0b227ea2ffe5e3a5ce1eb3fa544e2f1fa2732232
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors:
29 * Brian Paul
30 */
31
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
34
35 #include "draw/draw_context.h"
36
37 #include "lp_context.h"
38 #include "lp_screen.h"
39 #include "lp_state.h"
40 #include "lp_debug.h"
41 #include "state_tracker/sw_winsys.h"
42
43
44 static void *
45 llvmpipe_create_sampler_state(struct pipe_context *pipe,
46 const struct pipe_sampler_state *sampler)
47 {
48 struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
49
50 if (LP_PERF & PERF_NO_MIP_LINEAR) {
51 if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
52 state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
53 }
54
55 if (LP_PERF & PERF_NO_MIPMAPS)
56 state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
57
58 if (LP_PERF & PERF_NO_LINEAR) {
59 state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
60 state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
61 }
62
63 return state;
64 }
65
66
67 static void
68 llvmpipe_bind_sampler_states(struct pipe_context *pipe,
69 unsigned shader,
70 unsigned start,
71 unsigned num,
72 void **samplers)
73 {
74 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
75 unsigned i;
76
77 assert(shader < PIPE_SHADER_TYPES);
78 assert(start + num <= Elements(llvmpipe->samplers[shader]));
79
80 draw_flush(llvmpipe->draw);
81
82 /* set the new samplers */
83 for (i = 0; i < num; i++) {
84 llvmpipe->samplers[shader][start + i] = samplers[i];
85 }
86
87 /* find highest non-null samplers[] entry */
88 {
89 unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
90 while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
91 j--;
92 llvmpipe->num_samplers[shader] = j;
93 }
94
95 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
96 draw_set_samplers(llvmpipe->draw,
97 shader,
98 llvmpipe->samplers[shader],
99 llvmpipe->num_samplers[shader]);
100 }
101
102 llvmpipe->dirty |= LP_NEW_SAMPLER;
103 }
104
105
106 static void
107 llvmpipe_set_sampler_views(struct pipe_context *pipe,
108 unsigned shader,
109 unsigned start,
110 unsigned num,
111 struct pipe_sampler_view **views)
112 {
113 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
114 uint i;
115
116 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
117
118 assert(shader < PIPE_SHADER_TYPES);
119 assert(start + num <= Elements(llvmpipe->sampler_views[shader]));
120
121 draw_flush(llvmpipe->draw);
122
123 /* set the new sampler views */
124 for (i = 0; i < num; i++) {
125 /* Note: we're using pipe_sampler_view_release() here to work around
126 * a possible crash when the old view belongs to another context that
127 * was already destroyed.
128 */
129 pipe_sampler_view_release(pipe,
130 &llvmpipe->sampler_views[shader][start + i]);
131 pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
132 views[i]);
133 }
134
135 /* find highest non-null sampler_views[] entry */
136 {
137 unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
138 while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
139 j--;
140 llvmpipe->num_sampler_views[shader] = j;
141 }
142
143 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
144 draw_set_sampler_views(llvmpipe->draw,
145 shader,
146 llvmpipe->sampler_views[shader],
147 llvmpipe->num_sampler_views[shader]);
148 }
149
150 llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
151 }
152
153
154 static struct pipe_sampler_view *
155 llvmpipe_create_sampler_view(struct pipe_context *pipe,
156 struct pipe_resource *texture,
157 const struct pipe_sampler_view *templ)
158 {
159 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
160 /*
161 * XXX we REALLY want to see the correct bind flag here but the OpenGL
162 * state tracker can't guarantee that at least for texture buffer objects.
163 */
164 if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW))
165 debug_printf("Illegal sampler view creation without bind flag\n");
166
167 if (view) {
168 *view = *templ;
169 view->reference.count = 1;
170 view->texture = NULL;
171 pipe_resource_reference(&view->texture, texture);
172 view->context = pipe;
173 }
174
175 return view;
176 }
177
178
179 static void
180 llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
181 struct pipe_sampler_view *view)
182 {
183 pipe_resource_reference(&view->texture, NULL);
184 FREE(view);
185 }
186
187
188 static void
189 llvmpipe_delete_sampler_state(struct pipe_context *pipe,
190 void *sampler)
191 {
192 FREE( sampler );
193 }
194
195
196 static void
197 prepare_shader_sampling(
198 struct llvmpipe_context *lp,
199 unsigned num,
200 struct pipe_sampler_view **views,
201 unsigned shader_type,
202 struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
203 {
204
205 unsigned i;
206 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
207 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
208 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
209 const void *addr;
210
211 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
212 if (!num)
213 return;
214
215 for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
216 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
217
218 if (view) {
219 struct pipe_resource *tex = view->texture;
220 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
221 unsigned width0 = tex->width0;
222 unsigned num_layers = tex->depth0;
223 unsigned first_level = 0;
224 unsigned last_level = 0;
225
226 /* We're referencing the texture's internal data, so save a
227 * reference to it.
228 */
229 pipe_resource_reference(&mapped_tex[i], tex);
230
231 if (!lp_tex->dt) {
232 /* regular texture - setup array of mipmap level offsets */
233 struct pipe_resource *res = view->texture;
234 int j;
235 void *mip_ptr;
236
237 if (llvmpipe_resource_is_texture(res)) {
238 first_level = view->u.tex.first_level;
239 last_level = view->u.tex.last_level;
240 assert(first_level <= last_level);
241 assert(last_level <= res->last_level);
242
243 /* must trigger allocation first before we can get base ptr */
244 /* XXX this may fail due to OOM ? */
245 mip_ptr = llvmpipe_get_texture_image_all(lp_tex, view->u.tex.first_level,
246 LP_TEX_USAGE_READ);
247 addr = lp_tex->linear_img.data;
248
249 for (j = first_level; j <= last_level; j++) {
250 mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
251 LP_TEX_USAGE_READ);
252 mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)addr;
253 /*
254 * could get mip offset directly but need call above to
255 * invoke tiled->linear conversion.
256 */
257 assert(lp_tex->mip_offsets[j] == mip_offsets[j]);
258 row_stride[j] = lp_tex->row_stride[j];
259 img_stride[j] = lp_tex->img_stride[j];
260 }
261 if (res->target == PIPE_TEXTURE_1D_ARRAY ||
262 res->target == PIPE_TEXTURE_2D_ARRAY) {
263 num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
264 for (j = first_level; j <= last_level; j++) {
265 mip_offsets[j] += view->u.tex.first_layer *
266 lp_tex->img_stride[j];
267 }
268 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
269 assert(view->u.tex.last_layer < res->array_size);
270 }
271 }
272 else {
273 unsigned view_blocksize = util_format_get_blocksize(view->format);
274 mip_ptr = lp_tex->data;
275 addr = mip_ptr;
276 /* probably don't really need to fill that out */
277 mip_offsets[0] = 0;
278 row_stride[0] = 0;
279 row_stride[0] = 0;
280
281 /* everything specified in number of elements here. */
282 width0 = view->u.buf.last_element - view->u.buf.first_element + 1;
283 addr = (uint8_t *)addr + view->u.buf.first_element *
284 view_blocksize;
285 assert(view->u.buf.first_element <= view->u.buf.last_element);
286 assert(view->u.buf.last_element * view_blocksize < res->width0);
287 }
288 }
289 else {
290 /* display target texture/surface */
291 /*
292 * XXX: Where should this be unmapped?
293 */
294 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
295 struct sw_winsys *winsys = screen->winsys;
296 addr = winsys->displaytarget_map(winsys, lp_tex->dt,
297 PIPE_TRANSFER_READ);
298 row_stride[0] = lp_tex->row_stride[0];
299 img_stride[0] = lp_tex->img_stride[0];
300 mip_offsets[0] = 0;
301 assert(addr);
302 }
303 draw_set_mapped_texture(lp->draw,
304 shader_type,
305 i,
306 width0, tex->height0, num_layers,
307 first_level, last_level,
308 addr,
309 row_stride, img_stride, mip_offsets);
310 }
311 }
312 }
313
314
315 /**
316 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
317 */
318 void
319 llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
320 unsigned num,
321 struct pipe_sampler_view **views)
322 {
323 prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX,
324 lp->mapped_vs_tex);
325 }
326
327 void
328 llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx)
329 {
330 unsigned i;
331 for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) {
332 pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
333 }
334 }
335
336
337 /**
338 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
339 */
340 void
341 llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
342 unsigned num,
343 struct pipe_sampler_view **views)
344 {
345 prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY,
346 lp->mapped_gs_tex);
347 }
348
349 void
350 llvmpipe_cleanup_geometry_sampling(struct llvmpipe_context *ctx)
351 {
352 unsigned i;
353 for (i = 0; i < Elements(ctx->mapped_gs_tex); i++) {
354 pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
355 }
356 }
357
358 void
359 llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
360 {
361 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
362
363 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
364 llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
365 llvmpipe->pipe.set_sampler_views = llvmpipe_set_sampler_views;
366 llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
367 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
368 }