gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
95 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
96 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
99 return 1;
100 /* nv35 capabilities */
101 case PIPE_CAP_DEPTH_BOUNDS_TEST:
102 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
103 /* nv4x capabilities */
104 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
105 case PIPE_CAP_NPOT_TEXTURES:
106 case PIPE_CAP_CONDITIONAL_RENDER:
107 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
108 case PIPE_CAP_PRIMITIVE_RESTART:
109 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
110 /* unsupported */
111 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
112 case PIPE_CAP_SM3:
113 case PIPE_CAP_INDEP_BLEND_ENABLE:
114 case PIPE_CAP_INDEP_BLEND_FUNC:
115 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
116 case PIPE_CAP_SHADER_STENCIL_EXPORT:
117 case PIPE_CAP_TGSI_INSTANCEID:
118 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
119 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
120 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
121 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
196 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
197 case PIPE_CAP_CULL_DISTANCE:
198 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
199 case PIPE_CAP_TGSI_VOTE:
200 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
201 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
202 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
203 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
204 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
205 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
206 case PIPE_CAP_NATIVE_FENCE_FD:
207 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
208 case PIPE_CAP_TGSI_FS_FBFETCH:
209 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
210 case PIPE_CAP_DOUBLES:
211 case PIPE_CAP_INT64:
212 case PIPE_CAP_INT64_DIVMOD:
213 case PIPE_CAP_TGSI_TEX_TXF_LZ:
214 case PIPE_CAP_TGSI_CLOCK:
215 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
216 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
217 case PIPE_CAP_TGSI_BALLOT:
218 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
219 return 0;
220
221 case PIPE_CAP_VENDOR_ID:
222 return 0x10de;
223 case PIPE_CAP_DEVICE_ID: {
224 uint64_t device_id;
225 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
226 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
227 return -1;
228 }
229 return device_id;
230 }
231 case PIPE_CAP_ACCELERATED:
232 return 1;
233 case PIPE_CAP_VIDEO_MEMORY:
234 return dev->vram_size >> 20;
235 case PIPE_CAP_UMA:
236 return 0;
237 }
238
239 debug_printf("unknown param %d\n", param);
240 return 0;
241 }
242
243 static float
244 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
245 {
246 struct nv30_screen *screen = nv30_screen(pscreen);
247 struct nouveau_object *eng3d = screen->eng3d;
248
249 switch (param) {
250 case PIPE_CAPF_MAX_LINE_WIDTH:
251 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
252 return 10.0;
253 case PIPE_CAPF_MAX_POINT_WIDTH:
254 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
255 return 64.0;
256 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
257 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
258 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
259 return 15.0;
260 default:
261 debug_printf("unknown paramf %d\n", param);
262 return 0;
263 }
264 }
265
266 static int
267 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
268 enum pipe_shader_type shader,
269 enum pipe_shader_cap param)
270 {
271 struct nv30_screen *screen = nv30_screen(pscreen);
272 struct nouveau_object *eng3d = screen->eng3d;
273
274 switch (shader) {
275 case PIPE_SHADER_VERTEX:
276 switch (param) {
277 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
278 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
279 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
280 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
281 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
282 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
283 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
284 return 0;
285 case PIPE_SHADER_CAP_MAX_INPUTS:
286 case PIPE_SHADER_CAP_MAX_OUTPUTS:
287 return 16;
288 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
289 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
290 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
291 return 1;
292 case PIPE_SHADER_CAP_MAX_TEMPS:
293 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
294 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
295 return 32;
296 case PIPE_SHADER_CAP_PREFERRED_IR:
297 return PIPE_SHADER_IR_TGSI;
298 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
299 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
300 return 0;
301 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
302 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
303 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
304 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
305 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
306 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
307 case PIPE_SHADER_CAP_SUBROUTINES:
308 case PIPE_SHADER_CAP_INTEGERS:
309 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
310 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
311 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
312 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
313 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
314 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
315 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
316 return 0;
317 default:
318 debug_printf("unknown vertex shader param %d\n", param);
319 return 0;
320 }
321 break;
322 case PIPE_SHADER_FRAGMENT:
323 switch (param) {
324 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
325 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
326 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
327 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
328 return 4096;
329 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
330 return 0;
331 case PIPE_SHADER_CAP_MAX_INPUTS:
332 return 8; /* should be possible to do 10 with nv4x */
333 case PIPE_SHADER_CAP_MAX_OUTPUTS:
334 return 4;
335 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
336 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
337 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
338 return 1;
339 case PIPE_SHADER_CAP_MAX_TEMPS:
340 return 32;
341 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
342 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
343 return 16;
344 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
345 return 32;
346 case PIPE_SHADER_CAP_PREFERRED_IR:
347 return PIPE_SHADER_IR_TGSI;
348 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
349 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
350 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
351 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
352 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
353 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
354 case PIPE_SHADER_CAP_SUBROUTINES:
355 case PIPE_SHADER_CAP_INTEGERS:
356 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
357 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
358 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
359 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
360 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
361 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
362 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
363 return 0;
364 default:
365 debug_printf("unknown fragment shader param %d\n", param);
366 return 0;
367 }
368 break;
369 default:
370 return 0;
371 }
372 }
373
374 static boolean
375 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
376 enum pipe_format format,
377 enum pipe_texture_target target,
378 unsigned sample_count,
379 unsigned bindings)
380 {
381 if (sample_count > nv30_screen(pscreen)->max_sample_count)
382 return false;
383
384 if (!(0x00000017 & (1 << sample_count)))
385 return false;
386
387 if (!util_format_is_supported(format, bindings)) {
388 return false;
389 }
390
391 /* shared is always supported */
392 bindings &= ~PIPE_BIND_SHARED;
393
394 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
395 }
396
397 static void
398 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
399 {
400 struct nv30_screen *screen = nv30_screen(pscreen);
401 struct nouveau_pushbuf *push = screen->base.pushbuf;
402
403 *sequence = ++screen->base.fence.sequence;
404
405 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
406 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
407 (2 /* size */ << 18) | (7 /* subchan */ << 13));
408 PUSH_DATA (push, 0);
409 PUSH_DATA (push, *sequence);
410 }
411
412 static uint32_t
413 nv30_screen_fence_update(struct pipe_screen *pscreen)
414 {
415 struct nv30_screen *screen = nv30_screen(pscreen);
416 struct nv04_notify *fence = screen->fence->data;
417 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
418 }
419
420 static void
421 nv30_screen_destroy(struct pipe_screen *pscreen)
422 {
423 struct nv30_screen *screen = nv30_screen(pscreen);
424
425 if (!nouveau_drm_screen_unref(&screen->base))
426 return;
427
428 if (screen->base.fence.current) {
429 struct nouveau_fence *current = NULL;
430
431 /* nouveau_fence_wait will create a new current fence, so wait on the
432 * _current_ one, and remove both.
433 */
434 nouveau_fence_ref(screen->base.fence.current, &current);
435 nouveau_fence_wait(current, NULL);
436 nouveau_fence_ref(NULL, &current);
437 nouveau_fence_ref(NULL, &screen->base.fence.current);
438 }
439
440 nouveau_bo_ref(NULL, &screen->notify);
441
442 nouveau_heap_destroy(&screen->query_heap);
443 nouveau_heap_destroy(&screen->vp_exec_heap);
444 nouveau_heap_destroy(&screen->vp_data_heap);
445
446 nouveau_object_del(&screen->query);
447 nouveau_object_del(&screen->fence);
448 nouveau_object_del(&screen->ntfy);
449
450 nouveau_object_del(&screen->sifm);
451 nouveau_object_del(&screen->swzsurf);
452 nouveau_object_del(&screen->surf2d);
453 nouveau_object_del(&screen->m2mf);
454 nouveau_object_del(&screen->eng3d);
455 nouveau_object_del(&screen->null);
456
457 nouveau_screen_fini(&screen->base);
458 FREE(screen);
459 }
460
461 #define FAIL_SCREEN_INIT(str, err) \
462 do { \
463 NOUVEAU_ERR(str, err); \
464 screen->base.base.context_create = NULL; \
465 return &screen->base; \
466 } while(0)
467
468 struct nouveau_screen *
469 nv30_screen_create(struct nouveau_device *dev)
470 {
471 struct nv30_screen *screen;
472 struct pipe_screen *pscreen;
473 struct nouveau_pushbuf *push;
474 struct nv04_fifo *fifo;
475 unsigned oclass = 0;
476 int ret, i;
477
478 switch (dev->chipset & 0xf0) {
479 case 0x30:
480 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
481 oclass = NV30_3D_CLASS;
482 else
483 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
484 oclass = NV34_3D_CLASS;
485 else
486 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
487 oclass = NV35_3D_CLASS;
488 break;
489 case 0x40:
490 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
491 oclass = NV40_3D_CLASS;
492 else
493 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
494 oclass = NV44_3D_CLASS;
495 break;
496 case 0x60:
497 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
498 oclass = NV44_3D_CLASS;
499 break;
500 default:
501 break;
502 }
503
504 if (!oclass) {
505 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
506 return NULL;
507 }
508
509 screen = CALLOC_STRUCT(nv30_screen);
510 if (!screen)
511 return NULL;
512
513 pscreen = &screen->base.base;
514 pscreen->destroy = nv30_screen_destroy;
515
516 /*
517 * Some modern apps try to use msaa without keeping in mind the
518 * restrictions on videomem of older cards. Resulting in dmesg saying:
519 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
520 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
521 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
522 *
523 * Because we are running out of video memory, after which the program
524 * using the msaa visual freezes, and eventually the entire system freezes.
525 *
526 * To work around this we do not allow msaa visauls by default and allow
527 * the user to override this via NV30_MAX_MSAA.
528 */
529 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
530 if (screen->max_sample_count > 4)
531 screen->max_sample_count = 4;
532
533 pscreen->get_param = nv30_screen_get_param;
534 pscreen->get_paramf = nv30_screen_get_paramf;
535 pscreen->get_shader_param = nv30_screen_get_shader_param;
536 pscreen->context_create = nv30_context_create;
537 pscreen->is_format_supported = nv30_screen_is_format_supported;
538 nv30_resource_screen_init(pscreen);
539 nouveau_screen_init_vdec(&screen->base);
540
541 screen->base.fence.emit = nv30_screen_fence_emit;
542 screen->base.fence.update = nv30_screen_fence_update;
543
544 ret = nouveau_screen_init(&screen->base, dev);
545 if (ret)
546 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
547
548 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
549 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
550 if (oclass == NV40_3D_CLASS) {
551 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
552 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
553 }
554
555 fifo = screen->base.channel->data;
556 push = screen->base.pushbuf;
557 push->rsvd_kick = 16;
558
559 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
560 NULL, 0, &screen->null);
561 if (ret)
562 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
563
564 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
565 * this means that the address pointed at by the DMA object must
566 * be 4KiB aligned, which means this object needs to be the first
567 * one allocated on the channel.
568 */
569 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
570 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
571 .length = 32 }, sizeof(struct nv04_notify),
572 &screen->fence);
573 if (ret)
574 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
575
576 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
577 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
578 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
579 .length = 32 }, sizeof(struct nv04_notify),
580 &screen->ntfy);
581 if (ret)
582 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
583
584 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
585 * the remainder of the "notifier block" assigned by the kernel for
586 * use as query objects
587 */
588 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
589 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
590 .length = 4096 - 128 }, sizeof(struct nv04_notify),
591 &screen->query);
592 if (ret)
593 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
594
595 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
596 if (ret)
597 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
598
599 LIST_INITHEAD(&screen->queries);
600
601 /* Vertex program resources (code/data), currently 6 of the constant
602 * slots are reserved to implement user clipping planes
603 */
604 if (oclass < NV40_3D_CLASS) {
605 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
606 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
607 } else {
608 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
609 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
610 }
611
612 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
613 if (ret == 0)
614 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
615 if (ret)
616 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
617
618 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
619 NULL, 0, &screen->eng3d);
620 if (ret)
621 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
622
623 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
624 PUSH_DATA (push, screen->eng3d->handle);
625 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
626 PUSH_DATA (push, screen->ntfy->handle);
627 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
628 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
629 PUSH_DATA (push, fifo->vram); /* COLOR1 */
630 PUSH_DATA (push, screen->null->handle); /* UNK190 */
631 PUSH_DATA (push, fifo->vram); /* COLOR0 */
632 PUSH_DATA (push, fifo->vram); /* ZETA */
633 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
634 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
635 PUSH_DATA (push, screen->fence->handle); /* FENCE */
636 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
637 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
638 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
639 if (screen->eng3d->oclass < NV40_3D_CLASS) {
640 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
641 PUSH_DATA (push, 0x00100000);
642 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
643 PUSH_DATA (push, 3);
644
645 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
646 PUSH_DATA (push, 0);
647 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
648 PUSH_DATA (push, fui(0.0));
649 PUSH_DATA (push, fui(0.0));
650 PUSH_DATA (push, fui(1.0));
651 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
652 for (i = 0; i < 16; i++)
653 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
654
655 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
656 PUSH_DATA (push, 0);
657 } else {
658 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
659 PUSH_DATA (push, fifo->vram);
660 PUSH_DATA (push, fifo->vram); /* COLOR3 */
661
662 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
663 PUSH_DATA (push, 0x00000004);
664
665 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
666 PUSH_DATA (push, 0x00000010);
667 PUSH_DATA (push, 0x01000100);
668 PUSH_DATA (push, 0xff800006);
669
670 /* vtxprog output routing */
671 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
672 PUSH_DATA (push, 0x06144321);
673 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
674 PUSH_DATA (push, 0xedcba987);
675 PUSH_DATA (push, 0x0000006f);
676 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
677 PUSH_DATA (push, 0x00171615);
678 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
679 PUSH_DATA (push, 0x001b1a19);
680
681 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
682 PUSH_DATA (push, 0x0020ffff);
683 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
684 PUSH_DATA (push, 0x01d300d4);
685
686 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
687 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
688 }
689
690 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
691 NULL, 0, &screen->m2mf);
692 if (ret)
693 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
694
695 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
696 PUSH_DATA (push, screen->m2mf->handle);
697 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
698 PUSH_DATA (push, screen->ntfy->handle);
699
700 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
701 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
702 if (ret)
703 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
704
705 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
706 PUSH_DATA (push, screen->surf2d->handle);
707 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
708 PUSH_DATA (push, screen->ntfy->handle);
709
710 if (dev->chipset < 0x40)
711 oclass = NV30_SURFACE_SWZ_CLASS;
712 else
713 oclass = NV40_SURFACE_SWZ_CLASS;
714
715 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
716 NULL, 0, &screen->swzsurf);
717 if (ret)
718 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
719
720 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
721 PUSH_DATA (push, screen->swzsurf->handle);
722 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
723 PUSH_DATA (push, screen->ntfy->handle);
724
725 if (dev->chipset < 0x40)
726 oclass = NV30_SIFM_CLASS;
727 else
728 oclass = NV40_SIFM_CLASS;
729
730 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
731 NULL, 0, &screen->sifm);
732 if (ret)
733 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
734
735 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
736 PUSH_DATA (push, screen->sifm->handle);
737 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
738 PUSH_DATA (push, screen->ntfy->handle);
739 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
740 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
741
742 nouveau_pushbuf_kick(push, push->channel);
743
744 nouveau_fence_new(&screen->base, &screen->base.fence.current);
745 return &screen->base;
746 }