 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER_VIEW
] & (1 << i
)) {
2728 lp_sampler_static_texture_state(&key
->state
[i
].texture_state
,
2729 lp
->sampler_views
[PIPE_SHADER_FRAGMENT
][i
]);
2734 key
->nr_sampler_views
= key
->nr_samplers
;
2735 for(i
= 0; i
< key
->nr_sampler_views
; ++i
) {
2736 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
)) {
2737 lp_sampler_static_texture_state(&key
->state
[i
].texture_state
,
2738 lp
->sampler_views
[PIPE_SHADER_FRAGMENT
][i
]);
2747 * Update fragment shader state. This is called just prior to drawing
2748 * something when some fragment-related state has changed.
2751 llvmpipe_update_fs(struct llvmpipe_context
*lp
)
2753 struct lp_fragment_shader
*shader
= lp
->fs
;
2754 struct lp_fragment_shader_variant_key key
;
2755 struct lp_fragment_shader_variant
*variant
= NULL
;
2756 struct lp_fs_variant_list_item
*li
;
2758 make_variant_key(lp
, shader
, &key
);
2760 /* Search the variants for one which matches the key */
2761 li
= first_elem(&shader
->variants
);
2762 while(!at_end(&shader
->variants
, li
)) {
2763 if(memcmp(&li
->base
->key
, &key
, shader
->variant_key_size
) == 0) {
2771 /* Move this variant to the head of the list to implement LRU
2772 * deletion of shader's when we have too many.
2774 move_to_head(&lp
->fs_variants_list
, &variant
->list_item_global
);
2777 /* variant not found, create it now */
2780 unsigned variants_to_cull
;
2783 debug_printf("%u variants,\t%u instrs,\t%u instrs/variant\n",
2786 lp
->nr_fs_variants
? lp
->nr_fs_instrs
/ lp
->nr_fs_variants
: 0);
2789 /* First, check if we've exceeded the max number of shader variants.
2790 * If so, free 25% of them (the least recently used ones).
2792 variants_to_cull
= lp
->nr_fs_variants
>= LP_MAX_SHADER_VARIANTS
? LP_MAX_SHADER_VARIANTS
/ 4 : 0;
2794 if (variants_to_cull
||
2795 lp
->nr_fs_instrs
>= LP_MAX_SHADER_INSTRUCTIONS
) {
2796 struct pipe_context
*pipe
= &lp
->pipe
;
2799 * XXX: we need to flush the context until we have some sort of
2800 * reference counting in fragment shaders as they may still be binned
2801 * Flushing alone might not be sufficient we need to wait on it too.
2803 llvmpipe_finish(pipe
, __FUNCTION__
);
2806 * We need to re-check lp->nr_fs_variants because an arbitrarliy large
2807 * number of shader variants (potentially all of them) could be
2808 * pending for destruction on flush.
2811 for (i
= 0; i
< variants_to_cull
|| lp
->nr_fs_instrs
>= LP_MAX_SHADER_INSTRUCTIONS
; i
++) {
2812 struct lp_fs_variant_list_item
*item
;
2813 if (is_empty_list(&lp
->fs_variants_list
)) {
2816 item
= last_elem(&lp
->fs_variants_list
);
2819 llvmpipe_remove_shader_variant(lp
, item
->base
);
2824 * Generate the new variant.
2827 variant
= generate_variant(lp
, shader
, &key
);
2830 LP_COUNT_ADD(llvm_compile_time
, dt
);
2831 LP_COUNT_ADD(nr_llvm_compiles
, 2); /* emit vs. omit in/out test */
2833 llvmpipe_variant_count
++;
2835 /* Put the new variant into the list */
2837 insert_at_head(&shader
->variants
, &variant
->list_item_local
);
2838 insert_at_head(&lp
->fs_variants_list
, &variant
->list_item_global
);
2839 lp
->nr_fs_variants
++;
2840 lp
->nr_fs_instrs
+= variant
->nr_instrs
;
2841 shader
->variants_cached
++;
2845 /* Bind this variant */
2846 lp_setup_set_fs_variant(lp
->setup
, variant
);
2854 llvmpipe_init_fs_funcs(struct llvmpipe_context
*llvmpipe
)
2856 llvmpipe
->pipe
.create_fs_state
= llvmpipe_create_fs_state
;
2857 llvmpipe
->pipe
.bind_fs_state
= llvmpipe_bind_fs_state
;
2858 llvmpipe
->pipe
.delete_fs_state
= llvmpipe_delete_fs_state
;
2860 llvmpipe
->pipe
.set_constant_buffer
= llvmpipe_set_constant_buffer
;