nouveau: send back a debug message when waiting for a fence to complete
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
161 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
162 case PIPE_CAP_SAMPLER_VIEW_TARGET:
163 case PIPE_CAP_CLIP_HALFZ:
164 case PIPE_CAP_VERTEXID_NOBASE:
165 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
166 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
167 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
168 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
169 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
170 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
171 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
172 case PIPE_CAP_TGSI_TXQS:
173 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
174 case PIPE_CAP_SHAREABLE_SHADERS:
175 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
176 return 0;
177
178 case PIPE_CAP_VENDOR_ID:
179 return 0x10de;
180 case PIPE_CAP_DEVICE_ID: {
181 uint64_t device_id;
182 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
183 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
184 return -1;
185 }
186 return device_id;
187 }
188 case PIPE_CAP_ACCELERATED:
189 return 1;
190 case PIPE_CAP_VIDEO_MEMORY:
191 return dev->vram_size >> 20;
192 case PIPE_CAP_UMA:
193 return 0;
194 }
195
196 debug_printf("unknown param %d\n", param);
197 return 0;
198 }
199
200 static float
201 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
202 {
203 struct nv30_screen *screen = nv30_screen(pscreen);
204 struct nouveau_object *eng3d = screen->eng3d;
205
206 switch (param) {
207 case PIPE_CAPF_MAX_LINE_WIDTH:
208 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
209 return 10.0;
210 case PIPE_CAPF_MAX_POINT_WIDTH:
211 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
212 return 64.0;
213 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
214 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
215 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
216 return 15.0;
217 default:
218 debug_printf("unknown paramf %d\n", param);
219 return 0;
220 }
221 }
222
223 static int
224 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
225 enum pipe_shader_cap param)
226 {
227 struct nv30_screen *screen = nv30_screen(pscreen);
228 struct nouveau_object *eng3d = screen->eng3d;
229
230 switch (shader) {
231 case PIPE_SHADER_VERTEX:
232 switch (param) {
233 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
234 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
235 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
236 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
237 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
238 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
239 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
240 return 0;
241 case PIPE_SHADER_CAP_MAX_INPUTS:
242 case PIPE_SHADER_CAP_MAX_OUTPUTS:
243 return 16;
244 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
245 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
246 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
247 return 1;
248 case PIPE_SHADER_CAP_MAX_TEMPS:
249 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
250 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
251 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
252 return 0;
253 case PIPE_SHADER_CAP_MAX_PREDS:
254 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
255 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
256 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
257 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
258 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
259 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
260 case PIPE_SHADER_CAP_SUBROUTINES:
261 case PIPE_SHADER_CAP_INTEGERS:
262 case PIPE_SHADER_CAP_DOUBLES:
263 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
264 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
265 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
266 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
267 return 0;
268 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
269 return 32;
270 default:
271 debug_printf("unknown vertex shader param %d\n", param);
272 return 0;
273 }
274 break;
275 case PIPE_SHADER_FRAGMENT:
276 switch (param) {
277 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
278 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
279 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
280 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
281 return 4096;
282 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
283 return 0;
284 case PIPE_SHADER_CAP_MAX_INPUTS:
285 return 8; /* should be possible to do 10 with nv4x */
286 case PIPE_SHADER_CAP_MAX_OUTPUTS:
287 return 4;
288 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
289 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
290 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
291 return 1;
292 case PIPE_SHADER_CAP_MAX_TEMPS:
293 return 32;
294 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
295 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
296 return 16;
297 case PIPE_SHADER_CAP_MAX_PREDS:
298 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
299 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
300 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
301 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
302 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
303 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
304 case PIPE_SHADER_CAP_SUBROUTINES:
305 case PIPE_SHADER_CAP_DOUBLES:
306 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
307 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
308 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
309 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
310 return 0;
311 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
312 return 32;
313 default:
314 debug_printf("unknown fragment shader param %d\n", param);
315 return 0;
316 }
317 break;
318 default:
319 return 0;
320 }
321 }
322
323 static boolean
324 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
325 enum pipe_format format,
326 enum pipe_texture_target target,
327 unsigned sample_count,
328 unsigned bindings)
329 {
330 if (sample_count > nv30_screen(pscreen)->max_sample_count)
331 return false;
332
333 if (!(0x00000017 & (1 << sample_count)))
334 return false;
335
336 if (!util_format_is_supported(format, bindings)) {
337 return false;
338 }
339
340 /* transfers & shared are always supported */
341 bindings &= ~(PIPE_BIND_TRANSFER_READ |
342 PIPE_BIND_TRANSFER_WRITE |
343 PIPE_BIND_SHARED);
344
345 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
346 }
347
348 static void
349 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
350 {
351 struct nv30_screen *screen = nv30_screen(pscreen);
352 struct nouveau_pushbuf *push = screen->base.pushbuf;
353
354 *sequence = ++screen->base.fence.sequence;
355
356 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
357 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
358 (2 /* size */ << 18) | (7 /* subchan */ << 13));
359 PUSH_DATA (push, 0);
360 PUSH_DATA (push, *sequence);
361 }
362
363 static uint32_t
364 nv30_screen_fence_update(struct pipe_screen *pscreen)
365 {
366 struct nv30_screen *screen = nv30_screen(pscreen);
367 struct nv04_notify *fence = screen->fence->data;
368 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
369 }
370
371 static void
372 nv30_screen_destroy(struct pipe_screen *pscreen)
373 {
374 struct nv30_screen *screen = nv30_screen(pscreen);
375
376 if (!nouveau_drm_screen_unref(&screen->base))
377 return;
378
379 if (screen->base.fence.current) {
380 struct nouveau_fence *current = NULL;
381
382 /* nouveau_fence_wait will create a new current fence, so wait on the
383 * _current_ one, and remove both.
384 */
385 nouveau_fence_ref(screen->base.fence.current, &current);
386 nouveau_fence_wait(current, NULL);
387 nouveau_fence_ref(NULL, &current);
388 nouveau_fence_ref(NULL, &screen->base.fence.current);
389 }
390
391 nouveau_bo_ref(NULL, &screen->notify);
392
393 nouveau_heap_destroy(&screen->query_heap);
394 nouveau_heap_destroy(&screen->vp_exec_heap);
395 nouveau_heap_destroy(&screen->vp_data_heap);
396
397 nouveau_object_del(&screen->query);
398 nouveau_object_del(&screen->fence);
399 nouveau_object_del(&screen->ntfy);
400
401 nouveau_object_del(&screen->sifm);
402 nouveau_object_del(&screen->swzsurf);
403 nouveau_object_del(&screen->surf2d);
404 nouveau_object_del(&screen->m2mf);
405 nouveau_object_del(&screen->eng3d);
406 nouveau_object_del(&screen->null);
407
408 nouveau_screen_fini(&screen->base);
409 FREE(screen);
410 }
411
412 #define FAIL_SCREEN_INIT(str, err) \
413 do { \
414 NOUVEAU_ERR(str, err); \
415 nv30_screen_destroy(pscreen); \
416 return NULL; \
417 } while(0)
418
419 struct pipe_screen *
420 nv30_screen_create(struct nouveau_device *dev)
421 {
422 struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
423 struct pipe_screen *pscreen;
424 struct nouveau_pushbuf *push;
425 struct nv04_fifo *fifo;
426 unsigned oclass = 0;
427 int ret, i;
428
429 if (!screen)
430 return NULL;
431
432 switch (dev->chipset & 0xf0) {
433 case 0x30:
434 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
435 oclass = NV30_3D_CLASS;
436 else
437 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
438 oclass = NV34_3D_CLASS;
439 else
440 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
441 oclass = NV35_3D_CLASS;
442 break;
443 case 0x40:
444 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
445 oclass = NV40_3D_CLASS;
446 else
447 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
448 oclass = NV44_3D_CLASS;
449 break;
450 case 0x60:
451 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
452 oclass = NV44_3D_CLASS;
453 break;
454 default:
455 break;
456 }
457
458 if (!oclass) {
459 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
460 FREE(screen);
461 return NULL;
462 }
463
464 /*
465 * Some modern apps try to use msaa without keeping in mind the
466 * restrictions on videomem of older cards. Resulting in dmesg saying:
467 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
468 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
469 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
470 *
471 * Because we are running out of video memory, after which the program
472 * using the msaa visual freezes, and eventually the entire system freezes.
473 *
474 * To work around this we do not allow msaa visauls by default and allow
475 * the user to override this via NV30_MAX_MSAA.
476 */
477 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
478 if (screen->max_sample_count > 4)
479 screen->max_sample_count = 4;
480
481 pscreen = &screen->base.base;
482 pscreen->destroy = nv30_screen_destroy;
483 pscreen->get_param = nv30_screen_get_param;
484 pscreen->get_paramf = nv30_screen_get_paramf;
485 pscreen->get_shader_param = nv30_screen_get_shader_param;
486 pscreen->context_create = nv30_context_create;
487 pscreen->is_format_supported = nv30_screen_is_format_supported;
488 nv30_resource_screen_init(pscreen);
489 nouveau_screen_init_vdec(&screen->base);
490
491 screen->base.fence.emit = nv30_screen_fence_emit;
492 screen->base.fence.update = nv30_screen_fence_update;
493
494 ret = nouveau_screen_init(&screen->base, dev);
495 if (ret)
496 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
497
498 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
499 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
500 if (oclass == NV40_3D_CLASS) {
501 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
502 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
503 }
504
505 fifo = screen->base.channel->data;
506 push = screen->base.pushbuf;
507 push->rsvd_kick = 16;
508
509 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
510 NULL, 0, &screen->null);
511 if (ret)
512 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
513
514 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
515 * this means that the address pointed at by the DMA object must
516 * be 4KiB aligned, which means this object needs to be the first
517 * one allocated on the channel.
518 */
519 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
520 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
521 .length = 32 }, sizeof(struct nv04_notify),
522 &screen->fence);
523 if (ret)
524 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
525
526 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
527 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
528 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
529 .length = 32 }, sizeof(struct nv04_notify),
530 &screen->ntfy);
531 if (ret)
532 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
533
534 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
535 * the remainder of the "notifier block" assigned by the kernel for
536 * use as query objects
537 */
538 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
539 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
540 .length = 4096 - 128 }, sizeof(struct nv04_notify),
541 &screen->query);
542 if (ret)
543 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
544
545 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
546 if (ret)
547 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
548
549 LIST_INITHEAD(&screen->queries);
550
551 /* Vertex program resources (code/data), currently 6 of the constant
552 * slots are reserved to implement user clipping planes
553 */
554 if (oclass < NV40_3D_CLASS) {
555 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
556 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
557 } else {
558 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
559 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
560 }
561
562 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
563 if (ret == 0)
564 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
565 if (ret)
566 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
567
568 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
569 NULL, 0, &screen->eng3d);
570 if (ret)
571 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
572
573 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
574 PUSH_DATA (push, screen->eng3d->handle);
575 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
576 PUSH_DATA (push, screen->ntfy->handle);
577 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
578 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
579 PUSH_DATA (push, fifo->vram); /* COLOR1 */
580 PUSH_DATA (push, screen->null->handle); /* UNK190 */
581 PUSH_DATA (push, fifo->vram); /* COLOR0 */
582 PUSH_DATA (push, fifo->vram); /* ZETA */
583 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
584 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
585 PUSH_DATA (push, screen->fence->handle); /* FENCE */
586 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
587 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
588 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
589 if (screen->eng3d->oclass < NV40_3D_CLASS) {
590 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
591 PUSH_DATA (push, 0x00100000);
592 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
593 PUSH_DATA (push, 3);
594
595 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
596 PUSH_DATA (push, 0);
597 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
598 PUSH_DATA (push, fui(0.0));
599 PUSH_DATA (push, fui(0.0));
600 PUSH_DATA (push, fui(1.0));
601 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
602 for (i = 0; i < 16; i++)
603 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
604
605 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
606 PUSH_DATA (push, 0);
607 } else {
608 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
609 PUSH_DATA (push, fifo->vram);
610 PUSH_DATA (push, fifo->vram); /* COLOR3 */
611
612 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
613 PUSH_DATA (push, 0x00000004);
614
615 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
616 PUSH_DATA (push, 0x00000010);
617 PUSH_DATA (push, 0x01000100);
618 PUSH_DATA (push, 0xff800006);
619
620 /* vtxprog output routing */
621 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
622 PUSH_DATA (push, 0x06144321);
623 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
624 PUSH_DATA (push, 0xedcba987);
625 PUSH_DATA (push, 0x0000006f);
626 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
627 PUSH_DATA (push, 0x00171615);
628 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
629 PUSH_DATA (push, 0x001b1a19);
630
631 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
632 PUSH_DATA (push, 0x0020ffff);
633 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
634 PUSH_DATA (push, 0x01d300d4);
635
636 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
637 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
638 }
639
640 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
641 NULL, 0, &screen->m2mf);
642 if (ret)
643 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
644
645 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
646 PUSH_DATA (push, screen->m2mf->handle);
647 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
648 PUSH_DATA (push, screen->ntfy->handle);
649
650 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
651 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
652 if (ret)
653 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
654
655 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
656 PUSH_DATA (push, screen->surf2d->handle);
657 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
658 PUSH_DATA (push, screen->ntfy->handle);
659
660 if (dev->chipset < 0x40)
661 oclass = NV30_SURFACE_SWZ_CLASS;
662 else
663 oclass = NV40_SURFACE_SWZ_CLASS;
664
665 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
666 NULL, 0, &screen->swzsurf);
667 if (ret)
668 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
669
670 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
671 PUSH_DATA (push, screen->swzsurf->handle);
672 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
673 PUSH_DATA (push, screen->ntfy->handle);
674
675 if (dev->chipset < 0x40)
676 oclass = NV30_SIFM_CLASS;
677 else
678 oclass = NV40_SIFM_CLASS;
679
680 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
681 NULL, 0, &screen->sifm);
682 if (ret)
683 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
684
685 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
686 PUSH_DATA (push, screen->sifm->handle);
687 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
688 PUSH_DATA (push, screen->ntfy->handle);
689 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
690 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
691
692 nouveau_pushbuf_kick(push, push->channel);
693
694 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
695 return pscreen;
696 }