gallium: new, unified pipe_context::set_sampler_views() function
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_context.h
1 #ifndef __NV30_CONTEXT_H__
2 #define __NV30_CONTEXT_H__
3
4 #include "pipe/p_format.h"
5 #include "util/u_blitter.h"
6
7 #include "nv30/nv30_screen.h"
8 #include "nv30/nv30_state.h"
9
10 #include "nouveau_context.h"
11
12 #define BUFCTX_FB 0
13 #define BUFCTX_VTXTMP 1
14 #define BUFCTX_VTXBUF 2
15 #define BUFCTX_IDXBUF 3
16 #define BUFCTX_VERTTEX(n) (4 + (n))
17 #define BUFCTX_FRAGPROG 8
18 #define BUFCTX_FRAGTEX(n) (9 + (n))
19
20 #define NV30_NEW_BLEND (1 << 0)
21 #define NV30_NEW_RASTERIZER (1 << 1)
22 #define NV30_NEW_ZSA (1 << 2)
23 #define NV30_NEW_VERTPROG (1 << 3)
24 #define NV30_NEW_VERTCONST (1 << 4)
25 #define NV30_NEW_FRAGPROG (1 << 5)
26 #define NV30_NEW_FRAGCONST (1 << 6)
27 #define NV30_NEW_BLEND_COLOUR (1 << 7)
28 #define NV30_NEW_STENCIL_REF (1 << 8)
29 #define NV30_NEW_CLIP (1 << 9)
30 #define NV30_NEW_SAMPLE_MASK (1 << 10)
31 #define NV30_NEW_FRAMEBUFFER (1 << 11)
32 #define NV30_NEW_STIPPLE (1 << 12)
33 #define NV30_NEW_SCISSOR (1 << 13)
34 #define NV30_NEW_VIEWPORT (1 << 14)
35 #define NV30_NEW_ARRAYS (1 << 15)
36 #define NV30_NEW_VERTEX (1 << 16)
37 #define NV30_NEW_CONSTBUF (1 << 17)
38 #define NV30_NEW_FRAGTEX (1 << 18)
39 #define NV30_NEW_VERTTEX (1 << 19)
40 #define NV30_NEW_SWTNL (1 << 31)
41 #define NV30_NEW_ALL 0x000fffff
42
43 struct nv30_context {
44 struct nouveau_context base;
45 struct nv30_screen *screen;
46 struct blitter_context *blitter;
47
48 struct nouveau_bufctx *bufctx;
49
50 struct {
51 unsigned rt_enable;
52 unsigned scissor_off;
53 unsigned num_vtxelts;
54 boolean prim_restart;
55 struct nv30_fragprog *fragprog;
56 } state;
57
58 uint32_t dirty;
59
60 struct draw_context *draw;
61 uint32_t draw_flags;
62 uint32_t draw_dirty;
63
64 struct nv30_blend_stateobj *blend;
65 struct nv30_rasterizer_stateobj *rast;
66 struct nv30_zsa_stateobj *zsa;
67 struct nv30_vertex_stateobj *vertex;
68
69 struct {
70 unsigned filter;
71 unsigned aniso;
72 } config;
73
74 struct {
75 struct nv30_vertprog *program;
76
77 struct pipe_resource *constbuf;
78 unsigned constbuf_nr;
79
80 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
81 unsigned num_textures;
82 struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
83 unsigned num_samplers;
84 unsigned dirty_samplers;
85 } vertprog;
86
87 struct {
88 struct nv30_fragprog *program;
89
90 struct pipe_resource *constbuf;
91 unsigned constbuf_nr;
92
93 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
94 unsigned num_textures;
95 struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS];
96 unsigned num_samplers;
97 unsigned dirty_samplers;
98 } fragprog;
99
100 struct pipe_framebuffer_state framebuffer;
101 struct pipe_blend_color blend_colour;
102 struct pipe_stencil_ref stencil_ref;
103 struct pipe_poly_stipple stipple;
104 struct pipe_scissor_state scissor;
105 struct pipe_viewport_state viewport;
106 struct pipe_clip_state clip;
107
108 unsigned sample_mask;
109
110 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
111 unsigned num_vtxbufs;
112 struct pipe_index_buffer idxbuf;
113 uint32_t vbo_fifo;
114 uint32_t vbo_user;
115 unsigned vbo_min_index;
116 unsigned vbo_max_index;
117 boolean vbo_push_hint;
118
119 struct nouveau_heap *blit_vp;
120 struct pipe_resource *blit_fp;
121
122 /*XXX: nvfx state, DO NOT USE EVER OUTSIDE "STOLEN" NVFX code */
123 unsigned is_nv4x;
124 unsigned use_nv4x;
125 bool hw_pointsprite_control;
126 enum {
127 HW,
128 } render_mode;
129
130 struct pipe_query *render_cond_query;
131 unsigned render_cond_mode;
132 boolean render_cond_cond;
133 };
134
135 static INLINE struct nv30_context *
136 nv30_context(struct pipe_context *pipe)
137 {
138 return (struct nv30_context *)pipe;
139 }
140
141 struct pipe_context *
142 nv30_context_create(struct pipe_screen *pscreen, void *priv);
143
144 void
145 nv30_vbo_init(struct pipe_context *pipe);
146
147 void
148 nv30_vbo_validate(struct nv30_context *nv30);
149
150 void
151 nv30_query_init(struct pipe_context *pipe);
152
153 void
154 nv30_state_init(struct pipe_context *pipe);
155
156 void
157 nv30_clear_init(struct pipe_context *pipe);
158
159 void
160 nv30_vertprog_init(struct pipe_context *pipe);
161
162 void
163 nv30_vertprog_validate(struct nv30_context *nv30);
164
165 void
166 nv30_fragprog_init(struct pipe_context *pipe);
167
168 void
169 nv30_fragprog_validate(struct nv30_context *nv30);
170
171 void
172 nv30_texture_init(struct pipe_context *pipe);
173
174 void
175 nv30_texture_validate(struct nv30_context *nv30);
176
177 void
178 nv30_fragtex_init(struct pipe_context *pipe);
179
180 void
181 nv30_fragtex_validate(struct nv30_context *nv30);
182
183 void
184 nv40_verttex_init(struct pipe_context *pipe);
185
186 void
187 nv40_verttex_validate(struct nv30_context *nv30);
188
189 void
190 nv30_fragtex_sampler_states_bind(struct pipe_context *pipe,
191 unsigned nr, void **hwcso);
192
193 void
194 nv40_verttex_sampler_states_bind(struct pipe_context *pipe,
195 unsigned nr, void **hwcso);
196
197 void
198 nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
199 struct pipe_sampler_view **views);
200
201 void
202 nv30_fragtex_set_sampler_views(struct pipe_context *pipe,
203 unsigned nr, struct pipe_sampler_view **views);
204
205 void
206 nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info);
207
208 void
209 nv30_draw_init(struct pipe_context *pipe);
210
211 void
212 nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
213
214 boolean
215 nv30_state_validate(struct nv30_context *nv30, boolean hwtnl);
216
217 void
218 nv30_state_release(struct nv30_context *nv30);
219
220 //XXX: needed to make it build, clean this up!
221 void
222 _nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp,
223 boolean emulate_sprite_flipping);
224
225 boolean
226 _nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp);
227
228 #ifdef NV30_3D_VERTEX_BEGIN_END
229 #define NV30_PRIM_GL_CASE(n) \
230 case PIPE_PRIM_##n: return NV30_3D_VERTEX_BEGIN_END_##n
231
232 static INLINE unsigned
233 nv30_prim_gl(unsigned prim)
234 {
235 switch (prim) {
236 NV30_PRIM_GL_CASE(POINTS);
237 NV30_PRIM_GL_CASE(LINES);
238 NV30_PRIM_GL_CASE(LINE_LOOP);
239 NV30_PRIM_GL_CASE(LINE_STRIP);
240 NV30_PRIM_GL_CASE(TRIANGLES);
241 NV30_PRIM_GL_CASE(TRIANGLE_STRIP);
242 NV30_PRIM_GL_CASE(TRIANGLE_FAN);
243 NV30_PRIM_GL_CASE(QUADS);
244 NV30_PRIM_GL_CASE(QUAD_STRIP);
245 NV30_PRIM_GL_CASE(POLYGON);
246 default:
247 return NV30_3D_VERTEX_BEGIN_END_POINTS;
248 break;
249 }
250 }
251 #endif
252
253 #endif